Download metadata/test_index.csv from lupele/test100: direct link, hf CLI and curl.
- Browser
- Download file 46.6 kB
-
https://huggingface.co/datasets/lupele/test100/resolve/main/metadata/test_index.csv
- Command line
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hf download hf://datasets/lupele/test100/metadata/test_index.csv
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curl -L -o test_index.csv https://huggingface.co/datasets/lupele/test100/resolve/main/metadata/test_index.csv
46.6 kB
| video,action,distribution,prompt,strategy,category | |
| clips/clip_0000000/video.mp4,clips/clip_0000000/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from Ryu's Shoryuken and is launched into the air; Reaction: falls to the ground and remains in a knocked out state), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000001/video.mp4,clips/clip_0000001/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle briefly at the start; Reaction: takes a hit from Ryu's kick and is K.O.'d; Reaction: knocked backward into the air; Reaction: falls to the ground and lies knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000002/video.mp4,clips/clip_0000002/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: gets hit by Ryu's jumping attack resulting in a K.O.; Reaction: reels back and falls to the ground knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000003/video.mp4,clips/clip_0000003/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: knocked into the air by Ryu's attack; Reaction: falls to the ground and remains knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000004/video.mp4,clips/clip_0000004/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a hit from an uppercut attack; Reaction: launched into the air and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000005/video.mp4,clips/clip_0000005/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a heavy kick from Ryu resulting in a K.O.; Reaction: knocked backward through the air; Reaction: falls to the ground knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000006/video.mp4,clips/clip_0000006/actions.parquet,Result_win,"NPC: Active_Behavior(Action: jumps forward toward opponent), Passive_Behavior(Reaction: takes a hit from an uppercut; Reaction: knocked backward into the air; Reaction: falls to the ground; Reaction: lies defeated on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000007/video.mp4,clips/clip_0000007/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a hit in mid-air resulting in a K.O.; Reaction: knocked backward through the air; Reaction: hard knockdown on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000008/video.mp4,clips/clip_0000008/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes multiple hits from Ryu's extended kick attack; Reaction: knocked backward into the air from the impact; Reaction: falls to the ground and remains knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000009/video.mp4,clips/clip_0000009/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a heavy hit at close range resulting in a K.O.; Reaction: launched backward through the air and hits the screen edge; Reaction: knocked down to the ground and remains lying there), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000010/video.mp4,clips/clip_0000010/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Takes damage from super art; Falls to the ground; Guards against incoming attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000011/video.mp4,clips/clip_0000011/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: guards; Reaction: takes damage and is knocked into the air by a projectile super; Reaction: is knocked down on the ground; Reaction: wakes up from the knockdown; Reaction: is grabbed and thrown by the opponent; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000012/video.mp4,clips/clip_0000012/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from projectile; Reaction: knocked back into the air; Reaction: knocked down to the ground; Reaction: wakes up and returns to idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000013/video.mp4,clips/clip_0000013/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: wakes up from an initial knockdown; Reaction: takes multiple hits and is launched into the air by Ryu's Super Art; Reaction: falls to the ground in a knockdown state; Reaction: wakes up and guards against Ryu's follow-up pressure), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000014/video.mp4,clips/clip_0000014/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward and performs a jumping kick; Action: jumps forward toward the opponent again), Passive_Behavior(Reaction: crouches on the ground after landing; Reaction: takes multi-hit damage from a Super Art projectile and is knocked into the air; Reaction: lies knocked down on the ground; Reaction: wakes up from the knockdown; Reaction: takes damage from a Shoryuken and is knocked into the air), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000015/video.mp4,clips/clip_0000015/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: walks forward towards Ryu; Action: jumps into the air), Passive_Behavior(Reaction: hit in mid-air by an energy beam; Reaction: knocked down to the ground; Reaction: wakes up and stands; Reaction: struck by an attack upon standing), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000016/video.mp4,clips/clip_0000016/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps in with an aerial attack; Action: executes a standing punch; Action: performs a standing kick), Passive_Behavior(Reaction: crouches after landing from her jump; Reaction: guards against Ryu's high kick; Reaction: takes multiple hits from Ryu's Super Art; Reaction: gets knocked backward into the air and falls to the ground in a knockdown state), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000017/video.mp4,clips/clip_0000017/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward over Ryu), Passive_Behavior(Reaction: guards and crouches initially; Reaction: takes a hit from Ryu's Shoryuken and suffers a knockdown; Reaction: wakes up from knockdown; Reaction: takes multiple hits from Ryu's Super Art and suffers another knockdown), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000018/video.mp4,clips/clip_0000018/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward over Ryu; Action: throws an airborne kunai), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: gets hit by a projectile and is knocked down; Reaction: guards against a super projectile attack), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000019/video.mp4,clips/clip_0000019/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: guards against a high kick; Reaction: takes damage from a projectile; Reaction: knocked down by a sweep kick; Reaction: wakes up from a knockdown; Reaction: takes damage from a super art projectile), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000020/video.mp4,clips/clip_0000020/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a jumping kick; Action: drops a smoke bomb and changes clothes), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000021/video.mp4,clips/clip_0000021/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a close-range kick combo; Action: executes a victory pose by tossing and catching a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000022/video.mp4,clips/clip_0000022/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: grabs and throws Ryu to the ground), Passive_Behavior(Reaction: crouches as Ryu approaches; Reaction: stands idle in a win pose), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000023/video.mp4,clips/clip_0000023/actions.parquet,Result_lose,"NPC: Active_Behavior(Jumps into the frame; Crouches upon landing; Stands in victory pose), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000024/video.mp4,clips/clip_0000024/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: strikes Ryu with a crouching low attack during the K.O. freeze; Action: stands up and performs a sequence of hand signs; Action: assumes a victory pose holding a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000025/video.mp4,clips/clip_0000025/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: grabs and throws the opponent to the ground; Action: performs a victory pose, using a smoke cloud to change into a school uniform), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000026/video.mp4,clips/clip_0000026/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: executes a rapid flurry of close-range punches; Action: performs a high upward kick that launches the opponent; Action: performs a victory pose holding a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000027/video.mp4,clips/clip_0000027/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: strikes Ryu with a special melee punch accompanied by a blue energy burst, knocking him out; Action: performs a victory pose by dropping a smoke bomb and changing into a school uniform), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000028/video.mp4,clips/clip_0000028/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a crouching attack; Action: jumps forward; Action: executes a jumping kick that KOs Ryu; Action: lands and transitions into a victory pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000029/video.mp4,clips/clip_0000029/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a high kick; Action: performs a punch that knocks out the opponent; Action: performs a win pose), Passive_Behavior(Reaction: guards against an incoming punch; Reaction: stands idle while the opponent is knocked down), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000030/video.mp4,clips/clip_0000030/actions.parquet,Macro_fail,"NPC: Active_Behavior(Jumps), Passive_Behavior(Guards attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000031/video.mp4,clips/clip_0000031/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps and performs an airborne kick), Passive_Behavior(Reaction: takes a hit and is knocked into the air by an uppercut; Reaction: falls to the ground and wakes up from the knockdown; Reaction: stands in a guarding stance; Reaction: is grabbed and thrown to the ground; Reaction: recovers and wakes up from the throw), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000032/video.mp4,clips/clip_0000032/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backward; Action: jumps forward and executes a jumping kick), Passive_Behavior(Reaction: crouches upon landing; Reaction: idles at mid range; Reaction: blocks Ryu's high kick; Reaction: blocks Ryu's mid kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000033/video.mp4,clips/clip_0000033/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000034/video.mp4,clips/clip_0000034/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: lands from a jump; Action: performs a backward flip dash; Action: jumps backward; Action: jumps forward over the opponent), Passive_Behavior(Reaction: stands idle in a defensive stance; Reaction: crouches to evade a high kick; Reaction: takes damage from a punch and reels in hitstun), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000035/video.mp4,clips/clip_0000035/actions.parquet,Macro_fail,"NPC: Active_Behavior(Performs a slide kick), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000036/video.mp4,clips/clip_0000036/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backwards away from Ryu; Action: leaps forward with a jumping kick; Action: jumps forward towards Ryu again; Action: crouches momentarily upon landing), Passive_Behavior(Reaction: hit by Ryu's punch, taking damage and staggering; Reaction: struck by Ryu's heavy punch resulting in a hit spark and damage), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000037/video.mp4,clips/clip_0000037/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: performs a jumping kick; Action: performs a crouching kick; Action: jumps in the air; Action: performs a standing punch), Passive_Behavior(Reaction: guards against Ryu's Shoryuken; Reaction: guards against Ryu's jumping attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000038/video.mp4,clips/clip_0000038/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: hops forward; Action: jumps forward over projectile; Action: jumps upward; Action: throws airborne kunai projectile), Passive_Behavior(Reaction: stands and blocks projectiles; Reaction: hit in mid-air and tumbles backward; Reaction: knocked down to the ground), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000039/video.mp4,clips/clip_0000039/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward and performs an airborne punch), Passive_Behavior(Reaction: crouches after landing; Reaction: idles at mid-range), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000040/video.mp4,clips/clip_0000040/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: guards against incoming attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000041/video.mp4,clips/clip_0000041/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a jumping kick; Action: dashes backward to retreat; Action: jumps forward and performs a second jumping kick; Action: jumps backward away from the opponent), Passive_Behavior(Reaction: crouches briefly while idle; Reaction: lands and recovers from the knockback in a crouching posture), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000042/video.mp4,clips/clip_0000042/actions.parquet,normal,"NPC: Active_Behavior(Jumps over opponent), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000043/video.mp4,clips/clip_0000043/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a backward dash; Action: performs a crouching sweep kick that knocks down the opponent), Passive_Behavior(Reaction: idles and crouches at mid-range; Reaction: blocks a standing high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000044/video.mp4,clips/clip_0000044/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a crouching kick that knocks Ryu down), Passive_Behavior(Reaction: falls to the ground in a knockdown; Reaction: wakes up and returns to a standing stance; Reaction: crouches in response to Ryu jumping towards her), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000045/video.mp4,clips/clip_0000045/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: crouches at the start; Reaction: idles at mid-range; Reaction: takes a hit from Ryu's high kick; Reaction: recovers from hit; Reaction: takes a second hit from Ryu's high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000046/video.mp4,clips/clip_0000046/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles at far range; Reaction: takes damage from a hit in mid-air; Reaction: gets knocked back to the ground; Reaction: wakes up and returns to idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000047/video.mp4,clips/clip_0000047/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps or flips forward; Action: performs a jumping attack over Ryu), Passive_Behavior(Reaction: stands idle and guards; Reaction: takes damage from a jumping attack; Reaction: takes damage from a Shoryuken; Reaction: knocked down to the ground; Reaction: wakes up from knockdown; Reaction: crouches upon landing; Reaction: gets thrown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000048/video.mp4,clips/clip_0000048/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a reversal throw on wake-up, launching Ryu into the air), Passive_Behavior(Reaction: wakes up from the knockdown; Reaction: stands idle in her combat stance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000049/video.mp4,clips/clip_0000049/actions.parquet,normal,"NPC: Active_Behavior(Jumps towards opponent), Passive_Behavior(Guards attacks; Takes hit; Knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000050/video.mp4,clips/clip_0000050/actions.parquet,normal,"NPC: Active_Behavior(Action: Performs jumping kick; Action: Throws close punch), Passive_Behavior(Reaction: Takes hit from opponent; Reaction: Gets thrown; Reaction: Knocked down), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000051/video.mp4,clips/clip_0000051/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: crouches; Reaction: takes damage from Ryu's attacks; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000052/video.mp4,clips/clip_0000052/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: takes a hit to the face from Ryu's kick; Reaction: knocked down flat on her back; Reaction: wakes up from the ground; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000053/video.mp4,clips/clip_0000053/actions.parquet,normal,"NPC: Active_Behavior(Action: throws an airborne kunai while recovering in the air; Action: walks toward Ryu to close the distance; Action: performs close-range punches; Action: executes a special melee attack with a circular purple effect; Action: performs a close-range kick; Action: jumps vertically and throws a second airborne kunai), Passive_Behavior(Reaction: crouches upon landing on the ground), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000054/video.mp4,clips/clip_0000054/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: stands in idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000055/video.mp4,clips/clip_0000055/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backwards away from Ryu), Passive_Behavior(Reaction: stands idle in stance; Reaction: takes hitstun from Ryu's strike; Reaction: is grabbed and thrown by Ryu), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000056/video.mp4,clips/clip_0000056/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward to evade; Action: crouches momentarily), Passive_Behavior(Reaction: takes damage from Ryu's projectile; Reaction: stands idle and guards; Reaction: takes damage from Ryu's heavy kick and is knocked into the air), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000057/video.mp4,clips/clip_0000057/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: performs a jumping attack; Action: executes standing punches; Action: crouches and performs a low kick), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from Ryu's throw; Reaction: gets knocked down; Reaction: wakes up from knockdown; Reaction: takes damage from Ryu's close melee attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000058/video.mp4,clips/clip_0000058/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles in fighting stance at mid-range; Reaction: takes damage from Ryu's crouching punch; Reaction: reels backward in hit stun and recovers to neutral stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000059/video.mp4,clips/clip_0000059/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a high kick; Action: jumps backwards and throws an airborne kunai; Action: crouches at a distance; Action: walks and jumps forward to close the distance), Passive_Behavior(Reaction: is grabbed and thrown to the ground by Ryu; Reaction: gets up after being knocked down), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000060/video.mp4,clips/clip_0000060/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: throws an airborne kunai [projectile]), Passive_Behavior(Reaction: stands idle at far range; Reaction: crosses arms to block an incoming attack; Reaction: crouches), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000061/video.mp4,clips/clip_0000061/actions.parquet,normal,"NPC: Active_Behavior(Guards against attacks), Passive_Behavior(Takes damage from kicks; Gets thrown; Gets knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000062/video.mp4,clips/clip_0000062/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards Ryu; Action: executes a jumping kick that connects with Ryu), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: crouches momentarily after landing), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000063/video.mp4,clips/clip_0000063/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumps forward; Action: jumping kick; Action: crouching kick; Action: leaping kick), Passive_Behavior(Reaction: stands idle), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000064/video.mp4,clips/clip_0000064/actions.parquet,normal,"NPC: Active_Behavior(Jumps backward to maintain distance), Passive_Behavior(Launched into the air), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000065/video.mp4,clips/clip_0000065/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: lands from mid-air; Reaction: stands idle in combat stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000066/video.mp4,clips/clip_0000066/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a flipping overhead kick; Action: crouches briefly upon landing), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: takes damage and is launched into the air by a Shoryuken; Reaction: sustains continuous damage from a combo of punches and projectile attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000067/video.mp4,clips/clip_0000067/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Recovers from knockdown; Takes hit from projectile; Takes hit from sweep), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000068/video.mp4,clips/clip_0000068/actions.parquet,normal,"NPC: Active_Behavior(Performs ground kicks; Jumps backwards; Throws airborne kunai), Passive_Behavior(Thrown by Ryu; Knocked down; Hit by Shoryuken), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000069/video.mp4,clips/clip_0000069/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward the opponent; Action: jumps over the opponent to the other side; Action: performs a jumping kick), Passive_Behavior(Reaction: blocks incoming attacks; Reaction: takes damage from an uppercut and is launched into the air; Reaction: knocked back and falls to the ground; Reaction: wakes up from knockdown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000070/video.mp4,clips/clip_0000070/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards the center; Action: advances towards Ryu; Action: performs a standing punch; Action: jumps backward away from Ryu), Passive_Behavior(Reaction: grabbed and thrown by Ryu; Reaction: knocked down and takes damage; Reaction: wakes up and recovers to a standing position), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000071/video.mp4,clips/clip_0000071/actions.parquet,normal,"NPC: Active_Behavior(Action: throws Ryu), Passive_Behavior(Reaction: knocked down by Ryu's throw; Reaction: wakes up from knockdown; Reaction: guards), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000072/video.mp4,clips/clip_0000072/actions.parquet,normal,"NPC: Active_Behavior(Action: advances toward Ryu; Action: dashes past Ryu; Action: performs a standing high kick; Action: jumps into the air; Action: throws an airborne kunai projectile), Passive_Behavior(Reaction: hit by Ryu's Tatsumaki Senpukyaku; Reaction: thrown by Ryu; Reaction: knocked down; Reaction: wakes up from knockdown), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000073/video.mp4,clips/clip_0000073/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps and flips in the air; Action: jumps vertically), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000074/video.mp4,clips/clip_0000074/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles in fighting stance; Reaction: blocks Ryu's attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000075/video.mp4,clips/clip_0000075/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: takes damage from a high kick and is knocked backward; Reaction: takes damage from a jumping kick; Reaction: crouches and guards against multiple attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000076/video.mp4,clips/clip_0000076/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps upwards), Passive_Behavior(Reaction: stands idle; Reaction: blocks Ryu's strikes; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000077/video.mp4,clips/clip_0000077/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward), Passive_Behavior(Takes damage from kick; Knocked backward airborne), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000078/video.mp4,clips/clip_0000078/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: jumps forward), Passive_Behavior(Reaction: stands idle; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000079/video.mp4,clips/clip_0000079/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes a jumping kick; Crouches; Guards against attacks), Passive_Behavior(Knocked down to the ground; Recovers from knockdown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000080/video.mp4,clips/clip_0000080/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: performs a forward command dash), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000081/video.mp4,clips/clip_0000081/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: dashes forward), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from a kick; Reaction: is thrown and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000082/video.mp4,clips/clip_0000082/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward to attack; Executes a sweep kick; Throws a standing punch), Passive_Behavior(Crouches to block an attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000083/video.mp4,clips/clip_0000083/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a forward jump to close distance; Action: dashes forward toward the opponent), Passive_Behavior(Reaction: stands idle; Reaction: crouches briefly upon landing from a jump), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000084/video.mp4,clips/clip_0000084/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes jumping kick; Flips backward), Passive_Behavior(Guards against Ryu's attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000085/video.mp4,clips/clip_0000085/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward over opponent; Performs a crouching kick), Passive_Behavior(Guards against projectile; Thrown to the ground; Knocked down; Takes damage from strikes), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000086/video.mp4,clips/clip_0000086/actions.parquet,normal,"NPC: Active_Behavior(Backdashes; Jumps backwards; Performs high kick), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000087/video.mp4,clips/clip_0000087/actions.parquet,normal,"NPC: Active_Behavior(Guards attack; Jumps over opponent), Passive_Behavior(Hit by kick; Hit by combo), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000088/video.mp4,clips/clip_0000088/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes jumping kick; Throws kunai projectile), Passive_Behavior(Takes damage from punch; Struck mid-air by kick), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control | |
| clips/clip_0000089/video.mp4,clips/clip_0000089/actions.parquet,normal,"NPC: Active_Behavior(Jumps backward; Dashes forward), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000090/video.mp4,clips/clip_0000090/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumps straight up), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000091/video.mp4,clips/clip_0000091/actions.parquet,normal,"NPC: Active_Behavior(Action: Throws a punch; Action: Jumps forward with attack), Passive_Behavior(Reaction: Takes hit from kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000092/video.mp4,clips/clip_0000092/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: hit by projectiles; Reaction: knocked down to the ground; Reaction: hit by melee attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000093/video.mp4,clips/clip_0000093/actions.parquet,normal,"NPC: Active_Behavior(Action: executes a standing high kick; Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles and crouches defensively while Ryu whiffs attacks from a distance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000094/video.mp4,clips/clip_0000094/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: crouches), Passive_Behavior(Reaction: stands idle; Reaction: hit by spinning kick and reels; Reaction: hit by projectile and knocked backward; Reaction: knocked down to the ground; Reaction: wakes up from knockdown), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000095/video.mp4,clips/clip_0000095/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a jumping attack; Action: flips backward to create distance; Action: jumps forward toward Ryu; Action: performs a crouching low kick), Passive_Behavior(Reaction: stands idle at mid-range), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000096/video.mp4,clips/clip_0000096/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle in a ready stance; Reaction: takes damage from a crouching kick and is knocked backward to the ground; Reaction: wakes up and recovers at a distance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000097/video.mp4,clips/clip_0000097/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle and guards; Reaction: takes damage and enters stun from a projectile; Reaction: is grabbed, thrown, and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |
| clips/clip_0000098/video.mp4,clips/clip_0000098/actions.parquet,normal,"NPC: Active_Behavior(Jumps over opponent with a kick; Performs a forward jumping kick), Passive_Behavior(Guards against opponent's melee attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense | |
| clips/clip_0000099/video.mp4,clips/clip_0000099/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick; Action: crouches), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from a projectile; Reaction: recovers to a neutral stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense | |