FromSim2Real / gpudrive-main /src /level_gen.hpp
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#pragma once
#include "sim.hpp"
#include "utils.hpp"
namespace madrona_gpudrive
{
void createPersistentEntities(Engine &ctx);
void resetWorld(Engine &ctx);
// Destroys all entities in the world
void destroyWorld(Engine &ctx);
static inline Action getZeroAction(DynamicsModel model)
{
switch (model)
{
case DynamicsModel::Classic:
case DynamicsModel::InvertibleBicycle:
{
return Action{.classic = {0, 0, 0}};
break;
}
case DynamicsModel::DeltaLocal:
{
return Action{.delta{.dx = 0, .dy = 0, .dyaw = 0}};
}
case DynamicsModel::State:
{
return Action{.state = {.position = madrona::math::Vector3{0, 0, 1}, .yaw = 0, .velocity = {.linear = madrona::math::Vector3::zero(), .angular = madrona::math::Vector3::zero()}}};
}
default:
return Action{.classic = {0, 0, 0}};
}
}
static inline void setRoadEntitiesProps(Engine &ctx,
Entity road,
madrona::math::Vector3 pos,
madrona::math::Quat rot,
Scale scale,
EntityType type,
ObjectID objId,
ResponseType responseType,
uint32_t roadIdx,
MapType mapType)
{
ctx.get<Position>(road) = pos;
ctx.get<Rotation>(road) = rot;
ctx.get<Velocity>(road) = Velocity{madrona::math::Vector3::zero(), madrona::math::Vector3::zero()};
ctx.get<Scale>(road) = scale;
ctx.get<EntityType>(road) = type;
ctx.get<ObjectID>(road) = objId;
ctx.get<ResponseType>(road) = responseType;
ctx.get<RoadMapId>(road).id = roadIdx;
ctx.get<MapType>(road) = mapType;
ctx.get<MapObservation>(ctx.get<RoadInterfaceEntity>(road).e) = MapObservation{.position = pos.xy(),
.scale = scale,
.heading = utils::quatToYaw(rot),
.type = (float)type,
.id = static_cast<float>(roadIdx),
.mapType = static_cast<float>(mapType)};
}
} // namespace madrona_gpudrive