Commit History

  1. Fill every-model examples + consistency block + roll4d

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    b8dad37

  1. Revisit/memory qualitative: full-res per-method video panels for 6 memory benchmarks (mv/mb x dl3dv/spatialvid/kubric4d, ~10 clips each), lockstep SYNCHRONIZED playback controller on ALL qual panels, and per-clip return-frame comparison (generated-return | observed-GT + reused return/self PSNR/SSIM/LPIPS). Incremental: all prior sections (eval50/nvidia/spatialvid/kubric/lh qual, memory tables, difficulty hero, pose-free curves, fairness, coverage, glossary, story) preserved. [root]

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  2. Qualitative: FULL-RESOLUTION individual per-method clips in CSS grid (replace downscaled composited grids); native res, crf20, lazy-load. Non-qual sections preserved.

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    a88e5c2

  1. Re-composite all 73 qualitative panels into 4-per-row grid layout (was single wide row); keep tile labels/order/FrameCrafter col/GT handling [root]

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    f33bb56
  2. Add FrameCrafter column to all 73 qualitative panels (eval50/nvidia/spatialvid/kubric4d/lh_dl3dv); rebuild captions + zip

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    3f2464f

  1. Remove DyCheck; add Kubric-4D angle-binned difficulty-curve hero (inline SVG)

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    c681032
  2. Scene-extrapolation benchmark suite viz (live snapshot 2026-06-28): coverage matrix + quantitative tables + qualitative video panels

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    617550e