import torch class RandomActor: """Random actor. Args: env: Environment. is_controlled_func (torch.Tensor): Determines which agents are controlled by this actor. Shape: (max_num_agents,). valid_agent_mask (torch.Tensor): Mask that determines which agents are valid, and thus controllable, in the environment. Shape: (num_worlds, max_num_agents). device (str): Device to put the actions on. """ def __init__( self, env, is_controlled_func, valid_agent_mask, device="cuda" ): self.env = env self.is_controlled_func = is_controlled_func self.device = device self.valid_and_controlled_mask = self.get_valid_actor_mask( is_controlled_func, valid_agent_mask ) self.actor_ids = [ torch.where(self.valid_and_controlled_mask[world_idx, :])[0] for world_idx in range(valid_agent_mask.shape[0]) ] def select_action(self): """Select random actions.""" action_lists = [] for world_idx in range(len(self.actor_ids)): actions = torch.Tensor( [ self.env.action_space.sample() for _ in range(len(self.actor_ids[world_idx])) ] ).to(self.device) action_lists.append(actions) return action_lists def get_valid_actor_mask(self, is_controlled_func, valid_agent_mask): """Returns a boolean mask across worlds that indicates which agents are valid _and_ controlled by this actor. """ num_worlds = valid_agent_mask.shape[0] is_controlled_func = is_controlled_func.expand((num_worlds, -1)) return is_controlled_func.to(self.device) & valid_agent_mask.to( self.device )