import torch import pandas as pd from tqdm import tqdm import yaml from box import Box import numpy as np import dataclasses from gpudrive.env.config import EnvConfig, RenderConfig from gpudrive.env.env_torch import GPUDriveTorchEnv from gpudrive.env.dataset import SceneDataLoader from gpudrive.visualize.utils import img_from_fig from gpudrive.datatypes.observation import GlobalEgoState from gpudrive.networks.late_fusion import NeuralNet import logging import torch logging.basicConfig(level=logging.INFO) import pdb class RandomPolicy: def __init__(self, action_space_n): self.action_space_n = action_space_n def __call__(self, obs, deterministic=False): """Generate random actions.""" # Uniformly sample integers from the action space for each observation batch_size = obs.shape[0] random_action = torch.randint( 0, self.action_space_n, (batch_size,), dtype=torch.int64 ) return random_action, None, None, None def load_policy(path_to_cpt, model_name, device, env=None): """Load a policy from a given path.""" # Load the saved checkpoint if model_name == "random_baseline": return RandomPolicy(env.action_space.n) else: # Load a trained model saved_cpt = torch.load( f=f"{path_to_cpt}/{model_name}.pt", map_location=device, weights_only=False, ) logging.info(f"Load model from {path_to_cpt}/{model_name}.pt") # Create policy architecture from saved checkpoint policy = NeuralNet( input_dim=saved_cpt["model_arch"]["input_dim"], action_dim=saved_cpt["action_dim"], hidden_dim=saved_cpt["model_arch"]["hidden_dim"], ).to(device) # Load the model parameters policy.load_state_dict(saved_cpt["parameters"]) logging.info("Load model parameters") return policy.eval() def rollout( env, policy, device, deterministic: bool = False, render_sim_state: bool = False, render_every_n_steps: int = 1, zoom_radius: int = 100, return_agent_positions: bool = False, center_on_ego: bool = False, ): """ Perform a rollout of a policy in the environment. Args: env: The simulation environment. policy: The policy to be rolled out. device: The device to execute computations on (CPU/GPU). deterministic (bool): Whether to use deterministic policy actions. render_sim_state (bool): Whether to render the simulation state. Returns: tuple: Averages for goal achieved, collisions, off-road occurrences, controlled agents count, and simulation state frames. """ # Initialize storage sim_state_frames = {env_id: [] for env_id in range(env.num_worlds)} num_worlds = env.num_worlds max_agent_count = env.max_agent_count episode_len = env.config.episode_len agent_positions = torch.zeros((env.num_worlds, env.max_agent_count, episode_len, 2)) # Reset episode next_obs = env.reset() # Storage goal_achieved = torch.zeros((num_worlds, max_agent_count), device=device) collided = torch.zeros((num_worlds, max_agent_count), device=device) off_road = torch.zeros((num_worlds, max_agent_count), device=device) active_worlds = np.arange(num_worlds).tolist() episode_lengths = torch.zeros(num_worlds) control_mask = env.cont_agent_mask live_agent_mask = control_mask.clone() for time_step in range(episode_len): print(f't: {time_step}') # Get actions for active agents if live_agent_mask.any(): action, _, _, _ = policy( next_obs[live_agent_mask], deterministic=deterministic ) # Insert actions into a template action_template = torch.zeros( (num_worlds, max_agent_count), dtype=torch.int64, device=device ) action_template[live_agent_mask] = action.to(device) # Step the environment env.step_dynamics(action_template) # Render if render_sim_state and len(active_worlds) > 0: has_live_agent = torch.where( live_agent_mask[active_worlds, :].sum(axis=1) > 0 )[0].tolist() if time_step % render_every_n_steps == 0: if center_on_ego: agent_indices = torch.argmax(control_mask.to(torch.uint8), dim=1).tolist() else: agent_indices = None sim_state_figures = env.vis.plot_simulator_state( env_indices=has_live_agent, time_steps=[time_step] * len(has_live_agent), zoom_radius=zoom_radius, center_agent_indices=agent_indices, ) for idx, env_id in enumerate(has_live_agent): sim_state_frames[env_id].append( img_from_fig(sim_state_figures[idx]) ) # Update observations, dones, and infos next_obs = env.get_obs() dones = env.get_dones().bool() infos = env.get_infos() off_road[live_agent_mask] += infos.off_road[live_agent_mask] collided[live_agent_mask] += infos.collided[live_agent_mask] goal_achieved[live_agent_mask] += infos.goal_achieved[live_agent_mask] # Update live agent mask live_agent_mask[dones] = False # Process completed worlds num_dones_per_world = (dones & control_mask).sum(dim=1) total_controlled_agents = control_mask.sum(dim=1) done_worlds = (num_dones_per_world == total_controlled_agents).nonzero( as_tuple=True )[0] for world in done_worlds: if world in active_worlds: active_worlds.remove(world) episode_lengths[world] = time_step if return_agent_positions: global_agent_states = GlobalEgoState.from_tensor(env.sim.absolute_self_observation_tensor()) agent_positions[:, :, time_step, 0] = global_agent_states.pos_x agent_positions[:, :, time_step, 1] = global_agent_states.pos_y if not active_worlds: # Exit early if all worlds are done break # Aggregate metrics to obtain averages across scenes controlled_per_scene = control_mask.sum(dim=1).float() # Counts goal_achieved_count = (goal_achieved > 0).float().sum(axis=1) collided_count = (collided > 0).float().sum(axis=1) off_road_count = (off_road > 0).float().sum(axis=1) not_goal_nor_crash_count = torch.logical_and( goal_achieved == 0, # Didn't reach the goal torch.logical_and( collided == 0, # Didn't collide torch.logical_and( off_road == 0, # Didn't go off-road control_mask, # Only count controlled agents ), ), ).float().sum(dim=1) # Fractions per scene frac_goal_achieved = goal_achieved_count / controlled_per_scene frac_collided = collided_count / controlled_per_scene frac_off_road = off_road_count / controlled_per_scene frac_not_goal_nor_crash_per_scene = not_goal_nor_crash_count / controlled_per_scene return ( goal_achieved_count, frac_goal_achieved, collided_count, frac_collided, off_road_count, frac_off_road, not_goal_nor_crash_count, frac_not_goal_nor_crash_per_scene, controlled_per_scene, sim_state_frames, agent_positions, episode_lengths, ) def load_config(cfg: str) -> Box: """Load configurations as a Box object. Args: cfg (str): Name of config file. Returns: Box: Box representation of configurations. """ with open(f"{cfg}.yaml", "r") as stream: config = Box(yaml.safe_load(stream)) return config def make_env(config, train_loader, render_3d=False): """Make the environment with the given config.""" # Override any default environment settings env_config = dataclasses.replace( EnvConfig(), ego_state=config.ego_state, road_map_obs=config.road_map_obs, partner_obs=config.partner_obs, reward_type=config.reward_type, norm_obs=config.norm_obs, dynamics_model=config.dynamics_model, collision_behavior=config.collision_behavior, dist_to_goal_threshold=config.dist_to_goal_threshold, polyline_reduction_threshold=config.polyline_reduction_threshold, remove_non_vehicles=config.remove_non_vehicles, lidar_obs=config.lidar_obs, disable_classic_obs=True if config.lidar_obs else False, obs_radius=config.obs_radius, steer_actions = torch.round( torch.linspace(-torch.pi, torch.pi, config.action_space_steer_disc), decimals=3 ), accel_actions = torch.round( torch.linspace(-4.0, 4.0, config.action_space_accel_disc), decimals=3 ), ) render_config = RenderConfig() render_config.render_3d = render_3d env = GPUDriveTorchEnv( config=env_config, data_loader=train_loader, max_cont_agents=config.max_controlled_agents, device=config.device, render_config=render_config ) return env def evaluate_policy( env, policy, data_loader, dataset_name, device="cuda", deterministic=False, render_sim_state=False, ): """Evaluate policy in the environment.""" res_dict = { "scene": [], "goal_achieved_count": [], "goal_achieved_frac": [], "collided_count": [], "collided_frac": [], "off_road_count": [], "off_road_frac": [], "other_count": [], "other_frac": [], "controlled_agents_in_scene": [], "episode_lengths": [], } for batch in tqdm( data_loader, desc=f"Processing {dataset_name} batches", total=len(data_loader), colour="blue", ): # Update simulator with the new batch of data env.swap_data_batch(batch) # Rollout policy in the environments ( goal_achieved_count, goal_achieved_frac, collided_count, collided_frac, off_road_count, off_road_frac, other_count, other_frac, controlled_agents_in_scene, sim_state_frames, agent_positions, episode_lengths, ) = rollout( env=env, policy=policy, device=device, deterministic=deterministic, render_sim_state=render_sim_state, ) # Get names from env scenario_to_worlds_dict = env.get_env_filenames() res_dict["scene"].extend(scenario_to_worlds_dict.values()) res_dict["goal_achieved_count"].extend(goal_achieved_count.cpu().numpy()) res_dict["goal_achieved_frac"].extend(goal_achieved_frac.cpu().numpy()) res_dict["collided_count"].extend(collided_count.cpu().numpy()) res_dict["collided_frac"].extend(collided_frac.cpu().numpy()) res_dict["off_road_count"].extend(off_road_count.cpu().numpy()) res_dict["off_road_frac"].extend(off_road_frac.cpu().numpy()) res_dict["other_count"].extend(other_count.cpu().numpy()) res_dict["other_frac"].extend(other_frac.cpu().numpy()) res_dict["controlled_agents_in_scene"].extend( controlled_agents_in_scene.cpu().numpy() ) res_dict["episode_lengths"].extend(episode_lengths.cpu().numpy()) # Convert to pandas dataframe df_res = pd.DataFrame(res_dict) df_res["dataset"] = dataset_name return df_res