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README.md
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## 1. Dataset Summary
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This dataset is dynamically constructed using the **GAMEBoT** framework in the **Connect4** game. It is designed to evaluate Large Language Models' (LLMs) ability in symbolic reasoning, board state parsing, and lookahead planning.
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By serializing
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## 2. Construction Methodology
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- **State Generation**: Two randomized agents simulated gameplay to generate a diverse distribution of board states, covering both balanced and critical tactical scenarios.
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## 1. Dataset Summary
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This dataset is dynamically constructed using the **GAMEBoT** framework in the **Connect4** game. It is designed to evaluate Large Language Models' (LLMs) ability in symbolic reasoning, board state parsing, and lookahead planning.
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By serializing 6 × 7 grid states into text-based formats, this dataset challenges models to identify winning topologies in a deterministic environment with a state-space complexity of approximately 4.5 × 10<sup>12</sup>, ensuring a robust evaluation against data contamination.
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## 2. Construction Methodology
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- **State Generation**: Two randomized agents simulated gameplay to generate a diverse distribution of board states, covering both balanced and critical tactical scenarios.
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