Commit History

Add smooth PermaVidGT sections (gentle + slow)
2fd0993
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luuuulinnnn commited on

Fill every-model examples + consistency block + roll4d
b8dad37
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luuuulinnnn commited on

Viz build: folded in the DiT+VACE-full ablation arm (vace14b_rvft_ditvace) across all 6 revisit benches (60 clips), scored for return-fidelity/revisit-consistency, and added the honest DYNAMIC-REGION (mover-only) return-PSNR column alongside full-frame -- spatialvid + kubric masks populate it; dl3dv has no masks and renders 'n/a'. Preserves the multi-visit per-pose grouping (Pose A = first observed frame, Pose B = mid observed frame; Observed GT leads each box followed by that method's Visit 1/2/3 of the SAME pose; GT-PSNR = visit vs this GT, self-PSNR = visit vs Visit 1), the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. [root]
8c83f70
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luuuulinnnn commited on

Interim viz build: multi-visit return strip now GROUPS by pose. Each pose renders as a labeled box (Pose A = first observed frame, Pose B = mid observed frame) that LEADS with the Observed GT as the reference target on the left, followed by that method's Visit 1 / Visit 2 / Visit 3 of the SAME pose, each captioned 'Visit k'. Added the caption 'Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1)', so the obs<->visits correspondence is now unmistakable. Preserves the 倍速 speed control, lockstep sync, native-res grids, the moving-back single-pose strips, the 'Why explicit caching' motivation section, and all prior sections. Deferred (render gracefully, not yet landed): dynamic-region mover-only PSNR (n/a) and the DiT+VACE-full ablation arm (pending). [root]
4774156
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luuuulinnnn commited on

Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]
d57a561
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luuuulinnnn commited on

Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]
e480287
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luuuulinnnn commited on

Qualitative: FULL-RESOLUTION individual per-method clips in CSS grid (replace downscaled composited grids); native res, crf20, lazy-load. Non-qual sections preserved.
a88e5c2
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luuuulinnnn commited on

Re-composite all 73 qualitative panels into 4-per-row grid layout (was single wide row); keep tile labels/order/FrameCrafter col/GT handling [root]
f33bb56
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luuuulinnnn commited on

Add FrameCrafter column to all 73 qualitative panels (eval50/nvidia/spatialvid/kubric4d/lh_dl3dv); rebuild captions + zip
3f2464f
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luuuulinnnn commited on

Incremental refresh: fold complete memory results (spmem 4 families) + new headline (root mirror)
945f4dc
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luuuulinnnn commited on

Remove DyCheck; add Kubric-4D angle-binned difficulty-curve hero (inline SVG)
c681032
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luuuulinnnn commited on

Scene-extrapolation benchmark suite viz (live snapshot 2026-06-28): coverage matrix + quantitative tables + qualitative video panels
617550e
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luuuulinnnn commited on