#include "level_gen.hpp" #include "dynamics.hpp" #include "init.hpp" namespace madrona_gpudrive { using namespace madrona; using namespace madrona::math; using namespace madrona::phys; // Register the entity with the broadphase system // This is needed for every entity with all the physics components. // Not registering an entity will cause a crash because the broadphase // systems will still execute over entities with the physics components. static void registerRigidBodyEntity( Engine &ctx, Entity e, SimObject sim_obj) { ObjectID obj_id { (int32_t)sim_obj }; ctx.get(e) = PhysicsSystem::registerEntity(ctx, e, obj_id); } static inline void resetAgentInterface(Engine &ctx, Entity agent_iface, EntityType type, ResponseType resp_type, int32_t steps_remaining= consts::episodeLen, int32_t done = 0) { ctx.get(agent_iface).t = steps_remaining; ctx.get(agent_iface).v = done; ctx.get(agent_iface).v = 0; ctx.get(agent_iface) = Info{}; ctx.get(agent_iface).type = (int32_t)type; ctx.get(agent_iface) = resp_type; } static inline void resetAgent(Engine &ctx, Entity agent) { auto agent_iface = ctx.get(agent).e; auto xCoord = ctx.get(agent_iface).positions[0].x; auto yCoord = ctx.get(agent_iface).positions[0].y; auto xVelocity = ctx.get(agent_iface).velocities[0].x; auto yVelocity = ctx.get(agent_iface).velocities[0].y; auto heading = ctx.get(agent_iface).headings[0]; ctx.get(agent) = Vector3{.x = xCoord, .y = yCoord, .z = 1}; ctx.get(agent) = Quat::angleAxis(heading, madrona::math::up); if (ctx.get(agent) == ResponseType::Static) { ctx.get(agent) = Velocity{Vector3::zero(), Vector3::zero()}; } else { ctx.get(agent) = Velocity{Vector3{.x = xVelocity, .y = yVelocity, .z = 0}, Vector3::zero()}; } ctx.get(agent_iface) = getZeroAction(ctx.data().params.dynamicsModel); resetAgentInterface(ctx, agent_iface, ctx.get(agent), ctx.get(agent)); #ifndef GPUDRIVE_DISABLE_NARROW_PHASE ctx.get(agent).hasCollided.store_release(0); #endif } static inline void populateExpertTrajectory(Engine &ctx, const Entity &agent, const MapObject &agentInit) { const auto &agent_iface = ctx.get(agent).e; auto &trajectory = ctx.get(agent_iface); for(CountT i = 0; i < agentInit.numPositions; i++) { trajectory.positions[i] = Vector2{.x = agentInit.position[i].x - ctx.singleton().mean.x, .y = agentInit.position[i].y - ctx.singleton().mean.y}; trajectory.velocities[i] = Vector2{.x = agentInit.velocity[i].x, .y = agentInit.velocity[i].y}; trajectory.headings[i] = agentInit.heading[i]; trajectory.valids[i] = (float)agentInit.valid[i]; trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel); } if (ctx.data().params.dynamicsModel == DynamicsModel::Classic || ctx.data().params.dynamicsModel == DynamicsModel::State){ return; } for(CountT i = agentInit.numPositions - 2; i >=0; i--) { if(!trajectory.valids[i] || !trajectory.valids[i+1]) { trajectory.inverseActions[i] = getZeroAction(ctx.data().params.dynamicsModel); } Rotation rot = Quat::angleAxis(trajectory.headings[i], madrona::math::up); Position pos = Vector3{.x = trajectory.positions[i].x, .y = trajectory.positions[i].y, .z = 1}; Velocity vel = {Vector3{.x = trajectory.velocities[i].x, .y = trajectory.velocities[i].y, .z = 0}, Vector3::zero()}; Rotation targetRot = Quat::angleAxis(trajectory.headings[i+1], madrona::math::up); switch (ctx.data().params.dynamicsModel) { case DynamicsModel::Classic: case DynamicsModel::State: // No inverse action model for classic model break; case DynamicsModel::InvertibleBicycle: { Velocity targetVel = {Vector3{.x = trajectory.velocities[i+1].x, .y = trajectory.velocities[i+1].y, .z = 0}, Vector3::zero()}; trajectory.inverseActions[i] = inverseBicycleModel(rot, vel, targetRot, targetVel); break; } case DynamicsModel::DeltaLocal: { Position targetPos = Vector3{.x = trajectory.positions[i+1].x, .y = trajectory.positions[i+1].y, .z = 1}; trajectory.inverseActions[i] = inverseDeltaModel(rot, pos, targetRot, targetPos); break; } } } } static inline bool isAgentStatic(Engine &ctx, Entity agent) { auto agent_iface = ctx.get(agent).e; // Static agents are those that are not tracks to predict if (ctx.data().params.readFromTracksToPredict and ctx.get(agent_iface).isTrackToPredict != -1) { return false; } // Original logic for other initialization modes bool isStatic = (ctx.get(agent).position - ctx.get(agent_iface).positions[0]).length() < consts::staticThreshold; return !ctx.data().params.isStaticAgentControlled and isStatic; } static inline bool isAgentControllable(Engine &ctx, Entity agent, bool markAsExpert = false) { auto agent_iface = ctx.get(agent).e; // If readFromTracksToPredict is true, base controllability on isTrackToPredict flag if (ctx.data().params.readFromTracksToPredict) { return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents && ctx.get(agent_iface).isTrackToPredict != -1; } // Original logic for other initialization modes return ctx.data().numControlledAgents < ctx.data().params.maxNumControlledAgents && ctx.get(agent_iface).valids[0] && ctx.get(agent) == ResponseType::Dynamic && !markAsExpert; } static inline Entity createAgent(Engine &ctx, const MapObject &agentInit) { assert(agentInit.type >= EntityType::Vehicle && agentInit.type <= EntityType::Cyclist); // The following components do not vary within an episode and so need only // be set once auto agent = ctx.makeRenderableEntity(); auto agent_iface = ctx.get(agent).e = ctx.makeEntity(); ctx.get(agent) = agentInit.vehicle_size; ctx.get(agent) = Diag3x3{.d0 = agentInit.vehicle_size.length/2, .d1 = agentInit.vehicle_size.width/2, .d2 = 1}; ctx.get(agent) *= consts::vehicleLengthScale; ctx.get(agent) = ObjectID{(int32_t)SimObject::Agent}; ctx.get(agent) = agentInit.type; ctx.get(agent)= Goal{.position = Vector2{.x = agentInit.goalPosition.x - ctx.singleton().mean.x, .y = agentInit.goalPosition.y - ctx.singleton().mean.y}}; ctx.get(agent_iface) = AgentID{.id = static_cast(agentInit.id)}; populateExpertTrajectory(ctx, agent, agentInit); //Applying custom rules ctx.get(agent) = isAgentStatic(ctx, agent) ? ResponseType::Static : ResponseType::Dynamic; ctx.get(agent_iface) = ControlledState{.controlled = isAgentControllable(ctx, agent, agentInit.markAsExpert)}; ctx.data().numControlledAgents += ctx.get(agent_iface).controlled; ctx.get(agent_iface) = agentInit.metadata; if (ctx.data().enableRender) { render::RenderingSystem::attachEntityToView(ctx, agent, 90.f, 0.001f, 1.5f * math::up); } return agent; } static Entity makeRoadEdge(Engine &ctx, const MapRoad &roadInit, CountT j) { const MapVector2 &p1 = roadInit.geometry[j]; const MapVector2 &p2 = roadInit.geometry[j+1]; // This is guaranteed to be within bounds float z = 1 + (roadInit.type == EntityType::RoadEdge ? consts::lidarRoadEdgeOffset : consts::lidarRoadLineOffset); Vector3 start{.x = p1.x - ctx.singleton().mean.x, .y = p1.y - ctx.singleton().mean.y, .z = z}; Vector3 end{.x = p2.x - ctx.singleton().mean.x, .y = p2.y - ctx.singleton().mean.y, .z = z}; auto road_edge = ctx.makeRenderableEntity(); ctx.get(road_edge).e = ctx.makeEntity(); auto pos = Vector3{.x = (start.x + end.x)/2, .y = (start.y + end.y)/2, .z = z}; auto rot = Quat::angleAxis(atan2(end.y - start.y, end.x - start.x), madrona::math::up); auto scale = Diag3x3{.d0 = start.distance(end)/2, .d1 = 0.1, .d2 = 0.1}; setRoadEntitiesProps(ctx, road_edge, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::Cube}, ResponseType::Static, roadInit.id, roadInit.mapType); registerRigidBodyEntity(ctx, road_edge, SimObject::Cube); return road_edge; } float calculateDistance(float x1, float y1, float x2, float y2) { return sqrt(pow(x2 - x1, 2) + pow(y2 - y1, 2)); } static Entity makeCube(Engine &ctx, const MapRoad &roadInit) { MapVector2 points[] = { roadInit.geometry[0], roadInit.geometry[1], roadInit.geometry[2], roadInit.geometry[3] }; // Calculate distances between consecutive points float lengths[4]; for (int i = 0; i < 4; ++i) { MapVector2 &p_start = points[i]; MapVector2 &p_end = points[(i + 1) % 4]; // Wrap around to the first point lengths[i] = calculateDistance(p_start.x, p_start.y, p_end.x, p_end.y); } int maxLength_i = 0; int minLength_i = 0; for (int i = 1; i < 4; ++i) { if (lengths[i] > lengths[maxLength_i]) maxLength_i = i; if (lengths[i] < lengths[minLength_i]) minLength_i = i; } MapVector2 &start = points[maxLength_i]; MapVector2 &end = points[(maxLength_i + 1) % 4]; // Calculate rotation angle (assuming longer side is used to calculate angle) float angle = atan2(end.y - start.y, end.x - start.x); auto speed_bump = ctx.makeRenderableEntity(); ctx.get(speed_bump).e = ctx.makeEntity(); float sum_x = 0.0f; float sum_y = 0.0f; for (const auto& point : points) { sum_x += point.x; sum_y += point.y; } auto pos = Vector3{.x = sum_x/4 - ctx.singleton().mean.x, .y = sum_y/4 - ctx.singleton().mean.y, .z = 1 + consts::lidarRoadLineOffset}; auto rot = Quat::angleAxis(angle, madrona::math::up); auto scale = Diag3x3{.d0 = lengths[maxLength_i]/2, .d1 = lengths[minLength_i]/2, .d2 = 0.1}; setRoadEntitiesProps(ctx, speed_bump, pos, rot, scale, roadInit.type, ObjectID{(int32_t)SimObject::SpeedBump}, ResponseType::Static, roadInit.id, roadInit.mapType); registerRigidBodyEntity(ctx, speed_bump, SimObject::SpeedBump); return speed_bump; } static Entity makeStopSign(Engine &ctx, const MapRoad &roadInit) { float x1 = roadInit.geometry[0].x; float y1 = roadInit.geometry[0].y; auto stop_sign = ctx.makeRenderableEntity(); ctx.get(stop_sign).e = ctx.makeEntity(); auto pos = Vector3{.x = x1 - ctx.singleton().mean.x, .y = y1 - ctx.singleton().mean.y, .z = 1}; auto rot = Quat::angleAxis(0, madrona::math::up); auto scale = Diag3x3{.d0 = 0.2, .d1 = 0.2, .d2 = 1}; setRoadEntitiesProps(ctx, stop_sign, pos, rot, scale, EntityType::StopSign, ObjectID{(int32_t)SimObject::StopSign}, ResponseType::Static, roadInit.id, roadInit.mapType); registerRigidBodyEntity(ctx, stop_sign, SimObject::StopSign); return stop_sign; } static inline void createRoadEntities(Engine &ctx, const MapRoad &roadInit, CountT &idx) { if (idx >= consts::kMaxRoadEntityCount) return; switch (roadInit.type) { case EntityType::RoadEdge: case EntityType::RoadLine: case EntityType::RoadLane: { size_t numPoints = roadInit.numPoints; for (size_t j = 1; j <= numPoints - 1; j++) { auto road = ctx.data().roads[idx] = makeRoadEdge(ctx, roadInit, j-1); ctx.data().road_ifaces[idx++] = ctx.get(road).e; if (idx >= consts::kMaxRoadEntityCount) return; } break; } case EntityType::CrossWalk: case EntityType::SpeedBump: { assert(roadInit.numPoints >= 4); // TODO: Speed Bump are not guranteed to have 4 points. Need to handle this case. auto road = ctx.data().roads[idx] = makeCube(ctx, roadInit); ctx.data().road_ifaces[idx++] = ctx.get(road).e; break; } case EntityType::StopSign: { assert(roadInit.numPoints >= 1); // TODO: Stop Sign are not guranteed to have 1 point. Need to handle this case. auto road = ctx.data().roads[idx] = makeStopSign(ctx, roadInit); ctx.data().road_ifaces[idx++] = ctx.get(road).e; break; } default: return; } } static void createFloorPlane(Engine &ctx) { ctx.data().floorPlane = ctx.makeRenderableEntity(); setRoadEntitiesProps(ctx, ctx.data().floorPlane, Vector3{.x = 0, .y = 0, .z = 0}, Quat::angleAxis(0, madrona::math::up), Diag3x3{.d0 = 100, .d1 = 100, .d2 = 0.1}, EntityType::None, ObjectID{(int32_t)SimObject::Plane}, ResponseType::Static, 0, MapType::UNKNOWN); registerRigidBodyEntity(ctx, ctx.data().floorPlane, SimObject::Plane); } void createPaddingEntities(Engine &ctx) { for (CountT agentIdx = ctx.data().numAgents; agentIdx < consts::kMaxAgentCount; ++agentIdx) { Entity &agent_iface = ctx.data().agent_ifaces[agentIdx] = ctx.makeEntity(); ctx.get(agent_iface) = AgentID{.id = -1}; resetAgentInterface(ctx, agent_iface, EntityType::None, ResponseType::Static, 0, 1); ctx.get(agent_iface) = ControlledState{.controlled = 0}; auto &agent_map_obs = ctx.get(agent_iface); for (CountT i = 0; i < consts::kMaxAgentMapObservationsCount; i++) { agent_map_obs.obs[i] = MapObservation::zero(); } auto &self_obs = ctx.get(agent_iface); self_obs = SelfObservation::zero(); auto &abs_self_obs = ctx.get(agent_iface); abs_self_obs.position = Vector3::zero(); abs_self_obs.rotation = AbsoluteRotation{.rotationAsQuat = Quat{1, 0, 0, 0}, .rotationFromAxis = 0}; abs_self_obs.goal = Goal{.position = {0, 0}}; abs_self_obs.vehicle_size = VehicleSize{.length = 0, .width = 0, .height = 0}; abs_self_obs.id = -1.0f; auto &partner_obs = ctx.get(agent_iface); for (CountT i = 0; i < consts::kMaxAgentCount-1; i++) { partner_obs.obs[i] = PartnerObservation::zero(); } Trajectory::zero(ctx.get(agent_iface)); MetaData::zero(ctx.get(agent_iface)); } for (CountT roadIdx = ctx.data().numRoads; roadIdx < consts::kMaxRoadEntityCount; ++roadIdx) { Entity &e = ctx.data().road_ifaces[roadIdx] = ctx.makeEntity(); ctx.get(e) = MapObservation::zero(); } } void createCameraEntity(Engine &ctx) { auto camera = ctx.makeRenderableEntity(); ctx.get(camera) = Vector3{.x = 0, .y = 0, .z = 20}; ctx.get(camera) = (math::Quat::angleAxis(0, math::up) * math::Quat::angleAxis(-math::pi / 2.f, math::right)).normalize(); render::RenderingSystem::attachEntityToView(ctx, camera, 150.f, 0.001f, 1.5f * math::up); ctx.data().camera_agent = camera; } static inline bool shouldAgentBeCreated(Engine &ctx, const MapObject &agentInit) { // When readFromTracksToPredict is enabled, we want to create all agents // This overrides all other rules except for the check against deleted agents if (ctx.data().params.readFromTracksToPredict) { // Only check the deleted agents list auto& deletedAgents = ctx.singleton().deletedAgents; for (CountT i = 0; i < consts::kMaxAgentCount; i++) { if(deletedAgents[i] == agentInit.id) { return false; } } return true; } // Original logic for other initialization modes if (ctx.data().params.IgnoreNonVehicles && (agentInit.type == EntityType::Pedestrian || agentInit.type == EntityType::Cyclist)) { return false; } if (ctx.data().params.initOnlyValidAgentsAtFirstStep && !agentInit.valid[0]) { return false; } // Check the deleted agents list auto& deletedAgents = ctx.singleton().deletedAgents; for (CountT i = 0; i < consts::kMaxAgentCount; i++) { if(deletedAgents[i] == agentInit.id) { return false; } } return true; } void createPersistentEntities(Engine &ctx) { // createFloorPlane(ctx); const auto& map = ctx.singleton(); auto& mapName = ctx.singleton(); for (int i = 0; i < 32; i++) { mapName.mapName[i] = map.mapName[i]; } auto& scenarioId = ctx.singleton(); for (int i = 0; i < 32; i++) { scenarioId.scenarioId[i] = map.scenarioId[i]; } if (ctx.data().enableRender) { createCameraEntity(ctx); } ctx.data().numControlledAgents = 0; ctx.singleton().reset = 0; auto& means = ctx.singleton().mean; means = {map.mean.x, map.mean.y, 0}; // TODO: Add z to the map CountT agentIdx = 0; for (CountT agentCtr = 0; agentCtr < map.numObjects && agentIdx < consts::kMaxAgentCount; ++agentCtr) { const auto &agentInit = map.objects[agentCtr]; if (not shouldAgentBeCreated(ctx, agentInit)) { continue; } auto agent = createAgent(ctx, agentInit); ctx.data().agent_ifaces[agentIdx] = ctx.get(agent).e; ctx.data().agents[agentIdx++] = agent; } ctx.data().numAgents = agentIdx; CountT roadIdx = 0; for(CountT roadCtr = 0; roadCtr < map.numRoads && roadIdx < consts::kMaxRoadEntityCount; roadCtr++) { const auto &roadInit = map.roads[roadCtr]; createRoadEntities(ctx, roadInit, roadIdx); } ctx.data().numRoads = roadIdx; auto &shape = ctx.singleton(); shape.agentEntityCount = ctx.data().numAgents; shape.roadEntityCount = ctx.data().numRoads; createPaddingEntities(ctx); for (CountT i = 0; i < ctx.data().numAgents; i++) { Entity cur_agent = ctx.data().agents[i]; OtherAgents &other_agents = ctx.get(cur_agent); CountT out_idx = 0; for (CountT j = 0; j < ctx.data().numAgents; j++) { if (i == j) { continue; } Entity other_agent = ctx.data().agents[j]; other_agents.e[out_idx++] = other_agent; } } } static void resetPersistentEntities(Engine &ctx) { for (CountT idx = 0; idx < ctx.data().numAgents; ++idx) { Entity agent = ctx.data().agents[idx]; resetAgent(ctx, agent); registerRigidBodyEntity(ctx, agent, SimObject::Agent); } for (CountT idx = 0; idx < ctx.data().numRoads; idx++) { Entity road = ctx.data().roads[idx]; if(road == Entity::none()) break; SimObject simObjType = static_cast(ctx.get(road).idx); registerRigidBodyEntity(ctx, road, simObjType); } } void destroyWorld(Engine &ctx) { for (CountT idx = 0; idx < ctx.data().numAgents; ++idx) { Entity agent = ctx.data().agents[idx]; ctx.destroyRenderableEntity(agent); } for (CountT idx = 0; idx < ctx.data().numRoads; idx++) { Entity road = ctx.data().roads[idx]; ctx.destroyRenderableEntity(road); } if (ctx.data().enableRender) { ctx.destroyRenderableEntity(ctx.data().camera_agent); } for (CountT idx = 0; idx < consts::kMaxAgentCount; ++idx) { Entity agent_iface = ctx.data().agent_ifaces[idx]; ctx.destroyEntity(agent_iface); } for (CountT idx = 0; idx < consts::kMaxRoadEntityCount; ++idx) { Entity road_iface = ctx.data().road_ifaces[idx]; ctx.destroyEntity(road_iface); } ctx.data().numAgents = 0; ctx.data().numRoads = 0; ctx.data().numControlledAgents = 0; ctx.singleton().mean = Vector3::zero(); } void resetWorld(Engine &ctx) { resetPersistentEntities(ctx); } }