cv_old / worker /node_modules /rollup-plugin-node-polyfills /polyfills /readable-stream /writable.js
| // A bit simpler than readable streams. | |
| // Implement an async ._write(chunk, encoding, cb), and it'll handle all | |
| // the drain event emission and buffering. | |
| import {inherits, deprecate} from 'util'; | |
| import {Buffer} from 'buffer'; | |
| Writable.WritableState = WritableState; | |
| import {EventEmitter} from 'events'; | |
| import {Duplex} from './duplex'; | |
| import {nextTick} from 'process'; | |
| inherits(Writable, EventEmitter); | |
| function nop() {} | |
| function WriteReq(chunk, encoding, cb) { | |
| this.chunk = chunk; | |
| this.encoding = encoding; | |
| this.callback = cb; | |
| this.next = null; | |
| } | |
| function WritableState(options, stream) { | |
| Object.defineProperty(this, 'buffer', { | |
| get: deprecate(function () { | |
| return this.getBuffer(); | |
| }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.') | |
| }); | |
| options = options || {}; | |
| // object stream flag to indicate whether or not this stream | |
| // contains buffers or objects. | |
| this.objectMode = !!options.objectMode; | |
| if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; | |
| // the point at which write() starts returning false | |
| // Note: 0 is a valid value, means that we always return false if | |
| // the entire buffer is not flushed immediately on write() | |
| var hwm = options.highWaterMark; | |
| var defaultHwm = this.objectMode ? 16 : 16 * 1024; | |
| this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; | |
| // cast to ints. | |
| this.highWaterMark = ~ ~this.highWaterMark; | |
| this.needDrain = false; | |
| // at the start of calling end() | |
| this.ending = false; | |
| // when end() has been called, and returned | |
| this.ended = false; | |
| // when 'finish' is emitted | |
| this.finished = false; | |
| // should we decode strings into buffers before passing to _write? | |
| // this is here so that some node-core streams can optimize string | |
| // handling at a lower level. | |
| var noDecode = options.decodeStrings === false; | |
| this.decodeStrings = !noDecode; | |
| // Crypto is kind of old and crusty. Historically, its default string | |
| // encoding is 'binary' so we have to make this configurable. | |
| // Everything else in the universe uses 'utf8', though. | |
| this.defaultEncoding = options.defaultEncoding || 'utf8'; | |
| // not an actual buffer we keep track of, but a measurement | |
| // of how much we're waiting to get pushed to some underlying | |
| // socket or file. | |
| this.length = 0; | |
| // a flag to see when we're in the middle of a write. | |
| this.writing = false; | |
| // when true all writes will be buffered until .uncork() call | |
| this.corked = 0; | |
| // a flag to be able to tell if the onwrite cb is called immediately, | |
| // or on a later tick. We set this to true at first, because any | |
| // actions that shouldn't happen until "later" should generally also | |
| // not happen before the first write call. | |
| this.sync = true; | |
| // a flag to know if we're processing previously buffered items, which | |
| // may call the _write() callback in the same tick, so that we don't | |
| // end up in an overlapped onwrite situation. | |
| this.bufferProcessing = false; | |
| // the callback that's passed to _write(chunk,cb) | |
| this.onwrite = function (er) { | |
| onwrite(stream, er); | |
| }; | |
| // the callback that the user supplies to write(chunk,encoding,cb) | |
| this.writecb = null; | |
| // the amount that is being written when _write is called. | |
| this.writelen = 0; | |
| this.bufferedRequest = null; | |
| this.lastBufferedRequest = null; | |
| // number of pending user-supplied write callbacks | |
| // this must be 0 before 'finish' can be emitted | |
| this.pendingcb = 0; | |
| // emit prefinish if the only thing we're waiting for is _write cbs | |
| // This is relevant for synchronous Transform streams | |
| this.prefinished = false; | |
| // True if the error was already emitted and should not be thrown again | |
| this.errorEmitted = false; | |
| // count buffered requests | |
| this.bufferedRequestCount = 0; | |
| // allocate the first CorkedRequest, there is always | |
| // one allocated and free to use, and we maintain at most two | |
| this.corkedRequestsFree = new CorkedRequest(this); | |
| } | |
| WritableState.prototype.getBuffer = function writableStateGetBuffer() { | |
| var current = this.bufferedRequest; | |
| var out = []; | |
| while (current) { | |
| out.push(current); | |
| current = current.next; | |
| } | |
| return out; | |
| }; | |
| export default Writable; | |
| export function Writable(options) { | |
| // Writable ctor is applied to Duplexes, though they're not | |
| // instanceof Writable, they're instanceof Readable. | |
| if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options); | |
| this._writableState = new WritableState(options, this); | |
| // legacy. | |
| this.writable = true; | |
| if (options) { | |
| if (typeof options.write === 'function') this._write = options.write; | |
| if (typeof options.writev === 'function') this._writev = options.writev; | |
| } | |
| EventEmitter.call(this); | |
| } | |
| // Otherwise people can pipe Writable streams, which is just wrong. | |
| Writable.prototype.pipe = function () { | |
| this.emit('error', new Error('Cannot pipe, not readable')); | |
| }; | |
| function writeAfterEnd(stream, cb) { | |
| var er = new Error('write after end'); | |
| // TODO: defer error events consistently everywhere, not just the cb | |
| stream.emit('error', er); | |
| nextTick(cb, er); | |
| } | |
| // If we get something that is not a buffer, string, null, or undefined, | |
| // and we're not in objectMode, then that's an error. | |
| // Otherwise stream chunks are all considered to be of length=1, and the | |
| // watermarks determine how many objects to keep in the buffer, rather than | |
| // how many bytes or characters. | |
| function validChunk(stream, state, chunk, cb) { | |
| var valid = true; | |
| var er = false; | |
| // Always throw error if a null is written | |
| // if we are not in object mode then throw | |
| // if it is not a buffer, string, or undefined. | |
| if (chunk === null) { | |
| er = new TypeError('May not write null values to stream'); | |
| } else if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { | |
| er = new TypeError('Invalid non-string/buffer chunk'); | |
| } | |
| if (er) { | |
| stream.emit('error', er); | |
| nextTick(cb, er); | |
| valid = false; | |
| } | |
| return valid; | |
| } | |
| Writable.prototype.write = function (chunk, encoding, cb) { | |
| var state = this._writableState; | |
| var ret = false; | |
| if (typeof encoding === 'function') { | |
| cb = encoding; | |
| encoding = null; | |
| } | |
| if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; | |
| if (typeof cb !== 'function') cb = nop; | |
| if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) { | |
| state.pendingcb++; | |
| ret = writeOrBuffer(this, state, chunk, encoding, cb); | |
| } | |
| return ret; | |
| }; | |
| Writable.prototype.cork = function () { | |
| var state = this._writableState; | |
| state.corked++; | |
| }; | |
| Writable.prototype.uncork = function () { | |
| var state = this._writableState; | |
| if (state.corked) { | |
| state.corked--; | |
| if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); | |
| } | |
| }; | |
| Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { | |
| // node::ParseEncoding() requires lower case. | |
| if (typeof encoding === 'string') encoding = encoding.toLowerCase(); | |
| if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); | |
| this._writableState.defaultEncoding = encoding; | |
| return this; | |
| }; | |
| function decodeChunk(state, chunk, encoding) { | |
| if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { | |
| chunk = Buffer.from(chunk, encoding); | |
| } | |
| return chunk; | |
| } | |
| // if we're already writing something, then just put this | |
| // in the queue, and wait our turn. Otherwise, call _write | |
| // If we return false, then we need a drain event, so set that flag. | |
| function writeOrBuffer(stream, state, chunk, encoding, cb) { | |
| chunk = decodeChunk(state, chunk, encoding); | |
| if (Buffer.isBuffer(chunk)) encoding = 'buffer'; | |
| var len = state.objectMode ? 1 : chunk.length; | |
| state.length += len; | |
| var ret = state.length < state.highWaterMark; | |
| // we must ensure that previous needDrain will not be reset to false. | |
| if (!ret) state.needDrain = true; | |
| if (state.writing || state.corked) { | |
| var last = state.lastBufferedRequest; | |
| state.lastBufferedRequest = new WriteReq(chunk, encoding, cb); | |
| if (last) { | |
| last.next = state.lastBufferedRequest; | |
| } else { | |
| state.bufferedRequest = state.lastBufferedRequest; | |
| } | |
| state.bufferedRequestCount += 1; | |
| } else { | |
| doWrite(stream, state, false, len, chunk, encoding, cb); | |
| } | |
| return ret; | |
| } | |
| function doWrite(stream, state, writev, len, chunk, encoding, cb) { | |
| state.writelen = len; | |
| state.writecb = cb; | |
| state.writing = true; | |
| state.sync = true; | |
| if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); | |
| state.sync = false; | |
| } | |
| function onwriteError(stream, state, sync, er, cb) { | |
| --state.pendingcb; | |
| if (sync) nextTick(cb, er);else cb(er); | |
| stream._writableState.errorEmitted = true; | |
| stream.emit('error', er); | |
| } | |
| function onwriteStateUpdate(state) { | |
| state.writing = false; | |
| state.writecb = null; | |
| state.length -= state.writelen; | |
| state.writelen = 0; | |
| } | |
| function onwrite(stream, er) { | |
| var state = stream._writableState; | |
| var sync = state.sync; | |
| var cb = state.writecb; | |
| onwriteStateUpdate(state); | |
| if (er) onwriteError(stream, state, sync, er, cb);else { | |
| // Check if we're actually ready to finish, but don't emit yet | |
| var finished = needFinish(state); | |
| if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { | |
| clearBuffer(stream, state); | |
| } | |
| if (sync) { | |
| /*<replacement>*/ | |
| nextTick(afterWrite, stream, state, finished, cb); | |
| /*</replacement>*/ | |
| } else { | |
| afterWrite(stream, state, finished, cb); | |
| } | |
| } | |
| } | |
| function afterWrite(stream, state, finished, cb) { | |
| if (!finished) onwriteDrain(stream, state); | |
| state.pendingcb--; | |
| cb(); | |
| finishMaybe(stream, state); | |
| } | |
| // Must force callback to be called on nextTick, so that we don't | |
| // emit 'drain' before the write() consumer gets the 'false' return | |
| // value, and has a chance to attach a 'drain' listener. | |
| function onwriteDrain(stream, state) { | |
| if (state.length === 0 && state.needDrain) { | |
| state.needDrain = false; | |
| stream.emit('drain'); | |
| } | |
| } | |
| // if there's something in the buffer waiting, then process it | |
| function clearBuffer(stream, state) { | |
| state.bufferProcessing = true; | |
| var entry = state.bufferedRequest; | |
| if (stream._writev && entry && entry.next) { | |
| // Fast case, write everything using _writev() | |
| var l = state.bufferedRequestCount; | |
| var buffer = new Array(l); | |
| var holder = state.corkedRequestsFree; | |
| holder.entry = entry; | |
| var count = 0; | |
| while (entry) { | |
| buffer[count] = entry; | |
| entry = entry.next; | |
| count += 1; | |
| } | |
| doWrite(stream, state, true, state.length, buffer, '', holder.finish); | |
| // doWrite is almost always async, defer these to save a bit of time | |
| // as the hot path ends with doWrite | |
| state.pendingcb++; | |
| state.lastBufferedRequest = null; | |
| if (holder.next) { | |
| state.corkedRequestsFree = holder.next; | |
| holder.next = null; | |
| } else { | |
| state.corkedRequestsFree = new CorkedRequest(state); | |
| } | |
| } else { | |
| // Slow case, write chunks one-by-one | |
| while (entry) { | |
| var chunk = entry.chunk; | |
| var encoding = entry.encoding; | |
| var cb = entry.callback; | |
| var len = state.objectMode ? 1 : chunk.length; | |
| doWrite(stream, state, false, len, chunk, encoding, cb); | |
| entry = entry.next; | |
| // if we didn't call the onwrite immediately, then | |
| // it means that we need to wait until it does. | |
| // also, that means that the chunk and cb are currently | |
| // being processed, so move the buffer counter past them. | |
| if (state.writing) { | |
| break; | |
| } | |
| } | |
| if (entry === null) state.lastBufferedRequest = null; | |
| } | |
| state.bufferedRequestCount = 0; | |
| state.bufferedRequest = entry; | |
| state.bufferProcessing = false; | |
| } | |
| Writable.prototype._write = function (chunk, encoding, cb) { | |
| cb(new Error('not implemented')); | |
| }; | |
| Writable.prototype._writev = null; | |
| Writable.prototype.end = function (chunk, encoding, cb) { | |
| var state = this._writableState; | |
| if (typeof chunk === 'function') { | |
| cb = chunk; | |
| chunk = null; | |
| encoding = null; | |
| } else if (typeof encoding === 'function') { | |
| cb = encoding; | |
| encoding = null; | |
| } | |
| if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); | |
| // .end() fully uncorks | |
| if (state.corked) { | |
| state.corked = 1; | |
| this.uncork(); | |
| } | |
| // ignore unnecessary end() calls. | |
| if (!state.ending && !state.finished) endWritable(this, state, cb); | |
| }; | |
| function needFinish(state) { | |
| return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; | |
| } | |
| function prefinish(stream, state) { | |
| if (!state.prefinished) { | |
| state.prefinished = true; | |
| stream.emit('prefinish'); | |
| } | |
| } | |
| function finishMaybe(stream, state) { | |
| var need = needFinish(state); | |
| if (need) { | |
| if (state.pendingcb === 0) { | |
| prefinish(stream, state); | |
| state.finished = true; | |
| stream.emit('finish'); | |
| } else { | |
| prefinish(stream, state); | |
| } | |
| } | |
| return need; | |
| } | |
| function endWritable(stream, state, cb) { | |
| state.ending = true; | |
| finishMaybe(stream, state); | |
| if (cb) { | |
| if (state.finished) nextTick(cb);else stream.once('finish', cb); | |
| } | |
| state.ended = true; | |
| stream.writable = false; | |
| } | |
| // It seems a linked list but it is not | |
| // there will be only 2 of these for each stream | |
| function CorkedRequest(state) { | |
| var _this = this; | |
| this.next = null; | |
| this.entry = null; | |
| this.finish = function (err) { | |
| var entry = _this.entry; | |
| _this.entry = null; | |
| while (entry) { | |
| var cb = entry.callback; | |
| state.pendingcb--; | |
| cb(err); | |
| entry = entry.next; | |
| } | |
| if (state.corkedRequestsFree) { | |
| state.corkedRequestsFree.next = _this; | |
| } else { | |
| state.corkedRequestsFree = _this; | |
| } | |
| }; | |
| } | |