Question: With what did the Calendar Act align the British calendar?

Answer: Gregorian calendar

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. <hl> Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the Gregorian calendar , there is some confusion as to what these terms mean. <hl> They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the <hl> Gregorian calendar <hl>, there is some confusion as to what these terms mean. They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).

Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the <hl> Gregorian calendar <hl> , there is some confusion as to what these terms mean.


Question: What did the use of Old Style and New Style cause?

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the Gregorian calendar, there is some confusion as to what these terms mean. They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).

Answer: confusion

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. <hl> Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the Gregorian calendar, there is some confusion as to what these terms mean. <hl> They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the Gregorian calendar, there is some <hl> confusion <hl> as to what these terms mean. They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).


Question: What law did the British make to cause the use of the Gregorian calendar?

Answer: Calendar Act of 1750

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. <hl> Because the Calendar Act of 1750 altered the start of the year, and also aligned the British calendar with the Gregorian calendar, there is some confusion as to what these terms mean. <hl> They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).

"Old Style" (OS) and "New Style" (NS) are sometimes added to dates to identify which system is used in the British Empire and other countries that did not immediately change. Because the <hl> Calendar Act of 1750 <hl> altered the start of the year, and also aligned the British calendar with the Gregorian calendar, there is some confusion as to what these terms mean. They can indicate that the start of the Julian year has been adjusted to start on 1 January (NS) even though contemporary documents use a different start of year (OS); or to indicate that a date conforms to the Julian calendar (OS), formerly in use in many countries, rather than the Gregorian calendar (NS).


Question: The Gregorian calendar is an improvement over what other calendar?

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).

Answer: Julian

<hl> The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. <hl> This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).

The Gregorian calendar improves the approximation made by the <hl> Julian <hl> calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).


Question: How many days must be skipped to align the calendar with mean solar days in a year?

Answer: three Julian leap days

<hl> The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. <hl> This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).

The Gregorian calendar improves the approximation made by the Julian calendar by skipping <hl> three Julian leap days <hl> in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).


Question: What is the approximate error for every 3,300 years?

Answer: one day

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. <hl> This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. <hl> However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about <hl> one day <hl> per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).


Question: What is the error rate of the vernal equinox per every 7,700 years?

Answer: 1 day

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. <hl> However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. <hl> By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is <hl> 1 day <hl> every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days).


Question: What was the error rate in the Julian calendar?

Answer: 1 day in 128 years

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. <hl> By any criterion, the Gregorian calendar is substantially more accurate than the 1 day in 128 years error of the Julian calendar (average year 365.25 days). <hl>

The Gregorian calendar improves the approximation made by the Julian calendar by skipping three Julian leap days in every 400 years, giving an average year of 365.2425 mean solar days long. This approximation has an error of about one day per 3,300 years with respect to the mean tropical year. However, because of the precession of the equinoxes, the error with respect to the vernal equinox (which occurs, on average, 365.24237 days apart near 2000) is 1 day every 7,700 years, assuming a constant time interval between vernal equinoxes, which is not true. By any criterion, the Gregorian calendar is substantially more accurate than the <hl> 1 day in 128 years <hl> error of the Julian calendar (average year 365.25 days).


Question: What Microsoft executive was in charge of 360 development?

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Answer: J Allard

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. <hl> In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard . <hl> That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President <hl> J Allard <hl>. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President <hl> J Allard <hl> .


Question: What manufacturer was enlisted to design the 360's graphics processor?

Answer: ATI

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. <hl> On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. <hl> Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, <hl> ATI <hl> signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.


Question: Where did Peter Moor work before being recruited to help on the 360?

Answer: Sega of America

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. <hl> Also that month, Peter Moore, former president of Sega of America , joined Microsoft. <hl> On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of <hl> Sega of America <hl>, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Also that month, Peter Moore, former president of <hl> Sega of America <hl> , joined Microsoft.


Question: Original 360 Alpha dev kits used what existing system's hardware?

Answer: Apple's Power Mac G5

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. <hl> Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. <hl> This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using <hl> Apple's Power Mac G5 <hl> hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.


Question: What CPU did the 360 use?

Answer: IBM's Xenon processor

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. <hl> This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor . <hl> The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under <hl> IBM's Xenon processor <hl>. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under <hl> IBM's Xenon processor <hl> .


Question: The Xbox 360 Pro included what size hard drive storage?

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

Answer: 20 GB

<hl> At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. <hl> The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the <hl> 20 GB <hl> Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.


Question: What was the official name of the lower-priced 360 SKU at launch?

Answer: Xbox 360 Core

<hl> At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the " Xbox 360 Core ", priced at US$299 and GB£209.99. <hl> The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "<hl> Xbox 360 Core <hl>", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the " <hl> Xbox 360 Core <hl> ", priced at US$299 and GB£209.99.


Question: The Xbox 360 Elite eventually launched at what price point?

Answer: US$479

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. <hl> The Elite package was launched later at US$479 . <hl> The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at <hl> US$479 <hl>. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

The Elite package was launched later at <hl> US$479 <hl> .


Question: The 360 Pro's original storage was replaced by a hard drive of what size in 2008?

Answer: 60 GB

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. <hl> The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. <hl> The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a <hl> 60 GB <hl> version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.


Question: What did Microsoft name the SKU that replaced the 360 Core?

Answer: Xbox 360 Arcade

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. <hl> The "Xbox 360 Core" was replaced by the " Xbox 360 Arcade " in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. <hl> The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "<hl> Xbox 360 Arcade <hl>" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

The "Xbox 360 Core" was replaced by the " <hl> Xbox 360 Arcade <hl> " in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008.


Question: How many titles did the 360 have at launch in North America?

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

Answer: 14 games

<hl> The Xbox 360 launched with 14 games in North America and 13 in Europe. <hl> The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

The Xbox 360 launched with <hl> 14 games <hl> in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.


Question: What title was the console's best seller in 2005?

Answer: Call of Duty 2

The Xbox 360 launched with 14 games in North America and 13 in Europe. <hl> The console's best-selling game for 2005, Call of Duty 2 , sold over a million copies. <hl> Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, <hl> Call of Duty 2 <hl>, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

The console's best-selling game for 2005, <hl> Call of Duty 2 <hl> , sold over a million copies.


Question: How many copies did Halo 3 sell?

Answer: 8 million copies

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. <hl> Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies . <hl>

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over <hl> 8 million copies <hl>.

Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over <hl> 8 million copies <hl> .


Question: Halo 3 was released in what year?

Answer: 2007

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. <hl> Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies. <hl>

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in <hl> 2007 <hl> by Halo 3 with over 8 million copies.


Question: Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?

Answer: Five

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. <hl> Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. <hl> Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. <hl> Five <hl> other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.


Question: What 3 video formats did the 360 support natively at launch?

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

Answer: Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4

<hl> The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. <hl> The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The Xbox 360 supports videos in <hl> Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 <hl> media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.


Question: Support for what video format was added in 2007?

Answer: MPEG-4 ASP

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. <hl> The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. <hl> The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of <hl> MPEG-4 ASP <hl> format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.


Question: How are music player controls accessed by 360 users?

Answer: the Xbox 360 Guide button

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. <hl> The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button . <hl> Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through <hl> the Xbox 360 Guide button <hl>. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through <hl> the Xbox 360 Guide button <hl> .


Question: What is one feature of 360 photo slide shows?

Answer: transition effects

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. <hl> The console can also display pictures and perform slideshows of photo collections with various transition effects , and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. <hl> Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various <hl> transition effects <hl>, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The console can also display pictures and perform slideshows of photo collections with various <hl> transition effects <hl> , and supports audio playback, with music player controls accessible through the Xbox 360 Guide button.


Question: What was the name of the non-subscription Xbox online gaming service?

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

Answer: Xbox Live Silver

<hl> When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). <hl> Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called <hl> Xbox Live Silver <hl> (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.


Question: What was the "color" name given to the premium version of Xbox Live?

Answer: Gold

<hl> When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold ). <hl> Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed <hl> Gold <hl>). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed <hl> Gold <hl> ).


Question: What key feature is not supported by the free version of Live?

Answer: multiplayer gaming

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. <hl> A Live Free account does not generally support multiplayer gaming ; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. <hl> Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support <hl> multiplayer gaming <hl>; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

A Live Free account does not generally support <hl> multiplayer gaming <hl> ; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account.


Question: Which popular gaming titles have their own online service outside Xbox Live?

Answer: EA Sports games

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. <hl> EA Sports games ) can be played with a Free account. <hl> Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. <hl> EA Sports games <hl>) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

<hl> EA Sports games <hl> ) can be played with a Free account.


Question: Voice support came online with what feature addition?

Answer: Xbox Live Vision

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. <hl> Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision . <hl>

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the <hl> Xbox Live Vision <hl>.

Xbox Live also supports voice the latter a feature possible with the <hl> Xbox Live Vision <hl> .


Question: What is the name of the 360's online service?

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

Answer: Xbox Live

<hl> The Xbox 360 features an online service, Xbox Live , which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. <hl> Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

The Xbox 360 features an online service, <hl> Xbox Live <hl>, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

The Xbox 360 features an online service, <hl> Xbox Live <hl> , which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime.


Question: What is the name of the feature that allows users to download games from Live?

Answer: Xbox Live Arcade

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. <hl> Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade ) <hl> and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through <hl> Xbox Live Arcade <hl>) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through <hl> Xbox Live Arcade <hl> )


Question: What can people owning both a PC and 360 do?

Answer: stream media

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. <hl> In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. <hl> Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to <hl> stream media <hl> from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.


Question: What is the name of the 360's motion sensing camera peripheral?

Answer: the Kinect

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. <hl> Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. <hl> The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and <hl> the Kinect <hl> motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.


Question: The 360's multimedia capabilities transformed it from a game console to what?

Answer: a hub for living-room computing entertainment

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. <hl> The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment . <hl>

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into <hl> a hub for living-room computing entertainment <hl>.

The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into <hl> a hub for living-room computing entertainment <hl> .


Question: What was the software attach rate in the US for the 360 by March of 2008?

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

Answer: 7.5 games per console in the US

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. <hl> By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US ; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. <hl> At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of <hl> 7.5 games per console in the US <hl>; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

By March 2008, the Xbox 360 had reached a software attach rate of <hl> 7.5 games per console in the US <hl> ; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.


Question: What are two prominent 360 exclusive franchises?

Answer: the Halo franchise and Gears of War

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. <hl> As well as enjoying exclusives such as additions to the Halo franchise and Gears of War , the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. <hl> In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to <hl> the Halo franchise and Gears of War <hl>, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

As well as enjoying exclusives such as additions to <hl> the Halo franchise and Gears of War <hl> , the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire.


Question: Why were early multi-platform games considered superior on the 360?

Answer: the difficulties of programming for the PS3

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. <hl> In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3 . <hl>

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to <hl> the difficulties of programming for the PS3 <hl>.

In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to <hl> the difficulties of programming for the PS3 <hl> .


Question: The 360 earned 38 nominations and 12 wins from what organization in 2007?

Answer: Game Critics Awards

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. <hl> The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. <hl> By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 <hl> Game Critics Awards <hl> honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.


Question: Microsoft hoped to have how many titles available for the 360 by the end of 2008?

Answer: over 1,000

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. <hl> At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. <hl> As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected <hl> over 1,000 <hl> games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.


Question: What hardware defect code plagued the 360?

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

Answer: "General Hardware Failure" error

<hl> To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. <hl> A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a <hl> "General Hardware Failure" error <hl> report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.


Question: What is the flashing indicator of a general hardware error known as?

Answer: Red Ring of Death

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. <hl> This error is often known as the " Red Ring of Death ". <hl> In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "<hl> Red Ring of Death <hl>". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

This error is often known as the " <hl> Red Ring of Death <hl> ".


Question: How did Microsoft react to general hardware error problems?

Answer: Microsoft extended the Xbox 360's manufacturer's warranty to three years

<hl> To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. <hl> A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

To aid customers with defective consoles, <hl> Microsoft extended the Xbox 360's manufacturer's warranty to three years <hl> for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.


Question: What other error code was eventually covered by this warranty extension?

Answer: E74 error code

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". <hl> In April 2009 the warranty was extended to also cover failures related to the E74 error code . <hl> The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the <hl> E74 error code <hl>. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

In April 2009 the warranty was extended to also cover failures related to the <hl> E74 error code <hl> .


Question: Where did users see the flashing light error codes display on their 360s?

Answer: the ring around the power button

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. <hl> A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. <hl> This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of <hl> the ring around the power button <hl> flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.


Question: What online source called the 360 the 6th greatest console of all time in 2009?

In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."

Answer: IGN

<hl> In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. <hl> Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game... Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."

In 2009, <hl> IGN <hl> named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."