[User] Get a list of all policies that have at least two beneficiaries with a percentage_share greater than 20%. Include policy_id, policy_number, and beneficiary_count.

[Assistant]
SELECT p.policy_id, p.policy_number, COUNT(pb.beneficiary_id) AS beneficiary_count
FROM insurance.policies p
JOIN insurance.policy_beneficiaries pb
  ON p.policy_id = pb.policy_id
WHERE pb.percentage_share > 20
GROUP BY p.policy_id, p.policy_number
HAVING COUNT(pb.beneficiary_id) >= 2;

[User] Also include the names of those beneficiaries concatenated as a comma-separated string labeled beneficiaries.

[Assistant]
SELECT p.policy_id, p.policy_number,
       COUNT(pb.beneficiary_id) AS beneficiary_count,
       STRING_AGG(pb.first_name || ' ' || pb.last_name, ', ') AS beneficiaries
FROM insurance.policies p
JOIN insurance.policy_beneficiaries pb
  ON p.policy_id = pb.policy_id
WHERE pb.percentage_share > 20
GROUP BY p.policy_id, p.policy_number
HAVING COUNT(pb.beneficiary_id) >= 2;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE insurance.customers ( customer_id.text, first_name.text, last_name.text, date_of_birth.date, ssn_hash.text, address_line1.text, address_line2.text, city.text, state.text, zip_code.text, country.text, phone_number.text, email.text, created_at.timestamp, updated_at.timestamp, status.text )
CREATE TABLE insurance.policies (
    policy_id character varying(64) NOT NULL, -- unique identifier for the policy
    customer_id character varying(64) NOT NULL, -- identifier for the policyholder (FK to customers)
    product_id character varying(64) NOT NULL, -- identifier for the insurance product (FK to insurance_products)
    agent_id character varying(64), -- identifier for the agent who sold the policy (FK to agents)
    policy_number character varying(100) NOT NULL UNIQUE, -- customer-facing policy number
    start_date date NOT NULL, -- date the policy coverage begins
    end_date date NOT NULL, -- date the policy coverage ends
    premium_amount numeric(12, 2) NOT NULL, -- total premium for the policy term
    coverage_limit numeric(15, 2) NOT NULL, -- maximum amount covered
    deductible numeric(10, 2) NOT NULL, -- amount customer pays before coverage kicks in
    status character varying(30) NOT NULL, -- e.g., Active, Expired, Cancelled, Pending
    issued_at timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the policy was issued
    cancellation_date date,
    cancellation_reason text,
    PRIMARY KEY (policy_id)
)
CREATE TABLE insurance.claims ( claim_id character varying(64) NOT NULL, policy_id character varying(64) NOT NULL, customer_id character varying(64) NOT NULL, incident_date timestamp NOT NULL, reported_date timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, description text NOT NULL, estimated_loss numeric(15, 2), status character varying(30) NOT NULL, settlement_amount numeric(15, 2), settlement_date date, claim_handler_id character varying(64), police_report_number character varying(100), PRIMARY KEY (claim_id) )
CREATE TABLE insurance.insurance_products ( product_id.text, product_name.text, product_type.text, description.text, base_premium.numeric, coverage_details.text, underwriting_rules.text, is_active.boolean, created_at.timestamp, updated_at.timestamp )
CREATE TABLE insurance.agents ( agent_id.text, first_name.text, last_name.text, agency_name.text, license_number.text, license_state.text, contact_email.text, contact_phone.text, hire_date.date, termination_date.date, status.text, commission_rate.numeric, manager_id.text )
CREATE TABLE insurance.premium_payments ( payment_id text, policy_id text, customer_id text, payment_date timestamp, amount_paid numeric, payment_method text, transaction_reference text, due_date date, payment_period_start date, payment_period_end date, status text )
CREATE TABLE insurance.policy_beneficiaries ( beneficiary_id text, policy_id text, customer_id text, first_name text, last_name text, relationship text, percentage_share numeric, contact_info text, added_at timestamp )


[User] Show the usernames and registration dates for all players whose status is 'inactive'.

[Assistant] SELECT username, registration_date FROM players WHERE status = 'inactive';

[User] Refine the list to only include players registered after '2023-01-01'.

[Assistant] SELECT username, registration_date FROM players WHERE status = 'inactive' AND registration_date >= '2023-01-01';

[User] Instead, find the number of unique players who registered before '2020-01-01' and have never logged in (last_login is NULL).

[Assistant] SELECT count(player_id) FROM players WHERE registration_date < '2020-01-01' AND last_login IS NULL;

[User] List the usernames and registration dates for those specific players instead of just the count.

[Assistant] SELECT username, registration_date FROM players WHERE registration_date < '2020-01-01' AND last_login IS NULL;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE gaming_technology.players (
    player_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the player
    username character varying(100) NOT NULL UNIQUE, -- player's chosen display name
    email character varying(255) NOT NULL UNIQUE, -- player's email address for login/recovery
    password_hash text NOT NULL, -- securely hashed password
    registration_date timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the player account was created
    last_login timestamp with time zone, -- timestamp of the last successful login
    country_code character(2), -- player's country (ISO 3166-1 alpha-2)
    status character varying(20) NOT NULL DEFAULT 'active', -- account status (e.g., active, banned, suspended)
    profile_data jsonb, -- flexible field for avatar url, bio, preferences etc.
    PRIMARY KEY (player_id)
)
CREATE TABLE gaming_technology.games (
    game_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game
    title character varying(200) NOT NULL, -- official title of the game
    developer_id uuid NOT NULL, -- FK linking to the developers table
    publisher_id uuid, -- FK linking to a potential publishers table (optional)
    genre character varying(100), -- primary genre (e.g., RPG, FPS, Strategy)
    release_date date, -- official release date
    description text, -- short description or synopsis of the game
    platform character varying(50) NOT NULL, -- primary platform (e.g., PC, PlayStation 5, Xbox Series X, Mobile)
    engine character varying(100), -- game engine used (e.g., Unreal Engine 5, Unity)
    website character varying(255), -- official website URL
    PRIMARY KEY (game_id)
    -- FOREIGN KEY (developer_id) REFERENCES gaming_technology.developers(developer_id) -- Example FK constraint
)
CREATE TABLE gaming_technology.game_sessions (
    session_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game session
    player_id uuid NOT NULL, -- FK linking to the players table
    game_id uuid NOT NULL, -- FK linking to the games table
    server_id uuid, -- FK linking to the servers table (nullable for single-player)
    start_time timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the session began
    end_time timestamp with time zone, -- when the session ended (null if ongoing)
    duration_seconds integer, -- calculated duration of the session in seconds
    score integer, -- player's score for the session, if applicable
    session_data jsonb, -- flexible field for session-specific info (e.g., map played, character used)
    PRIMARY KEY (session_id)
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id),
    -- FOREIGN KEY (server_id) REFERENCES gaming_technology.servers(server_id)
)
CREATE TABLE gaming_technology.servers (
    server_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game server instance
    game_id uuid NOT NULL, -- FK linking to the game this server hosts
    server_name character varying(150), -- display name for the server
    region character varying(50) NOT NULL, -- geographical region (e.g., us-east-1, eu-west-2)
    ip_address character varying(45), -- IP address (IPv4 or IPv6)
    port integer, -- network port number
    current_players integer NOT NULL DEFAULT 0, -- number of players currently connected
    max_players integer NOT NULL, -- maximum player capacity
    status character varying(30) NOT NULL DEFAULT 'offline', -- server status (e.g., online, offline, maintenance)
    last_heartbeat timestamp with time zone, -- last time the server reported its status
    PRIMARY KEY (server_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.achievements (
    achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for an achievement definition
    game_id uuid NOT NULL, -- FK linking to the game the achievement belongs to
    name character varying(150) NOT NULL, -- name of the achievement
    description text NOT NULL, -- how to unlock the achievement
    icon_url character varying(255), -- URL for the achievement's icon
    points integer DEFAULT 0, -- points awarded for unlocking (optional)
    hidden boolean DEFAULT false, -- whether the achievement details are hidden until unlocked
    PRIMARY KEY (achievement_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.player_achievements (
    player_achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for this unlock instance
    player_id uuid NOT NULL, -- FK linking to the player who unlocked it
    achievement_id uuid NOT NULL, -- FK linking to the achievement definition
    unlocked_at timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the achievement was unlocked
    PRIMARY KEY (player_achievement_id),
    UNIQUE (player_id, achievement_id) -- Ensure a player can only unlock an achievement once
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (achievement_id) REFERENCES gaming_technology.achievements(achievement_id)
)
CREATE TABLE gaming_technology.in_game_items (
    item_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the item definition
    game_id uuid NOT NULL, -- FK linking to the game this item belongs to
    item_name character varying(150) NOT NULL, -- name of the item
    item_type character varying(50) NOT NULL, -- type (e.g., Cosmetic, Consumable, Weapon, Armor)
    description text, -- description of the item
    rarity character varying(30), -- item rarity (e.g., Common, Rare, Epic, Legendary)
    cost_currency character varying(10), -- currency code if purchasable (e.g., USD, EUR, GOLD)
    cost_amount numeric(12, 2), -- price if purchasable
    attributes jsonb, -- flexible field for item stats or properties
    PRIMARY KEY (item_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.player_inventory (
    inventory_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for an inventory entry
    player_id uuid NOT NULL, -- FK linking to the player owning the item
    item_id uuid NOT NULL, -- FK linking to the item definition
    quantity integer NOT NULL DEFAULT 1, -- number of items held (for stackable items)
    acquired_at timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the item was acquired
    instance_data jsonb, -- data specific to this instance (e.g., weapon mods, durability)
    PRIMARY KEY (inventory_id),
    -- Optional unique constraint if items are non-stackable or unique instances
    -- UNIQUE (player_id, item_id) -- Use if quantity is always 1
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (item_id) REFERENCES gaming_technology.in_game_items(item_id)
)