"""Reconstruct a GraspNet-1Billion scene from its stored object poses, and check it against the depth image. Adapted from graspnetAPI (Fang et al., CVPR 2020; `GraspNet.loadSceneModel` / `generate_scene_model`) as vendored in GraspFormer (graspformer/data/graspnet_api). Standalone: numpy, scipy, Pillow, trimesh. GraspNet conventions used here scene_XXXX//meta/VVVV.mat poses (3,4,N): object -> camera transforms (metres) for view VVVV; cls_indexes (N,): GraspNet object id + 1; intrinsic_matrix (3,3); factor_depth (1000) scene_XXXX//depth/VVVV.png 16-bit depth in millimetres (divide by factor_depth) scene_XXXX//label/VVVV.png object id + 1 per pixel, 0 = background scene_XXXX//camera_poses.npy (256,4,4): pose of camera VVVV with respect to camera 0 (view 0) scene_XXXX//cam0_wrt_table.npy (4,4): pose of camera 0 with respect to the table frame (z up) models/OID/textured.obj (+ .mtl, texture_map.png), nontextured.ply : object meshes in metres, object frame Usage: python reconstruct_scene.py --scene scene_0000 --models models --view 0 --out out/ # camera frame of view 0 python reconstruct_scene.py ... --table-frame # table frame (z up) Writes out/scene_.glb (textured meshes at their poses), out/depth_.ply (back-projected depth, coloured), prints the pose table and the median distance between depth points on objects and the reconstructed surfaces. """ import argparse, os import numpy as np, scipy.io as sio, trimesh from PIL import Image def load_view(scene_dir, camera, view): cam = os.path.join(scene_dir, camera) meta = sio.loadmat(os.path.join(cam, "meta", f"{view:04d}.mat")) poses = meta["poses"].transpose(2, 0, 1).astype(np.float64) # (N,3,4) object -> camera, metres ids = meta["cls_indexes"].ravel().astype(int) - 1 # GraspNet object ids 0..87 K = meta["intrinsic_matrix"].astype(np.float64); depth_scale = float(meta["factor_depth"].ravel()[0]) depth = np.array(Image.open(os.path.join(cam, "depth", f"{view:04d}.png")), dtype=np.float32) / depth_scale # metres rgb = np.array(Image.open(os.path.join(cam, "rgb", f"{view:04d}.png")).convert("RGB")) label = np.array(Image.open(os.path.join(cam, "label", f"{view:04d}.png"))) cam_wrt_cam0 = np.load(os.path.join(cam, "camera_poses.npy"))[view] cam0_wrt_table = np.load(os.path.join(cam, "cam0_wrt_table.npy")) return dict(poses=poses, ids=ids, K=K, depth=depth, rgb=rgb, label=label, cam_wrt_table=cam0_wrt_table @ cam_wrt_cam0) def backproject(depth, K, rgb=None, mask=None): """Pixels -> camera-frame points (metres); returns (points, colours).""" h, w = depth.shape; u, v = np.meshgrid(np.arange(w), np.arange(h)) z = depth; x = (u - K[0, 2]) * z / K[0, 0]; y = (v - K[1, 2]) * z / K[1, 1] pts = np.stack([x, y, z], -1).reshape(-1, 3); keep = z.reshape(-1) > 0 if mask is not None: keep &= mask.reshape(-1) return pts[keep], (rgb.reshape(-1, 3)[keep] if rgb is not None else None) def compose(models_dir, view, textured=True, table_frame=False): """trimesh.Scene of the scene's objects at their poses (camera frame of this view, or the table frame).""" scene = trimesh.Scene(); T_frame = view["cam_wrt_table"] if table_frame else np.eye(4) for oid, P in zip(view["ids"], view["poses"]): T = np.eye(4); T[:3] = P; T = T_frame @ T m = trimesh.load(os.path.join(models_dir, f"{oid:03d}", "textured.obj" if textured else "nontextured.ply"), force="mesh") m.apply_transform(T); scene.add_geometry(m, node_name=f"obj_{oid:03d}") return scene def main(): ap = argparse.ArgumentParser() ap.add_argument("--scene", required=True); ap.add_argument("--models", required=True); ap.add_argument("--camera", default="realsense") ap.add_argument("--view", type=int, default=0); ap.add_argument("--out", default="out"); ap.add_argument("--table-frame", action="store_true") ap.add_argument("--no-texture", action="store_true") a = ap.parse_args(); os.makedirs(a.out, exist_ok=True) v = load_view(a.scene, a.camera, a.view) T_frame = v["cam_wrt_table"] if a.table_frame else np.eye(4) print(f"{os.path.basename(a.scene)} {a.camera} view {a.view}: {len(v['ids'])} objects; frame = {'table' if a.table_frame else 'camera'}") for oid, P in zip(v["ids"], v["poses"]): T = T_frame @ np.vstack([P, [0, 0, 0, 1]]) print(f" object {oid:03d}: position {np.round(T[:3, 3], 4).tolist()} rotation rows {np.round(T[:3, :3], 3).tolist()}") scene = compose(a.models, v, textured=not a.no_texture, table_frame=a.table_frame) glb = os.path.join(a.out, f"scene_{a.view:04d}.glb"); scene.export(glb) pts, cols = backproject(v["depth"], v["K"], v["rgb"], mask=v["label"] > 0) pts = trimesh.transform_points(pts, T_frame) ply = os.path.join(a.out, f"depth_{a.view:04d}.ply"); trimesh.PointCloud(pts, colors=cols).export(ply) # sanity: depth points on labelled objects should lie on the reconstructed surfaces from scipy.spatial import cKDTree surface = scene.dump(concatenate=True).sample(300_000) # dense surface sample of the reconstruction sample = pts[np.random.default_rng(0).choice(len(pts), min(5000, len(pts)), replace=False)] d = cKDTree(surface).query(sample)[0] print(f"depth points on objects: {len(pts)}; distance to reconstructed surfaces: median {1e3 * np.median(d):.1f} mm, 90th pct {1e3 * np.percentile(d, 90):.1f} mm") print(f"wrote {glb} and {ply}") if __name__ == "__main__": main()