import os import numpy as np class MeshData(object): def __init__(self, **kwargs): self.name = kwargs.get("name") self.vertex_format = [ ('v_pos', 3, 'float'), ('v_normal', 3, 'float'), ('v_tc0', 2, 'float'), ('v_ambient', 3, 'float'), ('v_diffuse', 3, 'float'), ('v_specular', 3, 'float') ] self.vertices = [] self.indices = [] # Default basic material of mesh object self.diffuse_color = np.array([1.0, 1.0, 1.0]) self.ambient_color = np.array([1.0, 1.0, 1.0]) self.specular_color = np.array([1.0, 1.0, 1.0]) self.specular_coefficent = 16.0 self.transparency = 1.0 def set_materials(self, mtl_dict): self.diffuse_color = mtl_dict.get('Kd', self.diffuse_color) self.diffuse_color = np.array([float(v) for v in self.diffuse_color]) self.ambient_color = mtl_dict.get('Ka', self.ambient_color) self.ambient_color = np.array([float(v) for v in self.ambient_color]) self.specular_color = mtl_dict.get('Ks', self.specular_color) self.specular_color = np.array([float(v) for v in self.specular_color]) self.specular_coefficent = float( mtl_dict.get('Ns', self.specular_coefficent)) transparency = mtl_dict.get('d') if not transparency: transparency = 1.0 - float(mtl_dict.get('Tr', 0)) self.transparency = float(transparency) class MTL(object): def __init__(self, filename): self.contents = {} self.filename = filename if not os.path.exists(filename): return for line in open(filename, "r"): if line.startswith('#'): continue values = line.split() if not values: continue if values[0] == 'newmtl': mtl = self.contents[values[1]] = {} elif mtl is None: raise ValueError("mtl file doesn't start with newmtl stmt") if len(values[1:]) > 1: mtl[values[0]] = values[1:] else: mtl[values[0]] = values[1] def __getitem__(self, key): return self.contents[key] def get(self, key, default=None): return self.contents.get(key, default) class ObjHandle(object): """ """ def __init__(self, filename=None, swapyz=False, delimiter=None, vertices=None, normals=None, texcoords=None, faces=None, face_norms=None, face_texs=None, obj_material=None, mtl=None, triangulate=False): if filename is not None: self.load(filename, swapyz, delimiter, triangulate=triangulate) else: self.vertices = np.array(vertices) if vertices is not None else np.array([]) self.normals = np.array(normals) if normals is not None else np.array([]) self.texcoords = np.array(texcoords) if texcoords is not None else np.array([]) self.faces = np.array(faces) if faces is not None else np.array([[]]) self.face_norms = np.array(face_norms) if face_norms is not None else np.empty((self.faces.shape[0], 0)) self.face_texs = np.array(face_texs) if face_texs is not None else np.empty((self.faces.shape[0], 0)) if swapyz: self.vertices = self.vertices[: [0, 2, 1]] self.normals = self.normals[: [0, 2, 1]] self.objects = {} self._current_object = None self.obj_material = obj_material self.mtl = mtl def load(self, filename, swapyz=False, delimiter=None, triangulate=False): """Loads a Wavefront OBJ file. """ self.objects = {} self.vertices = [] self.normals = [] self.texcoords = [] self.faces = [] self.face_norms = [] self.face_texs = [] self._current_object = None self.mtl = None self.obj_material = None for line in open(filename, "r", encoding="utf8"): if delimiter is not None and delimiter == "# object" and "# object" in line: if self._current_object: self.finish_object() self._current_object = line.split()[2] if line.startswith('#'): continue if line.startswith('s'): continue values = line.split() if not values: continue if values[0] == 'o' and len(self.vertices) != 0: self.finish_object() self._current_object = values[1] elif values[0] == 'mtllib': # load materials file here self.mtl = MTL(values[1]) elif values[0] in ('usemtl', 'usemat'): self.obj_material = values[1] if values[0] == 'v': v = list(map(float, values[1:4])) if swapyz: v = [v[0], v[2], v[1]] #v = [v[1], v[2], v[0]] self.vertices.append(v) elif values[0] == 'vn': v = list(map(float, values[1:4])) if swapyz: v = [v[0], v[2], v[1]] #v = [v[1], v[2], v[0]] self.normals.append(v) elif values[0] == 'vt': self.texcoords.append(list(map(float, values[1:3]))) elif values[0] == 'f': if not triangulate or len(values) == 4: face = [] texcoords = [] norms = [] for v in values[1:]: w = v.split('/') face.append(int(w[0]) - 1) if len(w) >= 2 and len(w[1]) > 0: if '//' not in v: texcoords.append(int(w[1]) - 1) else: norms.append(int(w[1]) - 1) if len(w) >= 3 and len(w[2]) > 0: norms.append(int(w[2]) - 1) self.faces.append(face) self.face_norms.append(norms) self.face_texs.append(texcoords) else: face = [] texcoords = [] norms = [] for v in values[1:4]: w = v.split('/') face.append(int(w[0]) - 1) if len(w) >= 2 and len(w[1]) > 0: if '//' not in v: texcoords.append(int(w[1]) - 1) else: norms.append(int(w[1]) - 1) if len(w) >= 3 and len(w[2]) > 0: norms.append(int(w[2]) - 1) self.faces.append(face) self.face_norms.append(norms) self.face_texs.append(texcoords) face = [] texcoords = [] norms = [] for v in [values[1], values[3], values[4]]: w = v.split('/') face.append(int(w[0]) - 1) if len(w) >= 2 and len(w[1]) > 0: if '//' not in v: texcoords.append(int(w[1]) - 1) else: norms.append(int(w[1]) - 1) if len(w) >= 3 and len(w[2]) > 0: norms.append(int(w[2]) - 1) self.faces.append(face) self.face_norms.append(norms) self.face_texs.append(texcoords) self.finish_object() def finish_object(self): self.vertices = np.array(self.vertices) self.normals = np.array(self.normals) self.texcoords = np.array(self.texcoords) self.faces = np.array(self.faces) self.face_norms = np.array(self.face_norms) self.face_texs = np.array(self.face_texs) if self._current_object is None: return mesh = MeshData() idx = 0 material = self.mtl.get(self.obj_material) if material: mesh.set_materials(material) for verts, norms, tcs in zip(self.faces, self.face_norms, self.face_texs): # verts = f[0] # norms = f[1] # tcs = f[2] for i in range(3): # get normal components n = np.array([0.0, 0.0, 0.0]) if norms is not None: n = self.normals[norms[i] - 1] # get texture coordinate components t = np.array([0.0, 0.0]) if tcs is not None: t = self.texcoords[tcs[i] - 1] # get vertex components v = self.vertices[verts[i] - 1] data = [v[0], v[1], v[2], n[0], n[1], n[2], t[0], t[1]] mesh.vertices.extend(data) # add material info in the vertice mesh.vertices.extend( mesh.ambient_color + mesh.diffuse_color + mesh.specular_color ) tri = [idx, idx + 1, idx + 2] mesh.indices.extend(tri) idx += 3 mesh.vertices = np.array(mesh.vertices) mesh.indices = np.array(mesh.indices) self.objects[self._current_object] = mesh # mesh.calculate_normals() self.faces = [] def write(self, filename, swapyz=False): # NOTE: NO CONSIDERATION FOR DELIMITER NOW with open(filename, 'w') as f: if self.mtl is not None: f.write(f"mtllib {self.mtl.filename}\n") for v in self.vertices: if swapyz: v = v[0], v[2], v[1] f.write(f"v {v[0]:.6f} {v[1]:.6f} {v[2]:.6f}\n") if self.texcoords.size != 0: for vt in self.texcoords: f.write(f"vt {vt[0]:.6f} {vt[1]:.6f}\n") if self.normals.size != 0: for vn in self.normals: if swapyz: vn = vn[0], vn[2], vn[1] f.write(f"vn {vn[0]:.6f} {vn[1]:.6f} {vn[2]:.6f}\n") if self.obj_material is not None: f.write(f"usemtl {self.obj_material}\n") for verts, norms, tcs in zip(self.faces, self.face_norms, self.face_texs): f.write("f ") for i in range(verts.shape[0]): f.write(f"{verts[i] + 1}") if tcs.size != 0: f.write(f"/{tcs[i] + 1}") elif norms.size != 0: f.write("/") if norms.size != 0: f.write(f"/{norms[i] + 1}") if i != verts.shape[0] - 1: f.write(" ") f.write("\n")