"""Shared helpers to rebuild robot USDs whose joints and links match a URDF.""" import math import xml.etree.ElementTree as ET import numpy as np from pxr import Gf, Sdf, Usd, UsdGeom, UsdPhysics, Vt # ---------------------------------------------------------------- URDF def _origin(el): xyz = [float(v) for v in (el.get("xyz", "0 0 0") if el is not None else "0 0 0").split()] rpy = [float(v) for v in (el.get("rpy", "0 0 0") if el is not None else "0 0 0").split()] cr, sr = math.cos(rpy[0]), math.sin(rpy[0]) cp, sp = math.cos(rpy[1]), math.sin(rpy[1]) cy, sy = math.cos(rpy[2]), math.sin(rpy[2]) T = np.eye(4) T[:3, :3] = [ [cy * cp, cy * sp * sr - sy * cr, cy * sp * cr + sy * sr], [sy * cp, sy * sp * sr + cy * cr, sy * sp * cr - cy * sr], [-sp, cp * sr, cp * cr], ] T[:3, 3] = xyz return T def _rot(axis, angle): axis = np.asarray(axis, float) axis = axis / np.linalg.norm(axis) x, y, z = axis c, s, C = math.cos(angle), math.sin(angle), 1 - math.cos(angle) T = np.eye(4) T[:3, :3] = [ [c + x * x * C, x * y * C - z * s, x * z * C + y * s], [y * x * C + z * s, c + y * y * C, y * z * C - x * s], [z * x * C - y * s, z * y * C + x * s, c + z * z * C], ] return T def _trans(v): T = np.eye(4) T[:3, 3] = v return T def urdf_joints(path): root = ET.parse(path).getroot() joints = [] for j in root.findall("joint"): axis = j.find("axis") lim = j.find("limit") mimic = j.find("mimic") joints.append( { "name": j.get("name"), "type": j.get("type"), "parent": j.find("parent").get("link"), "child": j.find("child").get("link"), "origin": _origin(j.find("origin")), "axis": [float(v) for v in axis.get("xyz").split()] if axis is not None else [1, 0, 0], "limit": (float(lim.get("lower", 0)), float(lim.get("upper", 0))) if lim is not None else None, "mimic": (mimic.get("joint"), float(mimic.get("multiplier", 1)), float(mimic.get("offset", 0))) if mimic is not None else None, } ) links = [l.get("name") for l in root.findall("link")] return links, joints def urdf_fk(path, q): """World pose of every link for joint values `q` (radians / meters).""" links, joints = urdf_joints(path) by_child = {j["child"]: j for j in joints} out = {} def value(j): if j["mimic"]: name, mult, off = j["mimic"] return q.get(name, 0.0) * mult + off return q.get(j["name"], 0.0) def world(link): if link in out: return out[link] j = by_child.get(link) if j is None: out[link] = np.eye(4) return out[link] T = world(j["parent"]) @ j["origin"] if j["type"] in ("revolute", "continuous"): T = T @ _rot(j["axis"], value(j)) elif j["type"] == "prismatic": T = T @ _trans(np.asarray(j["axis"], float) * value(j)) out[link] = T return T for l in links: world(l) return out # ---------------------------------------------------------------- USD kinematics def np_matrix(m): """Gf (row vectors) to numpy (column vectors).""" return np.array(m, dtype=float).T def _quat(q): im = q.GetImaginary() return Gf.Quatd(q.GetReal(), Gf.Vec3d(im[0], im[1], im[2])) def _frame(pos, rot): T = np.eye(4) T[:3, :3] = np.array(Gf.Matrix3d(Gf.Rotation(_quat(rot))), dtype=float).T T[:3, 3] = [pos[0], pos[1], pos[2]] return T AXES = {"X": [1, 0, 0], "Y": [0, 1, 0], "Z": [0, 0, 1]} def usd_model(stage): cache = UsdGeom.XformCache() bodies, joints = {}, [] for p in stage.Traverse(): if p.HasAPI(UsdPhysics.RigidBodyAPI): bodies[str(p.GetPath())] = np_matrix(cache.GetLocalToWorldTransform(p)) for p in stage.Traverse(): if not p.IsA(UsdPhysics.Joint): continue j = UsdPhysics.Joint(p) b0 = j.GetBody0Rel().GetTargets() b1 = j.GetBody1Rel().GetTargets() kind = "fixed" axis, limit = None, None if p.IsA(UsdPhysics.RevoluteJoint): kind, s = "revolute", UsdPhysics.RevoluteJoint(p) elif p.IsA(UsdPhysics.PrismaticJoint): kind, s = "prismatic", UsdPhysics.PrismaticJoint(p) if kind != "fixed": axis = s.GetAxisAttr().Get() limit = (s.GetLowerLimitAttr().Get(), s.GetUpperLimitAttr().Get()) joints.append( { "name": p.GetName(), "path": str(p.GetPath()), "type": kind, "body0": str(b0[0]) if b0 else None, "body1": str(b1[0]) if b1 else None, "J0": _frame(j.GetLocalPos0Attr().Get(), j.GetLocalRot0Attr().Get()), "J1": _frame(j.GetLocalPos1Attr().Get(), j.GetLocalRot1Attr().Get()), "axis": axis, "limit": limit, } ) return bodies, joints def usd_fk(model, q): """World pose of every body for joint values `q` (degrees / meters), keyed by body path.""" bodies, joints = model # A joint to a prim that isn't a body (or to nothing) anchors its body at rest. by_body1 = {j["body1"]: j for j in joints if j["body0"] in bodies and j["body1"]} out = {} def world(b): if b in out: return out[b] j = by_body1.get(b) if j is None: out[b] = bodies[b] return out[b] M = np.eye(4) v = q.get(j["name"], 0.0) if j["type"] == "revolute": M = _rot(AXES[j["axis"]], math.radians(v)) elif j["type"] == "prismatic": M = _trans(np.asarray(AXES[j["axis"]], float) * v) out[b] = world(j["body0"]) @ j["J0"] @ M @ np.linalg.inv(j["J1"]) return out[b] for b in bodies: world(b) return out def check_against_urdf(stage, urdf, samples=200, seed=0): """Pose USD and URDF with the same random joint values and compare every link. USD bodies are matched to URDF links by name. Each link may differ from the URDF by a constant offset at rest (a different frame convention); after that, motion must agree exactly. """ model = usd_model(stage) bodies, joints = model links, ujoints = urdf_joints(urdf) name_of = {p.rsplit("/", 1)[1]: p for p in bodies} # Frames that aren't bodies (tips) ride on their nearest ancestor body. cache = UsdGeom.XformCache() riders = {} for p in stage.Traverse(): if p.GetName() in links and p.GetName() not in name_of and p.IsA(UsdGeom.Xformable): anc = p.GetParent() while anc and str(anc.GetPath()) not in bodies: anc = anc.GetParent() if anc: b = str(anc.GetPath()) riders[p.GetName()] = (b, np.linalg.inv(bodies[b]) @ np_matrix(cache.GetLocalToWorldTransform(p))) def fk_all(model, q): out = usd_fk(model, q) for name, (b, rel) in riders.items(): out["rider:" + name] = out[b] @ rel return out name_of.update({n: "rider:" + n for n in riders}) bodies = {**bodies, **{"rider:" + n: bodies[b] @ rel for n, (b, rel) in riders.items()}} shared = [l for l in links if l in name_of] movable = [j for j in ujoints if j["type"] in ("revolute", "prismatic", "continuous") and not j["mimic"]] mimics = [j for j in ujoints if j["mimic"]] rest_u = urdf_fk(urdf, {}) rest_s = fk_all(model, {}) ref = shared[0] A = rest_s[name_of[ref]] @ np.linalg.inv(rest_u[ref]) D = {l: np.linalg.inv(A @ rest_u[l]) @ rest_s[name_of[l]] for l in shared} rest_err = max(np.abs(rest_s[p] - bodies[p]).max() for p in bodies) rng = np.random.default_rng(seed) worst_pos, worst_rot = 0.0, 0.0 for _ in range(samples): qu = {} for j in movable: lo, hi = j["limit"] if j["limit"] else (-math.pi, math.pi) qu[j["name"]] = rng.uniform(lo, hi) for j in mimics: name, mult, off = j["mimic"] qu[j["name"]] = qu[name] * mult + off qs = {k: (math.degrees(v) if any(j["name"] == k and j["type"] != "prismatic" for j in ujoints) else v) for k, v in qu.items()} fu = urdf_fk(urdf, qu) fs = fk_all(model, qs) for l in shared: expected = A @ fu[l] @ D[l] got = fs[name_of[l]] worst_pos = max(worst_pos, np.linalg.norm(expected[:3, 3] - got[:3, 3])) R = expected[:3, :3].T @ got[:3, :3] worst_rot = max(worst_rot, math.degrees(math.acos(max(-1, min(1, (np.trace(R) - 1) / 2))))) frame_offsets = { l: (round(float(np.linalg.norm(D[l][:3, 3])) * 1000, 2), round(math.degrees(math.acos(max(-1, min(1, (np.trace(D[l][:3, :3]) - 1) / 2)))), 2)) for l in shared } return { "links_missing": [l for l in links if l not in name_of], "joints_missing": [j["name"] for j in ujoints if j["type"] != "fixed" and j["name"] not in {k["name"] for k in joints}], "rest_consistency_m": float(rest_err), "worst_pos_mm": worst_pos * 1000, "worst_rot_deg": worst_rot, "frame_offsets_mm_deg": frame_offsets, } # ---------------------------------------------------------------- composition and namespace edits def flatten(path, variants=None): """One layer holding the composed stage, every instance turned into its own prims.""" stage = Usd.Stage.Open(path) stage.SetEditTarget(stage.GetSessionLayer()) for name, selection in (variants or {}).items(): stage.GetDefaultPrim().GetVariantSet(name).SetVariantSelection(selection) while True: instances = [p for p in stage.Traverse() if p.IsInstance()] if not instances: break for p in instances: p.SetInstanceable(False) return stage.Flatten(addSourceFileComment=False) def _remap_list(listop, fn): for field in ("explicitItems", "prependedItems", "appendedItems", "addedItems", "deletedItems", "orderedItems"): items = list(getattr(listop, field)) mapped = [fn(i) for i in items] mapped = [m for m in mapped if m is not None] if mapped != items: setattr(listop, field, mapped) def remap_targets(layer, fn): """Applies `fn(path) -> path | None` to every relationship target and attribute connection.""" def visit(path): if not path.IsPropertyPath(): return spec = layer.GetObjectAtPath(path) if isinstance(spec, Sdf.RelationshipSpec): _remap_list(spec.targetPathList, fn) elif isinstance(spec, Sdf.AttributeSpec): _remap_list(spec.connectionPathList, fn) layer.Traverse(Sdf.Path.absoluteRootPath, visit) def rename(layer, path, new_name): old = Sdf.Path(path) new = old.ReplaceName(new_name) edit = Sdf.BatchNamespaceEdit() edit.Add(Sdf.NamespaceEdit.Rename(old, new_name)) if not layer.Apply(edit): raise RuntimeError(f"rename {old} -> {new_name}") remap_targets(layer, lambda p: p.ReplacePrefix(old, new) if p.HasPrefix(old) else p) return str(new) def remove(layer, path): path = Sdf.Path(path) edit = Sdf.BatchNamespaceEdit() edit.Add(Sdf.NamespaceEdit.Remove(path)) if not layer.Apply(edit): raise RuntimeError(f"remove {path}") remap_targets(layer, lambda p: None if p.HasPrefix(path) else p) def add_frame(stage, parent_path, name, world): """An Xform under `parent_path` placed at `world` (numpy, column vectors).""" parent = stage.GetPrimAtPath(parent_path) parent_world = np_matrix(UsdGeom.XformCache().GetLocalToWorldTransform(parent)) local = np.linalg.inv(parent_world) @ world x = UsdGeom.Xform.Define(stage, f"{parent_path}/{name}") x.AddTransformOp().Set(Gf.Matrix4d(local.T.tolist())) return x # ---------------------------------------------------------------- geometry def crease_normals(points, faces, crease_deg=30.0): """Splits vertices along edges sharper than `crease_deg` and returns per-vertex normals.""" a, b, c = (points[faces[:, k]] for k in range(3)) fn = np.cross(b - a, c - a) area = np.linalg.norm(fn, axis=1) keep = area > 1e-20 faces, fn, area = faces[keep], fn[keep], area[keep] unit = fn / area[:, None] m = len(faces) corner_vertex = faces.reshape(-1) corner_face = np.repeat(np.arange(m), 3) order = np.argsort(corner_vertex, kind="stable") sorted_v = corner_vertex[order] starts = np.flatnonzero(np.r_[True, sorted_v[1:] != sorted_v[:-1]]) ends = np.r_[starts[1:], len(sorted_v)] cos_t = math.cos(math.radians(crease_deg)) corner_normal = np.zeros((3 * m, 3)) for s, e in zip(starts, ends): corners = order[s:e] fs = corner_face[corners] u = unit[fs] similar = (u @ u.T) > cos_t corner_normal[corners] = similar.astype(float) @ fn[fs] corner_normal /= np.maximum(np.linalg.norm(corner_normal, axis=1, keepdims=True), 1e-30) q = np.round(corner_normal * 1024).astype(np.int32) key = np.concatenate([corner_vertex[:, None], q], axis=1) unique, first, inverse = np.unique(key, axis=0, return_index=True, return_inverse=True) new_points = points[unique[:, 0]] new_normals = corner_normal[first] new_faces = inverse.reshape(-1).reshape(m, 3) return new_points, new_faces, new_normals def weld(points, faces): unique, inverse = np.unique(points, axis=0, return_inverse=True) return unique, inverse.reshape(-1)[faces] def author_mesh(stage, path, points, faces, normals, material=None): mesh = UsdGeom.Mesh.Define(stage, path) mesh.CreatePointsAttr(Vt.Vec3fArray.FromNumpy(points.astype(np.float32))) mesh.CreateFaceVertexCountsAttr(Vt.IntArray.FromNumpy(np.full(len(faces), 3, dtype=np.int32))) mesh.CreateFaceVertexIndicesAttr(Vt.IntArray.FromNumpy(faces.reshape(-1).astype(np.int32))) mesh.CreateNormalsAttr(Vt.Vec3fArray.FromNumpy(normals.astype(np.float32))) mesh.SetNormalsInterpolation(UsdGeom.Tokens.vertex) mesh.CreateSubdivisionSchemeAttr(UsdGeom.Tokens.none) mesh.CreateExtentAttr(Vt.Vec3fArray([Gf.Vec3f(*points.min(0)), Gf.Vec3f(*points.max(0))])) if material is not None: from pxr import UsdShade UsdShade.MaterialBindingAPI.Apply(mesh.GetPrim()).Bind(UsdShade.Material(stage.GetPrimAtPath(material))) return mesh def compare_visual_bounds(source, out, renames=None): """Worst corner offset (mm) between each body's drawn geometry in `source` and in `out`.""" renames = renames or {} def bounds(stage): cache = UsdGeom.BBoxCache(Usd.TimeCode.Default(), ["default"], useExtentsHint=False) found = {} for p in stage.Traverse(Usd.TraverseInstanceProxies()): if p.HasAPI(UsdPhysics.RigidBodyAPI): # Only this body's own meshes, not those of bodies nested under it. lo, hi = np.full(3, np.inf), np.full(3, -np.inf) it = iter(Usd.PrimRange(p, Usd.TraverseInstanceProxies())) for q in it: if q != p and q.HasAPI(UsdPhysics.RigidBodyAPI): it.PruneChildren() continue if q.IsA(UsdGeom.Mesh) and UsdGeom.Imageable(q).ComputePurpose() == "default": r = cache.ComputeWorldBound(q).ComputeAlignedRange() lo, hi = np.minimum(lo, r.GetMin()), np.maximum(hi, r.GetMax()) if np.isfinite(lo).all(): found[renames.get(p.GetName(), p.GetName())] = (lo, hi) return found a, b = bounds(source), bounds(out) return {k: round(float(max(np.abs(a[k][0] - b[k][0]).max(), np.abs(a[k][1] - b[k][1]).max())) * 1000, 2) if k in b else "missing" for k in a}