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import torch
import numpy as np
def batch_transform_trajs_to_local_frame(trajs, ref_idx=-1):
"""
Batch transform trajectories to the local frame of reference.
Args:
trajs (torch.Tensor): Trajectories tensor of shape [B, N, T, x].
ref_idx (int): Reference index for the local frame. Default is -1.
Returns:
torch.Tensor: Transformed trajectories in the local frame.
"""
x = trajs[..., 0]
y = trajs[..., 1]
theta = trajs[..., 2]
v_x = trajs[..., 3]
v_y = trajs[..., 4]
local_x = (x - x[:, :, ref_idx, None]) * torch.cos(
theta[:, :, ref_idx, None]
) + (y - y[:, :, ref_idx, None]) * torch.sin(theta[:, :, ref_idx, None])
local_y = -(x - x[:, :, ref_idx, None]) * torch.sin(
theta[:, :, ref_idx, None]
) + (y - y[:, :, ref_idx, None]) * torch.cos(theta[:, :, ref_idx, None])
local_theta = theta - theta[:, :, ref_idx, None]
local_theta = wrap_angle(local_theta)
local_v_x = v_x * torch.cos(theta[:, :, ref_idx, None]) + v_y * torch.sin(
theta[:, :, ref_idx, None]
)
local_v_y = -v_x * torch.sin(theta[:, :, ref_idx, None]) + v_y * torch.cos(
theta[:, :, ref_idx, None]
)
local_trajs = torch.stack(
[local_x, local_y, local_theta, local_v_x, local_v_y], dim=-1
)
local_trajs[trajs[..., :5] == 0] = 0
if trajs.shape[-1] > 5:
trajs = torch.cat([local_trajs, trajs[..., 5:]], dim=-1)
else:
trajs = local_trajs
return trajs
def batch_transform_polylines_to_local_frame(polylines):
"""
Batch transform polylines to the local frame of reference.
Args:
polylines (torch.Tensor): Polylines tensor of shape [B, M, W, 5].
Returns:
torch.Tensor: Transformed polylines in the local frame.
"""
x = polylines[..., 0]
y = polylines[..., 1]
theta = polylines[..., 2]
local_x = (x - x[:, :, 0, None]) * torch.cos(theta[:, :, 0, None]) + (
y - y[:, :, 0, None]
) * torch.sin(theta[:, :, 0, None])
local_y = -(x - x[:, :, 0, None]) * torch.sin(theta[:, :, 0, None]) + (
y - y[:, :, 0, None]
) * torch.cos(theta[:, :, 0, None])
local_theta = theta - theta[:, :, 0, None]
local_theta = wrap_angle(local_theta)
local_polylines = torch.stack([local_x, local_y, local_theta], dim=-1)
local_polylines[polylines[..., :3] == 0] = 0
polylines = torch.cat([local_polylines, polylines[..., 3:]], dim=-1)
return polylines
def batch_transform_trajs_to_global_frame(trajs, current_states):
"""
Batch transform trajectories to the global frame of reference.
Args:
trajs (torch.Tensor): Trajectories tensor of shape [B, N, x, 2 or 3].
current_states (torch.Tensor): Current states tensor of shape [B, N, 5].
Returns:
torch.Tensor: Transformed trajectories in the global frame. [B, N, x, 3]
"""
x, y, theta = (
current_states[:, :, 0],
current_states[:, :, 1],
current_states[:, :, 2],
)
g_x = trajs[..., 0] * torch.cos(theta[:, :, None]) - trajs[
..., 1
] * torch.sin(theta[:, :, None])
g_y = trajs[..., 0] * torch.sin(theta[:, :, None]) + trajs[
..., 1
] * torch.cos(theta[:, :, None])
x = g_x + x[:, :, None]
y = g_y + y[:, :, None]
if trajs.shape[-1] == 2:
trajs = torch.stack([x, y], dim=-1)
else:
theta = trajs[..., 2] + theta[:, :, None]
theta = wrap_angle(theta)
trajs = torch.stack([x, y, theta], dim=-1)
return trajs
def wrap_angle(angle):
"""
Wrap the angle to [-pi, pi].
Args:
angle (torch.Tensor): Angle tensor.
Returns:
torch.Tensor: Wrapped angle.
"""
# return torch.atan2(torch.sin(angle), torch.cos(angle))
return (angle + torch.pi) % (2 * torch.pi) - torch.pi
def inverse_kinematics(
agents_future: torch.Tensor,
agents_future_valid: torch.Tensor,
dt: float = 0.1,
action_len: int = 5,
):
"""
Perform inverse kinematics to compute actions.
Args:
agents_future (torch.Tensor): Future agent positions tensor.
[B, A, T, 8] # x, y, yaw, velx, vely, length, width, height
agents_future_valid (torch.Tensor): Future agent validity tensor. [B, A, T]
dt (float): Time interval. Default is 0.1.
action_len (int): Length of each action. Default is 5.
Returns:
torch.Tensor: Predicted actions.
"""
# Inverse kinematics implementation goes here
batch_size, num_agents, num_timesteps, _ = agents_future.shape
assert (
num_timesteps - 1
) % action_len == 0, "future_len must be divisible by action_len"
num_actions = (num_timesteps - 1) // action_len
yaw = agents_future[..., 2]
speed = torch.norm(agents_future[..., 3:5], dim=-1)
yaw_rate = wrap_angle(torch.diff(yaw, dim=-1)) / dt
accel = torch.diff(speed, dim=-1) / dt
action_valid = agents_future_valid[..., :1] & agents_future_valid[..., 1:]
# filter out invalid actions
yaw_rate = torch.where(action_valid, yaw_rate, 0.0)
accel = torch.where(action_valid, accel, 0.0)
# Reshape for mean pooling
yaw_rate = yaw_rate.reshape(batch_size, num_agents, num_actions, -1)
accel = accel.reshape(batch_size, num_agents, num_actions, -1)
action_valid = action_valid.reshape(
batch_size, num_agents, num_actions, -1
)
yaw_rate_sample = yaw_rate.sum(dim=-1) / torch.clamp(
action_valid.sum(dim=-1), min=1.0
)
accel_sample = accel.sum(dim=-1) / torch.clamp(
action_valid.sum(dim=-1), min=1.0
)
action = torch.stack([accel_sample, yaw_rate_sample], dim=-1)
action_valid = action_valid.any(dim=-1)
# Filter again
action = torch.where(action_valid[..., None], action, 0.0)
return action, action_valid
def roll_out(
current_states: torch.Tensor,
actions: torch.Tensor,
dt: float = 0.1,
action_len: int = 5,
global_frame: float = True,
):
"""
Forward pass of the dynamics model.
Args:
current_states (torch.Tensor): Current states tensor of shape [B, N, x, 5]. [x, y, theta, v_x, v_y]
actions (torch.Tensor): Inputs tensor of shape [B, N, x, T_f//T_a, 2]. [Accel, yaw_rate]
global_frame (bool): Flag indicating whether to use the global frame of reference. Default is False.
Returns:
torch.Tensor: Predicted trajectories.
"""
x = current_states[..., 0]
y = current_states[..., 1]
theta = current_states[..., 2]
v_x = current_states[..., 3]
v_y = current_states[..., 4]
v = torch.sqrt(v_x**2 + v_y**2)
a = actions[..., 0].repeat_interleave(action_len, dim=-1)
v = v.unsqueeze(-1) + torch.cumsum(a * dt, dim=-1)
v += torch.randn_like(v) * 0.1
v = torch.clamp(v, min=0)
yaw_rate = actions[..., 1].repeat_interleave(action_len, dim=-1)
yaw_rate += torch.randn_like(yaw_rate) * 0.01
if global_frame:
theta = theta.unsqueeze(-1) + torch.cumsum(yaw_rate * dt, dim=-1)
else:
theta = torch.cumsum(yaw_rate * dt, dim=2)
# theta = torch.fmod(theta + torch.pi, 2*torch.pi) - torch.pi
# theta = wrap_angle(theta)
v_x = v * torch.cos(theta)
v_y = v * torch.sin(theta)
if global_frame:
x = x.unsqueeze(-1) + torch.cumsum(v_x * dt, dim=-1)
y = y.unsqueeze(-1) + torch.cumsum(v_y * dt, dim=-1)
else:
x = torch.cumsum(v_x * dt, dim=-1)
y = torch.cumsum(v_y * dt, dim=-1)
return torch.stack([x, y, theta, v_x, v_y], dim=-1)