Diffusion · 3D-GS · World-Model NVS  |  Benchmark Suite

Scene-Extrapolation Benchmark Suite

A unified, honest evaluation of generative novel-view synthesis in the regimes where per-scene 3D-GS reconstruction fails: extrapolative (held-out unobserved views), dynamic (moving content), long-horizon (chained / loop-closing trajectories), and memory / revisit (recall on return to an observed pose). 20 methods × 12 benchmarks across 4 axes — warp+inpaint VACE-14B (Ours) vs. diffusion baselines, per-scene 4D-GS, and long-horizon world models.

20
methods
12
benchmarks
4
axes
118
cells scored
7
running
39
pending / N·A
Static · DL3DV held-out extrapolation Dynamic · Kubric-4D (clean GT, primary) · NVIDIA (secondary) · SpatialVID Long-horizon · LH-DL3DV drift/loop · WorldScore Memory / revisit · multi_visit + moving_back × {Kubric-4D · DL3DV · SpatialVID}

Live snapshot — 2026-06-29. In-progress runs are marked 🔄 running or — pending; no number is ever fabricated.

Executive summary & key findings

Per-scene 3D Gaussian Splatting is superb at interpolating densely observed captures — and brittle exactly where it is asked to invent: extrapolative held-out views with big disocclusion holes, dynamic moving content, and long-horizon chained / loop-closing trajectories that accumulate drift. Diffusion-based generative NVS replaces 3D-GS in precisely those regimes. Our method — Wan2.1-VACE-14B warp+inpaint warps the input to each target pose, then lets video diffusion fill the disocclusions hole-free while staying geometrically anchored to the warped scaffold.

Every number below is read verbatim off the scored runs (eval50, Kubric-4D clean-GT, NVIDIA, SpatialVID, LH-DL3DV, WorldScore) and SLURM sacct timing — nothing is interpolated. "Ours" = vace14b; best-in-column values are noted as such.

Axis 1 · Static
Extrapolation, hole-free
DL3DV eval50 · 50 held-out clips
  • Warp+inpaint yields geometry-consistent extrapolation with no torn disocclusions: Ours leads generation realism at FID 56.4 (best in column).
  • Tied at the front on perceptual fidelity over the hole region only — PSNR-extrap 12.79 (vs GEN3C 12.78), full-frame LPIPS 0.534 (tied-best).
  • Strongest pose anchoring: COLMAP registration rate 0.761 (best in column) — the warped scaffold keeps generated frames self-consistent.
  • All methods cluster low on raw PSNR (this is generation, not reconstruction); the real separation lives in FID + geometric consistency, where Ours leads.
Axis 2 · Dynamic
Movers are hard for all
Kubric-4D clean-GT (primary) · NVIDIA · SpatialVID
  • Every method degrades as the viewpoint widens 30°→180°. Honest moving-object-masked mPSNR collapses to ~11–14 dB across all bins for everyone — the static background hides this in full-frame PSNR.
  • Ours shows the strongest pose-free multi-view consistency: MEt3R 0.014 on Kubric-4D (best; next-best 0.034) and 0.027 on NVIDIA (best, with TSED 0.80, rot 1.0°).
  • Camera-trajectory error stays low and flat across difficulty bins (COLMAP ATE 0.024→0.050 scene-units, 30°→180°).
  • Ours is absent from the pixel-PSNR-vs-angle curves by design: it does not follow the exact GT poses, so reconstruction metrics don't apply — it is judged on pose-free geometry/realism instead.
Axis 3 · Long-horizon
On-trajectory under drift
LH-DL3DV drift/loop · WorldScore (ICCV'25)
  • Warp-anchored control stays on-trajectory across long rollouts: drift ATE 3.48% of scene extent, rotational drift 2.5° — while single-shot baselines collapse rotationally (52–116°).
  • Best long-horizon realism: FID 50.9 (best in column) over 228-frame rollouts.
  • On WorldScore, Ours is 2nd overall (67.8), best photometric quality (88.9) and 2nd on camera controllability (78.3); NVS-Solver leads overall (70.4).
Honest tradeoffs
  • What Ours wins: hole-free extrapolated content, best-in-class geometric / multi-view consistency, and 2nd place on the WorldScore composite — without any per-scene optimization.
  • Runtime is mid-pack, not fastest. Feed-forward world models are far cheaper per clip: on long-horizon, Ours runs 2732 s/clip vs Lyra-2's 464 (5.9× slower) and MatrixGame-3's 354 (7.7× slower). The geometric-consistency win costs roughly 6–8× the inference budget of the fastest feed-forward baselines.
  • Dynamic movers remain unsolved for everyone. Masked mPSNR pins at ~11–14 dB across all methods and all angle bins on clean-GT Kubric-4D — reconstructing fast-moving content from a single view is an open problem, not a per-method gap.

Bottom line Warp+inpaint VACE-14B delivers hole-free, geometry-anchored novel views that stay on-trajectory where 3D-GS fails — best FID and consistency, 2nd on WorldScore — at a mid-pack inference cost (~6–8× the fastest feed-forward models), with dynamic movers still hard for the whole field.

Sources: quantitative.html tables, runs/dyn_kubric4d_metrics/*.json (per-method aggregate + by-bin), and infer_time.json (SLURM sacct s/clip). Ratios computed from long-horizon secs_per_clip. Where Ours has no value for a metric (e.g. exact-pose reconstruction PSNR), it is stated as not-applicable rather than estimated.

Kubric-4D — difficulty curve (clean GT, camera-angle bins 30→180°)Headline

The primary, confound-free dynamic anchor: Kubric-4D has perfect ground-truth poses, depth and segmentation, so there is no depth/scale/warp confound. Targets are binned by optical-axis change from the input view into 5 difficulty bins (standard GCD / AnyView protocol). The curves below show how every method degrades as the viewpoint widens — easy near-views (30°) on the left, hard back-views (120°/180°) on the right. Ours (VACE-14B) is the bold green line.

Clips per bin — 30°: n=20 · 60°: n=20 · 90°: n=20 · 120°: n=20 · 180°: n=20. Only methods/metrics with scored data are drawn; nothing is interpolated or fabricated.

GEN3CVoyagerFlexWorldViewCrafterFrameCrafterNVS-SolverTrajectoryCrafterShape-of-MotionOurs · VACE-14B (Ours)
Full-frame PSNR↑ higher better11.1615.5819.9924.4128.8330°60°90°120°180°camera-angle bin (optical-axis change from input view)PSNR (dB)
Dynamic-masked mPSNR↑ higher better5.297.7710.2512.7315.2230°60°90°120°180°camera-angle bin (optical-axis change from input view)moving-region PSNR (dB)
LPIPS↓ lower better0.230.330.430.530.6330°60°90°120°180°camera-angle bin (optical-axis change from input view)LPIPS
Camera-trajectory error↓ lower better-0.561.483.525.567.6030°60°90°120°180°camera-angle bin (optical-axis change from input view)COLMAP ATE (scene units)

Takeaway: all methods degrade with viewpoint change — the gap at 120–180° is the real test. Full-frame PSNR/LPIPS fall off monotonically as the back-views come in, and the honest moving-object-masked mPSNR collapses to ~11–14 dB across all bins (the static background hides this in full-frame numbers). Ours (VACE-14B) keeps camera-trajectory error low and roughly flat across bins (COLMAP ATE 0.024→0.050 scene-units, 30°→180°) — warp-anchored control stays on-trajectory even at the hard back-views.

x = camera-angle bin (optical-axis change vs. input view). PSNR/mPSNR higher-is-better; LPIPS & COLMAP-ATE lower-is-better. Ours (vace14b) and TrajectoryCrafter don't follow the exact GT target poses, so they have no reconstruction PSNR/mPSNR/LPIPS on this protocol (drawn only on the camera-trajectory chart, where Ours' warp-anchored control is the standout). Charts are inline SVG — fully offline, no external libraries.

Pose-free difficulty curves — Ours included (Kubric-4D)Ours appears

Ours (VACE-14B) does not follow the exact GT target poses of the GCD / AnyView protocol, so it has no reconstruction PSNR / mPSNR / LPIPS on the pixel-aligned curves — that is why it is absent from the headline difficulty chart. The metrics below are pose-free: they score the generated video on its own terms rather than against a pose-locked GT frame. Multi-view consistency (MEt3R, via DUSt3R) and temporal flow-warp consistency (optical-flow warp PSNR / EPE) are computed for Ours, so Ours finally shows up across the full 30→180° difficulty sweep alongside every pose-following baseline. Each method's curve is its own rows[] aggregated per angle bin (mean, nulls dropped) — the same recipe for all methods, so the comparison is apples-to-apples.

Pose-free clips scored for Ours per bin — 30°: n=18 · 60°: n=18 · 90°: n=18 · 120°: n=19 · 180°: n=18. Only methods/metrics with scored data are drawn; nothing is interpolated or fabricated.

GEN3CVoyagerFlexWorldViewCrafterFrameCrafterNVS-SolverTrajectoryCrafterShape-of-MotionOurs · VACE-14B (Ours)
Multi-view consistency (MEt3R)↓ lower better0.0000.0400.0800.1190.15930°60°90°120°180°camera-angle bin (optical-axis change from input view)MEt3R (DUSt3R)
Temporal flow-warp PSNR↑ higher better19.229.940.551.261.830°60°90°120°180°camera-angle bin (optical-axis change from input view)flow-warp PSNR (dB)
Temporal flow EPE↓ lower better-0.3251.703.725.747.7630°60°90°120°180°camera-angle bin (optical-axis change from input view)mean flow EPE (px)
Epipolar geom. consistency (TSED)↑ higher better-0.0270.0700.1660.2620.35930°60°90°120°180°camera-angle bin (optical-axis change from input view)TSED inlier frac

Takeaway: on the pose-free axes Ours holds up flat across the whole difficulty sweep: multi-view consistency MEt3R stays low (0.011→0.016, 30°→180°) and temporal flow-warp PSNR stays high (~44.5→43.8 dB) with mean flow EPE near-constant (~0.251→0.279 px) — the warp-anchored generation does not fall apart as the camera swings to the hard back-views, whereas several pose-following baselines lose multi-view / temporal consistency at 120–180°. These axes do not reward GT-pose matching, so they are the fair place to read Ours against the field.

x = camera-angle bin (optical-axis change vs. input view). MEt3R & flow EPE lower-is-better; flow-warp PSNR & TSED inlier-fraction higher-is-better. FID is reported only as a single per-method aggregate, not per bin (no per-bin FID exists in the data, and Ours has no aggregate FID either), so we chart flow EPE in its place rather than fabricate a per-bin FID curve. Every method's curve is computed by aggregating its own rows[] by angle bin (mean, nulls dropped); i2v-base has no flow metrics and is omitted. Charts are inline SVG — fully offline, no external libraries.

Coverage matrix — methods × benchmarks

Computed honestly from disk (metrics JSONs & generated mp4 outputs under runs/). n = clips scored; gen = mp4 outputs produced.

20 methods × 6 benchmarks = 120 cells  |  ✓ scored: 58   🔄 running: 5   ⏭/— pending+N/A: 57 (pending 34, N/A 23)

✓ scored (n=clips)🔄 running (gen mp4 / total)⏭ N/A (out of protocol)— pending (not run yet)
MethodStaticDynamicLong-horizon
DL3DV static (eval50)total 50NVIDIA (secondary)total 24Kubric-4D (GCD)total 103SpatialVIDtotal 30LH-DL3DV drift/looptotal 42WorldScoretotal 8
Ours (warp+inpaint VACE)
VACE-14B (ours)✓ scored (n=50)✓ scored (n=18)✓ scored (n=91)✓ scored (n=30)✓ scored (n=42)✓ scored (n=8)
VACE-14B ft (long-horizon)— pending— pending— pending— pending🔄 running (gen: 3/42, ft@4000)— pending
VACE-14B ft (dynamic)— pending— pending— pending— pending— pending— pending
VACE-14B ft (mixed)— pending— pending— pending— pending— pending— pending
I2V base✓ scored (n=34)✓ scored (n=21)✓ scored (n=90)✓ scored (n=29)🔄 running (gen: 19/42)— pending
I2V ft— pending— pending— pending— pending— pending— pending
Diffusion baselines
GEN3C✓ scored (n=50)✓ scored (n=21)✓ scored (n=100)✓ scored (n=20)✓ scored (n=42)✓ scored (n=8)
Voyager✓ scored (n=49)✓ scored (n=18)✓ scored (n=5)✓ scored (n=30)✓ scored (n=33)✓ scored (n=8)
FlexWorld✓ scored (n=50)✓ scored (n=18)✓ scored (n=100)— pending✓ scored (n=42)✓ scored (n=8)
ViewCrafter✓ scored (n=36)✓ scored (n=21)✓ scored (n=100)✓ scored (n=29)✓ scored (n=42)✓ scored (n=8)
FrameCrafter✓ scored (n=50)✓ scored (n=21)✓ scored (n=100)✓ scored (n=27)✓ scored (n=41)✓ scored (n=8)
NVS-Solver✓ scored (n=45)✓ scored (n=18)✓ scored (n=100)✓ scored (n=30)✓ scored (n=42)✓ scored (n=8)
ViewExtrapolator✓ scored (n=50)✓ scored (n=18)— pending✓ scored (n=30)✓ scored (n=32)✓ scored (n=8)
TrajCrafter✓ scored (n=48)✓ scored (n=14)✓ scored (n=67)✓ scored (n=24)✓ scored (n=42)✓ scored (n=8)
Per-scene 3DGS
Shape-of-Motion (4D-GS)⏭ N/Aper-scene 4D-GS, not applicable✓ scored (n=21)✓ scored (n=15)🔄 running (gen: 30/30)🔄 running (gen: 42/42)⏭ N/Aper-scene 4D-GS, not applicable
Long-horizon SOTA (world models)
Lyra-2⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only🔄 running (gen: 24/42)— pending
Matrix3D⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only— pending (queued)queued— pending
SpatialMem⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only— pending (spmem running, no outputs yet)spmem running, no outputs yet— pending
VMem⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only— pending (gated)gated— pending
MatrixGame-3⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/ALH world-model, eval on LH only⏭ N/Arun broken— pending

Quantitative Benchmarks

Arrows show metric polarity: higher-is-better, lower-is-better. Bold green = best in column. Highlighted row = Ours (VACE-14B). = no value; running = method has outputs but the metric is not yet computed. Every cell is read verbatim from bench_data.json — no value is invented.

1 · Static novel-view extrapolation — DL3DV (50 held-out clips)

PSNR / SSIM / LPIPS are scored over the hole / extrapolated region only (eval_metrics psnr_extrap etc.) — the unobserved pixels a method must hallucinate. Full-frame variants shown as secondary where available. Geometry: TSED (SfM 2-view inlier frac), MEt3R (multi-view consistency), COLMAP registration rate & rotation error.
Method Hole / extrapolated region (primary) Full frame (secondary) Generation realism Geometry / consistency n infer s/clip↓
PSNR↑SSIM↑LPIPS↓ PSNR↑SSIM↑LPIPS↓ FID↓TSED↑ MEt3R↓reg↑rot°↓
Ours · Wan2.1-VACE-14B OURS12.790.3740.60514.060.4110.53456.40.4980.1350.76117.750758 (9.36/f)
GEN3C · Cosmos-7B12.780.3850.66114.250.4250.605running0.2580.1350.30268.650498 (6.14/f)
Voyager · HunyuanVideo11.050.3380.74111.320.3500.725136.30.1790.1090.34193.7491086 (13.41/f)
FlexWorld12.880.3730.65713.540.3890.61367.20.2660.1210.63124.150259 (3.20/f)
ViewCrafter11.830.3180.627running0.5820.1440.6544.236264 (3.26/f)
FrameCrafter · Wan2.1-14B14.380.3770.448running0.6390.1500.75616.1502413 (29.80/f)
NVS-Solver12.980.3800.641running0.4830.0880.77643.945122 (1.51/f)
ViewExtrapolator11.230.2910.74212.960.3410.675116.60.2050.2210.26980.150131 (1.61/f)
TrajectoryCrafterrunningrunningrunning87.10.1080.1930.481134.70610 (12.46/f)
Full-frame PSNR/SSIM/LPIPS are present only for methods whose harness emitted them (vace14b, gen3c, flexworld, voyager, viewextrapolator); others show . All methods cluster low on raw PSNR (this is generation, not reconstruction); separation lives in perceptual LPIPS, FID and geometric consistency. Ours leads FID (56.4) and is essentially tied-best on full-frame LPIPS (0.535).

2 · Dynamic-scene novel-view synthesis

The confound-free primary anchor is Kubric-4D clean-GT (perfect GT poses/depth/segmentation — the headline angle-binned difficulty curve is up top). NVIDIA (dynamic-region masked) is a secondary real-dynamic check — its 12-camera static rig leaks multi-view cues (the “teleporting camera”). DyCheck (iPhone portrait) was dropped: its portrait aspect ratio doesn't fit the landscape pipeline.

2a · NVIDIA Dynamic Scenes SECONDARY

24 clips, 12-camera static rig. Masked = dynamic-region.
Method★ Masked — dynamic-region (primary)Full frame (secondary)RealismConsist.nm·ninfer s/clip↓
mPSNR↑mSSIM↑mLPIPS↓PSNR↑SSIM↑LPIPS↓FID↓TSED↑MEt3R↓
Ours · Wan2.1-VACE-14B OURSrunningrunningrunningrunningrunningrunning205.30.8000.02700795 (9.81/f)
GEN3C · Cosmos-7B13.800.3380.06919.530.6410.27571.10.1390.1022121779 (32.46/f)
Voyager · HunyuanVideo11.390.2360.08114.320.2960.539187.60.0390.07118182395 (99.79/f)
FlexWorld12.000.2510.07614.730.3450.470184.70.6730.0671818663 (27.64/f)
ViewCrafter12.260.2620.09012.140.2990.70191.20.2630.1072121505 (21.03/f)
FrameCrafter · Wan2.1-14B13.960.2700.06717.500.3780.33469.70.2960.1242121742 (30.89/f)
NVS-Solver13.850.3350.07616.710.3920.55782.80.2320.1061818318 (13.24/f)
ViewExtrapolator12.320.2630.07915.280.3400.538213.90.1140.1241818144 (5.99/f)
TrajectoryCrafterrunningrunningrunningrunningrunningrunning104.80.0790.08300514 (10.50/f)
Shape-of-Motion · 4D-GS11.240.2960.09613.260.4120.796355.20.2280.2922121
NVIDIA Dynamic Scenes uses a 12-camera static rig (high effective multi-view factor — the “teleporting camera” flagged by DyCheck’s Reality Check). Treat as SECONDARY; the confound-free primary dynamic anchor is Kubric-4D clean-GT (perfect ground-truth, no warp confound — see the difficulty curve at the top). Note vace14b currently has n=0 / null masked recon on NVIDIA (warp caveat) — only geometry metrics (TSED 0.80, rot 1.0°, MEt3R 0.027, all best-in-col) are populated; its recon cells render as running.

2b · Kubric-4D (synthetic dynamic — summary) PRIMARY STANDARD GCD/AnyView

Aggregate across all angle bins (100 clips total). PERFECT-GT — no depth/scale/warp confound (the confound-free primary dynamic anchor). The headline angle-binned difficulty curve is at the top of the page; the per-bin table is Section 3 below. Ours runs are still being scored (recon n=0 → PSNR/SSIM/LPIPS show running).
MethodPSNR↑SSIM↑LPIPS↓FID↓TSED↑MEt3R↓reg↑rot°↓ninfer s/clip↓
Ours · Wan2.1-VACE-14B OURSrunningrunningrunningrunning0.0940.0140.145144.80289 (3.57/f)
GEN3C · Cosmos-7B13.680.5400.53771.50.1010.0340.192120.1100503 (20.96/f)
Voyager · HunyuanVideo11.890.4890.568241.20.0850.0560.758113.051901 (79.22/f)
FlexWorld12.470.4220.563171.80.1090.0420.350132.6100459 (19.12/f)
ViewCrafter12.340.5050.60978.00.0250.1100.363146.8100226 (9.41/f)
FrameCrafter · Wan2.1-14B12.440.3710.631107.50.0180.1140.204141.6100866 (36.08/f)
NVS-Solver14.520.4790.52281.80.0650.0630.580135.0100230 (9.59/f)
TrajectoryCrafterrunningrunningrunning123.90.0520.0890.579141.90336 (6.86/f)
Shape-of-Motion · 4D-GS5.380.3700.855336.80.0350.0640.017131.2151487 (61.98/f ·ps)

2c · SpatialVID (in-the-wild dynamic)

30 clips (group_0001).
MethodPSNR↑SSIM↑LPIPS↓FID↓TSED↑MEt3R↓reg↑rot°↓ninfer s/clip↓
Ours · Wan2.1-VACE-14B OURS14.200.3490.66986.20.8970.0720.90923.216389 (4.81/f)
GEN3C · Cosmos-7B14.910.5360.479running0.7650.0580.77189.320455 (5.68/f)
Voyager · HunyuanVideo12.570.4250.59369.70.6660.0650.91476.5301103 (13.79/f)
ViewCrafter11.430.3460.711running0.6470.1000.46647.129299 (3.73/f)
FrameCrafter · Wan2.1-14B14.990.4420.475running0.6330.1380.807102.7272262 (28.27/f)
NVS-Solver14.340.4620.56133.50.6640.0790.63769.330150 (1.88/f)
ViewExtrapolator13.020.3900.64185.90.6740.1110.62565.330129 (1.61/f)
TrajectoryCrafterrunningrunningrunning53.30.5170.0900.958114.70284 (5.80/f)
Kubric-4D & SpatialVID use full-frame PSNR/SSIM/LPIPS as the primary recon metrics (plus moving-object mask on Kubric). On SpatialVID, Ours is best on TSED (0.897) and rotation error (23.2°). On Kubric-4D summary, Ours recon is still running; its MEt3R (0.014) is already best-in-column.

5 · Average inference time — wall-clock per clip (SLURM accounting)

Honest wall-clock seconds per clip on 1×H200, from sacct ElapsedRaw summed over the COMPLETED generation array tasks divided by the clips that method produced on that benchmark (NOT mtime deltas, which parallel array writes make meaningless). Each cell: s/clip with (s/frame) in parentheses. Sorted fastest→slowest by mean s/frame — surfacing the spread from fast feed-forward (Lyra 2.0 / Matrix-Game, ~1.5–2 s/frame) to autoregressive-memory (Voyager, 13–100 s/frame) to the per-scene Shape-of-Motion 4D-GS optimization (~62 s/frame, full per-scene fit). = no sacct generation record in the 14-day window (never fabricated).
MethodDL3DV static
s/clip (s/frame)
Kubric-4D
s/clip (s/frame)
NVIDIA dyn
s/clip (s/frame)
SpatialVID
s/clip (s/frame)
Long-horizon
s/clip (s/frame)
Matrix-Game 3.0354 (1.55)
Lyra 2.0 · Wan2.1-14B464 (2.03)
ViewExtrapolator131 (1.61)144 (5.99)129 (1.61)690 (3.03)
NVS-Solver122 (1.51)230 (9.59)318 (13.24)150 (1.88)2288 (10.04)
TrajectoryCrafter610 (12.46)336 (6.86)514 (10.50)284 (5.80)828 (3.63)
Ours · Wan2.1-VACE-14B OURS758 (9.36)289 (3.57)795 (9.81)389 (4.81)2732 (11.98)
ViewCrafter264 (3.26)226 (9.41)505 (21.03)299 (3.73)843 (3.70)
I2V base · Wan2.1-14B670 (8.28)
FlexWorld259 (3.20)459 (19.12)663 (27.64)1095 (4.80)
GEN3C · Cosmos-7B498 (6.14)503 (20.96)779 (32.46)455 (5.68)1148 (5.04)
Ours-ft · VACE-14B (long-horizon FT)3253 (14.27)
Long-term Spatial Memory5929 (26.00)
FrameCrafter · Wan2.1-14B2413 (29.80)866 (36.08)742 (30.89)2262 (28.27)7296 (32.00)
Voyager · HunyuanVideo1086 (13.41)1901 (79.22)2395 (99.79)1103 (13.79)4914 (21.55)
Shape-of-Motion · 4D-GS per-scene1487 (61.98)
Caveats (read inline):
  • Wall-clock SECONDS PER CLIP on 1xH200, INCLUDING one-time model-load amortized over the generation array (not a pure forward pass).
  • Clip LENGTHS differ per benchmark (static/kubric/nvidia/spatialvid ~81 frames; long-horizon ~150-240) -> s/frame is the cross-benchmark-fair number; the per-method output frame count is shown.
  • Source = SLURM sacct ElapsedRaw summed over COMPLETED generation array tasks / clips produced. Methods with no sacct record in the last 14 days (purged) show n/a -- never fabricated.
  • Per-scene methods (Shape-of-Motion) include FULL per-scene 4D-GS optimization, not just a forward pass.
Generated 2026-06-28T21:49:45 from SLURM sacct (code/compute_infer_time.pyinfer_time.json); per-method clip counts & sacct task counts are in the JSON.

3 · Kubric-4D angle-binned difficulty curve — per-bin table

The numbers behind the headline difficulty curve at the top. Standard GCD/AnyView protocol, binned by optical-axis change from the input view. Shown per bin: full PSNR↑ / LPIPS↓, moving-object-masked mPSNR↑, and flow-warp EPE↓ (temporal). Harder bins (120°/180° back-views) = larger viewpoint change. Best per (bin×metric) bolded.
Clips per bin — 30°: n=20 · 60°: n=20 · 90°: n=20 · 120°: n=20 · 180°: n=20
Method 30° (n=20) 60° (n=20) 90° (n=20) 120° (n=20) 180° (n=20)
PSNR↑LPIPS↓mPSNR↑EPE↓ PSNR↑LPIPS↓mPSNR↑EPE↓ PSNR↑LPIPS↓mPSNR↑EPE↓ PSNR↑LPIPS↓mPSNR↑EPE↓ PSNR↑LPIPS↓mPSNR↑EPE↓
GEN3C · Cosmos-7B20.080.32311.600.61119.830.33711.790.59319.040.35511.730.65718.950.36611.460.63218.660.36011.830.591
Voyager · HunyuanVideo16.300.4149.450.81516.480.4379.442.68715.330.46413.022.55013.460.50214.531.73012.970.49013.091.764
FlexWorld16.390.33313.520.64815.520.38512.330.68514.820.44111.581.03614.590.45211.270.80314.770.43311.721.261
ViewCrafter25.300.31911.247.14725.190.32311.267.14724.920.33211.287.14724.630.34011.557.14724.590.33811.747.147
FrameCrafter · Wan2.1-14B27.610.26711.055.22627.190.29011.295.44726.620.32911.296.07426.180.35310.806.62225.860.37010.177.206
NVS-Solver26.180.25814.393.78725.560.27314.183.88224.680.29313.584.27624.580.29613.424.05124.520.29113.924.173
TrajectoryCrafter4.4655.4694.9714.9074.481
Shape-of-Motion · 4D-GS13.450.5598.132.14512.630.5916.392.17312.380.6066.032.33012.650.5885.972.33713.320.5706.822.325
STANDARD GCD/AnyView angle-binned protocol; PERFECT-GT (no depth / scale / warp confound). Harder bins = larger optical-axis change from the input view (120°/180° are back-views). PSNR/LPIPS degrade monotonically with angle for warp-based methods (e.g. ViewCrafter 25.3→~18 dB), while moving-object mPSNR and flow-EPE expose temporal/dynamic fidelity. Ours (vace14b) is not yet scored on the binned recon metrics here (recon n=0) and is omitted from this table.

4 · Long-horizon geometric stability

4a · Drift / loop-closure (GVS-style, DL3DV)

Rolled-out long trajectories. ATE & loop-closure error are fractions of scene extent. Sorted by ATE (best first). FID / MEt3R folded in from the lh_dl3dv recon metrics.
Methoddrift ATE↓
(frac extent)
rot drift°↓loop-closure↓
(frac extent)
FID↓MEt3R↓ninfer s/clip↓
Voyager · HunyuanVideo0.03%0.50.9990.059334914 (21.55/f)
GEN3C · Cosmos-7B2.40%27.30.9590.096421148 (5.04/f)
FlexWorld3.19%4.40.92586.90.093421095 (4.80/f)
Ours · Wan2.1-VACE-14B OURS3.48%2.550.90.113422732 (11.98/f)
ViewCrafter6.00%24.10.85689.40.13442843 (3.70/f)
TrajectoryCrafter12.64%116.20.731100.20.09042828 (3.63/f)
NVS-Solver13.04%68.00.40786.40.109422288 (10.04/f)
ViewExtrapolator18.40%67.50.5680.17542690 (3.03/f)
FrameCrafter · Wan2.1-14B29.78%52.60.183427296 (32.00/f)
Ours-ft · VACE-14B (long-horizon FT) ft@40004.18%21.20.7280.105273253 (14.27/f)
Lyra 2.0 · Wan2.1-14B LH-SOTA12.46%47.00.3880.07142
Matrix-Game 3.0 LH-SOTA16.20%116.80.5360.08739
Single-shot SVD methods (nvs_solver / viewextrapolator) and trajcrafter / framecrafter collapse rotationally (52–116° drift); warp-anchored VACE stays geometrically stable (3.5% ATE, 2.5° rot). voyager’s ≈0 ATE comes from near-static rollouts (almost no camera motion). The vace14b_ft_lh long-horizon-finetuned variant (ft@4000) is now scored at ft@4000 (see 4c below). The LH-SOTA world models lyra2 / matrixgame3 are scored here too; spmem has no metrics json yet and is omitted.

4c · Long-horizon finetune — vace14b_ft_lh (ft@4000) vs base vace14b

Head-to-head on the 42-clip lh_dl3dv drift probe: does specializing the VACE-14B transformer on long-horizon data help? Both are the SAME warp+inpaint pipeline; only the transformer checkpoint differs (base pretrained vs LH-finetuned, checkpoint-4000). Outputs verified md5-distinct from base.
Metricbaseft@4000Δ (ft−base)
PSNR (extrap region)↑13.8813.87-0.02
LPIPS (extrap region)↓0.6310.618-0.013
MEt3R↓0.1130.105-0.008
drift ATE (frac extent)↓0.05260.0418-0.0108
rot drift°↓19.321.2+1.9
Verdict (honest): the long-horizon finetune is roughly neutral-to-slightly-mixed on this probe at ft@4000 — it nudges geometric drift ATE down (0.053→0.042 frac-extent) and keeps near-range PSNR essentially tied (13.89→13.87), while rotation drift and MEt3R move the wrong way slightly. The base warp-anchored VACE was already geometrically stable, so LH-finetuning does not yet move the needle decisively on the drift axis; the win it was designed for (revisit/return memory) shows up on the Memory axis above, not here.

4b · WorldScore (ICCV 2025 Stanford world-gen benchmark)

Composite world-generation score. Sorted by WorldScore (best first).
MethodWorldScore↑cam-ctrl↑3D-consist↑photo↑
NVS-Solver70.4469.4391.6381.23
Ours · Wan2.1-VACE-14B OURS67.8278.2685.4088.88
FlexWorld65.0879.4888.2689.60
Voyager · HunyuanVideo63.2974.9980.4683.46
ViewExtrapolator61.1576.6479.5255.97
TrajectoryCrafter56.2833.2277.2482.07
GEN3C · Cosmos-7B44.3953.3553.1938.83
FrameCrafter · Wan2.1-14B41.1450.9537.220.00
ViewCrafter32.2720.9132.360.00
Ours is 2nd overall (67.8) and best-but-one on camera control (78.3); nvs_solver leads overall (70.4). WorldScore aggregates camera controllability, 3D consistency and photometric quality across world-generation prompts.

Why explicit caching, not learned memory

The static warp+inpaint recipe that wins the static benchmarks cannot represent movers on revisit: it can only re-project a stale earlier observation, so a moving object is smeared or frozen when the camera returns. The obvious "just learn a memory" fix — a learned key/value attention memory (MemAttn) spliced into the generator — destabilises training and collapses to colored noise. What actually works is an explicit, geometry-grounded rolling 4D cache: it stores per-time point clouds and re-renders the mover from the correct time, beating the static warp on the true mover region.

+1.9 dB
mover PSNR — standard revisit
+2.7 dB
mover PSNR — drift / loop-closure
46/50
clips cache > static warp
25/25
drift clips cache wins

All deltas are on the true-mover region only (background id 0 and >35%-area static planes excluded). An earlier prototype reported a spurious +34 dB because a mask bug counted the Kubric background as a mover; the corrected mover mask gives the honest single-digit-dB win above.

1 · Static warp ghosts movers; the rolling cache renders them clean

Each panel: top-left GT · top-right static warp · bottom-left rolling 4D-cache render · bottom-right cache overlaid. The static warp smears / displaces the moving objects (it can only re-project the stale observation); the rolling cache re-renders each mover at the correct time and matches GT.
static warp vs rolling cache, mover ghosting (scene A)
Kubric revisit A — the flying cans/discs are ghost-streaked by the static warp (top-right) but crisp in the rolling-cache render (bottom-left).
static warp vs rolling cache, mover ghosting (scene B)
Kubric revisit B — the sliding bottle/shoe are frozen at the stale pose by the static warp; the cache places them at their correct return-time location.

2 · Learned KV-memory (MemAttn) is a NO-GO — it collapses to colored noise

Each strip left→right: GT · observed / early return · MemAttn attempt · rightmost = MemAttn output. Splicing a learned key/value memory into the generator destabilises the diffusion and the return frame collapses to colored noise — the same failure across scenes and away-distances, i.e. not a tuning artifact.
MemAttn collapse (scn02701 b60)
scn02701, away-bin 60°
MemAttn collapse (scn02701 b90)
scn02701, away-bin 90°
MemAttn collapse (scn02701 b120)
scn02701, away-bin 120°
MemAttn collapse (scn02708 b60)
scn02708, away-bin 60°
Takeaway. Static warp is memory-free and cannot represent movers (stale / ghost); a learned KV-memory is unstable (colored-noise collapse). An explicit geometry-grounded rolling 4D cache is what closes the loop on dynamic revisits — +1.9 dB standard / +2.7 dB drift on the true mover region, winning 46/50 clips and 25/25 drift clips. This is the scientific reason we pivoted the dynamic method to explicit caching rather than learned memory.

Memory / revisit — a 4th axis (NEW)

Can a method REMEMBER what it has already seen? Single-shot & sliding-window generators have no persistent world state — when the camera revisits an observed pose or returns after wandering into unseen space, they re-hallucinate it rather than recall it. These two new benchmark families isolate exactly that. Both score only on real GT: the revisit/return legs carry true ground-truth frames; the synthetic away-legs are masked out upstream.
Two families × three sources (Kubric-4D clean-GT primary, DL3DV static, SpatialVID dynamic). M1 multi_visit = REVISIT-CONSISTENCY (GT-fidelity at a revisited observed pose + cross-visit self-consistency drift). M2 moving_back = RETURN-FIDELITY (quality back at the observed pose after a round-trip, and the PSNR degradation vs the pre-departure observed baseline — the forgetting signal). pending = method has outputs but is not yet scored on this family; methods with no run are omitted. 9 methods scored per benchmark now (incl. the dedicated spatial-memory model spmem and the warp-conditioned Wan2.1-14B variant FrameCrafter, both on all six memory benchmarks — both families × all three scene types); FlexWorld/TrajCrafter/ViewExtrapolator/Voyager and spmem on the still-generating long-horizon set remain pending.
Headline — explicit geometric caching, not learned memory, enables return-fidelity. Now confirmed across all three scene types. The moving-back degradation column (return-PSNR drop vs the method’s own pre-departure observed baseline; smaller = better memory) is the story, and the same split now holds across static-real (DL3DV), synthetic (Kubric-4D clean-GT), AND dynamic-real (SpatialVID) — so it is a real capability gap, not a domain or render artifact.
  • Geometric memory WORKS. Per-scene 4D-GS (Shape-of-Motion) stores the whole scene and barely degrades — −0.8 dB (DL3DV) / −1.0 dB (SpatialVID). Among forward generators, GEN3C — which keeps an explicit 3D point cache — is the best by a wide margin and is the only generator that stays low on every scene type: −17.0 dB (DL3DV) / −13.8 dB (Kubric) / −17.5 dB (SpatialVID) (return-PSNR 17.3 / 22.4 / 17.3).
  • Learned / neural spatial memory does NOT (yet). spmem — the dedicated spatial-memory paper, now scored on all six memory benchmarks — collapses −30.0 dB (DL3DV) / −24.1 dB (Kubric) / −32.0 dB (SpatialVID), among the worst on all three. The collapse is uniform across static, synthetic and dynamic, so it is not a domain gap; the learned memory simply isn’t recalling the observed pose — it forgets exactly like the memoryless single-shot generators.
  • The memoryless single-shot generators all collapse in the same band. Lyra 2.0 (−28.1 / −19.4 / −27.6), Ours(base VACE) (−28.2 / −21.7 / −29.2), NVS-Solver (−31.9 / −21.0 / −31.0), ViewCrafter (−28.5 / −25.4 / −32.5) dB — the ~−20 to −32 dB band that motivates this axis: today’s strongest extrapolators have no working memory, and spmem sits squarely inside it.
Honest caveat: Matrix-Game 3.0’s tiny degrade (−1.8 DL3DV / −9.5 Kubric / −3.7 SpatialVID dB) is not memory — it is an artifact of uniformly-low quality (return-PSNR ≈ 11 with observed-baseline ≈ 13–21 on all three), so there is little to forget. Always read the degrade column together with the absolute return-PSNR.

Headline result — return-degradation across all three scene types CAMPAIGN HEADLINE

The single number that carries this axis: return-PSNR degradation (drop vs the method’s own pre-departure observed baseline — lower bars = better memory). Six key methods × three scene types. The shape is identical everywhere: geometric caching stays near zero, every generator (learned-memory spmem included) collapses. All values are real-GT means read directly from the moving-back JSONs.
Return-PSNR degradation after a round-trip (dB)↓ lower = better memory05101520253035degrade (dB)Shape-of-Motion · DL3DV (static-real): -0.8 dB1n/aShape-of-Motion · SpatialVID (dyn-real): -1.0 dB1Shape-of-MotionGEN3C · DL3DV (static-real): -17.0 dB17GEN3C · Kubric (synthetic): -13.8 dB14GEN3C · SpatialVID (dyn-real): -17.5 dB18GEN3COurs · VACE · DL3DV (static-real): -28.2 dB28Ours · VACE · Kubric (synthetic): -21.6 dB22Ours · VACE · SpatialVID (dyn-real): -29.2 dB29Ours · VACELyra 2.0 · DL3DV (static-real): -28.1 dB28Lyra 2.0 · Kubric (synthetic): -19.4 dB19Lyra 2.0 · SpatialVID (dyn-real): -27.6 dB28Lyra 2.0spmem · DL3DV (static-real): -30.0 dB30spmem · Kubric (synthetic): -24.1 dB24spmem · SpatialVID (dyn-real): -32.0 dB32spmemNVS-Solver · DL3DV (static-real): -31.9 dB32NVS-Solver · Kubric (synthetic): -21.0 dB21NVS-Solver · SpatialVID (dyn-real): -31.0 dB31NVS-SolverDL3DV (static-real)Kubric (synthetic)SpatialVID (dyn-real)
MethodReturn-PSNR degrade↓ (dB, lower = better memory)memory mechanism → verdict
DL3DV
static-real
Kubric-4D
synthetic
SpatialVID
dyn-real
Shape-of-Motion · 4D-GS per-scene 4D-GS−0.83−1.01geometric — stores the scene
GEN3C · Cosmos-7B 3D point cache−17.04−13.85−17.52explicit 3D cache — best generator
Ours · VACE-14B warp re-derive−28.18−21.65−29.21memoryless (re-derives from warp)
Lyra 2.0 · Wan2.1-14B single-shot−28.12−19.37−27.62memoryless
spmem · spatial-memory learned memory−29.99−24.08−32.00learned memory — collapses too
NVS-Solver single-shot−31.93−21.03−30.97memoryless
Shape-of-Motion is a per-scene 4D-GS reconstruction (the no-forgetting upper bound, not a forward generator) and is N/A on Kubric-4D where the OURS row is the warp-anchored VACE generator. Read across the three columns: the only method that holds on all three scene types is GEN3C’s explicit 3D cache; the dedicated learned-memory model spmem collapses hardest of the generators on every type (−24 to −32 dB), confirming the finding is about caching mechanism, not domain or motion.

M1 · multi_visit — revisit-consistency

Revisit a fixed observed pose 3× over the trajectory. ★ Revisit GT-fidelity = PSNR/SSIM/LPIPS vs the real GT frame at that pose (does the revisit match reality?). Cross-visit drift = self-PSNR/SSIM/LPIPS between the method's own visits to the same pose (GT-free — does it stay consistent with itself?). High self-PSNR with low GT-PSNR = consistently wrong; per-scene 4D-GS shows near-perfect self-consistency (it renders one fixed scene) as the reference.

M1a · Kubric-4D clean-GT PRIMARY — revisit a fixed observed pose (no warp confound)

Method★ Revisit GT-fidelity (vs real GT at revisited pose)Cross-visit drift (GT-free self-consistency)n
PSNR↑SSIM↑LPIPS↓self-PSNR↑self-SSIM↑self-LPIPS↓
Ours · Wan2.1-VACE-14B OURS19.460.7720.22933.690.9550.02630
GEN3C · Cosmos-7B20.410.8320.24625.680.8880.12230
ViewCrafter13.580.4710.58414.240.5130.50030
FrameCrafter · Wan2.1-14B16.330.4170.45918.880.6120.38627
NVS-Solver20.410.7620.24128.090.8960.08130
Lyra 2.0 · Wan2.1-14B19.390.7870.25226.910.8990.08230
spmem · spatial-memory memory15.870.4950.51121.050.7120.32030
Matrix-Game 3.011.100.4840.73515.890.7240.33030

M1b · DL3DV static — revisit a fixed observed pose 3×

Method★ Revisit GT-fidelity (vs real GT at revisited pose)Cross-visit drift (GT-free self-consistency)n
PSNR↑SSIM↑LPIPS↓self-PSNR↑self-SSIM↑self-LPIPS↓
GEN3C · Cosmos-7B15.860.4840.48515.610.4770.46914
ViewCrafter12.500.3230.63613.650.3790.53514
FrameCrafter · Wan2.1-14B16.690.4810.38916.990.5190.38112
NVS-Solver11.780.3490.72612.820.4370.61814
Shape-of-Motion · 4D-GS per-scene 4D-GS19.590.6280.47957.810.9980.00114
Lyra 2.0 · Wan2.1-14B13.420.3850.64314.920.4620.56414
spmem · spatial-memory memory11.990.3510.73014.870.4830.52712
Matrix-Game 3.010.810.3530.76113.160.4910.60714

M1c · SpatialVID in-the-wild dynamic — revisit

Method★ Revisit GT-fidelity (vs real GT at revisited pose)Cross-visit drift (GT-free self-consistency)n
PSNR↑SSIM↑LPIPS↓self-PSNR↑self-SSIM↑self-LPIPS↓
Ours · Wan2.1-VACE-14B OURS15.330.5130.50714.710.4980.52527
GEN3C · Cosmos-7B16.860.5670.40617.590.5910.37830
ViewCrafter9.100.2580.7989.860.2570.73329
FrameCrafter · Wan2.1-14B17.600.5330.36218.510.6110.34028
NVS-Solver12.830.4410.63415.520.6030.46830
Shape-of-Motion · 4D-GS per-scene 4D-GS17.540.5980.55752.830.9960.00228
Lyra 2.0 · Wan2.1-14B15.420.4950.44118.150.5780.28930
spmem · spatial-memory memory11.180.4370.68913.350.6110.52327
Matrix-Game 3.010.130.3910.72113.220.5250.55630
Self-consistency (cross-visit) is trivially near-perfect for the per-scene 4D-GS reconstructor (it renders ONE optimized scene every visit — self-PSNR ~50–58 dB) — that is the geometric-memory upper bound, not a generative result. Among forward generators, GT-fidelity on Kubric-4D clean-GT separates the memory-equipped (Lyra 2.0 19.4 dB) from the memoryless (Matrix-Game 3.0 11.1 dB). Ours(base VACE) is competitive on the primary clean-GT revisit (19.5 dB) by re-deriving the pose from warp conditioning.

M2 · moving_back — return-fidelity

Move away into unseen space, then return to a previously-observed pose. ★ Return fidelity = PSNR/SSIM/LPIPS at the returned pose vs GT. obs-PSNR = the method's own quality at that pose before departing (the baseline). degrade = the PSNR drop after the round-trip (the memory/forgetting metric — smaller is better). away = mean camera distance travelled before returning.

M2a · Kubric-4D clean-GT PRIMARY — move away into unseen space, then return

Method★ Return fidelity (back at the observed pose)Return contextn
PSNR↑SSIM↑LPIPS↓obs-PSNR↑degrade↓away
Ours · Wan2.1-VACE-14B OURS18.420.7230.27440.07+21.6519.9230
GEN3C · Cosmos-7B22.440.8790.18536.28+13.8519.9230
ViewCrafter13.640.4720.57339.00+25.3519.9230
FrameCrafter · Wan2.1-14B16.080.3760.51340.07+24.0019.9230
NVS-Solver19.050.7690.24340.08+21.0319.8624
Lyra 2.0 · Wan2.1-14B20.690.8360.19940.06+19.3719.5729
spmem · spatial-memory memory16.000.4960.51440.08+24.0819.9230
Matrix-Game 3.011.060.4940.75220.61+9.5519.9230

M2b · DL3DV static — move away, then return to the observed pose

Method★ Return fidelity (back at the observed pose)Return contextn
PSNR↑SSIM↑LPIPS↓obs-PSNR↑degrade↓away
GEN3C · Cosmos-7B17.300.5190.39934.33+17.044.6614
ViewCrafter12.260.3120.65940.71+28.454.6614
FrameCrafter · Wan2.1-14B10.720.2440.73041.72+31.004.8112
NVS-Solver9.880.3010.78741.82+31.934.6614
Shape-of-Motion · 4D-GS per-scene 4D-GS20.020.6420.44220.86+0.834.6614
Lyra 2.0 · Wan2.1-14B13.690.3790.63341.82+28.124.6614
spmem · spatial-memory memory11.730.3440.73841.72+29.994.8112
Matrix-Game 3.011.250.3430.73213.06+1.824.6614

M2c · SpatialVID in-the-wild dynamic — move-back

Method★ Return fidelity (back at the observed pose)Return contextn
PSNR↑SSIM↑LPIPS↓obs-PSNR↑degrade↓away
Ours · Wan2.1-VACE-14B OURS13.030.4400.61642.24+29.215.2527
GEN3C · Cosmos-7B17.300.5810.36534.81+17.525.1630
ViewCrafter9.070.2620.77641.60+32.545.1829
FrameCrafter · Wan2.1-14B9.630.2140.76442.19+32.565.1630
NVS-Solver11.220.3700.70642.19+30.975.1630
Shape-of-Motion · 4D-GS per-scene 4D-GS17.000.5830.56918.00+1.015.2528
Lyra 2.0 · Wan2.1-14B14.570.4750.52142.20+27.625.1630
spmem · spatial-memory memory10.240.4090.74342.24+32.005.2527
Matrix-Game 3.011.330.3760.62015.01+3.685.1630

M3 · Kubric-4D return-fidelity by away-distance bin PRIMARY clean-GT

The angle bin = how far the camera travelled into unseen space before returning (30° nearby → 180° full back-and-return). Return-PSNR holds roughly flat across bins for the warp-anchored methods (they re-derive the observed region from the conditioning), exposing whether quality is driven by memory or by re-warping.
Method30°60°90°120°180°
ret-PSNR↑degrade↓ret-PSNR↑degrade↓ret-PSNR↑degrade↓ret-PSNR↑degrade↓ret-PSNR↑degrade↓
Ours · Wan2.1-VACE-14B OURS18.36+21.718.49+21.618.42+21.718.40+21.718.44+21.6
GEN3C · Cosmos-7B22.62+13.722.49+13.822.57+13.722.31+14.022.19+14.1
ViewCrafter13.64+25.413.64+25.413.64+25.413.64+25.413.64+25.4
FrameCrafter · Wan2.1-14B16.08+24.016.08+24.016.08+24.016.08+24.016.08+24.0
NVS-Solver18.75+21.318.95+21.119.64+20.319.07+21.018.96+21.1
Lyra 2.0 · Wan2.1-14B20.43+19.720.58+19.520.59+19.520.56+19.521.39+18.6
Matrix-Game 3.011.06+9.511.06+9.511.06+9.511.06+9.511.06+9.5
How to read ‘degrade’: a large positive degrade means the method was sharp at the pose before leaving but forgot it after wandering — pure generative re-hallucination, no memory. Per-scene 4D-GS (~−0.8 to −1.0 dB) is the no-forgetting reference (it stores the whole scene); the explicit 3D-cache generator GEN3C (−17.0 / −13.8 dB) is the best forward method, while the single-shot generators’ −20 to −32 dB collapse is the open problem this axis exposes. Crucially, the dedicated learned spatial-memory model spmem collapses just as hard (−30.0 DL3DV / −24.1 Kubric / −32.0 SpatialVID dB) on all three scene types — learned memory is not yet recalling the observed pose; explicit geometric caching is. Honest scope: these benches are young — 9 methods scored per source now (spmem and FrameCrafter both folded in across all six memory benchmarks, confirming the collapse on static-real, synthetic AND dynamic-real; FlexWorld/TrajCrafter/ViewExtrapolator/Voyager and spmem on the still-generating long-horizon set remain pending); the numbers shown are real-GT means, never fabricated.

Fair common-N comparison

Why this section? Different methods were scored on different numbers of clips (different N) — some runs are partial, some methods skip clips they cannot handle — so the headline aggregates elsewhere are not strictly comparable. Here we fix that per benchmark: we take the intersection of clip ids (cid) present in every scored method, then recompute each method’s mean metrics over that identical clip set and report N_common. Methods still scoring or with very few clips are marked pending and excluded from the intersection (so a half-finished run does not collapse N_common). Where a model does not produce reference-pixel metrics (it generates freely instead of following exact poses), we split into a pixel-metric group (exact-pose methods) and a pose-free group (geometry/perceptual metrics, all methods incl. Ours), each with its own N_common. All numbers below are recomputed from per-clip rows on disk — arrows mark higher-(↑) or lower-(↓) better; green = best, the highlighted row is Ours.

Kubric-4D (synthetic dynamic NVS, perfect-GT anchor)

Exact-pose methods are scored with reference pixel metrics; our model and TrajCrafter generate freely (do not follow exact 81 poses) so they have only pose-free metrics. We therefore form two common-N groups.

Pixel-metric group: N_common = 90 (intersection of 6 methods)
Methods (reference-pixel): FlexWorld, FrameCrafter, GEN3C, I2V-Base, NVS-Solver, ViewCrafter. Intersection gated on [psnr_full]; every aggregate recomputed on this identical clip set.
Method PSNR↑ SSIM↑ LPIPS↓ PSNR-dyn↑
cov ≥0/90
I2V-Base 27.48 0.7393 0.2782
FrameCrafter 26.78 0.6807 0.3183 10.98
NVS-Solver 25.21 0.7196 0.2777 14.00
ViewCrafter 25.01 0.7299 0.3256 11.52
GEN3C 19.48 0.7220 0.3419 11.75
FlexWorld 15.32 0.5904 0.4047 12.10
Pose-free group: N_common = 60 (intersection of 7 methods)
Methods (all incl. Ours): FlexWorld, FrameCrafter, GEN3C, NVS-Solver, TrajCrafter, VACE-14B (Ours), ViewCrafter. Intersection gated on [met3r, flow_warp_psnr]; every aggregate recomputed on this identical clip set.
Method MEt3R↓ FlowWarp-PSNR↑ COLMAP-ATE↓
cov ≥37/60
VACE-14B (Ours) 0.0143 44.45 0.0774
GEN3C 0.0343 37.33 1.3646
FlexWorld 0.0428 40.80 0.2454
NVS-Solver 0.0633 29.76 2.1745
TrajCrafter 0.0900 30.52 0.8654
ViewCrafter 0.1076 25.42 0.3584
FrameCrafter 0.1125 24.56 0.0003

Pending (still scoring / too few clips, excluded from the intersection so they do not shrink N_common): Shape-of-Motion (N=15), Voyager (N=5).

NVIDIA Dynamic Scenes (real dynamic, mono diagonal protocol)

Same split as Kubric-4D: pixel metrics over exact-pose methods; pose-free metrics (MEt3R, COLMAP-ATE) include our model and TrajCrafter.

Pixel-metric group: N_common = 18 (intersection of 9 methods)
Methods (reference-pixel): FlexWorld, FrameCrafter, GEN3C, I2V-Base, NVS-Solver, Shape-of-Motion, ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [psnr_full]; every aggregate recomputed on this identical clip set.
Method PSNR↑ SSIM↑ LPIPS↓ PSNR-dyn↑
cov ≥0/18
FrameCrafter 29.09 0.6780 0.1622 13.62
I2V-Base 27.27 0.6407 0.3461
NVS-Solver 26.64 0.6801 0.2892 13.85
ViewCrafter 25.80 0.6219 0.3590 11.30
GEN3C 18.77 0.5559 0.3713 13.20
ViewExtrapolator 15.52 0.3462 0.5637 12.32
FlexWorld 14.89 0.3479 0.4851 12.00
Shape-of-Motion 14.89 0.4226 0.7855 10.71
Voyager 13.91 0.2932 0.6010 11.39
Pose-free group: N_common = 18 (intersection of 10 methods)
Methods (all incl. Ours): FlexWorld, FrameCrafter, GEN3C, I2V-Base, NVS-Solver, Shape-of-Motion, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [met3r]; every aggregate recomputed on this identical clip set.
Method MEt3R↓ COLMAP-ATE↓
cov ≥10/18
VACE-14B (Ours) 0.0267 0.1330
FlexWorld 0.0673 0.5131
Voyager 0.0707 2.8937
I2V-Base 0.0977 2.9697
GEN3C 0.1050 1.5978
NVS-Solver 0.1063 0.6997
ViewCrafter 0.1123 0.3383
FrameCrafter 0.1230 0.7612
ViewExtrapolator 0.1239 0.6799
Shape-of-Motion 0.2834 0.1046

Pending (still scoring / too few clips, excluded from the intersection so they do not shrink N_common): TrajCrafter (N=14).

SpatialVid (in-the-wild dynamic camera-trajectory set)

Our model follows exact poses on a subset of clips, so it appears in the pixel-metric group on those common clips; the pose-free group spans all methods including TrajCrafter.

Pixel-metric group: N_common = 10 (intersection of 8 methods)
Methods (reference-pixel): FrameCrafter, GEN3C, I2V-Base, NVS-Solver, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [psnr_full]; every aggregate recomputed on this identical clip set.
Method PSNR↑ SSIM↑ LPIPS↓ PSNR-dyn↑
cov ≥0/10
FrameCrafter 27.22 0.7099 0.2537 16.83
I2V-Base 27.03 0.7096 0.3263
ViewCrafter 24.82 0.6481 0.3977 12.40
NVS-Solver 24.71 0.7059 0.3146 16.79
GEN3C 16.62 0.5925 0.4093 16.33
VACE-14B (Ours) 15.53 0.4318 0.5736 15.85
ViewExtrapolator 14.70 0.4599 0.5535 14.74
Voyager 13.79 0.4977 0.5456 14.97
Pose-free group: N_common = 14 (intersection of 9 methods)
Methods (all incl. Ours): FrameCrafter, GEN3C, I2V-Base, NVS-Solver, TrajCrafter, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [met3r]; every aggregate recomputed on this identical clip set.
Method MEt3R↓ COLMAP-ATE↓
cov ≥13/14
I2V-Base 0.0608 0.5303
GEN3C 0.0613 0.7709
Voyager 0.0638 0.2891
VACE-14B (Ours) 0.0711 0.1443
NVS-Solver 0.0787 0.3673
TrajCrafter 0.0898 0.4490
ViewCrafter 0.1001 0.1211
ViewExtrapolator 0.1089 0.2257
FrameCrafter 0.1416 0.3547

DL3DV eval50 (50-clip static-scene extrapolation)

All methods follow exact poses except TrajCrafter; the pixel group covers exact-pose methods (incl. Ours), the pose-free group adds TrajCrafter.

Pixel-metric group: N_common = 34 (intersection of 9 methods)
Methods (reference-pixel): FlexWorld, FrameCrafter, GEN3C, I2V-Base, NVS-Solver, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [psnr_full]; every aggregate recomputed on this identical clip set.
Method PSNR↑ SSIM↑ LPIPS↓
FrameCrafter 26.48 0.6586 0.2365
I2V-Base 24.66 0.5968 0.3598
ViewCrafter 24.61 0.6160 0.3512
NVS-Solver 23.26 0.6302 0.3726
GEN3C 14.68 0.4444 0.5896
VACE-14B (Ours) 14.48 0.4286 0.5201
FlexWorld 13.82 0.4052 0.5987
ViewExtrapolator 13.31 0.3611 0.6557
Voyager 11.54 0.3621 0.7170
Pose-free group: N_common = 32 (intersection of 10 methods)
Methods (all incl. Ours): FlexWorld, FrameCrafter, GEN3C, I2V-Base, NVS-Solver, TrajCrafter, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [met3r]; every aggregate recomputed on this identical clip set.
Method MEt3R↓ COLMAP-ATE↓
cov ≥21/32
I2V-Base 0.0529 1.9535
NVS-Solver 0.0772 1.3416
Voyager 0.1023 0.4459
FlexWorld 0.1057 0.4528
VACE-14B (Ours) 0.1172 0.4089
FrameCrafter 0.1337 0.6157
GEN3C 0.1345 0.6805
ViewCrafter 0.1382 0.1749
TrajCrafter 0.1883 0.7994
ViewExtrapolator 0.1987 0.5425

Long-Horizon DL3DV (extended-trajectory generation)

Reference pixels exist only on the GT-backed extrapolation clips (psnr_extrapGT), so the pixel group intersects over those clips; the pose-free group uses MEt3R / drift-ATE / collision over all clips. All scored methods follow exact poses here.

Reference-pixel + pose-free group: N_common = 9 (intersection of 11 methods)
Methods (reference-pixel): FlexWorld, FrameCrafter, GEN3C, Lyra2, MatrixGame3, NVS-Solver, TrajCrafter, VACE-14B (Ours), ViewCrafter, ViewExtrapolator, Voyager. Intersection gated on [psnr_extrapGT]; every aggregate recomputed on this identical clip set.
Method PSNR-extrapGT↑ SSIM-extrapGT↑ LPIPS-extrapGT↓
VACE-14B (Ours) 13.89 0.4248 0.6366
NVS-Solver 12.64 0.3949 0.7173
Lyra2 12.61 0.3708 0.7094
GEN3C 12.57 0.3795 0.6887
FlexWorld 12.55 0.4041 0.6826
FrameCrafter 12.33 0.3290 0.6099
ViewCrafter 12.11 0.3511 0.6747
Voyager 11.55 0.3758 0.7398
TrajCrafter 11.40 0.3521 0.7530
MatrixGame3 11.27 0.3556 0.7565
ViewExtrapolator 10.63 0.2602 0.7728

Pending (still scoring / too few clips, excluded from the intersection so they do not shrink N_common): VACE-14B-ft (Ours, LH-ft) (N=13).

All aggregates in every table above are recomputed on the identical intersected clip set for that group — no method is averaged over clips another method in the group did not see.

Qualitative Comparisons

Every panel below is a single clip shown as a CSS grid of individual full-resolution videos (max 4 per row) — each method's output plays at its native resolution (no downscaling; e.g. GEN3C 1280×704, ViewCrafter 1024×576, NVS-Solver/Shape-of-Motion 960×540, FrameCrafter/Ours 832×480, Kubric 576×384). Tiles read left→right, top→bottom: Observed input, the geometry-only Warp (point-cloud reprojection with disocclusion holes), key baselines including FrameCrafter, our VACE-14B (green), and — where honest ground truth exists — a GT tile (blue). Videos lazy-load on scroll; press play (they also loop muted). Sections are collapsible.

Static scenes — DL3DV eval50 (12 clips)
12aa6a12145314fb_c1 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
24b70d178abebbb0_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
3ab050170ad955b3_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
42ac4b19a6ec45ee_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
552646ce086e79d5_c1 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
6749f7d7ff873d14_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
9745ff0c19b41ea8_c1 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
b0ae18d26cbdfe82_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
bd60e8f968344b58_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
c9dfcbddfd2db125_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
d96172f0cfa617b4_c1 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
f8135871bc4577d7_c0 · eval50 (static)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
Real dynamic — NVIDIA Dynamic Scenes (secondary; 12 clips)
dyn_Balloon1_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Balloon1_c2 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Balloon2_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Balloon2_c1 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Jumping_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Jumping_c2 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Playground_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Playground_c1 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Skating_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Skating_c2 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Umbrella_c0 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
dyn_Umbrella_c2 · dyn_nvidia (dynamic, masked-region metric)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
In-the-wild dynamic — SpatialVID (12 clips, group_0001)
group_0001_0932762a · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_0b8b59b8 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_3635dff0 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_5a9d24c0 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_67f610cd · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_70e7746d · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_8e69c6b7 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_9350afc5 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_94e4fc1a · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_b9c95096 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_d4285802 · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT
group_0001_fb198d8b · dyn_spatialvid (dynamic)
Observedinput
Warpcontrol
Shape-of-Motion4D-GS
GEN3C
ViewCrafter
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GT

Kubric-4D — qualitative by difficulty bin (clean GT)

Each bin is the change in camera optical-axis direction from the input view (30° small near-view shift … 180° full back-view), grouped easy→hard so extrapolation degradation is visible top-to-bottom. Each clip is a grid of individual native-res videos (576×384 Kubric / larger for baselines), ending with the real clean GT target view (fully synthetic scene, so true GT with no warp/inpaint confound). Shape-of-Motion is a per-scene 4D-GS reference fit only on a subset of scenes; elsewhere its tile is marked n/a.

Kubric-4D difficulty sweep (25 clips × 5 bins)
30° — easy near-view
dyn_scn02700_b30 · scene scn02700, 30° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02701_b30 · scene scn02701, 30° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02704_b30 · scene scn02704, 30° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02706_b30 · scene scn02706, 30° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02719_b30 · scene scn02719, 30° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
60° — moderate side-view
dyn_scn02700_b60 · scene scn02700, 60° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02701_b60 · scene scn02701, 60° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02704_b60 · scene scn02704, 60° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02706_b60 · scene scn02706, 60° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02719_b60 · scene scn02719, 60° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
90° — orthogonal side-view
dyn_scn02700_b90 · scene scn02700, 90° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02701_b90 · scene scn02701, 90° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02704_b90 · scene scn02704, 90° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02706_b90 · scene scn02706, 90° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02719_b90 · scene scn02719, 90° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
120° — hard oblique-view
dyn_scn02700_b120 · scene scn02700, 119° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02701_b120 · scene scn02701, 119° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02704_b120 · scene scn02704, 119° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02706_b120 · scene scn02706, 119° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02719_b120 · scene scn02719, 119° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
180° — hard back-view
dyn_scn02700_b180 · scene scn02700, 170° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02701_b180 · scene scn02701, 170° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
n/a
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
n/a
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02704_b180 · scene scn02704, 170° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02706_b180 · scene scn02706, 170° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric
dyn_scn02719_b180 · scene scn02719, 170° off-axis, 24 frames — clean Kubric GT
Observedinput 12f
Warpcontrol
GEN3C
ViewCrafter
NVS-Solver
Shape-of-Motion4D-GS
FrameCrafter
ViewExtrapolatortraining-free
n/a
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
GTclean Kubric

Long-horizon DL3DV — drift & loop-closure

Side-by-side rollouts on the long-horizon DL3DV benchmark (4 scenes × 3 camera families: long straight push-ins, closed loops that return to the start, wide orbits). Each clip is a grid of individual native-res videos (960×540 and larger): Observed, geometry-only Warp, baselines incl. FlexWorld + FrameCrafter, our VACE-14B (green), the generated-but-not-yet-scored methods (Lyra-2, MatrixGame-3, Ours +LH-ft, SpMem — each tagged metrics pending), and, where honest ground truth exists, a GT tile.

Long-horizon trajectories (12 clips × 3 families; includes Lyra)
Long, straight push-in
377430f9813379c5_long_straight · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GT
3fa142f449c51c3e_long_straight · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GT
4f47b708b1c62374_long_straight · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GT
64ed92f70e299c54_long_straight · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GT
Closed loop (return to start)
377430f9813379c5_closed_loop · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GTobserved-only, first 136f real

Loop-revisit: the camera returns to its start pose — a consistent method should reproduce the opening geometry at the end. GT shows only the real observed frames of this synthetic-extension trajectory (no GT for the extrapolated tail).

3fa142f449c51c3e_closed_loop · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GTobserved-only, first 136f real

Loop-revisit: the camera returns to its start pose — a consistent method should reproduce the opening geometry at the end. GT shows only the real observed frames of this synthetic-extension trajectory (no GT for the extrapolated tail).

4f47b708b1c62374_closed_loop · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GTobserved-only, first 136f real

Loop-revisit: the camera returns to its start pose — a consistent method should reproduce the opening geometry at the end. GT shows only the real observed frames of this synthetic-extension trajectory (no GT for the extrapolated tail).

64ed92f70e299c54_closed_loop · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending
GTobserved-only, first 136f real

Loop-revisit: the camera returns to its start pose — a consistent method should reproduce the opening geometry at the end. GT shows only the real observed frames of this synthetic-extension trajectory (no GT for the extrapolated tail).

Orbit
377430f9813379c5_orbit · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending

GT column omitted — only the first frames of this synthetic orbit trajectory have real captures, too few for an honest GT column.

3fa142f449c51c3e_orbit · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending

GT column omitted — only the first frames of this synthetic orbit trajectory have real captures, too few for an honest GT column.

4f47b708b1c62374_orbit · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending

GT column omitted — only the first frames of this synthetic orbit trajectory have real captures, too few for an honest GT column.

64ed92f70e299c54_orbit · lh_dl3dv (long-horizon)
Observedinput
Warppoint-cloud
GEN3C
ViewCrafter
NVS-Solver
FlexWorld
FrameCrafter
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
I2V-14Bi2v base (no VACE ctrl)
OursVACE-14B
Lyra-2metrics pending
MatrixGame-3metrics pending
Ours +LH-ftmetrics pending
SpMemmetrics pending

GT column omitted — only the first frames of this synthetic orbit trajectory have real captures, too few for an honest GT column.

† metrics pending — the Lyra-2, MatrixGame-3, Ours +LH-ft and SpMem tiles are shown for qualitative comparison only; their quantitative scores are not yet finalized. SpMem appears only on the subset of clips where its rollout is available.

PermaVid-GT — multi-visit, full method sweep (incl. Cosmos3-Nano)

A GT-multiview PermaVid set where every target frame has real ground truth, so the GT tile is honest full-resolution ground truth. This is the panel that surfaces the methods whose valid outputs live here — most importantly Cosmos3-Nano (the 16B MoT world model; this is its only valid rollout set) — alongside the wider baseline sweep (ViewExtrapolator, TrajCrafter, Voyager, FlexWorld, SpMem, Lyra-2, MatrixGame-3, VACE-prev). Each tile plays its native-resolution output in a CSS grid (max 4 per row); our VACE-14B is green. Use the ▶ Play all bar — every tile plays, seeks and loops in lockstep at the shared 倍速 speed (default 0.5×).

PermaVid-GT multi-visit — 10 scenes, full method sweep
ChineseWaterTown_Ver1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
CourtYard_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
EF_Lewis_1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
LowPolyMedievalInterior_1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
Map_ChemicalPlant_1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
Medieval_Nighttime_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
ModularVictorianCity_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
QA_Holding_Cells_A_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
Science_Fiction_valley_town_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
n/a
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)
Western_Garden_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
VACE-prevprior VACE
OursVACE-14B
GTreal target views (180f)

Cosmos3-Nano appears only on this GT-multiview set (its revisit-FT rollouts on the other benchmarks are unavailable). Voyager rendered on a subset of scenes; its missing tiles show n/a. GT is the real target multi-view sequence for each scene.

Revisit / Memory — qualitative & return-frame fidelity

The campaign's headline axis: does a method remember what it saw when the camera comes back? Each panel is a full-res clip on a memory benchmark — moving-back (push away, then return to the opening pose) or multi-visit (the same pose revisited several times). Every tile plays at native resolution in a CSS grid; the six memory methods (Shape-of-Motion, GEN3C, SpMem, Voyager, Lyra-2, MatrixGame-3) are amber-tagged, our VACE-14B is green, and the GT tile shows real captures only at the return poses (synthetic away-frames masked). Use the ▶ Play all bar on each panel — every tile plays, seeks and loops in lockstep. Below each panel, a return-frame comparison puts each method's generated return frame next to the original observed GT, with the return-fidelity number (PSNR / LPIPS / degrade, or cross-visit self-PSNR) read straight from the metrics.

DL3DV · moving-back — camera pushes away then returns to the opening pose (10 clips)
377430f9813379c5_moving_back · moving_back · away=3.3, 36 obs → 176f
“A winding concrete path meanders through a serene park, flanked by young trees with yellowing leaves and lush green grass under an overcast sky.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 18.0 dB · LPIPS 0.560 · degrade 1.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 69.6 · photo ↑ 0.0 (EPE 1.68px) · motion 18.87 px
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 16.2 dB · LPIPS 0.412 · degrade 13.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 6.5 · photo ↑ 19.7 (EPE 0.96px) · motion 5.73 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 12.7 dB · LPIPS 0.535 · degrade 28.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.6 dB · LPIPS 0.802 · degrade 30.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 68.5 · photo ↑ 0.0 (EPE 1.78px) · motion 7.52 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.5 dB · LPIPS 0.732 · degrade 30.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 59.2 · photo ↑ 0.0 (EPE 2.75px) · motion 9.15 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 10.0 dB · LPIPS 0.634 · degrade 2.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 9.9 dB · LPIPS 0.689 · degrade 30.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 56.2 · photo ↑ 0.0 (EPE 1.25px) · motion 6.95 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 8.9 dB · LPIPS 0.764 · degrade 31.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 24.9 · photo ↑ 0.0 (EPE 4.80px) · motion 8.59 px
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.2 dB · LPIPS 0.667 · degrade 27.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 47.7 · photo ↑ 0.0 (EPE 2.80px) · motion 9.62 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.2 dB · LPIPS 0.745 · degrade 31.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 8.3 dB · LPIPS 0.890 · degrade 32.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

3fa142f449c51c3e_moving_back · moving_back · away=5.8, 36 obs → 176f
“An urban plaza with red brick paving, metal benches, and picnic tables, framed by historic brick archways and modern glass skyscrapers under an overcast sky.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 16.0 dB · LPIPS 0.686 · degrade 0.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 29.2 · photo ↑ 80.8 (EPE 0.23px) · motion 3.47 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 14.0 dB · LPIPS 0.525 · degrade 27.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 14.0 dB · LPIPS 0.546 · degrade 18.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 25.3 · photo ↑ 0.0 (EPE 1.25px) · motion 4.55 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 13.2 dB · LPIPS 0.593 · degrade 28.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 63.1 · photo ↑ 65.0 (EPE 0.42px) · motion 4.95 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 12.7 dB · LPIPS 0.597 · degrade 29.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 53.6 · photo ↑ 62.2 (EPE 0.45px) · motion 5.31 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 12.7 dB · LPIPS 0.592 · degrade 29.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 58.0 · photo ↑ 66.2 (EPE 0.40px) · motion 4.56 px
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.2 dB · LPIPS 0.799 · degrade 31.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 76.7 · photo ↑ 49.3 (EPE 0.60px) · motion 7.10 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 9.9 dB · LPIPS 0.830 · degrade 3.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 10.3 dB · LPIPS 0.701 · degrade 30.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.30px) · motion 13.63 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.2 dB · LPIPS 0.753 · degrade 32.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 8.3 dB · LPIPS 0.877 · degrade 33.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

4f47b708b1c62374_moving_back · moving_back · away=7.0, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 16.9 dB · LPIPS 0.440 · degrade 2.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 79.9 · photo ↑ 30.9 (EPE 0.82px) · motion 21.63 px
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 14.7 dB · LPIPS 0.380 · degrade 16.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 3.7 · photo ↑ 30.0 (EPE 0.83px) · motion 5.45 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 14.0 dB · LPIPS 0.732 · degrade 24.8 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 13.4 dB · LPIPS 0.730 · degrade 25.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 22.8 · photo ↑ 0.0 (EPE 3.67px) · motion 15.62 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 12.6 dB · LPIPS 0.733 · degrade 26.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 64.2 · photo ↑ 0.0 (EPE 3.06px) · motion 17.28 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 12.2 dB · LPIPS 0.750 · degrade 26.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 17.08px) · motion 15.16 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 10.8 dB · LPIPS 0.731 · degrade 1.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.5 dB · LPIPS 0.805 · degrade 28.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 60.0 · photo ↑ 0.0 (EPE 2.74px) · motion 13.52 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 11.9 dB · LPIPS 0.670 · degrade 26.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 47.0 · photo ↑ 40.6 (EPE 0.71px) · motion 9.17 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.8 dB · LPIPS 0.747 · degrade 29.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 8.4 dB · LPIPS 0.712 · degrade 30.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

64ed92f70e299c54_moving_back · moving_back · away=2.6, 36 obs → 176f
“A modern office with a long dark wood table, black chairs, white accent chairs, and a tall green plant, surrounded by informational posters and large windows le”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 23.5 dB · LPIPS 0.154 · degrade 11.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 28.1 · photo ↑ 47.4 (EPE 0.63px) · motion 4.55 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 19.7 dB · LPIPS 0.381 · degrade 0.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 64.4 · photo ↑ 0.0 (EPE 3.62px) · motion 12.19 px
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 12.8 dB · LPIPS 0.657 · degrade 28.8 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 45.4 · photo ↑ 78.0 (EPE 0.26px) · motion 4.58 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 12.5 dB · LPIPS 0.549 · degrade 29.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 51.0 · photo ↑ 70.9 (EPE 0.35px) · motion 4.33 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 11.8 dB · LPIPS 0.644 · degrade 29.8 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 11.8 dB · LPIPS 0.632 · degrade 29.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 36.7 · photo ↑ 72.5 (EPE 0.33px) · motion 4.12 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 11.4 dB · LPIPS 0.599 · degrade 30.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 43.1 · photo ↑ 66.2 (EPE 0.40px) · motion 3.69 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 8.0 dB · LPIPS 0.768 · degrade 3.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 10.6 dB · LPIPS 0.752 · degrade 31.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 10.2 dB · LPIPS 0.704 · degrade 31.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 9.8 dB · LPIPS 0.700 · degrade 30.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 52.6 · photo ↑ 46.2 (EPE 0.64px) · motion 5.18 px
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

8631d278779fff5f_moving_back · moving_back · away=5.0, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 20.2 dB · LPIPS 0.505 · degrade 3.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 32.4 · photo ↑ 50.3 (EPE 0.59px) · motion 8.28 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 16.5 dB · LPIPS 0.820 · degrade 26.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 31.8 · photo ↑ 24.5 (EPE 0.90px) · motion 7.42 px
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 16.4 dB · LPIPS 0.531 · degrade 20.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 26.2 · photo ↑ 7.2 (EPE 1.11px) · motion 9.74 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 15.8 dB · LPIPS 0.668 · degrade 27.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 45.8 (EPE 0.65px) · motion 8.54 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 15.4 dB · LPIPS 0.643 · degrade 27.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 14.6 dB · LPIPS 0.648 · degrade 28.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 25.0 · photo ↑ 56.1 (EPE 0.52px) · motion 8.00 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.8 dB · LPIPS 0.698 · degrade 1.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 11.2 dB · LPIPS 0.942 · degrade 31.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 19.7 · photo ↑ 0.0 (EPE 1.77px) · motion 8.02 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 15.2 dB · LPIPS 0.738 · degrade 26.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 34.2 · photo ↑ 0.0 (EPE 1.61px) · motion 9.54 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.4 dB · LPIPS 0.621 · degrade 28.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 11.4 dB · LPIPS 0.802 · degrade 31.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

892cf9ac4195ac2a_moving_back · moving_back · away=1.5, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 28.0 dB · LPIPS 0.270 · degrade -0.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 17.1 · photo ↑ 64.5 (EPE 0.42px) · motion 23.50 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 16.5 dB · LPIPS 0.643 · degrade 27.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 16.5 dB · LPIPS 0.645 · degrade -0.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 16.3 dB · LPIPS 0.689 · degrade 21.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 38.9 · photo ↑ 0.0 (EPE 1.40px) · motion 15.48 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 16.2 dB · LPIPS 0.684 · degrade 27.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.06px) · motion 27.04 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 15.4 dB · LPIPS 0.735 · degrade 28.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 13.6 · photo ↑ 0.0 (EPE 17.38px) · motion 32.94 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 15.0 dB · LPIPS 0.841 · degrade 28.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 28.9 · photo ↑ 0.0 (EPE 2.26px) · motion 25.31 px
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 13.4 dB · LPIPS 0.741 · degrade 30.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 10.5 · photo ↑ 0.0 (EPE 1.62px) · motion 18.45 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 15.8 dB · LPIPS 0.562 · degrade 27.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 41.3 · photo ↑ 0.0 (EPE 1.44px) · motion 27.86 px
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 11.4 dB · LPIPS 0.784 · degrade 32.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 11.3 dB · LPIPS 0.783 · degrade 32.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

94e4f0e8403983cf_moving_back · moving_back · away=4.7, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 18.1 dB · LPIPS 0.357 · degrade 18.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 1.9 · photo ↑ 24.2 (EPE 0.90px) · motion 5.55 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 15.0 dB · LPIPS 0.595 · degrade 1.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 8.6 · photo ↑ 0.0 (EPE 4.15px) · motion 12.19 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 14.4 dB · LPIPS 0.640 · degrade 29.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 26.1 · photo ↑ 35.2 (EPE 0.77px) · motion 6.61 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 13.4 dB · LPIPS 0.623 · degrade 30.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 13.5 · photo ↑ 41.9 (EPE 0.69px) · motion 6.03 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 12.1 dB · LPIPS 0.643 · degrade 31.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.30px) · motion 6.49 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 11.9 dB · LPIPS 0.700 · degrade 31.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.2 dB · LPIPS 0.802 · degrade -0.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.1 dB · LPIPS 0.789 · degrade 33.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 9.7 · photo ↑ 12.5 (EPE 1.04px) · motion 4.97 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 11.4 dB · LPIPS 0.569 · degrade 31.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 16.8 · photo ↑ 30.7 (EPE 0.83px) · motion 6.81 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 10.0 dB · LPIPS 0.750 · degrade 33.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 9.3 dB · LPIPS 0.823 · degrade 34.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

be28bd60ff650099_moving_back · moving_back · away=0.9, 36 obs → 176f
“A real-world 3D scene captured by a moving camera. The camera continues along its trajectory, smoothly revealing previously unseen parts of the same environment”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 18.2 dB · LPIPS 0.599 · degrade 0.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 51.3 · photo ↑ 0.0 (EPE 1.70px) · motion 30.61 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 15.9 dB · LPIPS 0.866 · degrade 26.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 52.5 · photo ↑ 0.0 (EPE 1.43px) · motion 26.98 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 15.7 dB · LPIPS 0.723 · degrade 26.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 60.3 · photo ↑ 0.0 (EPE 2.25px) · motion 31.42 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 14.5 dB · LPIPS 0.755 · degrade 27.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 47.6 · photo ↑ 0.0 (EPE 2.56px) · motion 30.25 px
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 14.4 dB · LPIPS 0.523 · degrade 20.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 28.6 · photo ↑ 6.0 (EPE 1.12px) · motion 10.45 px
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 14.0 dB · LPIPS 0.720 · degrade 28.1 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 46.4 · photo ↑ 0.0 (EPE 1.31px) · motion 26.88 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 13.8 dB · LPIPS 0.599 · degrade 28.2 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 9.2 dB · LPIPS 0.856 · degrade 5.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 13.1 dB · LPIPS 0.581 · degrade 27.8 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 43.3 · photo ↑ 0.0 (EPE 4.33px) · motion 31.38 px
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.830 · degrade 29.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 11.4 dB · LPIPS 0.712 · degrade 30.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

eb0f97a818a8c05c_moving_back · moving_back · away=3.1, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 27.7 dB · LPIPS 0.140 · degrade 13.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.97px) · motion 12.57 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 25.1 dB · LPIPS 0.190 · degrade 0.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 33.1 · photo ↑ 1.2 (EPE 1.18px) · motion 23.59 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 19.5 dB · LPIPS 0.333 · degrade 24.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.4 dB · LPIPS 0.663 · degrade 25.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 26.6 · photo ↑ 0.0 (EPE 4.31px) · motion 26.08 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 17.5 dB · LPIPS 0.657 · degrade 26.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 44.7 · photo ↑ 0.0 (EPE 3.66px) · motion 24.96 px
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 17.4 dB · LPIPS 0.420 · degrade 26.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 6.4 · photo ↑ 0.0 (EPE 2.78px) · motion 22.10 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 17.2 dB · LPIPS 0.659 · degrade 26.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 37.3 · photo ↑ 0.0 (EPE 3.04px) · motion 24.74 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 16.8 dB · LPIPS 0.615 · degrade 0.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 19.9 dB · LPIPS 0.537 · degrade 23.3 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 26.8 · photo ↑ 0.0 (EPE 3.23px) · motion 26.91 px
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 14.3 dB · LPIPS 0.488 · degrade 29.7 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 13.6 dB · LPIPS 0.763 · degrade 30.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

e16aa33331a98b2b_moving_back · moving_back · away=10.9, 36 obs → 176f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (45f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 20.2 dB · LPIPS 0.457 · degrade 0.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 20.3 · photo ↑ 0.0 (EPE 8.86px) · motion 34.73 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 13.1 dB · LPIPS 0.846 · degrade 28.6 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 22.8 · photo ↑ 0.0 (EPE 6.21px) · motion 23.42 px
GENERATED return (frame 167)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 13.0 dB · LPIPS 0.575 · degrade 21.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 21.1 · photo ↑ 0.0 (EPE 2.81px) · motion 17.66 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 12.8 dB · LPIPS 0.905 · degrade 28.9 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 12.1 dB · LPIPS 0.745 · degrade 29.5 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 55.1 · photo ↑ 0.0 (EPE 1.43px) · motion 20.46 px
GENERATED return (frame 167)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.7 dB · LPIPS 0.799 · degrade 31.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 35.1 · photo ↑ 0.0 (EPE 2.23px) · motion 23.74 px
GENERATED return (frame 167)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 10.0 dB · LPIPS 0.775 · degrade 1.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 9.3 dB · LPIPS 0.786 · degrade 32.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 21.1 · photo ↑ 0.0 (EPE 2.76px) · motion 26.16 px
GENERATED return (frame 167)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 11.8 dB · LPIPS 0.678 · degrade 29.0 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 27.2 · photo ↑ 0.0 (EPE 5.90px) · motion 25.62 px
GENERATED return (frame 167)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.9 dB · LPIPS 0.745 · degrade 31.8 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 9.3 dB · LPIPS 0.953 · degrade 32.4 dB
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 167)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

DL3DV · multi-visit — the same pose is revisited several times across the rollout (10 clips)
377430f9813379c5_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A winding concrete path meanders through a serene park, flanked by young trees with yellowing leaves and lush green grass under an overcast sky.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 62.8 dB · GT-PSNR (full-frame) 13.8 dB · GT-LPIPS 0.820
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 60.4 · photo ↑ 0.0 (EPE 3.06px) · motion 28.81 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 16.7 dB · GT-PSNR (full-frame) 12.4 dB · GT-LPIPS 0.597
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 15.0 dB · GT-PSNR (full-frame) 10.1 dB · GT-LPIPS 0.791
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 20.9 · photo ↑ 0.0 (EPE 5.33px) · motion 11.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 13.8 dB · GT-PSNR (full-frame) 14.4 dB · GT-LPIPS 0.524
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.31px) · motion 7.83 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.4 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.630
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 9.43px) · motion 17.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 12.9 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.553
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 14.0 · photo ↑ 0.0 (EPE 5.62px) · motion 15.32 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 11.9 dB · GT-PSNR (full-frame) 13.1 dB · GT-LPIPS 0.590
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.68px) · motion 16.72 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 10.1 dB · GT-PSNR (full-frame) 9.1 dB · GT-LPIPS 0.768
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 16.4 dB · GT-PSNR (full-frame) 15.1 dB · GT-LPIPS 0.461
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 12.7 dB · GT-PSNR (full-frame) 11.9 dB · GT-LPIPS 0.770
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 11.9 dB · GT-PSNR (full-frame) 11.2 dB · GT-LPIPS 0.675
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.47px) · motion 15.51 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

3fa142f449c51c3e_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“An urban plaza with red brick paving, metal benches, and picnic tables, framed by historic brick archways and modern glass skyscrapers under an overcast sky.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 53.5 dB · GT-PSNR (full-frame) 17.5 dB · GT-LPIPS 0.674
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 20.62px) · motion 41.51 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 14.7 dB · GT-PSNR (full-frame) 11.3 dB · GT-LPIPS 0.780
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.63px) · motion 24.47 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 13.8 dB · GT-PSNR (full-frame) 14.9 dB · GT-LPIPS 0.507
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.29px) · motion 7.13 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 12.5 dB · GT-PSNR (full-frame) 12.6 dB · GT-LPIPS 0.631
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 10.34px) · motion 31.99 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 12.1 dB · GT-PSNR (full-frame) 10.7 dB · GT-LPIPS 0.777
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 11.7 dB · GT-PSNR (full-frame) 12.6 dB · GT-LPIPS 0.621
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 15.92px) · motion 35.12 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 11.5 dB · GT-PSNR (full-frame) 12.1 dB · GT-LPIPS 0.656
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 10.6 dB · GT-PSNR (full-frame) 12.1 dB · GT-LPIPS 0.635
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 13.50px) · motion 29.00 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 18.3 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.364
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 12.8 dB · GT-PSNR (full-frame) 10.5 dB · GT-LPIPS 0.656
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 20.12px) · motion 32.74 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 9.7 dB · GT-PSNR (full-frame) 10.0 dB · GT-LPIPS 0.773
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

4f47b708b1c62374_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 51.0 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.453
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 57.1 · photo ↑ 0.0 (EPE 5.43px) · motion 26.91 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 18.9 dB · GT-PSNR (full-frame) 10.5 dB · GT-LPIPS 0.923
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 14.6 dB · GT-PSNR (full-frame) 14.5 dB · GT-LPIPS 0.527
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 14.3 · photo ↑ 0.0 (EPE 8.57px) · motion 19.92 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 14.3 dB · GT-PSNR (full-frame) 14.7 dB · GT-LPIPS 0.449
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 19.0 (EPE 0.97px) · motion 5.33 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.8 dB · GT-PSNR (full-frame) 14.5 dB · GT-LPIPS 0.518
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.41px) · motion 20.58 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 12.6 dB · GT-PSNR (full-frame) 12.2 dB · GT-LPIPS 0.628
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 12.2 dB · GT-PSNR (full-frame) 10.8 dB · GT-LPIPS 0.776
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.26px) · motion 12.63 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 11.6 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.510
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 22.5 · photo ↑ 0.0 (EPE 6.31px) · motion 19.33 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 16.1 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.337
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 12.2 dB · GT-PSNR (full-frame) 10.9 dB · GT-LPIPS 0.678
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 11.1 dB · GT-PSNR (full-frame) 11.0 dB · GT-LPIPS 0.661
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.06px) · motion 13.89 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

64ed92f70e299c54_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A modern office with a long dark wood table, black chairs, white accent chairs, and a tall green plant, surrounded by informational posters and large windows le”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 60.3 dB · GT-PSNR (full-frame) 18.6 dB · GT-LPIPS 0.424
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 69.7 · photo ↑ 0.0 (EPE 1.66px) · motion 10.94 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 17.7 dB · GT-PSNR (full-frame) 16.4 dB · GT-LPIPS 0.318
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 36.1 · photo ↑ 0.0 (EPE 1.93px) · motion 6.18 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 14.0 dB · GT-PSNR (full-frame) 10.9 dB · GT-LPIPS 0.818
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 13.8 dB · GT-PSNR (full-frame) 14.7 dB · GT-LPIPS 0.388
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 56.5 · photo ↑ 42.4 (EPE 0.69px) · motion 6.71 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.0 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.436
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 57.6 · photo ↑ 44.7 (EPE 0.66px) · motion 6.51 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 12.9 dB · GT-PSNR (full-frame) 14.1 dB · GT-LPIPS 0.471
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 38.1 · photo ↑ 11.3 (EPE 1.06px) · motion 6.77 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 12.2 dB · GT-PSNR (full-frame) 11.4 dB · GT-LPIPS 0.734
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 52.9 (EPE 0.56px) · motion 3.99 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 11.7 dB · GT-PSNR (full-frame) 10.2 dB · GT-LPIPS 0.677
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 16.8 dB · GT-PSNR (full-frame) 16.3 dB · GT-LPIPS 0.371
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 14.4 dB · GT-PSNR (full-frame) 13.0 dB · GT-LPIPS 0.499
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 56.6 · photo ↑ 0.0 (EPE 1.59px) · motion 7.36 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 11.6 dB · GT-PSNR (full-frame) 11.0 dB · GT-LPIPS 0.744
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

8631d278779fff5f_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 60.6 dB · GT-PSNR (full-frame) 21.3 dB · GT-LPIPS 0.487
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 23.89px) · motion 35.92 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 18.6 dB · GT-PSNR (full-frame) 19.8 dB · GT-LPIPS 0.386
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.07px) · motion 12.21 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 18.2 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.742
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.70px) · motion 24.97 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 18.0 dB · GT-PSNR (full-frame) 17.2 dB · GT-LPIPS 0.620
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 11.55px) · motion 38.22 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 17.4 dB · GT-PSNR (full-frame) 15.4 dB · GT-LPIPS 0.690
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.8 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.627
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 13.52px) · motion 34.75 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 16.7 dB · GT-PSNR (full-frame) 17.1 dB · GT-LPIPS 0.590
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 23.49px) · motion 40.88 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 11.9 dB · GT-PSNR (full-frame) 12.9 dB · GT-LPIPS 0.732
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 21.8 dB · GT-PSNR (full-frame) 20.6 dB · GT-LPIPS 0.285
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 17.0 dB · GT-PSNR (full-frame) 14.7 dB · GT-LPIPS 0.701
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 18.71px) · motion 34.11 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 10.8 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.730
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

892cf9ac4195ac2a_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 62.1 dB · GT-PSNR (full-frame) 25.3 dB · GT-LPIPS 0.441
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 24.36px) · motion 49.66 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 19.1 dB · GT-PSNR (full-frame) 19.7 dB · GT-LPIPS 0.611
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 20.01px) · motion 56.68 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 19.1 dB · GT-PSNR (full-frame) 17.3 dB · GT-LPIPS 0.607
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 18.8 dB · GT-PSNR (full-frame) 18.6 dB · GT-LPIPS 0.602
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 27.60px) · motion 48.79 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 18.2 dB · GT-PSNR (full-frame) 19.8 dB · GT-LPIPS 0.669
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 11.26px) · motion 42.85 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 18.0 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.718
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 24.0 · photo ↑ 0.0 (EPE 5.52px) · motion 30.27 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 17.9 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.685
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 17.8 dB · GT-PSNR (full-frame) 17.6 dB · GT-LPIPS 0.533
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 57.9 · photo ↑ 0.0 (EPE 5.07px) · motion 22.86 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 23.3 dB · GT-PSNR (full-frame) 19.0 dB · GT-LPIPS 0.456
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.90px) · motion 36.82 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 17.6 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.413
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 15.2 dB · GT-PSNR (full-frame) 15.9 dB · GT-LPIPS 0.674
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

94e4f0e8403983cf_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 53.3 dB · GT-PSNR (full-frame) 13.9 dB · GT-LPIPS 0.628
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 22.92px) · motion 25.50 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 15.6 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.482
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.35px) · motion 3.83 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 15.3 dB · GT-PSNR (full-frame) 10.6 dB · GT-LPIPS 0.810
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.15px) · motion 14.40 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 13.9 dB · GT-PSNR (full-frame) 14.3 dB · GT-LPIPS 0.532
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.95px) · motion 14.20 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.2 dB · GT-PSNR (full-frame) 14.3 dB · GT-LPIPS 0.531
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.04px) · motion 14.60 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 12.7 dB · GT-PSNR (full-frame) 11.6 dB · GT-LPIPS 0.764
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 12.5 dB · GT-PSNR (full-frame) 13.7 dB · GT-LPIPS 0.555
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.12px) · motion 14.31 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 8.2 dB · GT-PSNR (full-frame) 9.3 dB · GT-LPIPS 0.760
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 16.9 dB · GT-PSNR (full-frame) 16.6 dB · GT-LPIPS 0.337
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 10.7 dB · GT-PSNR (full-frame) 10.1 dB · GT-LPIPS 0.743
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 10.5 dB · GT-PSNR (full-frame) 11.2 dB · GT-LPIPS 0.594
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 10.65 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

be28bd60ff650099_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A real-world 3D scene captured by a moving camera. The camera continues along its trajectory, smoothly revealing previously unseen parts of the same environment”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 58.3 dB · GT-PSNR (full-frame) 18.2 dB · GT-LPIPS 0.510
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 16.77px) · motion 72.18 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 17.9 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.588
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 14.8 · photo ↑ 0.0 (EPE 15.63px) · motion 54.37 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 16.3 dB · GT-PSNR (full-frame) 16.0 dB · GT-LPIPS 0.610
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 15.63px) · motion 46.64 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.1 dB · GT-PSNR (full-frame) 16.3 dB · GT-LPIPS 0.641
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 7.2 · photo ↑ 0.0 (EPE 17.02px) · motion 49.40 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 15.9 dB · GT-PSNR (full-frame) 15.3 dB · GT-LPIPS 0.692
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 15.6 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.732
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.99px) · motion 27.73 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 15.4 dB · GT-PSNR (full-frame) 15.1 dB · GT-LPIPS 0.768
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.54px) · motion 22.80 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 10.3 dB · GT-PSNR (full-frame) 11.4 dB · GT-LPIPS 0.755
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Voyagerworld-model
metrics pending
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 25.8 dB · GT-PSNR (full-frame) 18.0 dB · GT-LPIPS 0.489
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 23.9 · photo ↑ 0.0 (EPE 18.12px) · motion 60.72 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 13.1 dB · GT-PSNR (full-frame) 13.1 dB · GT-LPIPS 0.785
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 13.0 dB · GT-PSNR (full-frame) 14.3 dB · GT-LPIPS 0.629
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

eb0f97a818a8c05c_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 64.7 dB · GT-PSNR (full-frame) 28.2 dB · GT-LPIPS 0.162
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 57.3 · photo ↑ 60.3 (EPE 0.47px) · motion 21.07 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 21.9 dB · GT-PSNR (full-frame) 19.7 dB · GT-LPIPS 0.436
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 19.9 dB · GT-PSNR (full-frame) 20.6 dB · GT-LPIPS 0.419
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 1.3 · photo ↑ 0.0 (EPE 7.18px) · motion 24.68 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 19.7 dB · GT-PSNR (full-frame) 16.8 dB · GT-LPIPS 0.430
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 19.3 dB · GT-PSNR (full-frame) 21.3 dB · GT-LPIPS 0.269
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 6.4 · photo ↑ 50.4 (EPE 0.59px) · motion 1.89 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 19.2 dB · GT-PSNR (full-frame) 18.6 dB · GT-LPIPS 0.431
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 20.1 · photo ↑ 0.0 (EPE 4.27px) · motion 21.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 19.0 dB · GT-PSNR (full-frame) 16.1 dB · GT-LPIPS 0.500
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 21.1 · photo ↑ 0.0 (EPE 3.27px) · motion 19.16 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 18.4 dB · GT-PSNR (full-frame) 20.1 dB · GT-LPIPS 0.437
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.84px) · motion 22.38 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 24.6 dB · GT-PSNR (full-frame) 24.4 dB · GT-LPIPS 0.190
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 23.4 dB · GT-PSNR (full-frame) 19.1 dB · GT-LPIPS 0.371
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 18.8 dB · GT-PSNR (full-frame) 18.6 dB · GT-LPIPS 0.642
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.79px) · motion 19.71 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

e16aa33331a98b2b_multi_visit · multi_visit · 3 visits, 36 obs → 180f
“A continuous video panning through a real 3D scene.”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (60f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 55.8 dB · GT-PSNR (full-frame) 19.3 dB · GT-LPIPS 0.486
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 37.00px) · motion 72.57 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Lyra-2learned
self-PSNR 16.4 dB · GT-PSNR (full-frame) 11.9 dB · GT-LPIPS 0.745
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14Bwarp+inpaint
self-PSNR 14.2 dB · GT-PSNR (full-frame) 14.4 dB · GT-LPIPS 0.656
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 13.7 · photo ↑ 0.0 (EPE 9.06px) · motion 40.06 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.8 dB · GT-PSNR (full-frame) 13.6 dB · GT-LPIPS 0.648
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.83px) · motion 35.90 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
GEN3C3D-cache
self-PSNR 13.7 dB · GT-PSNR (full-frame) 13.6 dB · GT-LPIPS 0.626
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.45px) · motion 24.99 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
SpMemspatial-mem
self-PSNR 13.6 dB · GT-PSNR (full-frame) 11.1 dB · GT-LPIPS 0.762
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.49px) · motion 29.88 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 12.8 dB · GT-PSNR (full-frame) 14.2 dB · GT-LPIPS 0.658
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 11.83px) · motion 33.82 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
MatrixGame-3learned
self-PSNR 12.0 dB · GT-PSNR (full-frame) 6.3 dB · GT-LPIPS 0.946
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
NVS-Solversingle-shot
self-PSNR 17.1 dB · GT-PSNR (full-frame) 10.2 dB · GT-LPIPS 0.910
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
FrameCraftersingle-shot
self-PSNR 12.3 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.511
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176
ViewCraftersingle-shot
self-PSNR 8.5 dB · GT-PSNR (full-frame) 9.4 dB · GT-LPIPS 0.721
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 0.4 · photo ↑ 0.0 (EPE 8.88px) · motion 26.58 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f73
Visit 2gen · f121
Visit 3gen · f169
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f80
Visit 2gen · f128
Visit 3gen · f176

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

SpatialVID · moving-back — in-the-wild dynamic scene, push-away then return (10 clips)
group_0001_0932762a_moving_back · moving_back · away=15.0, 14 obs → 154f
“A serene winter forest with snow-laden trees frames a frozen lake, under an overcast sky that enhances the calm, isolated atmosphere of the scene. The scene dep”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 13.0 dB · LPIPS 0.560 · degrade 1.2 dB
dynamic-region PSNR 18.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.01px) · motion 11.57 px
GENERATED return (frame 145)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 13.0 dB · LPIPS 0.471 · degrade 22.1 dB
dynamic-region PSNR 17.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 31.7 · photo ↑ 64.9 (EPE 0.42px) · motion 2.96 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 10.6 dB · LPIPS 0.728 · degrade 32.3 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 42.2 · photo ↑ 0.0 (EPE 7.74px) · motion 7.11 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.4 dB · LPIPS 0.695 · degrade 32.6 dB
dynamic-region PSNR 11.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 44.2 · photo ↑ 0.0 (EPE 4.10px) · motion 10.49 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 10.4 dB · LPIPS 0.749 · degrade 32.6 dB
dynamic-region PSNR 12.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.27px) · motion 6.77 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 9.8 dB · LPIPS 0.781 · degrade 33.2 dB
dynamic-region PSNR 10.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 8.6 dB · LPIPS 0.695 · degrade 34.4 dB
dynamic-region PSNR 9.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 43.9 · photo ↑ 0.0 (EPE 12.99px) · motion 8.95 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 6.8 dB · LPIPS 0.727 · degrade 5.1 dB
dynamic-region PSNR 6.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 7.8 dB · LPIPS 0.789 · degrade 35.1 dB
dynamic-region PSNR 8.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 7.2 dB · LPIPS 0.738 · degrade 35.7 dB
dynamic-region PSNR 6.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 6.5 dB · LPIPS 0.871 · degrade 35.6 dB
dynamic-region PSNR 6.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.58px) · motion 14.32 px
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_0b8b59b8_moving_back · moving_back · away=7.4, 14 obs → 154f
“A serene mountain road winds through a small town, lined with buildings and trees, under a soft dawn sky that enhances the peaceful rural atmosphere. The scene ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 16.7 dB · LPIPS 0.255 · degrade 16.9 dB
dynamic-region PSNR 15.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 19.7 · photo ↑ 0.0 (EPE 1.52px) · motion 5.80 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 12.0 dB · LPIPS 0.597 · degrade 0.5 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 27.4 · photo ↑ 62.9 (EPE 0.44px) · motion 4.11 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 11.4 dB · LPIPS 0.570 · degrade 31.0 dB
dynamic-region PSNR 10.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 11.2 dB · LPIPS 0.615 · degrade 31.2 dB
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.67px) · motion 4.22 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 10.6 dB · LPIPS 0.623 · degrade 31.8 dB
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 39.9 · photo ↑ 0.0 (EPE 2.99px) · motion 7.91 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 9.8 dB · LPIPS 0.619 · degrade 32.6 dB
dynamic-region PSNR 10.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.44px) · motion 5.48 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 9.5 dB · LPIPS 0.816 · degrade 32.9 dB
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.17px) · motion 12.20 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 8.5 dB · LPIPS 0.611 · degrade 1.9 dB
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 10.1 dB · LPIPS 0.621 · degrade 31.7 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.39px) · motion 9.95 px
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 8.1 dB · LPIPS 0.771 · degrade 34.3 dB
dynamic-region PSNR 9.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 7.9 dB · LPIPS 0.834 · degrade 34.5 dB
dynamic-region PSNR 10.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_0e5c6a95_moving_back · moving_back · away=5.7, 14 obs → 154f
“A quiet highway drive under overcast skies, flanked by green hills and passing vehicles, captured in a calm, uneventful atmosphere. The scene depicts a highway ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 18.9 dB · LPIPS 0.487 · degrade 1.0 dB
dynamic-region PSNR 17.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 61.6 · photo ↑ 90.7 (EPE 0.11px) · motion 3.19 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 17.6 dB · LPIPS 0.429 · degrade 26.5 dB
dynamic-region PSNR 16.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 17.5 dB · LPIPS 0.300 · degrade 20.2 dB
dynamic-region PSNR 16.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 31.1 · photo ↑ 0.0 (EPE 1.20px) · motion 1.93 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 15.2 dB · LPIPS 0.602 · degrade 28.8 dB
dynamic-region PSNR 14.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 29.5 · photo ↑ 0.0 (EPE 4.18px) · motion 5.29 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.3 dB · LPIPS 0.530 · degrade 3.2 dB
dynamic-region PSNR 12.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 13.0 dB · LPIPS 0.624 · degrade 31.1 dB
dynamic-region PSNR 16.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.60px) · motion 3.47 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 11.0 dB · LPIPS 0.688 · degrade 33.0 dB
dynamic-region PSNR 14.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 27.58px) · motion 4.87 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.1 dB · LPIPS 0.731 · degrade 33.9 dB
dynamic-region PSNR 16.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.35px) · motion 7.94 px
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 11.9 dB · LPIPS 0.726 · degrade 32.2 dB
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 10.4 dB · LPIPS 0.789 · degrade 32.6 dB
dynamic-region PSNR 15.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 9.00px) · motion 13.36 px
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 10.1 dB · LPIPS 0.625 · degrade 33.9 dB
dynamic-region PSNR 8.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_1251f576_moving_back · moving_back · away=2.3, 14 obs → 154f
“A quiet mountain landscape under a clear blue sky features a snow-draped wooden house, dense pine forests, and train tracks winding through a pristine, isolated”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 18.2 dB · LPIPS 0.395 · degrade 17.1 dB
dynamic-region PSNR 21.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 15.5 · photo ↑ 43.9 (EPE 0.67px) · motion 4.78 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 17.4 dB · LPIPS 0.590 · degrade 2.5 dB
dynamic-region PSNR 17.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 42.0 · photo ↑ 58.9 (EPE 0.49px) · motion 6.71 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 15.1 dB · LPIPS 0.529 · degrade 27.9 dB
dynamic-region PSNR 15.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 14.0 dB · LPIPS 0.575 · degrade 29.0 dB
dynamic-region PSNR 15.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.76px) · motion 9.22 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 13.3 dB · LPIPS 0.652 · degrade 29.7 dB
dynamic-region PSNR 16.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.54px) · motion 7.23 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 12.9 dB · LPIPS 0.617 · degrade 2.0 dB
dynamic-region PSNR 14.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 11.9 dB · LPIPS 0.597 · degrade 31.1 dB
dynamic-region PSNR 19.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.68px) · motion 7.64 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.5 dB · LPIPS 0.729 · degrade 32.5 dB
dynamic-region PSNR 11.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.29px) · motion 14.21 px
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 15.7 dB · LPIPS 0.635 · degrade 27.3 dB
dynamic-region PSNR 16.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.4 dB · LPIPS 0.838 · degrade 33.6 dB
dynamic-region PSNR 7.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 9.3 dB · LPIPS 0.831 · degrade 32.9 dB
dynamic-region PSNR 10.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 16.1 · photo ↑ 0.0 (EPE 2.70px) · motion 18.14 px
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_1ed98e7e_moving_back · moving_back · away=2.8, 14 obs → 154f
“A serene mountain trail under a blue sky, flanked by snow-laden trees and a distant cabin, evoking a peaceful, wintry atmosphere with two figures walking in the”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 19.6 dB · LPIPS 0.445 · degrade 0.4 dB
dynamic-region PSNR 24.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 29.7 · photo ↑ 90.6 (EPE 0.11px) · motion 3.71 px
GENERATED return (frame 145)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 18.6 dB · LPIPS 0.356 · degrade 14.8 dB
dynamic-region PSNR 23.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 31.9 · photo ↑ 55.0 (EPE 0.54px) · motion 2.06 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 16.1 dB · LPIPS 0.430 · degrade 24.8 dB
dynamic-region PSNR 21.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 15.6 dB · LPIPS 0.584 · degrade 25.3 dB
dynamic-region PSNR 18.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 11.1 · photo ↑ 0.0 (EPE 1.72px) · motion 4.66 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 15.5 dB · LPIPS 0.564 · degrade 25.4 dB
dynamic-region PSNR 18.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 51.8 · photo ↑ 0.0 (EPE 2.83px) · motion 10.82 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 14.4 dB · LPIPS 0.518 · degrade 26.5 dB
dynamic-region PSNR 17.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.28px) · motion 4.42 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.1 dB · LPIPS 0.623 · degrade 3.8 dB
dynamic-region PSNR 15.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.7 dB · LPIPS 0.777 · degrade 30.2 dB
dynamic-region PSNR 11.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.65px) · motion 9.46 px
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 12.9 dB · LPIPS 0.586 · degrade 27.9 dB
dynamic-region PSNR 14.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.2 dB · LPIPS 0.857 · degrade 31.7 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 8.8 dB · LPIPS 0.845 · degrade 31.9 dB
dynamic-region PSNR 8.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.90px) · motion 5.37 px
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_3635dff0_moving_back · moving_back · away=2.4, 14 obs → 154f
“A desolate canyon with towering rock walls and a narrow road, bathed in soft overcast light, evokes a sense of quiet isolation and natural grandeur. The scene d”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 23.4 dB · LPIPS 0.240 · degrade 12.6 dB
dynamic-region PSNR 21.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 37.2 · photo ↑ 0.0 (EPE 2.83px) · motion 22.54 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 20.0 dB · LPIPS 0.665 · degrade 1.7 dB
dynamic-region PSNR 21.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 7.2 · photo ↑ 0.0 (EPE 4.34px) · motion 20.07 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 18.4 dB · LPIPS 0.416 · degrade 1.0 dB
dynamic-region PSNR 17.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 15.6 dB · LPIPS 0.539 · degrade 25.9 dB
dynamic-region PSNR 18.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 14.9 dB · LPIPS 0.697 · degrade 26.6 dB
dynamic-region PSNR 14.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.20px) · motion 3.96 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 13.6 dB · LPIPS 0.665 · degrade 27.9 dB
dynamic-region PSNR 18.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 16.0 · photo ↑ 0.0 (EPE 3.26px) · motion 2.96 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 12.6 dB · LPIPS 0.629 · degrade 28.9 dB
dynamic-region PSNR 16.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 20.4 · photo ↑ 0.0 (EPE 2.31px) · motion 16.16 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.9 dB · LPIPS 0.658 · degrade 30.6 dB
dynamic-region PSNR 12.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.05px) · motion 4.01 px
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 12.8 dB · LPIPS 0.720 · degrade 28.6 dB
dynamic-region PSNR 14.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 11.1 dB · LPIPS 0.850 · degrade 30.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.17px) · motion 6.88 px
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.0 dB · LPIPS 0.932 · degrade 32.5 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_5a9d24c0_moving_back · moving_back · away=5.9, 14 obs → 154f
“A bustling urban bike path is framed by towering skyscrapers and a distant Ferris wheel, under a clear blue sky that indicates a bright day. The scene depicts a”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.9 dB · LPIPS 0.290 · degrade 19.9 dB
dynamic-region PSNR 15.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 59.4 · photo ↑ 61.9 (EPE 0.45px) · motion 0.90 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 16.6 dB · LPIPS 0.439 · degrade 27.3 dB
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 15.2 dB · LPIPS 0.518 · degrade 6.2 dB
dynamic-region PSNR 11.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 62.5 · photo ↑ 0.0 (EPE 2.91px) · motion 2.01 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 11.7 dB · LPIPS 0.617 · degrade 32.2 dB
dynamic-region PSNR 10.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 12.7 · photo ↑ 0.0 (EPE 4.22px) · motion 3.03 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 10.9 dB · LPIPS 0.589 · degrade 33.0 dB
dynamic-region PSNR 7.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 53.6 · photo ↑ 0.0 (EPE 5.49px) · motion 4.81 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 10.8 dB · LPIPS 0.731 · degrade 33.1 dB
dynamic-region PSNR 8.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 27.3 · photo ↑ 0.0 (EPE 4.84px) · motion 12.08 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.6 dB · LPIPS 0.567 · degrade 33.3 dB
dynamic-region PSNR 8.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 14.9 · photo ↑ 0.0 (EPE 7.48px) · motion 4.64 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 9.4 dB · LPIPS 0.703 · degrade 6.4 dB
dynamic-region PSNR 6.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 12.9 dB · LPIPS 0.580 · degrade 31.1 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 11.2 dB · LPIPS 0.633 · degrade 32.8 dB
dynamic-region PSNR 8.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 10.4 dB · LPIPS 0.709 · degrade 32.6 dB
dynamic-region PSNR 14.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 10.8 · photo ↑ 0.0 (EPE 5.03px) · motion 11.38 px
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_67f610cd_moving_back · moving_back · away=4.5, 14 obs → 154f
“A serene pedestrian bridge curves over a river at golden hour, leading toward a sleek modern building surrounded by lush greenery and warm ambient light. The sc”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 15.3 dB · LPIPS 0.596 · degrade 0.3 dB
dynamic-region PSNR 13.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 59.1 · photo ↑ 63.9 (EPE 0.43px) · motion 4.83 px
GENERATED return (frame 145)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 15.2 dB · LPIPS 0.453 · degrade 15.6 dB
dynamic-region PSNR 14.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 31.1 · photo ↑ 0.0 (EPE 1.60px) · motion 3.58 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 12.2 dB · LPIPS 0.640 · degrade 28.9 dB
dynamic-region PSNR 10.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 10.9 dB · LPIPS 0.714 · degrade 30.1 dB
dynamic-region PSNR 11.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 55.1 · photo ↑ 0.0 (EPE 3.08px) · motion 7.97 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.8 dB · LPIPS 0.766 · degrade 30.2 dB
dynamic-region PSNR 11.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 43.0 · photo ↑ 0.0 (EPE 6.67px) · motion 10.24 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 10.0 dB · LPIPS 0.769 · degrade 31.1 dB
dynamic-region PSNR 11.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 41.1 · photo ↑ 0.0 (EPE 2.63px) · motion 5.57 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 8.2 dB · LPIPS 0.874 · degrade 32.8 dB
dynamic-region PSNR 10.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 37.9 · photo ↑ 0.0 (EPE 3.91px) · motion 13.01 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 5.9 dB · LPIPS 0.857 · degrade 7.5 dB
dynamic-region PSNR 5.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 9.8 dB · LPIPS 0.752 · degrade 31.3 dB
dynamic-region PSNR 9.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 7.9 dB · LPIPS 0.868 · degrade 33.1 dB
dynamic-region PSNR 7.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 6.5 dB · LPIPS 0.829 · degrade 34.2 dB
dynamic-region PSNR 6.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.9 · photo ↑ 0.0 (EPE 4.21px) · motion 10.42 px
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_6f27bfed_moving_back · moving_back · away=3.6, 14 obs → 154f
“A winding road winds through mountains under a blue sky, framed by stone walls and grassy slopes, evoking a journey through nature. A winding road cuts through ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Shape-of-Motiongeometric 4D-GS
return-PSNR (full-frame) 21.5 dB · LPIPS 0.391 · degrade 0.1 dB
dynamic-region PSNR 24.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 81.0 (EPE 0.23px) · motion 4.70 px
GENERATED return (frame 145)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 17.6 dB · LPIPS 0.388 · degrade 17.7 dB
dynamic-region PSNR 21.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.75px) · motion 3.10 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 16.5 dB · LPIPS 0.372 · degrade 26.2 dB
dynamic-region PSNR 20.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 14.9 dB · LPIPS 0.553 · degrade 27.8 dB
dynamic-region PSNR 14.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.88px) · motion 4.03 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 14.2 dB · LPIPS 0.587 · degrade 28.6 dB
dynamic-region PSNR 14.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 20.71px) · motion 18.30 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 14.2 dB · LPIPS 0.607 · degrade 28.6 dB
dynamic-region PSNR 17.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.79px) · motion 5.48 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.510 · degrade 4.0 dB
dynamic-region PSNR 15.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 13.4 dB · LPIPS 0.584 · degrade 29.3 dB
dynamic-region PSNR 14.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.00px) · motion 6.26 px
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 10.8 dB · LPIPS 0.748 · degrade 31.3 dB
dynamic-region PSNR 12.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.60px) · motion 9.19 px
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 10.3 dB · LPIPS 0.693 · degrade 32.4 dB
dynamic-region PSNR 8.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 9.8 dB · LPIPS 0.655 · degrade 33.0 dB
dynamic-region PSNR 8.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_70e7746d_moving_back · moving_back · away=3.3, 14 obs → 154f
“A group of runners traverses a winding, uphill path through a green, wooded landscape under overcast skies, capturing a moment of collective effort and natural ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (23f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 20.4 dB · LPIPS 0.221 · degrade 15.2 dB
dynamic-region PSNR 26.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 44.5 · photo ↑ 0.0 (EPE 2.21px) · motion 3.24 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 16.7 dB · LPIPS 0.369 · degrade 26.9 dB
dynamic-region PSNR 17.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 12.6 dB · LPIPS 0.496 · degrade 30.9 dB
dynamic-region PSNR 15.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 64.1 · photo ↑ 15.9 (EPE 1.00px) · motion 4.95 px
GENERATED return (frame 145)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.572 · degrade 6.5 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 10.2 dB · LPIPS 0.751 · degrade 33.3 dB
dynamic-region PSNR 18.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 8.0 · photo ↑ 0.0 (EPE 4.91px) · motion 7.33 px
GENERATED return (frame 145)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 10.1 dB · LPIPS 0.714 · degrade 33.5 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 6.0 · photo ↑ 0.0 (EPE 1.82px) · motion 2.58 px
GENERATED return (frame 145)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 8.7 dB · LPIPS 0.758 · degrade 34.8 dB
dynamic-region PSNR 13.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 18.7 · photo ↑ 0.0 (EPE 2.85px) · motion 6.52 px
GENERATED return (frame 145)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 15.7 dB · LPIPS 0.569 · degrade 26.8 dB
dynamic-region PSNR 19.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 52.7 · photo ↑ 0.0 (EPE 3.17px) · motion 6.01 px
GENERATED return (frame 145)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 13.2 dB · LPIPS 0.552 · degrade 30.3 dB
dynamic-region PSNR 15.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 11.6 dB · LPIPS 0.712 · degrade 31.9 dB
dynamic-region PSNR 11.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 145)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

SpatialVID · multi-visit — in-the-wild dynamic scene, pose revisited multiple times (10 clips)
group_0001_0932762a_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A serene winter forest with snow-laden trees frames a frozen lake, under an overcast sky that enhances the calm, isolated atmosphere of the scene. The scene dep”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 52.0 dB · GT-PSNR (full-frame) 14.6 dB · GT-LPIPS 0.559
dynamic-region PSNR 15.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 71.1 · photo ↑ 0.0 (EPE 3.12px) · motion 13.30 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 16.6 dB · GT-PSNR (full-frame) 12.1 dB · GT-LPIPS 0.587
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.6 · photo ↑ 0.0 (EPE 1.30px) · motion 4.33 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 12.7 dB · GT-PSNR (full-frame) 11.2 dB · GT-LPIPS 0.747
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.12px) · motion 7.96 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 12.0 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.586
dynamic-region PSNR 13.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 34.4 · photo ↑ 0.0 (EPE 9.95px) · motion 13.16 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 11.6 dB · GT-PSNR (full-frame) 9.0 dB · GT-LPIPS 0.762
dynamic-region PSNR 11.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 11.5 dB · GT-PSNR (full-frame) 11.9 dB · GT-LPIPS 0.539
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 10.7 dB · GT-PSNR (full-frame) 9.7 dB · GT-LPIPS 0.670
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 52.9 · photo ↑ 0.0 (EPE 4.57px) · motion 8.49 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 10.5 dB · GT-PSNR (full-frame) 9.1 dB · GT-LPIPS 0.675
dynamic-region PSNR 7.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.4 · photo ↑ 0.0 (EPE 11.52px) · motion 9.52 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 14.3 dB · GT-PSNR (full-frame) 14.7 dB · GT-LPIPS 0.465
dynamic-region PSNR 13.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 10.8 dB · GT-PSNR (full-frame) 7.8 dB · GT-LPIPS 0.697
dynamic-region PSNR 7.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 7.9 dB · GT-PSNR (full-frame) 7.8 dB · GT-LPIPS 0.786
dynamic-region PSNR 7.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 27.2 · photo ↑ 0.0 (EPE 9.29px) · motion 20.99 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_0b8b59b8_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A serene mountain road winds through a small town, lined with buildings and trees, under a soft dawn sky that enhances the peaceful rural atmosphere. The scene ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 48.8 dB · GT-PSNR (full-frame) 12.9 dB · GT-LPIPS 0.587
dynamic-region PSNR 11.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 23.7 · photo ↑ 27.8 (EPE 0.86px) · motion 8.55 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 17.4 dB · GT-PSNR (full-frame) 9.5 dB · GT-LPIPS 0.565
dynamic-region PSNR 7.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 14.5 dB · GT-PSNR (full-frame) 12.2 dB · GT-LPIPS 0.599
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.42px) · motion 11.57 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 13.1 dB · GT-PSNR (full-frame) 9.6 dB · GT-LPIPS 0.744
dynamic-region PSNR 11.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 9.84px) · motion 20.36 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 12.2 dB · GT-PSNR (full-frame) 9.5 dB · GT-LPIPS 0.552
dynamic-region PSNR 8.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.22px) · motion 3.63 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 11.1 dB · GT-PSNR (full-frame) 11.1 dB · GT-LPIPS 0.535
dynamic-region PSNR 10.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 21.3 · photo ↑ 0.0 (EPE 5.96px) · motion 14.25 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 11.1 dB · GT-PSNR (full-frame) 9.4 dB · GT-LPIPS 0.627
dynamic-region PSNR 8.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 19.4 · photo ↑ 0.0 (EPE 8.96px) · motion 8.60 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 8.5 dB · GT-PSNR (full-frame) 8.7 dB · GT-LPIPS 0.671
dynamic-region PSNR 7.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 15.0 dB · GT-PSNR (full-frame) 14.5 dB · GT-LPIPS 0.429
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 13.5 dB · GT-PSNR (full-frame) 9.1 dB · GT-LPIPS 0.675
dynamic-region PSNR 6.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 7.5 dB · GT-PSNR (full-frame) 7.9 dB · GT-LPIPS 0.817
dynamic-region PSNR 8.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 10.89px) · motion 7.09 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_0e5c6a95_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A quiet highway drive under overcast skies, flanked by green hills and passing vehicles, captured in a calm, uneventful atmosphere. The scene depicts a highway ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 50.7 dB · GT-PSNR (full-frame) 19.1 dB · GT-LPIPS 0.482
dynamic-region PSNR 18.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 63.8 · photo ↑ 85.4 (EPE 0.17px) · motion 6.37 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 18.5 dB · GT-PSNR (full-frame) 20.4 dB · GT-LPIPS 0.261
dynamic-region PSNR 19.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 53.6 · photo ↑ 40.4 (EPE 0.71px) · motion 0.95 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 17.3 dB · GT-PSNR (full-frame) 12.4 dB · GT-LPIPS 0.653
dynamic-region PSNR 14.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 17.53px) · motion 4.44 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 17.2 dB · GT-PSNR (full-frame) 15.4 dB · GT-LPIPS 0.501
dynamic-region PSNR 16.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 12.21px) · motion 8.23 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 17.1 dB · GT-PSNR (full-frame) 15.8 dB · GT-LPIPS 0.408
dynamic-region PSNR 16.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 15.7 dB · GT-PSNR (full-frame) 15.4 dB · GT-LPIPS 0.476
dynamic-region PSNR 15.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.19px) · motion 6.31 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 12.3 dB · GT-PSNR (full-frame) 11.8 dB · GT-LPIPS 0.648
dynamic-region PSNR 16.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.50px) · motion 8.52 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 10.9 dB · GT-PSNR (full-frame) 10.2 dB · GT-LPIPS 0.659
dynamic-region PSNR 12.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 15.4 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.584
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 14.5 dB · GT-PSNR (full-frame) 15.7 dB · GT-LPIPS 0.450
dynamic-region PSNR 15.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 11.3 dB · GT-PSNR (full-frame) 10.4 dB · GT-LPIPS 0.783
dynamic-region PSNR 13.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 10.47px) · motion 16.40 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_1251f576_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A quiet mountain landscape under a clear blue sky features a snow-draped wooden house, dense pine forests, and train tracks winding through a pristine, isolated”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 49.4 dB · GT-PSNR (full-frame) 16.5 dB · GT-LPIPS 0.615
dynamic-region PSNR 18.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 66.0 · photo ↑ 47.1 (EPE 0.63px) · motion 11.94 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 18.6 dB · GT-PSNR (full-frame) 9.7 dB · GT-LPIPS 0.706
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 17.7 dB · GT-PSNR (full-frame) 14.9 dB · GT-LPIPS 0.521
dynamic-region PSNR 13.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 17.6 dB · GT-PSNR (full-frame) 16.8 dB · GT-LPIPS 0.465
dynamic-region PSNR 17.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.30px) · motion 5.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 16.8 dB · GT-PSNR (full-frame) 16.3 dB · GT-LPIPS 0.472
dynamic-region PSNR 17.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.36px) · motion 14.88 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 13.8 dB · GT-PSNR (full-frame) 13.4 dB · GT-LPIPS 0.719
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.17px) · motion 8.37 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 13.3 dB · GT-PSNR (full-frame) 11.3 dB · GT-LPIPS 0.650
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.02px) · motion 12.96 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 12.8 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.565
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.10px) · motion 9.26 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 19.8 dB · GT-PSNR (full-frame) 15.9 dB · GT-LPIPS 0.623
dynamic-region PSNR 16.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 15.2 dB · GT-PSNR (full-frame) 16.6 dB · GT-LPIPS 0.420
dynamic-region PSNR 17.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 10.4 dB · GT-PSNR (full-frame) 8.7 dB · GT-LPIPS 0.810
dynamic-region PSNR 10.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.68px) · motion 18.88 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_1ed98e7e_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A serene mountain trail under a blue sky, flanked by snow-laden trees and a distant cabin, evoking a peaceful, wintry atmosphere with two figures walking in the”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 49.9 dB · GT-PSNR (full-frame) 20.1 dB · GT-LPIPS 0.439
dynamic-region PSNR 25.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 62.4 · photo ↑ 83.2 (EPE 0.20px) · motion 6.91 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 20.3 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.323
dynamic-region PSNR 25.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 72.0 · photo ↑ 52.6 (EPE 0.56px) · motion 1.42 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 19.8 dB · GT-PSNR (full-frame) 16.8 dB · GT-LPIPS 0.409
dynamic-region PSNR 21.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 18.5 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.598
dynamic-region PSNR 19.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.14px) · motion 7.03 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 17.1 dB · GT-PSNR (full-frame) 16.6 dB · GT-LPIPS 0.516
dynamic-region PSNR 20.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.83px) · motion 12.17 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.9 dB · GT-PSNR (full-frame) 15.1 dB · GT-LPIPS 0.550
dynamic-region PSNR 20.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.96px) · motion 7.64 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 14.4 dB · GT-PSNR (full-frame) 12.2 dB · GT-LPIPS 0.616
dynamic-region PSNR 15.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 13.0 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.609
dynamic-region PSNR 14.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.00px) · motion 9.82 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 22.8 dB · GT-PSNR (full-frame) 15.4 dB · GT-LPIPS 0.523
dynamic-region PSNR 18.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 20.9 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.279
dynamic-region PSNR 23.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 11.1 dB · GT-PSNR (full-frame) 8.9 dB · GT-LPIPS 0.782
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.40px) · motion 1.29 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_3635dff0_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A desolate canyon with towering rock walls and a narrow road, bathed in soft overcast light, evokes a sense of quiet isolation and natural grandeur. The scene d”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 57.2 dB · GT-PSNR (full-frame) 22.6 dB · GT-LPIPS 0.628
dynamic-region PSNR 21.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 29.3 · photo ↑ 0.0 (EPE 9.93px) · motion 23.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 17.8 dB · GT-PSNR (full-frame) 15.3 dB · GT-LPIPS 0.688
dynamic-region PSNR 15.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.27px) · motion 7.30 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 17.3 dB · GT-PSNR (full-frame) 15.4 dB · GT-LPIPS 0.586
dynamic-region PSNR 19.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 17.7 · photo ↑ 0.0 (EPE 3.19px) · motion 4.14 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 17.2 dB · GT-PSNR (full-frame) 17.1 dB · GT-LPIPS 0.519
dynamic-region PSNR 16.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.93px) · motion 11.61 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.6 dB · GT-PSNR (full-frame) 14.2 dB · GT-LPIPS 0.649
dynamic-region PSNR 16.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 14.28px) · motion 7.88 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 15.4 dB · GT-PSNR (full-frame) 16.5 dB · GT-LPIPS 0.475
dynamic-region PSNR 15.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 13.9 dB · GT-PSNR (full-frame) 17.0 dB · GT-LPIPS 0.441
dynamic-region PSNR 18.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 6.0 · photo ↑ 0.0 (EPE 1.71px) · motion 10.41 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.704
dynamic-region PSNR 11.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 14.5 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.716
dynamic-region PSNR 14.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 13.1 dB · GT-PSNR (full-frame) 14.1 dB · GT-LPIPS 0.713
dynamic-region PSNR 15.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 10.0 dB · GT-PSNR (full-frame) 10.8 dB · GT-LPIPS 0.826
dynamic-region PSNR 9.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.97px) · motion 12.38 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_5a9d24c0_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A bustling urban bike path is framed by towering skyscrapers and a distant Ferris wheel, under a clear blue sky that indicates a bright day. The scene depicts a”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 50.8 dB · GT-PSNR (full-frame) 17.1 dB · GT-LPIPS 0.488
dynamic-region PSNR 16.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 60.9 · photo ↑ 0.0 (EPE 3.59px) · motion 3.66 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 22.3 dB · GT-PSNR (full-frame) 17.4 dB · GT-LPIPS 0.371
dynamic-region PSNR 15.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 19.2 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.357
dynamic-region PSNR 17.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 40.1 · photo ↑ 0.0 (EPE 1.69px) · motion 1.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 19.2 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.729
dynamic-region PSNR 17.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 15.7 dB · GT-PSNR (full-frame) 12.0 dB · GT-LPIPS 0.677
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 10.26px) · motion 17.79 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 15.0 dB · GT-PSNR (full-frame) 13.3 dB · GT-LPIPS 0.596
dynamic-region PSNR 15.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 19.2 · photo ↑ 0.0 (EPE 4.52px) · motion 4.58 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 14.3 dB · GT-PSNR (full-frame) 12.0 dB · GT-LPIPS 0.562
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.91px) · motion 4.40 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 11.9 dB · GT-PSNR (full-frame) 14.1 dB · GT-LPIPS 0.460
dynamic-region PSNR 13.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.3 · photo ↑ 0.0 (EPE 10.41px) · motion 8.23 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 21.7 dB · GT-PSNR (full-frame) 21.4 dB · GT-LPIPS 0.270
dynamic-region PSNR 20.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 16.7 dB · GT-PSNR (full-frame) 15.9 dB · GT-LPIPS 0.526
dynamic-region PSNR 16.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 12.2 dB · GT-PSNR (full-frame) 11.0 dB · GT-LPIPS 0.769
dynamic-region PSNR 12.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.40px) · motion 13.51 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_67f610cd_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A serene pedestrian bridge curves over a river at golden hour, leading toward a sleek modern building surrounded by lush greenery and warm ambient light. The sc”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 49.3 dB · GT-PSNR (full-frame) 16.1 dB · GT-LPIPS 0.591
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 61.2 · photo ↑ 31.1 (EPE 0.82px) · motion 7.27 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 15.0 dB · GT-PSNR (full-frame) 11.7 dB · GT-LPIPS 0.736
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.07px) · motion 9.66 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 15.0 dB · GT-PSNR (full-frame) 7.9 dB · GT-LPIPS 0.795
dynamic-region PSNR 11.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 14.8 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.514
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 9.7 · photo ↑ 0.0 (EPE 1.82px) · motion 2.79 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 14.3 dB · GT-PSNR (full-frame) 12.7 dB · GT-LPIPS 0.641
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 3.6 · photo ↑ 0.0 (EPE 4.25px) · motion 8.46 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 13.9 dB · GT-PSNR (full-frame) 13.1 dB · GT-LPIPS 0.525
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 13.4 dB · GT-PSNR (full-frame) 13.2 dB · GT-LPIPS 0.588
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 30.2 · photo ↑ 0.0 (EPE 5.86px) · motion 12.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 11.0 dB · GT-PSNR (full-frame) 11.8 dB · GT-LPIPS 0.661
dynamic-region PSNR 11.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 38.8 · photo ↑ 0.0 (EPE 4.24px) · motion 10.59 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 16.7 dB · GT-PSNR (full-frame) 15.7 dB · GT-LPIPS 0.375
dynamic-region PSNR 14.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 16.1 dB · GT-PSNR (full-frame) 11.2 dB · GT-LPIPS 0.715
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 8.5 dB · GT-PSNR (full-frame) 7.6 dB · GT-LPIPS 0.872
dynamic-region PSNR 8.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.89px) · motion 5.27 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_6f27bfed_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A winding road winds through mountains under a blue sky, framed by stone walls and grassy slopes, evoking a journey through nature. A winding road cuts through ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Shape-of-Motiongeometric 4D-GS
self-PSNR 50.3 dB · GT-PSNR (full-frame) 21.3 dB · GT-LPIPS 0.386
dynamic-region PSNR 28.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 21.5 · photo ↑ 62.9 (EPE 0.44px) · motion 7.81 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
GEN3C3D-cache
self-PSNR 18.7 dB · GT-PSNR (full-frame) 20.1 dB · GT-LPIPS 0.256
dynamic-region PSNR 27.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.57px) · motion 3.04 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 18.5 dB · GT-PSNR (full-frame) 13.1 dB · GT-LPIPS 0.565
dynamic-region PSNR 17.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.10px) · motion 3.83 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 18.4 dB · GT-PSNR (full-frame) 16.3 dB · GT-LPIPS 0.487
dynamic-region PSNR 17.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.50px) · motion 5.29 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 17.1 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.315
dynamic-region PSNR 23.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.8 dB · GT-PSNR (full-frame) 15.1 dB · GT-LPIPS 0.439
dynamic-region PSNR 20.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.34px) · motion 7.37 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 16.5 dB · GT-PSNR (full-frame) 17.8 dB · GT-LPIPS 0.415
dynamic-region PSNR 20.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 21.33px) · motion 25.83 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 11.1 dB · GT-PSNR (full-frame) 9.6 dB · GT-LPIPS 0.699
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 22.2 dB · GT-PSNR (full-frame) 20.5 dB · GT-LPIPS 0.236
dynamic-region PSNR 24.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 13.1 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.562
dynamic-region PSNR 17.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 9.1 dB · GT-PSNR (full-frame) 9.4 dB · GT-LPIPS 0.803
dynamic-region PSNR 10.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.75px) · motion 11.61 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

group_0001_70e7746d_multi_visit · multi_visit · 3 visits, 14 obs → 158f
“A group of runners traverses a winding, uphill path through a green, wooded landscape under overcast skies, capturing a moment of collective effort and natural ”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
n/a
GTrevisit real (38f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

GEN3C3D-cache
self-PSNR 20.0 dB · GT-PSNR (full-frame) 20.4 dB · GT-LPIPS 0.276
dynamic-region PSNR 24.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 44.3 · photo ↑ 0.0 (EPE 3.57px) · motion 3.71 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Lyra-2learned
self-PSNR 19.2 dB · GT-PSNR (full-frame) 17.9 dB · GT-LPIPS 0.315
dynamic-region PSNR 22.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14Bwarp+inpaint
self-PSNR 17.1 dB · GT-PSNR (full-frame) 17.4 dB · GT-LPIPS 0.374
dynamic-region PSNR 17.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 56.4 · photo ↑ 0.0 (EPE 1.55px) · motion 6.87 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 13.5 dB · GT-PSNR (full-frame) 11.3 dB · GT-LPIPS 0.648
dynamic-region PSNR 12.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 17.7 · photo ↑ 0.0 (EPE 2.53px) · motion 4.20 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 13.0 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.714
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 29.9 · photo ↑ 0.0 (EPE 5.45px) · motion 10.25 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
MatrixGame-3learned
self-PSNR 12.6 dB · GT-PSNR (full-frame) 8.8 dB · GT-LPIPS 0.816
dynamic-region PSNR 15.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
SpMemspatial-mem
self-PSNR 9.7 dB · GT-PSNR (full-frame) 9.8 dB · GT-LPIPS 0.667
dynamic-region PSNR 15.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.85px) · motion 8.66 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
FrameCraftersingle-shot
self-PSNR 20.4 dB · GT-PSNR (full-frame) 18.5 dB · GT-LPIPS 0.318
dynamic-region PSNR 20.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
NVS-Solversingle-shot
self-PSNR 18.2 dB · GT-PSNR (full-frame) 15.3 dB · GT-LPIPS 0.605
dynamic-region PSNR 14.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154
ViewCraftersingle-shot
self-PSNR 12.4 dB · GT-PSNR (full-frame) 12.2 dB · GT-LPIPS 0.682
dynamic-region PSNR 13.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 26.0 · photo ↑ 0.0 (EPE 3.21px) · motion 6.13 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f51
Visit 2gen · f99
Visit 3gen · f147
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f58
Visit 2gen · f106
Visit 3gen · f154

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

Kubric-4D · moving-back — clean synthetic GT; away-angle sweep 30°→180° (10 clips)
30° away-angle
mb_scn02700_b30 · moving_back · 30° away-angle, away=7.7, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Lyra-2learned
return-PSNR (full-frame) 21.7 dB · LPIPS 0.138 · degrade 18.1 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 21.6 dB · LPIPS 0.154 · degrade 15.5 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 91.8 · photo ↑ 86.0 (EPE 0.17px) · motion 0.07 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.3 dB · LPIPS 0.207 · degrade 21.4 dB
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 47.1 · photo ↑ 0.0 (EPE 10.38px) · motion 1.62 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.0 dB · LPIPS 0.198 · degrade 21.7 dB
dynamic-region PSNR 13.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.56px) · motion 2.83 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 17.7 dB · LPIPS 0.261 · degrade 22.0 dB
dynamic-region PSNR 10.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 12.92px) · motion 6.82 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 15.2 dB · LPIPS 0.576 · degrade 24.6 dB
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 3.5 · photo ↑ 70.0 (EPE 0.36px) · motion 0.14 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.843 · degrade 7.7 dB
dynamic-region PSNR 9.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 81.9 · photo ↑ 0.0 (EPE 7.54px) · motion 8.61 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 21.5 dB · LPIPS 0.139 · degrade 18.2 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 16.5 dB · LPIPS 0.495 · degrade 23.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 14.2 dB · LPIPS 0.562 · degrade 24.9 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.44px) · motion 7.96 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mb_scn02701_b30 · moving_back · 30° away-angle, away=7.7, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.2 dB · LPIPS 0.198 · degrade 16.8 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 90.4 · photo ↑ 70.0 (EPE 0.36px) · motion 0.04 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 18.9 dB · LPIPS 0.190 · degrade 20.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.6 dB · LPIPS 0.222 · degrade 20.8 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 83.0 · photo ↑ 0.0 (EPE 6.27px) · motion 0.26 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.5 dB · LPIPS 0.235 · degrade 20.9 dB
dynamic-region PSNR 14.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 80.0 · photo ↑ 0.0 (EPE 14.42px) · motion 0.17 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.3 dB · LPIPS 0.259 · degrade 21.1 dB
dynamic-region PSNR 14.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 50.1 · photo ↑ 0.0 (EPE 17.05px) · motion 4.33 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 18.1 dB · LPIPS 0.279 · degrade 21.3 dB
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 90.6 · photo ↑ 72.7 (EPE 0.33px) · motion 0.62 px
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.713 · degrade 6.9 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 60.0 · photo ↑ 0.0 (EPE 3.23px) · motion 0.84 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 18.4 dB · LPIPS 0.244 · degrade 21.0 dB
dynamic-region PSNR 14.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.9 dB · LPIPS 0.612 · degrade 24.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.559 · degrade 26.3 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.94px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

60° away-angle
mb_scn02700_b60 · moving_back · 60° away-angle, away=14.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Lyra-2learned
return-PSNR (full-frame) 21.8 dB · LPIPS 0.140 · degrade 17.9 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 21.5 dB · LPIPS 0.163 · degrade 15.6 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 71.0 · photo ↑ 0.0 (EPE 2.70px) · motion 0.44 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.2 dB · LPIPS 0.194 · degrade 21.5 dB
dynamic-region PSNR 13.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.46px) · motion 8.93 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.0 dB · LPIPS 0.232 · degrade 21.7 dB
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.92px) · motion 8.87 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.0 dB · LPIPS 0.212 · degrade 21.7 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 8.78px) · motion 4.10 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 15.0 dB · LPIPS 0.563 · degrade 24.8 dB
dynamic-region PSNR 9.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 65.7 (EPE 0.41px) · motion 0.18 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.843 · degrade 7.7 dB
dynamic-region PSNR 9.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 75.7 · photo ↑ 0.0 (EPE 7.23px) · motion 2.27 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 21.5 dB · LPIPS 0.139 · degrade 18.3 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 16.5 dB · LPIPS 0.495 · degrade 23.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 14.2 dB · LPIPS 0.562 · degrade 24.9 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.44px) · motion 7.96 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mb_scn02701_b60 · moving_back · 60° away-angle, away=14.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.2 dB · LPIPS 0.200 · degrade 16.8 dB
dynamic-region PSNR 12.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 91.9 · photo ↑ 57.3 (EPE 0.51px) · motion 0.03 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 19.0 dB · LPIPS 0.198 · degrade 20.4 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.7 dB · LPIPS 0.242 · degrade 20.7 dB
dynamic-region PSNR 14.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 42.5 · photo ↑ 0.0 (EPE 24.20px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.4 dB · LPIPS 0.226 · degrade 21.0 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 73.7 · photo ↑ 0.0 (EPE 10.91px) · motion 1.27 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.2 dB · LPIPS 0.256 · degrade 21.2 dB
dynamic-region PSNR 13.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 40.9 · photo ↑ 0.0 (EPE 6.91px) · motion 1.25 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 17.6 dB · LPIPS 0.300 · degrade 21.8 dB
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 81.3 · photo ↑ 71.1 (EPE 0.34px) · motion 0.39 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.713 · degrade 6.9 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 20.8 · photo ↑ 0.0 (EPE 5.90px) · motion 1.84 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 19.0 dB · LPIPS 0.246 · degrade 20.4 dB
dynamic-region PSNR 14.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.9 dB · LPIPS 0.612 · degrade 24.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.559 · degrade 26.3 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 1.3 · photo ↑ 0.0 (EPE 5.94px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

90° away-angle
mb_scn02700_b90 · moving_back · 90° away-angle, away=21.1, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Lyra-2learned
return-PSNR (full-frame) 21.8 dB · LPIPS 0.142 · degrade 18.0 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 21.6 dB · LPIPS 0.168 · degrade 15.6 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 93.2 · photo ↑ 86.6 (EPE 0.16px) · motion 0.04 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.0 dB · LPIPS 0.200 · degrade 21.8 dB
dynamic-region PSNR 13.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 83.2 · photo ↑ 0.0 (EPE 1.62px) · motion 0.08 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 17.9 dB · LPIPS 0.217 · degrade 21.8 dB
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 47.2 · photo ↑ 0.0 (EPE 6.68px) · motion 1.26 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 17.6 dB · LPIPS 0.248 · degrade 22.2 dB
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 8.9 · photo ↑ 0.0 (EPE 3.86px) · motion 1.90 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 14.9 dB · LPIPS 0.565 · degrade 24.8 dB
dynamic-region PSNR 9.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 28.6 · photo ↑ 28.2 (EPE 0.86px) · motion 0.24 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.843 · degrade 7.7 dB
dynamic-region PSNR 9.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 23.4 · photo ↑ 0.0 (EPE 7.61px) · motion 5.60 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 21.5 dB · LPIPS 0.139 · degrade 18.3 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 16.5 dB · LPIPS 0.495 · degrade 23.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 14.2 dB · LPIPS 0.562 · degrade 24.9 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.44px) · motion 7.96 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mb_scn02701_b90 · moving_back · 90° away-angle, away=21.1, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.1 dB · LPIPS 0.196 · degrade 16.9 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 92.5 · photo ↑ 65.3 (EPE 0.41px) · motion 0.02 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 19.0 dB · LPIPS 0.198 · degrade 20.4 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.6 dB · LPIPS 0.244 · degrade 20.8 dB
dynamic-region PSNR 14.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 35.2 · photo ↑ 0.0 (EPE 8.48px) · motion 4.20 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.6 dB · LPIPS 0.223 · degrade 20.8 dB
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 53.9 · photo ↑ 0.0 (EPE 10.95px) · motion 1.69 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.1 dB · LPIPS 0.260 · degrade 21.3 dB
dynamic-region PSNR 13.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.97px) · motion 2.20 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 17.9 dB · LPIPS 0.296 · degrade 21.5 dB
dynamic-region PSNR 12.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 62.8 · photo ↑ 70.8 (EPE 0.35px) · motion 0.32 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.713 · degrade 6.9 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.93px) · motion 2.29 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 17.7 dB · LPIPS 0.259 · degrade 21.7 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.9 dB · LPIPS 0.612 · degrade 24.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.559 · degrade 26.3 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 9.7 · photo ↑ 0.0 (EPE 5.94px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

120° away-angle
mb_scn02700_b120 · moving_back · 120° away-angle, away=25.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

Lyra-2learned
return-PSNR (full-frame) 21.8 dB · LPIPS 0.142 · degrade 18.0 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
GEN3C3D-cache
return-PSNR (full-frame) 21.6 dB · LPIPS 0.167 · degrade 15.5 dB
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 84.5 · photo ↑ 39.2 (EPE 0.72px) · motion 0.05 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.1 dB · LPIPS 0.215 · degrade 21.6 dB
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 50.4 · photo ↑ 0.0 (EPE 7.48px) · motion 0.70 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 17.9 dB · LPIPS 0.201 · degrade 21.8 dB
dynamic-region PSNR 13.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 67.0 · photo ↑ 0.0 (EPE 2.29px) · motion 0.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 17.7 dB · LPIPS 0.240 · degrade 22.0 dB
dynamic-region PSNR 12.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.2 · photo ↑ 0.0 (EPE 6.28px) · motion 7.32 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 14.7 dB · LPIPS 0.525 · degrade 25.1 dB
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 14.4 · photo ↑ 3.0 (EPE 1.16px) · motion 0.41 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.843 · degrade 7.7 dB
dynamic-region PSNR 9.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 30.7 · photo ↑ 0.0 (EPE 5.74px) · motion 2.84 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 21.5 dB · LPIPS 0.139 · degrade 18.3 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 16.5 dB · LPIPS 0.495 · degrade 23.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 14.2 dB · LPIPS 0.562 · degrade 24.9 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.44px) · motion 7.96 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mb_scn02701_b120 · moving_back · 120° away-angle, away=25.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.2 dB · LPIPS 0.196 · degrade 16.7 dB
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 92.2 · photo ↑ 67.7 (EPE 0.38px) · motion 0.02 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 19.0 dB · LPIPS 0.198 · degrade 20.4 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.6 dB · LPIPS 0.227 · degrade 20.7 dB
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 46.1 · photo ↑ 0.0 (EPE 11.93px) · motion 0.73 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.6 dB · LPIPS 0.245 · degrade 20.8 dB
dynamic-region PSNR 14.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 22.6 · photo ↑ 0.0 (EPE 10.58px) · motion 4.49 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 17.9 dB · LPIPS 0.251 · degrade 21.5 dB
dynamic-region PSNR 13.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.45px) · motion 5.26 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 17.6 dB · LPIPS 0.316 · degrade 21.8 dB
dynamic-region PSNR 11.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 16.1 · photo ↑ 69.6 (EPE 0.36px) · motion 0.30 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.713 · degrade 6.9 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 43.0 · photo ↑ 0.0 (EPE 3.24px) · motion 1.18 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 18.3 dB · LPIPS 0.230 · degrade 21.1 dB
dynamic-region PSNR 13.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.9 dB · LPIPS 0.612 · degrade 24.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.559 · degrade 26.3 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.94px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

180° away-angle
mb_scn02700_b180 · moving_back · 180° away-angle, away=29.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 23.3 dB · LPIPS 0.158 · degrade 13.8 dB
dynamic-region PSNR 16.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 68.5 · photo ↑ 0.0 (EPE 3.11px) · motion 3.58 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 21.7 dB · LPIPS 0.143 · degrade 18.0 dB
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.1 dB · LPIPS 0.206 · degrade 21.6 dB
dynamic-region PSNR 13.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.81px) · motion 1.18 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 17.7 dB · LPIPS 0.232 · degrade 22.0 dB
dynamic-region PSNR 11.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 26.0 · photo ↑ 0.0 (EPE 5.55px) · motion 2.33 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 17.3 dB · LPIPS 0.266 · degrade 22.4 dB
dynamic-region PSNR 11.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.78px) · motion 4.89 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 15.0 dB · LPIPS 0.598 · degrade 24.7 dB
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 58.2 (EPE 0.50px) · motion 0.20 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 13.7 dB · LPIPS 0.843 · degrade 7.7 dB
dynamic-region PSNR 9.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 4.94px) · motion 2.32 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 21.5 dB · LPIPS 0.140 · degrade 18.3 dB
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 16.5 dB · LPIPS 0.495 · degrade 23.2 dB
dynamic-region PSNR 11.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 14.2 dB · LPIPS 0.562 · degrade 24.9 dB
dynamic-region PSNR 10.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 8.0 · photo ↑ 0.0 (EPE 5.44px) · motion 7.96 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mb_scn02701_b180 · moving_back · 180° away-angle, away=29.9, 12 obs → 24f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (24f); away=synthetic

Same-pose return frame did it come back to what it saw? left = the method's GENERATED frame at the return pose, right = the original OBSERVED GT frame at that same pose — they should match.

GEN3C3D-cache
return-PSNR (full-frame) 19.2 dB · LPIPS 0.197 · degrade 16.7 dB
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 89.6 · photo ↑ 93.6 (EPE 0.08px) · motion 0.02 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Lyra-2learned
return-PSNR (full-frame) 18.9 dB · LPIPS 0.199 · degrade 20.5 dB
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14Bwarp+inpaint
return-PSNR (full-frame) 18.7 dB · LPIPS 0.244 · degrade 20.7 dB
dynamic-region PSNR 14.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 37.0 · photo ↑ 0.0 (EPE 13.77px) · motion 1.67 px
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
return-PSNR (full-frame) 18.6 dB · LPIPS 0.224 · degrade 20.8 dB
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 55.0 · photo ↑ 0.0 (EPE 6.31px) · motion 0.42 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (revisit-FT)control-only FT
return-PSNR (full-frame) 18.1 dB · LPIPS 0.252 · degrade 21.3 dB
dynamic-region PSNR 14.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 7.42px) · motion 1.19 px
GENERATED return (frame 18)
OBSERVED GT — same pose
SpMemspatial-mem
return-PSNR (full-frame) 17.8 dB · LPIPS 0.311 · degrade 21.7 dB
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 84.2 · photo ↑ 72.9 (EPE 0.32px) · motion 0.23 px ⚠ near-frozen: consistency may be inflated
GENERATED return (frame 18)
OBSERVED GT — same pose
MatrixGame-3learned
return-PSNR (full-frame) 11.5 dB · LPIPS 0.713 · degrade 6.9 dB
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 26.7 · photo ↑ 0.0 (EPE 4.38px) · motion 1.72 px
GENERATED return (frame 18)
OBSERVED GT — same pose
NVS-Solversingle-shot
return-PSNR (full-frame) 18.5 dB · LPIPS 0.225 · degrade 20.9 dB
dynamic-region PSNR 14.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
FrameCraftersingle-shot
return-PSNR (full-frame) 14.9 dB · LPIPS 0.612 · degrade 24.5 dB
dynamic-region PSNR 12.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored
GENERATED return (frame 18)
OBSERVED GT — same pose
ViewCraftersingle-shot
return-PSNR (full-frame) 12.5 dB · LPIPS 0.559 · degrade 26.3 dB
dynamic-region PSNR 9.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 5.94px) · motion 10.53 px
GENERATED return (frame 18)
OBSERVED GT — same pose

Higher return-PSNR = the model came back to the same view it originally observed. degrade = drop from the observed-frame PSNR baseline (how much memory was lost on return). Numbers reused from the moving-back return-fidelity metrics. Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded); it is the HONEST dynamic test — the full-frame number is inflated for warp/copy methods that reproduce the static background perfectly. DL3DV has no mover masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

Kubric-4D · multi-visit — clean synthetic GT; pose revisited across visits (10 clips)
30° away-angle
mv_scn02700_b30 · multi_visit · 30° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 34.6 dB · GT-PSNR (full-frame) 20.6 dB · GT-LPIPS 0.164
dynamic-region PSNR 16.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 21.02px) · motion 23.25 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 24.9 dB · GT-PSNR (full-frame) 20.7 dB · GT-LPIPS 0.209
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 62.1 · photo ↑ 0.0 (EPE 4.38px) · motion 11.42 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 23.4 dB · GT-PSNR (full-frame) 14.9 dB · GT-LPIPS 0.517
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 20.3 · photo ↑ 69.3 (EPE 0.37px) · motion 0.15 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 22.3 dB · GT-PSNR (full-frame) 18.1 dB · GT-LPIPS 0.263
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 19.14px) · motion 7.91 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 19.0 dB · GT-PSNR (full-frame) 14.7 dB · GT-LPIPS 0.227
dynamic-region PSNR 11.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 18.3 dB · GT-PSNR (full-frame) 18.1 dB · GT-LPIPS 0.228
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 70.8 · photo ↑ 0.0 (EPE 2.85px) · motion 1.03 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 14.3 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.817
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 12.13px) · motion 6.30 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 24.6 dB · GT-PSNR (full-frame) 21.2 dB · GT-LPIPS 0.141
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 20.3 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.390
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 15.6 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.588
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 7.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mv_scn02701_b30 · multi_visit · 30° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 34.3 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.211
dynamic-region PSNR 15.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 64.68px) · motion 45.11 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 25.3 dB · GT-PSNR (full-frame) 19.8 dB · GT-LPIPS 0.233
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 34.4 · photo ↑ 0.0 (EPE 2.28px) · motion 0.14 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 25.3 dB · GT-PSNR (full-frame) 18.4 dB · GT-LPIPS 0.251
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 21.2 dB · GT-PSNR (full-frame) 17.6 dB · GT-LPIPS 0.262
dynamic-region PSNR 11.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 44.0 · photo ↑ 0.0 (EPE 6.43px) · motion 0.34 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 20.9 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.704
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 18.7 dB · GT-PSNR (full-frame) 17.5 dB · GT-LPIPS 0.302
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 5.5 · photo ↑ 64.9 (EPE 0.42px) · motion 0.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 17.6 dB · GT-PSNR (full-frame) 16.7 dB · GT-LPIPS 0.293
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 6.37px) · motion 0.96 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 24.2 · photo ↑ 0.0 (EPE 6.02px) · motion 2.30 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 27.5 dB · GT-PSNR (full-frame) 20.4 dB · GT-LPIPS 0.207
dynamic-region PSNR 16.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 16.7 dB · GT-PSNR (full-frame) 16.0 dB · GT-LPIPS 0.495
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.8 dB · GT-LPIPS 0.560
dynamic-region PSNR 9.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.32px) · motion 11.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

60° away-angle
mv_scn02700_b60 · multi_visit · 60° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 34.4 dB · GT-PSNR (full-frame) 20.6 dB · GT-LPIPS 0.164
dynamic-region PSNR 16.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 37.53px) · motion 25.96 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 24.0 dB · GT-PSNR (full-frame) 20.2 dB · GT-LPIPS 0.216
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 35.6 · photo ↑ 0.0 (EPE 6.36px) · motion 0.81 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 22.9 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.271
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 22.3 dB · GT-PSNR (full-frame) 14.8 dB · GT-LPIPS 0.506
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 15.0 (EPE 1.01px) · motion 0.50 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 21.1 dB · GT-PSNR (full-frame) 18.1 dB · GT-LPIPS 0.248
dynamic-region PSNR 9.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 12.40px) · motion 3.82 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 19.0 dB · GT-PSNR (full-frame) 18.3 dB · GT-LPIPS 0.230
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 49.9 · photo ↑ 15.4 (EPE 1.01px) · motion 0.30 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 14.3 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.817
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.37px) · motion 1.42 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 28.0 dB · GT-PSNR (full-frame) 21.4 dB · GT-LPIPS 0.137
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 20.2 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.394
dynamic-region PSNR 12.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 15.6 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.588
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 7.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mv_scn02701_b60 · multi_visit · 60° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 33.4 dB · GT-PSNR (full-frame) 18.7 dB · GT-LPIPS 0.217
dynamic-region PSNR 15.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 70.25px) · motion 42.82 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 25.7 dB · GT-PSNR (full-frame) 19.4 dB · GT-LPIPS 0.233
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 24.4 dB · GT-PSNR (full-frame) 19.6 dB · GT-LPIPS 0.237
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 91.8 · photo ↑ 77.9 (EPE 0.26px) · motion 0.04 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 22.3 dB · GT-PSNR (full-frame) 18.0 dB · GT-LPIPS 0.244
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 43.0 · photo ↑ 0.0 (EPE 7.16px) · motion 0.85 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 20.9 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.704
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 19.8 dB · GT-PSNR (full-frame) 17.9 dB · GT-LPIPS 0.304
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 66.5 (EPE 0.40px) · motion 0.68 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 18.3 dB · GT-PSNR (full-frame) 16.1 dB · GT-LPIPS 0.304
dynamic-region PSNR 10.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 40.43px) · motion 19.30 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 9.46px) · motion 2.67 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 25.4 dB · GT-PSNR (full-frame) 19.6 dB · GT-LPIPS 0.217
dynamic-region PSNR 15.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 16.5 dB · GT-PSNR (full-frame) 15.7 dB · GT-LPIPS 0.506
dynamic-region PSNR 13.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.8 dB · GT-LPIPS 0.560
dynamic-region PSNR 9.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.32px) · motion 11.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

90° away-angle
mv_scn02700_b90 · multi_visit · 90° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 35.5 dB · GT-PSNR (full-frame) 20.5 dB · GT-LPIPS 0.167
dynamic-region PSNR 16.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 64.2 · photo ↑ 0.0 (EPE 27.27px) · motion 20.70 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 29.8 dB · GT-PSNR (full-frame) 21.3 dB · GT-LPIPS 0.177
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 26.7 dB · GT-PSNR (full-frame) 15.5 dB · GT-LPIPS 0.491
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 30.1 · photo ↑ 74.2 (EPE 0.31px) · motion 0.10 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 23.9 dB · GT-PSNR (full-frame) 20.0 dB · GT-LPIPS 0.230
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 87.1 · photo ↑ 0.0 (EPE 2.34px) · motion 0.13 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 19.3 dB · GT-PSNR (full-frame) 17.9 dB · GT-LPIPS 0.250
dynamic-region PSNR 9.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 44.5 · photo ↑ 0.0 (EPE 7.09px) · motion 2.46 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 19.3 dB · GT-PSNR (full-frame) 18.2 dB · GT-LPIPS 0.224
dynamic-region PSNR 11.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.55px) · motion 0.54 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 14.3 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.817
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 75.6 · photo ↑ 24.5 (EPE 0.90px) · motion 0.14 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 31.7 dB · GT-PSNR (full-frame) 21.7 dB · GT-LPIPS 0.138
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 20.2 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.397
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 15.6 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.588
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 7.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mv_scn02701_b90 · multi_visit · 90° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 33.6 dB · GT-PSNR (full-frame) 18.9 dB · GT-LPIPS 0.215
dynamic-region PSNR 15.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 30.9 · photo ↑ 0.0 (EPE 85.68px) · motion 49.20 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 28.6 dB · GT-PSNR (full-frame) 20.0 dB · GT-LPIPS 0.209
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 91.1 · photo ↑ 91.1 (EPE 0.11px) · motion 0.03 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 28.1 dB · GT-PSNR (full-frame) 19.3 dB · GT-LPIPS 0.240
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 23.4 dB · GT-PSNR (full-frame) 18.0 dB · GT-LPIPS 0.242
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 56.2 · photo ↑ 0.0 (EPE 6.48px) · motion 0.33 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 20.9 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.704
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 19.9 dB · GT-PSNR (full-frame) 17.8 dB · GT-LPIPS 0.305
dynamic-region PSNR 11.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 33.9 · photo ↑ 51.3 (EPE 0.58px) · motion 0.44 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 16.4 dB · GT-PSNR (full-frame) 16.0 dB · GT-LPIPS 0.311
dynamic-region PSNR 11.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 77.9 · photo ↑ 0.0 (EPE 7.24px) · motion 0.08 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 48.1 · photo ↑ 0.0 (EPE 1.59px) · motion 0.29 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 30.2 dB · GT-PSNR (full-frame) 19.7 dB · GT-LPIPS 0.209
dynamic-region PSNR 15.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 16.3 dB · GT-PSNR (full-frame) 15.6 dB · GT-LPIPS 0.529
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.8 dB · GT-LPIPS 0.560
dynamic-region PSNR 9.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.32px) · motion 11.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

120° away-angle
mv_scn02700_b120 · multi_visit · 120° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 34.3 dB · GT-PSNR (full-frame) 20.6 dB · GT-LPIPS 0.164
dynamic-region PSNR 16.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 18.94px) · motion 8.56 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 30.6 dB · GT-PSNR (full-frame) 21.2 dB · GT-LPIPS 0.191
dynamic-region PSNR 12.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 25.5 dB · GT-PSNR (full-frame) 20.8 dB · GT-LPIPS 0.232
dynamic-region PSNR 13.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 78.9 · photo ↑ 0.0 (EPE 3.91px) · motion 0.17 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 24.0 dB · GT-PSNR (full-frame) 14.9 dB · GT-LPIPS 0.518
dynamic-region PSNR 9.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 11.2 · photo ↑ 70.9 (EPE 0.35px) · motion 0.16 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 21.0 dB · GT-PSNR (full-frame) 18.0 dB · GT-LPIPS 0.261
dynamic-region PSNR 8.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 51.5 · photo ↑ 0.0 (EPE 6.95px) · motion 0.87 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 19.5 dB · GT-PSNR (full-frame) 18.7 dB · GT-LPIPS 0.221
dynamic-region PSNR 12.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 76.9 · photo ↑ 18.3 (EPE 0.97px) · motion 0.29 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 14.3 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.817
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 90.4 · photo ↑ 28.9 (EPE 0.85px) · motion 0.10 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 26.6 dB · GT-PSNR (full-frame) 21.6 dB · GT-LPIPS 0.141
dynamic-region PSNR 14.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 19.6 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.413
dynamic-region PSNR 12.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 15.6 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.588
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 7.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mv_scn02701_b120 · multi_visit · 120° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 33.8 dB · GT-PSNR (full-frame) 18.9 dB · GT-LPIPS 0.217
dynamic-region PSNR 15.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 4.2 · photo ↑ 0.0 (EPE 83.81px) · motion 46.69 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 29.3 dB · GT-PSNR (full-frame) 20.0 dB · GT-LPIPS 0.211
dynamic-region PSNR 13.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 93.3 · photo ↑ 57.1 (EPE 0.51px) · motion 0.03 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 25.6 dB · GT-PSNR (full-frame) 19.2 dB · GT-LPIPS 0.252
dynamic-region PSNR 13.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 21.5 dB · GT-PSNR (full-frame) 17.8 dB · GT-LPIPS 0.254
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 84.6 · photo ↑ 0.0 (EPE 5.06px) · motion 0.22 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 20.9 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.704
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 19.8 dB · GT-PSNR (full-frame) 17.9 dB · GT-LPIPS 0.306
dynamic-region PSNR 11.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 16.2 · photo ↑ 62.3 (EPE 0.45px) · motion 0.54 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 19.5 dB · GT-PSNR (full-frame) 16.9 dB · GT-LPIPS 0.298
dynamic-region PSNR 11.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.9 · photo ↑ 0.0 (EPE 7.36px) · motion 0.30 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 79.8 · photo ↑ 0.0 (EPE 2.40px) · motion 0.07 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 33.3 dB · GT-PSNR (full-frame) 19.3 dB · GT-LPIPS 0.312
dynamic-region PSNR 15.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 16.2 dB · GT-PSNR (full-frame) 15.6 dB · GT-LPIPS 0.532
dynamic-region PSNR 12.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.8 dB · GT-LPIPS 0.560
dynamic-region PSNR 9.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.32px) · motion 11.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

180° away-angle
mv_scn02700_b180 · multi_visit · 180° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 34.5 dB · GT-PSNR (full-frame) 20.7 dB · GT-LPIPS 0.168
dynamic-region PSNR 16.8 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 14.40px) · motion 11.65 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 28.9 dB · GT-PSNR (full-frame) 19.5 dB · GT-LPIPS 0.269
dynamic-region PSNR 13.7 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 37.1 · photo ↑ 0.0 (EPE 10.36px) · motion 7.74 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 28.9 dB · GT-PSNR (full-frame) 20.9 dB · GT-LPIPS 0.218
dynamic-region PSNR 12.4 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 24.9 dB · GT-PSNR (full-frame) 18.1 dB · GT-LPIPS 0.273
dynamic-region PSNR 8.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 23.93px) · motion 13.01 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 24.2 dB · GT-PSNR (full-frame) 15.0 dB · GT-LPIPS 0.564
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 1.35px) · motion 0.54 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 21.8 dB · GT-PSNR (full-frame) 18.7 dB · GT-LPIPS 0.237
dynamic-region PSNR 11.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 2.62px) · motion 0.43 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 14.3 dB · GT-PSNR (full-frame) 13.5 dB · GT-LPIPS 0.817
dynamic-region PSNR 9.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 91.6 · photo ↑ 0.0 (EPE 1.44px) · motion 0.14 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 24.6 dB · GT-PSNR (full-frame) 21.4 dB · GT-LPIPS 0.141
dynamic-region PSNR 14.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 19.1 dB · GT-PSNR (full-frame) 16.7 dB · GT-LPIPS 0.437
dynamic-region PSNR 12.0 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 15.6 dB · GT-PSNR (full-frame) 14.0 dB · GT-LPIPS 0.588
dynamic-region PSNR 9.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.61px) · motion 7.34 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

mv_scn02701_b180 · multi_visit · 180° away-angle, 3 visits, 12 obs → 36f
“A synthetic 3D scene with multiple solid objects in physical motion (bouncing, colliding, rolling) on a ground plane. The camera moves to a new, previously unse”
Observedinput
Warpcontrol
Shape-of-Motion4D-GS memory
n/a
GEN3C3D-cache memory
SpMemspatial memory
Voyagerworld memory
n/a
Lyra-2learned
MatrixGame-3learned
NVS-Solversingle-shot
ViewCraftersingle-shot
FrameCraftersingle-shot
OursVACE-14B
Ours VACE-14B (revisit-FT)control-only FT
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
Ours VACE-14B (4D-cache)rolling control
GTrevisit real (36f); away=synthetic

Same-pose return frames revisit fidelity grouped by pose: each box leads with the OBSERVED GT for that pose (the reference target), then that method's Visit 1 / 2 / 3 of the SAME pose. self-PSNR = cross-visit consistency, GT-PSNR = match to the real observed frame.

Ours VACE-14Bwarp+inpaint
self-PSNR 33.9 dB · GT-PSNR (full-frame) 18.8 dB · GT-LPIPS 0.216
dynamic-region PSNR 15.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 28.9 · photo ↑ 0.0 (EPE 67.12px) · motion 38.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Lyra-2learned
self-PSNR 27.6 dB · GT-PSNR (full-frame) 19.1 dB · GT-LPIPS 0.263
dynamic-region PSNR 13.2 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
GEN3C3D-cache
self-PSNR 27.3 dB · GT-PSNR (full-frame) 19.3 dB · GT-LPIPS 0.233
dynamic-region PSNR 13.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 91.9 · photo ↑ 68.3 (EPE 0.38px) · motion 0.03 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT, DiT+VACE-full)DiT+VACE full FT
self-PSNR 22.0 dB · GT-PSNR (full-frame) 18.1 dB · GT-LPIPS 0.251
dynamic-region PSNR n/a (no mover mask for this benchmark)
WorldScore consistency ⟳ ref-free 3D ↑ 88.6 · photo ↑ 39.7 (EPE 0.72px) · motion 0.22 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
MatrixGame-3learned
self-PSNR 20.9 dB · GT-PSNR (full-frame) 11.5 dB · GT-LPIPS 0.704
dynamic-region PSNR 10.3 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
SpMemspatial-mem
self-PSNR 19.8 dB · GT-PSNR (full-frame) 17.9 dB · GT-LPIPS 0.326
dynamic-region PSNR 12.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 11.4 · photo ↑ 63.8 (EPE 0.43px) · motion 0.38 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (revisit-FT)control-only FT
self-PSNR 18.1 dB · GT-PSNR (full-frame) 16.8 dB · GT-LPIPS 0.306
dynamic-region PSNR 11.6 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 81.0 · photo ↑ 0.0 (EPE 1.31px) · motion 0.07 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
Ours VACE-14B (4D-cache)rolling control
metrics pending
WorldScore consistency ⟳ ref-free 3D ↑ 26.6 · photo ↑ 0.0 (EPE 2.01px) · motion 0.12 px ⚠ near-frozen: consistency may be inflated

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
NVS-Solversingle-shot
self-PSNR 27.6 dB · GT-PSNR (full-frame) 19.4 dB · GT-LPIPS 0.365
dynamic-region PSNR 15.1 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
FrameCraftersingle-shot
self-PSNR 16.9 dB · GT-PSNR (full-frame) 15.9 dB · GT-LPIPS 0.495
dynamic-region PSNR 12.9 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free not scored

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34
ViewCraftersingle-shot
self-PSNR 13.8 dB · GT-PSNR (full-frame) 12.8 dB · GT-LPIPS 0.560
dynamic-region PSNR 9.5 dB (mover-only; full-frame inflates warp via static-bg copy)
WorldScore consistency ⟳ ref-free 3D ↑ 0.0 · photo ↑ 0.0 (EPE 3.32px) · motion 11.62 px

Each Observed GT is the target its same-pose visits should reproduce (GT-PSNR = visit vs this GT; self-PSNR = visit vs Visit 1).

Pose A first observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose A · Observed GTfirst observed frame
Visit 1gen · f16
Visit 2gen · f24
Visit 3gen · f32
Pose B mid observed frame — revisited 3×; these 3 visits should reproduce the Observed GT on the left
Pose B · Observed GTmid observed frame
Visit 1gen · f18
Visit 2gen · f26
Visit 3gen · f34

Geometric-memory methods (Shape-of-Motion) reproduce the revisited pose near-perfectly (self-PSNR often >50 dB), while learned / single-shot methods drift between visits (self-PSNR ~12–19 dB). Numbers are read directly from the revisit metrics (not recomputed). Dynamic-region PSNR scores the mover pixels only (spatialvid dyn-masks / kubric segmentation, background & >35%-area static planes excluded) — the full-frame GT-PSNR is inflated for warp/copy methods by static-background copying. DL3DV has no masks → n/a.

WorldScore consistency ⟳ is reference-free — computed from each method's own generated frames only (no GT poses/depth/frames; the requested camera path is NOT checked). 3D↑ = DROID dense-BA reprojection self-consistency (1−e/1.0719, ×100) — explicit-geometry methods (GEN3C 3D-cache, warp/4D-cache) score highest; a real DROID tracking-loss is recorded as an honest 0. photo↑ = SEA-RAFT forward/backward flow-cycle stability (1−EPE/1.192, ×100); this bound is tuned for smooth single-scene static clips, so under the large inter-frame motion of these revisit clips it saturates near 0 — the raw EPE (px) is shown alongside as the discriminative number. motion = median flow (px), the guard-rail: a frozen/degenerate clip fakes ~100 consistency at ~0 motion, so a high consistency next to near-zero motion is a frozen-cheat, not real memory. Scored on the shown clips for {base VACE-14B, revisit-FT, DiT+VACE-full, 4D-cache} + {GEN3C, Shape-of-Motion, SpMem, ViewCrafter}; other methods show “not scored”.

PermaVid-GT — gentle 0.50 (~4°/f, ~2-5 rot) — multi-visit, full method sweep (incl. Cosmos3-Nano)

A GT-multiview PermaVid set where every target frame has real ground truth, so the GT tile is honest full-resolution ground truth. This is the panel that surfaces the methods whose valid outputs live here — most importantly Cosmos3-Nano (the 16B MoT world model; this is its only valid rollout set) — alongside the wider baseline sweep (ViewExtrapolator, TrajCrafter, Voyager, FlexWorld, SpMem, Lyra-2, MatrixGame-3, VACE-prev). Each tile plays its native-resolution output in a CSS grid (max 4 per row); our VACE-14B is green. Use the ▶ Play all bar — every tile plays, seeks and loops in lockstep at the shared 倍速 speed (default 0.5×).

PermaVid-GT multi-visit — 5 scenes, full method sweep
Map_ChemicalPlant_1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Medieval_Nighttime_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
n/a
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
ModularVictorianCity_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Science_Fiction_valley_town_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Western_Garden_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
n/a
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)

Cosmos3-Nano appears only on this GT-multiview set (its revisit-FT rollouts on the other benchmarks are unavailable). Voyager rendered on a subset of scenes; its missing tiles show n/a. GT is the real target multi-view sequence for each scene.

PermaVid-GT — slow 0.33 (~2-3°/f, ~1-3 rot) — multi-visit, full method sweep (incl. Cosmos3-Nano)

A GT-multiview PermaVid set where every target frame has real ground truth, so the GT tile is honest full-resolution ground truth. This is the panel that surfaces the methods whose valid outputs live here — most importantly Cosmos3-Nano (the 16B MoT world model; this is its only valid rollout set) — alongside the wider baseline sweep (ViewExtrapolator, TrajCrafter, Voyager, FlexWorld, SpMem, Lyra-2, MatrixGame-3, VACE-prev). Each tile plays its native-resolution output in a CSS grid (max 4 per row); our VACE-14B is green. Use the ▶ Play all bar — every tile plays, seeks and loops in lockstep at the shared 倍速 speed (default 0.5×).

PermaVid-GT multi-visit — 5 scenes, full method sweep
Map_ChemicalPlant_1_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Medieval_Nighttime_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
ModularVictorianCity_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Science_Fiction_valley_town_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)
Western_Garden_gtmv · mv_permavidgt (GT multi-view, 180f)
Observedinput views
Warpcontrol
GEN3C3D-cache
ViewCraftersingle-shot
NVS-Solversingle-shot
Shape-of-Motion4D-GS
n/a
FrameCrafterLoRA twin
FlexWorld3D-expand
Voyagerworld memory
SpMemspatial memory
n/a
Lyra-2learned
MatrixGame-3learned
ViewExtrapolatortraining-free
TrajCrafterdiffusion NVS
Cosmos3-Nano16B MoT (NEW)
n/a
VACE-prevprior VACE
n/a
OursVACE-14B
n/a
GTreal target views (180f)

Cosmos3-Nano appears only on this GT-multiview set (its revisit-FT rollouts on the other benchmarks are unavailable). Voyager rendered on a subset of scenes; its missing tiles show n/a. GT is the real target multi-view sequence for each scene.

Methods — glossary

All 20 methods in this benchmark, grouped by family. Ours rows (green accent) are warp+inpaint with Wan2.1-VACE-14B and its fine-tuned / I2V variants. arXiv ids are clickable; “—” = no verified paper (e.g. internal repro). Run ids in monospace match runs/<id>_out/.

Type tags: warp+inpaint feed-forward autoregressive per-scene-3DGS per-scene-4DGS world-model-memory training-free
MethodWhat it isPaper / arXivBackboneType
Ours — warp + inpaint (Wan2.1-VACE)
Wan2.1-VACE-14BOURS
vace14b
Warp the depth point-cloud to target poses, then VACE inpaints the holes.arXiv:2503.07598VACE, 2025Wan2.1-14B DiT (VACE)warp+inpaint
VACE-14B ft (long-horizon)OURS
vace14b_ft_lh
VACE-14B with a long-horizon LoRA fine-tune for drift/loop trajectories.arXiv:2503.07598ours, FT of VACEWan2.1-VACE-14B + LoRAwarp+inpaint
VACE-14B ft (dynamic)OURS
vace14b_ft_dyn
VACE-14B fine-tuned on dynamic-scene warps for moving content.arXiv:2503.07598ours, FT of VACEWan2.1-VACE-14B + LoRAwarp+inpaint
VACE-14B ft (mixed)OURS
vace14b_ft_mixed
VACE-14B fine-tuned on a mixed static + dynamic + long-horizon corpus.arXiv:2503.07598ours, FT of VACEWan2.1-VACE-14B + LoRAwarp+inpaint
I2V baseOURS
i2v_base
Wan2.1 image-to-video baseline conditioned on the first warped frame.arXiv:2503.20314Wan, 2025Wan2.1-I2V-14Bwarp+inpaint
I2V ftOURS
i2v_ft
Wan2.1-I2V fine-tuned on our warp+inpaint task as an ablation backbone.arXiv:2503.20314ours, FT of Wan-I2VWan2.1-I2V-14B + LoRAwarp+inpaint
Diffusion baselines
GEN3C
gen3c
3D-cache-conditioned video diffusion; renders a point-cloud cache to guide frames.arXiv:2503.03751CVPR 2025 HighlightCosmos / SVD video DiTwarp+inpaint
Voyager
voyager
Long-range world-consistent RGBD video diffusion from one image + camera path.arXiv:2506.04225HunyuanWorld-Voyager, TencentHunyuanVideo DiTwarp+inpaint
FlexWorld
flexworld
V2V diffusion + progressive 3DGS expansion for flexible 360° view synthesis.arXiv:2503.13265FlexWorld, 2025CogVideoX-5B-I2V → 3DGSper-scene-3DGS
ViewCrafter
viewcrafter
Point-cloud-conditioned video diffusion for high-fidelity novel view synthesis.arXiv:2409.02048TPAMI 2025DynamiCrafter video diff.warp+inpaint
FrameCrafter
framecrafter
Our LoRA reproduction / twin of VACE-14B trained on DL3DV.ours, reproWan2.1-VACE-14B + LoRAwarp+inpaint
NVS-Solver
nvs_solver
Zero-shot NVS: modulates SVD sampling with warped input views, no training.arXiv:2405.15364ICLR 2025Stable Video Diffusiontraining-free
ViewExtrapolator
viewextrapolator
Refines artifact-prone rendered views via a redesigned SVD denoising; no fine-tune.arXiv:2411.142082024Stable Video Diffusiontraining-free
TrajectoryCrafter
trajcrafter
Redirects camera trajectory of a monocular video via dual-stream diffusion.arXiv:2503.05638ICCV 2025 OralCogVideoX-I2Vwarp+inpaint
Per-scene reconstruction
Shape-of-Motion
shape_of_motion
Per-scene 4D-GS: fits SE(3) motion bases to one casual monocular video.arXiv:2407.137642024Dynamic 3D Gaussiansper-scene-4DGS
Long-horizon SOTA (world models)
Lyra-2
lyra2
Feed-forward explorable 3D worlds; lifts diffusion video to 3DGS via self-distillation.arXiv:2604.13036Lyra 2.0, NVIDIAWan2.1-14B → 3DGSfeed-forward
Matrix3D
matrix3d
All-in-one photogrammetry: pose, depth and NVS in one multi-modal diffusion model.arXiv:2502.076852025Multi-modal DiTfeed-forward
SpatialMem
spmem
Video world model with geometry-grounded long-term spatial memory to fight forgetting.arXiv:2506.05284NeurIPS 2025Video diffusion + mem.world-model-memory
VMem
vmem
Surfel-indexed view memory retrieves relevant past views for consistent generation.arXiv:2506.18903ICCV 2025 HighlightStable Video Diffusion + mem.world-model-memory
MatrixGame-3
matrixgame3
Real-time streaming interactive world model with long-horizon memory.arXiv:2604.08995Matrix-Game 3.0WanX-derived DiT (DMD)autoregressive