#pragma once #include #include "types.hpp" namespace madrona_gpudrive { // Constants computed from train files. constexpr size_t MAX_OBJECTS = 515; constexpr size_t MAX_ROADS = 956; constexpr size_t MAX_POSITIONS = 91; constexpr size_t MAX_GEOMETRY = 1746; // Cannot use Madrona::math::Vector2 because it is not a POD type. // Getting all zeros if using any madrona types. struct MapVector2 { float x; float y; }; struct MapObject { MapVector2 position[MAX_POSITIONS]; VehicleSize vehicle_size; float heading[MAX_POSITIONS]; MapVector2 velocity[MAX_POSITIONS]; bool valid[MAX_POSITIONS]; MapVector2 goalPosition; EntityType type; MetaData metadata; uint32_t numPositions; uint32_t numHeadings; uint32_t numVelocities; uint32_t numValid; uint32_t id; MapVector2 mean; bool markAsExpert{false}; }; struct MapRoad { // std::array geometry; MapVector2 geometry[MAX_GEOMETRY]; uint32_t id; MapType mapType; EntityType type; uint32_t numPoints; MapVector2 mean; }; struct Map { MapObject objects[MAX_OBJECTS]; MapRoad roads[MAX_ROADS]; uint32_t numObjects; uint32_t numRoads; uint32_t numRoadSegments; MapVector2 mean; char mapName[32]; char scenarioId[32]; // Constructor Map() = default; }; struct EpisodeManager { madrona::AtomicU32 curEpisode; }; enum class RewardType : uint32_t { DistanceBased, // negative distance to goal OnGoalAchieved, // 1 if on goal, 0 otherwise Dense // negative distance to expert trajectory }; struct RewardParams { RewardType rewardType; float distanceToGoalThreshold; float distanceToExpertThreshold; }; enum class CollisionBehaviour : uint32_t { AgentStop, AgentRemoved, Ignore }; enum class DynamicsModel : uint32_t { Classic, InvertibleBicycle, DeltaLocal, State }; enum class FindRoadObservationsWith { KNearestEntitiesWithRadiusFiltering, AllEntitiesWithRadiusFiltering }; struct Parameters { float polylineReductionThreshold; float observationRadius; RewardParams rewardParams; CollisionBehaviour collisionBehaviour = CollisionBehaviour::AgentStop; // Default: AgentStop uint32_t maxNumControlledAgents = 10000; // Arbitrary high number to by default control all vehicles bool IgnoreNonVehicles = false; // Default: false FindRoadObservationsWith roadObservationAlgorithm{ FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering}; bool initOnlyValidAgentsAtFirstStep = true; // Default: true bool isStaticAgentControlled = false; // Default: false bool enableLidar = false; bool disableClassicalObs = false; DynamicsModel dynamicsModel = DynamicsModel::Classic; bool readFromTracksToPredict = false; // Default: false - for womd_tracks_to_predict initialization mode }; struct WorldInit { EpisodeManager *episodeMgr; madrona::phys::ObjectManager *rigidBodyObjMgr; Map *map; const Parameters *params; }; }