import collections import madrona_gpudrive import pytest @pytest.fixture(scope="module") def simulation_results(): # Create an instance of RewardParams reward_params = madrona_gpudrive.RewardParams() reward_params.rewardType = madrona_gpudrive.RewardType.DistanceBased # Or any other value from the enum reward_params.distanceToGoalThreshold = 1.0 # Set appropriate values reward_params.distanceToExpertThreshold = 1.0 # Set appropriate values # Create an instance of Parameters params = madrona_gpudrive.Parameters() params.polylineReductionThreshold = 0.5 # Set appropriate value params.observationRadius = 10.0 # Set appropriate value params.collisionBehaviour = madrona_gpudrive.CollisionBehaviour.AgentStop # Set appropriate value params.rewardParams = reward_params # Set the rewardParams attribute to the instance created above params.maxNumControlledAgents = 0 params.IgnoreNonVehicles = True params.isStaticAgentControlled = False # Now use the 'params' instance when creating SimManager sim = madrona_gpudrive.SimManager( exec_mode=madrona_gpudrive.madrona.ExecMode.CPU, gpu_id=0, scenes=["tests/pytest_data/test.json"], params=params, enable_batch_renderer=False, # Optional parameter batch_render_view_width=1024, batch_render_view_height=1024 ) done = sim.done_tensor().to_torch() while not done.all(): sim.step() return sim def test_goal_reaching(simulation_results): sim = simulation_results info, shape = sim.info_tensor().to_torch(), sim.shape_tensor().to_torch() info_valid = info[info[:, :, -1] == float(madrona_gpudrive.EntityType.Vehicle)] goal_reached = info_valid[:, -2].sum().item() assert goal_reached == shape[:, 0].sum().item() print("Test passed!") def test_collision_rate(simulation_results): sim = simulation_results info = sim.info_tensor().to_torch() info_valid = info[info[:, :, -1] == float(madrona_gpudrive.EntityType.Vehicle)] collisions = info_valid[:, :3].sum().item() try: assert collisions == 0 except AssertionError: print("Assertion failed! Info tensor:") print(info_valid) raise print("Test passed!")