#pragma once #ifdef madrona_3d_example_mgr_EXPORTS #define MGR_EXPORT MADRONA_EXPORT #else #define MGR_EXPORT MADRONA_IMPORT #endif #include #include #include #include #include #include #include "init.hpp" #include "types.hpp" namespace madrona_gpudrive { // The Manager class encapsulates the linkage between the outside training // code and the internal simulation state (src/sim.hpp / src/sim.cpp) // // Manager is responsible for initializing the simulator, loading physics // and rendering assets off disk, and mapping ECS components to tensors // for learning class Manager { public: struct Config { madrona::ExecMode execMode; // CPU or CUDA int gpuID; // Which GPU for CUDA backend? // TODO(sk): Use nanobind filesystem.h? std::vector scenes; Parameters params; // Rendering settings bool enableBatchRenderer = false; uint32_t batchRenderViewWidth = 64; uint32_t batchRenderViewHeight = 64; madrona::render::APIBackend *extRenderAPI = nullptr; madrona::render::GPUDevice *extRenderDev = nullptr; }; MGR_EXPORT Manager(const Config &cfg); MGR_EXPORT ~Manager(); MGR_EXPORT void step(); MGR_EXPORT void reset(std::vector worldsToReset); // These functions export Tensor objects that link the ECS // simulation state to the python bindings / PyTorch tensors (src/bindings.cpp) MGR_EXPORT madrona::py::Tensor actionTensor() const; MGR_EXPORT madrona::py::Tensor rewardTensor() const; MGR_EXPORT madrona::py::Tensor doneTensor() const; MGR_EXPORT madrona::py::Tensor selfObservationTensor() const; MGR_EXPORT madrona::py::Tensor mapObservationTensor() const; MGR_EXPORT madrona::py::Tensor partnerObservationsTensor() const; MGR_EXPORT madrona::py::Tensor agentMapObservationsTensor() const; MGR_EXPORT madrona::py::Tensor lidarTensor() const; MGR_EXPORT madrona::py::Tensor bevObservationTensor() const; MGR_EXPORT madrona::py::Tensor stepsRemainingTensor() const; MGR_EXPORT madrona::py::Tensor shapeTensor() const; MGR_EXPORT madrona::py::Tensor controlledStateTensor() const; MGR_EXPORT madrona::py::Tensor absoluteSelfObservationTensor() const; MGR_EXPORT madrona::py::Tensor validStateTensor() const; MGR_EXPORT madrona::py::Tensor infoTensor() const; MGR_EXPORT madrona::py::Tensor responseTypeTensor() const; MGR_EXPORT madrona::py::Tensor expertTrajectoryTensor() const; MGR_EXPORT madrona::py::Tensor worldMeansTensor() const; MGR_EXPORT madrona::py::Tensor metadataTensor() const; MGR_EXPORT madrona::py::Tensor deletedAgentsTensor() const; MGR_EXPORT madrona::py::Tensor mapNameTensor() const; MGR_EXPORT madrona::py::Tensor scenarioIdTensor() const; madrona::py::Tensor rgbTensor() const; madrona::py::Tensor depthTensor() const; // These functions are used by the viewer to control the simulation // with keyboard inputs in place of DNN policy actions MGR_EXPORT void triggerReset(int32_t world_idx); MGR_EXPORT void setAction(int32_t world_idx, int32_t agent_idx, float acceleration, float steering, float headAngle); MGR_EXPORT void setMaps(const std::vector &maps); MGR_EXPORT void deleteAgents(const std::unordered_map> &agentsToDelete); // TODO: remove parameters MGR_EXPORT std::vector getShapeTensorFromDeviceMemory(); madrona::render::RenderManager & getRenderManager(); private: struct Impl; struct CPUImpl; struct CUDAImpl; std::unique_ptr impl_; }; }