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video,action,distribution,prompt,strategy,category
clips/clip_0000000/video.mp4,clips/clip_0000000/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: guards against incoming attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000001/video.mp4,clips/clip_0000001/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a jumping kick; Action: dashes backward to retreat; Action: jumps forward and performs a second jumping kick; Action: jumps backward away from the opponent), Passive_Behavior(Reaction: crouches briefly while idle; Reaction: lands and recovers from the knockback in a crouching posture), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000002/video.mp4,clips/clip_0000002/actions.parquet,normal,"NPC: Active_Behavior(Jumps over opponent), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000003/video.mp4,clips/clip_0000003/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a backward dash; Action: performs a crouching sweep kick that knocks down the opponent), Passive_Behavior(Reaction: idles and crouches at mid-range; Reaction: blocks a standing high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000004/video.mp4,clips/clip_0000004/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a crouching kick that knocks Ryu down), Passive_Behavior(Reaction: falls to the ground in a knockdown; Reaction: wakes up and returns to a standing stance; Reaction: crouches in response to Ryu jumping towards her), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000005/video.mp4,clips/clip_0000005/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: crouches at the start; Reaction: idles at mid-range; Reaction: takes a hit from Ryu's high kick; Reaction: recovers from hit; Reaction: takes a second hit from Ryu's high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000006/video.mp4,clips/clip_0000006/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles at far range; Reaction: takes damage from a hit in mid-air; Reaction: gets knocked back to the ground; Reaction: wakes up and returns to idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000007/video.mp4,clips/clip_0000007/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps or flips forward; Action: performs a jumping attack over Ryu), Passive_Behavior(Reaction: stands idle and guards; Reaction: takes damage from a jumping attack; Reaction: takes damage from a Shoryuken; Reaction: knocked down to the ground; Reaction: wakes up from knockdown; Reaction: crouches upon landing; Reaction: gets thrown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000008/video.mp4,clips/clip_0000008/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a reversal throw on wake-up, launching Ryu into the air), Passive_Behavior(Reaction: wakes up from the knockdown; Reaction: stands idle in her combat stance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000009/video.mp4,clips/clip_0000009/actions.parquet,normal,"NPC: Active_Behavior(Jumps towards opponent), Passive_Behavior(Guards attacks; Takes hit; Knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000010/video.mp4,clips/clip_0000010/actions.parquet,normal,"NPC: Active_Behavior(Action: Performs jumping kick; Action: Throws close punch), Passive_Behavior(Reaction: Takes hit from opponent; Reaction: Gets thrown; Reaction: Knocked down), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000011/video.mp4,clips/clip_0000011/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: crouches; Reaction: takes damage from Ryu's attacks; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000012/video.mp4,clips/clip_0000012/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: takes a hit to the face from Ryu's kick; Reaction: knocked down flat on her back; Reaction: wakes up from the ground; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000013/video.mp4,clips/clip_0000013/actions.parquet,normal,"NPC: Active_Behavior(Action: throws an airborne kunai while recovering in the air; Action: walks toward Ryu to close the distance; Action: performs close-range punches; Action: executes a special melee attack with a circular purple effect; Action: performs a close-range kick; Action: jumps vertically and throws a second airborne kunai), Passive_Behavior(Reaction: crouches upon landing on the ground), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000014/video.mp4,clips/clip_0000014/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: stands in idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000015/video.mp4,clips/clip_0000015/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backwards away from Ryu), Passive_Behavior(Reaction: stands idle in stance; Reaction: takes hitstun from Ryu's strike; Reaction: is grabbed and thrown by Ryu), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000016/video.mp4,clips/clip_0000016/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward to evade; Action: crouches momentarily), Passive_Behavior(Reaction: takes damage from Ryu's projectile; Reaction: stands idle and guards; Reaction: takes damage from Ryu's heavy kick and is knocked into the air), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000017/video.mp4,clips/clip_0000017/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: performs a jumping attack; Action: executes standing punches; Action: crouches and performs a low kick), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from Ryu's throw; Reaction: gets knocked down; Reaction: wakes up from knockdown; Reaction: takes damage from Ryu's close melee attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000018/video.mp4,clips/clip_0000018/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles in fighting stance at mid-range; Reaction: takes damage from Ryu's crouching punch; Reaction: reels backward in hit stun and recovers to neutral stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000019/video.mp4,clips/clip_0000019/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a high kick; Action: jumps backwards and throws an airborne kunai; Action: crouches at a distance; Action: walks and jumps forward to close the distance), Passive_Behavior(Reaction: is grabbed and thrown to the ground by Ryu; Reaction: gets up after being knocked down), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000020/video.mp4,clips/clip_0000020/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: throws an airborne kunai [projectile]), Passive_Behavior(Reaction: stands idle at far range; Reaction: crosses arms to block an incoming attack; Reaction: crouches), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000021/video.mp4,clips/clip_0000021/actions.parquet,normal,"NPC: Active_Behavior(Guards against attacks), Passive_Behavior(Takes damage from kicks; Gets thrown; Gets knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000022/video.mp4,clips/clip_0000022/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards Ryu; Action: executes a jumping kick that connects with Ryu), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: crouches momentarily after landing), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000023/video.mp4,clips/clip_0000023/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumps forward; Action: jumping kick; Action: crouching kick; Action: leaping kick), Passive_Behavior(Reaction: stands idle), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000024/video.mp4,clips/clip_0000024/actions.parquet,normal,"NPC: Active_Behavior(Jumps backward to maintain distance), Passive_Behavior(Launched into the air), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000025/video.mp4,clips/clip_0000025/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: lands from mid-air; Reaction: stands idle in combat stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000026/video.mp4,clips/clip_0000026/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a flipping overhead kick; Action: crouches briefly upon landing), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: takes damage and is launched into the air by a Shoryuken; Reaction: sustains continuous damage from a combo of punches and projectile attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000027/video.mp4,clips/clip_0000027/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Recovers from knockdown; Takes hit from projectile; Takes hit from sweep), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000028/video.mp4,clips/clip_0000028/actions.parquet,normal,"NPC: Active_Behavior(Performs ground kicks; Jumps backwards; Throws airborne kunai), Passive_Behavior(Thrown by Ryu; Knocked down; Hit by Shoryuken), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control
clips/clip_0000029/video.mp4,clips/clip_0000029/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward the opponent; Action: jumps over the opponent to the other side; Action: performs a jumping kick), Passive_Behavior(Reaction: blocks incoming attacks; Reaction: takes damage from an uppercut and is launched into the air; Reaction: knocked back and falls to the ground; Reaction: wakes up from knockdown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000030/video.mp4,clips/clip_0000030/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards the center; Action: advances towards Ryu; Action: performs a standing punch; Action: jumps backward away from Ryu), Passive_Behavior(Reaction: grabbed and thrown by Ryu; Reaction: knocked down and takes damage; Reaction: wakes up and recovers to a standing position), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000031/video.mp4,clips/clip_0000031/actions.parquet,normal,"NPC: Active_Behavior(Action: throws Ryu), Passive_Behavior(Reaction: knocked down by Ryu's throw; Reaction: wakes up from knockdown; Reaction: guards), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000032/video.mp4,clips/clip_0000032/actions.parquet,normal,"NPC: Active_Behavior(Action: advances toward Ryu; Action: dashes past Ryu; Action: performs a standing high kick; Action: jumps into the air; Action: throws an airborne kunai projectile), Passive_Behavior(Reaction: hit by Ryu's Tatsumaki Senpukyaku; Reaction: thrown by Ryu; Reaction: knocked down; Reaction: wakes up from knockdown), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000033/video.mp4,clips/clip_0000033/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps and flips in the air; Action: jumps vertically), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000034/video.mp4,clips/clip_0000034/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles in fighting stance; Reaction: blocks Ryu's attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000035/video.mp4,clips/clip_0000035/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: takes damage from a high kick and is knocked backward; Reaction: takes damage from a jumping kick; Reaction: crouches and guards against multiple attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000036/video.mp4,clips/clip_0000036/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps upwards), Passive_Behavior(Reaction: stands idle; Reaction: blocks Ryu's strikes; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000037/video.mp4,clips/clip_0000037/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward), Passive_Behavior(Takes damage from kick; Knocked backward airborne), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000038/video.mp4,clips/clip_0000038/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: jumps forward), Passive_Behavior(Reaction: stands idle; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000039/video.mp4,clips/clip_0000039/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes a jumping kick; Crouches; Guards against attacks), Passive_Behavior(Knocked down to the ground; Recovers from knockdown), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000040/video.mp4,clips/clip_0000040/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: performs a forward command dash), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000041/video.mp4,clips/clip_0000041/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: dashes forward), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from a kick; Reaction: is thrown and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000042/video.mp4,clips/clip_0000042/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward to attack; Executes a sweep kick; Throws a standing punch), Passive_Behavior(Crouches to block an attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000043/video.mp4,clips/clip_0000043/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a forward jump to close distance; Action: dashes forward toward the opponent), Passive_Behavior(Reaction: stands idle; Reaction: crouches briefly upon landing from a jump), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000044/video.mp4,clips/clip_0000044/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes jumping kick; Flips backward), Passive_Behavior(Guards against Ryu's attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000045/video.mp4,clips/clip_0000045/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward over opponent; Performs a crouching kick), Passive_Behavior(Guards against projectile; Thrown to the ground; Knocked down; Takes damage from strikes), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000046/video.mp4,clips/clip_0000046/actions.parquet,normal,"NPC: Active_Behavior(Backdashes; Jumps backwards; Performs high kick), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000047/video.mp4,clips/clip_0000047/actions.parquet,normal,"NPC: Active_Behavior(Guards attack; Jumps over opponent), Passive_Behavior(Hit by kick; Hit by combo), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000048/video.mp4,clips/clip_0000048/actions.parquet,normal,"NPC: Active_Behavior(Jumps forward; Executes jumping kick; Throws kunai projectile), Passive_Behavior(Takes damage from punch; Struck mid-air by kick), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control
clips/clip_0000049/video.mp4,clips/clip_0000049/actions.parquet,normal,"NPC: Active_Behavior(Jumps backward; Dashes forward), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000050/video.mp4,clips/clip_0000050/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumps straight up), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000051/video.mp4,clips/clip_0000051/actions.parquet,normal,"NPC: Active_Behavior(Action: Throws a punch; Action: Jumps forward with attack), Passive_Behavior(Reaction: Takes hit from kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000052/video.mp4,clips/clip_0000052/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: hit by projectiles; Reaction: knocked down to the ground; Reaction: hit by melee attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000053/video.mp4,clips/clip_0000053/actions.parquet,normal,"NPC: Active_Behavior(Action: executes a standing high kick; Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles and crouches defensively while Ryu whiffs attacks from a distance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000054/video.mp4,clips/clip_0000054/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: crouches), Passive_Behavior(Reaction: stands idle; Reaction: hit by spinning kick and reels; Reaction: hit by projectile and knocked backward; Reaction: knocked down to the ground; Reaction: wakes up from knockdown), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000055/video.mp4,clips/clip_0000055/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a jumping attack; Action: flips backward to create distance; Action: jumps forward toward Ryu; Action: performs a crouching low kick), Passive_Behavior(Reaction: stands idle at mid-range), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000056/video.mp4,clips/clip_0000056/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle in a ready stance; Reaction: takes damage from a crouching kick and is knocked backward to the ground; Reaction: wakes up and recovers at a distance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000057/video.mp4,clips/clip_0000057/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle and guards; Reaction: takes damage and enters stun from a projectile; Reaction: is grabbed, thrown, and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000058/video.mp4,clips/clip_0000058/actions.parquet,normal,"NPC: Active_Behavior(Jumps over opponent with a kick; Performs a forward jumping kick), Passive_Behavior(Guards against opponent's melee attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000059/video.mp4,clips/clip_0000059/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick; Action: crouches), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from a projectile; Reaction: recovers to a neutral stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000060/video.mp4,clips/clip_0000060/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Takes damage from super art; Falls to the ground; Guards against incoming attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000061/video.mp4,clips/clip_0000061/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: guards; Reaction: takes damage and is knocked into the air by a projectile super; Reaction: is knocked down on the ground; Reaction: wakes up from the knockdown; Reaction: is grabbed and thrown by the opponent; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000062/video.mp4,clips/clip_0000062/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from projectile; Reaction: knocked back into the air; Reaction: knocked down to the ground; Reaction: wakes up and returns to idle stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000063/video.mp4,clips/clip_0000063/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: wakes up from an initial knockdown; Reaction: takes multiple hits and is launched into the air by Ryu's Super Art; Reaction: falls to the ground in a knockdown state; Reaction: wakes up and guards against Ryu's follow-up pressure), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000064/video.mp4,clips/clip_0000064/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward and performs a jumping kick; Action: jumps forward toward the opponent again), Passive_Behavior(Reaction: crouches on the ground after landing; Reaction: takes multi-hit damage from a Super Art projectile and is knocked into the air; Reaction: lies knocked down on the ground; Reaction: wakes up from the knockdown; Reaction: takes damage from a Shoryuken and is knocked into the air), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000065/video.mp4,clips/clip_0000065/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: walks forward towards Ryu; Action: jumps into the air), Passive_Behavior(Reaction: hit in mid-air by an energy beam; Reaction: knocked down to the ground; Reaction: wakes up and stands; Reaction: struck by an attack upon standing), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000066/video.mp4,clips/clip_0000066/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps in with an aerial attack; Action: executes a standing punch; Action: performs a standing kick), Passive_Behavior(Reaction: crouches after landing from her jump; Reaction: guards against Ryu's high kick; Reaction: takes multiple hits from Ryu's Super Art; Reaction: gets knocked backward into the air and falls to the ground in a knockdown state), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000067/video.mp4,clips/clip_0000067/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward over Ryu), Passive_Behavior(Reaction: guards and crouches initially; Reaction: takes a hit from Ryu's Shoryuken and suffers a knockdown; Reaction: wakes up from knockdown; Reaction: takes multiple hits from Ryu's Super Art and suffers another knockdown), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000068/video.mp4,clips/clip_0000068/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward over Ryu; Action: throws an airborne kunai), Passive_Behavior(Reaction: wakes up from a knockdown; Reaction: gets hit by a projectile and is knocked down; Reaction: guards against a super projectile attack), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000069/video.mp4,clips/clip_0000069/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: guards against a high kick; Reaction: takes damage from a projectile; Reaction: knocked down by a sweep kick; Reaction: wakes up from a knockdown; Reaction: takes damage from a super art projectile), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000070/video.mp4,clips/clip_0000070/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: leaps off the tree trunk), Passive_Behavior(Reaction: guards against Ryu's attack; Reaction: takes damage and is knocked down by Ryu's Super Art; Reaction: wakes up from knockdown; Reaction: takes damage from Ryu's punch), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000071/video.mp4,clips/clip_0000071/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: performs a backward flip in the air to create distance), Passive_Behavior(Reaction: stands and guards against Ryu's initial attack; Reaction: attempts to guard during Ryu's Super Art startup; Reaction: takes multi-hit damage from Ryu's projectile Super Art; Reaction: knocked backward into the air; Reaction: lies knocked down on the ground; Reaction: wakes up and stands defensively in the corner), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000072/video.mp4,clips/clip_0000072/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: dashes forward toward Ryu), Passive_Behavior(Reaction: blocks Ryu's jumping attack; Reaction: guards during Ryu's super art startup; Reaction: hit by projectile and takes damage; Reaction: knocked into the air; Reaction: knocked down onto the ground; Reaction: wakes up and recovers to a standing stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000073/video.mp4,clips/clip_0000073/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps over Ryu to land on his opposite side; Action: performs a standing punch), Passive_Behavior(Reaction: takes multiple hits from Ryu's Super Art projectile; Reaction: knocked airborne and thrown backward; Reaction: lies knocked down on the ground; Reaction: wakes up and returns to a standing position), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000074/video.mp4,clips/clip_0000074/actions.parquet,Macro_success,"NPC: Active_Behavior(Guards against attacks), Passive_Behavior(Takes damage from attacks; Knocked down to ground; Launched into air), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000075/video.mp4,clips/clip_0000075/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: performs a standing punch; Action: performs a mid kick; Action: jumps backward; Action: throws an airborne kunai projectile), Passive_Behavior(Reaction: wakes up from knockdown; Reaction: blocks an attack; Reaction: takes a hit; Reaction: crouches; Reaction: takes damage and is knocked down by a Super Art), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000076/video.mp4,clips/clip_0000076/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps backward away from Ryu), Passive_Behavior(Reaction: takes a hit from Ryu's melee attack; Reaction: crouches upon landing; Reaction: gets grabbed and thrown to the ground; Reaction: lies knocked down on her back; Reaction: wakes up from the knockdown; Reaction: gets hit and knocked into the air by Ryu's Super Art), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000077/video.mp4,clips/clip_0000077/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps forward and performs an aerial attack; Action: performs a crouching kick), Passive_Behavior(Reaction: crouches during early frames; Reaction: blocks Ryu's normal attacks and hurricane kick; Reaction: blocks Ryu's super fireball and takes chip damage), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000078/video.mp4,clips/clip_0000078/actions.parquet,Macro_success,"NPC: Active_Behavior(Action: jumps backward away from Ryu; Action: performs a standing punch), Passive_Behavior(Reaction: guards in a defensive stance; Reaction: takes heavy damage from Ryu's Super Art projectile; Reaction: knocked backward into the air; Reaction: falls to the ground in a knockdown state; Reaction: wakes up and returns to a guarding stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000079/video.mp4,clips/clip_0000079/actions.parquet,Macro_success,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage and is knocked down; Reaction: wakes up from knockdown; Reaction: takes damage from Ryu's kicks; Reaction: guards while Ryu charges a super art; Reaction: takes damage from Ryu's super art and is knocked down again), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000080/video.mp4,clips/clip_0000080/actions.parquet,Macro_fail,"NPC: Active_Behavior(Jumps), Passive_Behavior(Guards attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000081/video.mp4,clips/clip_0000081/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps and performs an airborne kick), Passive_Behavior(Reaction: takes a hit and is knocked into the air by an uppercut; Reaction: falls to the ground and wakes up from the knockdown; Reaction: stands in a guarding stance; Reaction: is grabbed and thrown to the ground; Reaction: recovers and wakes up from the throw), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000082/video.mp4,clips/clip_0000082/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward to close the distance; Action: performs a jumping attack; Action: performs a crouching low kick; Action: performs a standing punch), Passive_Behavior(Reaction: idles at a distance initially; Reaction: takes a hit from Ryu's attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000083/video.mp4,clips/clip_0000083/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backwards to create distance; Action: walks forward to close the gap; Action: performs a standing punch attack; Action: jumps forward and throws an airborne kunai projectile), Passive_Behavior(Reaction: crouches to evade Ryu's projectile and spinning kick attacks), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000084/video.mp4,clips/clip_0000084/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: advances towards Ryu; Action: performs an airborne special kick attack that bounces off Ryu), Passive_Behavior(Reaction: stands in idle stance; Reaction: blocks a standing punch from Ryu; Reaction: crouches; Reaction: takes damage from Ryu's high kick and enters hit stun; Reaction: recovers from hit stun to a standing position; Reaction: retreats to mid range after bouncing off Ryu), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000085/video.mp4,clips/clip_0000085/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backward; Action: jumps forward and executes a jumping kick), Passive_Behavior(Reaction: crouches upon landing; Reaction: idles at mid range; Reaction: blocks Ryu's high kick; Reaction: blocks Ryu's mid kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000086/video.mp4,clips/clip_0000086/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: wakes up from the knockdown; Reaction: reels from projectile impacts), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000087/video.mp4,clips/clip_0000087/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000088/video.mp4,clips/clip_0000088/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: lands from a jump; Action: performs a backward flip dash; Action: jumps backward; Action: jumps forward over the opponent), Passive_Behavior(Reaction: stands idle in a defensive stance; Reaction: crouches to evade a high kick; Reaction: takes damage from a punch and reels in hitstun), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000089/video.mp4,clips/clip_0000089/actions.parquet,Macro_fail,"NPC: Active_Behavior(Performs a slide kick), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000090/video.mp4,clips/clip_0000090/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: Jumps forward; Action: Crouches momentarily), Passive_Behavior(Reaction: Takes hit from Ryu's kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000091/video.mp4,clips/clip_0000091/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: walks forward; Action: walks backward; Action: jumps backward), Passive_Behavior(Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000092/video.mp4,clips/clip_0000092/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward over Ryu; Action: grabs and throws Ryu), Passive_Behavior(Reaction: knocked down by Ryu's sweep; Reaction: wakes up from knockdown; Reaction: takes damage from Ryu's combo attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000093/video.mp4,clips/clip_0000093/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backwards away from Ryu; Action: leaps forward with a jumping kick; Action: jumps forward towards Ryu again; Action: crouches momentarily upon landing), Passive_Behavior(Reaction: hit by Ryu's punch, taking damage and staggering; Reaction: struck by Ryu's heavy punch resulting in a hit spark and damage), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000094/video.mp4,clips/clip_0000094/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: performs a jumping kick; Action: performs a crouching kick; Action: jumps in the air; Action: performs a standing punch), Passive_Behavior(Reaction: guards against Ryu's Shoryuken; Reaction: guards against Ryu's jumping attack), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000095/video.mp4,clips/clip_0000095/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps backwards; Action: jumps forward; Action: crouches), Passive_Behavior(Reaction: takes damage mid-air; Reaction: knocked down to the ground; Reaction: wakes up from knockdown; Reaction: blocks punches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000096/video.mp4,clips/clip_0000096/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward; Action: performs a jumping kick that hits Ryu; Action: dashes forward), Passive_Behavior(Reaction: takes damage and staggers from Ryu's punch; Reaction: stands idle), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000097/video.mp4,clips/clip_0000097/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: hops forward; Action: jumps forward over projectile; Action: jumps upward; Action: throws airborne kunai projectile), Passive_Behavior(Reaction: stands and blocks projectiles; Reaction: hit in mid-air and tumbles backward; Reaction: knocked down to the ground), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000098/video.mp4,clips/clip_0000098/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward), Passive_Behavior(Reaction: crouches; Reaction: idles in neutral stance), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000099/video.mp4,clips/clip_0000099/actions.parquet,Macro_fail,"NPC: Active_Behavior(Action: jumps forward and performs an airborne punch), Passive_Behavior(Reaction: crouches after landing; Reaction: idles at mid-range), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000100/video.mp4,clips/clip_0000100/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from Ryu's attack resulting in a K.O.; Reaction: knocked backward into the air; Reaction: knocked down to the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000101/video.mp4,clips/clip_0000101/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a hit in mid-air resulting in a K.O.; Reaction: knocked backward through the air; Reaction: hard knockdown on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000102/video.mp4,clips/clip_0000102/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a heavy hit at close range resulting in a K.O.; Reaction: launched backward through the air and hits the screen edge; Reaction: knocked down to the ground and remains lying there), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000103/video.mp4,clips/clip_0000103/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a heavy hit from Ryu's kick resulting in a K.O.; Reaction: knocked backward into the air and bounces off a tree trunk; Reaction: falls to the ground and remains lying down defeated), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000104/video.mp4,clips/clip_0000104/actions.parquet,Result_win,"NPC: Active_Behavior(Action: performs a standing kick), Passive_Behavior(Reaction: takes damage from Ryu's jumping attack causing a K.O.; Reaction: knocked backward through the air; Reaction: falls to the ground and remains knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000105/video.mp4,clips/clip_0000105/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a high punch and is instantly knocked out; Reaction: gets juggled by an airborne hit; Reaction: knocked back and falls to the ground; Reaction: lies knocked down on the floor), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000106/video.mp4,clips/clip_0000106/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from a close-range uppercut; Reaction: launched backward into the air; Reaction: falls to the ground in a knockdown state), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000107/video.mp4,clips/clip_0000107/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from Ryu's Shoryuken and is launched into the air; Reaction: falls to the ground and remains in a knocked out state), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000108/video.mp4,clips/clip_0000108/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle in a neutral fighting stance; Reaction: gets hit by a high kick from Ryu and is K.O.'d; Reaction: knocked backward through the air; Reaction: falls to the ground and lies motionless), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000109/video.mp4,clips/clip_0000109/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes multiple hits from Ryu's extended kick attack; Reaction: knocked backward into the air from the impact; Reaction: falls to the ground and remains knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000110/video.mp4,clips/clip_0000110/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands idle briefly at the start; Reaction: takes a hit from Ryu's kick and is K.O.'d; Reaction: knocked backward into the air; Reaction: falls to the ground and lies knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000111/video.mp4,clips/clip_0000111/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: gets hit by Ryu's jumping attack resulting in a K.O.; Reaction: reels back and falls to the ground knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000112/video.mp4,clips/clip_0000112/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a hit from an uppercut attack; Reaction: launched into the air and knocked down), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000113/video.mp4,clips/clip_0000113/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes multi-hit damage leading to K.O.; Reaction: launched into the air; Reaction: lies knocked down on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000114/video.mp4,clips/clip_0000114/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes a heavy kick from Ryu resulting in a K.O.; Reaction: knocked backward through the air; Reaction: falls to the ground knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000115/video.mp4,clips/clip_0000115/actions.parquet,Result_win,"NPC: Active_Behavior(Action: jumps forward toward opponent), Passive_Behavior(Reaction: takes a hit from an uppercut; Reaction: knocked backward into the air; Reaction: falls to the ground; Reaction: lies defeated on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000116/video.mp4,clips/clip_0000116/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: knocked into the air by Ryu's attack; Reaction: falls to the ground and remains knocked out), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000117/video.mp4,clips/clip_0000117/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from Ryu's super attack; Reaction: knocked back through the air; Reaction: knocked down and lies defeated on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000118/video.mp4,clips/clip_0000118/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from a multi-hit projectile attack; Reaction: gets knocked back through the air; Reaction: knocked down and lies defeated on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000119/video.mp4,clips/clip_0000119/actions.parquet,Result_win,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: takes damage from a large energy blast resulting in a K.O.; Reaction: knocked backward through the air; Reaction: lies knocked down and defeated on the ground), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000120/video.mp4,clips/clip_0000120/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a jumping kick; Action: drops a smoke bomb and changes clothes), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000121/video.mp4,clips/clip_0000121/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a close-range kick combo; Action: executes a victory pose by tossing and catching a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000122/video.mp4,clips/clip_0000122/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: grabs and throws Ryu to the ground), Passive_Behavior(Reaction: crouches as Ryu approaches; Reaction: stands idle in a win pose), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000123/video.mp4,clips/clip_0000123/actions.parquet,Result_lose,"NPC: Active_Behavior(Jumps into the frame; Crouches upon landing; Stands in victory pose), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000124/video.mp4,clips/clip_0000124/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: strikes Ryu with a crouching low attack during the K.O. freeze; Action: stands up and performs a sequence of hand signs; Action: assumes a victory pose holding a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000125/video.mp4,clips/clip_0000125/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: grabs and throws the opponent to the ground; Action: performs a victory pose, using a smoke cloud to change into a school uniform), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000126/video.mp4,clips/clip_0000126/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: executes a rapid flurry of close-range punches; Action: performs a high upward kick that launches the opponent; Action: performs a victory pose holding a kunai), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000127/video.mp4,clips/clip_0000127/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: strikes Ryu with a special melee punch accompanied by a blue energy burst, knocking him out; Action: performs a victory pose by dropping a smoke bomb and changing into a school uniform), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000128/video.mp4,clips/clip_0000128/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a crouching attack; Action: jumps forward; Action: executes a jumping kick that KOs Ryu; Action: lands and transitions into a victory pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000129/video.mp4,clips/clip_0000129/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a high kick; Action: performs a punch that knocks out the opponent; Action: performs a win pose), Passive_Behavior(Reaction: guards against an incoming punch; Reaction: stands idle while the opponent is knocked down), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000130/video.mp4,clips/clip_0000130/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: performs a throw that knocks out Ryu; Action: flips backward in the air away from Ryu; Action: lands and assumes a victory pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000131/video.mp4,clips/clip_0000131/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: grabs and throws Ryu), Passive_Behavior(Reaction: stands idle), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000132/video.mp4,clips/clip_0000132/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: descends from a jump and lands on her feet; Action: performs a victory animation involving a smoke bomb and an outfit change), Passive_Behavior(N/A), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000133/video.mp4,clips/clip_0000133/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: jumping punch K.O. hit on Ryu; Action: flips backward in the air away from Ryu; Action: performs win animation with a smoke bomb and outfit change), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000134/video.mp4,clips/clip_0000134/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: Performs jumping kick; Action: Performs win pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000135/video.mp4,clips/clip_0000135/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: jumps forward and executes a kick), Passive_Behavior(Reaction: lands and performs a victory pose), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000136/video.mp4,clips/clip_0000136/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: strikes Ryu with a standing punch, resulting in a K.O.; Action: performs a victory pose), Passive_Behavior(Reaction: stands idle briefly after the knockout), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000137/video.mp4,clips/clip_0000137/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: executes Yoroi Doushi super art at close range; Action: performs victory pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000138/video.mp4,clips/clip_0000138/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: jumps over Ryu; Action: crouches and performs a low kick; Action: jumps and performs a jumping kick; Action: performs a victory pose), Passive_Behavior(N/A), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000139/video.mp4,clips/clip_0000139/actions.parquet,Result_lose,"NPC: Active_Behavior(Action: jumps forward towards Ryu; Action: performs a special command grab [Raida] that blasts Ryu with blue energy; Action: uses a smoke bomb to change clothes for her victory pose), Passive_Behavior(Reaction: holds her stance and watches as Ryu is knocked backward), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000140/video.mp4,clips/clip_0000140/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumps straight up), Passive_Behavior(Reaction: stands idle; Reaction: gets hit in mid-air and knocked down; Reaction: hit reaction from standing attack), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000141/video.mp4,clips/clip_0000141/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward to create distance), Passive_Behavior(Reaction: blocks a jumping attack from Ryu; Reaction: gets hit by Ryu's Hadouken and recoils; Reaction: blocks Ryu's spinning kick attack; Reaction: crouches and maintains a defensive guard in the corner), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000142/video.mp4,clips/clip_0000142/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards Ryu; Action: performs a short dash or hop forward), Passive_Behavior(Reaction: idles in fighting stance; Reaction: blocks Ryu's attacks; Reaction: crouches briefly), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000143/video.mp4,clips/clip_0000143/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu; Action: performs a jumping attack with a blue slash effect; Action: lands and performs a standing punch; Action: performs a crouching punch; Action: executes a special melee energy blast), Passive_Behavior(Reaction: stands idle at mid-range; Reaction: crouches defensively), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000144/video.mp4,clips/clip_0000144/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a high kick), Passive_Behavior(Reaction: takes damage from Ryu's attack; Reaction: crouches on the ground; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000145/video.mp4,clips/clip_0000145/actions.parquet,normal,"NPC: Active_Behavior(Action: crouches and performs a low kick from a distance; Action: jumps forward towards Ryu; Action: performs a jumping kick that hits Ryu; Action: jumps backward to retreat), Passive_Behavior(Reaction: stands idle at mid-range), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000146/video.mp4,clips/clip_0000146/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: throws an airborne kunai; Action: crouches), Passive_Behavior(Reaction: stands idle; Reaction: blocks Ryu's high kick), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control
clips/clip_0000147/video.mp4,clips/clip_0000147/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a crouching attack as Ryu wakes up; Action: executes a spinning kick special move; Action: jumps and throws a kunai projectile), Passive_Behavior(Reaction: gets grabbed and thrown by Ryu; Reaction: crouches to evade Ryu's fireball), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000148/video.mp4,clips/clip_0000148/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward over opponent; Action: performs a crouching kick; Action: jumps backward), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from high kick; Reaction: takes damage from spinning kick and is launched; Reaction: knocked down and wakes up), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000149/video.mp4,clips/clip_0000149/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick), Passive_Behavior(Reaction: knocked into the air and falls backward; Reaction: lies on the ground and wakes up; Reaction: blocks a jumping attack; Reaction: blocks a projectile; Reaction: blocks a spinning kick; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000150/video.mp4,clips/clip_0000150/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick), Passive_Behavior(Reaction: stands idle; Reaction: observes Ryu being knocked down and waking up), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000151/video.mp4,clips/clip_0000151/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: idles; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000152/video.mp4,clips/clip_0000152/actions.parquet,normal,"NPC: Active_Behavior(Action: advances towards opponent; Action: jumps backwards to create distance), Passive_Behavior(Reaction: takes damage from a high kick; Reaction: knocked down by a crouching sweep; Reaction: crouches during wake-up recovery), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000153/video.mp4,clips/clip_0000153/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps vertically multiple times), Passive_Behavior(Reaction: stands idle; Reaction: blocks Ryu's high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000154/video.mp4,clips/clip_0000154/actions.parquet,normal,"NPC: Active_Behavior(Action: throws a mid-level punch at Ryu), Passive_Behavior(Reaction: stands idle as Ryu approaches; Reaction: takes damage and is knocked back by Ryu's high kick; Reaction: crouches as Ryu jumps forward), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000155/video.mp4,clips/clip_0000155/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward the opponent; Action: walks forward to close the distance; Action: grabs and throws the opponent to the ground), Passive_Behavior(Reaction: takes a hit and is knocked down; Reaction: wakes up from knockdown; Reaction: stands defensively while the opponent attacks), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000156/video.mp4,clips/clip_0000156/actions.parquet,normal,"NPC: Active_Behavior(Action: grabs and throws Ryu backwards; Action: performs a forward flip to advance toward Ryu), Passive_Behavior(Reaction: stands idle while Ryu is knocked down; Reaction: takes damage from a projectile attack; Reaction: blocks a high kick from Ryu), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense
clips/clip_0000157/video.mp4,clips/clip_0000157/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: walks backward), Passive_Behavior(Reaction: blocks a jumping attack; Reaction: blocks a projectile; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense
clips/clip_0000158/video.mp4,clips/clip_0000158/actions.parquet,normal,"NPC: Active_Behavior(Action: backward evasive flip; Action: jumps; Action: airborne kunai throw), Passive_Behavior(Reaction: stands idle in fighting stance; Reaction: crouches; Reaction: blocks high kick), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000159/video.mp4,clips/clip_0000159/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing kick; Action: jumps backward and throws an airborne kunai projectile; Action: jumps forward toward Ryu), Passive_Behavior(Reaction: gets hit by a Shoryuken and knocked backward in the air; Reaction: lands, crouches, and guards; Reaction: gets hit by a jumping attack; Reaction: recovers and returns to a standing guard), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000160/video.mp4,clips/clip_0000160/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps vertically), Passive_Behavior(Reaction: wakes up from the ground; Reaction: blocks a projectile; Reaction: gets hit by a kick and is knocked back; Reaction: stands idle; Reaction: blocks a second projectile; Reaction: crouches briefly), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000161/video.mp4,clips/clip_0000161/actions.parquet,normal,"NPC: Active_Behavior(Action: crouches and performs a low sweep kick that knocks Ryu down; Action: jumps forward toward Ryu), Passive_Behavior(Reaction: idles during the opening and while Ryu is knocked down; Reaction: gets intercepted mid-air by Ryu's super combo, taking multiple hits and being juggled), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000162/video.mp4,clips/clip_0000162/actions.parquet,normal,"NPC: Active_Behavior(Action: executes a vertical jump kick; Action: jumps forward toward the opponent; Action: performs a quick, low forward dash; Action: leaps onto the opponent to execute a grab and throw), Passive_Behavior(Reaction: crouches in an idle stance; Reaction: takes damage from an anti-air attack mid-flight; Reaction: recovers from the hit and lands safely on her feet), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000163/video.mp4,clips/clip_0000163/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps vertically; Action: jumps backward away from Ryu), Passive_Behavior(Reaction: takes damage and hit stun from Ryu's punches; Reaction: takes damage from Ryu's jumping attack and is knocked into the air; Reaction: falls to the ground in a knockdown state; Reaction: takes damage immediately upon waking up from the knockdown), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000164/video.mp4,clips/clip_0000164/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: crouches; Action: jumps straight up; Action: jumps backward), Passive_Behavior(Reaction: stands idle; Reaction: guards against Ryu's kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000165/video.mp4,clips/clip_0000165/actions.parquet,normal,"NPC: Active_Behavior(N/A), Passive_Behavior(Reaction: stands in idle stance; Reaction: takes damage from a crouching punch; Reaction: takes damage and is knocked backward by a high kick; Reaction: stands up from knockdown; Reaction: blocks a high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000166/video.mp4,clips/clip_0000166/actions.parquet,normal,"NPC: Active_Behavior(Action: hops backward), Passive_Behavior(Reaction: stands idle; Reaction: blocks Ryu's kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000167/video.mp4,clips/clip_0000167/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward), Passive_Behavior(Reaction: maintains a standing guard), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000168/video.mp4,clips/clip_0000168/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick; Action: jumps backward; Action: performs a rapid forward dash; Action: jumps), Passive_Behavior(Reaction: idles in stance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000169/video.mp4,clips/clip_0000169/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward away from the opponent), Passive_Behavior(Reaction: idles in standing stance; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000170/video.mp4,clips/clip_0000170/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps vertically into the air; Action: jumps high and forward, traversing over the opponent), Passive_Behavior(Reaction: stands idle at a distance; Reaction: crouches briefly upon landing and before jumping), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000171/video.mp4,clips/clip_0000171/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: jumps forward), Passive_Behavior(Reaction: crouches; Reaction: stands idle; Reaction: takes damage from Ryu's kick; Reaction: gets knocked down; Reaction: recovers to a standing position), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000172/video.mp4,clips/clip_0000172/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing punch; Action: jumps forward and executes a jumping attack; Action: steps forward toward Ryu), Passive_Behavior(Reaction: crouches upon landing; Reaction: stands idle; Reaction: parries Ryu's punch), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000173/video.mp4,clips/clip_0000173/actions.parquet,normal,"NPC: Active_Behavior(Action: dashes forward; Action: performs a close-range punch; Action: jumps forward over the opponent), Passive_Behavior(Reaction: idles in a guarding stance; Reaction: blocks multiple high kicks; Reaction: takes damage from an anti-air kick while airborne; Reaction: knocked backward and bounces off the tree), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000174/video.mp4,clips/clip_0000174/actions.parquet,normal,"NPC: Active_Behavior(Action: strikes with a punch that knocks Ryu down; Action: jumps vertically), Passive_Behavior(Reaction: crouches while idle; Reaction: guards against Ryu's projectile and takes chip damage), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000175/video.mp4,clips/clip_0000175/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: dashes forward; Action: performs a standing punch; Action: hops forward; Action: performs a standing punch), Passive_Behavior(Reaction: crouches upon landing; Reaction: blocks a high kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000176/video.mp4,clips/clip_0000176/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward to deliver an aerial attack; Action: executes a crouching sweep kick; Action: grabs and throws the opponent), Passive_Behavior(Reaction: idles and crouches early in the sequence; Reaction: takes a hit from the opponent's high kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000177/video.mp4,clips/clip_0000177/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward; Action: crouches), Passive_Behavior(Reaction: idles in fighting stance; Reaction: guards against Ryu's incoming attacks), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000178/video.mp4,clips/clip_0000178/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a crouching kick that knocks Ryu down; Action: jumps into the air), Passive_Behavior(Reaction: crouches; Reaction: stands idle), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000179/video.mp4,clips/clip_0000179/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu; Action: jumps vertically and throws an airborne kunai projectile), Passive_Behavior(Reaction: stands idle in a fighting stance; Reaction: crouches briefly upon landing from her forward jump), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control
clips/clip_0000180/video.mp4,clips/clip_0000180/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs a jumping kick; Action: jumps forward and throws an airborne kunai projectile), Passive_Behavior(Reaction: idles and crouches while waiting for Ryu to recover; Reaction: lands safely and recovers after executing airborne attacks), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000181/video.mp4,clips/clip_0000181/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward the opponent), Passive_Behavior(Reaction: stands idle in fighting stance; Reaction: takes damage from a kick; Reaction: gets knocked backward and recovers), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000182/video.mp4,clips/clip_0000182/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu; Action: jumps vertically and throws an airborne kunai projectile), Passive_Behavior(Reaction: maintains a standing guard posture at a distance; Reaction: takes damage and is knocked down after being hit out of her forward jump; Reaction: wakes up and returns to a defensive idle stance), Strategy(Control: Maintaining distance and using airborne kunai to restrict the player's movement.)",Control: Maintaining distance and using airborne kunai to restrict the player's movement.,Control

clips/clip_0000183/video.mp4,clips/clip_0000183/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward away from Ryu; Action: jumps forward toward Ryu to close distance), Passive_Behavior(Reaction: idles and observes from mid-range; Reaction: crouches upon landing from jumps), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000184/video.mp4,clips/clip_0000184/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward away from the opponent; Action: jumps forward toward the opponent; Action: performs a crouching kick), Passive_Behavior(Reaction: stands idle; Reaction: gets hit by a punch to the face; Reaction: recoils in crouching hit stun; Reaction: gets hit by a high kick; Reaction: recoils in crouching hit stun), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000185/video.mp4,clips/clip_0000185/actions.parquet,normal,"NPC: Active_Behavior(Action: dashes forward toward Ryu), Passive_Behavior(Reaction: stands idle; Reaction: retreats away from Ryu; Reaction: blocks Ryu's kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000186/video.mp4,clips/clip_0000186/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps neutrally), Passive_Behavior(Reaction: stands idle; Reaction: takes damage from attack; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000187/video.mp4,clips/clip_0000187/actions.parquet,normal,"NPC: Active_Behavior(Action: walks forward; Action: jumps forward toward Ryu; Action: performs a crouching kick upon landing), Passive_Behavior(Reaction: idles at far distance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000188/video.mp4,clips/clip_0000188/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward and performs an aerial kick), Passive_Behavior(Reaction: idles in a standing neutral stance; Reaction: takes damage from Ryu's high kick and staggers; Reaction: gets hit out of the air and is knocked backward), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000189/video.mp4,clips/clip_0000189/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a neutral jump; Action: jumps forward with a kick and flips backward in mid-air), Passive_Behavior(Reaction: crouches; Reaction: stands idle), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000190/video.mp4,clips/clip_0000190/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu; Action: performs a standing high kick as an anti-air attack), Passive_Behavior(Reaction: hit mid-air by Ryu's attack; Reaction: knocked backward and falls to the ground; Reaction: wakes up and returns to standing stance; Reaction: stands idle while Ryu whiffs a kick), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000191/video.mp4,clips/clip_0000191/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward toward Ryu; Action: performs a jumping attack; Action: performs a standing punch; Action: jumps backward away from Ryu), Passive_Behavior(Reaction: stands idle and maintains a guarding posture at a distance), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000192/video.mp4,clips/clip_0000192/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward towards Ryu; Action: jumps backward away from Ryu), Passive_Behavior(Reaction: stands idle and maintains guard; Reaction: crouches to defend; Reaction: gets hit in mid-air by Ryu's kick and takes damage; Reaction: recovers in the air after being hit and lands; Reaction: blocks Ryu's incoming attack while crouching), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000193/video.mp4,clips/clip_0000193/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps vertically or slightly backward), Passive_Behavior(Reaction: maintains standing guard stance; Reaction: crouches briefly after landing), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000194/video.mp4,clips/clip_0000194/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward), Passive_Behavior(Reaction: stands idle; Reaction: blocks a kick from Ryu), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000195/video.mp4,clips/clip_0000195/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps forward; Action: jumping punch; Action: performs a throw; Action: special rising kick), Passive_Behavior(Reaction: guards against projectile), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000196/video.mp4,clips/clip_0000196/actions.parquet,normal,"NPC: Active_Behavior(Action: jumps backward away from the opponent), Passive_Behavior(Reaction: takes damage from a throw and an aerial follow-up attack; Reaction: recovers in mid-air and lands in a crouch; Reaction: maintains an idle or guarding stance at far range), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000197/video.mp4,clips/clip_0000197/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a low crouch kick), Passive_Behavior(Reaction: stands idle; Reaction: guards against an attack; Reaction: takes damage and reels back from a high kick), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense

clips/clip_0000198/video.mp4,clips/clip_0000198/actions.parquet,normal,"NPC: Active_Behavior(Action: performs a standing high kick; Action: uses a command dash to leap over Ryu to the opposite side; Action: performs a close-range punch after landing), Passive_Behavior(Reaction: guards against Ryu's initial melee attacks; Reaction: takes damage and gets knocked backward into the air; Reaction: falls to the ground in a knockdown state; Reaction: wakes up and recovers to a standing position), Strategy(Offense: Advancing and initiating close-range attacks to pressure the player.)",Offense: Advancing and initiating close-range attacks to pressure the player.,Offense

clips/clip_0000199/video.mp4,clips/clip_0000199/actions.parquet,normal,"NPC: Active_Behavior(Action: throws standing punches; Action: performs a jumping kick), Passive_Behavior(Reaction: takes damage from an aerial attack; Reaction: gets knocked backward to the ground; Reaction: wakes up and recovers from knockdown; Reaction: stands idle; Reaction: crouches), Strategy(Defense: Reacting passively through guarding, evasion, retreat, or damage responses.)","Defense: Reacting passively through guarding, evasion, retreat, or damage responses.",Defense