--- license: odbl --- # OpenPathNet Dataset This README describes the **OpenPathNet** dataset (the release referred to as **Link 1** in the [OpenPathNet project](https://github.com/liu-lz/OpenPathNet) documentation). The dataset is generated by the OpenPathNet toolchain from real-world **Miami** and **Boston** urban areas based on OpenStreetMap (OSM), and then simulated with NVIDIA Sionna ray tracing for RF multipath propagation / channel modeling research and AI tasks. The dataset is also **carefully cleaned** to ensure **good building coverage** in every scene. - Project code / generator repository: - City subsets: **Miami (806 scenes)** and **Boston (971 scenes)** (same directory layout across cities) ## Directory Structure ``` . ├── Miami/ │ ├── scenes/ │ │ └── scene__/ │ │ ├── scene.xml │ │ └── mesh/ │ │ ├── building_*.ply │ │ └── ground.ply │ ├── raytracing_results/ │ │ └── scene__/ │ │ ├── raytracing_results.csv │ │ ├── raytracing_results.pkl │ │ ├── deepmimo_format.npy │ │ ├── channel_gain_distribution.png │ │ ├── delay_distribution.png # Here “delay” refers to ToA (Time of Arrival); the latest OpenPathNet fixes this filename │ │ ├── path_type_distribution.png │ │ ├── outdoor_receivers.png │ │ └── heatmaps/ │ │ ├── azimuth_heatmap.png │ │ ├── channel_gain_heatmap.png │ │ ├── delay_heatmap.png # Here “delay” refers to ToA (Time of Arrival); the latest OpenPathNet fixes this filename │ │ └── elevation_heatmap.png │ ├── generated_scenes.txt │ └── raytracing.log ├── Boston/ │ └── ... (same structure as Miami) └── README.md ``` ### Naming - Each scene directory is named `scene__`, where `` / `` are decimal latitude/longitude. - Scene folders under `scenes/` and `raytracing_results/` correspond one-to-one. ## Files ### generated_scenes.txt A generation manifest and metadata (tabular text). - The header records the total count, center coordinate, sampling radius, scene size, generation mode, etc. - Each (tab-separated) row includes: - Scene file path (e.g., `data\scenes\scene_...\scene.xml`) - Original / actual latitude & longitude - Generation type (e.g., `OSM`) - Attempts - Offset distance (km) ### raytracing.log A summary log for batched ray tracing (typically one line per scene), including runtime, number of receivers, and number of paths. ### scenes/ Geometry assets for each scene. - `scene.xml`: scene description file (digital-twin / renderer-compatible format). - `mesh/`: geometry meshes (e.g., buildings and ground) in `.ply`. ### raytracing_results/ Ray-tracing outputs and visualizations for each scene. For each receiver point in each scene, this dataset keeps and records the **top 5 paths with the highest channel gain**. The files below contain the full multipath attributes for those retained paths, including receiver location, carrier frequency, path type, channel gain, **ToA (Time of Arrival)**, and departure/arrival angles. - `raytracing_results.csv`: tabular results (easy to analyze/import). - `raytracing_results.pkl`: Python-serialized results (fast loading). - `deepmimo_format.npy`: DeepMIMO-style structured output for downstream ML pipelines. - `heatmaps/` and `*.png`: visualizations (e.g., channel gain / delay(ToA) / azimuth / elevation). #### Data schema: raytracing_results.csv / raytracing_results.pkl - Structure: tabular data; typically **one row = (receiver `rx_id`, one path)**, so each `rx_id` usually appears 5 times. - `raytracing_results.pkl` is a `pandas.DataFrame` with the same columns as `raytracing_results.csv`. Columns: - `rx_id`: receiver index (integer). - `type`: path type (e.g., `LoS` / `Reflected` / `Scattered`). - `channel_gain`: channel gain-related numeric value (scientific notation). - `tau`: **ToA (Time of Arrival)** in seconds. - `freq`: carrier frequency in Hz. - `rx_coord`: receiver coordinates, formatted as a string like `"[x, y, z]"`. - `phi_r`, `theta_r`: AoA azimuth / elevation angles. - `phi_t`, `theta_t`: AoD azimuth / elevation angles. #### Data schema: deepmimo_format.npy - File content: a scalar `numpy.ndarray` with `dtype=object`; `arr.item()` yields a `dict`. - Top-level keys: - `user`: a list of length $N_{rx}$; each element corresponds to one receiver. - `location`: a list used to describe scene / coordinate system information (may vary slightly across versions/configs). Each `user[i]` is a `dict` containing: - `location`: `numpy.ndarray` of shape `(3,)`, receiver coordinates `[x, y, z]`. - `paths`: a `dict` containing (arrays are length 5, i.e., Top-5 paths): - `channel_gain`: `float32`, shape `(5,)` - `ToA`: `float32`, shape `(5,)` - `DoA_theta`: `float64`, shape `(5,)` - `DoA_phi`: `float64`, shape `(5,)` - `num_paths`: `int` (5 in this dataset) ## Reproducibility / Regeneration This dataset is generated by the OpenPathNet toolchain. For generation scripts, ray-tracing entry points, and system requirements, please refer to: - ## Citation If you use OpenPathNet in your research, please refer to the citation information in the [OpenPathNet repository documentation](https://github.com/liu-lz/OpenPathNet). ## License & Notes - This directory contains a dataset slice/subset. For licensing, the generator code license, and third-party data source statements (OSM, etc.), please follow the [OpenPathNet repository documentation](https://github.com/liu-lz/OpenPathNet).