#pragma once #include namespace madrona_gpudrive { // Simple PRNG intended to be initialized with episode ID. class RNG { public: static inline RNG make(uint32_t idx) { uint32_t v0 = idx; uint32_t v1 = 0; uint32_t s0 = 0; #pragma unroll for (int n = 0; n < 8; n++) { s0 += 0x9e3779b9; v0 += ((v1 << 4) + 0xa341316c) ^ (v1 + s0) ^ ((v1 >> 5) + 0xc8013ea4); v1 += ((v0 << 4) + 0xad90777d) ^ (v0 + s0) ^ ((v0 >> 5) + 0x7e95761e); } RNG rng; rng.v_ = v0; return rng; } inline float rand() { const uint32_t LCG_A = 1664525u; const uint32_t LCG_C = 1013904223u; v_ = (LCG_A * v_ + LCG_C); uint32_t next = v_ & 0x00FFFFFF; return float(next) / float(0x01000000); } private: uint32_t v_; }; }