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import torch
class SimAgentActor:
"""Base class for GPUDrive torch simulation agents.
Args:
is_controlled_func (torch.Tensor): Determines which agents are controlled by this actor (across worlds).
valid_agent_mask (torch.Tensor): Mask that determines which agents are valid, and thus controllable, in the environment. Shape: (num_worlds, num_agents).
device (str): The device.
"""
def __init__(self, is_controlled_func, valid_agent_mask, device="cuda"):
self.is_controlled_func = is_controlled_func
self.device = device
self.valid_and_controlled_mask = self.get_valid_actor_mask(
is_controlled_func, valid_agent_mask
)
self.actor_ids = [
torch.where(self.valid_and_controlled_mask[world_idx, :])[0]
for world_idx in range(valid_agent_mask.shape[0])
]
def select_action(self, obs) -> torch.Tensor:
"""Select an action based on an observation.
Args:
obs (torch.Tensor): Batch of observations of shape (num_samples, observation_dim).
Returns:
torch.Tensor: _description_
"""
raise NotImplementedError
def get_valid_actor_mask(self, is_controlled_func, valid_agent_mask):
"""Returns a boolean mask across worlds that indicates which agents
are valid and controlled by this actor.
"""
num_worlds = valid_agent_mask.shape[0]
is_controlled_func = is_controlled_func.expand((num_worlds, -1))
assert (
is_controlled_func.shape == valid_agent_mask.shape
), f"is_controlled_func and valid_agent_mask must match but are not: {is_controlled_func.shape} vs {valid_agent_mask.shape}"
return is_controlled_func.to(self.device) & valid_agent_mask.to(
self.device
)