Datasets:
File size: 6,126 Bytes
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pretty_name: Warcraft III Community Map Archive
license: other
license_name: community-authored-maps
license_link: https://huggingface.co/datasets/magicwenli/war3-maps#rights
language:
- zh
- en
tags:
- games
- archive
- warcraft-iii
- warcraft
- w3x
- mpq
- digital-preservation
size_categories:
- 10K<n<100K
configs:
- config_name: maps
data_files:
- split: train
path: catalog/maps.jsonl
dataset_info:
config_name: maps
features:
- name: sha256
dtype: string
- name: name
dtype: string
- name: author
dtype: string
- name: description
dtype: string
- name: category
dtype: string
- name: collection
dtype: string
- name: collections
sequence: string
- name: filename
dtype: string
- name: extension
dtype: string
- name: format
dtype: string
- name: content_type
dtype: string
- name: size
dtype: int64
- name: recommended_players
dtype: string
- name: max_players
dtype: int64
- name: player_count
dtype: int64
- name: playable_width
dtype: int64
- name: playable_height
dtype: int64
- name: tileset
dtype: int64
- name: format_version
dtype: int64
- name: editor_version
dtype: int64
- name: build_version
sequence: int64
- name: name_source
dtype: string
- name: parse_status
dtype: string
- name: parse_error
dtype: string
- name: modification
struct:
- name: tool
dtype: string
- name: label
dtype: string
- name: variant
dtype: string
- name: activation
sequence: string
- name: evidence
sequence: string
- name: reference
dtype: string
- name: cover_status
dtype: string
- name: cover_source
dtype: string
- name: cover_path
dtype: string
- name: cover_url
dtype: string
- name: dataset_path
dtype: string
- name: download_url
dtype: string
- name: source_paths
sequence: string
---
# Warcraft III Community Map Archive
This public dataset preserves community-created Warcraft III maps and campaigns
for interoperability testing, search, research, and long-term access. Files are
deduplicated by SHA-256. Titles and other metadata are extracted with
[`war3-manager`](https://github.com/war3-archive/war3-manager) where the format permits.
- Search and download individual maps: https://war3-archive.github.io/war3-maps/
- Source and issue tracker: https://github.com/war3-archive/war3-maps
## Layout
- `objects/<sha256-prefix>/<sha256>.<ext>`: immutable map or campaign objects
- `covers/<sha256-prefix>/<sha256>.webp`: minimap / preview thumbnail, when one
could be extracted; the same SHA-256 as the object it belongs to
- `catalog/maps.json`: versioned website catalog
- `catalog/maps.jsonl`: one record per line for downstream processing
- `catalog/failures.json`: inputs that could not be extracted or parsed
Catalog records point at both files by path and by resolve URL (`dataset_path` /
`download_url`, `cover_path` / `cover_url`), so the catalog stays small enough to
fetch directly from a browser.
## Dataset viewer
The preview and `load_dataset` both read **only** `catalog/maps.jsonl` — one row
per archived object. The map files themselves are binary MPQ archives and are
not loadable as tabular data; fetch them from `download_url` (or `dataset_path`
via `hf_hub_download`) once you have selected rows from the catalog.
```python
from datasets import load_dataset
catalog = load_dataset("magicwenli/war3-maps", split="train")
melee = catalog.filter(lambda row: row["content_type"] == "map" and row["max_players"] == 2)
```
The record schema is pinned in this card's metadata, so a new catalog field is
invisible to the viewer until it is added there as well.
### Catalog fields
| Field | Meaning |
|-------|---------|
| `sha256`, `size`, `filename`, `extension`, `format`, `content_type` | object identity; `content_type` is `map` or `campaign` |
| `name`, `author`, `description`, `category`, `collection`, `collections` | presentation metadata; `name_source` records where the title came from (`w3i`, filename, …) |
| `recommended_players`, `max_players`, `player_count`, `playable_width`, `playable_height`, `tileset` | gameplay metadata parsed from `war3map.w3i` |
| `format_version`, `editor_version`, `build_version` | map format and authoring-tool versions; `build_version` is a 4-part list when known |
| `parse_status`, `parse_error` | `ok`, `carved` (salvaged from raw sectors), `metadata_error`, or `metadata_unavailable` (campaign packs are not parsed for metadata) |
| `modification` | third-party script modification detected in the map, when any: tool, label, variant, activation strings and evidence |
| `cover_status`, `cover_source`, `cover_path`, `cover_url` | thumbnail availability and origin: `preview`, `map` (minimap), or `salvage` — recovered from an unreadable archive's raw member data, correct in about 95% of cases |
| `dataset_path`, `download_url`, `source_paths` | where the object lives here, and the original paths it was ingested from |
## Acknowledgements
Special thanks to Bilibili creator
[关先生丶的游戏实况](https://space.bilibili.com/2534568), whose collection and
sharing work is the source of a substantial part of the classic maps here.
## Rights
The original maps remain works of their respective authors. Inclusion in this
archive does not claim ownership or grant rights beyond those provided by each
author. The `other` license tag on this dataset refers to this section, not to a
single license covering the contents. Source provenance is retained in the
catalog. For attribution fixes, copyright concerns, or takedown requests, open an
issue at https://github.com/war3-archive/war3-maps/issues with the SHA-256 and
supporting details. Confirmed requests will be handled by removing the public
object and recording a tombstone in the catalog.
|