"""Functions used for processing roadgraph data and other features for VBD.""" import torch import numpy as np import madrona_gpudrive from gpudrive.datatypes.roadgraph import GlobalRoadGraphPoints def wrap_to_pi(angle): """ Wrap an angle to the range [-pi, pi]. Args: angle (float): The input angle. Returns: float: The wrapped angle. """ return (angle + np.pi) % (2 * np.pi) - np.pi def filter_topk_roadgraph_points(global_road_graph, reference_points, topk): """ Returns the topk closest roadgraph points to a reference point. If `topk` is larger than the number of points, an exception will be raised. Args: roadgraph: Roadgraph information to filter, GlobalRoadGraphPoints. reference_points: A tensor of shape (..., 2) - the reference point used to measure distance. topk: Number of points to keep. Returns: GlobalRoadGraphPoints data structure that has been filtered to only contain the `topk` closest points to a reference point. """ if topk > global_road_graph.num_points: raise NotImplementedError("Not enough points in roadgraph.") elif topk < global_road_graph.num_points: roadgraph_xy = np.asarray(global_road_graph.xy[0]) distances = np.linalg.norm( reference_points[..., None, :] - roadgraph_xy, axis=-1 ) valid_distances = np.where(global_road_graph.id > 0, distances, float("inf")) top_idx = np.argpartition(valid_distances, topk, axis=-1)[..., :topk] # Gather the topk points by slicing along the indices filtered_xy = global_road_graph.xy[0][top_idx] filtered_length = global_road_graph.segment_length[0][top_idx] filtered_width = global_road_graph.segment_width[0][top_idx] filtered_height = global_road_graph.segment_height[0][top_idx] filtered_orientation = global_road_graph.orientation[0][top_idx] filtered_type = global_road_graph.vbd_type[0][top_idx] filtered_id = global_road_graph.id[0][top_idx] # Stack the filtered attributes to form a new roadgraph tensor filtered_tensor = torch.stack( [ filtered_xy[..., 0], filtered_xy[..., 1], filtered_length, filtered_width, filtered_height, filtered_orientation, torch.zeros_like(filtered_length), filtered_id, filtered_type ], dim=-1 ) return GlobalRoadGraphPoints(filtered_tensor.clone()) else: return global_road_graph def calculate_relations(agents, polylines, traffic_lights): """ Calculate the relations between agents, polylines, and traffic lights. Args: agents (numpy.ndarray): Array of agent positions and orientations. polylines (numpy.ndarray): Array of polyline positions. traffic_lights (numpy.ndarray): Array of traffic light positions. Returns: numpy.ndarray: Array of relations between the elements. """ n_agents = agents.shape[0] n_polylines = polylines.shape[0] n_traffic_lights = traffic_lights.shape[0] n = n_agents + n_polylines + n_traffic_lights # Prepare a single array to hold all elements all_elements = np.concatenate( [ agents[:, -1, :3], polylines[:, 0, :3], np.concatenate( [traffic_lights[:, :2], np.zeros((n_traffic_lights, 1))], axis=1, ), ], axis=0, ) # Compute pairwise differences using broadcasting pos_diff = ( all_elements[:, :2][:, None, :] - all_elements[:, :2][None, :, :] ) # Compute local positions and angle differences cos_theta = np.cos(all_elements[:, 2])[:, None] sin_theta = np.sin(all_elements[:, 2])[:, None] local_pos_x = pos_diff[..., 0] * cos_theta + pos_diff[..., 1] * sin_theta local_pos_y = -pos_diff[..., 0] * sin_theta + pos_diff[..., 1] * cos_theta theta_diff = wrap_to_pi( all_elements[:, 2][:, None] - all_elements[:, 2][None, :] ) # Set theta_diff to zero for traffic lights start_idx = n_agents + n_polylines theta_diff = np.where( (np.arange(n) >= start_idx)[:, None] | (np.arange(n) >= start_idx)[None, :], 0, theta_diff, ) # Set the diagonal of the differences to a very small value diag_mask = np.eye(n, dtype=bool) epsilon = 0.01 local_pos_x = np.where(diag_mask, epsilon, local_pos_x) local_pos_y = np.where(diag_mask, epsilon, local_pos_y) theta_diff = np.where(diag_mask, epsilon, theta_diff) # Conditions for zero coordinates zero_mask = np.logical_or( all_elements[:, 0][:, None] == 0, all_elements[:, 0][None, :] == 0 ) # Initialize relations array relations = np.stack([local_pos_x, local_pos_y, theta_diff], axis=-1) # Apply zero mask relations = np.where(zero_mask[..., None], 0.0, relations) return relations def process_agents_vectorized(num_worlds, max_cont_agents, init_steps, global_agent_obs, log_trajectory, metadata, raw_agent_types, controlled_agent_mask): """ Vectorized function to process agent data across multiple worlds. Using controlled_agent_mask instead of SDC proximity. """ # Initialize output arrays with batch dimension agents_history = np.zeros((num_worlds, max_cont_agents, init_steps + 1, 8), dtype=np.float32) agents_type = np.zeros((num_worlds, max_cont_agents), dtype=np.int32) agents_interested = np.zeros((num_worlds, max_cont_agents), dtype=np.int32) agents_future = np.zeros( (num_worlds, max_cont_agents, log_trajectory.pos_xy.shape[2] - init_steps, 5), dtype=np.float32 ) agents_id = np.zeros((num_worlds, max_cont_agents), dtype=np.int32) # Process each world using controlled_agent_mask for w in range(num_worlds): # Get indices of controlled agents controlled_indices = np.where(controlled_agent_mask[w])[0] # Sort by agent ID for consistency sorted_agent_indices = np.sort(controlled_indices) # Handle case where we have fewer controlled agents than max_cont_agents if len(sorted_agent_indices) < max_cont_agents: # Pad with -1 i.e. invalid agent index padded_indices = np.full(max_cont_agents, -1, dtype=np.int32) padded_indices[:len(sorted_agent_indices)] = sorted_agent_indices sorted_agent_indices = padded_indices # Store agent indices agents_id[w] = sorted_agent_indices # Process each agent for this world for i, a in enumerate(sorted_agent_indices): if a == -1: break agent_type = raw_agent_types[w][a] if isinstance(raw_agent_types, list) else raw_agent_types[w, a] valid = log_trajectory.valids[w, a, init_steps] if valid.item() != 1: agents_interested[w, i] = 0 continue if metadata.isModeled[w, a] or metadata.isOfInterest[w, a]: agents_interested[w, i] = 10 else: agents_interested[w, i] = 1 agents_type[w, i] = agent_type agents_history[w, i] = torch.column_stack( [ log_trajectory.pos_xy[w, a, :init_steps+1, 0], log_trajectory.pos_xy[w, a, :init_steps+1, 1], log_trajectory.yaw[w, a, :init_steps+1, 0], log_trajectory.vel_xy[w, a, :init_steps+1, 0], log_trajectory.vel_xy[w, a, :init_steps+1, 1], global_agent_obs.vehicle_length[w, a].repeat(init_steps + 1), global_agent_obs.vehicle_width[w, a].repeat(init_steps + 1), global_agent_obs.vehicle_height[w, a].repeat(init_steps + 1), ], ).numpy() mask = log_trajectory.valids[w, a, :init_steps+1].numpy() agents_history[w, i] *= mask agents_future[w, i] = torch.column_stack( [ log_trajectory.pos_xy[w, a, init_steps:, 0], log_trajectory.pos_xy[w, a, init_steps:, 1], log_trajectory.yaw[w, a, init_steps:, 0], log_trajectory.vel_xy[w, a, init_steps:, 0], log_trajectory.vel_xy[w, a, init_steps:, 1], ], ).numpy() mask = log_trajectory.valids[w, a, init_steps:].numpy() agents_future[w, i] *= mask # Map agent types for all worlds at once (this is vectorized) mapped_agents_type = np.zeros_like(agents_type) mapped_agents_type[agents_type == int(madrona_gpudrive.EntityType.Vehicle)] = 1 mapped_agents_type[agents_type == int(madrona_gpudrive.EntityType.Pedestrian)] = 2 mapped_agents_type[agents_type == int(madrona_gpudrive.EntityType.Cyclist)] = 3 return agents_history, agents_future, agents_interested, mapped_agents_type, agents_id def process_world_roadgraph(global_road_graph, world_idx, agents_history, agents_interested, max_polylines, num_points_polyline): """ Process the roadgraph for a single world. """ # Extract the world's roadgraph data world_road_graph = extract_world_data(global_road_graph, world_idx) # Get map IDs based on agent positions map_ids = [] current_valid = agents_interested > 0 for agent_idx in range(agents_history.shape[0]): if not current_valid[agent_idx]: continue agent_position = agents_history[agent_idx, -1, :2] nearby_roadgraph_points = filter_topk_roadgraph_points( world_road_graph, agent_position, 3000 ) map_ids.append(nearby_roadgraph_points.id[0].tolist()) # Sort map IDs sorted_map_ids = [] if map_ids and len(map_ids[0]) > 0: for i in range(len(map_ids[0])): for j in range(len(map_ids)): if i < len(map_ids[j]) and map_ids[j][i] > 0 and map_ids[j][i] not in sorted_map_ids: sorted_map_ids.append(map_ids[j][i]) # Extract roadgraph properties roadgraph_points_x = np.asarray(global_road_graph.x[world_idx]) roadgraph_points_y = np.asarray(global_road_graph.y[world_idx]) roadgraph_points_heading = np.asarray(global_road_graph.orientation[world_idx]) roadgraph_points_types = np.asarray(global_road_graph.vbd_type[world_idx]) road_graph_points_ids = np.asarray(global_road_graph.id[world_idx]) # Build polylines polylines = [] for id in sorted_map_ids: id_mask = road_graph_points_ids == id p_x = roadgraph_points_x[id_mask] p_y = roadgraph_points_y[id_mask] heading = roadgraph_points_heading[id_mask] lane_type = roadgraph_points_types[id_mask] traffic_light_state = np.zeros_like(lane_type) polyline = np.stack([p_x, p_y, heading, traffic_light_state, lane_type], axis=1) polyline_len = polyline.shape[0] # Sample points evenly sampled_points = np.linspace(0, polyline_len - 1, num_points_polyline, dtype=np.int32) cur_polyline = np.take(polyline, sampled_points, axis=0) polylines.append(cur_polyline) # Post-processing polylines if len(polylines) > 0: polylines = np.stack(polylines, axis=0) polylines_valid = np.ones((polylines.shape[0],), dtype=np.int32) else: polylines = np.zeros((1, num_points_polyline, 5), dtype=np.float32) polylines_valid = np.zeros((1,), dtype=np.int32) # Ensure polylines fit max_polylines limit if polylines.shape[0] >= max_polylines: polylines = polylines[:max_polylines] polylines_valid = polylines_valid[:max_polylines] else: polylines = np.pad( polylines, ((0, max_polylines - polylines.shape[0]), (0, 0), (0, 0)) ) polylines_valid = np.pad( polylines_valid, (0, max_polylines - polylines_valid.shape[0]) ) return polylines, polylines_valid def extract_world_data(data, world_idx): """ Extract data for a specific world from batched inputs. """ # For simple tensor attributes if isinstance(data, torch.Tensor): return data[world_idx:world_idx+1] # Keep dimension for compatibility # For custom objects with tensor attributes if hasattr(data, 'x') and hasattr(data, 'y'): # GlobalRoadGraphPoints-like object world_data = type(data).__new__(type(data)) # Copy tensor attributes with slicing for world_idx for attr_name in dir(data): if attr_name.startswith('__'): continue attr = getattr(data, attr_name) if isinstance(attr, torch.Tensor) and attr.dim() > 0: setattr(world_data, attr_name, attr[world_idx:world_idx+1]) else: setattr(world_data, attr_name, attr) return world_data # For other types, return as is return data def process_scenario_data( max_controlled_agents, controlled_agent_mask, global_agent_obs, global_road_graph, log_trajectory, init_steps, episode_len, raw_agent_types, metadata, max_polylines=256, num_points_polyline=30, ): """ Process scenario data for multiple worlds in parallel where possible. First dim of all inputs and outputs is num_worlds. """ num_worlds = global_agent_obs.vehicle_length.shape[0] # Process all agents across all worlds in a vectorized way agents_history, agents_future, agents_interested, agents_type, agents_id = process_agents_vectorized( num_worlds, max_controlled_agents, init_steps, global_agent_obs, log_trajectory, metadata, raw_agent_types, controlled_agent_mask ) # Initialize output tensors with batch dimension all_polylines = np.zeros((num_worlds, max_polylines, num_points_polyline, 5), dtype=np.float32) all_polylines_valid = np.zeros((num_worlds, max_polylines), dtype=np.int32) all_traffic_light_points = np.zeros((num_worlds, 16, 3), dtype=np.float32) all_relations = np.zeros((num_worlds, agents_history.shape[1] + max_polylines + 16, agents_history.shape[1] + max_polylines + 16, 3), dtype=np.float32) # Process roadgraph data for each world (parallel processing isn't efficient here due to variable data dependencies) for w in range(num_worlds): world_polylines, world_polylines_valid = process_world_roadgraph( global_road_graph, w, agents_history[w], agents_interested[w], max_polylines, num_points_polyline ) all_polylines[w] = world_polylines all_polylines_valid[w] = world_polylines_valid # Calculate relations for this world all_relations[w] = calculate_relations( agents_history[w], all_polylines[w], all_traffic_light_points[w] ) # Prepare the output dictionary with batch dimensions data_dict = { "agents_history": np.float32(agents_history), "agents_interested": np.int32(agents_interested), "agents_type": np.int32(agents_type), "agents_future": np.float32(agents_future), "traffic_light_points": np.float32(all_traffic_light_points), "polylines": np.float32(all_polylines), "polylines_valid": np.int32(all_polylines_valid), "relations": np.float32(all_relations), "agents_id": np.int32(agents_id), } # Convert to PyTorch tensors torch_dict = { key: torch.from_numpy(value) for key, value in data_dict.items() } torch_dict["anchors"] = torch.zeros(num_worlds, 32, 64, 2) # Batch-sized placeholder return torch_dict def sample_to_action(): """Todo: Implement this function.""" pass