Delete Boston
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- Boston/generated_scenes.txt +0 -0
- Boston/raytracing.log +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_0.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_1.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_2.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_3.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_4.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_5.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_6.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_7.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_8.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/building_9.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/mesh/ground.ply +0 -0
- Boston/scenes/scene_42.253444_-71.050124/scene.xml +0 -113
- Boston/scenes/scene_42.253475_-71.052669/mesh/building_0.ply +0 -0
- Boston/scenes/scene_42.253475_-71.052669/mesh/building_1.ply +0 -0
- Boston/scenes/scene_42.253475_-71.052669/mesh/building_2.ply +0 -0
- Boston/scenes/scene_42.253475_-71.052669/mesh/ground.ply +0 -0
- Boston/scenes/scene_42.253475_-71.052669/scene.xml +0 -78
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_0.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_1.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_10.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_11.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_12.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_13.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_14.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_15.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_16.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_17.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_18.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_19.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_2.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_20.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_3.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_4.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_5.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_6.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_7.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_8.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/building_9.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/mesh/ground.ply +0 -0
- Boston/scenes/scene_42.254553_-71.055311/scene.xml +0 -168
- Boston/scenes/scene_42.255061_-71.060077/mesh/building_0.ply +0 -0
- Boston/scenes/scene_42.255061_-71.060077/mesh/building_1.ply +0 -0
- Boston/scenes/scene_42.255061_-71.060077/mesh/building_2.ply +0 -0
- Boston/scenes/scene_42.255061_-71.060077/mesh/ground.ply +0 -0
- Boston/scenes/scene_42.255061_-71.060077/scene.xml +0 -78
- Boston/scenes/scene_42.256120_-71.063401/mesh/building_0.ply +0 -0
- Boston/scenes/scene_42.256120_-71.063401/mesh/ground.ply +0 -0
- Boston/scenes/scene_42.256120_-71.063401/scene.xml +0 -68
Boston/generated_scenes.txt
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Boston/raytracing.log
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_0.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_1.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_2.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_3.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_4.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_5.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_6.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_7.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_8.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_9.ply
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Boston/scenes/scene_42.253444_-71.050124/mesh/ground.ply
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Boston/scenes/scene_42.253444_-71.050124/scene.xml
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<?xml version="1.0" ?>
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<scene version="2.1.0">
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<default name="spp" value="4096"/>
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<default name="resx" value="1024"/>
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<default name="resy" value="768"/>
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<integrator type="path">
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<integer name="max_depth" value="12"/>
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</integrator>
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<bsdf type="twosided" id="mat-itu_concrete">
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<bsdf type="diffuse">
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<rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_marble">
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<bsdf type="diffuse">
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<rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_metal">
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<bsdf type="diffuse">
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<rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_wood">
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<bsdf type="diffuse">
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<rgb value="0.043 0.58 0.184" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_wet_ground">
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<bsdf type="diffuse">
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<rgb value="0.91 0.569 0.055" name="reflectance"/>
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</bsdf>
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</bsdf>
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<emitter type="constant" id="World">
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<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
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</emitter>
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<sensor type="perspective" id="Camera">
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<string name="fov_axis" value="x"/>
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<float name="fov" value="42.854885"/>
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<float name="principal_point_offset_x" value="0.000000"/>
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<float name="principal_point_offset_y" value="-0.000000"/>
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<float name="near_clip" value="0.100000"/>
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<float name="far_clip" value="10000.000000"/>
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<transform name="to_world">
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<rotate x="1" angle="0"/>
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<rotate y="1" angle="0"/>
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<rotate z="1" angle="-90"/>
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<translate value="0 0 100"/>
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</transform>
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<sampler type="independent">
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<integer name="sample_count" value="$spp"/>
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</sampler>
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<film type="hdrfilm">
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<integer name="width" value="$resx"/>
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<integer name="height" value="$resy"/>
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</film>
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</sensor>
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<shape type="ply" id="mesh-ground">
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<string name="filename" value="mesh/ground.ply"/>
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<ref id="mat-itu_wet_ground" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_0">
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<string name="filename" value="mesh/building_0.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_1">
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<string name="filename" value="mesh/building_1.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_2">
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<string name="filename" value="mesh/building_2.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_3">
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<string name="filename" value="mesh/building_3.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_4">
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<string name="filename" value="mesh/building_4.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_5">
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<string name="filename" value="mesh/building_5.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_6">
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<string name="filename" value="mesh/building_6.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_7">
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<string name="filename" value="mesh/building_7.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_8">
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<string name="filename" value="mesh/building_8.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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<shape type="ply" id="mesh-building_9">
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<string name="filename" value="mesh/building_9.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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</scene>
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Boston/scenes/scene_42.253475_-71.052669/mesh/building_0.ply
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Boston/scenes/scene_42.253475_-71.052669/mesh/building_1.ply
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Boston/scenes/scene_42.253475_-71.052669/mesh/building_2.ply
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Boston/scenes/scene_42.253475_-71.052669/mesh/ground.ply
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Boston/scenes/scene_42.253475_-71.052669/scene.xml
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<?xml version="1.0" ?>
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<scene version="2.1.0">
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<default name="spp" value="4096"/>
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<default name="resx" value="1024"/>
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<default name="resy" value="768"/>
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<integrator type="path">
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<integer name="max_depth" value="12"/>
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</integrator>
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<bsdf type="twosided" id="mat-itu_concrete">
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<bsdf type="diffuse">
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<rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_marble">
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<bsdf type="diffuse">
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<rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_metal">
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<bsdf type="diffuse">
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<rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_wood">
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<bsdf type="diffuse">
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<rgb value="0.043 0.58 0.184" name="reflectance"/>
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</bsdf>
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</bsdf>
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<bsdf type="twosided" id="mat-itu_wet_ground">
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<bsdf type="diffuse">
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<rgb value="0.91 0.569 0.055" name="reflectance"/>
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</bsdf>
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</bsdf>
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<emitter type="constant" id="World">
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<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
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</emitter>
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| 37 |
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<sensor type="perspective" id="Camera">
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| 38 |
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<string name="fov_axis" value="x"/>
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| 39 |
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<float name="fov" value="42.854885"/>
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| 40 |
-
<float name="principal_point_offset_x" value="0.000000"/>
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| 41 |
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<float name="principal_point_offset_y" value="-0.000000"/>
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| 42 |
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<float name="near_clip" value="0.100000"/>
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| 43 |
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<float name="far_clip" value="10000.000000"/>
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| 44 |
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<transform name="to_world">
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| 45 |
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<rotate x="1" angle="0"/>
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<rotate y="1" angle="0"/>
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<rotate z="1" angle="-90"/>
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<translate value="0 0 100"/>
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</transform>
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<sampler type="independent">
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<integer name="sample_count" value="$spp"/>
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</sampler>
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| 53 |
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<film type="hdrfilm">
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<integer name="width" value="$resx"/>
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<integer name="height" value="$resy"/>
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</film>
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</sensor>
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<shape type="ply" id="mesh-ground">
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<string name="filename" value="mesh/ground.ply"/>
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<ref id="mat-itu_wet_ground" name="bsdf"/>
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| 61 |
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<boolean name="face_normals" value="true"/>
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</shape>
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| 63 |
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<shape type="ply" id="mesh-building_0">
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<string name="filename" value="mesh/building_0.ply"/>
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| 65 |
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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| 68 |
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<shape type="ply" id="mesh-building_1">
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<string name="filename" value="mesh/building_1.ply"/>
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<ref id="mat-itu_marble" name="bsdf"/>
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<boolean name="face_normals" value="true"/>
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</shape>
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| 73 |
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<shape type="ply" id="mesh-building_2">
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| 74 |
-
<string name="filename" value="mesh/building_2.ply"/>
|
| 75 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 76 |
-
<boolean name="face_normals" value="true"/>
|
| 77 |
-
</shape>
|
| 78 |
-
</scene>
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Binary file (749 Bytes)
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Binary file (548 Bytes)
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_18.ply
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Binary file (949 Bytes)
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_19.ply
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Binary file (749 Bytes)
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_2.ply
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Binary file (749 Bytes)
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_20.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_3.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_4.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_5.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_7.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_8.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_9.ply
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Boston/scenes/scene_42.254553_-71.055311/mesh/ground.ply
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Binary file (321 Bytes)
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Boston/scenes/scene_42.254553_-71.055311/scene.xml
DELETED
|
@@ -1,168 +0,0 @@
|
|
| 1 |
-
<?xml version="1.0" ?>
|
| 2 |
-
<scene version="2.1.0">
|
| 3 |
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|
| 4 |
-
<default name="resx" value="1024"/>
|
| 5 |
-
<default name="resy" value="768"/>
|
| 6 |
-
<integrator type="path">
|
| 7 |
-
<integer name="max_depth" value="12"/>
|
| 8 |
-
</integrator>
|
| 9 |
-
<bsdf type="twosided" id="mat-itu_concrete">
|
| 10 |
-
<bsdf type="diffuse">
|
| 11 |
-
<rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
|
| 12 |
-
</bsdf>
|
| 13 |
-
</bsdf>
|
| 14 |
-
<bsdf type="twosided" id="mat-itu_marble">
|
| 15 |
-
<bsdf type="diffuse">
|
| 16 |
-
<rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
|
| 17 |
-
</bsdf>
|
| 18 |
-
</bsdf>
|
| 19 |
-
<bsdf type="twosided" id="mat-itu_metal">
|
| 20 |
-
<bsdf type="diffuse">
|
| 21 |
-
<rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
|
| 22 |
-
</bsdf>
|
| 23 |
-
</bsdf>
|
| 24 |
-
<bsdf type="twosided" id="mat-itu_wood">
|
| 25 |
-
<bsdf type="diffuse">
|
| 26 |
-
<rgb value="0.043 0.58 0.184" name="reflectance"/>
|
| 27 |
-
</bsdf>
|
| 28 |
-
</bsdf>
|
| 29 |
-
<bsdf type="twosided" id="mat-itu_wet_ground">
|
| 30 |
-
<bsdf type="diffuse">
|
| 31 |
-
<rgb value="0.91 0.569 0.055" name="reflectance"/>
|
| 32 |
-
</bsdf>
|
| 33 |
-
</bsdf>
|
| 34 |
-
<emitter type="constant" id="World">
|
| 35 |
-
<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
|
| 36 |
-
</emitter>
|
| 37 |
-
<sensor type="perspective" id="Camera">
|
| 38 |
-
<string name="fov_axis" value="x"/>
|
| 39 |
-
<float name="fov" value="42.854885"/>
|
| 40 |
-
<float name="principal_point_offset_x" value="0.000000"/>
|
| 41 |
-
<float name="principal_point_offset_y" value="-0.000000"/>
|
| 42 |
-
<float name="near_clip" value="0.100000"/>
|
| 43 |
-
<float name="far_clip" value="10000.000000"/>
|
| 44 |
-
<transform name="to_world">
|
| 45 |
-
<rotate x="1" angle="0"/>
|
| 46 |
-
<rotate y="1" angle="0"/>
|
| 47 |
-
<rotate z="1" angle="-90"/>
|
| 48 |
-
<translate value="0 0 100"/>
|
| 49 |
-
</transform>
|
| 50 |
-
<sampler type="independent">
|
| 51 |
-
<integer name="sample_count" value="$spp"/>
|
| 52 |
-
</sampler>
|
| 53 |
-
<film type="hdrfilm">
|
| 54 |
-
<integer name="width" value="$resx"/>
|
| 55 |
-
<integer name="height" value="$resy"/>
|
| 56 |
-
</film>
|
| 57 |
-
</sensor>
|
| 58 |
-
<shape type="ply" id="mesh-ground">
|
| 59 |
-
<string name="filename" value="mesh/ground.ply"/>
|
| 60 |
-
<ref id="mat-itu_wet_ground" name="bsdf"/>
|
| 61 |
-
<boolean name="face_normals" value="true"/>
|
| 62 |
-
</shape>
|
| 63 |
-
<shape type="ply" id="mesh-building_0">
|
| 64 |
-
<string name="filename" value="mesh/building_0.ply"/>
|
| 65 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 66 |
-
<boolean name="face_normals" value="true"/>
|
| 67 |
-
</shape>
|
| 68 |
-
<shape type="ply" id="mesh-building_1">
|
| 69 |
-
<string name="filename" value="mesh/building_1.ply"/>
|
| 70 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 71 |
-
<boolean name="face_normals" value="true"/>
|
| 72 |
-
</shape>
|
| 73 |
-
<shape type="ply" id="mesh-building_2">
|
| 74 |
-
<string name="filename" value="mesh/building_2.ply"/>
|
| 75 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 76 |
-
<boolean name="face_normals" value="true"/>
|
| 77 |
-
</shape>
|
| 78 |
-
<shape type="ply" id="mesh-building_3">
|
| 79 |
-
<string name="filename" value="mesh/building_3.ply"/>
|
| 80 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 81 |
-
<boolean name="face_normals" value="true"/>
|
| 82 |
-
</shape>
|
| 83 |
-
<shape type="ply" id="mesh-building_4">
|
| 84 |
-
<string name="filename" value="mesh/building_4.ply"/>
|
| 85 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 86 |
-
<boolean name="face_normals" value="true"/>
|
| 87 |
-
</shape>
|
| 88 |
-
<shape type="ply" id="mesh-building_5">
|
| 89 |
-
<string name="filename" value="mesh/building_5.ply"/>
|
| 90 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 91 |
-
<boolean name="face_normals" value="true"/>
|
| 92 |
-
</shape>
|
| 93 |
-
<shape type="ply" id="mesh-building_6">
|
| 94 |
-
<string name="filename" value="mesh/building_6.ply"/>
|
| 95 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 96 |
-
<boolean name="face_normals" value="true"/>
|
| 97 |
-
</shape>
|
| 98 |
-
<shape type="ply" id="mesh-building_7">
|
| 99 |
-
<string name="filename" value="mesh/building_7.ply"/>
|
| 100 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 101 |
-
<boolean name="face_normals" value="true"/>
|
| 102 |
-
</shape>
|
| 103 |
-
<shape type="ply" id="mesh-building_8">
|
| 104 |
-
<string name="filename" value="mesh/building_8.ply"/>
|
| 105 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 106 |
-
<boolean name="face_normals" value="true"/>
|
| 107 |
-
</shape>
|
| 108 |
-
<shape type="ply" id="mesh-building_9">
|
| 109 |
-
<string name="filename" value="mesh/building_9.ply"/>
|
| 110 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 111 |
-
<boolean name="face_normals" value="true"/>
|
| 112 |
-
</shape>
|
| 113 |
-
<shape type="ply" id="mesh-building_10">
|
| 114 |
-
<string name="filename" value="mesh/building_10.ply"/>
|
| 115 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 116 |
-
<boolean name="face_normals" value="true"/>
|
| 117 |
-
</shape>
|
| 118 |
-
<shape type="ply" id="mesh-building_11">
|
| 119 |
-
<string name="filename" value="mesh/building_11.ply"/>
|
| 120 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 121 |
-
<boolean name="face_normals" value="true"/>
|
| 122 |
-
</shape>
|
| 123 |
-
<shape type="ply" id="mesh-building_12">
|
| 124 |
-
<string name="filename" value="mesh/building_12.ply"/>
|
| 125 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 126 |
-
<boolean name="face_normals" value="true"/>
|
| 127 |
-
</shape>
|
| 128 |
-
<shape type="ply" id="mesh-building_13">
|
| 129 |
-
<string name="filename" value="mesh/building_13.ply"/>
|
| 130 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 131 |
-
<boolean name="face_normals" value="true"/>
|
| 132 |
-
</shape>
|
| 133 |
-
<shape type="ply" id="mesh-building_14">
|
| 134 |
-
<string name="filename" value="mesh/building_14.ply"/>
|
| 135 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 136 |
-
<boolean name="face_normals" value="true"/>
|
| 137 |
-
</shape>
|
| 138 |
-
<shape type="ply" id="mesh-building_15">
|
| 139 |
-
<string name="filename" value="mesh/building_15.ply"/>
|
| 140 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 141 |
-
<boolean name="face_normals" value="true"/>
|
| 142 |
-
</shape>
|
| 143 |
-
<shape type="ply" id="mesh-building_16">
|
| 144 |
-
<string name="filename" value="mesh/building_16.ply"/>
|
| 145 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 146 |
-
<boolean name="face_normals" value="true"/>
|
| 147 |
-
</shape>
|
| 148 |
-
<shape type="ply" id="mesh-building_17">
|
| 149 |
-
<string name="filename" value="mesh/building_17.ply"/>
|
| 150 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 151 |
-
<boolean name="face_normals" value="true"/>
|
| 152 |
-
</shape>
|
| 153 |
-
<shape type="ply" id="mesh-building_18">
|
| 154 |
-
<string name="filename" value="mesh/building_18.ply"/>
|
| 155 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 156 |
-
<boolean name="face_normals" value="true"/>
|
| 157 |
-
</shape>
|
| 158 |
-
<shape type="ply" id="mesh-building_19">
|
| 159 |
-
<string name="filename" value="mesh/building_19.ply"/>
|
| 160 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 161 |
-
<boolean name="face_normals" value="true"/>
|
| 162 |
-
</shape>
|
| 163 |
-
<shape type="ply" id="mesh-building_20">
|
| 164 |
-
<string name="filename" value="mesh/building_20.ply"/>
|
| 165 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 166 |
-
<boolean name="face_normals" value="true"/>
|
| 167 |
-
</shape>
|
| 168 |
-
</scene>
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Boston/scenes/scene_42.255061_-71.060077/mesh/building_0.ply
DELETED
|
Binary file (949 Bytes)
|
|
|
Boston/scenes/scene_42.255061_-71.060077/mesh/building_1.ply
DELETED
|
Binary file (548 Bytes)
|
|
|
Boston/scenes/scene_42.255061_-71.060077/mesh/building_2.ply
DELETED
|
Binary file (548 Bytes)
|
|
|
Boston/scenes/scene_42.255061_-71.060077/mesh/ground.ply
DELETED
|
Binary file (321 Bytes)
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|
Boston/scenes/scene_42.255061_-71.060077/scene.xml
DELETED
|
@@ -1,78 +0,0 @@
|
|
| 1 |
-
<?xml version="1.0" ?>
|
| 2 |
-
<scene version="2.1.0">
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| 3 |
-
<default name="spp" value="4096"/>
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| 4 |
-
<default name="resx" value="1024"/>
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| 5 |
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<default name="resy" value="768"/>
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| 6 |
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<integrator type="path">
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| 7 |
-
<integer name="max_depth" value="12"/>
|
| 8 |
-
</integrator>
|
| 9 |
-
<bsdf type="twosided" id="mat-itu_concrete">
|
| 10 |
-
<bsdf type="diffuse">
|
| 11 |
-
<rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
|
| 12 |
-
</bsdf>
|
| 13 |
-
</bsdf>
|
| 14 |
-
<bsdf type="twosided" id="mat-itu_marble">
|
| 15 |
-
<bsdf type="diffuse">
|
| 16 |
-
<rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
|
| 17 |
-
</bsdf>
|
| 18 |
-
</bsdf>
|
| 19 |
-
<bsdf type="twosided" id="mat-itu_metal">
|
| 20 |
-
<bsdf type="diffuse">
|
| 21 |
-
<rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
|
| 22 |
-
</bsdf>
|
| 23 |
-
</bsdf>
|
| 24 |
-
<bsdf type="twosided" id="mat-itu_wood">
|
| 25 |
-
<bsdf type="diffuse">
|
| 26 |
-
<rgb value="0.043 0.58 0.184" name="reflectance"/>
|
| 27 |
-
</bsdf>
|
| 28 |
-
</bsdf>
|
| 29 |
-
<bsdf type="twosided" id="mat-itu_wet_ground">
|
| 30 |
-
<bsdf type="diffuse">
|
| 31 |
-
<rgb value="0.91 0.569 0.055" name="reflectance"/>
|
| 32 |
-
</bsdf>
|
| 33 |
-
</bsdf>
|
| 34 |
-
<emitter type="constant" id="World">
|
| 35 |
-
<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
|
| 36 |
-
</emitter>
|
| 37 |
-
<sensor type="perspective" id="Camera">
|
| 38 |
-
<string name="fov_axis" value="x"/>
|
| 39 |
-
<float name="fov" value="42.854885"/>
|
| 40 |
-
<float name="principal_point_offset_x" value="0.000000"/>
|
| 41 |
-
<float name="principal_point_offset_y" value="-0.000000"/>
|
| 42 |
-
<float name="near_clip" value="0.100000"/>
|
| 43 |
-
<float name="far_clip" value="10000.000000"/>
|
| 44 |
-
<transform name="to_world">
|
| 45 |
-
<rotate x="1" angle="0"/>
|
| 46 |
-
<rotate y="1" angle="0"/>
|
| 47 |
-
<rotate z="1" angle="-90"/>
|
| 48 |
-
<translate value="0 0 100"/>
|
| 49 |
-
</transform>
|
| 50 |
-
<sampler type="independent">
|
| 51 |
-
<integer name="sample_count" value="$spp"/>
|
| 52 |
-
</sampler>
|
| 53 |
-
<film type="hdrfilm">
|
| 54 |
-
<integer name="width" value="$resx"/>
|
| 55 |
-
<integer name="height" value="$resy"/>
|
| 56 |
-
</film>
|
| 57 |
-
</sensor>
|
| 58 |
-
<shape type="ply" id="mesh-ground">
|
| 59 |
-
<string name="filename" value="mesh/ground.ply"/>
|
| 60 |
-
<ref id="mat-itu_wet_ground" name="bsdf"/>
|
| 61 |
-
<boolean name="face_normals" value="true"/>
|
| 62 |
-
</shape>
|
| 63 |
-
<shape type="ply" id="mesh-building_0">
|
| 64 |
-
<string name="filename" value="mesh/building_0.ply"/>
|
| 65 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 66 |
-
<boolean name="face_normals" value="true"/>
|
| 67 |
-
</shape>
|
| 68 |
-
<shape type="ply" id="mesh-building_1">
|
| 69 |
-
<string name="filename" value="mesh/building_1.ply"/>
|
| 70 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 71 |
-
<boolean name="face_normals" value="true"/>
|
| 72 |
-
</shape>
|
| 73 |
-
<shape type="ply" id="mesh-building_2">
|
| 74 |
-
<string name="filename" value="mesh/building_2.ply"/>
|
| 75 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 76 |
-
<boolean name="face_normals" value="true"/>
|
| 77 |
-
</shape>
|
| 78 |
-
</scene>
|
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|
Boston/scenes/scene_42.256120_-71.063401/mesh/building_0.ply
DELETED
|
Binary file (949 Bytes)
|
|
|
Boston/scenes/scene_42.256120_-71.063401/mesh/ground.ply
DELETED
|
Binary file (321 Bytes)
|
|
|
Boston/scenes/scene_42.256120_-71.063401/scene.xml
DELETED
|
@@ -1,68 +0,0 @@
|
|
| 1 |
-
<?xml version="1.0" ?>
|
| 2 |
-
<scene version="2.1.0">
|
| 3 |
-
<default name="spp" value="4096"/>
|
| 4 |
-
<default name="resx" value="1024"/>
|
| 5 |
-
<default name="resy" value="768"/>
|
| 6 |
-
<integrator type="path">
|
| 7 |
-
<integer name="max_depth" value="12"/>
|
| 8 |
-
</integrator>
|
| 9 |
-
<bsdf type="twosided" id="mat-itu_concrete">
|
| 10 |
-
<bsdf type="diffuse">
|
| 11 |
-
<rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
|
| 12 |
-
</bsdf>
|
| 13 |
-
</bsdf>
|
| 14 |
-
<bsdf type="twosided" id="mat-itu_marble">
|
| 15 |
-
<bsdf type="diffuse">
|
| 16 |
-
<rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
|
| 17 |
-
</bsdf>
|
| 18 |
-
</bsdf>
|
| 19 |
-
<bsdf type="twosided" id="mat-itu_metal">
|
| 20 |
-
<bsdf type="diffuse">
|
| 21 |
-
<rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
|
| 22 |
-
</bsdf>
|
| 23 |
-
</bsdf>
|
| 24 |
-
<bsdf type="twosided" id="mat-itu_wood">
|
| 25 |
-
<bsdf type="diffuse">
|
| 26 |
-
<rgb value="0.043 0.58 0.184" name="reflectance"/>
|
| 27 |
-
</bsdf>
|
| 28 |
-
</bsdf>
|
| 29 |
-
<bsdf type="twosided" id="mat-itu_wet_ground">
|
| 30 |
-
<bsdf type="diffuse">
|
| 31 |
-
<rgb value="0.91 0.569 0.055" name="reflectance"/>
|
| 32 |
-
</bsdf>
|
| 33 |
-
</bsdf>
|
| 34 |
-
<emitter type="constant" id="World">
|
| 35 |
-
<rgb value="1.000000 1.000000 1.000000" name="radiance"/>
|
| 36 |
-
</emitter>
|
| 37 |
-
<sensor type="perspective" id="Camera">
|
| 38 |
-
<string name="fov_axis" value="x"/>
|
| 39 |
-
<float name="fov" value="42.854885"/>
|
| 40 |
-
<float name="principal_point_offset_x" value="0.000000"/>
|
| 41 |
-
<float name="principal_point_offset_y" value="-0.000000"/>
|
| 42 |
-
<float name="near_clip" value="0.100000"/>
|
| 43 |
-
<float name="far_clip" value="10000.000000"/>
|
| 44 |
-
<transform name="to_world">
|
| 45 |
-
<rotate x="1" angle="0"/>
|
| 46 |
-
<rotate y="1" angle="0"/>
|
| 47 |
-
<rotate z="1" angle="-90"/>
|
| 48 |
-
<translate value="0 0 100"/>
|
| 49 |
-
</transform>
|
| 50 |
-
<sampler type="independent">
|
| 51 |
-
<integer name="sample_count" value="$spp"/>
|
| 52 |
-
</sampler>
|
| 53 |
-
<film type="hdrfilm">
|
| 54 |
-
<integer name="width" value="$resx"/>
|
| 55 |
-
<integer name="height" value="$resy"/>
|
| 56 |
-
</film>
|
| 57 |
-
</sensor>
|
| 58 |
-
<shape type="ply" id="mesh-ground">
|
| 59 |
-
<string name="filename" value="mesh/ground.ply"/>
|
| 60 |
-
<ref id="mat-itu_wet_ground" name="bsdf"/>
|
| 61 |
-
<boolean name="face_normals" value="true"/>
|
| 62 |
-
</shape>
|
| 63 |
-
<shape type="ply" id="mesh-building_0">
|
| 64 |
-
<string name="filename" value="mesh/building_0.ply"/>
|
| 65 |
-
<ref id="mat-itu_marble" name="bsdf"/>
|
| 66 |
-
<boolean name="face_normals" value="true"/>
|
| 67 |
-
</shape>
|
| 68 |
-
</scene>
|
|
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