| classdef gymGame
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| properties
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| T;
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| a_star;
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| p;
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| r;
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| lambda;
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| min_cost;
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| beta;
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| betatilde;
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| b;
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| mu;
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| utilities;
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| t1_utility;
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| utilities_tilde;
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| att;
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| avg_att;
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| avg_costs;
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| avg_t1_att;
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| prob_success;
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| prob_att_c_b;
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| prob_att_day;
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| prob_att_r;
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| att_r;
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| change_att_r;
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| benefits_r;
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| costs_r;
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| net_surplus_r;
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| surplus_r;
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| spec;
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| end
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| properties (Constant)
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| seed = 12345;
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| rounds = 10000;
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| end
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| methods
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| function obj = gymGame(properties, parameters, min_cost, title)
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| obj.T = properties.T;
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| obj.a_star = properties.a_star;
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| obj.p = properties.p;
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| obj.lambda = parameters.lambda;
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| obj.min_cost = min_cost;
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| obj.beta = parameters.beta;
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| obj.betatilde = parameters.betatilde;
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| obj.b = parameters.b;
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| obj.mu = parameters.mu;
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| obj.spec = title;
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| obj = obj.compute_utilities();
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| obj = obj.simulate_behavior();
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| end
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| function obj = compute_utilities(obj)
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| V_n = NaN([obj.a_star+1 obj.T]);
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| V_tilde = NaN([obj.a_star+1 obj.T]);
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| for g = 0:obj.a_star
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| g1 = g + 1;
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| V_n(g1,obj.T) = obj.compute_T_utility(g, 'actual');
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| V_tilde(g1,obj.T) = obj.compute_T_utility(g, 'perceived');
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| end
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| for period = 1:obj.T-1
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| t = obj.T - period;
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| start = max(obj.a_star - t + 1, 0);
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| for g = start:obj.a_star
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| g1 = g + 1;
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| delta_V_tilde = V_tilde(max(g1-1,1),t+1) - V_tilde(g1,t+1);
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| delta_V_n = V_n(max(g1-1,1),t+1) - V_n(g1,t+1);
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| V_tilde(g1,t) = (obj.F(obj.betatilde.*(obj.b + delta_V_tilde)).* ...
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| (obj.b + delta_V_tilde)) + V_tilde(g1,t+1) - ...
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| obj.C(obj.betatilde.*(obj.b + delta_V_tilde));
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| V_n(g1,t) = (obj.F(obj.beta.*(obj.b + delta_V_tilde)).* ...
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| (obj.b + delta_V_n)) + V_n(g1,t+1) - ...
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| obj.C(obj.beta.*(obj.b + delta_V_tilde));
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| end
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| end
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| obj.utilities = V_n;
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| obj.t1_utility = V_n(obj.a_star+1,1);
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| obj.utilities_tilde = V_tilde;
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| end
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| function V_T = compute_T_utility(obj, g, focus)
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| if strcmp(focus, 'actual')
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| B = obj.beta;
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| elseif strcmp(focus, 'perceived')
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| B = obj.betatilde;
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| end
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| if g == 0
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| V_T = (obj.F(B.*obj.b).*obj.b) - obj.C(B.*obj.b);
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| elseif g == 1
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| V_T = (obj.F(B.*(obj.b + obj.p)).*obj.b) - ...
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| obj.C(B.*(obj.b + obj.p)) - ...
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| ((1 - obj.F(B.*(obj.b + obj.p))).*obj.p);
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| else
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| V_T = (obj.F(B.*obj.b).*obj.b) - obj.C(B.*obj.b) - obj.p;
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| end
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| end
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| function obj = simulate_behavior(obj)
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| rng(obj.seed);
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| obj.att = zeros(1,obj.rounds);
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| t1_att = obj.att;
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| att_day = zeros(obj.T,obj.rounds);
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| costs_day = zeros(obj.T,obj.rounds);
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| met_goal = zeros(1,obj.rounds);
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| obj.prob_att_c_b = zeros(1,obj.rounds);
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| for round = 1:obj.rounds
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| c = obj.cost_draws();
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| g = obj.a_star;
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| a = 0;
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| c_b = 0;
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| att_c_b = 0;
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| for t = 1:obj.T
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| g1 = g + 1;
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| if t == obj.T && (g == 0 || g >= 2)
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| if c(t) <= (obj.beta * obj.b)
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| g = max(g - 1, 0);
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| a = a + 1;
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| att_day(t,round) = 1;
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| costs_day(t,round) = c(t);
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| if c(t) > obj.b
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| att_c_b = att_c_b + 1;
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| end
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| end
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| elseif t == obj.T && g == 1
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| if c(t) <= (obj.beta * (obj.b + obj.p))
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| g = max(g - 1, 0);
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| a = a + 1;
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| att_day(t,round) = 1;
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| costs_day(t,round) = c(t);
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| if c(t) > obj.b
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| att_c_b = att_c_b + 1;
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| end
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| end
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| else
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| if c(t) <= (obj.beta * (obj.b + ...
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| obj.utilities_tilde(max(g1-1,1),t+1) - ...
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| obj.utilities_tilde(g1,t+1)))
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| g = max(g - 1, 0);
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| a = a + 1;
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| att_day(t,round) = 1;
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| costs_day(t,round) = c(t);
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| if c(t) > obj.b
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| att_c_b = att_c_b + 1;
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| end
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| end
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| end
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| if c(t) > obj.b
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| c_b = c_b + 1;
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| end
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| if t == 1 && g < obj.a_star
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| t1_att(round) = 1;
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| end
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| end
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| if g == 0
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| met_goal(round) = 1;
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| end
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| obj.att(round) = a;
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| obj.prob_att_c_b(round) = att_c_b ./ c_b;
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| end
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| obj.avg_att = mean(obj.att);
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| obj.avg_t1_att = mean(t1_att);
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| obj.prob_success = mean(met_goal);
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| obj.prob_att_c_b = mean(obj.prob_att_c_b);
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| obj.prob_att_day = sum(att_day,2) ./ obj.rounds;
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| obj.avg_costs = mean(sum(costs_day,1));
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| end
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| function obj = compute_incentive_behavior(obj, r)
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| obj.r = r;
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| obj.prob_att_r = obj.F(obj.beta .* (obj.b + r));
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| prob_att_no_r = obj.F(obj.beta .* (obj.b));
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| obj.att_r = obj.T .* obj.prob_att_r;
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| obj.change_att_r = obj.T .* (obj.prob_att_r - prob_att_no_r);
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| obj.benefits_r = obj.att_r .* obj.b;
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| obj.costs_r = obj.T .* obj.C(obj.beta .* (obj.b + r));
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| obj.net_surplus_r = obj.benefits_r - obj.costs_r;
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| obj.surplus_r = obj.net_surplus_r + (obj.att_r .* r);
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| end
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| function probability = F(obj, x)
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| z = x - obj.min_cost;
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| z = gymGame.minzero(z);
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| probability = 1 - exp(-obj.lambda.*z);
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| end
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| function density = f(obj, x)
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| z = x - obj.min_cost;
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| density = obj.lambda.*exp(-obj.lambda.*z);
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| density = density.*heaviside(heaviside(z));
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| end
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| function expectation = C(obj, x)
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| z = x - obj.min_cost;
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| z = gymGame.minzero(z);
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| expectation = (1 ./ obj.lambda).*(1 - exp(-obj.lambda.*z)) ...
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| - (z.*exp(-obj.lambda.*z)) + obj.min_cost.*obj.F(x);
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| end
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| function c = cost_draws(obj)
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| mean = 1 ./ obj.lambda;
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| c = exprnd(mean, [1 obj.T]) + obj.min_cost;
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| end
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| end
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| methods(Static)
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| function y = minzero(x)
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| y = x .* heaviside(heaviside(x));
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| end
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| end
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| end
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