FromSim2Real / gpudrive-main /src /binary_heap.hpp
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/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#pragma once
// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
inline void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __topIndex, _Tp __x, _Compare __comp) {
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __x)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __x;
}
template <class _RandomAccessIterator, class _Compare>
inline void __push_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp) {
int hole_index = (__last - __first) - 1;
int top_index = 0;
__push_heap(__first, hole_index, top_index, *(__last - 1), __comp);
}
template <class _RandomAccessIterator, class _Compare>
inline void push_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp) {
__push_heap_aux(__first, __last, __comp);
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __x) {
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __x);
}
template <class _RandomAccessIterator, class _Tp>
inline void __pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __x) {
*__result = *__first;
__adjust_heap(__first, 0, __last - __first, __x);
}
template <class _RandomAccessIterator>
inline void __pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last) {
__pop_heap(__first, __last - 1, __last - 1, *(__last - 1));
}
template <class _RandomAccessIterator>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last) {
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp,
class _Compare>
void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,
_Distance __len, _Tp __x, _Compare __comp) {
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __x, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare>
inline void
__pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_RandomAccessIterator __result, _Tp __x, _Compare __comp) {
*__result = *__first;
int hole_index = 0;
int len = __last - __first;
__adjust_heap(__first, hole_index, len, __x, __comp);
}
template <class _RandomAccessIterator, class _Compare>
inline void __pop_heap_aux(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp) {
__pop_heap(__first, __last - 1, __last - 1, *(__last - 1), __comp);
}
template <class _RandomAccessIterator, class _Compare>
inline void pop_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp) {
__pop_heap_aux(__first, __last, __comp);
}
template <class _RandomAccessIterator>
void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) {
if (__last - __first < 2)
return;
int __len = __last - __first;
int __parent = (__len - 2) / 2;
while (true) {
__adjust_heap(__first, __parent, __len, *(__first + __parent));
if (__parent == 0)
return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,
_Compare __comp) {
if (__last - __first < 2)
return;
int __len = __last - __first;
int __parent = (__len - 2) / 2;
while (true) {
__adjust_heap(__first, __parent, __len, *(__first + __parent), __comp);
if (__parent == 0)
return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
inline void make_heap(_RandomAccessIterator __first,
_RandomAccessIterator __last, _Compare __comp) {
__make_heap(__first, __last, __comp);
}