liu-lz commited on
Commit
bc0d604
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1 Parent(s): b703fe2

Delete Boston

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Files changed (50) hide show
  1. Boston/generated_scenes.txt +0 -0
  2. Boston/raytracing.log +0 -0
  3. Boston/scenes/scene_42.253444_-71.050124/mesh/building_0.ply +0 -0
  4. Boston/scenes/scene_42.253444_-71.050124/mesh/building_1.ply +0 -0
  5. Boston/scenes/scene_42.253444_-71.050124/mesh/building_2.ply +0 -0
  6. Boston/scenes/scene_42.253444_-71.050124/mesh/building_3.ply +0 -0
  7. Boston/scenes/scene_42.253444_-71.050124/mesh/building_4.ply +0 -0
  8. Boston/scenes/scene_42.253444_-71.050124/mesh/building_5.ply +0 -0
  9. Boston/scenes/scene_42.253444_-71.050124/mesh/building_6.ply +0 -0
  10. Boston/scenes/scene_42.253444_-71.050124/mesh/building_7.ply +0 -0
  11. Boston/scenes/scene_42.253444_-71.050124/mesh/building_8.ply +0 -0
  12. Boston/scenes/scene_42.253444_-71.050124/mesh/building_9.ply +0 -0
  13. Boston/scenes/scene_42.253444_-71.050124/mesh/ground.ply +0 -0
  14. Boston/scenes/scene_42.253444_-71.050124/scene.xml +0 -113
  15. Boston/scenes/scene_42.253475_-71.052669/mesh/building_0.ply +0 -0
  16. Boston/scenes/scene_42.253475_-71.052669/mesh/building_1.ply +0 -0
  17. Boston/scenes/scene_42.253475_-71.052669/mesh/building_2.ply +0 -0
  18. Boston/scenes/scene_42.253475_-71.052669/mesh/ground.ply +0 -0
  19. Boston/scenes/scene_42.253475_-71.052669/scene.xml +0 -78
  20. Boston/scenes/scene_42.254553_-71.055311/mesh/building_0.ply +0 -0
  21. Boston/scenes/scene_42.254553_-71.055311/mesh/building_1.ply +0 -0
  22. Boston/scenes/scene_42.254553_-71.055311/mesh/building_10.ply +0 -0
  23. Boston/scenes/scene_42.254553_-71.055311/mesh/building_11.ply +0 -0
  24. Boston/scenes/scene_42.254553_-71.055311/mesh/building_12.ply +0 -0
  25. Boston/scenes/scene_42.254553_-71.055311/mesh/building_13.ply +0 -0
  26. Boston/scenes/scene_42.254553_-71.055311/mesh/building_14.ply +0 -0
  27. Boston/scenes/scene_42.254553_-71.055311/mesh/building_15.ply +0 -0
  28. Boston/scenes/scene_42.254553_-71.055311/mesh/building_16.ply +0 -0
  29. Boston/scenes/scene_42.254553_-71.055311/mesh/building_17.ply +0 -0
  30. Boston/scenes/scene_42.254553_-71.055311/mesh/building_18.ply +0 -0
  31. Boston/scenes/scene_42.254553_-71.055311/mesh/building_19.ply +0 -0
  32. Boston/scenes/scene_42.254553_-71.055311/mesh/building_2.ply +0 -0
  33. Boston/scenes/scene_42.254553_-71.055311/mesh/building_20.ply +0 -0
  34. Boston/scenes/scene_42.254553_-71.055311/mesh/building_3.ply +0 -0
  35. Boston/scenes/scene_42.254553_-71.055311/mesh/building_4.ply +0 -0
  36. Boston/scenes/scene_42.254553_-71.055311/mesh/building_5.ply +0 -0
  37. Boston/scenes/scene_42.254553_-71.055311/mesh/building_6.ply +0 -0
  38. Boston/scenes/scene_42.254553_-71.055311/mesh/building_7.ply +0 -0
  39. Boston/scenes/scene_42.254553_-71.055311/mesh/building_8.ply +0 -0
  40. Boston/scenes/scene_42.254553_-71.055311/mesh/building_9.ply +0 -0
  41. Boston/scenes/scene_42.254553_-71.055311/mesh/ground.ply +0 -0
  42. Boston/scenes/scene_42.254553_-71.055311/scene.xml +0 -168
  43. Boston/scenes/scene_42.255061_-71.060077/mesh/building_0.ply +0 -0
  44. Boston/scenes/scene_42.255061_-71.060077/mesh/building_1.ply +0 -0
  45. Boston/scenes/scene_42.255061_-71.060077/mesh/building_2.ply +0 -0
  46. Boston/scenes/scene_42.255061_-71.060077/mesh/ground.ply +0 -0
  47. Boston/scenes/scene_42.255061_-71.060077/scene.xml +0 -78
  48. Boston/scenes/scene_42.256120_-71.063401/mesh/building_0.ply +0 -0
  49. Boston/scenes/scene_42.256120_-71.063401/mesh/ground.ply +0 -0
  50. Boston/scenes/scene_42.256120_-71.063401/scene.xml +0 -68
Boston/generated_scenes.txt DELETED
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Boston/raytracing.log DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_0.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_1.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_2.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_3.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_4.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_5.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_6.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_7.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_8.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/building_9.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/mesh/ground.ply DELETED
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Boston/scenes/scene_42.253444_-71.050124/scene.xml DELETED
@@ -1,113 +0,0 @@
1
- <?xml version="1.0" ?>
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- <scene version="2.1.0">
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- <default name="spp" value="4096"/>
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- <default name="resx" value="1024"/>
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- <default name="resy" value="768"/>
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- <integrator type="path">
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- <integer name="max_depth" value="12"/>
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- </integrator>
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- <bsdf type="twosided" id="mat-itu_concrete">
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- <bsdf type="diffuse">
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- <rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_marble">
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- <bsdf type="diffuse">
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- <rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_metal">
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- <bsdf type="diffuse">
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- <rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_wood">
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- <bsdf type="diffuse">
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- <rgb value="0.043 0.58 0.184" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_wet_ground">
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- <bsdf type="diffuse">
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- <rgb value="0.91 0.569 0.055" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <emitter type="constant" id="World">
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- <rgb value="1.000000 1.000000 1.000000" name="radiance"/>
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- </emitter>
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- <sensor type="perspective" id="Camera">
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- <string name="fov_axis" value="x"/>
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- <float name="fov" value="42.854885"/>
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- <float name="principal_point_offset_x" value="0.000000"/>
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- <float name="principal_point_offset_y" value="-0.000000"/>
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- <float name="near_clip" value="0.100000"/>
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- <float name="far_clip" value="10000.000000"/>
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- <transform name="to_world">
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- <rotate x="1" angle="0"/>
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- <rotate y="1" angle="0"/>
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- <rotate z="1" angle="-90"/>
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- <translate value="0 0 100"/>
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- </transform>
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- <sampler type="independent">
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- <integer name="sample_count" value="$spp"/>
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- </sampler>
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- <film type="hdrfilm">
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- <integer name="width" value="$resx"/>
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- <integer name="height" value="$resy"/>
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- </film>
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- </sensor>
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- <shape type="ply" id="mesh-ground">
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- <string name="filename" value="mesh/ground.ply"/>
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- <ref id="mat-itu_wet_ground" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_0">
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- <string name="filename" value="mesh/building_0.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_1">
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- <string name="filename" value="mesh/building_1.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_2">
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- <string name="filename" value="mesh/building_2.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_3">
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- <string name="filename" value="mesh/building_3.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_4">
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- <string name="filename" value="mesh/building_4.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_5">
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- <string name="filename" value="mesh/building_5.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_6">
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- <string name="filename" value="mesh/building_6.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_7">
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- <string name="filename" value="mesh/building_7.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_8">
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- <string name="filename" value="mesh/building_8.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
107
- </shape>
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- <shape type="ply" id="mesh-building_9">
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- <string name="filename" value="mesh/building_9.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
112
- </shape>
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- </scene>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Boston/scenes/scene_42.253475_-71.052669/mesh/building_0.ply DELETED
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Boston/scenes/scene_42.253475_-71.052669/mesh/building_1.ply DELETED
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Boston/scenes/scene_42.253475_-71.052669/mesh/building_2.ply DELETED
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Boston/scenes/scene_42.253475_-71.052669/mesh/ground.ply DELETED
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Boston/scenes/scene_42.253475_-71.052669/scene.xml DELETED
@@ -1,78 +0,0 @@
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- <?xml version="1.0" ?>
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- <scene version="2.1.0">
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- <default name="spp" value="4096"/>
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- <default name="resx" value="1024"/>
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- <default name="resy" value="768"/>
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- <integrator type="path">
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- <integer name="max_depth" value="12"/>
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- </integrator>
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- <bsdf type="twosided" id="mat-itu_concrete">
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- <bsdf type="diffuse">
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- <rgb value="0.539479 0.539479 0.53948" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_marble">
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- <bsdf type="diffuse">
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- <rgb value="0.701101 0.644479 0.48515" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_metal">
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- <bsdf type="diffuse">
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- <rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_wood">
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- <bsdf type="diffuse">
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- <rgb value="0.043 0.58 0.184" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_wet_ground">
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- <bsdf type="diffuse">
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- <rgb value="0.91 0.569 0.055" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <emitter type="constant" id="World">
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- <rgb value="1.000000 1.000000 1.000000" name="radiance"/>
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- </emitter>
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- <sensor type="perspective" id="Camera">
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- <string name="fov_axis" value="x"/>
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- <float name="fov" value="42.854885"/>
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- <float name="principal_point_offset_x" value="0.000000"/>
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- <float name="principal_point_offset_y" value="-0.000000"/>
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- <float name="near_clip" value="0.100000"/>
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- <float name="far_clip" value="10000.000000"/>
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- <transform name="to_world">
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- <rotate x="1" angle="0"/>
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- <rotate y="1" angle="0"/>
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- <rotate z="1" angle="-90"/>
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- <translate value="0 0 100"/>
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- </transform>
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- <sampler type="independent">
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- <integer name="sample_count" value="$spp"/>
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- <film type="hdrfilm">
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- <integer name="width" value="$resx"/>
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- <integer name="height" value="$resy"/>
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- </film>
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- </sensor>
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- <shape type="ply" id="mesh-ground">
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- <string name="filename" value="mesh/ground.ply"/>
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- <ref id="mat-itu_wet_ground" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_0">
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- <string name="filename" value="mesh/building_0.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_1">
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- <string name="filename" value="mesh/building_1.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_2">
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- <string name="filename" value="mesh/building_2.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- </scene>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Boston/scenes/scene_42.254553_-71.055311/mesh/building_0.ply DELETED
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_1.ply DELETED
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Boston/scenes/scene_42.254553_-71.055311/mesh/building_9.ply DELETED
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Boston/scenes/scene_42.254553_-71.055311/mesh/ground.ply DELETED
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Boston/scenes/scene_42.254553_-71.055311/scene.xml DELETED
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- <integrator type="path">
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- </bsdf>
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- <rgb value="0.219526 0.219526 0.254152" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="diffuse">
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- <rgb value="0.043 0.58 0.184" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <bsdf type="twosided" id="mat-itu_wet_ground">
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- <bsdf type="diffuse">
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- <rgb value="0.91 0.569 0.055" name="reflectance"/>
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- </bsdf>
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- </bsdf>
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- <emitter type="constant" id="World">
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- <rgb value="1.000000 1.000000 1.000000" name="radiance"/>
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- </emitter>
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- <sensor type="perspective" id="Camera">
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- <string name="fov_axis" value="x"/>
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- <float name="fov" value="42.854885"/>
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- <float name="principal_point_offset_x" value="0.000000"/>
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- <float name="principal_point_offset_y" value="-0.000000"/>
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- <float name="near_clip" value="0.100000"/>
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- <float name="far_clip" value="10000.000000"/>
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- <transform name="to_world">
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- <rotate x="1" angle="0"/>
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- <rotate y="1" angle="0"/>
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- <translate value="0 0 100"/>
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- </transform>
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- <sampler type="independent">
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- <integer name="sample_count" value="$spp"/>
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- <film type="hdrfilm">
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- <integer name="width" value="$resx"/>
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- <integer name="height" value="$resy"/>
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- </film>
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- </sensor>
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- <shape type="ply" id="mesh-ground">
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- <string name="filename" value="mesh/ground.ply"/>
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- <ref id="mat-itu_wet_ground" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_0">
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- <string name="filename" value="mesh/building_0.ply"/>
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- <ref id="mat-itu_marble" name="bsdf"/>
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- <boolean name="face_normals" value="true"/>
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- </shape>
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- <shape type="ply" id="mesh-building_1">
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