#include "obb.hpp" #include #include #include using namespace madrona; using namespace madrona::base; using namespace madrona::math; using madrona_gpudrive::OrientedBoundingBox2D; TEST(CollisionDetectionAxisAligned, Colliding) { Position origin{{.x = 0, .y = 0, .z = 0}}; Position offset{{.x = 1, .y = 1, .z = 1}}; Scale unitCubeScale{{.d0 = 1, .d1 = 1, .d2 = 1}}; Rotation noRotation{Quat::angleAxis(0, madrona::math::up)}; auto obbA = OrientedBoundingBox2D::from(origin, noRotation, unitCubeScale); auto obbB = OrientedBoundingBox2D::from(origin + offset, noRotation, unitCubeScale); EXPECT_TRUE(OrientedBoundingBox2D::hasCollided(obbA, obbB)); } TEST(CollisionDetectionAxisAligned, NotColliding) { Position origin{{.x = 0, .y = 0, .z = 0}}; Position offset{{.x = 2, .y = 2, .z = 0}}; Scale unitCubeScale{{.d0 = 0.5, .d1 = 0.5, .d2 = 1}}; Rotation noRotation{Quat::angleAxis(0, madrona::math::up)}; auto obbA = OrientedBoundingBox2D::from(origin, noRotation, unitCubeScale); auto obbB = OrientedBoundingBox2D::from(origin + offset, noRotation, unitCubeScale); EXPECT_FALSE(OrientedBoundingBox2D::hasCollided(obbA, obbB)); } TEST(CollisionDetectionAxisAligned, PointIntersection) { Position origin{{.x = 0, .y = 0, .z = 0}}; Position offset{{.x = 1, .y = 1, .z = 0}}; Scale unitCubeScale{{.d0 = 0.5, .d1 = 0.5, .d2 = 0.5}}; Rotation noRotation{Quat::angleAxis(0, madrona::math::up)}; auto obbA = OrientedBoundingBox2D::from(origin, noRotation, unitCubeScale); auto obbB = OrientedBoundingBox2D::from(origin + offset, noRotation, unitCubeScale); EXPECT_TRUE(OrientedBoundingBox2D::hasCollided(obbA, obbB)); } TEST(CollisionDetectionAxisAligned, OneInsideOther) { Position origin{{.x = 0, .y = 0, .z = 0}}; Scale unitCubeScale{{.d0 = 1, .d1 = 1, .d2 = 1}}; Scale halfUnitCubeScale{{.d0 = 0.5, .d1 = 0.5, .d2 = 0.5}}; Rotation noRotation{Quat::angleAxis(0, madrona::math::up)}; auto obbA = OrientedBoundingBox2D::from(origin, noRotation, unitCubeScale); auto obbB = OrientedBoundingBox2D::from(origin, noRotation, halfUnitCubeScale); EXPECT_TRUE(OrientedBoundingBox2D::hasCollided(obbA, obbB)); } TEST(CollisionDetectionNonAxisAligned, ExhaustiveRotations) { Position posA{{.x = 0, .y = 0, .z = 0}}; Position posB{{.x = 0.5, .y = 0.5, .z = 0}}; Scale unitCubeScale{{.d0 = 1, .d1 = 1, .d2 = 1}}; Rotation rotA{Quat::angleAxis(0, madrona::math::up)}; for (float degrees = 0; degrees < 360; degrees += 15) { Rotation rotB{Quat::angleAxis(toRadians(degrees), madrona::math::up)}; auto obbA = OrientedBoundingBox2D::from(posA, rotA, unitCubeScale); auto obbB = OrientedBoundingBox2D::from(posB, rotB, unitCubeScale); EXPECT_TRUE(OrientedBoundingBox2D::hasCollided(obbA, obbB)); } }