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| """C.2 Branchability: Hidden Maze. | |
| Task (paper, verbatim protocol): a randomly generated rooted tree of maximum | |
| depth D; BFS generation samples 0..N children per room at depth < D; trees that | |
| reach depth D are retained; the treasure sits at a uniformly sampled deepest | |
| leaf. Room/exit IDs are opaque. A worker sees only its current room, its | |
| visible exits, the exit back to the preceding room, and dead-end/treasure | |
| flags. Every move through a visible exit costs one step, including retraces. | |
| Treatments (previous memory read-only in all): | |
| flat - memory/paths.jsonl logs all earlier moves; no saved state is | |
| restorable; every worker starts at the entrance. | |
| unstructured - memory/nodes/ stores one endpoint file per completed | |
| trajectory; a worker can copy one to current_state.json but | |
| its prompt does not mention this possibility. | |
| branch_native - memory/ is a tree of checkpoint directories beneath the | |
| endpoint they resumed; the prompt explicitly instructs the | |
| worker to inspect the tree, select an endpoint and restore | |
| its checkpoint.json before continuing. Restoring an endpoint | |
| with existing children creates a sibling branch. | |
| A checkpoint can be copied to current_state.json only BEFORE the worker's | |
| first move; afterwards it follows one continuous trajectory. The harness | |
| validates every restore and commits the final state after the episode. | |
| Metrics: treasure discovery, steps to treasure, checkpoint restorations, | |
| repeated-move fraction (steps whose directed room-exit pair was traversed by | |
| an earlier step, across the whole run). | |
| Sweeps (paper): depth sweep N=4, D in {4,6,8,10}, (B,k) = (2,6),(3,9),(4,12), | |
| (4,15); branching sweep D=6, N in {2,4,6,8}, (B,k)=(3,9). k > D everywhere. | |
| """ | |
| import json | |
| import os | |
| import random | |
| import shutil | |
| import subprocess | |
| from agent import run_worker_episode | |
| def generate_maze(seed, D, N): | |
| """Random rooted tree, BFS generation, 0..N children, must reach depth D.""" | |
| rng = random.Random(seed) | |
| while True: | |
| rooms = {} | |
| root = "room000" | |
| rooms[root] = {"parent": None, "children": [], "depth": 0} | |
| frontier = [root] | |
| deepest = [] | |
| while frontier: | |
| cur = frontier.pop(0) | |
| d = rooms[cur]["depth"] | |
| if d < D: | |
| n = rng.randint(0, N) | |
| if n == 0 and d < D and not any( | |
| rooms[o]["children"] for o in frontier): | |
| n = 1 # keep the tree alive so it can reach depth D | |
| for _ in range(n): | |
| rid = f"room{len(rooms):03d}_{rng.randrange(100, 999)}" | |
| rooms[rid] = {"parent": cur, "children": [], "depth": d + 1} | |
| rooms[cur]["children"].append(rid) | |
| frontier.append(rid) | |
| if d == D: | |
| deepest.append(cur) | |
| if deepest: # retained only if it reaches depth D | |
| break | |
| treasure = rng.choice(deepest) | |
| rooms[treasure]["treasure"] = True | |
| # opaque exit ids: one per directed edge (room -> child), plus back-exits | |
| exits = {} | |
| def _new_eid(): | |
| while True: | |
| eid = f"exit{rng.randrange(10000, 99999)}" | |
| if eid not in exits: | |
| return eid | |
| for rid, r in rooms.items(): | |
| r["exits"] = {} | |
| for child in r["children"]: | |
| eid = _new_eid() | |
| exits[eid] = {"from": rid, "to": child, "back": False} | |
| r["exits"][eid] = child | |
| if r["parent"] is not None: | |
| eid = _new_eid() | |
| exits[eid] = {"from": rid, "to": r["parent"], "back": True} | |
| r["exits"][eid] = r["parent"] | |
| return {"rooms": rooms, "exits": exits, "root": root, | |
| "treasure": treasure, "D": D, "N": N} | |
| def room_state(maze, rid): | |
| r = maze["rooms"][rid] | |
| dead_end = not r["children"] and rid != maze["treasure"] | |
| return { | |
| "current_room": rid, | |
| "visible_exits": sorted(r["exits"].keys()), | |
| "treasure_here": rid == maze["treasure"], | |
| "dead_end": dead_end, | |
| } | |
| def save_state_json(path, maze, rid): | |
| with open(path, "w") as f: | |
| json.dump(room_state(maze, rid), f, indent=2) | |
| def system_prompt(treatment, k, memory_note): | |
| restore_txt = "" | |
| if treatment == "branch_native": | |
| restore_txt = """ | |
| CHECKPOINT RESTORATION (important): memory/ holds a TREE of checkpoints from | |
| earlier workers. Each endpoint directory contains checkpoint.json -- the exact | |
| room state a previous worker stopped at. Inspect the tree (ls -R memory/), | |
| select an endpoint, and copy its checkpoint.json over your current_state.json | |
| BEFORE you make your first move. Restoring a leaf endpoint continues that | |
| branch; restoring an endpoint that already has children starts a sibling | |
| branch. After your first move you follow one continuous trajectory and cannot | |
| restore again. Previous memory is read-only.""" | |
| elif treatment == "unstructured": | |
| restore_txt = """ | |
| MEMORY: memory/nodes/ contains files saved by earlier workers, one per | |
| endpoint where a previous worker stopped. This directory is read-only.""" | |
| return f"""You are an exploration worker in a hidden maze. | |
| THE MAZE: a tree of rooms with opaque IDs. You see only your current room | |
| (state in current_state.json): its visible exits, the exit back to the | |
| preceding room, and whether the room is a dead end or contains the treasure. | |
| A treasure is hidden at a deep leaf. Moving through any exit costs one step, | |
| including moves that retrace previously explored routes. | |
| TOOLS (reply with exactly one JSON object per turn): | |
| {{"tool": "move", "args": {{"exit_id": "<id>", "rationale": "<why>"}}}} | |
| - Moves through a visible exit; costs one step; updates current_state.json. | |
| {{"tool": "bash", "args": {{"command": "<shell command>"}}}} | |
| - Runs a shell command in your working directory (for notes and reading | |
| read-only memory). Costs nothing. | |
| {{"tool": "yield_worker", "args": {{"summary": "<what you found>"}}}} | |
| - Ends your episode; your final state is committed for later workers. | |
| MOVE BUDGET: exactly {k} moves. | |
| {memory_note}{restore_txt} | |
| """ | |
| def treatment_memory_note(treatment): | |
| if treatment == "flat": | |
| return ("MEMORY: memory/paths.jsonl records every move made by " | |
| "earlier workers on this maze (room, exit, resulting room) " | |
| "and is read-only. You always start at the entrance; no " | |
| "saved position can be resumed, so reaching a known region " | |
| "means physically retracing the route there.") | |
| if treatment == "unstructured": | |
| return ("MEMORY: memory/nodes/ contains files saved by earlier " | |
| "workers (read-only).") | |
| if treatment == "branch_native": | |
| return ("MEMORY: memory/ holds the checkpoint tree of all earlier " | |
| "workers (read-only).") | |
| raise ValueError(treatment) | |
| def run_worker(client, maze, worker_dir, treatment, k, seed, usage, | |
| global_steps, valid_restore_rooms): | |
| os.makedirs(worker_dir, exist_ok=True) | |
| cur_path = os.path.join(worker_dir, "current_state.json") | |
| save_state_json(cur_path, maze, maze["root"]) | |
| state = {"room": maze["root"], "moves": 0, "steps_this_worker": [], | |
| "found_at": None, "restored": False, "moved": False} | |
| def validate_restore(room_id): | |
| # a restore is legal only to an endpoint a previous worker actually | |
| # committed; workers cannot fabricate states | |
| return room_id in valid_restore_rooms | |
| def move(args): | |
| eid = str(args.get("exit_id", "")) | |
| if state["moves"] >= k: | |
| return "ERROR: move budget exhausted. Call yield_worker now.", False | |
| if state["moved"] is False: | |
| # apply and validate any pre-first-move restore BEFORE exit | |
| # visibility is checked, so a restored worker moves from its | |
| # restored room, not from the entrance | |
| try: | |
| with open(cur_path) as f: | |
| st = json.load(f) | |
| rid = st.get("current_room") | |
| if rid != state["room"]: | |
| if not validate_restore(rid): | |
| save_state_json(cur_path, maze, state["room"]) | |
| return ("ERROR: invalid restored state; reset to " | |
| "entrance."), False | |
| state["restored"] = True | |
| state["resume_room"] = rid | |
| state["room"] = rid | |
| except Exception: | |
| save_state_json(cur_path, maze, state["room"]) | |
| ex = maze["exits"].get(eid) | |
| if ex is None or ex["from"] != state["room"]: | |
| return (f"ERROR: exit '{eid}' is not visible from your current " | |
| "room."), False | |
| state["moved"] = True | |
| state["moves"] += 1 | |
| pair = (state["room"], eid) | |
| rep = pair in global_steps | |
| global_steps.add(pair) | |
| state["room"] = ex["to"] | |
| save_state_json(cur_path, maze, state["room"]) | |
| if state["room"] == maze["treasure"] and state["found_at"] is None: | |
| state["found_at"] = state["moves"] | |
| state["steps_this_worker"].append( | |
| {"room": pair[0], "exit": eid, "to": state["room"], | |
| "repeated": rep}) | |
| note = " (you already traversed this pair earlier)" if rep else "" | |
| if state["room"] == maze["treasure"]: | |
| return json.dumps({"moved_to": state["room"], | |
| "treasure_found": True}) + note, False | |
| return json.dumps({"moved_to": state["room"]}) + note, False | |
| def bash(args): | |
| p = subprocess.run(["bash", "-lc", str(args.get("command", ""))], | |
| cwd=worker_dir, capture_output=True, text=True, | |
| timeout=20) | |
| return (p.stdout + p.stderr)[:8000] or "(no output)", False | |
| def yield_worker(args): | |
| state["summary"] = args.get("summary", "") | |
| return "Episode committed.", True | |
| tools = {"move": move, "bash": bash, "yield_worker": yield_worker} | |
| prompt = system_prompt(treatment, k, treatment_memory_note(treatment)) | |
| done = run_worker_episode(prompt, tools, usage=usage, client=client) | |
| return state | |
| def prepare_memory(run_dir, maze, treatment): | |
| mem = os.path.join(run_dir, "memory") | |
| if treatment == "flat": | |
| os.makedirs(mem, exist_ok=True) | |
| open(os.path.join(mem, "paths.jsonl"), "a").close() | |
| elif treatment == "unstructured": | |
| os.makedirs(os.path.join(mem, "nodes"), exist_ok=True) | |
| elif treatment == "branch_native": | |
| os.makedirs(os.path.join(mem, "tree", maze["root"]), exist_ok=True) | |
| return mem | |
| def commit_state(run_dir, maze, treatment, worker_dir, state, worker_i): | |
| """Harness commits the worker's final state into the shared memory.""" | |
| mem = os.path.join(run_dir, "memory") | |
| if treatment == "flat": | |
| with open(os.path.join(mem, "paths.jsonl"), "a") as f: | |
| for s in state["steps_this_worker"]: | |
| f.write(json.dumps(s) + "\n") | |
| return | |
| rid = state["room"] | |
| if treatment == "unstructured": | |
| d = os.path.join(mem, "nodes") | |
| shutil.copytree(worker_dir, os.path.join(d, f"endpoint_{worker_i}_{rid}")) | |
| else: # branch_native: checkpoint as a child of the endpoint it resumed | |
| # find the checkpoint dir whose room matches the resume point, else root | |
| tree = os.path.join(mem, "tree") | |
| parent_dir = _find_endpoint_dir(tree, state.get("resume_room", | |
| maze["root"])) | |
| d = os.path.join(parent_dir, f"branch_{worker_i}_{rid}") | |
| os.makedirs(d, exist_ok=True) | |
| shutil.copytree(worker_dir, d, ignore=shutil.ignore_patterns("memory"), | |
| dirs_exist_ok=True) | |
| with open(os.path.join(d, "checkpoint.json"), "w") as f: | |
| json.dump(room_state(maze, rid), f) | |
| with open(os.path.join(d, "path.json"), "w") as f: | |
| json.dump({"room": rid, "steps": len(state["steps_this_worker"]), | |
| "resume_room": state.get("resume_room", maze["root"])}, f) | |
| def _find_endpoint_dir(tree, rid): | |
| """Locate the checkpoint directory for room rid (BFS), else tree root.""" | |
| # a room-named container dir (tree/<rid>) wins if it exists: commits | |
| # resuming a room with no committed checkpoint yet are siblings there | |
| cand = os.path.join(tree, rid) | |
| if os.path.isdir(cand): | |
| return cand | |
| for dirpath, dirnames, _ in os.walk(tree): | |
| pf = os.path.join(dirpath, "path.json") | |
| if os.path.exists(pf): | |
| with open(pf) as f: | |
| if json.load(f).get("room") == rid: | |
| return dirpath | |
| # no checkpoint dir for rid yet: create its room container so sibling | |
| # commits on the same fresh endpoint land side by side | |
| os.makedirs(cand, exist_ok=True) | |
| return cand | |
| def run_condition(client, out_root, seed, D, N, B, k, treatment, usage=None): | |
| maze = generate_maze(seed, D, N) | |
| run_dir = os.path.join(out_root, | |
| f"maze_D{D}_N{N}_{treatment}_seed{seed}") | |
| os.makedirs(run_dir, exist_ok=True) | |
| with open(os.path.join(run_dir, "maze.json"), "w") as f: | |
| json.dump({"rooms": {r: {"parent": v["parent"], "children": v["children"], | |
| "depth": v["depth"], | |
| "treasure": v.get("treasure", False)} | |
| for r, v in maze["rooms"].items()}, | |
| "exits": maze["exits"], "root": maze["root"], | |
| "treasure": maze["treasure"], "D": D, "N": N}, f) | |
| prepare_memory(run_dir, maze, treatment) | |
| global_steps = set() | |
| discovered_at = None | |
| restorations = 0 | |
| total_steps = 0 | |
| repeated_steps = 0 | |
| valid_restore_rooms = set() | |
| for i in range(B): | |
| wdir = os.path.join(run_dir, f"worker_{i}") | |
| state = run_worker(client, maze, wdir, treatment, k, seed * 100 + i, | |
| usage, global_steps, valid_restore_rooms) | |
| total_steps += len(state["steps_this_worker"]) | |
| repeated_steps += sum(1 for s in state["steps_this_worker"] if s["repeated"]) | |
| restorations += int(state["restored"]) | |
| if state["found_at"] is not None and discovered_at is None: | |
| discovered_at = total_steps | |
| if treatment != "flat": | |
| valid_restore_rooms.add(state["room"]) | |
| commit_state(run_dir, maze, treatment, wdir, state, i) | |
| if treatment != "flat": # previous memory is read-only for later workers | |
| subprocess.run(["chmod", "-R", "a-w", | |
| os.path.join(run_dir, "memory")], check=False) | |
| return {"task": "maze", "seed": seed, "D": D, "N": N, "B": B, "k": k, | |
| "treatment": treatment, | |
| "discovered": discovered_at is not None, | |
| "steps_to_treasure": discovered_at, | |
| "total_steps": total_steps, | |
| "repeated_fraction": (repeated_steps / total_steps | |
| if total_steps else 0.0), | |
| "checkpoint_restorations": restorations, | |
| "run_dir": run_dir} |