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<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/mo...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… -x--- 161 lane lane 20480 Jun 12 14:08 .. drwxrwxr-x 3 lane lane 4096 Jun 12 09:49 archives drwxrwxr-x 86 lane lane 4096 Jun 12 09:52 node_modules -rw-rw-r-- 1 lane lane 287 Jun 12 09:52 package.json -rw-rw-r-- ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… atform — auth, avatars, multiplayer worlds, studio editor, real-time physics — generated in a single shot. Express backend, Three.js 3D rendering, WebSocket multiplayer. 4 pre-built official games, catalog system, friend...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… 1 const express = require('express'); 2 const path = require('path'); 3 const fs = require('fs'); 4 const { spawn } = require('child_process'); 5 6 const app = express(); 7 const PORT = Number(process.env.PORT) || 4000...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… l ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it USER: USER: <command-name>/model</command-name> <command-message>model</command-message...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… d-caveat> USER: <command-name>/model</command-name> <command-message>model</command-message> <command-args></command-args> USER: <local-command-stdout>Set model to Fable 5 and saved as your defaul...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… lane lane 4096 Jun 12 09:52 node_modules -rw-rw-r-- 1 lane lane 287 Jun 12 09:52 package.json -rw-rw-r-- 1 lane lane 37037 Jun 12 09:52 package-lock.json drwxrwxr-x 4 lane lane 4096 Jun 12 09:49 public drwxrwx...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… -type f | grep -v node_modules | head -40", "description": "Inspect package.json and file tree"} TOOL RESULT: { "name": "ai-archives", "version": "1.0.0", "description": "AI Archives — only the leaps that matter",...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… const { spawn } = require('child_process'); 5 6 const app = express(); 7 const PORT = Number(process.env.PORT) || 4000; 8 const ARCHIVES_DIR = path.join(__dirname, '..', 'archives'); 9 const gameProcs = []; 10 11 func...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… r.js", "content": "// WebGL2 fragment-shader ray tracer. No rasterized geometry: every pixel\n// casts a primary ray against the analytic scene (AABBs + spheres), then\n// shadow rays, AO rays, and reflection bounces per...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ={"file_path": "/home/lane/AIArchives/archives/neonstrike/app/public/js/map.js", "content": "// NEONSTRIKE map: \"VECTOR\" — a CS-style three-lane arena.\n// Boxes are [minX, minY, minZ, maxX, maxY, maxZ, materialId].\n/...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… a single shot. Express backend, Three.js 3D rendering, WebSocket multiplayer. 4 pre-built official games, catalog system, friends, currencies.", 8 "description": "A complete Roblox-inspired sandbox platform built entir...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… h": "/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js", "content": "// Settings: schema-driven. UI is generated from SCHEMA, values persist to\n// localStorage, and every value is reachable as settings...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… gs: schema-driven. UI is generated from SCHEMA, values persist to\n// localStorage, and every value is reachable as settings.get('group.key').\n\nconst STORAGE_KEY = 'neonstrike.settings.v1';\n\nexport const SCHEMA = {\n...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… r ray tracer. No rasterized geometry: every pixel\n// casts a primary ray against the analytic scene (AABBs + spheres), then\n// shadow rays, AO rays, and reflection bounces per settings.\n\nimport { BOXES, LIGHTS, SUN_D...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ", "content": "// NEONSTRIKE map: \"VECTOR\" — a CS-style three-lane arena.\n// Boxes are [minX, minY, minZ, maxX, maxY, maxZ, materialId].\n// Coordinates: y up, floor top at y=0. Arena spans x -41..41, z -31..31.\n\nex...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… melee: true, sfx: 'knife', reloadTime: 0 },\n pistol: { name: 'VP-9 Sidearm', slot: 1, price: 0, dmg: 28, hsMult: 4, rpm: 352, mag: 12, reserve: 36, range: 999, spread: 0.011, auto: false, sfx: 'sho...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… erT = 0;\n this.hitmarkerHead = false;\n this.vignetteT = 0;\n this.killfeed = [];\n this.lastWeapon = null;\n this.w …[truncated] TOOL RESULT: File created successfully at: /home/lane/AIArchives/archives/...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… : 0.75 },\n fov: { label: 'Field of View', type: 'range', min: 60, max: 120, step: 1, default: 95 },\n rayBounces: { label: 'RT Reflection Bounces', type: 'range', min: 0, max: 3, step: 1, default: 1 },\n ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… tings.js';\nimport { HUD, buildBuyMenu } from './hud.js';\nimport { MATERIAL_NAMES } from './map.js';\n\nconst $ = id => document.getElementById(id);\n\nconst settings = new Settings();\nconst audio = new AudioEngine(set...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… n this.ctx = this.canvas.getContext('2d');\n this.crosshairEl = document.getElementById('crosshair');\n this.tracers = []; // {x1,y1,x2,y2,t}\n this.flashT = 0;\n this.dmgNumbers = []; // {x,y,t,text,hea...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… from './audio.js';\nimport { Settings, buildSettingsUI } from './settings.js';\nimport { HUD, buildBuyMenu } from './hud.js';\nimport { MATERIAL_NAMES } from './map.js';\n\nconst $ = id => document.getElementById(id);\n...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ath": "/home/lane/AIArchives/archives/neonstrike/app/public/js/audio.js", "content": "// Procedural SFX. Every sound is synthesized into a Float32Array by pure DSP\n// (no AudioContext needed for generation), so the play...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… e/app/public/js/main.js (file state is current in your context — no need to Read it back) ASSISTANT (message): Now index.html + CSS. ASSISTANT (tool call) Write input={"file_path": "/home/lane/AIArchives/archives/neonstr...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… truncated] TOOL RESULT: File created successfully at: /home/lane/AIArchives/archives/neonstrike/app/public/css/style.css (file state is current in your context — no need to Read it back) ASSISTANT (message): Game code co...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… uppeteer returns Uint8Array, not Buffer. Wrap. ASSISTANT (tool call) Edit input={"replace_all": false, "file_path": "/home/lane/AIArchives/archives/neonstrike/test/png.mjs", "old_string": " read(buf) {\n if (buf.read...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… non-interlaced (what Chrome screenshots produce). Returns RGBA pixels.\n\nimport zlib from 'zlib';\n\nexport const PNG = {\n read(buf) {\n if (buf.readUInt32BE(0) !== 0x89504e47) throw new Error('not a PNG');\n l...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… dmg: 28, hsMult: 4, rpm: 352, mag: 12, reserve: 36, range: 999, spread: 0.011, auto: false, sfx: 'shot_pistol', reloadTime: 1.6 },\n deagle: { name: 'Hand Cannon', slot: 1, price: 700, dmg: 53, hsMult: 4, ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ixels are\n// actually rendered (variance, not black, sky vs floor differ)\n// 3. material swatch verification for every procedural texture\n// 4. SFX verification: every generated buffer has sane duration/peak/RMS...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… % ✔ sky view differs from spawn view — diff=93% [3] textures ✔ texture "asphalt floor" produces pixels — mean=119 std=23.2 ✔ texture "brick wall" produces pixels — mean=142 std=31.5 ✔ texture "wood crate" produce...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… /png.mjs (file state is current in your context — no need to Read it back) ASSISTANT (tool call) Bash input={"command": "cd /home/lane/AIArchives/archives/neonstrike/test && npm install --no-audit --no-fund 2>&1 | tail -...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… 4-asite renders — std=37.5 black=0% ✔ 05-bsite renders — std=39.7 black=0% ✔ 06-sky renders — std=60.7 black=0% ✔ sky view differs from spawn view — diff=93% [3] textures ✔ texture "asphalt floor" produces pixels...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… di …[truncated] TOOL RESULT: File created successfully at: /home/lane/AIArchives/archives/neonstrike/app/public/index.html (file state is current in your context — no need to Read it back) ASSISTANT (tool call) Write inp...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… brick wall" produces pixels — mean=142 std=31.5 ✔ texture "wood crate" produces pixels — mean=147 std=30.9 ✔ texture "brushed metal" produces pixels — mean=180 std=37.7 ✔ texture "neon cyan strip" produces pixels —...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… d metal" produces pixels — mean=180 std=37.7 ✔ texture "neon cyan strip" produces pixels — mean=206 std=41.0 ✔ texture "neon magenta strip" produces pixels — mean=192 std=38.2 ✔ texture "dark metal panel" produce …...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… hitscan damages bot at close range — bot hp 100 -> 100 ✔ bot AI navigates the map — 4/4 bots moved ✔ killing all bots ends round in player win — score 0 -> 1 ✔ kill + win money awarded — $800 -> $5250 ✔ next roun...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… n magenta strip" produces pixels — mean=192 std=38.2 ✔ texture "dark metal panel" produce …[truncated] ASSISTANT (tool call) Edit input={"replace_all": false, "file_path": "/home/lane/AIArchives/archives/neonstrike/tes...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… h(import.meta.url));\nconst PUBLIC_DIR = path.join(__dirname, '..', 'app', 'public');\nconst CHROME = '/usr/bin/google-chrome-stable';\nconst MIME = { '.html': 'text/html', '.js': 'text/javascript', '.css': 'text/css' };...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… able';\nconst MIME = { '.html': 'text/html', '.js': 'text/javascript', '.css': 'text/css' };\n\nconst srv = await new Promise(res => {\n const s = http.createServer((req, r) => {\n const f = path.join(PUBLIC_DIR, req...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ist to localStorage — saved=2.35 [7] perf (SwiftShader software rendering — real GPUs are far faster) ✔ preset "potato" renders frames — 42 fps (software) ✔ preset "balanced" renders frame …[truncated] ASSISTANT (too...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ESULT: The file /home/lane/AIArchives/archives/neonstrike/test/playtest.mjs has been updated successfully. (file state is current in your context — no need to Read it back) ASSISTANT (tool call) Bash input={"command": "n...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… s => {\n const s = http.createServer((req, r) => {\n const f = path.join(PUBLIC_DIR, req.url === '/' ? '/index.html' : req.url.split('?')[0]);\n if (!fs.existsSync(f)) { r.writeHead(404); r.end(); return; }\n r...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… q.url.split('?')[0]);\n if (!fs.existsSync(f)) { r.writeHead(404); r.end(); return; }\n r.writeHead(200, { 'Content-Type': MIME[path.extname(f)] || 'text/plain' });\n …[truncated] TOOL RESULT: File created succ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ✔ next round enters buy phase — reached via state machine ✔ buying rifle works + deducts $2700 — $5250 -> $2550, weapon=rifle ✔ HUD + buy menu render …[truncated] ASSISTANT (tool call) Read input={"file_path": "/ho...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… "hp": 100, "state": "patrol", "pos": [ 29.7, 0, -19.3 ] } } ASSISTANT (tool call) Edit input={"replace_all": false, "file_path": "/home/lane/AIArchives/archives/neonstrike/test/playtest.m...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ath": "/home/lane/AIArchives/archives/neonstrike/playtest/02-spawn.png"} TOOL RESULT: ASSISTANT (tool call) Read input={"file_path": "/home/lane/AIArchives/archives/neonstrike/playtest/05-bsite.png"} TOOL RESULT: ASSIS...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… /home/lane/AIArchives/archives/neonstrike/playtest/05-bsite.png"} TOOL RESULT: ASSISTANT (message): Floor improved, B-site moody magenta — good. Game done. Now register in archive: archive.json + README. ASSISTANT (tool...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… y magenta — good. Game done. Now register in archive: archive.json + README. ASSISTANT (tool call) Write input={"file_path": "/home/lane/AIArchives/archives/neonstrike/archive.json", "content": "{\n \"id\": \"neonstrike...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… =2.35 [7] perf (SwiftShader software rendering — real GPUs are far faster) ✔ preset "potato" renders frames — 41 fps (software) ✔ preset "balanced" renders frames — 8 fps (software) ✔ preset "ultra" renders frames ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… playtest.mjs has been updated successfully. (file state is current in your context — no need to Read it back) ASSISTANT (tool call) Bash input={"command": "node playtest.mjs 2>&1 | tail -30", "description": "Re-run full ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ration on the WebSocket pattern used in this codebase (it may use the 'ws' package — check rblx's package.json; if it uses 'ws', also create /home/lane/AIArchives/archives/neonstrike/app/package.json with that dependency...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… c # or open via the AI Archives hub\n```\n\nLaunched from the hub at `/archives/neonstrike/app/public/index.html`.\n\n## Game\n\n- **Map \"VECTOR\"**: three-lane arena (mid + long A + long B), two sites,\n crates...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… AABBs + bot spheres via RGBA32F data texture), shadow rays to moon, AO rays, up to 3 reflection bounces. ACES tonemap, fog, procedural night sky with stars. **Game:** three-lane map (mid / long A / long B, two sites, cr...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… hen it completes. Do not duplicate this agent's work — avoid working with the same files or topics it is using. Work on non-overlapping tasks, or briefly tell the user what you launched and end your response. output_file...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… could possibly be. Take code/insperation from rblx game if needed. It should look spectacular, diverse, and fun to play. Not hwat it currently if. Fan out agents. ALso, fix any minor bugs in the UI too USER: USER: <com...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… must export:\n```js\nexport const MAPS = { vector: {...}, foundry: {...}, canopy: {...} };\nexport const MAP_LIST = [{id:'vector', name:'VECTOR', desc:'...'}, ...];\n```\nEach map object has the same shape: { name, BOXES...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… bd/tasks/a8da0aea214c5e781.output Do NOT Read or tail this file via the shell tool — it is the full subagent JSONL transcript and reading it will overflow your context. If the user asks for progress, say the agent is sti...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… d, fire state stuck when pausing mid-click)\n- Timing bugs (killfeed decrement assumes 60fps, frame-cap accumulator behavior …[truncated] TOOL RESULT: Async agent launched successfully. agentId: a9153c2f83ba44a86 (intern...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… iefly tell the user what you launched and end your response. output_file: /tmp/claude-1000/-home-lane-AIArchives/8b0a3383-3362-44cd-bf60-483a62bf13bd/tasks/a9153c2f83ba44a86.output Do NOT Read or tail this file via the s...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ), 3 diverse maps, character/visual overhaul, UI bug fixes. User asked fan-out — launching 3 agents on disjoint files (no git repo, so no worktrees — strict file boundaries instead), while I do renderer/character/integra...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… int;\nprecision highp sampler2D;\n\n#define MAX_BOXES ${MAX_BOXES}\n#define MAX_SPHERES ${MAX_SPHERES}\n#define NUM_LIGHTS ${NUM_LIGHTS}\n#define MAX_BOUNCES ${MAX_BOUNCES}\n\nout vec4 outColor;\n\nuniform vec2 uRes;\nu...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… : 1.8, rpm: 120, mag: Infinity, reserve: Infinity, range: 2.4, spread: 0, melee: true, sfx: 'knife', reloadTime: 0 },\n pistol: { nam …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonst...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… SPHERES ${MAX_SPHERES}\n#define NUM_LIGHTS ${NUM_LIGHTS}\n#define MAX_BOUNCES ${MAX_BOUNCES}\n\nout vec4 outColor;\n\nuniform vec2 uRes;\nuni …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/a...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… .hypot(g.player.vel[0], g.player.vel[2]) * 0.002 : 0)) * 900);\n renderCrosshair(this.crosshairEl, crosshairCSS(this.settings, spreadPx));\n this.crosshairEl.style.display = (g.player && g.player.scoped) ? 'none' :...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… (wx, wz) => [x0 + size / 2 + wx * scale, y0 + size / 2 + wz * scale];\n\n // walls footprint\n ctx.fillStyle = 'rgba(61,255,200,0.16)';\n for (const b of BOXES) {", "new_string": " const world = g.map ? Math...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… n your context — no need to Read it back) ASSISTANT (tool call) Edit input={"replace_all": false, "file_path": "/home/lane/AIArchives/archives/neonstrike/app/public/js/hud.js", "old_string": " // bots\n for (const ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… fx: 'knife', reloadTime: 0 },\n pistol: { nam …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/app/public/js/game.js has been updated successfully. (file state is current in your cont...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… rd = document.createElement('button');\n card.className = 'buy-card';\n card.dataset.item = key;\n card.innerHTML = `<span class=\"buy-name\">${def.name}</span>\n <span class=\"buy-stats\">DMG ${def.dmg}${d...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… lane/AIArchives/archives/neonstrike/app/public/js/hud.js", "old_string": "export function buildBuyMenu(container, game, onBuy) {\n container.innerHTML = '<h2>BUY MENU <span class=\"buy-hint\">[B] close · buy phase only<...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… buy-name\">${def.name}</span>\n <span class=\"buy-stats\">DMG ${def.dmg}${def.pellets ? '×' + def.pellets : ''} · RPM ${def.rpm}</span>\n <span cla …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archi...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ------- UI ----------\nlet activeUIListener = null;\n\nexport function buildSettingsUI(container, settings, onClose) {\n if (activeUIListener) settings.offChange(activeUIListener);\n container.innerHTML = '';"} TOOL RE...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… rt function buildSettingsUI(container, settings, onClose) {\n container.innerHTML = '';", "new_string": "// ---------- UI ----------\nlet activeUIListener = null;\n\nexport function buildSettingsUI(container, settings, ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ) ASSISTANT (tool call) Edit input={"replace_all": false, "file_path": "/home/lane/AIArchives/archives/neonstrike/app/public/js/settings.js", "old_string": " const valSpan = document.createElement('span');\n ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… fn of this.listeners) fn(`graphics.${pk}`, pv);\n }\n }\n this.save();\n for (const fn of this.listeners) fn(path, val);\n }\n\n onChange(fn) { this.listeners.push(fn); }\n offChange(fn) {\n const i ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… NEON<span>STRIKE</span></h1>\n <p class=\"tagline\">fully ray-traced arena FPS · every pixel is a ray</p>\n <div class=\"map-pick\" id=\"map-pick\"></div>\n <button id=\"btn-play\" class=\"btn-primary big\" …[tr...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… e: 14px; }\n.map-card .map-desc { …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/app/public/css/style.css has been updated successfully. (file state is current in your context — no need to ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ings);\n });\n\n renderBody();", "new_string": " activeUIListener = (path) => {\n if (path.startsWith('crosshair') || path === '*') drawCrosshairPreview(settings);\n };\n settings.onChange(activeUIListener);\n\n ...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… e/lane/AIArchives/archives/neonstrike/app/public/css/style.css has been updated successfully. (file state is current in your context — no need to Read it back) ASSISTANT (message): Hub fix while waiting — per-entry ports...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ort = Math …[truncated] TOOL RESULT: The file /home/lane/AIArchives/server/index.js has been updated successfully. (file state is current in your context — no need to Read it back) ASSISTANT (tool call) Bash input={"comm...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… maps.js').then(m => {\n for (const [id, map] of Object.entries(m.MAPS)) {\n console.log(id, 'boxes', map.BOXES.length, 'lights', map.LIGHTS.length, 'wps', map.WAYPOINTS.length, 'dm', map.DM_SPAWNS.length, 'theme', !!...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… le state is current in your context — no need to Read it back) ASSISTANT (message): Hub fix while waiting — per-entry ports (currently every game spawns on 3001, collision once neonstrike has a server): ASSISTANT (tool c...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… A DM.\n\nimport { Renderer, MATERIAL_NAMES } from './renderer.js';\nimport { Game, WEAPONS, characterSpheres, tintForId } from './game.js';\nimport { MAPS, MAP_LIST } from './maps.js';\nimport { AudioEngine } from './aud...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… d /home/lane/AIArchives/archives/neonstrike && cp app/public/js/maps.js /tmp/maps_test.mjs && node --input-type=module -e \"\nimport('/tmp/maps_test.mjs').then(m => {\n for (const [id, map] of Object.entries(m.MAPS)) {\...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… "ws": "^8.21.0" } } ASSISTANT (message): Maps valid. Now upgrade the playtest: serve through the real multiplayer server, per-map render checks, character close-up, and a full two-client multiplayer test. ASSISTAN...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ath.PI * 2);\n ctx.fill();\n }\n for (const r of g.remoteTargets) {\n const [mx, my] = toMap(r.x, r.z);\n ctx.fillStyle = '#ffb040';\n ctx.beginPath();\n ctx.arc(mx, my, 3, 0, Math.PI * 2);...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ay\" class=\"btn-primary big\" …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/app/public/index.html has been updated successfully. (file state is current in your context — no need to Read it...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… dur=0.09s peak=0.55 rms=0.072 ✔ sfx "headshot" — dur=0.16s peak=0.65 rms=0.0809 ✔ sfx "hurt" …[truncated] ASSISTANT (tool call) Bash input={"command": "cd /home/lane/AIArchives/archives/neonstrike/app/public/js && gr...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… r((req, res) => {\n …[truncated] TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/test/playtest.mjs has been updated successfully. (file state is current in your context — no need to Read it back) ASSISTAN...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… ": "// ---------- 8. multiplayer ----------\nconsole.log('[8] multiplayer (two real browser clients)');\nconst pageB = await browser.newPage();\npageB.on('pageerror', e => errors.push('B pageerror: ' + e.message));\npage...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… leave() { 89 this._send({ t: 'leave' }); 90 this.id = null; 91 this.code = null; 92 this.remotePlayers.clear(); 93 } 94 95 _addRemote(id, name, kills, deaths) { 96 if (this.remotePlayers.has(i...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… te().remoteCount);\nconst seenB = await pageB.evaluate(() => GAME.test.state().remoteCount);\ncheck('both clients see each other', seenA === 1 && seenB === 1, `A sees ${seenA}, B sees ${seenB}`);", "new_string": "let see...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… eenA = 0, seenB = 0;\nfor (let i = 0; i < 40 && !(seenA === 1 && seenB === 1); i++) {\n await sleep(200);\n seenA = await page.evaluate(() => GAME.test.state().remoteCount);\n seenB = await pageB.evaluate(() => GAME.t...
<|im_start|>system You are a helpful AI assistant.<|im_end|> <|im_start|>user …[earlier truncated]… valuate(() => GAME.test.state().remoteCount);\n}\ncheck('both clients see each other', seenA === 1 && seenB === 1, `A sees ${seenA}, B sees ${seenB}`);"} TOOL RESULT: The file /home/lane/AIArchives/archives/neonstrike/te...