FromSim2Real / gpudrive-main /scripts /search_longtail_reward_conditioned.py
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#!/usr/bin/env python
"""Search long-tail events with a reward-conditioned GPUDrive policy.
This script is optimized for high-throughput scanning rather than rendering.
It loads one reward-conditioned checkpoint, assigns multiple risk-taking agents
per world, rolls out many batches, and writes collision / near-miss records.
"""
from __future__ import annotations
import argparse
import json
import math
import time
from dataclasses import fields
from pathlib import Path
from typing import Any
import torch
import yaml
from gpudrive.datatypes.observation import AGENT_SCALE
from gpudrive.env.config import EnvConfig, RenderConfig
from gpudrive.env.dataset import SceneDataLoader
from gpudrive.env.env_torch import GPUDriveTorchEnv
from gpudrive.networks.late_fusion import NeuralNet
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser()
parser.add_argument("--config", default="baselines/ppo/config/ppo_mini_reward_conditioned.yaml")
parser.add_argument("--checkpoint", default="")
parser.add_argument("--data-dir", default="/mingli01/data/GPUDrive_mini/training")
parser.add_argument("--output-dir", default="longtail_outputs/reward_conditioned_search")
parser.add_argument("--num-worlds", type=int, default=1000)
parser.add_argument("--dataset-size", type=int, default=864)
parser.add_argument("--num-batches", type=int, default=10)
parser.add_argument("--steps", type=int, default=91)
parser.add_argument("--seed", type=int, default=42)
parser.add_argument("--shard-id", type=int, default=0)
parser.add_argument("--num-shards", type=int, default=1)
parser.add_argument("--device", default="cuda")
parser.add_argument("--deterministic", type=int, default=0)
parser.add_argument("--risk-agents-per-world", type=int, default=3)
parser.add_argument("--normal-mode", choices=["policy", "expert"], default="policy")
parser.add_argument("--normal-style", default="balanced")
parser.add_argument("--risk-style", default="risk_taker")
parser.add_argument("--risk-collision-weight", type=float, default=0.0)
parser.add_argument("--risk-goal-weight", type=float, default=2.0)
parser.add_argument("--risk-offroad-weight", type=float, default=-0.4)
parser.add_argument("--near-miss-threshold-m", type=float, default=2.0)
parser.add_argument("--save-offroad", type=int, default=0)
parser.add_argument("--obs-radius", type=float, default=None)
parser.add_argument("--polyline-reduction-threshold", type=float, default=None)
parser.add_argument("--save-event-traces", type=int, default=1)
parser.add_argument("--trace-pre-steps", type=int, default=50)
parser.add_argument("--trace-post-steps", type=int, default=10)
parser.add_argument("--trace-include-all-agents", type=int, default=1)
parser.add_argument("--trace-top-k-agents", type=int, default=16)
parser.add_argument("--trace-map-radius-m", type=float, default=80.0)
parser.add_argument("--trace-map-top-k", type=int, default=256)
parser.add_argument("--trace-dt", type=float, default=0.1)
return parser.parse_args()
def load_config(path: str) -> dict[str, Any]:
with open(path, "r", encoding="utf-8") as f:
return yaml.safe_load(f)
def find_latest_checkpoint() -> Path:
patterns = [
"runs/PPO_MINI_RC*/model_*.pt",
"gpudrive/runs/PPO_MINI_RC*/model_*.pt",
"runs/*MINI*RC*/model_*.pt",
"gpudrive/runs/*MINI*RC*/model_*.pt",
]
for pattern in patterns:
candidates = list(Path(".").glob(pattern))
if candidates:
return max(candidates, key=lambda p: p.stat().st_mtime)
raise FileNotFoundError("No reward-conditioned checkpoint found. Pass --checkpoint.")
def reward_preset(config: EnvConfig, style: str, device: str) -> torch.Tensor:
presets = {
"cautious": [
config.collision_weight_lb * 0.9,
config.goal_achieved_weight_ub * 0.7,
config.off_road_weight_lb * 0.9,
],
"aggressive": [
config.collision_weight_lb * 0.5,
config.goal_achieved_weight_ub * 0.9,
config.off_road_weight_lb * 0.6,
],
"balanced": [
(config.collision_weight_lb + config.collision_weight_ub) / 2,
(config.goal_achieved_weight_lb + config.goal_achieved_weight_ub) / 2,
(config.off_road_weight_lb + config.off_road_weight_ub) / 2,
],
"risk_taker": [
config.collision_weight_lb * 0.3,
config.goal_achieved_weight_ub,
config.off_road_weight_lb * 0.4,
],
}
if style not in presets:
raise ValueError(f"Unknown style={style}. Available: {sorted(presets)}")
return torch.tensor(presets[style], dtype=torch.float32, device=device)
def make_env_config(raw_env: dict[str, Any], args: argparse.Namespace) -> EnvConfig:
env_fields = {field.name for field in fields(EnvConfig)}
cfg = {k: v for k, v in raw_env.items() if k in env_fields}
cfg["num_worlds"] = args.num_worlds
cfg["reward_type"] = "reward_conditioned"
cfg["condition_mode"] = "random"
if args.obs_radius is not None:
cfg["obs_radius"] = args.obs_radius
if args.polyline_reduction_threshold is not None:
cfg["polyline_reduction_threshold"] = args.polyline_reduction_threshold
steer_disc = int(raw_env.get("action_space_steer_disc", 13))
accel_disc = int(raw_env.get("action_space_accel_disc", 7))
cfg["steer_actions"] = torch.round(torch.linspace(-torch.pi, torch.pi, steer_disc), decimals=3)
cfg["accel_actions"] = torch.round(torch.linspace(-4.0, 4.0, accel_disc), decimals=3)
return EnvConfig(**cfg)
def load_policy(checkpoint_path: Path, config: dict[str, Any], device: str) -> NeuralNet:
saved = torch.load(checkpoint_path, map_location=device, weights_only=False)
arch = saved["model_arch"]
arch_get = arch.get if hasattr(arch, "get") else lambda key, default=None: getattr(arch, key, default)
policy = NeuralNet(
input_dim=arch_get("input_dim"),
action_dim=saved["action_dim"],
hidden_dim=arch_get("hidden_dim"),
dropout=arch_get("dropout", 0.0),
config=config["environment"],
).to(device)
policy.load_state_dict(saved["parameters"])
policy.eval()
return policy
def choose_risk_agents(
control_mask: torch.Tensor,
risk_agents_per_world: int,
generator: torch.Generator,
) -> torch.Tensor:
risk_mask = torch.zeros_like(control_mask, dtype=torch.bool)
for world_idx in range(control_mask.shape[0]):
agents = torch.where(control_mask[world_idx])[0]
if len(agents) == 0:
continue
num_risk = min(risk_agents_per_world, len(agents))
perm = torch.randperm(len(agents), generator=generator, device=control_mask.device)
risk_mask[world_idx, agents[perm[:num_risk]]] = True
return risk_mask
def finite_min_scatter(
values: torch.Tensor,
world_ids: torch.Tensor,
num_worlds: int,
device: str,
) -> torch.Tensor:
out = torch.full((num_worlds,), float("inf"), dtype=torch.float32, device=device)
if values.numel() == 0:
return out
if hasattr(out, "scatter_reduce_"):
out.scatter_reduce_(0, world_ids, values, reduce="amin", include_self=True)
else:
for world_id, value in zip(world_ids.tolist(), values.tolist()):
out[world_id] = min(out[world_id], value)
return out
def compute_near_miss(
env: GPUDriveTorchEnv,
risk_mask: torch.Tensor,
) -> tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
abs_obs = env.sim.absolute_self_observation_tensor().to_torch().to(env.device)
pos = abs_obs[:, :, :2]
lengths = abs_obs[:, :, 10] * AGENT_SCALE
widths = abs_obs[:, :, 11] * AGENT_SCALE
valid = (
(torch.abs(pos[:, :, 0]) < 1000)
& (torch.abs(pos[:, :, 1]) < 1000)
& (lengths > 0.5)
& (widths > 0.5)
)
risk_world_ids, risk_agent_ids = torch.where(risk_mask)
if risk_world_ids.numel() == 0:
inf = torch.full((env.num_worlds,), float("inf"), device=env.device)
minus = torch.full((env.num_worlds,), -1, dtype=torch.long, device=env.device)
return inf, minus, minus
risk_pos = pos[risk_world_ids, risk_agent_ids]
other_pos = pos[risk_world_ids]
dists = torch.linalg.norm(other_pos - risk_pos[:, None, :], dim=-1)
agent_ids = torch.arange(env.max_agent_count, device=env.device).view(1, -1)
other_valid = valid[risk_world_ids] & (agent_ids != risk_agent_ids[:, None])
dists = dists.masked_fill(~other_valid, float("inf"))
min_dist_per_risk, partner_ids = dists.min(dim=1)
world_min = finite_min_scatter(min_dist_per_risk, risk_world_ids, env.num_worlds, env.device)
best_risk = torch.full((env.num_worlds,), -1, dtype=torch.long, device=env.device)
best_partner = torch.full((env.num_worlds,), -1, dtype=torch.long, device=env.device)
for idx in torch.where(torch.isfinite(min_dist_per_risk))[0].tolist():
world = int(risk_world_ids[idx].item())
if min_dist_per_risk[idx] <= world_min[world]:
best_risk[world] = risk_agent_ids[idx]
best_partner[world] = partner_ids[idx]
return world_min, best_risk, best_partner
def tensor_agent_lists(mask: torch.Tensor) -> list[list[int]]:
return [torch.where(mask[w])[0].detach().cpu().tolist() for w in range(mask.shape[0])]
def as_jsonable(value: Any, digits: int = 4) -> Any:
if isinstance(value, torch.Tensor):
return as_jsonable(value.detach().cpu().tolist(), digits=digits)
if isinstance(value, dict):
return {str(k): as_jsonable(v, digits=digits) for k, v in value.items()}
if isinstance(value, (list, tuple)):
return [as_jsonable(v, digits=digits) for v in value]
if isinstance(value, bool) or value is None:
return value
if isinstance(value, int):
return value
if isinstance(value, float):
if not math.isfinite(value):
return None
return round(value, digits)
return value
def tensor_series(tensor: torch.Tensor, digits: int = 4) -> list[Any]:
return as_jsonable(tensor, digits=digits)
def capture_state(env: GPUDriveTorchEnv) -> tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
states = env.sim.absolute_self_observation_tensor().to_torch().detach().cpu().clone()
infos = env.sim.info_tensor().to_torch().detach().cpu().clone()
dones = env.get_dones().detach().cpu().clone().bool()
return states, infos, dones
def capture_actions(
env: GPUDriveTorchEnv,
actions: torch.Tensor,
) -> tuple[torch.Tensor, torch.Tensor]:
if actions.dtype in (torch.int8, torch.int16, torch.int32, torch.int64, torch.uint8):
action_index = actions.detach().cpu().clone().long()
action_values = env.action_keys_tensor[actions.to(dtype=torch.long, device=env.device)]
else:
action_index = torch.full(
actions.shape[:2],
-1,
dtype=torch.long,
device=actions.device,
)
action_values = actions
return action_index, action_values.detach().cpu().clone().float()
def valid_agent_mask(states: torch.Tensor) -> torch.Tensor:
pos = states[:, :, :2]
lengths = states[:, :, 10] * AGENT_SCALE
widths = states[:, :, 11] * AGENT_SCALE
return (
torch.isfinite(pos).all(dim=-1)
& (pos[:, :, 0].abs() < 1000)
& (pos[:, :, 1].abs() < 1000)
& (lengths > 0.5)
& (widths > 0.5)
)
def wrap_angle(angle: torch.Tensor) -> torch.Tensor:
return torch.atan2(torch.sin(angle), torch.cos(angle))
def safe_step(step: int, num_steps: int) -> int:
if num_steps <= 0:
return 0
return max(0, min(int(step), num_steps - 1))
def event_step_from_record(record: dict[str, Any], num_steps: int) -> int:
if record["first_collision_step"] >= 0:
return safe_step(record["first_collision_step"], num_steps)
if record["min_distance_step"] >= 0:
return safe_step(record["min_distance_step"], num_steps)
if record["first_offroad_step"] >= 0:
return safe_step(record["first_offroad_step"], num_steps)
return num_steps - 1
def pick_trace_window(
event_step: int,
num_states: int,
pre_steps: int,
post_steps: int,
) -> tuple[int, int]:
start = max(0, event_step - max(0, pre_steps))
end = min(num_states, event_step + max(0, post_steps) + 1)
return start, end
def compute_kinematics(states: torch.Tensor, dt: float) -> dict[str, torch.Tensor]:
dt = max(float(dt), 1e-6)
pos = states[:, :, :2]
yaw = states[:, :, 7]
vel = torch.zeros_like(pos)
vel[1:] = (pos[1:] - pos[:-1]) / dt
speed = torch.linalg.norm(vel, dim=-1)
accel = torch.zeros_like(speed)
accel[1:] = (speed[1:] - speed[:-1]) / dt
jerk = torch.zeros_like(speed)
jerk[1:] = (accel[1:] - accel[:-1]) / dt
yaw_rate = torch.zeros_like(yaw)
yaw_rate[1:] = wrap_angle(yaw[1:] - yaw[:-1]) / dt
pos_jump = torch.zeros_like(speed)
pos_jump[1:] = torch.linalg.norm(pos[1:] - pos[:-1], dim=-1)
return {
"velocity": vel,
"speed": speed,
"accel": accel,
"jerk": jerk,
"yaw_rate": yaw_rate,
"pos_jump": pos_jump,
}
def finite_stat(values: torch.Tensor, mode: str, default: float = 0.0) -> float:
values = values[torch.isfinite(values)]
if values.numel() == 0:
return default
if mode == "max":
return float(values.max().item())
if mode == "min":
return float(values.min().item())
if mode == "mean":
return float(values.mean().item())
raise ValueError(mode)
def select_trace_agents(
record: dict[str, Any],
states: torch.Tensor,
control_mask: torch.Tensor,
risk_mask: torch.Tensor,
include_all_agents: bool,
top_k_agents: int,
local_event_step: int,
) -> list[int]:
valid_any = valid_agent_mask(states).any(dim=0)
if not bool(valid_any.any()):
return []
if include_all_agents:
return torch.where(valid_any)[0].tolist()
selected = set(record["risk_agents"])
selected.update(record["collided_agents"])
selected.update(record["offroad_agents"])
if record["min_distance_risk_agent"] >= 0:
selected.add(record["min_distance_risk_agent"])
if record["min_distance_partner_agent"] >= 0:
selected.add(record["min_distance_partner_agent"])
event_step = safe_step(local_event_step, states.shape[0])
key_agents = [a for a in selected if 0 <= a < states.shape[1] and bool(valid_any[a])]
if not key_agents:
key_agents = torch.where((control_mask | risk_mask) & valid_any)[0].tolist()
if key_agents:
center = states[event_step, key_agents, :2].mean(dim=0)
else:
center = states[event_step, valid_any, :2].mean(dim=0)
distances = torch.linalg.norm(states[event_step, :, :2] - center[None, :], dim=-1)
distances = distances.masked_fill(~valid_any, float("inf"))
k = min(max(top_k_agents, len(key_agents)), int(valid_any.sum().item()))
if k > 0:
nearest = torch.topk(-distances, k=k).indices.tolist()
selected.update(nearest)
return sorted(a for a in selected if 0 <= a < states.shape[1] and bool(valid_any[a]))
def reward_weights_for_agent(
agent_idx: int,
control_mask: torch.Tensor,
risk_mask: torch.Tensor,
normal_weights: torch.Tensor,
risk_weights: torch.Tensor,
) -> list[float] | None:
if not bool(control_mask[agent_idx]):
return None
weights = risk_weights if bool(risk_mask[agent_idx]) else normal_weights
return [float(v) for v in weights.tolist()]
def build_agent_metadata(
selected_agents: list[int],
states: torch.Tensor,
infos: torch.Tensor,
response_type: torch.Tensor,
control_mask: torch.Tensor,
risk_mask: torch.Tensor,
normal_weights: torch.Tensor,
risk_weights: torch.Tensor,
) -> list[dict[str, Any]]:
metadata = []
valid_any = valid_agent_mask(states).any(dim=0)
first_valid = valid_agent_mask(states).float().argmax(dim=0)
for agent_idx in selected_agents:
first_step = int(first_valid[agent_idx].item()) if bool(valid_any[agent_idx]) else 0
state = states[first_step, agent_idx]
raw_type = int(infos[first_step, agent_idx, 4].item()) if infos.shape[-1] > 4 else None
response = int(response_type[agent_idx].item()) if agent_idx < response_type.shape[0] else None
metadata.append(
{
"agent_index": agent_idx,
"sim_agent_id": int(state[13].item()),
"is_controlled": bool(control_mask[agent_idx]),
"is_risk_agent": bool(risk_mask[agent_idx]),
"response_type": response,
"raw_agent_type": raw_type,
"reward_weights": reward_weights_for_agent(
agent_idx, control_mask, risk_mask, normal_weights, risk_weights
),
"length_m": float(state[10].item() * AGENT_SCALE),
"width_m": float(state[11].item() * AGENT_SCALE),
"height_m": float(state[12].item()),
"goal_xy": [float(state[8].item()), float(state[9].item())],
}
)
return metadata
def pair_candidates(record: dict[str, Any]) -> list[tuple[int, int]]:
pairs: list[tuple[int, int]] = []
risk = int(record["min_distance_risk_agent"])
partner = int(record["min_distance_partner_agent"])
if risk >= 0 and partner >= 0 and risk != partner:
pairs.append((risk, partner))
risk_agents = [int(a) for a in record.get("risk_agents", [])]
for risk_agent in risk_agents:
for other_agent in record.get("collided_agents", []):
other_agent = int(other_agent)
if risk_agent != other_agent:
pairs.append((risk_agent, other_agent))
seen = set()
unique_pairs = []
for a, b in pairs:
key = (a, b)
if key not in seen:
seen.add(key)
unique_pairs.append(key)
return unique_pairs[:12]
def compute_pair_trace(
states: torch.Tensor,
kin: dict[str, torch.Tensor],
agent_a: int,
agent_b: int,
dt: float,
) -> dict[str, Any]:
pos_a = states[:, agent_a, :2]
pos_b = states[:, agent_b, :2]
yaw_a = states[:, agent_a, 7]
yaw_b = states[:, agent_b, 7]
rel = pos_b - pos_a
distance = torch.linalg.norm(rel, dim=-1)
vel_rel = kin["velocity"][:, agent_b] - kin["velocity"][:, agent_a]
denom = distance.clamp_min(1e-6)
closing_speed = -torch.sum(rel * vel_rel, dim=-1) / denom
ttc = torch.full_like(distance, float("inf"))
approaching = closing_speed > 0.1
ttc[approaching] = distance[approaching] / closing_speed[approaching]
longitudinal = rel[:, 0] * torch.cos(yaw_a) + rel[:, 1] * torch.sin(yaw_a)
lateral = -rel[:, 0] * torch.sin(yaw_a) + rel[:, 1] * torch.cos(yaw_a)
rel_heading = wrap_angle(yaw_b - yaw_a)
finite_distance = distance.masked_fill(~torch.isfinite(distance), float("inf"))
min_idx = int(torch.argmin(finite_distance).item())
ttc_valid = ttc[torch.isfinite(ttc)]
return {
"agent_a": agent_a,
"agent_b": agent_b,
"distance_m": tensor_series(distance),
"closing_speed_mps": tensor_series(closing_speed),
"ttc_s": tensor_series(ttc),
"relative_heading_rad": tensor_series(rel_heading),
"longitudinal_gap_m": tensor_series(longitudinal),
"lateral_offset_m": tensor_series(lateral),
"min_distance_m": float(finite_distance[min_idx].item()),
"min_distance_step": min_idx,
"min_ttc_s": float(ttc_valid.min().item()) if ttc_valid.numel() > 0 else None,
"time_ttc_below_1s": float(((ttc < 1.0) & torch.isfinite(ttc)).sum().item() * dt),
"time_ttc_below_2s": float(((ttc < 2.0) & torch.isfinite(ttc)).sum().item() * dt),
"relative_speed_at_min_mps": float(torch.linalg.norm(vel_rel[min_idx]).item()),
"closing_speed_at_min_mps": float(closing_speed[min_idx].item()),
"lateral_offset_at_min_m": float(lateral[min_idx].item()),
"longitudinal_gap_at_min_m": float(longitudinal[min_idx].item()),
"relative_heading_at_min_rad": float(rel_heading[min_idx].item()),
}
def build_pairwise_trace(
record: dict[str, Any],
states: torch.Tensor,
kin: dict[str, torch.Tensor],
selected_agents: list[int],
dt: float,
) -> list[dict[str, Any]]:
selected = set(selected_agents)
traces = []
for agent_a, agent_b in pair_candidates(record):
if agent_a in selected and agent_b in selected:
traces.append(compute_pair_trace(states, kin, agent_a, agent_b, dt))
return traces
def score_naturalness(
states: torch.Tensor,
infos: torch.Tensor,
kin: dict[str, torch.Tensor],
selected_agents: list[int],
record: dict[str, Any],
) -> dict[str, Any]:
if not selected_agents:
return {"score": 0.0, "reasons": ["no_valid_agents"]}
selected = torch.tensor(selected_agents, dtype=torch.long)
valid = valid_agent_mask(states)[:, selected]
max_speed = finite_stat(kin["speed"][:, selected][valid], "max")
max_accel = finite_stat(kin["accel"][:, selected][valid], "max")
max_decel = -finite_stat(kin["accel"][:, selected][valid], "min")
max_yaw_rate = finite_stat(kin["yaw_rate"][:, selected].abs()[valid], "max")
max_jerk = finite_stat(kin["jerk"][:, selected].abs()[valid], "max")
max_jump = finite_stat(kin["pos_jump"][:, selected][valid], "max")
offroad_before_collision = (
record["first_offroad_step"] >= 0
and record["first_collision_step"] >= 0
and record["first_offroad_step"] < record["first_collision_step"]
)
penalties = []
score = 100.0
if max_speed > 45:
penalties.append("extreme_speed")
score -= min(30.0, (max_speed - 45.0) * 1.5)
if max_accel > 8:
penalties.append("high_acceleration")
score -= min(20.0, (max_accel - 8.0) * 2.0)
if max_decel > 10:
penalties.append("hard_deceleration")
score -= min(20.0, (max_decel - 10.0) * 1.5)
if max_yaw_rate > 1.6:
penalties.append("high_yaw_rate")
score -= min(20.0, (max_yaw_rate - 1.6) * 8.0)
if max_jerk > 40:
penalties.append("high_jerk")
score -= min(20.0, (max_jerk - 40.0) * 0.5)
if max_jump > 8:
penalties.append("position_jump")
score -= 35.0
if offroad_before_collision:
penalties.append("offroad_before_collision")
score -= 25.0
return {
"score": max(0.0, min(100.0, score)),
"max_speed_mps": max_speed,
"max_accel_mps2": max_accel,
"max_decel_mps2": max_decel,
"max_abs_yaw_rate_radps": max_yaw_rate,
"max_abs_jerk_mps3": max_jerk,
"max_position_jump_m": max_jump,
"offroad_before_collision": offroad_before_collision,
"penalties": penalties,
}
def score_interaction(
record: dict[str, Any],
pair_traces: list[dict[str, Any]],
risk_mask: torch.Tensor,
response_type: torch.Tensor,
) -> dict[str, Any]:
risk_involved = any(int(a) in set(record.get("risk_agents", [])) for a in record.get("collided_agents", []))
primary_partner = int(record.get("min_distance_partner_agent", -1))
partner_dynamic = (
primary_partner >= 0
and primary_partner < response_type.shape[0]
and int(response_type[primary_partner].item()) != 2
)
best_pair = pair_traces[0] if pair_traces else None
min_ttc = best_pair.get("min_ttc_s") if best_pair else None
rel_speed = best_pair.get("relative_speed_at_min_mps") if best_pair else 0.0
score = 40.0
reasons = []
if risk_involved:
score += 20.0
else:
reasons.append("risk_agent_not_directly_collided")
if partner_dynamic:
score += 15.0
else:
reasons.append("partner_may_be_static_or_padding")
if min_ttc is not None and min_ttc <= 3.0:
score += 15.0
if rel_speed >= 1.0:
score += 10.0
else:
reasons.append("low_relative_speed")
return {
"score": max(0.0, min(100.0, score)),
"risk_involved_in_collision": risk_involved,
"primary_partner_dynamic": partner_dynamic,
"primary_min_ttc_s": min_ttc,
"primary_relative_speed_at_min_mps": rel_speed,
"notes": reasons,
}
def score_criticality(
record: dict[str, Any],
pair_traces: list[dict[str, Any]],
) -> dict[str, Any]:
score = 0.0
if record["collision"]:
score += 55.0
if record["near_miss"]:
score += 20.0
min_dist = record.get("min_distance_m")
if min_dist is not None:
score += max(0.0, min(15.0, (3.0 - float(min_dist)) * 7.5))
impact_speed = 0.0
ttc_exposure_2s = 0.0
if pair_traces:
impact_speed = float(pair_traces[0].get("relative_speed_at_min_mps") or 0.0)
ttc_exposure_2s = float(pair_traces[0].get("time_ttc_below_2s") or 0.0)
if impact_speed >= 2.0:
score += min(10.0, impact_speed)
return {
"score": max(0.0, min(100.0, score)),
"has_collision": bool(record["collision"]),
"has_near_miss": bool(record["near_miss"]),
"min_distance_m": min_dist,
"impact_or_min_relative_speed_mps": impact_speed,
"time_ttc_below_2s": ttc_exposure_2s,
}
def semantic_candidates(pair_traces: list[dict[str, Any]]) -> list[dict[str, Any]]:
candidates = []
for pair in pair_traces[:3]:
lat = float(pair.get("lateral_offset_at_min_m") or 0.0)
lon = float(pair.get("longitudinal_gap_at_min_m") or 0.0)
heading = abs(float(pair.get("relative_heading_at_min_rad") or 0.0))
rel_speed = float(pair.get("relative_speed_at_min_mps") or 0.0)
if abs(lat) < 1.5 and lon > 0 and heading < 0.6:
label = "rear_end_or_following_conflict"
elif abs(lat) < 3.5 and heading < 0.8:
label = "same_direction_side_conflict_or_cut_in"
elif heading > 0.8:
label = "crossing_or_intersection_conflict"
else:
label = "generic_close_interaction"
candidates.append(
{
"pair": [pair["agent_a"], pair["agent_b"]],
"label": label,
"relative_speed_mps": rel_speed,
"lateral_offset_m": lat,
"longitudinal_gap_m": lon,
"relative_heading_rad": heading,
}
)
return candidates
def build_map_context(
map_obs: torch.Tensor,
states: torch.Tensor,
selected_agents: list[int],
event_step: int,
radius_m: float,
top_k: int,
) -> dict[str, Any]:
if selected_agents:
selected = torch.tensor(selected_agents, dtype=torch.long)
selected_valid = valid_agent_mask(states)[event_step, selected]
selected = selected[selected_valid]
center = states[event_step, selected, :2].mean(dim=0) if selected.numel() else None
else:
center = None
if center is None:
valid = valid_agent_mask(states)[event_step]
center = states[event_step, valid, :2].mean(dim=0) if bool(valid.any()) else torch.zeros(2)
xy = map_obs[:, :2]
valid = torch.isfinite(xy).all(dim=-1) & (xy[:, 0].abs() < 1000) & (xy[:, 1].abs() < 1000)
dist = torch.linalg.norm(xy - center[None, :], dim=-1)
keep = valid & (dist <= radius_m)
candidate_ids = torch.where(keep)[0]
if candidate_ids.numel() > top_k:
nearest = torch.topk(-dist[candidate_ids], k=top_k).indices
candidate_ids = candidate_ids[nearest]
points = []
type_counts: dict[str, int] = {}
for idx in candidate_ids.tolist():
point = map_obs[idx]
road_type = int(point[6].item())
type_counts[str(road_type)] = type_counts.get(str(road_type), 0) + 1
points.append(
{
"x": float(point[0].item()),
"y": float(point[1].item()),
"segment_length": float(point[2].item()),
"segment_width": float(point[3].item()),
"orientation": float(point[5].item()),
"type": road_type,
"id": int(point[7].item()),
"vbd_type": int(point[8].item()),
}
)
return {
"center_xy": [float(center[0].item()), float(center[1].item())],
"radius_m": radius_m,
"num_points": len(points),
"type_counts": type_counts,
"points": points,
}
def build_event_trace_record(
record: dict[str, Any],
state_history: list[torch.Tensor],
info_history: list[torch.Tensor],
done_history: list[torch.Tensor],
action_index_history: list[torch.Tensor],
action_value_history: list[torch.Tensor],
response_type_batch: torch.Tensor,
map_obs_batch: torch.Tensor,
control_mask_batch: torch.Tensor,
risk_mask_batch: torch.Tensor,
normal_weights: torch.Tensor,
risk_weights: torch.Tensor,
args: argparse.Namespace,
) -> dict[str, Any]:
world_idx = int(record["world_idx"])
all_states = torch.stack(state_history, dim=0)[:, world_idx]
all_infos = torch.stack(info_history, dim=0)[:, world_idx]
all_dones = torch.stack(done_history, dim=0)[:, world_idx]
actions_index = torch.stack(action_index_history, dim=0)[:, world_idx] if action_index_history else None
actions_value = torch.stack(action_value_history, dim=0)[:, world_idx] if action_value_history else None
response_type = response_type_batch[world_idx]
if response_type.ndim > 1:
response_type = response_type.squeeze(-1)
control_mask = control_mask_batch[world_idx]
risk_mask = risk_mask_batch[world_idx]
event_step = event_step_from_record(record, all_states.shape[0])
start, end = pick_trace_window(
event_step,
all_states.shape[0],
args.trace_pre_steps,
args.trace_post_steps,
)
states = all_states[start:end]
infos = all_infos[start:end]
dones = all_dones[start:end]
kin = compute_kinematics(states, args.trace_dt)
selected_agents = select_trace_agents(
record,
states,
control_mask,
risk_mask,
bool(args.trace_include_all_agents),
args.trace_top_k_agents,
event_step - start,
)
agent_metadata = build_agent_metadata(
selected_agents,
states,
infos,
response_type,
control_mask,
risk_mask,
normal_weights.detach().cpu(),
risk_weights.detach().cpu(),
)
agent_traces = {}
for agent_idx in selected_agents:
agent_slice = states[:, agent_idx]
info_slice = infos[:, agent_idx]
trace: dict[str, Any] = {
"pos_x_m": tensor_series(agent_slice[:, 0]),
"pos_y_m": tensor_series(agent_slice[:, 1]),
"yaw_rad": tensor_series(agent_slice[:, 7]),
"speed_mps": tensor_series(kin["speed"][:, agent_idx]),
"accel_mps2": tensor_series(kin["accel"][:, agent_idx]),
"yaw_rate_radps": tensor_series(kin["yaw_rate"][:, agent_idx]),
"valid": tensor_series(valid_agent_mask(states)[:, agent_idx]),
"done": tensor_series(dones[:, agent_idx]),
"off_road": tensor_series(info_slice[:, 0]),
"collided": tensor_series(info_slice[:, 1:3].sum(dim=-1)),
"goal_achieved": tensor_series(info_slice[:, 3]),
}
if actions_index is not None and actions_value is not None:
action_start = max(0, start)
action_end = max(action_start, min(end - 1, actions_index.shape[0]))
trace["action_index"] = tensor_series(actions_index[action_start:action_end, agent_idx])
trace["action_value"] = tensor_series(actions_value[action_start:action_end, agent_idx])
agent_traces[str(agent_idx)] = trace
pair_traces = build_pairwise_trace(record, states, kin, selected_agents, args.trace_dt)
naturalness = score_naturalness(states, infos, kin, selected_agents, record)
interaction = score_interaction(record, pair_traces, risk_mask, response_type)
criticality = score_criticality(record, pair_traces)
validity_gate = {
"has_collision_or_near_miss": bool(record["collision"] or record["near_miss"]),
"enough_controlled_agents": int(record["controlled_agents"]) >= 2,
"motion_natural_enough": float(naturalness["score"]) >= 50.0,
"interaction_meaningful_enough": float(interaction["score"]) >= 45.0,
}
final_score = (
0.35 * float(criticality["score"])
+ 0.30 * float(naturalness["score"])
+ 0.35 * float(interaction["score"])
)
return {
"schema_version": "longtail_event_trace_v1",
"event": record,
"generation_context": {
"checkpoint": str(args.checkpoint),
"config": str(args.config),
"data_dir": str(args.data_dir),
"seed": int(args.seed),
"shard_id": int(args.shard_id),
"num_shards": int(args.num_shards),
"num_worlds": int(args.num_worlds),
"normal_mode": args.normal_mode,
"normal_style": args.normal_style,
"risk_style": args.risk_style,
"risk_agents_per_world": int(args.risk_agents_per_world),
"dt": float(args.trace_dt),
},
"trace_window": {
"start_step": int(start),
"end_step_exclusive": int(end),
"event_step": int(event_step),
"num_frames": int(end - start),
"selected_agents": selected_agents,
"include_all_agents": bool(args.trace_include_all_agents),
},
"agent_metadata": agent_metadata,
"agent_traces": agent_traces,
"pairwise_trace": pair_traces,
"map_context": build_map_context(
map_obs_batch[world_idx],
states,
selected_agents,
safe_step(event_step - start, states.shape[0]),
args.trace_map_radius_m,
args.trace_map_top_k,
),
"naturalness_metrics": naturalness,
"interaction_metrics": interaction,
"criticality_metrics": criticality,
"semantic_candidates": semantic_candidates(pair_traces),
"quality_scores": {
"validity_gate": validity_gate,
"final_score": max(0.0, min(100.0, final_score)),
},
"replay_context": {
"note": "This stores observed rollout states and actions for evaluation. Recreating the exact rollout still requires the same checkpoint, seed, data file, and simulator version.",
"action_space": "discrete_index_plus_action_value" if actions_index is not None else "unknown",
},
"visualization_hints": {
"center_agent": int(record["min_distance_risk_agent"])
if int(record["min_distance_risk_agent"]) >= 0
else (selected_agents[0] if selected_agents else -1),
"partner_agent": int(record["min_distance_partner_agent"]),
"zoom_radius_m": max(25.0, min(120.0, float(args.trace_map_radius_m))),
"event_frame_index": int(event_step - start),
},
}
def main() -> None:
args = parse_args()
device = args.device if torch.cuda.is_available() or args.device == "cpu" else "cpu"
config = load_config(args.config)
checkpoint = Path(args.checkpoint) if args.checkpoint else find_latest_checkpoint()
args.checkpoint = str(checkpoint)
output_dir = Path(args.output_dir) / f"shard_{args.shard_id:03d}"
output_dir.mkdir(parents=True, exist_ok=True)
seed = args.seed + args.shard_id * 100_000
torch.manual_seed(seed)
generator = torch.Generator(device=device)
generator.manual_seed(seed)
env_config = make_env_config(config["environment"], args)
data_loader = SceneDataLoader(
root=args.data_dir,
batch_size=args.num_worlds,
dataset_size=args.dataset_size,
sample_with_replacement=True,
shuffle=True,
seed=seed,
)
env = GPUDriveTorchEnv(
config=env_config,
data_loader=data_loader,
max_cont_agents=env_config.max_controlled_agents,
device=device,
render_config=RenderConfig(render_3d=False),
)
policy = load_policy(checkpoint, config, device)
normal_weights = reward_preset(env_config, args.normal_style, device)
risk_weights = torch.tensor(
[
args.risk_collision_weight,
args.risk_goal_weight,
args.risk_offroad_weight,
],
dtype=torch.float32,
device=device,
)
events_path = output_dir / "events.jsonl"
traces_path = output_dir / "event_traces.jsonl"
summary: dict[str, Any] = {
"checkpoint": str(checkpoint),
"data_dir": str(data_loader.root),
"shard_id": args.shard_id,
"num_shards": args.num_shards,
"num_worlds": args.num_worlds,
"num_batches": args.num_batches,
"steps": args.steps,
"risk_agents_per_world": args.risk_agents_per_world,
"normal_mode": args.normal_mode,
"normal_weights": normal_weights.detach().cpu().tolist(),
"risk_weights": risk_weights.detach().cpu().tolist(),
"near_miss_threshold_m": args.near_miss_threshold_m,
"save_event_traces": bool(args.save_event_traces),
"event_traces_path": str(traces_path) if args.save_event_traces else None,
"trace_pre_steps": args.trace_pre_steps,
"trace_post_steps": args.trace_post_steps,
"trace_include_all_agents": bool(args.trace_include_all_agents),
"trace_map_radius_m": args.trace_map_radius_m,
"total_worlds": 0,
"event_worlds": 0,
"collision_worlds": 0,
"near_miss_worlds": 0,
"offroad_worlds": 0,
"best_min_distance_m": float("inf"),
"start_time": time.time(),
}
print(
"[search] start:",
f"checkpoint={checkpoint}",
f"data_dir={data_loader.root}",
f"dataset_files={len(data_loader.dataset)}",
f"device={device}",
f"shard={args.shard_id}/{args.num_shards}",
f"num_worlds={args.num_worlds}",
f"num_batches={args.num_batches}",
f"risk_agents_per_world={args.risk_agents_per_world}",
f"risk_weights={summary['risk_weights']}",
f"save_event_traces={bool(args.save_event_traces)}",
flush=True,
)
events_f = open(events_path, "w", encoding="utf-8")
trace_f = open(traces_path, "w", encoding="utf-8") if args.save_event_traces else None
try:
scan_start = time.time()
for batch_idx in range(args.num_batches):
batch_start = time.time()
if batch_idx > 0:
env.swap_data_batch()
env.reset()
control_mask = env.cont_agent_mask.clone()
risk_mask = choose_risk_agents(control_mask, args.risk_agents_per_world, generator)
normal_mask = control_mask & ~risk_mask
env.reward_weights_tensor[:] = normal_weights
env.reward_weights_tensor[risk_mask] = risk_weights
response_type_batch = None
map_obs_batch = None
control_mask_batch = None
risk_mask_batch = None
state_history: list[torch.Tensor] = []
info_history: list[torch.Tensor] = []
done_history: list[torch.Tensor] = []
action_index_history: list[torch.Tensor] = []
action_value_history: list[torch.Tensor] = []
if args.save_event_traces:
response_type_batch = (
env.sim.response_type_tensor().to_torch().detach().cpu().clone()
)
map_obs_batch = env.sim.map_observation_tensor().to_torch().detach().cpu().clone()
control_mask_batch = control_mask.detach().cpu().clone()
risk_mask_batch = risk_mask.detach().cpu().clone()
state, info, done = capture_state(env)
state_history.append(state)
info_history.append(info)
done_history.append(done)
live_mask = control_mask.clone()
collided = torch.zeros_like(control_mask, dtype=torch.bool, device=device)
offroad = torch.zeros_like(control_mask, dtype=torch.bool, device=device)
goal = torch.zeros_like(control_mask, dtype=torch.bool, device=device)
first_collision_step = torch.full((env.num_worlds,), -1, dtype=torch.long, device=device)
first_offroad_step = torch.full((env.num_worlds,), -1, dtype=torch.long, device=device)
best_min_dist = torch.full((env.num_worlds,), float("inf"), dtype=torch.float32, device=device)
best_min_step = torch.full((env.num_worlds,), -1, dtype=torch.long, device=device)
best_risk_agent = torch.full((env.num_worlds,), -1, dtype=torch.long, device=device)
best_partner_agent = torch.full((env.num_worlds,), -1, dtype=torch.long, device=device)
expert_actions = None
if args.normal_mode == "expert":
expert_actions, _, _, _ = env.get_expert_actions()
for step in range(args.steps):
active = live_mask & control_mask
if args.normal_mode == "expert":
action_step = min(step, expert_actions.shape[2] - 1)
actions = expert_actions[:, :, action_step, :].clone()
active_risk = active & risk_mask
if bool(active_risk.any().item()):
risk_obs = env.get_obs(active_risk)
with torch.no_grad():
risk_action, _, _, _ = policy(
risk_obs, deterministic=bool(args.deterministic)
)
actions[active_risk] = env.action_keys_tensor[
risk_action.to(dtype=torch.long, device=device)
]
else:
actions = torch.zeros(
(env.num_worlds, env.max_agent_count),
dtype=torch.int64,
device=device,
)
if bool(active.any().item()):
active_obs = env.get_obs(active)
with torch.no_grad():
action, _, _, _ = policy(
active_obs, deterministic=bool(args.deterministic)
)
actions[active] = action.to(dtype=torch.int64, device=device)
if args.save_event_traces:
action_index, action_value = capture_actions(env, actions)
action_index_history.append(action_index)
action_value_history.append(action_value)
env.step_dynamics(actions)
infos = env.get_infos()
if args.save_event_traces:
state, info, done = capture_state(env)
state_history.append(state)
info_history.append(info)
done_history.append(done)
new_collision = (infos.collided > 0).bool() & control_mask & ~collided
new_offroad = (infos.off_road > 0).bool() & control_mask & ~offroad
new_collision_world = new_collision.any(dim=1) & (first_collision_step < 0)
new_offroad_world = new_offroad.any(dim=1) & (first_offroad_step < 0)
first_collision_step[new_collision_world] = step + 1
first_offroad_step[new_offroad_world] = step + 1
collided |= (infos.collided > 0).bool() & control_mask
offroad |= (infos.off_road > 0).bool() & control_mask
goal |= (infos.goal_achieved > 0).bool() & control_mask
min_dist, min_risk, min_partner = compute_near_miss(env, risk_mask & live_mask)
improved = min_dist < best_min_dist
best_min_dist[improved] = min_dist[improved]
best_min_step[improved] = step + 1
best_risk_agent[improved] = min_risk[improved]
best_partner_agent[improved] = min_partner[improved]
live_mask &= ~env.get_dones().bool()
if not bool(live_mask.any().item()):
break
collision_world = (collided & control_mask).any(dim=1)
near_miss_world = best_min_dist <= args.near_miss_threshold_m
offroad_world = (offroad & control_mask).any(dim=1)
event_world = collision_world | near_miss_world
if args.save_offroad:
event_world |= offroad_world
risk_agent_lists = tensor_agent_lists(risk_mask)
controlled_counts = control_mask.sum(dim=1).detach().cpu().tolist()
files = [str(Path(path).name) for path in env.data_batch]
for world_idx in torch.where(event_world)[0].detach().cpu().tolist():
record = {
"shard_id": args.shard_id,
"batch_idx": batch_idx,
"world_idx": world_idx,
"scenario_file": files[world_idx],
"controlled_agents": int(controlled_counts[world_idx]),
"risk_agents": risk_agent_lists[world_idx],
"collision": bool(collision_world[world_idx].item()),
"near_miss": bool(near_miss_world[world_idx].item()),
"offroad": bool(offroad_world[world_idx].item()),
"first_collision_step": int(first_collision_step[world_idx].item()),
"first_offroad_step": int(first_offroad_step[world_idx].item()),
"min_distance_m": round(float(best_min_dist[world_idx].item()), 4),
"min_distance_step": int(best_min_step[world_idx].item()),
"min_distance_risk_agent": int(best_risk_agent[world_idx].item()),
"min_distance_partner_agent": int(best_partner_agent[world_idx].item()),
"collided_agents": torch.where(collided[world_idx] & control_mask[world_idx])[0].detach().cpu().tolist(),
"offroad_agents": torch.where(offroad[world_idx] & control_mask[world_idx])[0].detach().cpu().tolist(),
"goal_agents": int((goal[world_idx] & control_mask[world_idx]).sum().item()),
}
events_f.write(json.dumps(record) + "\n")
if trace_f is not None:
trace_record = build_event_trace_record(
record=record,
state_history=state_history,
info_history=info_history,
done_history=done_history,
action_index_history=action_index_history,
action_value_history=action_value_history,
response_type_batch=response_type_batch,
map_obs_batch=map_obs_batch,
control_mask_batch=control_mask_batch,
risk_mask_batch=risk_mask_batch,
normal_weights=normal_weights,
risk_weights=risk_weights,
args=args,
)
trace_f.write(json.dumps(as_jsonable(trace_record), ensure_ascii=False) + "\n")
events_f.flush()
if trace_f is not None:
trace_f.flush()
batch_min = float(best_min_dist.min().item())
summary["total_worlds"] += args.num_worlds
summary["event_worlds"] += int(event_world.sum().item())
summary["collision_worlds"] += int(collision_world.sum().item())
summary["near_miss_worlds"] += int(near_miss_world.sum().item())
summary["offroad_worlds"] += int(offroad_world.sum().item())
summary["best_min_distance_m"] = min(summary["best_min_distance_m"], batch_min)
completed_batches = batch_idx + 1
elapsed = time.time() - scan_start
batch_elapsed = time.time() - batch_start
batches_left = args.num_batches - completed_batches
eta_sec = (elapsed / completed_batches) * batches_left if completed_batches else 0.0
scanned_worlds = completed_batches * args.num_worlds
event_rate = summary["event_worlds"] / scanned_worlds if scanned_worlds else 0.0
print(
"[search] progress:",
f"shard={args.shard_id}",
f"batch={batch_idx + 1}/{args.num_batches}",
f"progress={100.0 * completed_batches / args.num_batches:.1f}%",
f"batch_sec={batch_elapsed:.1f}",
f"elapsed={elapsed / 60.0:.1f}m",
f"eta={eta_sec / 60.0:.1f}m",
f"scanned_worlds={scanned_worlds}",
f"cum_events={summary['event_worlds']}",
f"event_rate={event_rate:.4f}",
f"events={int(event_world.sum().item())}",
f"collisions={int(collision_world.sum().item())}",
f"near_miss={int(near_miss_world.sum().item())}",
f"offroad={int(offroad_world.sum().item())}",
f"best_min_dist={batch_min:.3f}",
flush=True,
)
finally:
events_f.close()
if trace_f is not None:
trace_f.close()
summary["elapsed_sec"] = round(time.time() - summary["start_time"], 3)
if math.isinf(summary["best_min_distance_m"]):
summary["best_min_distance_m"] = None
with open(output_dir / "summary.json", "w", encoding="utf-8") as f:
json.dump(summary, f, indent=2)
print("[search] done:", summary, flush=True)
if __name__ == "__main__":
main()