FromSim2Real / gpudrive-main /src /bindings.cpp
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#include "mgr.hpp"
#include <madrona/macros.hpp>
#include <madrona/py/bindings.hpp>
#include <nanobind/stl/string.h>
#include <nanobind/stl/vector.h>
namespace nb = nanobind;
namespace madrona_gpudrive
{
// This file creates the python bindings used by the learning code.
// Refer to the nanobind documentation for more details on these functions.
NB_MODULE(madrona_gpudrive, m)
{
// Each simulator has a madrona submodule that includes base types
// like madrona::py::Tensor and madrona::py::PyExecMode.
madrona::py::setupMadronaSubmodule(m);
// Add bindings for constants defined in src/consts.hpp
m.attr("kMaxAgentCount") = consts::kMaxAgentCount;
m.attr("kMaxRoadEntityCount") = consts::kMaxRoadEntityCount;
m.attr("kMaxAgentMapObservationsCount") = consts::kMaxAgentMapObservationsCount;
m.attr("episodeLen") = consts::episodeLen;
m.attr("numLidarSamples") = consts::numLidarSamples;
m.attr("vehicleScale") = consts::vehicleLengthScale;
// Define RewardType enum
nb::enum_<RewardType>(m, "RewardType")
.value("DistanceBased", RewardType::DistanceBased)
.value("OnGoalAchieved", RewardType::OnGoalAchieved)
.value("Dense", RewardType::Dense);
// Define RewardParams class
nb::class_<RewardParams>(m, "RewardParams")
.def(nb::init<>()) // Default constructor
.def_rw("rewardType", &RewardParams::rewardType)
.def_rw("distanceToGoalThreshold", &RewardParams::distanceToGoalThreshold)
.def_rw("distanceToExpertThreshold", &RewardParams::distanceToExpertThreshold);
nb::enum_<FindRoadObservationsWith>(m, "FindRoadObservationsWith")
.value("KNearestEntitiesWithRadiusFiltering", FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering)
.value("AllEntitiesWithRadiusFiltering", FindRoadObservationsWith::AllEntitiesWithRadiusFiltering);
// Define Parameters class
nb::class_<Parameters>(m, "Parameters")
.def(nb::init<>()) // Default constructor
.def_rw("polylineReductionThreshold", &Parameters::polylineReductionThreshold)
.def_rw("observationRadius", &Parameters::observationRadius)
.def_rw("rewardParams", &Parameters::rewardParams)
.def_rw("collisionBehaviour", &Parameters::collisionBehaviour)
.def_rw("maxNumControlledAgents", &Parameters::maxNumControlledAgents)
.def_rw("IgnoreNonVehicles", &Parameters::IgnoreNonVehicles)
.def_rw("roadObservationAlgorithm", &Parameters::roadObservationAlgorithm)
.def_rw("initOnlyValidAgentsAtFirstStep", &Parameters::initOnlyValidAgentsAtFirstStep)
.def_rw("dynamicsModel", &Parameters::dynamicsModel)
.def_rw("enableLidar", &Parameters::enableLidar)
.def_rw("disableClassicalObs", &Parameters::disableClassicalObs)
.def_rw("isStaticAgentControlled", &Parameters::isStaticAgentControlled)
.def_rw("readFromTracksToPredict", &Parameters::readFromTracksToPredict);
// Define CollisionBehaviour enum
nb::enum_<CollisionBehaviour>(m, "CollisionBehaviour")
.value("AgentStop", CollisionBehaviour::AgentStop)
.value("AgentRemoved", CollisionBehaviour::AgentRemoved)
.value("Ignore", CollisionBehaviour::Ignore);
nb::enum_<DynamicsModel>(m, "DynamicsModel")
.value("Classic", DynamicsModel::Classic)
.value("InvertibleBicycle", DynamicsModel::InvertibleBicycle)
.value("DeltaLocal", DynamicsModel::DeltaLocal)
.value("State", DynamicsModel::State);
nb::enum_<EntityType>(m, "EntityType")
.value("_None", EntityType::None)
.value("RoadEdge", EntityType::RoadEdge)
.value("RoadLine", EntityType::RoadLine)
.value("RoadLane", EntityType::RoadLane)
.value("CrossWalk", EntityType::CrossWalk)
.value("SpeedBump", EntityType::SpeedBump)
.value("StopSign", EntityType::StopSign)
.value("Vehicle", EntityType::Vehicle)
.value("Pedestrian", EntityType::Pedestrian)
.value("Cyclist", EntityType::Cyclist)
.value("Padding", EntityType::Padding)
.value("NumTypes", EntityType::NumTypes);
// Bindings for Manager class
nb::class_<Manager>(m, "SimManager")
.def(
"__init__", [](Manager *self, madrona::py::PyExecMode exec_mode, int64_t gpu_id, std::vector<std::string> scenes, Parameters params, bool enable_batch_renderer, uint32_t batch_render_view_width, uint32_t batch_render_view_height)
{ new (self) Manager(Manager::Config{
.execMode = exec_mode,
.gpuID = (int)gpu_id,
.scenes = scenes,
.params = params,
.enableBatchRenderer = enable_batch_renderer,
.batchRenderViewWidth = batch_render_view_width,
.batchRenderViewHeight = batch_render_view_height});},
nb::arg("exec_mode"),
nb::arg("gpu_id"),
nb::arg("scenes"),
nb::arg("params"),
nb::arg("enable_batch_renderer") = false,
nb::arg("batch_render_view_width") = 64,
nb::arg("batch_render_view_height") = 64)
.def("step", &Manager::step)
.def("reset", &Manager::reset)
.def("action_tensor", &Manager::actionTensor)
.def("reward_tensor", &Manager::rewardTensor)
.def("done_tensor", &Manager::doneTensor)
.def("self_observation_tensor", &Manager::selfObservationTensor)
.def("map_observation_tensor", &Manager::mapObservationTensor)
.def("partner_observations_tensor", &Manager::partnerObservationsTensor)
.def("lidar_tensor", &Manager::lidarTensor)
.def("steps_remaining_tensor", &Manager::stepsRemainingTensor)
.def("shape_tensor", &Manager::shapeTensor)
.def("controlled_state_tensor", &Manager::controlledStateTensor)
.def("agent_roadmap_tensor", &Manager::agentMapObservationsTensor)
.def("absolute_self_observation_tensor",
&Manager::absoluteSelfObservationTensor)
.def("bev_observation_tensor", &Manager::bevObservationTensor)
.def("valid_state_tensor", &Manager::validStateTensor)
.def("info_tensor", &Manager::infoTensor)
.def("rgb_tensor", &Manager::rgbTensor)
.def("depth_tensor", &Manager::depthTensor)
.def("response_type_tensor", &Manager::responseTypeTensor)
.def("expert_trajectory_tensor", &Manager::expertTrajectoryTensor)
.def("set_maps", &Manager::setMaps)
.def("world_means_tensor", &Manager::worldMeansTensor)
.def("metadata_tensor", &Manager::metadataTensor)
.def("map_name_tensor", &Manager::mapNameTensor)
.def("deleteAgents", [](Manager &self, nb::dict py_agents_to_delete) {
std::unordered_map<int32_t, std::vector<int32_t>> agents_to_delete;
// Convert Python dict to C++ unordered_map
for (auto item : py_agents_to_delete) {
int32_t key = nb::cast<int32_t>(item.first);
std::vector<int32_t> value = nb::cast<std::vector<int32_t>>(item.second);
agents_to_delete[key] = value;
}
self.deleteAgents(agents_to_delete);
})
.def("deleted_agents_tensor", &Manager::deletedAgentsTensor)
.def("map_name_tensor", &Manager::mapNameTensor)
.def("scenario_id_tensor", &Manager::scenarioIdTensor);
}
}