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  ## 1. Dataset Summary
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  This dataset is dynamically constructed using the **GAMEBoT** framework in the **Connect4** game. It is designed to evaluate Large Language Models' (LLMs) ability in symbolic reasoning, board state parsing, and lookahead planning.
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- By serializing $6 \times 7$ grid states into text-based formats, this dataset challenges models to identify winning topologies in a deterministic environment with a state-space complexity of approximately $4.5 \times 10^{12}$, ensuring a robust evaluation against data contamination.
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  ## 2. Construction Methodology
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  - **State Generation**: Two randomized agents simulated gameplay to generate a diverse distribution of board states, covering both balanced and critical tactical scenarios.
 
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  ## 1. Dataset Summary
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  This dataset is dynamically constructed using the **GAMEBoT** framework in the **Connect4** game. It is designed to evaluate Large Language Models' (LLMs) ability in symbolic reasoning, board state parsing, and lookahead planning.
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+ By serializing 6 &times; 7 grid states into text-based formats, this dataset challenges models to identify winning topologies in a deterministic environment with a state-space complexity of approximately 4.5 &times; 10<sup>12</sup>, ensuring a robust evaluation against data contamination.
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  ## 2. Construction Methodology
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  - **State Generation**: Two randomized agents simulated gameplay to generate a diverse distribution of board states, covering both balanced and critical tactical scenarios.