#!/usr/bin/env python """Benchmark GPUDrive NuScenes environment throughput without PPO training.""" from __future__ import annotations import argparse import os import time from pathlib import Path import torch from gpudrive.env.config import EnvConfig, RenderConfig from gpudrive.env.dataset import SceneDataLoader from gpudrive.env.env_torch import GPUDriveTorchEnv def parse_args() -> argparse.Namespace: parser = argparse.ArgumentParser() parser.add_argument("--data-dir", default="data/processed/nuscenes") parser.add_argument("--num-worlds", type=int, default=75) parser.add_argument("--dataset-size", type=int, default=10000) parser.add_argument("--steps", type=int, default=200) parser.add_argument("--warmup-steps", type=int, default=20) parser.add_argument("--seed", type=int, default=42) parser.add_argument("--device", default="cuda") parser.add_argument("--obs-radius", type=float, default=50.0) parser.add_argument("--polyline-reduction-threshold", type=float, default=0.1) parser.add_argument("--max-controlled-agents", type=int, default=64) parser.add_argument("--remove-non-vehicles", type=int, default=1) parser.add_argument("--init-mode", default="all_valid") parser.add_argument("--action-mode", choices=["zero", "random"], default="zero") return parser.parse_args() def sync_if_cuda(device: str) -> None: if device == "cuda": torch.cuda.synchronize() def main() -> None: args = parse_args() torch.manual_seed(args.seed) project_root = Path(__file__).resolve().parents[1] data_dir = (project_root / args.data_dir).resolve() os.chdir(project_root / "gpudrive") device = args.device if device == "cuda" and not torch.cuda.is_available(): device = "cpu" data_loader = SceneDataLoader( root=str(data_dir), batch_size=args.num_worlds, dataset_size=args.dataset_size, sample_with_replacement=True, shuffle=True, seed=args.seed, ) env_config = EnvConfig( ego_state=True, road_map_obs=True, partner_obs=True, norm_obs=True, reward_type="weighted_combination", dynamics_model="classic", collision_behavior="ignore", remove_non_vehicles=bool(args.remove_non_vehicles), obs_radius=args.obs_radius, polyline_reduction_threshold=args.polyline_reduction_threshold, init_mode=args.init_mode, ) env = GPUDriveTorchEnv( config=env_config, render_config=RenderConfig(render_3d=False), data_loader=data_loader, max_cont_agents=args.max_controlled_agents, device=device, ) control_mask = env.cont_agent_mask.clone() num_controlled = int(control_mask.sum().item()) total_slots = env.num_worlds * env.max_agent_count print( "[bench] env ready:", f"device={device}", f"num_worlds={env.num_worlds}", f"max_agent_count={env.max_agent_count}", f"controlled_agents={num_controlled}", f"obs_radius={args.obs_radius}", f"polyline_reduction_threshold={args.polyline_reduction_threshold}", flush=True, ) generator = torch.Generator(device=device) generator.manual_seed(args.seed) def make_actions() -> torch.Tensor: if args.action_mode == "random": return torch.randint( low=0, high=env.action_space.n, size=(env.num_worlds, env.max_agent_count), generator=generator, device=device, ) return torch.zeros( (env.num_worlds, env.max_agent_count), dtype=torch.int64, device=device, ) for _ in range(args.warmup_steps): env.step_dynamics(make_actions()) _ = env.get_obs(control_mask) _ = env.get_rewards() _ = env.get_infos() if bool(env.get_dones().all().item()): env.reset() sync_if_cuda(device) start = time.perf_counter() measured_steps = 0 for _ in range(args.steps): env.step_dynamics(make_actions()) _ = env.get_obs(control_mask) _ = env.get_rewards() _ = env.get_infos() measured_steps += 1 if bool(env.get_dones().all().item()): env.reset() sync_if_cuda(device) elapsed = time.perf_counter() - start sim_steps_per_sec = measured_steps / elapsed controlled_sps = measured_steps * num_controlled / elapsed padded_sps = measured_steps * total_slots / elapsed print( "[bench] result:", f"elapsed_sec={elapsed:.3f}", f"sim_steps={measured_steps}", f"sim_steps_per_sec={sim_steps_per_sec:.2f}", f"controlled_agent_sps={controlled_sps:.2f}", f"padded_agent_sps={padded_sps:.2f}", flush=True, ) env.close() if __name__ == "__main__": main()