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2.18 kB
| """StatePlay action utilities — profile-driven parquet -> tensor pipeline. | |
| Generic replacement for the per-game `data/action_utils.py` files in the | |
| StatePlay data preparation. The button schema and fixed-prompt configuration live | |
| on a `GameProfile` (see `profiles.py`); this module only owns the shape / | |
| upsampling behavior, which is identical across every fighting-game profile we | |
| have seen so far. | |
| """ | |
| from __future__ import annotations | |
| import os | |
| import numpy as np | |
| import pandas as pd | |
| import torch | |
| from diffsynth.core.data.operators import RouteByType | |
| from .profiles import GameProfile | |
| def hold_last_upsample(btn: torch.Tensor, window: int = 10) -> torch.Tensor: | |
| """Forward-broadcast each window-sized block's first row across the block. | |
| Parquets are sampled at 10 Hz but stored 1:1 with the 20 fps video, so 9/10 | |
| rows are zero-filled. window=10 collapses that back to a dense per-frame | |
| signal. window=1 disables the upsample. | |
| Args: | |
| btn: [T, num_buttons] float tensor. | |
| window: block size in frames. | |
| Returns: [T, num_buttons] tensor with the same dtype/device as `btn`. | |
| """ | |
| if window <= 1: | |
| return btn | |
| T = btn.shape[0] | |
| idx = (torch.arange(T, device=btn.device) // window) * window | |
| idx = idx.clamp(max=T - 1) | |
| return btn[idx] | |
| def get_action_op( | |
| profile: GameProfile, | |
| base_path: str, | |
| num_frames: int, | |
| hold_window: int | None = None, | |
| ) -> RouteByType: | |
| """UnifiedDataset operator: parquet path -> [1, T, num_buttons] action tensor. | |
| Strips the parquet to `profile.button_cols`, truncates to `num_frames`, | |
| casts to float32, then hold-last upsamples. | |
| """ | |
| cols = list(profile.button_cols) | |
| win = profile.default_action_hold_window if hold_window is None else hold_window | |
| def process_parquet(rel_path: str) -> torch.Tensor: | |
| full = os.path.join(base_path, rel_path) | |
| df = pd.read_parquet(full) | |
| arr = df[cols].values[:num_frames].astype(np.float32) | |
| keyboard = torch.tensor(arr) | |
| keyboard = hold_last_upsample(keyboard, window=win) | |
| return keyboard.unsqueeze(0) | |
| return RouteByType(operator_map=[(str, process_parquet)]) | |