#include "mgr.hpp" #include "MapReader.hpp" #include "sim.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef MADRONA_CUDA_SUPPORT #include #include #endif using namespace madrona; using namespace madrona::math; using namespace madrona::phys; using namespace madrona::py; namespace madrona_gpudrive { struct RenderGPUState { render::APILibHandle apiLib; render::APIManager apiMgr; render::GPUHandle gpu; }; static inline Optional initRenderGPUState( const Manager::Config &mgr_cfg) { if (mgr_cfg.extRenderDev || !mgr_cfg.enableBatchRenderer) { return Optional::none(); } auto render_api_lib = render::APIManager::loadDefaultLib(); render::APIManager render_api_mgr(render_api_lib.lib()); render::GPUHandle gpu = render_api_mgr.initGPU(mgr_cfg.gpuID); return RenderGPUState { .apiLib = std::move(render_api_lib), .apiMgr = std::move(render_api_mgr), .gpu = std::move(gpu), }; } static inline Optional initRenderManager( const Manager::Config &mgr_cfg, const Optional &render_gpu_state) { if (!mgr_cfg.extRenderDev && !mgr_cfg.enableBatchRenderer) { return Optional::none(); } render::APIBackend *render_api; render::GPUDevice *render_dev; if (render_gpu_state.has_value()) { render_api = render_gpu_state->apiMgr.backend(); render_dev = render_gpu_state->gpu.device(); } else { render_api = mgr_cfg.extRenderAPI; render_dev = mgr_cfg.extRenderDev; } return render::RenderManager(render_api, render_dev, { .enableBatchRenderer = mgr_cfg.enableBatchRenderer, .agentViewWidth = mgr_cfg.batchRenderViewWidth, .agentViewHeight = mgr_cfg.batchRenderViewHeight, .numWorlds = static_cast(mgr_cfg.scenes.size()), .maxViewsPerWorld = consts::kMaxAgentCount + 1, // FIXME? .maxInstancesPerWorld = 3000, .execMode = mgr_cfg.execMode, .voxelCfg = {}, }); } struct Manager::Impl { Config cfg; PhysicsLoader physicsLoader; EpisodeManager *episodeMgr; WorldReset *worldResetBuffer; Action *agentActionsBuffer; Optional renderGPUState; Optional renderMgr; int64_t numWorlds{0}; inline Impl(const Manager::Config &mgr_cfg, PhysicsLoader &&phys_loader, EpisodeManager *ep_mgr, WorldReset *reset_buffer, Action *action_buffer, Optional &&render_gpu_state, Optional &&render_mgr, int64_t numWorlds) : cfg(mgr_cfg), physicsLoader(std::move(phys_loader)), episodeMgr(ep_mgr), worldResetBuffer(reset_buffer), agentActionsBuffer(action_buffer), renderGPUState(std::move(render_gpu_state)), renderMgr(std::move(render_mgr)), numWorlds(numWorlds) {} inline virtual ~Impl() {} virtual void step() = 0; virtual void reset() = 0; virtual Tensor exportTensor(ExportID slot, TensorElementType type, madrona::Span dimensions) const = 0; static inline Impl * init(const Config &cfg); }; struct Manager::CPUImpl final : Manager::Impl { using TaskGraphT = TaskGraphExecutor; TaskGraphT cpuExec; inline CPUImpl(const Manager::Config &mgr_cfg, PhysicsLoader &&phys_loader, EpisodeManager *ep_mgr, WorldReset *reset_buffer, Action *action_buffer, TaskGraphT &&cpu_exec, Optional &&render_gpu_state, Optional &&render_mgr, int64_t numWorlds) : Impl(mgr_cfg, std::move(phys_loader), ep_mgr, reset_buffer, action_buffer, std::move(render_gpu_state), std::move(render_mgr), numWorlds), cpuExec(std::move(cpu_exec)) {} inline virtual ~CPUImpl() final { delete episodeMgr; } inline virtual void step() { cpuExec.runTaskGraph(TaskGraphID::Step); } inline virtual void reset() { cpuExec.runTaskGraph(TaskGraphID::Reset); } virtual inline Tensor exportTensor(ExportID slot, TensorElementType type, madrona::Span dims) const final { void *dev_ptr = cpuExec.getExported((uint32_t)slot); return Tensor(dev_ptr, type, dims, Optional::none()); } }; #ifdef MADRONA_CUDA_SUPPORT struct Manager::CUDAImpl final : Manager::Impl { MWCudaExecutor gpuExec; MWCudaLaunchGraph stepGraph; MWCudaLaunchGraph resetGraph; inline CUDAImpl(const Manager::Config &mgr_cfg, PhysicsLoader &&phys_loader, EpisodeManager *ep_mgr, WorldReset *reset_buffer, Action *action_buffer, MWCudaExecutor &&gpu_exec, Optional &&render_gpu_state, Optional &&render_mgr, int64_t numWorlds) : Impl(mgr_cfg, std::move(phys_loader), ep_mgr, reset_buffer, action_buffer, std::move(render_gpu_state), std::move(render_mgr), numWorlds), gpuExec(std::move(gpu_exec)), stepGraph(gpuExec.buildLaunchGraph(TaskGraphID::Step)), resetGraph(gpuExec.buildLaunchGraph(TaskGraphID::Reset)) {} inline virtual ~CUDAImpl() final { REQ_CUDA(cudaFree(episodeMgr)); } inline virtual void step() { gpuExec.run(stepGraph); } inline virtual void reset() { gpuExec.run(resetGraph); } virtual inline Tensor exportTensor(ExportID slot, TensorElementType type, madrona::Span dims) const final { void *dev_ptr = gpuExec.getExported((uint32_t)slot); return Tensor(dev_ptr, type, dims, cfg.gpuID); } }; #endif static void loadRenderObjects(render::RenderManager &render_mgr) { std::array render_asset_paths; render_asset_paths[(size_t)SimObject::Cube] = (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); render_asset_paths[(size_t)SimObject::Agent] = (std::filesystem::path(DATA_DIR) / "agent_render.obj").string(); render_asset_paths[(size_t)SimObject::Plane] = (std::filesystem::path(DATA_DIR) / "plane.obj").string(); render_asset_paths[(size_t)SimObject::StopSign] = (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); render_asset_paths[(size_t)SimObject::SpeedBump] = (std::filesystem::path(DATA_DIR) / "cube_render.obj").string(); std::array render_asset_cstrs; for (size_t i = 0; i < render_asset_paths.size(); i++) { render_asset_cstrs[i] = render_asset_paths[i].c_str(); } std::array import_err; auto render_assets = imp::ImportedAssets::importFromDisk( render_asset_cstrs, Span(import_err.data(), import_err.size())); if (!render_assets.has_value()) { FATAL("Failed to load render assets: %s", import_err); } auto materials = std::to_array({ { render::rgb8ToFloat(191, 108, 10), -1, 0.8f, 1.0f }, { math::Vector4{0.4f, 0.4f, 0.4f, 0.0f}, -1, 0.8f, 0.2f,}, { math::Vector4{1.f, 1.f, 1.f, 0.0f}, 1, 0.5f, 1.0f,}, { render::rgb8ToFloat(230, 230, 230), -1, 0.8f, 1.0f }, { math::Vector4{0.5f, 0.3f, 0.3f, 0.0f}, 0, 0.8f, 0.2f,}, { render::rgb8ToFloat(230, 20, 20), -1, 0.8f, 1.0f }, { render::rgb8ToFloat(230, 230, 20), -1, 0.8f, 1.0f }, { render::rgb8ToFloat(255,0,0), -1, 0.8f, 1.0f}, { render::rgb8ToFloat(0,0,0), -1, 0.8f, 0.2f} }); // Override materials render_assets->objects[(CountT)SimObject::Cube].meshes[0].materialIDX = 0; render_assets->objects[(CountT)SimObject::Agent].meshes[0].materialIDX = 2; render_assets->objects[(CountT)SimObject::Agent].meshes[1].materialIDX = 3; render_assets->objects[(CountT)SimObject::Agent].meshes[2].materialIDX = 3; render_assets->objects[(CountT)SimObject::Plane].meshes[0].materialIDX = 4; render_assets->objects[(CountT)SimObject::StopSign].meshes[0].materialIDX = 7; render_assets->objects[(CountT)SimObject::SpeedBump].meshes[0].materialIDX = 8; // render_assets->objects[(CountT)SimObject::Cylinder].meshes[0].materialIDX = 7; render_mgr.loadObjects(render_assets->objects, materials, { { (std::filesystem::path(DATA_DIR) / "green_grid.png").string().c_str() }, { (std::filesystem::path(DATA_DIR) / "smile.png").string().c_str() }, }); render_mgr.configureLighting({ { true, math::Vector3{1.0f, 1.0f, -2.0f}, math::Vector3{50.0f, 50.0f, 1.0f} } }); } static void loadPhysicsObjects(PhysicsLoader &loader) { std::array asset_paths; asset_paths[(size_t)SimObject::Cube] = (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); asset_paths[(size_t)SimObject::Agent] = (std::filesystem::path(DATA_DIR) / "agent_collision_simplified.obj").string(); asset_paths[(size_t)SimObject::StopSign] = (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); asset_paths[(size_t)SimObject::SpeedBump] = (std::filesystem::path(DATA_DIR) / "cube_collision.obj").string(); // asset_paths[(size_t)SimObject::Cylinder] = // (std::filesystem::path(DATA_DIR) / "cylinder_collision.obj").string(); std::array asset_cstrs; for (size_t i = 0; i < asset_paths.size(); i++) { asset_cstrs[i] = asset_paths[i].c_str(); } char import_err_buffer[4096]; auto imported_src_hulls = imp::ImportedAssets::importFromDisk( asset_cstrs, import_err_buffer, true); if (!imported_src_hulls.has_value()) { FATAL("%s", import_err_buffer); } DynArray src_convex_hulls( imported_src_hulls->objects.size()); DynArray> prim_arrays(0); HeapArray src_objs( (CountT)SimObject::NumObjects); auto setupHull = [&](SimObject obj_id, float inv_mass, RigidBodyFrictionData friction) { auto meshes = imported_src_hulls->objects[(CountT)obj_id].meshes; DynArray prims(meshes.size()); for (const imp::SourceMesh &mesh : meshes) { src_convex_hulls.push_back(mesh); prims.push_back({ .type = CollisionPrimitive::Type::Hull, .hullInput = { .hullIDX = uint32_t(src_convex_hulls.size() - 1), }, }); } prim_arrays.emplace_back(std::move(prims)); src_objs[(CountT)obj_id] = SourceCollisionObject { .prims = Span(prim_arrays.back()), .invMass = inv_mass, .friction = friction, }; }; setupHull(SimObject::Cube, 0.075f, { .muS = 0.5f, .muD = 0.75f, }); setupHull(SimObject::Agent, 1.f, { .muS = 0.5f, .muD = 0.5f, }); setupHull(SimObject::StopSign, 1.f, { .muS = 0.5f, .muD = 0.5f, }); setupHull(SimObject::SpeedBump, 1.f, { .muS = 0.5f, .muD = 0.5f, }); SourceCollisionPrimitive plane_prim { .type = CollisionPrimitive::Type::Plane, }; src_objs[(CountT)SimObject::Plane] = { .prims = Span(&plane_prim, 1), .invMass = 0.f, .friction = { .muS = 0.5f, .muD = 0.5f, }, }; StackAlloc tmp_alloc; RigidBodyAssets rigid_body_assets; CountT num_rigid_body_data_bytes; void *rigid_body_data = RigidBodyAssets::processRigidBodyAssets( src_convex_hulls, src_objs, false, tmp_alloc, &rigid_body_assets, &num_rigid_body_data_bytes); if (rigid_body_data == nullptr) { FATAL("Invalid collision hull input"); } // This is a bit hacky, but in order to make sure the agents // remain controllable by the policy, they are only allowed to // rotate around the Z axis (infinite inertia in x & y axes) rigid_body_assets.metadatas[ (CountT)SimObject::Agent].mass.invInertiaTensor.x = 0.f; rigid_body_assets.metadatas[ (CountT)SimObject::Agent].mass.invInertiaTensor.y = 0.f; loader.loadRigidBodies(rigid_body_assets); free(rigid_body_data); } bool isRoadObservationAlgorithmValid(FindRoadObservationsWith algo) { madrona::CountT roadObservationsCount = sizeof(AgentMapObservations) / sizeof(MapObservation); return algo == FindRoadObservationsWith::KNearestEntitiesWithRadiusFiltering || (algo == FindRoadObservationsWith::AllEntitiesWithRadiusFiltering && roadObservationsCount == consts::kMaxAgentMapObservationsCount); } Manager::Impl * Manager::Impl::init(const Manager::Config &mgr_cfg) { Sim::Config sim_cfg; sim_cfg.enableLidar = mgr_cfg.params.enableLidar; assert(isRoadObservationAlgorithmValid( mgr_cfg.params.roadObservationAlgorithm)); const int64_t numWorlds = mgr_cfg.scenes.size(); switch (mgr_cfg.execMode) { case ExecMode::CUDA: { #ifdef MADRONA_CUDA_SUPPORT CUcontext cu_ctx = MWCudaExecutor::initCUDA(mgr_cfg.gpuID); EpisodeManager *episode_mgr = (EpisodeManager *)cu::allocGPU(sizeof(EpisodeManager)); REQ_CUDA(cudaMemset(episode_mgr, 0, sizeof(EpisodeManager))); PhysicsLoader phys_loader(ExecMode::CUDA, 10); loadPhysicsObjects(phys_loader); ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); HeapArray world_inits(numWorlds); Parameters* paramsDevicePtr = (Parameters*)cu::allocGPU(sizeof(Parameters)); REQ_CUDA(cudaMemcpy(paramsDevicePtr, &(mgr_cfg.params), sizeof(Parameters), cudaMemcpyHostToDevice)); int64_t worldIdx{0}; for (auto const &scene : mgr_cfg.scenes) { Map *map = (Map *)MapReader::parseAndWriteOut(scene, ExecMode::CUDA, mgr_cfg.params.polylineReductionThreshold); world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map, paramsDevicePtr}; } assert(worldIdx == numWorlds); Optional render_gpu_state = initRenderGPUState(mgr_cfg); Optional render_mgr = initRenderManager(mgr_cfg, render_gpu_state); if (render_mgr.has_value()) { loadRenderObjects(*render_mgr); sim_cfg.renderBridge = render_mgr->bridge(); } else { sim_cfg.renderBridge = nullptr; } MWCudaExecutor gpu_exec({ .worldInitPtr = world_inits.data(), .numWorldInitBytes = sizeof(WorldInit), .userConfigPtr = (void *)&sim_cfg, .numUserConfigBytes = sizeof(Sim::Config), .numWorldDataBytes = sizeof(Sim), .worldDataAlignment = alignof(Sim), .numWorlds = static_cast(numWorlds), .numTaskGraphs = (uint32_t)TaskGraphID::NumTaskGraphs, .numExportedBuffers = (uint32_t)ExportID::NumExports, }, { { GPU_HIDESEEK_SRC_LIST }, { GPU_HIDESEEK_COMPILE_FLAGS }, CompileConfig::OptMode::LTO, }, cu_ctx); WorldReset *world_reset_buffer = (WorldReset *)gpu_exec.getExported((uint32_t)ExportID::Reset); Action *agent_actions_buffer = (Action *)gpu_exec.getExported((uint32_t)ExportID::Action); madrona::cu::deallocGPU(paramsDevicePtr); for (int64_t i = 0; i < numWorlds; i++) { auto &init = world_inits[i]; madrona::cu::deallocGPU(init.map); } return new CUDAImpl { mgr_cfg, std::move(phys_loader), episode_mgr, world_reset_buffer, agent_actions_buffer, std::move(gpu_exec), std::move(render_gpu_state), std::move(render_mgr), numWorlds }; #else FATAL("Madrona was not compiled with CUDA support"); #endif } break; case ExecMode::CPU: { EpisodeManager *episode_mgr = new EpisodeManager { 0 }; PhysicsLoader phys_loader(ExecMode::CPU, 10); loadPhysicsObjects(phys_loader); ObjectManager *phys_obj_mgr = &phys_loader.getObjectManager(); HeapArray world_inits(numWorlds); int64_t worldIdx{0}; for (auto const &scene : mgr_cfg.scenes) { Map *map_ = (Map *)MapReader::parseAndWriteOut(scene, ExecMode::CPU, mgr_cfg.params.polylineReductionThreshold); world_inits[worldIdx++] = WorldInit{episode_mgr, phys_obj_mgr, map_, &(mgr_cfg.params)}; } assert(worldIdx == numWorlds); Optional render_gpu_state = initRenderGPUState(mgr_cfg); Optional render_mgr = initRenderManager(mgr_cfg, render_gpu_state); if (render_mgr.has_value()) { loadRenderObjects(*render_mgr); sim_cfg.renderBridge = render_mgr->bridge(); } else { sim_cfg.renderBridge = nullptr; } CPUImpl::TaskGraphT cpu_exec { ThreadPoolExecutor::Config { .numWorlds = static_cast(mgr_cfg.scenes.size()), .numExportedBuffers = (uint32_t)ExportID::NumExports, }, sim_cfg, world_inits.data(), (uint32_t)TaskGraphID::NumTaskGraphs, }; WorldReset *world_reset_buffer = (WorldReset *)cpu_exec.getExported((uint32_t)ExportID::Reset); Action *agent_actions_buffer = (Action *)cpu_exec.getExported((uint32_t)ExportID::Action); auto cpu_impl = new CPUImpl { mgr_cfg, std::move(phys_loader), episode_mgr, world_reset_buffer, agent_actions_buffer, std::move(cpu_exec), std::move(render_gpu_state), std::move(render_mgr), numWorlds }; for (size_t i = 0; i < mgr_cfg.scenes.size(); i++) { auto &init = world_inits[i]; delete init.map; } return cpu_impl; } break; default: MADRONA_UNREACHABLE(); } } Manager::Manager(const Config &cfg) : impl_(Impl::init(cfg)) { reset({}); } Manager::~Manager() {} void Manager::step() { impl_->step(); if (impl_->renderMgr.has_value()) { impl_->renderMgr->readECS(); } if (impl_->cfg.enableBatchRenderer) { impl_->renderMgr->batchRender(); } } void Manager::reset(std::vector worldsToReset) { for (const auto &worldIdx : worldsToReset) { triggerReset(worldIdx); } impl_->reset(); } void Manager::setMaps(const std::vector &maps) { assert(impl_->cfg.scenes.size() == maps.size()); impl_->cfg.scenes = maps; ResetMap resetmap{ 1, }; if (impl_->cfg.execMode == madrona::ExecMode::CUDA) { #ifdef MADRONA_CUDA_SUPPORT auto &gpu_exec = static_cast(impl_.get())->gpuExec; for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) { Map *map = static_cast(MapReader::parseAndWriteOut(maps[world_idx], ExecMode::CUDA, impl_->cfg.params.polylineReductionThreshold)); Map *mapDevicePtr = (Map *)gpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; REQ_CUDA(cudaMemcpy(mapDevicePtr, map, sizeof(Map), cudaMemcpyHostToDevice)); madrona::cu::deallocGPU(map); auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); // reset agents to delete auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; REQ_CUDA(cudaMemset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t))); } #else // Handle the case where CUDA support is not available FATAL("Madrona was not compiled with CUDA support"); #endif } else { auto &cpu_exec = static_cast(impl_.get())->cpuExec; for (size_t world_idx = 0; world_idx < maps.size(); world_idx++) { // Parse the map string into your MapData structure Map *map = static_cast(MapReader::parseAndWriteOut(maps[world_idx], ExecMode::CPU, impl_->cfg.params.polylineReductionThreshold)); Map *mapDevicePtr = (Map *)cpu_exec.getExported((uint32_t)ExportID::Map) + world_idx; memcpy(mapDevicePtr, map, sizeof(Map)); delete map; auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + world_idx; memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); // reset agents to delete auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + world_idx * consts::kMaxAgentCount; memset(agentsToDeletePtr, -1, consts::kMaxAgentCount * sizeof(int32_t)); } } // Vector of range on integers from 0 to the number of worlds std::vector worldIndices(impl_->cfg.scenes.size()); std::iota(worldIndices.begin(), worldIndices.end(), 0); reset(worldIndices); } Tensor Manager::deletedAgentsTensor() const { return impl_->exportTensor(ExportID::DeletedAgents, TensorElementType::Int32, { impl_->numWorlds, consts::kMaxAgentCount, }); } void Manager::deleteAgents(const std::unordered_map> &agentsToDelete) { ResetMap resetmap{ 1, }; if (impl_->cfg.execMode == madrona::ExecMode::CUDA) { #ifdef MADRONA_CUDA_SUPPORT auto &gpu_exec = static_cast(impl_.get())->gpuExec; auto agentsToDeleteDevicePtr = (int32_t *)gpu_exec.getExported((uint32_t)ExportID::DeletedAgents); for (const auto &[worldIdx, agents] : agentsToDelete) { assert(worldIdx < impl_->cfg.scenes.size()); assert(agents.size() <= consts::kMaxAgentCount); int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; for (size_t i = 0; i < agents.size(); i++) { REQ_CUDA(cudaMemcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t), cudaMemcpyHostToDevice)); } auto resetMapPtr = (ResetMap *)gpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; REQ_CUDA(cudaMemcpy(resetMapPtr, &resetmap, sizeof(ResetMap), cudaMemcpyHostToDevice)); } #else // Handle the case where CUDA support is not available FATAL("Madrona was not compiled with CUDA support"); #endif } else { auto &cpu_exec = static_cast(impl_.get())->cpuExec; auto agentsToDeleteDevicePtr = (int32_t *)cpu_exec.getExported((uint32_t)ExportID::DeletedAgents); for (const auto &[worldIdx, agents] : agentsToDelete) { assert(worldIdx < impl_->cfg.scenes.size()); assert(agents.size() <= consts::kMaxAgentCount); int32_t *agentsToDeletePtr = agentsToDeleteDevicePtr + worldIdx * consts::kMaxAgentCount; for (size_t i = 0; i < agents.size(); i++) { memcpy(agentsToDeletePtr + i, &agents[i], sizeof(int32_t)); } auto resetMapPtr = (ResetMap *)cpu_exec.getExported((uint32_t)ExportID::ResetMap) + worldIdx; memcpy(resetMapPtr, &resetmap, sizeof(ResetMap)); } } std::vector worldIndices(impl_->cfg.scenes.size()); std::iota(worldIndices.begin(), worldIndices.end(), 0); reset(worldIndices); } Tensor Manager::actionTensor() const { return impl_->exportTensor(ExportID::Action, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, ActionExportSize, // Num_actions }); } Tensor Manager::rewardTensor() const { return impl_->exportTensor(ExportID::Reward, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, 1, }); } Tensor Manager::worldMeansTensor() const { return impl_->exportTensor(ExportID::WorldMeans, TensorElementType::Float32, { impl_->numWorlds, WorldMeansExportSize, }); } Tensor Manager::doneTensor() const { return impl_->exportTensor(ExportID::Done, TensorElementType::Int32, { impl_->numWorlds, consts::kMaxAgentCount, 1, }); } Tensor Manager::infoTensor() const { return impl_->exportTensor(ExportID::Info, TensorElementType::Int32, { impl_->numWorlds, consts::kMaxAgentCount, InfoExportSize }); } Tensor Manager::selfObservationTensor() const { return impl_->exportTensor(ExportID::SelfObservation, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, SelfObservationExportSize }); } Tensor Manager::mapObservationTensor() const { return impl_->exportTensor(ExportID::MapObservation, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxRoadEntityCount, MapObservationExportSize }); } Tensor Manager::partnerObservationsTensor() const { return impl_->exportTensor(ExportID::PartnerObservations, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, consts::kMaxAgentCount - 1, PartnerObservationExportSize }); } Tensor Manager::agentMapObservationsTensor() const { return impl_->exportTensor(ExportID::AgentMapObservations, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, consts::kMaxAgentMapObservationsCount, AgentMapObservationExportSize, }); } Tensor Manager::lidarTensor() const { return impl_->exportTensor(ExportID::Lidar, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, 3, // Trace lidars on 3 planes consts::numLidarSamples, LidarExportSize / (3 * consts::numLidarSamples), }); } Tensor Manager::bevObservationTensor() const { return impl_->exportTensor(ExportID::BevObservations, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, consts::bev_rasterization_resolution, consts::bev_rasterization_resolution, BevObservationExportSize, }); } Tensor Manager::stepsRemainingTensor() const { return impl_->exportTensor(ExportID::StepsRemaining, TensorElementType::Int32, { impl_->numWorlds, consts::kMaxAgentCount, 1, }); } Tensor Manager::shapeTensor() const { return impl_->exportTensor(ExportID::Shape, TensorElementType::Int32, {impl_->numWorlds, 2}); } Tensor Manager::controlledStateTensor() const { return impl_->exportTensor(ExportID::ControlledState, TensorElementType::Int32, {impl_->numWorlds, consts::kMaxAgentCount, 1}); } Tensor Manager::responseTypeTensor() const { return impl_->exportTensor(ExportID::ResponseType, TensorElementType::Int32, {impl_->numWorlds, consts::kMaxAgentCount, 1}); } Tensor Manager::absoluteSelfObservationTensor() const { return impl_->exportTensor( ExportID::AbsoluteSelfObservation, TensorElementType::Float32, {impl_->numWorlds, consts::kMaxAgentCount, AbsoluteSelfObservationExportSize}); } Tensor Manager::validStateTensor() const { return impl_->exportTensor( ExportID::ValidState, TensorElementType::Int32, {impl_->numWorlds, consts::kMaxAgentCount, 1}); } Tensor Manager::expertTrajectoryTensor() const { return impl_->exportTensor( ExportID::Trajectory, TensorElementType::Float32, {impl_->numWorlds, consts::kMaxAgentCount, TrajectoryExportSize}); } Tensor Manager::mapNameTensor() const { return impl_->exportTensor( ExportID::MapName, TensorElementType::Int32, {impl_->numWorlds, MapNameExportSize} ); } Tensor Manager::scenarioIdTensor() const { return impl_->exportTensor( ExportID::ScenarioId, TensorElementType::Int32, {impl_->numWorlds, ScenarioIdExportSize} ); } Tensor Manager::metadataTensor() const { return impl_->exportTensor( ExportID::MetaData, TensorElementType::Int32, {impl_->numWorlds, consts::kMaxAgentCount, MetaDataExportSize} ); } void Manager::triggerReset(int32_t world_idx) { WorldReset reset { 1, }; auto *reset_ptr = impl_->worldResetBuffer + world_idx; if (impl_->cfg.execMode == ExecMode::CUDA) { #ifdef MADRONA_CUDA_SUPPORT cudaMemcpy(reset_ptr, &reset, sizeof(WorldReset), cudaMemcpyHostToDevice); #endif } else { *reset_ptr = reset; } } Tensor Manager::rgbTensor() const { const uint8_t *rgb_ptr = impl_->renderMgr->batchRendererRGBOut(); assert(rgb_ptr != nullptr); return Tensor((void*)rgb_ptr, TensorElementType::UInt8, { impl_->numWorlds, consts::kMaxAgentCount, impl_->cfg.batchRenderViewHeight, impl_->cfg.batchRenderViewWidth, 4, }, impl_->cfg.gpuID); } Tensor Manager::depthTensor() const { const float *depth_ptr = impl_->renderMgr->batchRendererDepthOut(); return Tensor((void *)depth_ptr, TensorElementType::Float32, { impl_->numWorlds, consts::kMaxAgentCount, impl_->cfg.batchRenderViewHeight, impl_->cfg.batchRenderViewWidth, 1, }, impl_->cfg.gpuID); } void Manager::setAction(int32_t world_idx, int32_t agent_idx, float acceleration, float steering, float headAngle) { Action action{.classic = {acceleration, steering, headAngle}}; auto *action_ptr = impl_->agentActionsBuffer + world_idx * consts::kMaxAgentCount + agent_idx; if (impl_->cfg.execMode == ExecMode::CUDA) { #ifdef MADRONA_CUDA_SUPPORT cudaMemcpy(action_ptr, &action, sizeof(Action), cudaMemcpyHostToDevice); #endif } else { *action_ptr = action; } } std::vector Manager::getShapeTensorFromDeviceMemory() { const uint32_t numWorlds = impl_->numWorlds; const auto &tensor = shapeTensor(); const std::size_t floatsPerShape{2}; const std::size_t tensorByteCount{sizeof(float) * floatsPerShape * numWorlds}; std::vector worldToShape(numWorlds); switch (impl_->cfg.execMode) { case ExecMode::CUDA: #ifdef MADRONA_CUDA_SUPPORT cudaMemcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount, cudaMemcpyDeviceToHost); #else FATAL("Madrona was not compiled with CUDA support"); #endif break; case ExecMode::CPU: std::memcpy(worldToShape.data(), tensor.devicePtr(), tensorByteCount); break; } return worldToShape; } render::RenderManager & Manager::getRenderManager() { return *impl_->renderMgr; } }