| import torch |
| import numpy as np |
|
|
|
|
| def batch_transform_trajs_to_local_frame(trajs, ref_idx=-1): |
| """ |
| Batch transform trajectories to the local frame of reference. |
| |
| Args: |
| trajs (torch.Tensor): Trajectories tensor of shape [B, N, T, x]. |
| ref_idx (int): Reference index for the local frame. Default is -1. |
| |
| Returns: |
| torch.Tensor: Transformed trajectories in the local frame. |
| |
| """ |
| x = trajs[..., 0] |
| y = trajs[..., 1] |
| theta = trajs[..., 2] |
| v_x = trajs[..., 3] |
| v_y = trajs[..., 4] |
|
|
| local_x = (x - x[:, :, ref_idx, None]) * torch.cos( |
| theta[:, :, ref_idx, None] |
| ) + (y - y[:, :, ref_idx, None]) * torch.sin(theta[:, :, ref_idx, None]) |
| local_y = -(x - x[:, :, ref_idx, None]) * torch.sin( |
| theta[:, :, ref_idx, None] |
| ) + (y - y[:, :, ref_idx, None]) * torch.cos(theta[:, :, ref_idx, None]) |
|
|
| local_theta = theta - theta[:, :, ref_idx, None] |
| local_theta = wrap_angle(local_theta) |
|
|
| local_v_x = v_x * torch.cos(theta[:, :, ref_idx, None]) + v_y * torch.sin( |
| theta[:, :, ref_idx, None] |
| ) |
| local_v_y = -v_x * torch.sin(theta[:, :, ref_idx, None]) + v_y * torch.cos( |
| theta[:, :, ref_idx, None] |
| ) |
|
|
| local_trajs = torch.stack( |
| [local_x, local_y, local_theta, local_v_x, local_v_y], dim=-1 |
| ) |
| local_trajs[trajs[..., :5] == 0] = 0 |
|
|
| if trajs.shape[-1] > 5: |
| trajs = torch.cat([local_trajs, trajs[..., 5:]], dim=-1) |
| else: |
| trajs = local_trajs |
|
|
| return trajs |
|
|
|
|
| def batch_transform_polylines_to_local_frame(polylines): |
| """ |
| Batch transform polylines to the local frame of reference. |
| |
| Args: |
| polylines (torch.Tensor): Polylines tensor of shape [B, M, W, 5]. |
| |
| Returns: |
| torch.Tensor: Transformed polylines in the local frame. |
| |
| """ |
| x = polylines[..., 0] |
| y = polylines[..., 1] |
| theta = polylines[..., 2] |
|
|
| local_x = (x - x[:, :, 0, None]) * torch.cos(theta[:, :, 0, None]) + ( |
| y - y[:, :, 0, None] |
| ) * torch.sin(theta[:, :, 0, None]) |
| local_y = -(x - x[:, :, 0, None]) * torch.sin(theta[:, :, 0, None]) + ( |
| y - y[:, :, 0, None] |
| ) * torch.cos(theta[:, :, 0, None]) |
|
|
| local_theta = theta - theta[:, :, 0, None] |
| local_theta = wrap_angle(local_theta) |
|
|
| local_polylines = torch.stack([local_x, local_y, local_theta], dim=-1) |
| local_polylines[polylines[..., :3] == 0] = 0 |
| polylines = torch.cat([local_polylines, polylines[..., 3:]], dim=-1) |
|
|
| return polylines |
|
|
|
|
| def batch_transform_trajs_to_global_frame(trajs, current_states): |
| """ |
| Batch transform trajectories to the global frame of reference. |
| |
| Args: |
| trajs (torch.Tensor): Trajectories tensor of shape [B, N, x, 2 or 3]. |
| current_states (torch.Tensor): Current states tensor of shape [B, N, 5]. |
| |
| Returns: |
| torch.Tensor: Transformed trajectories in the global frame. [B, N, x, 3] |
| |
| """ |
| x, y, theta = ( |
| current_states[:, :, 0], |
| current_states[:, :, 1], |
| current_states[:, :, 2], |
| ) |
| g_x = trajs[..., 0] * torch.cos(theta[:, :, None]) - trajs[ |
| ..., 1 |
| ] * torch.sin(theta[:, :, None]) |
| g_y = trajs[..., 0] * torch.sin(theta[:, :, None]) + trajs[ |
| ..., 1 |
| ] * torch.cos(theta[:, :, None]) |
| x = g_x + x[:, :, None] |
| y = g_y + y[:, :, None] |
|
|
| if trajs.shape[-1] == 2: |
| trajs = torch.stack([x, y], dim=-1) |
| else: |
| theta = trajs[..., 2] + theta[:, :, None] |
| theta = wrap_angle(theta) |
| trajs = torch.stack([x, y, theta], dim=-1) |
|
|
| return trajs |
|
|
|
|
| def wrap_angle(angle): |
| """ |
| Wrap the angle to [-pi, pi]. |
| |
| Args: |
| angle (torch.Tensor): Angle tensor. |
| |
| Returns: |
| torch.Tensor: Wrapped angle. |
| |
| """ |
| |
| return (angle + torch.pi) % (2 * torch.pi) - torch.pi |
|
|
|
|
| def inverse_kinematics( |
| agents_future: torch.Tensor, |
| agents_future_valid: torch.Tensor, |
| dt: float = 0.1, |
| action_len: int = 5, |
| ): |
| """ |
| Perform inverse kinematics to compute actions. |
| |
| Args: |
| agents_future (torch.Tensor): Future agent positions tensor. |
| [B, A, T, 8] # x, y, yaw, velx, vely, length, width, height |
| agents_future_valid (torch.Tensor): Future agent validity tensor. [B, A, T] |
| dt (float): Time interval. Default is 0.1. |
| action_len (int): Length of each action. Default is 5. |
| |
| Returns: |
| torch.Tensor: Predicted actions. |
| |
| """ |
| |
| batch_size, num_agents, num_timesteps, _ = agents_future.shape |
| assert ( |
| num_timesteps - 1 |
| ) % action_len == 0, "future_len must be divisible by action_len" |
| num_actions = (num_timesteps - 1) // action_len |
|
|
| yaw = agents_future[..., 2] |
| speed = torch.norm(agents_future[..., 3:5], dim=-1) |
|
|
| yaw_rate = wrap_angle(torch.diff(yaw, dim=-1)) / dt |
| accel = torch.diff(speed, dim=-1) / dt |
| action_valid = agents_future_valid[..., :1] & agents_future_valid[..., 1:] |
|
|
| |
| yaw_rate = torch.where(action_valid, yaw_rate, 0.0) |
| accel = torch.where(action_valid, accel, 0.0) |
|
|
| |
| yaw_rate = yaw_rate.reshape(batch_size, num_agents, num_actions, -1) |
| accel = accel.reshape(batch_size, num_agents, num_actions, -1) |
| action_valid = action_valid.reshape( |
| batch_size, num_agents, num_actions, -1 |
| ) |
|
|
| yaw_rate_sample = yaw_rate.sum(dim=-1) / torch.clamp( |
| action_valid.sum(dim=-1), min=1.0 |
| ) |
| accel_sample = accel.sum(dim=-1) / torch.clamp( |
| action_valid.sum(dim=-1), min=1.0 |
| ) |
| action = torch.stack([accel_sample, yaw_rate_sample], dim=-1) |
| action_valid = action_valid.any(dim=-1) |
|
|
| |
| action = torch.where(action_valid[..., None], action, 0.0) |
|
|
| return action, action_valid |
|
|
|
|
| def roll_out( |
| current_states: torch.Tensor, |
| actions: torch.Tensor, |
| dt: float = 0.1, |
| action_len: int = 5, |
| global_frame: float = True, |
| ): |
| """ |
| Forward pass of the dynamics model. |
| |
| Args: |
| current_states (torch.Tensor): Current states tensor of shape [B, N, x, 5]. [x, y, theta, v_x, v_y] |
| actions (torch.Tensor): Inputs tensor of shape [B, N, x, T_f//T_a, 2]. [Accel, yaw_rate] |
| global_frame (bool): Flag indicating whether to use the global frame of reference. Default is False. |
| |
| Returns: |
| torch.Tensor: Predicted trajectories. |
| |
| """ |
| x = current_states[..., 0] |
| y = current_states[..., 1] |
| theta = current_states[..., 2] |
| v_x = current_states[..., 3] |
| v_y = current_states[..., 4] |
| v = torch.sqrt(v_x**2 + v_y**2) |
|
|
| a = actions[..., 0].repeat_interleave(action_len, dim=-1) |
| v = v.unsqueeze(-1) + torch.cumsum(a * dt, dim=-1) |
| v += torch.randn_like(v) * 0.1 |
| v = torch.clamp(v, min=0) |
|
|
| yaw_rate = actions[..., 1].repeat_interleave(action_len, dim=-1) |
| yaw_rate += torch.randn_like(yaw_rate) * 0.01 |
|
|
| if global_frame: |
| theta = theta.unsqueeze(-1) + torch.cumsum(yaw_rate * dt, dim=-1) |
| else: |
| theta = torch.cumsum(yaw_rate * dt, dim=2) |
|
|
| |
| |
|
|
| v_x = v * torch.cos(theta) |
| v_y = v * torch.sin(theta) |
|
|
| if global_frame: |
| x = x.unsqueeze(-1) + torch.cumsum(v_x * dt, dim=-1) |
| y = y.unsqueeze(-1) + torch.cumsum(v_y * dt, dim=-1) |
| else: |
| x = torch.cumsum(v_x * dt, dim=-1) |
| y = torch.cumsum(v_y * dt, dim=-1) |
|
|
| return torch.stack([x, y, theta, v_x, v_y], dim=-1) |
|
|