Question: Does PlayStation Network use artificial or real currency for purchases?

Answer: real

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. <hl> PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home. <hl>

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses <hl> real <hl> currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.


Question: Along with being free and providing constant connectivity, what other feature does PS Network offer users?

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.

Answer: multiplayer support

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. <hl> The service is always connected, free, and includes multiplayer support . <hl> The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes <hl> multiplayer support <hl>. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.

The service is always connected, free, and includes <hl> multiplayer support <hl> .


Question: PlayStation Network is only available for PS3 and what other device?

Answer: PlayStation Portable

<hl> PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and PlayStation Portable , announced during the 2006 PlayStation Business Briefing meeting in Tokyo. <hl> The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and <hl> PlayStation Portable <hl>, announced during the 2006 PlayStation Business Briefing meeting in Tokyo. The service is always connected, free, and includes multiplayer support. The network enables online gaming, the PlayStation Store, PlayStation Home and other services. PlayStation Network uses real currency and PlayStation Network Cards as seen with the PlayStation Store and PlayStation Home.

PlayStation Network is the unified online multiplayer gaming and digital media delivery service provided by Sony Computer Entertainment for PlayStation 3 and <hl> PlayStation Portable <hl> , announced during the 2006 PlayStation Business Briefing meeting in Tokyo.


Question: What's the name of Sony's exclusive PlayStation Network subscription service?

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

Answer: PlayStation Plus

<hl> PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. <hl> Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

<hl> PlayStation Plus <hl> (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.


Question: How is PlayStation Plus often abbreviated?

Answer: PS+

<hl> PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. <hl> Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

PlayStation Plus (commonly abbreviated <hl> PS+ <hl> and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.


Question: Who was the President and CEO of SCEA in the year 2010?

Answer: Jack Tretton

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) <hl> is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton , President and CEO of SCEA. <hl> Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by <hl> Jack Tretton <hl>, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by <hl> Jack Tretton <hl> , President and CEO of SCEA.


Question: On what date did the PlayStation Plus service officially launch?

Answer: June 29, 2010

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. <hl> Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010 , the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. <hl> These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on <hl> June 29, 2010 <hl>, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus.

Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on <hl> June 29, 2010 <hl> , the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features.


Question: Duration options for subscription to PS+ are either three months or what period of time?

Answer: one-year

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. <hl> Users may choose to purchase either a one-year or a three-month subscription to PlayStation Plus. <hl>

PlayStation Plus (commonly abbreviated PS+ and occasionally referred to as PSN Plus) is a premium PlayStation Network subscription service that was officially unveiled at E3 2010 by Jack Tretton, President and CEO of SCEA. Rumors of such service had been in speculation since Kaz Hirai's announcement at TGS 2009 of a possible paid service for PSN but with the current PSN service still available. Launched alongside PS3 firmware 3.40 and PSP firmware 6.30 on June 29, 2010, the paid-for subscription service provides users with enhanced services on the PlayStation Network, on top of the current PSN service which is still available with all of its features. These enhancements include the ability to have demos, game and system software updates download automatically to PlayStation 3. Subscribers also get early or exclusive access to some betas, game demos, premium downloadable content and other PlayStation Store items. North American users also get a free subscription to Qore. Users may choose to purchase either a <hl> one-year <hl> or a three-month subscription to PlayStation Plus.


Question: Where can you buy downloadable content for the PSP and PS3?

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

Answer: The PlayStation Store

<hl> The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. <hl> The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

<hl> The PlayStation Store <hl> is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.


Question: What do you click on in the PS3 interface to get to the PlayStation Store?

Answer: an icon

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. <hl> The service is accessible through an icon on the XMB on PS3 and PSP. <hl> The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through <hl> an icon <hl> on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.


Question: What connection would you go through to go to the PS3 store from a PSP?

Answer: Remote Play

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. <hl> The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. <hl> The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a <hl> Remote Play <hl> connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.


Question: How many unique downloads had there been from the PlayStation Store by late 2009?

Answer: over 600 million

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. <hl> As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide. <hl>

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, Media Go. As of September 24, 2009, there have been <hl> over 600 million <hl> downloads from the PlayStation Store worldwide.


Question: From a PC, what application can you use to visit the PlayStation Store?

Answer: Media Go

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. <hl> The PSP store is also available via the PC application, Media Go . <hl> As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 (PS3) and PlayStation Portable (PSP) game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games, add-on content, playable demos, themes and game and movie trailers. The service is accessible through an icon on the XMB on PS3 and PSP. The PS3 store can also be accessed on PSP via a Remote Play connection to PS3. The PSP store is also available via the PC application, <hl> Media Go <hl>. As of September 24, 2009, there have been over 600 million downloads from the PlayStation Store worldwide.

The PSP store is also available via the PC application, <hl> Media Go <hl> .


Question: What new feature for PS3 was released in September of 2009?

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

Answer: What's New

<hl> What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. <hl> The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

<hl> What's New <hl> was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).


Question: At what event did Sony announce What's New?

Answer: Gamescom

<hl> What's New was announced at Gamescom 2009 <hl> and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

What's New was announced at <hl> Gamescom <hl> 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).


Question: What did What's New replace?

Answer: Information Board

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. <hl> The feature was to replace the existing [ Information Board ], which displayed news from the PlayStation website associated with the user's region. <hl> The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [<hl> Information Board <hl>], which displayed news from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

The feature was to replace the existing [ <hl> Information Board <hl> ], which displayed news from the PlayStation website associated with the user's region.


Question: What type of information is disseminated through What's New?

Answer: news

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. <hl> The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region. <hl> The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed <hl> news <hl> from the PlayStation website associated with the user's region. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).


Question: What's geographical area does What's New tailor information to for each user?

Answer: region

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. <hl> The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's region . <hl> The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

What's New was announced at Gamescom 2009 and was released on September 1, 2009, with PlayStation 3 system software 3.0. The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's <hl> region <hl>. The concept was developed further into a major PlayStation Network feature, which interacts with the [Status Indicator] to display a ticker of all content, excluding recently played content (currently in North America and Japan only).

The feature was to replace the existing [Information Board], which displayed news from the PlayStation website associated with the user's <hl> region <hl> .


Question: How many different sections does What's New have?

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

Answer: four

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. <hl> What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. <hl> There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has <hl> four <hl> sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.


Question: What section of What's New would a user visit to find the games they've played lately?

Answer: "Recently Played"

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. <hl> What's New has four sections: "Our Pick", "Recently Played" , latest information and new content available in PlayStation Store. <hl> There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", <hl> "Recently Played" <hl>, latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

What's New has four sections: "Our Pick", <hl> "Recently Played" <hl> , latest information and new content available in PlayStation Store.


Question: Before What's New existed, what default screen would show when a user put a movie in their PS3?

Answer: Video

<hl> The system displays the What's New screen by default instead of the [Games] menu (or [ Video ] menu, if a movie was inserted) when starting up. <hl> What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [Games] menu (or [<hl> Video <hl>] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [Games] menu (or [ <hl> Video <hl> ] menu, if a movie was inserted) when starting up.


Question: What section of What's New can't show links to websites?

Answer: "Recently Played"

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. <hl> What's New has four sections: "Our Pick", "Recently Played" , latest information and new content available in PlayStation Store. <hl> There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [Games] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", <hl> "Recently Played" <hl>, latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

What's New has four sections: "Our Pick", <hl> "Recently Played" <hl> , latest information and new content available in PlayStation Store.


Question: Other than the Video default screen for movies, what menu would the PS3 default to before What's New?

Answer: Games

<hl> The system displays the What's New screen by default instead of the [ Games ] menu (or [Video] menu, if a movie was inserted) when starting up. <hl> What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [<hl> Games <hl>] menu (or [Video] menu, if a movie was inserted) when starting up. What's New has four sections: "Our Pick", "Recently Played", latest information and new content available in PlayStation Store. There are four kinds of content the What's New screen displays and links to, on the sections. "Recently Played" displays the user's recently played games and online services only, whereas, the other sections can contain website links, links to play videos and access to selected sections of the PlayStation Store.

The system displays the What's New screen by default instead of the [ <hl> Games <hl> ] menu (or [Video] menu, if a movie was inserted) when starting up.


Question: What does Sony call their social network?

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

Answer: PlayStation Home

<hl> PlayStation Home is a virtual 3D social networking service for the PlayStation Network. <hl> Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

<hl> PlayStation Home <hl> is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.


Question: What is the customizable representation of a user in PS Home called?

Answer: avatar

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. <hl> Home allows users to create a custom avatar , which can be groomed realistically. <hl> Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom <hl> avatar <hl>, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

Home allows users to create a custom <hl> avatar <hl> , which can be groomed realistically.


Question: Home has free, won, and what third type of content?

Answer: premium

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. <hl> Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. <hl> Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, <hl> premium <hl> or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.


Question: Users employ the content to decorate club houses, their avatars, or what virtual dwelling space?

Answer: apartments

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. <hl> Users can edit and decorate their personal apartments , avatars or club houses with free, premium or won content. <hl> Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal <hl> apartments <hl>, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play multiplayer games with others.

Users can edit and decorate their personal <hl> apartments <hl> , avatars or club houses with free, premium or won content.


Question: What type of games can users find participants for in Home?

Answer: multiplayer

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. <hl> Home also acts as a meeting place for users that want to play multiplayer games with others. <hl>

PlayStation Home is a virtual 3D social networking service for the PlayStation Network. Home allows users to create a custom avatar, which can be groomed realistically. Users can edit and decorate their personal apartments, avatars or club houses with free, premium or won content. Users can shop for new items or win prizes from PS3 games, or Home activities. Users interact and connect with friends and customise content in a virtual world. Home also acts as a meeting place for users that want to play <hl> multiplayer <hl> games with others.


Question: Life was able to personalize information for users by what location division?

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Answer: city

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. <hl> Life with PlayStation used virtual globe data to display news and information by city . <hl> Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by <hl> city <hl>. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation used virtual globe data to display news and information by <hl> city <hl> .


Question: On what date was Life with PlayStation shut down?

Answer: November 6, 2012

<hl> Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012 . <hl> Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired <hl> November 6, 2012 <hl>. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired <hl> November 6, 2012 <hl> .


Question: What's was Life's channel that delivered information about history topics?

Answer: World Heritage

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. <hl> The second channel was the World Heritage channel which offered historical information about historical sites. <hl> The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the <hl> World Heritage <hl> channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.


Question: For weather updates from The Weather Channel, which of Life's channels would you have visited?

Answer: Live Channel

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. <hl> Along with Folding@home functionality, the application provided access to three other information "channels", the first being the Live Channel offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. <hl> The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.

Life with PlayStation, released on September 18, 2008 to succeed Folding@home, was retired November 6, 2012. Life with PlayStation used virtual globe data to display news and information by city. Along with Folding@home functionality, the application provided access to three other information "channels", the first being the <hl> Live Channel <hl> offering news headlines and weather which were provided by Google News, The Weather Channel, the University of Wisconsin–Madison Space Science and Engineering Center, among other sources. The second channel was the World Heritage channel which offered historical information about historical sites. The third channel was the United Village channel. United Village was designed to share information about communities and cultures worldwide. An update allowed video and photo viewing in the application. The fourth channel was the USA exclusive PlayStation Network Game Trailers Channel for direct streaming of game trailers.


Question: What was the date Sony shut down the PS Network because of a security breach?

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

Answer: April 20, 2011

<hl> On April 20, 2011 , Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". <hl> Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On <hl> April 20, 2011 <hl>, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On <hl> April 20, 2011 <hl> , Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system".


Question: How many users did Sony say might have been affected by the intrusion?

Answer: 77 million

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". <hl> Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. <hl> They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of <hl> 77 million <hl> users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.


Question: What did Sony call the special offer they handed out to respond to the breach?

Answer: "Welcome Back"

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. <hl> In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program. <hl>

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a <hl> "Welcome Back" <hl> program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.


Question: How many free days of PlayStation Plus were included in the offer?

Answer: 30

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. <hl> In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation <hl> Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On April 20, 2011, Sony shut down the PlayStation Network and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, <hl> 30 <hl> days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.


Question: How many free game downloads were included in the "Welcome Back" program?

Answer: two

<hl> On April 20, 2011, Sony shut down the PlayStation Ne two rk and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". <hl> Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On April 20, 2011, Sony shut down the PlayStation Ne<hl> two <hl>rk and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system". Sony later revealed that the personal information of 77 million users might have been taken, including: names; addresses; countries; email addresses; birthdates; PSN/Qriocity logins, passwords and handles/PSN online IDs. They also stated that it was possible that users' profile data, including purchase history and billing address, and PlayStation Network/Qriocity password security answers may have been obtained. There was no evidence that any credit card data had been taken, but the possibility could not be ruled out, and Sony advised customers that their credit card data may have been obtained. Additionally, the credit card numbers were encrypted and Sony never collected the three digit CVC or CSC number from the back of the credit cards which is required for authenticating some transactions. In response to the incident, Sony announced a "Welcome Back" program, 30 days free membership of PlayStation Plus for all PSN members, two free downloadable PS3 games, and a free one-year enrollment in an identity theft protection program.

On April 20, 2011, Sony shut down the PlayStation Ne <hl> two <hl> rk and Qriocity for a prolonged interval, revealing on April 23 that this was due to "an external intrusion on our system".


Question: What was PlayStation 3's toughest competitor in the video game market?

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.

Answer: Wii

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. <hl> The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. <hl> Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable <hl> Wii <hl> which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.


Question: What did Wii offer that PS3 couldn't compete with?

Answer: unique gameplay

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. <hl> The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. <hl> Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the <hl> unique gameplay <hl> of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.


Question: In 2006, did most people prefer the Xbox 360 or PS3 versions of cross-platform games?

Answer: Xbox 360 versions

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. <hl> Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. <hl> Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, <hl> Xbox 360 versions <hl> were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.


Question: Until what year was Sony seeing a loss on each PlayStation 3 console it sold?

Answer: 2010

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. <hl> Sony also continued to lose money on each PS3 sold through 2010 , although the redesigned "slim" PS3 has cut these losses since then. <hl>

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through <hl> 2010 <hl>, although the redesigned "slim" PS3 has cut these losses since then.

Sony also continued to lose money on each PS3 sold through <hl> 2010 <hl> , although the redesigned "slim" PS3 has cut these losses since then.


Question: Which cost less in stores: PS3 or Wii?

Answer: Wii

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. <hl> The PS3 lacked the unique gameplay of the more affordable Wii which became that generation's most successful console in terms of units sold. <hl> Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.

Although its PlayStation predecessors had been very dominant against the competition and were hugely profitable for Sony, PlayStation 3 had an inauspicious start, and Sony chairman and CEO Sir Howard Stringer initially could not convince investors of a turnaround in its fortunes. The PS3 lacked the unique gameplay of the more affordable <hl> Wii <hl> which became that generation's most successful console in terms of units sold. Furthermore, PS3 had to compete directly with Xbox 360 which had a market head start, and as a result the platform no longer had exclusive titles that the PS2 enjoyed such as the Grand Theft Auto and Final Fantasy series (regarding cross-platform games, Xbox 360 versions were generally considered superior in 2006, although by 2008 the PS3 versions had reached parity or surpassed), and it took longer than expected for PS3 to enjoy strong sales and close the gap with Xbox 360. Sony also continued to lose money on each PS3 sold through 2010, although the redesigned "slim" PS3 has cut these losses since then.


Question: How much did it cost to make one 20 GB PS3?

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

Answer: US$805.85

<hl> PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. <hl> However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

PlayStation 3's initial production cost is estimated by iSuppli to have been <hl> US$805.85 <hl> for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.


Question: In contrast to the production cost, what was the retail price for a 20 GB PlayStation 3?

Answer: US$499

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. <hl> However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. <hl> In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at <hl> US$499 <hl> and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.


Question: Assuming iSuppli got the numbers right, how much of a loss did Sony take for every 20 GB PS3 sold in the U.S.?

Answer: $306

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. <hl> However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. <hl> In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of <hl> $306 <hl> or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.


Question: What was the name of Sony's President who announced his retirement amid rumors in April 2007?

Answer: Ken Kutaragi

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. <hl> In April 2007, soon after these results were published, Ken Kutaragi , President of Sony Computer Entertainment, announced plans to retire. <hl> Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, <hl> Ken Kutaragi <hl>, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

In April 2007, soon after these results were published, <hl> Ken Kutaragi <hl> , President of Sony Computer Entertainment, announced plans to retire.


Question: In U.S. dollars, how much was the enormous loss Sony reported the month before Kutaragi's retirement announcement?

Answer: US$1.97 billion

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. <hl> However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion ( US$1.97 billion ) in the fiscal year ending March 2007. <hl> In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model. However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion (<hl> US$1.97 billion <hl>) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, President of Sony Computer Entertainment, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, while SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

However, they were priced at US$499 and US$599 respectively, meaning that units may have been sold at an estimated loss of $306 or $241 depending on model, if the cost estimates were correct, and thus may have contributed to Sony's games division posting an operating loss of ¥232.3 billion ( <hl> US$1.97 billion <hl> ) in the fiscal year ending March 2007.


Question: Who was Sony's CEO at the start of 2008?

In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

Answer: Kaz Hirai

<hl> In January 2008, Kaz Hirai , CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". <hl> However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

In January 2008, <hl> Kaz Hirai <hl>, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

In January 2008, <hl> Kaz Hirai <hl> , CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for".


Question: When did Hirai think the PS3 might start making the company some money?

Answer: early 2009

<hl> In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009 , stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". <hl> However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by <hl> early 2009 <hl>, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by <hl> early 2009 <hl> , stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for".


Question: What market analyst firm said Sony could make the PlayStation 3 profitable by August 2008?

Answer: Nikko Citigroup

In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". <hl> However, market analysts Nikko Citigroup have predicted that PlayStation 3 could be profitable by August 2008. <hl> In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.

In January 2008, Kaz Hirai, CEO of Sony Computer Entertainment, suggested that the console may start making a profit by early 2009, stating that, "the next fiscal year starts in April and if we can try to achieve that in the next fiscal year that would be a great thing" and that "[profitability] is not a definite commitment, but that is what I would like to try to shoot for". However, market analysts <hl> Nikko Citigroup <hl> have predicted that PlayStation 3 could be profitable by August 2008. In a July 2008 interview, Hirai stated that his objective is for PlayStation 3 to sell 150 million units by its ninth year, surpassing PlayStation 2's sales of 140 million in its nine years on the market. In January 2009 Sony announced that their gaming division was profitable in Q3 2008.