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import torch
import torch.nn as nn
import torch.nn.functional as F
from torch.nn import init
import math
from typing import Tuple, Optional
from einops import rearrange, repeat
from .wan_video_camera_controller import SimpleAdapter
from ..core.gradient import gradient_checkpoint_forward
from .latent_state import (LatentStateRollout, LatentStateToVisualAttention,
GameTransitionTokenizer, LatentTransitionPredictor)
try:
import flash_attn_interface
FLASH_ATTN_3_AVAILABLE = True
except ModuleNotFoundError:
FLASH_ATTN_3_AVAILABLE = False
try:
import flash_attn
FLASH_ATTN_2_AVAILABLE = True
except ModuleNotFoundError:
FLASH_ATTN_2_AVAILABLE = False
try:
from sageattention import sageattn
SAGE_ATTN_AVAILABLE = True
except ModuleNotFoundError:
SAGE_ATTN_AVAILABLE = False
def flash_attention(q: torch.Tensor, k: torch.Tensor, v: torch.Tensor, num_heads: int, compatibility_mode=False):
if compatibility_mode:
q = rearrange(q, "b s (n d) -> b n s d", n=num_heads)
k = rearrange(k, "b s (n d) -> b n s d", n=num_heads)
v = rearrange(v, "b s (n d) -> b n s d", n=num_heads)
x = F.scaled_dot_product_attention(q, k, v)
x = rearrange(x, "b n s d -> b s (n d)", n=num_heads)
elif FLASH_ATTN_3_AVAILABLE:
q = rearrange(q, "b s (n d) -> b s n d", n=num_heads)
k = rearrange(k, "b s (n d) -> b s n d", n=num_heads)
v = rearrange(v, "b s (n d) -> b s n d", n=num_heads)
x = flash_attn_interface.flash_attn_func(q, k, v)
if isinstance(x,tuple):
x = x[0]
x = rearrange(x, "b s n d -> b s (n d)", n=num_heads)
elif FLASH_ATTN_2_AVAILABLE:
q = rearrange(q, "b s (n d) -> b s n d", n=num_heads)
k = rearrange(k, "b s (n d) -> b s n d", n=num_heads)
v = rearrange(v, "b s (n d) -> b s n d", n=num_heads)
x = flash_attn.flash_attn_func(q, k, v)
x = rearrange(x, "b s n d -> b s (n d)", n=num_heads)
elif SAGE_ATTN_AVAILABLE:
q = rearrange(q, "b s (n d) -> b n s d", n=num_heads)
k = rearrange(k, "b s (n d) -> b n s d", n=num_heads)
v = rearrange(v, "b s (n d) -> b n s d", n=num_heads)
x = sageattn(q, k, v)
x = rearrange(x, "b n s d -> b s (n d)", n=num_heads)
else:
q = rearrange(q, "b s (n d) -> b n s d", n=num_heads)
k = rearrange(k, "b s (n d) -> b n s d", n=num_heads)
v = rearrange(v, "b s (n d) -> b n s d", n=num_heads)
x = F.scaled_dot_product_attention(q, k, v)
x = rearrange(x, "b n s d -> b s (n d)", n=num_heads)
return x
def modulate(x: torch.Tensor, shift: torch.Tensor, scale: torch.Tensor):
return (x * (1 + scale) + shift)
def sinusoidal_embedding_1d(dim, position):
sinusoid = torch.outer(position.type(torch.float64), torch.pow(
10000, -torch.arange(dim//2, dtype=torch.float64, device=position.device).div(dim//2)))
x = torch.cat([torch.cos(sinusoid), torch.sin(sinusoid)], dim=1)
return x.to(position.dtype)
def precompute_freqs_cis_3d(dim: int, end: int = 1024, theta: float = 10000.0):
# 3d rope precompute
f_freqs_cis = precompute_freqs_cis(dim - 2 * (dim // 3), end, theta)
h_freqs_cis = precompute_freqs_cis(dim // 3, end, theta)
w_freqs_cis = precompute_freqs_cis(dim // 3, end, theta)
return f_freqs_cis, h_freqs_cis, w_freqs_cis
def precompute_freqs_cis(dim: int, end: int = 1024, theta: float = 10000.0):
# 1d rope precompute
freqs = 1.0 / (theta ** (torch.arange(0, dim, 2)
[: (dim // 2)].double() / dim))
freqs = torch.outer(torch.arange(end, device=freqs.device), freqs)
freqs_cis = torch.polar(torch.ones_like(freqs), freqs) # complex64
return freqs_cis
def rope_apply(x, freqs, num_heads):
x = rearrange(x, "b s (n d) -> b s n d", n=num_heads)
x_out = torch.view_as_complex(x.to(torch.float64).reshape(
x.shape[0], x.shape[1], x.shape[2], -1, 2))
freqs = freqs.to(torch.complex64) if freqs.device.type == "npu" else freqs
x_out = torch.view_as_real(x_out * freqs).flatten(2)
return x_out.to(x.dtype)
class RMSNorm(nn.Module):
def __init__(self, dim, eps=1e-5):
super().__init__()
self.eps = eps
self.weight = nn.Parameter(torch.ones(dim))
def norm(self, x):
return x * torch.rsqrt(x.pow(2).mean(dim=-1, keepdim=True) + self.eps)
def forward(self, x):
dtype = x.dtype
return self.norm(x.float()).to(dtype) * self.weight
class AttentionModule(nn.Module):
def __init__(self, num_heads):
super().__init__()
self.num_heads = num_heads
def forward(self, q, k, v):
x = flash_attention(q=q, k=k, v=v, num_heads=self.num_heads)
return x
class SelfAttention(nn.Module):
def __init__(self, dim: int, num_heads: int, eps: float = 1e-6):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.head_dim = dim // num_heads
self.q = nn.Linear(dim, dim)
self.k = nn.Linear(dim, dim)
self.v = nn.Linear(dim, dim)
self.o = nn.Linear(dim, dim)
self.norm_q = RMSNorm(dim, eps=eps)
self.norm_k = RMSNorm(dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x, freqs):
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(x))
v = self.v(x)
q = rope_apply(q, freqs, self.num_heads)
k = rope_apply(k, freqs, self.num_heads)
x = self.attn(q, k, v)
return self.o(x)
class CrossAttention(nn.Module):
def __init__(self, dim: int, num_heads: int, eps: float = 1e-6, has_image_input: bool = False):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.head_dim = dim // num_heads
self.q = nn.Linear(dim, dim)
self.k = nn.Linear(dim, dim)
self.v = nn.Linear(dim, dim)
self.o = nn.Linear(dim, dim)
self.norm_q = RMSNorm(dim, eps=eps)
self.norm_k = RMSNorm(dim, eps=eps)
self.has_image_input = has_image_input
if has_image_input:
self.k_img = nn.Linear(dim, dim)
self.v_img = nn.Linear(dim, dim)
self.norm_k_img = RMSNorm(dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x: torch.Tensor, y: torch.Tensor):
if self.has_image_input:
img = y[:, :257]
ctx = y[:, 257:]
else:
ctx = y
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(ctx))
v = self.v(ctx)
x = self.attn(q, k, v)
if self.has_image_input:
k_img = self.norm_k_img(self.k_img(img))
v_img = self.v_img(img)
y = flash_attention(q, k_img, v_img, num_heads=self.num_heads)
x = x + y
return self.o(x)
class MutualCrossAttention(nn.Module):
def __init__(self, dim: int, num_heads: int, eps: float = 1e-6):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.head_dim = dim // num_heads
self.q = nn.Linear(dim, dim)
self.k = nn.Linear(dim, dim)
self.v = nn.Linear(dim, dim)
self.o = nn.Linear(dim, dim)
self.norm_q = RMSNorm(dim, eps=eps)
self.norm_k = RMSNorm(dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x: torch.Tensor, y: torch.Tensor):
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(y))
v = self.v(y)
x = self.attn(q, k, v)
return self.o(x)
class BottleneckSelfAttention(nn.Module):
"""Small state-token self-attention with Wan-dim input/output."""
def __init__(
self,
dim: int,
inner_dim: int = 512,
num_heads: int = 8,
eps: float = 1e-6,
):
super().__init__()
if inner_dim % num_heads != 0:
raise ValueError(f"inner_dim={inner_dim} must be divisible by num_heads={num_heads}")
self.dim = dim
self.inner_dim = inner_dim
self.num_heads = num_heads
self.q = nn.Linear(dim, inner_dim)
self.k = nn.Linear(dim, inner_dim)
self.v = nn.Linear(dim, inner_dim)
self.o = nn.Linear(inner_dim, dim)
self.norm_q = RMSNorm(inner_dim, eps=eps)
self.norm_k = RMSNorm(inner_dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x, freqs=None):
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(x))
v = self.v(x)
x = self.attn(q, k, v)
return self.o(x)
class BottleneckCrossAttention(nn.Module):
"""Small cross-attention with Wan-dim input/output."""
def __init__(
self,
dim: int,
inner_dim: int = 512,
num_heads: int = 8,
eps: float = 1e-6,
):
super().__init__()
if inner_dim % num_heads != 0:
raise ValueError(f"inner_dim={inner_dim} must be divisible by num_heads={num_heads}")
self.dim = dim
self.inner_dim = inner_dim
self.num_heads = num_heads
self.q = nn.Linear(dim, inner_dim)
self.k = nn.Linear(dim, inner_dim)
self.v = nn.Linear(dim, inner_dim)
self.o = nn.Linear(inner_dim, dim)
self.norm_q = RMSNorm(inner_dim, eps=eps)
self.norm_k = RMSNorm(inner_dim, eps=eps)
self.attn = AttentionModule(self.num_heads)
def forward(self, x: torch.Tensor, y: torch.Tensor):
q = self.norm_q(self.q(x))
k = self.norm_k(self.k(y))
v = self.v(y)
x = self.attn(q, k, v)
return self.o(x)
class BottleneckFFN(nn.Module):
"""Small state-token FFN with Wan-dim input/output."""
def __init__(self, dim: int, inner_dim: int = 1024):
super().__init__()
self.net = nn.Sequential(
nn.Linear(dim, inner_dim),
nn.GELU(approximate='tanh'),
nn.Linear(inner_dim, dim),
)
def forward(self, x):
return self.net(x)
class GateModule(nn.Module):
def __init__(self,):
super().__init__()
def forward(self, x, gate, residual):
return x + gate * residual
class DiTBlock(nn.Module):
def __init__(self, has_image_input: bool, dim: int, num_heads: int, ffn_dim: int, eps: float = 1e-6):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.ffn_dim = ffn_dim
self.self_attn = SelfAttention(dim, num_heads, eps)
self.cross_attn = CrossAttention(
dim, num_heads, eps, has_image_input=has_image_input)
self.norm1 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.norm2 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.norm3 = nn.LayerNorm(dim, eps=eps)
self.ffn = nn.Sequential(nn.Linear(dim, ffn_dim), nn.GELU(
approximate='tanh'), nn.Linear(ffn_dim, dim))
self.modulation = nn.Parameter(torch.randn(1, 6, dim) / dim**0.5)
self.gate = GateModule()
def forward(self, x, context, t_mod, freqs, cross_attn_video_len: Optional[int] = None):
has_seq = len(t_mod.shape) == 4
chunk_dim = 2 if has_seq else 1
shift_msa, scale_msa, gate_msa, shift_mlp, scale_mlp, gate_mlp = (
self.modulation.to(dtype=t_mod.dtype, device=t_mod.device) + t_mod).chunk(6, dim=chunk_dim)
if has_seq:
shift_msa, scale_msa, gate_msa, shift_mlp, scale_mlp, gate_mlp = (
shift_msa.squeeze(2), scale_msa.squeeze(2), gate_msa.squeeze(2),
shift_mlp.squeeze(2), scale_mlp.squeeze(2), gate_mlp.squeeze(2),
)
input_x = modulate(self.norm1(x), shift_msa, scale_msa)
x = self.gate(x, gate_msa, self.self_attn(input_x, freqs))
if cross_attn_video_len is None:
x = x + self.cross_attn(self.norm3(x), context)
else:
if cross_attn_video_len < 0 or cross_attn_video_len > x.shape[1]:
raise AssertionError(
f"cross_attn_video_len={cross_attn_video_len} is invalid for sequence length {x.shape[1]}"
)
x_video = x[:, :cross_attn_video_len]
x_state = x[:, cross_attn_video_len:]
x_video = x_video + self.cross_attn(self.norm3(x_video), context)
x = torch.cat([x_video, x_state], dim=1)
input_x = modulate(self.norm2(x), shift_mlp, scale_mlp)
x = self.gate(x, gate_mlp, self.ffn(input_x))
return x
class LatentStateVideoDiTBlock(DiTBlock):
"""Wan video block with read-only access to action-driven latent states."""
def __init__(self, has_image_input, dim, num_heads, ffn_dim, eps=1e-6,
latent_dim=256, latent_heads=8):
super().__init__(has_image_input, dim, num_heads, ffn_dim, eps)
self.latent_state_attention = LatentStateToVisualAttention(dim, latent_dim, latent_heads)
def forward(self, video, latent_state_tokens, context, t_mod_video, video_freqs):
chunks = (self.modulation + t_mod_video).chunk(6, dim=2 if t_mod_video.ndim == 4 else 1)
if t_mod_video.ndim == 4:
chunks = tuple(chunk.squeeze(2) for chunk in chunks)
shift, scale, gate, shift_ffn, scale_ffn, gate_ffn = chunks
video = self.gate(video, gate, self.self_attn(modulate(self.norm1(video), shift, scale), video_freqs))
video = video + self.cross_attn(self.norm3(video), context)
video = self.latent_state_attention(video, latent_state_tokens)
return self.gate(video, gate_ffn, self.ffn(modulate(self.norm2(video), shift_ffn, scale_ffn)))
class StateVideoDiTBlock(nn.Module):
"""StatePlay block: separate video/state self-attn + FFN with mutual cross-attn."""
def __init__(self, has_image_input: bool, dim: int, num_heads: int, ffn_dim: int, eps: float = 1e-6):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.ffn_dim = ffn_dim
# Video branch keeps the original Wan-compatible parameter names so base
# weights load into the video path unchanged.
self.self_attn = SelfAttention(dim, num_heads, eps)
self.cross_attn = CrossAttention(
dim, num_heads, eps, has_image_input=has_image_input)
self.norm1 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.norm2 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.norm3 = nn.LayerNorm(dim, eps=eps)
self.ffn = nn.Sequential(nn.Linear(dim, ffn_dim), nn.GELU(
approximate='tanh'), nn.Linear(ffn_dim, dim))
self.state_self_attn = BottleneckSelfAttention(
dim, inner_dim=512, num_heads=8, eps=eps,
)
self.state_norm1 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.state_norm2 = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.state_ffn = BottleneckFFN(dim, inner_dim=1024)
self.video_to_state_attn = BottleneckCrossAttention(
dim, inner_dim=512, num_heads=8, eps=eps,
)
self.state_to_video_attn = BottleneckCrossAttention(
dim, inner_dim=512, num_heads=8, eps=eps,
)
self.norm_video_to_state_q = nn.LayerNorm(dim, eps=eps)
self.norm_video_to_state_kv = nn.LayerNorm(dim, eps=eps)
self.norm_state_to_video_q = nn.LayerNorm(dim, eps=eps)
self.norm_state_to_video_kv = nn.LayerNorm(dim, eps=eps)
self.modulation = nn.Parameter(torch.randn(1, 6, dim) / dim**0.5)
self.gate = GateModule()
def _modulation_chunks(self, t_mod):
has_seq = len(t_mod.shape) == 4
chunk_dim = 2 if has_seq else 1
chunks = (
self.modulation.to(dtype=t_mod.dtype, device=t_mod.device) + t_mod
).chunk(6, dim=chunk_dim)
if has_seq:
chunks = tuple(chunk.squeeze(2) for chunk in chunks)
return chunks
def forward(self, video, state, context, t_mod_video, t_mod_state, video_freqs, state_freqs):
shift_msa_v, scale_msa_v, gate_msa_v, shift_mlp_v, scale_mlp_v, gate_mlp_v = (
self._modulation_chunks(t_mod_video)
)
shift_msa_s, scale_msa_s, gate_msa_s, shift_mlp_s, scale_mlp_s, gate_mlp_s = (
self._modulation_chunks(t_mod_state)
)
input_video = modulate(self.norm1(video), shift_msa_v, scale_msa_v)
video = self.gate(video, gate_msa_v, self.self_attn(input_video, video_freqs))
input_state = modulate(self.state_norm1(state), shift_msa_s, scale_msa_s)
state = self.gate(state, gate_msa_s, self.state_self_attn(input_state, state_freqs))
video = video + self.cross_attn(self.norm3(video), context)
video_kv = video
state_kv = state
video = video + self.video_to_state_attn(
self.norm_video_to_state_q(video),
self.norm_video_to_state_kv(state_kv),
)
state = state + self.state_to_video_attn(
self.norm_state_to_video_q(state),
self.norm_state_to_video_kv(video_kv),
)
input_video = modulate(self.norm2(video), shift_mlp_v, scale_mlp_v)
video = self.gate(video, gate_mlp_v, self.ffn(input_video))
input_state = modulate(self.state_norm2(state), shift_mlp_s, scale_mlp_s)
state = self.gate(state, gate_mlp_s, self.state_ffn(input_state))
return video, state
class MLP(torch.nn.Module):
def __init__(self, in_dim, out_dim, has_pos_emb=False):
super().__init__()
self.proj = torch.nn.Sequential(
nn.LayerNorm(in_dim),
nn.Linear(in_dim, in_dim),
nn.GELU(),
nn.Linear(in_dim, out_dim),
nn.LayerNorm(out_dim)
)
self.has_pos_emb = has_pos_emb
if has_pos_emb:
self.emb_pos = torch.nn.Parameter(torch.zeros((1, 514, 1280)))
def forward(self, x):
if self.has_pos_emb:
x = x + self.emb_pos.to(dtype=x.dtype, device=x.device)
return self.proj(x)
class Head(nn.Module):
def __init__(self, dim: int, out_dim: int, patch_size: Tuple[int, int, int], eps: float):
super().__init__()
self.dim = dim
self.patch_size = patch_size
self.norm = nn.LayerNorm(dim, eps=eps, elementwise_affine=False)
self.head = nn.Linear(dim, out_dim * math.prod(patch_size))
self.modulation = nn.Parameter(torch.randn(1, 2, dim) / dim**0.5)
def forward(self, x, t_mod):
if len(t_mod.shape) == 3:
shift, scale = (self.modulation.unsqueeze(0).to(dtype=t_mod.dtype, device=t_mod.device) + t_mod.unsqueeze(2)).chunk(2, dim=2)
x = (self.head(self.norm(x) * (1 + scale.squeeze(2)) + shift.squeeze(2)))
else:
shift, scale = (self.modulation.to(dtype=t_mod.dtype, device=t_mod.device) + t_mod).chunk(2, dim=1)
x = (self.head(self.norm(x) * (1 + scale) + shift))
return x
class WanModel(torch.nn.Module):
def __init__(
self,
dim: int,
in_dim: int,
ffn_dim: int,
out_dim: int,
text_dim: int,
freq_dim: int,
eps: float,
patch_size: Tuple[int, int, int],
num_heads: int,
num_layers: int,
has_image_input: bool,
has_image_pos_emb: bool = False,
has_ref_conv: bool = False,
add_control_adapter: bool = False,
in_dim_control_adapter: int = 24,
seperated_timestep: bool = False,
require_vae_embedding: bool = True,
require_clip_embedding: bool = True,
fuse_vae_embedding_in_latents: bool = False,
block_factory=None,
):
super().__init__()
self.dim = dim
self.in_dim = in_dim
self.freq_dim = freq_dim
self.has_image_input = has_image_input
self.patch_size = patch_size
self.seperated_timestep = seperated_timestep
self.require_vae_embedding = require_vae_embedding
self.require_clip_embedding = require_clip_embedding
self.fuse_vae_embedding_in_latents = fuse_vae_embedding_in_latents
self.patch_embedding = nn.Conv3d(
in_dim, dim, kernel_size=patch_size, stride=patch_size)
self.text_embedding = nn.Sequential(
nn.Linear(text_dim, dim),
nn.GELU(approximate='tanh'),
nn.Linear(dim, dim)
)
self.time_embedding = nn.Sequential(
nn.Linear(freq_dim, dim),
nn.SiLU(),
nn.Linear(dim, dim)
)
self.time_projection = nn.Sequential(
nn.SiLU(), nn.Linear(dim, dim * 6))
self.blocks = nn.ModuleList([
(block_factory or DiTBlock)(has_image_input, dim, num_heads, ffn_dim, eps)
for _ in range(num_layers)
])
self.head = Head(dim, out_dim, patch_size, eps)
head_dim = dim // num_heads
self.freqs = precompute_freqs_cis_3d(head_dim)
if has_image_input:
self.img_emb = MLP(1280, dim, has_pos_emb=has_image_pos_emb)
if has_ref_conv:
self.ref_conv = nn.Conv2d(16, dim, kernel_size=(2, 2), stride=(2, 2))
self.has_image_pos_emb = has_image_pos_emb
self.has_ref_conv = has_ref_conv
if add_control_adapter:
self.control_adapter = SimpleAdapter(in_dim_control_adapter, dim, kernel_size=patch_size[1:], stride=patch_size[1:])
else:
self.control_adapter = None
def patchify(self, x: torch.Tensor, control_camera_latents_input: Optional[torch.Tensor] = None):
x = self.patch_embedding(x)
if self.control_adapter is not None and control_camera_latents_input is not None:
y_camera = self.control_adapter(control_camera_latents_input)
x = [u + v for u, v in zip(x, y_camera)]
x = x[0].unsqueeze(0)
return x
def unpatchify(self, x: torch.Tensor, grid_size: torch.Tensor):
return rearrange(
x, 'b (f h w) (x y z c) -> b c (f x) (h y) (w z)',
f=grid_size[0], h=grid_size[1], w=grid_size[2],
x=self.patch_size[0], y=self.patch_size[1], z=self.patch_size[2]
)
def forward(self,
x: torch.Tensor,
timestep: torch.Tensor,
context: torch.Tensor,
clip_feature: Optional[torch.Tensor] = None,
y: Optional[torch.Tensor] = None,
use_gradient_checkpointing: bool = False,
use_gradient_checkpointing_offload: bool = False,
**kwargs,
):
t = self.time_embedding(
sinusoidal_embedding_1d(self.freq_dim, timestep).to(x.dtype))
t_mod = self.time_projection(t).unflatten(1, (6, self.dim))
context = self.text_embedding(context)
if self.has_image_input:
x = torch.cat([x, y], dim=1)
clip_embdding = self.img_emb(clip_feature)
context = torch.cat([clip_embdding, context], dim=1)
x, (f, h, w) = self.patchify(x)
freqs = torch.cat([
self.freqs[0][:f].view(f, 1, 1, -1).expand(f, h, w, -1),
self.freqs[1][:h].view(1, h, 1, -1).expand(f, h, w, -1),
self.freqs[2][:w].view(1, 1, w, -1).expand(f, h, w, -1)
], dim=-1).reshape(f * h * w, 1, -1).to(x.device)
for block in self.blocks:
if self.training:
x = gradient_checkpoint_forward(
block,
use_gradient_checkpointing,
use_gradient_checkpointing_offload,
x, context, t_mod, freqs
)
else:
x = block(x, context, t_mod, freqs)
x = self.head(x, t)
x = self.unpatchify(x, (f, h, w))
return x
class _StatePlayActionBackbone(WanModel):
"""
Wan backbone with per-block independent action embedders.
30 independent `nn.Linear(num_buttons, dim)` modules (one per DiTBlock)
each project the downsampled keyboard action and add the result to the
hidden state right before their block. No LayerScale gate.
Action-conditioning design:
Initial attempt A — embedder=0, gates=0 → dead gradient (both ends)
Initial attempt B — embedder=xavier, gates=0 → gate grew but ∂loss/∂embedder was
attenuated 50× by small gate → bf16
round-to-zero → embedder stuck
Initial attempt C — embedder=xavier, gates=0.1 → gate=0.1 hit bf16 precision wall
(0.1/128 ≈ 7.8e-4 ≫ lr·grad ≈ 5e-5)
→ action params bit-exact frozen
StatePlay — 30 independent embedders, no gate:
∂loss/∂embedder_i = upstream_grad[i] (no 50× gate attn).
Xavier std ≈ 0.025 is the same magnitude known to be
bf16-learnable. Each embedder has a shorter gradient path
(block 29 backprops through 1 layer; block 0 through 30)
and learns its own projection direction, giving the model
strictly more representational capacity than a shared emb.
Trade-off: NOT bit-identical at init. Expected first-step perturbation is
roughly sqrt(30) · xavier_std · |keyboard_action| ≈ 17% of the hidden-state
scale per channel. We accept this because StatePlay training start from the raw
Wan2.2-TI2V-5B backbone (no MG3 visual warm-start), so there is no fragile
baseline to preserve.
Parameter count: 30 × (num_buttons × dim) = 30 × 10 × 3072 ≈ 920K
(0.018% of the 5B backbone; negligible).
Two methods:
- `prepare_action_binned(keyboard_action, f)` → `[B, f, num_buttons]`
Pure temporal downsample. Call ONCE per forward, before the block loop.
- `inject_at_block(x, action_binned, block_id, f, h, w)` → `[B, L, C]`
Called by `diffsynth.pipelines.stateplay.model_fn_stateplay` before
each DiTBlock.
"""
def __init__(self, num_buttons: int = 10, **kwargs):
super().__init__(**kwargs)
self.num_buttons = num_buttons
self.action_embedders = nn.ModuleList([
nn.Linear(num_buttons, self.dim, bias=False)
for _ in range(len(self.blocks))
])
for emb in self.action_embedders:
nn.init.xavier_normal_(emb.weight)
def prepare_action_binned(self, keyboard_action, f):
"""
Downsample raw keyboard action to latent frame rate via adaptive max-pool.
Called ONCE per forward; output is shared across all 30 blocks (each
block runs it through its own embedder in `inject_at_block`).
keyboard_action: [B, num_raw, num_buttons] dense 0/1 (assumes hold-last
upsample already applied)
f: latent temporal dim (StatePlay 101-frame: f=26)
Returns: [B, f, num_buttons] binned action, or None if input was None.
"""
if keyboard_action is None:
return None
# "Did this button fire anywhere in the bin?" Output stays in {0, 1}.
return F.adaptive_max_pool1d(
keyboard_action.transpose(1, 2), # [B, num_buttons, num_raw]
output_size=f,
).transpose(1, 2) # [B, f, num_buttons]
def inject_at_block(self, x, action_binned, block_id, f, h, w):
"""
Project action_binned with this block's own embedder and add to x.
x: [B, L, C] hidden state before DiTBlock `block_id`.
L is usually f*h*w. When reference_latents is prepended
upstream, L = f*h*w + prefix_len; we zero-pad the bias
for the prefix tokens so they are untouched.
action_binned: [B, f, num_buttons] from prepare_action_binned, or None
block_id: int in [0, num_layers)
f, h, w: latent spatiotemporal dims captured BEFORE any
reference_latents concat (so f*h*w matches the emb
output length regardless of downstream prefixes)
"""
if action_binned is None:
return x
B = action_binned.shape[0]
C = self.dim
action_emb = self.action_embedders[block_id](action_binned.to(x.dtype)) # [B, f, C]
action_bias = (action_emb
.unsqueeze(2) # [B, f, 1, C]
.expand(-1, -1, h * w, -1) # [B, f, h*w, C] (stride view)
.reshape(B, f * h * w, C)) # [B, f*h*w, C]
if x.shape[1] == action_bias.shape[1]:
return x + action_bias
# x has a reference_latents prefix; pad the bias with zeros for it.
prefix_len = x.shape[1] - action_bias.shape[1]
padding = torch.zeros(B, prefix_len, C, dtype=x.dtype, device=x.device)
padded_bias = torch.cat([padding, action_bias], dim=1)
return x + padded_bias
class _StatePlayStateBackbone(_StatePlayActionBackbone):
"""StatePlay state backbone: joint video/state-token DiT with per-block actions."""
def __init__(self, num_buttons: int = 10, state_dim: int = 5,
use_explicit_state: bool = True, **kwargs):
super().__init__(num_buttons=num_buttons, **kwargs)
self.state_dim = state_dim
self._state_shape_logged = False
if not use_explicit_state:
return
self.state_encoder = nn.Sequential(
nn.LayerNorm(state_dim),
nn.Linear(state_dim, 256),
nn.GELU(),
nn.Linear(256, self.dim),
nn.LayerNorm(self.dim),
)
self.state_decoder = nn.Sequential(
nn.LayerNorm(self.dim),
nn.Linear(self.dim, 256),
nn.GELU(),
nn.Linear(256, state_dim),
)
self._state_shape_logged = False
def encode_state(self, noisy_state: torch.Tensor) -> torch.Tensor:
if noisy_state is None:
raise ValueError("_StatePlayStateBackbone requires state/noisy_state input.")
if noisy_state.shape[-1] != self.state_dim:
raise AssertionError(
f"state.shape[-1] must be {self.state_dim}; got {tuple(noisy_state.shape)}"
)
return self.state_encoder(noisy_state)
def decode_state(self, state_tokens: torch.Tensor) -> torch.Tensor:
return self.state_decoder(state_tokens)
def inject_at_block_state(self, x, action_binned, block_id, f, h, w):
"""Add action bias to concatenated [video_tokens, state_tokens]."""
if action_binned is None:
return x
B = action_binned.shape[0]
C = self.dim
Lv = f * h * w
Ls = f
if x.shape[1] != Lv + Ls:
raise AssertionError(
f"state-aware sequence length mismatch: got {x.shape[1]}, expected {Lv + Ls}"
)
action_emb = self.action_embedders[block_id](action_binned.to(x.dtype))
video_bias = (action_emb
.unsqueeze(2)
.expand(-1, -1, h * w, -1)
.reshape(B, Lv, C))
state_bias = action_emb
return x + torch.cat([video_bias, state_bias], dim=1)
class StatePlayModel(_StatePlayStateBackbone):
"""Configurable explicit baseline, transition tokenizer, or latent world model."""
def __init__(self, num_buttons=10, state_dim=5, use_latent_state=True,
use_explicit_state=False, latent_state_num_tokens=4, latent_state_dim=256,
latent_state_initializer_layers=2, latent_state_transition_layers=2,
latent_state_num_heads=8, latent_state_mlp_ratio=4.0, latent_state_dropout=0.0,
latent_state_max_frames=64, latent_state_bidirectional=False,
use_transition_tokenizer=True, transition_tokenizer_num_tokens=4,
transition_tokenizer_dim=256, transition_tokenizer_layers=2,
transition_tokenizer_heads=8, transition_tokenizer_mlp_ratio=4.0,
transition_tokenizer_dropout=0.0, transition_tokenizer_fsq_levels=(8, 8, 8),
transition_vocab_size=512, **kwargs):
if use_latent_state and use_explicit_state:
raise ValueError("Latent and explicit state branches are mutually exclusive")
if use_latent_state and kwargs.get("patch_size", (1,))[0] != 1:
raise ValueError("Latent initialization requires temporal patch size 1 to isolate the first frame")
if latent_state_bidirectional:
raise ValueError("Bidirectional latent state attention would leak future video information")
if use_transition_tokenizer and math.prod(transition_tokenizer_fsq_levels) != transition_vocab_size:
raise ValueError("transition_vocab_size must equal the product of FSQ levels")
if use_latent_state and latent_state_num_tokens != transition_tokenizer_num_tokens:
raise ValueError("Predictor and tokenizer must have the same number of transition tokens")
if use_explicit_state:
factory = StateVideoDiTBlock
elif use_latent_state:
from functools import partial
factory = partial(LatentStateVideoDiTBlock, latent_dim=latent_state_dim,
latent_heads=latent_state_num_heads)
else:
factory = DiTBlock
# Build each large video block once; replacing the ModuleList doubles startup memory.
super().__init__(num_buttons=num_buttons, state_dim=state_dim,
use_explicit_state=use_explicit_state, block_factory=factory, **kwargs)
self.use_latent_state = use_latent_state
self.use_explicit_state = use_explicit_state
if use_latent_state:
self.latent_state_rollout = LatentStateRollout(
self.dim, latent_state_num_tokens, latent_state_dim, num_buttons,
latent_state_initializer_layers, latent_state_transition_layers,
latent_state_num_heads, latent_state_mlp_ratio, latent_state_dropout, latent_state_max_frames)
self.latent_transition_predictor = LatentTransitionPredictor(
latent_state_dim, num_buttons, transition_vocab_size, latent_state_mlp_ratio)
if use_transition_tokenizer:
self.transition_tokenizer = GameTransitionTokenizer(
self.dim, transition_tokenizer_num_tokens, transition_tokenizer_dim,
transition_tokenizer_layers, transition_tokenizer_heads,
transition_tokenizer_mlp_ratio, transition_tokenizer_dropout, transition_tokenizer_fsq_levels)
def extract_clean_visual_tokens(self, clean_latents):
x = self.patchify(clean_latents)
f, h, w = x.shape[2:]
tokens = rearrange(x, "b c f h w -> b (f h w) c").contiguous()
return tokens, {"f": f, "h": h, "w": w, "tokens_per_frame": h * w,
"patchified": tuple(x.shape)}
def init_state_branch_from_pretrained(self, pretrained_state):
if not self.use_explicit_state:
return 0
own_state = self.state_dict()
mapped = {}
for block_id in range(len(self.blocks)):
for dst_prefix, src_prefix in (
(f"blocks.{block_id}.state_self_attn.", f"blocks.{block_id}.self_attn."),
(f"blocks.{block_id}.state_ffn.", f"blocks.{block_id}.ffn."),
):
for dst_name in own_state:
if not dst_name.startswith(dst_prefix):
continue
src_name = src_prefix + dst_name[len(dst_prefix):]
src = pretrained_state.get(src_name)
if src is not None and src.shape == own_state[dst_name].shape:
mapped[dst_name] = src
if mapped:
self.load_state_dict(mapped, strict=False)
return len(mapped)