Update README.md
Browse files
README.md
CHANGED
|
@@ -1,3 +1,129 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# OpenPathNet Dataset
|
| 2 |
+
|
| 3 |
+
This README describes the **OpenPathNet** dataset (the release referred to as **Link 1** in the [OpenPathNet project](https://github.com/liu-lz/OpenPathNet) documentation). The dataset is generated by the OpenPathNet toolchain from real-world **Miami** and **Boston** urban areas based on OpenStreetMap (OSM), and then simulated with NVIDIA Sionna ray tracing for RF multipath propagation / channel modeling research and AI tasks.
|
| 4 |
+
|
| 5 |
+
The dataset is also **carefully cleaned** to ensure **good building coverage** in every scene.
|
| 6 |
+
|
| 7 |
+
- Project code / generator repository: <https://github.com/liu-lz/OpenPathNet>
|
| 8 |
+
- City subsets: **Miami (806 scenes)** and **Boston (971 scenes)** (same directory layout across cities); each city subset is approximately **35 GB** in size
|
| 9 |
+
|
| 10 |
+
## Directory Structure
|
| 11 |
+
|
| 12 |
+
```
|
| 13 |
+
.
|
| 14 |
+
├── Miami/
|
| 15 |
+
│ ├── scenes/
|
| 16 |
+
│ │ └── scene_<lat>_<lon>/
|
| 17 |
+
│ │ ├── scene.xml
|
| 18 |
+
│ │ └── mesh/
|
| 19 |
+
│ │ ├── building_*.ply
|
| 20 |
+
│ │ └── ground.ply
|
| 21 |
+
│ ├── raytracing_results/
|
| 22 |
+
│ │ └── scene_<lat>_<lon>/
|
| 23 |
+
│ │ ├── raytracing_results.csv
|
| 24 |
+
│ │ ├── raytracing_results.pkl
|
| 25 |
+
│ │ ├── deepmimo_format.npy
|
| 26 |
+
│ │ ├── heatmaps/
|
| 27 |
+
│ │ │ ├── azimuth_heatmap.png
|
| 28 |
+
│ │ │ ├── channel_gain_heatmap.png
|
| 29 |
+
│ │ │ ├── delay_heatmap.png # Here “delay” refers to ToA (Time of Arrival); the latest OpenPathNet fixes this filename
|
| 30 |
+
│ │ │ ├── elevation_heatmap.png
|
| 31 |
+
│ │ │ └── ...
|
| 32 |
+
│ │ ├── channel_gain_distribution.png
|
| 33 |
+
│ │ ├── delay_distribution.png
|
| 34 |
+
│ │ ├── path_type_distribution.png
|
| 35 |
+
│ │ └── outdoor_receivers.png
|
| 36 |
+
│ ├── generated_scenes.txt
|
| 37 |
+
│ └── raytracing.log
|
| 38 |
+
├── Boston/
|
| 39 |
+
│ └── ... (same structure as Miami)
|
| 40 |
+
└── README.md
|
| 41 |
+
```
|
| 42 |
+
|
| 43 |
+
### Naming
|
| 44 |
+
|
| 45 |
+
- Each scene directory is named `scene_<lat>_<lon>`, where `<lat>` / `<lon>` are decimal latitude/longitude.
|
| 46 |
+
- Scene folders under `scenes/` and `raytracing_results/` correspond one-to-one.
|
| 47 |
+
|
| 48 |
+
## Files
|
| 49 |
+
|
| 50 |
+
### generated_scenes.txt
|
| 51 |
+
|
| 52 |
+
A generation manifest and metadata (tabular text).
|
| 53 |
+
|
| 54 |
+
- The header records the total count, center coordinate, sampling radius, scene size, generation mode, etc.
|
| 55 |
+
- Each (tab-separated) row includes:
|
| 56 |
+
- Scene file path (e.g., `data\scenes\scene_...\scene.xml`)
|
| 57 |
+
- Original / actual latitude & longitude
|
| 58 |
+
- Generation type (e.g., `OSM`)
|
| 59 |
+
- Attempts
|
| 60 |
+
- Offset distance (km)
|
| 61 |
+
|
| 62 |
+
### raytracing.log
|
| 63 |
+
|
| 64 |
+
A summary log for batched ray tracing (typically one line per scene), including runtime, number of receivers, and number of paths.
|
| 65 |
+
|
| 66 |
+
### scenes/
|
| 67 |
+
|
| 68 |
+
Geometry assets for each scene.
|
| 69 |
+
|
| 70 |
+
- `scene.xml`: scene description file (digital-twin / renderer-compatible format).
|
| 71 |
+
- `mesh/`: geometry meshes (e.g., buildings and ground) in `.ply`.
|
| 72 |
+
|
| 73 |
+
### raytracing_results/
|
| 74 |
+
|
| 75 |
+
Ray-tracing outputs and visualizations for each scene.
|
| 76 |
+
|
| 77 |
+
For each receiver point in each scene, this dataset keeps and records the **top 5 paths with the highest channel gain**. The files below contain the full multipath attributes for those retained paths, including receiver location, carrier frequency, path type, channel gain, **ToA (Time of Arrival)**, and departure/arrival angles.
|
| 78 |
+
|
| 79 |
+
- `raytracing_results.csv`: tabular results (easy to analyze/import).
|
| 80 |
+
- `raytracing_results.pkl`: Python-serialized results (fast loading).
|
| 81 |
+
- `deepmimo_format.npy`: DeepMIMO-style structured output for downstream ML pipelines.
|
| 82 |
+
- `heatmaps/` and `*.png`: visualizations (e.g., channel gain / delay(ToA) / azimuth / elevation).
|
| 83 |
+
|
| 84 |
+
#### Data schema: raytracing_results.csv / raytracing_results.pkl
|
| 85 |
+
|
| 86 |
+
- Structure: tabular data; typically **one row = (receiver `rx_id`, one path)**, so each `rx_id` usually appears 5 times.
|
| 87 |
+
- `raytracing_results.pkl` is a `pandas.DataFrame` with the same columns as `raytracing_results.csv`.
|
| 88 |
+
|
| 89 |
+
Columns:
|
| 90 |
+
|
| 91 |
+
- `rx_id`: receiver index (integer).
|
| 92 |
+
- `type`: path type (e.g., `LoS` / `Reflected` / `Scattered`).
|
| 93 |
+
- `channel_gain`: channel gain-related numeric value (scientific notation).
|
| 94 |
+
- `tau`: **ToA (Time of Arrival)** in seconds.
|
| 95 |
+
- `freq`: carrier frequency in Hz.
|
| 96 |
+
- `rx_coord`: receiver coordinates, formatted as a string like `"[x, y, z]"`.
|
| 97 |
+
- `phi_r`, `theta_r`: AoA azimuth / elevation angles.
|
| 98 |
+
- `phi_t`, `theta_t`: AoD azimuth / elevation angles.
|
| 99 |
+
|
| 100 |
+
#### Data schema: deepmimo_format.npy
|
| 101 |
+
|
| 102 |
+
- File content: a scalar `numpy.ndarray` with `dtype=object`; `arr.item()` yields a `dict`.
|
| 103 |
+
- Top-level keys:
|
| 104 |
+
- `user`: a list of length $N_{rx}$; each element corresponds to one receiver.
|
| 105 |
+
- `location`: a list used to describe scene / coordinate system information (may vary slightly across versions/configs).
|
| 106 |
+
|
| 107 |
+
Each `user[i]` is a `dict` containing:
|
| 108 |
+
|
| 109 |
+
- `location`: `numpy.ndarray` of shape `(3,)`, receiver coordinates `[x, y, z]`.
|
| 110 |
+
- `paths`: a `dict` containing (arrays are length 5, i.e., Top-5 paths):
|
| 111 |
+
- `channel_gain`: `float32`, shape `(5,)`
|
| 112 |
+
- `ToA`: `float32`, shape `(5,)`
|
| 113 |
+
- `DoA_theta`: `float64`, shape `(5,)`
|
| 114 |
+
- `DoA_phi`: `float64`, shape `(5,)`
|
| 115 |
+
- `num_paths`: `int` (5 in this dataset)
|
| 116 |
+
|
| 117 |
+
## Reproducibility / Regeneration
|
| 118 |
+
|
| 119 |
+
This dataset is generated by the OpenPathNet toolchain. For generation scripts, ray-tracing entry points, and system requirements, please refer to:
|
| 120 |
+
|
| 121 |
+
- <https://github.com/liu-lz/OpenPathNet>
|
| 122 |
+
|
| 123 |
+
## Citation
|
| 124 |
+
|
| 125 |
+
If you use OpenPathNet in your research, please refer to the citation information in the [OpenPathNet repository documentation](https://github.com/liu-lz/OpenPathNet).
|
| 126 |
+
|
| 127 |
+
## License & Notes
|
| 128 |
+
|
| 129 |
+
- This directory contains a dataset slice/subset. For licensing, the generator code license, and third-party data source statements (OSM, etc.), please follow the [OpenPathNet repository documentation](https://github.com/liu-lz/OpenPathNet).
|