--- license: cc-by-nc-sa-4.0 language: - en pretty_name: "InterAct Dataset: Two-Person Multimodal" tags: - motion-capture - motion-generation - motion-models - social-robotics - computer-vision size_categories: - 1K__. ``` Example: `20231119_001_051.bvh` = recorded on 2023-11-19, actor 001, scenario 51 #### `bvhs/` BVH motion capture files of the performances. #### `bvhs_retarget/` Retargeted BVH files for use in `body_to_render.blend`. #### `face_ict/` Facial blendshape parameters in ICT-FaceKit format (shape: `(N, 55)`). Suitable for training models and rendering with `face_ict_to_render.blend`. #### `face_arkit/` Facial blendshape parameters in ARKit format (shape: `(N, 51)`). Used in `body_to_render.blend` for full body visualization. #### `face_ict_templates/` Base mesh templates in ICT-FaceKit topology, named by actor ID (e.g., `001.obj`). Useful for training models. #### `wav/` Audio recordings from each actor in each performance. #### `body_renders/` Pre-rendered full-body visualizations (body + face + audio) as MP4 videos. These files use a different naming convention since they contain both actors: ``` _.mp4 ``` Example: `20231119_051.mp4` = scenario 51 recorded on 2023-11-19 #### `lip_acc/` Additional 1-hour facial dataset with attention to accuracy of lip shapes and pronunciation. Only one actor (006) was captured in this dataset, and the `scenario_id` of these files correspond to the order of the sentences in `lip_acc_sentences.txt`. Useful for fine-tuning. --- ### Scripts (`scripts/`) #### Blender Files - **`body_to_render.blend`**: Blender project for rendering full-body (face+body) visualizations. Contains pre-configured character rigs mapped to actor IDs. The "composite scene in dataset" script reads job files, composites both actors with BVH body motion from `bvhs_retarget/` and ARKit face blendshapes from `face_arkit/`. The "render all scenes" script renders MKV videos to `body_renders_noaudio/`. - **`face_ict_to_render.blend`**: Blender project for rendering face-only visualizations using ICT-FaceKit topology. Contains pre-configured actor mesh scenes (`mesh-001`, `mesh-002`, etc.) and a "composite scenes and render" script that reads job files, loads blendshape animations from `face_ict/`, and renders 1080x1080 PNG sequences at 30fps using EEVEE. Output goes to `face_renders_noaudio/`. #### Conversion Scripts - **`face_ict_to_arkit.py`**: Converts ICT-FaceKit blendshape parameters (55 blendshapes) to ARKit format (51 blendshapes). Merges certain blendshape pairs and removes unused indices. - **`face_ict_to_vertices.py`**: Converts ICT blendshape parameters to vertex sequences using the blendshape basis matrix. Outputs per-frame vertex positions as numpy arrays with shape `(N, V*3)`, where coordinates are packed contiguously per vertex: `[v1x, v1y, v1z, v2x, v2y, v2z, ...]`. #### Render Utilities - **`render_add_audio.py`**: Combines rendered video with audio tracks. Supports both face renders (single actor) and body renders (mixed audio from both actors). #### Data Files - **`blendshape_ict.npy`**: ICT-FaceKit blendshape basis matrix used for converting blendshape parameters to vertex offsets, used in `face_ict_to_vertices.py`. #### Job Files We recommend using a job file and splitting the rendering into batches, as opposed to rendering all scenarios in one go. - **`example_body_render_job.txt`**: Example job file listing scenes to render in body format (`_`). - **`example_face_render_job.txt`**: Example job file listing scenes to render in face format (`__`). ## Errata - The face files for `20240126_006_034` is unavailable due to a conversion issue. When rendering the scene in `body_to_render.blend`, the female face blendshape animations are not applied. ## Acknowledgements `body_to_render.blend` is based on the visualization Blender project kindly provided by the [BEAT dataset](https://pantomatrix.github.io/BEAT/) authors. If you used InterAct as part of your research, please cite as following: ```bibtex @article{ho2025interact, title={InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios}, author={Ho, Leo and Huang, Yinghao and Qin, Dafei and Shi, Mingyi and Tse, Wangpok and Liu, Wei and Yamagishi, Junichi and Komura, Taku}, journal={Proceedings of the ACM on Computer Graphics and Interactive Techniques}, volume={8}, number={4}, pages={1--27}, year={2025}, publisher={ACM New York, NY}, doi={10.1145/3747871} } ```