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Other
mrdoob
three.js
a43ab685966c758c6bb4284e9d9dddcd373b1abf.json
fix fixes from testing with check-all-the-errors
threejs/lessons/threejs-transparency.md
@@ -8,7 +8,7 @@ First we'll go over the easy part. Let's make a scene with 8 cubes placed in a 2x2x2 grid. We'll start with the example from -[the article on rendering on demand](threejs-rendering-on-demand.md) +[the article on rendering on demand](threejs-rendering-on-demand.html) which had 3 cubes and modify it ...
true
Other
mrdoob
three.js
a43ab685966c758c6bb4284e9d9dddcd373b1abf.json
fix fixes from testing with check-all-the-errors
threejs/lessons/threejs-webvr-look-to-select.md
@@ -22,7 +22,7 @@ selected. Let's implement "look to select"! We'll start with [an example from the previous article](threejs-webvr.html) and to do it we'll add the `PickHelper` we made in -[the article on picking](threejs-picking). Here it is. +[the article on picking](threejs-picking.html). Here it is. ```js c...
true
Other
mrdoob
three.js
d0d0a944c1f0fe2f96328d92d1a59edf0f9f197a.json
fix voxel example for r112
threejs/lessons/threejs-voxel-geometry.md
@@ -1123,36 +1123,25 @@ function updateCellGeometry(x, y, z) { const cellZ = Math.floor(z / cellSize); const cellId = world.computeCellId(x, y, z); let mesh = cellIdToMesh[cellId]; - if (!mesh) { - const geometry = new THREE.BufferGeometry(); - const positionNumComponents = 3; - const normalNumCompon...
true
Other
mrdoob
three.js
d0d0a944c1f0fe2f96328d92d1a59edf0f9f197a.json
fix voxel example for r112
threejs/threejs-voxel-geometry-culled-faces-ui.html
@@ -396,36 +396,25 @@ const cellZ = Math.floor(z / cellSize); const cellId = world.computeCellId(x, y, z); let mesh = cellIdToMesh[cellId]; - if (!mesh) { - const geometry = new THREE.BufferGeometry(); - const positionNumComponents = 3; - const normalNumComponents = 3; - const uvNu...
true
Other
mrdoob
three.js
58bee4c3b27a60c6e91836be76854c6fcc92e14a.json
use new lesson-builder
Gruntfile.js
@@ -134,7 +134,7 @@ module.exports = function(grunt) { thumbnailBackground: 'threejsfundamentals-background.jpg', text: [ { - font: 'bold 100px sans-serif', + font: 'bold 100px lesson-font', verticalSpacing: 100, offset: [100, 120], textAlign: 'l...
false
Other
mrdoob
three.js
729696c05eef07e5cafb0c76e73a677b959d9359.json
Update doc for Matrix4
docs/api/en/math/Matrix4.html
@@ -88,7 +88,7 @@ <h2>Extracting position, rotation and scale</h2> [page:Vector3.setFromMatrixScale]: can be used to extract the scale component. </li> <li> - [page:Quaternion.setFromRotationMatrix], [page:Euler.setFromRotationMatrix] or [page:.extractRotation extractRotation] can be used to extract...
false
Other
mrdoob
three.js
02c0511ad7bc9e79fedd2861b1ad346997f28dee.json
Add traversal note
docs/api/en/core/Object3D.html
@@ -413,15 +413,15 @@ <h3>[method:null traverse]( [param:Function callback] )</h3> <p> callback - A function with as first argument an object3D object.<br /><br /> - Executes the callback on this object and all descendants. + Executes the callback on this object and all descendants. <b>Warning:</b> Do not add...
false
Other
mrdoob
three.js
cfa00dc9d45917ff27e0e2c0048d25823173a34a.json
add warnings for translations that need update
threejs/lessons/ru/threejs-fundamentals.md
@@ -2,6 +2,8 @@ Title: Основы Three.js Description: Твой первый урок по Three.js начинаетсся с основ TOC: Базовые принципы +{{{warning msgId="updateNeeded"}}} + Это первая статья в серии статей о three.js. [Three.js](http://threejs.org) это 3D-библиотека, которая максимально упрощает создание 3D-контента на веб...
true
Other
mrdoob
three.js
cfa00dc9d45917ff27e0e2c0048d25823173a34a.json
add warnings for translations that need update
threejs/lessons/ru/threejs-optimize-lots-of-objects-animated.md
@@ -2,6 +2,8 @@ Title: Three.js Оптимизация большого количества а Description: Анимированные объединенные объекты с морфтаргетами TOC: Оптимизация множества анимированных объектов +{{{warning msgId="updateNeeded"}}} + Эта статья является продолжением [статьи об оптимизации множества объектов ](threejs-optimize-l...
true
Other
mrdoob
three.js
a2dfa80df8938398f1b303a83beefbaadea706ed.json
translate threejs-textures to zh-cn
threejs/lessons/zh_cn/threejs-textures.md
@@ -0,0 +1,517 @@ +Title: Three.js 纹理 +Description: 在three.js中使用纹理 +TOC: 纹理 + +本文是关于 three.js 系列文章的一部分。第一篇文章是 [three.js 基础](threejs-fundamentals.html)。上一篇[文章](threejs-setup.html)是关于本文的环境搭建。如果你还没有读过它,建议先从那里开始。 + +纹理是Three.js中的一种大话题,我还不能100%地确定在什么层面上解释它们,但我会试着去做它。这里面有很多主题,而且很多主题是相互关联的,所以很难一下子解释清楚。下面是本文的快速目录。 + +<ul> +<li...
false
Other
mrdoob
three.js
573635944d31d6ae28554f18eade8e5c0f8b449e.json
Improve diff of code snippet example (#163) Co-authored-by: Torsten Knauf <Torsten.Knauf@maibornwolff.de>
threejs/lessons/threejs-scenegraph.md
@@ -209,6 +209,7 @@ Continuing that same pattern let's add a moon. const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244}); const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial); +-earthMesh.position.x = 10; // note that this offset is already set in its parent's THREE.Obj...
false
Other
mrdoob
three.js
8808b1cd0f11d9b33c977e9c6bad74c0baf158ba.json
fix zh_cn links
threejs/lessons/zh_cn/threejs-fundamentals.md
@@ -80,7 +80,7 @@ import * as THREE from './resources/threejs/r122/build/three.module.js'; </script> ``` -拿到canvas后我们需要创建一个[WebGL渲染器(`WebGLRenderer`)](WebGLRenderer)。渲染器负责将你提供的所有数据渲染绘制到canvas上。之前还有其他渲染器,比如[CSS渲染器(`CSSRenderer`)](CSSRenderer)、[Canvas渲染器(`CanvasRenderer`)](CanvasRenderer)。将来也可能会有[WebGL2渲染器(`WebGL2Ren...
false
Other
mrdoob
three.js
a8be80b94fb5538c7107944fc44b97ec86cc4c27.json
fix zh_cn links
threejs/lessons/zh_cn/threejs-fundamentals.md
@@ -29,21 +29,21 @@ ES6的语法。[点击这里查看你需要提前掌握的东西](threejs-prereq 上图需要注意的事项: -* 首先有一个[渲染器](`Renderer`)。这可以说是three.js的主要对象。你传入一个[场景](`Scene`)和一个[摄像机](`Camera`)到[渲染器](`Renderer`)中,然后它会将摄像机视椎体中的三维场景渲染成一个二维图片显示在画布上。 +* 首先有一个[渲染器(`Renderer`)](Renderer)。这可以说是three.js的主要对象。你传入一个[场景(`Scene`)](Scene)和一个[摄像机(`Camera`)](Camera)到[...
false
Other
mrdoob
three.js
aacfe246634d71c2e2ba181225d41577392a6ab5.json
fix links at build time instead of run time
Gruntfile.js
@@ -11,6 +11,14 @@ const path = require('path'); const semver = require('semver'); const liveEditor = require('@gfxfundamentals/live-editor'); const liveEditorPath = path.dirname(require.resolve('@gfxfundamentals/live-editor')); +const jsdom = require('jsdom'); +const {JSDOM} = jsdom; + +// make a fake window becaus...
true
Other
mrdoob
three.js
aacfe246634d71c2e2ba181225d41577392a6ab5.json
fix links at build time instead of run time
threejs/lessons/resources/lesson.js
@@ -38,345 +38,6 @@ function showContributors() { showContributors(); $(document).ready(function($){ - const supportedLangs = { - 'en': true, - 'zh': true, - }; - - function insertLang(codeKeywordLinks) { - const lang = document.documentElement.lang.substr(0, 2).toLowerCase(); - const langPart = `#ap...
true
Other
mrdoob
three.js
745db1558d58eef42406e18d7be43e20a5746cac.json
add chinese font family Change-Id: I0820dbe78552ddf50dde776ea19b207ef3a7ecaf
threejs/lessons/zh_cn/lang.css
@@ -0,0 +1,4 @@ +:root { + --article-font-family: "PingFang SC, Microsoft YaHei"; + --headline-font-family: "PingFang SC, Microsoft YaHei"; +} \ No newline at end of file
true
Other
mrdoob
three.js
745db1558d58eef42406e18d7be43e20a5746cac.json
add chinese font family Change-Id: I0820dbe78552ddf50dde776ea19b207ef3a7ecaf
threejs/lessons/zh_cn/langinfo.hanson
@@ -1,7 +1,7 @@ { language: '中文', langCode: 'zh_cn', // if not specified will use folder - defaultExampleCaption: "点击在新标签页中打开", + defaultExampleCaption: "点击此处在新标签页中打开", title: 'Three.js 基础', description: 'Three.js 基础学习', link: 'http://threejsfundamentals.org/',
true
Other
mrdoob
three.js
2c8de4b6c9fd3ea8455e33cc549786d96213a497.json
Translate primitives to zh_cn (#153) * Fix link error in ja/threejs-post-processing.md * translate primitives to zh_cn Co-authored-by: Evan <liuzhenqiang@ecityos.com>
threejs/lessons/zh_cn/langinfo.hanson
@@ -7,7 +7,7 @@ link: 'http://threejsfundamentals.org/', commentSectionHeader: '<div>有问题? <a href="http://stackoverflow.com/questions/tagged/three.js">在 Stackoverflow 上提问</a>.</div>\n <div><a href="https://github.com/gfxfundamentals/threejsfundamentals/issues/new?assignees=&labels=suggested+topic&template=...
true
Other
mrdoob
three.js
2c8de4b6c9fd3ea8455e33cc549786d96213a497.json
Translate primitives to zh_cn (#153) * Fix link error in ja/threejs-post-processing.md * translate primitives to zh_cn Co-authored-by: Evan <liuzhenqiang@ecityos.com>
threejs/lessons/zh_cn/threejs-primitives.md
@@ -0,0 +1,321 @@ +Title: Three.js 图元 +Description: 关于 Three.js 图元 +TOC: 图元 + +这篇文章是关于 Three.js 系列文章中的一篇。第一篇是 [基础](threejs-fundamentals.html)。 +如果你还没有阅读,建议从那里开始。 + +Three.js 有很多图元。图元就是一些 3D 的形状,在运行时根据大量参数生成。 + +使用图元是种很常见的做法,像使用球体作为地球,或者使用大量盒子来绘制 3D 图形。 +尤其是用来试验或者刚开始学习 3D。 +对大多数 3D 应用来说,更常见的做法是让美术在 3D 建模软件中创建 3D 模型, +像 ...
true
Other
mrdoob
three.js
3dd0613be17b2f9f2dfe4f27b7be853dde30ff8f.json
use github actions
.github/workflows/deploy-to-gh-pages.yml
@@ -0,0 +1,30 @@ +name: Build and Deploy +on: + push: + branches: + - master +jobs: + build-and-deploy: + runs-on: ubuntu-latest + steps: + - name: Checkout 🍔🍟🥤 + uses: actions/checkout@v2.3.1 + with: + persist-credentials: false + + - name: Use Node.js 😂 + us...
true
Other
mrdoob
three.js
3dd0613be17b2f9f2dfe4f27b7be853dde30ff8f.json
use github actions
.travis.yml
@@ -1,18 +0,0 @@ -language: node_js -node_js: - - "12.16.2" -script: - - npm run build-ci -env: - global: - - COMMIT_AUTHOR_EMAIL: "github@greggman.com" - -deploy: - provider: pages - skip-cleanup: true - github-token: $GITHUB_TOKEN # Set in the settings page of your repository, as a secure variable - keep-h...
true
Other
mrdoob
three.js
b7e0b6de0f2ca3ac08591a3e567478378932dc46.json
update the chinese threejsfundamentals article
threejs/lessons/zh_cn/threejs-fundamentals.md
@@ -31,21 +31,35 @@ Three.js经常会和WebGL混淆, * 有一个`Renderer`。这可以说是three.js的主要对象。你传入了一个`Scene`和一个`Camera`到`Renderer`里面,然后他来渲染 (画)出在相机视椎体中的3D场景,作为一个2D的图片在画布上。 -* 有一个[scenegraph](threejs-scenegraph.html) 它是一个类似结构的树,由很多对象组成,比如一个`Scene`对象 ,多个`Mesh`对象,`Light`对象,`Group`,`Object3D`,和`Camera`对象。一个`Scene`对象定义了场景图的根,并包含背景色和雾等属性。...
false
Other
mrdoob
three.js
1a6d8e3e92155bdab876ab5b422df2646784185e.json
Extract light from control into light section
examples/webgl_geometry_convex.html
@@ -43,11 +43,13 @@ controls.minDistance = 20; controls.maxDistance = 50; controls.maxPolarAngle = Math.PI / 2; - + + // ambient light + scene.add( new THREE.AmbientLight( 0x222222 ) ); - - // light - + + // point light + const light = new THREE.PointLight( 0xffffff, 1 ...
false
Other
mrdoob
three.js
d33553080ed90db6ebb59da4f30c094f6ea8fd34.json
Update material properties for point clouds
examples/jsm/loaders/3DMLoader.js
@@ -428,13 +428,17 @@ Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), { case 'PointSet': var geometry = loader.parse( obj.geometry ); - var _color = attributes.drawColor; - var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ); - var material = ne...
false
Other
mrdoob
three.js
418ccee35875f04d966af667fea66dad4781d70c.json
remove redundant brackets
src/core/Object3D.js
@@ -320,7 +320,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), } - if ( ( object && object.isObject3D ) ) { + if ( object && object.isObject3D ) { if ( object.parent !== null ) {
true
Other
mrdoob
three.js
418ccee35875f04d966af667fea66dad4781d70c.json
remove redundant brackets
src/core/Raycaster.js
@@ -72,13 +72,13 @@ Object.assign( Raycaster.prototype, { setFromCamera: function ( coords, camera ) { - if ( ( camera && camera.isPerspectiveCamera ) ) { + if ( camera && camera.isPerspectiveCamera ) { this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); this.ray.direction.set( coords.x, coor...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/animations/MMDAnimationHelper.html
@@ -153,7 +153,7 @@ <h3>[method:MMDAnimationHelper remove]( [param:Object3D object] )</h3> Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper. </p> - <h3>[method:MMDAnimationHelper update]( [param:Nummber delta] )</h3> + <h3>[method:MMDAnimationHelper update]( [param:Number delta] )</h3>...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/animations/MMDPhysics.html
@@ -78,7 +78,7 @@ <h3>[method:MMDPhysicsHelper createHelper]()</h3> <h3>[method:CCDIKSolver reset]()</h3> <p> - Resets Rigid bodies transorm to current bone's. + Resets Rigid bodies transform to current bone's. </p> <h3>[method:CCDIKSolver setGravity]( [param:Vector3 gravity] )</h3>
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/controls/FirstPersonControls.html
@@ -68,12 +68,12 @@ <h3>[property:Number heightCoef]</h3> <h3>[property:Number heightMax]</h3> <p> - Upper camera height limit used for movement speed adjusment. Default is *1*. + Upper camera height limit used for movement speed adjustment. Default is *1*. </p> <h3>[property:Number heightMin]</h3> ...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/controls/OrbitControls.html
@@ -13,7 +13,7 @@ <h1>[name]</h1> Orbit controls allow the camera to orbit around a target.<br> To use this, as with all files in the /examples directory, you will have to - include the file seperately in your HTML. + include the file separately in your HTML. </p>
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/controls/TransformControls.html
@@ -102,7 +102,7 @@ <h3>[property:Object3D object]</h3> <h3>[property:Number rotationSnap]</h3> <p> - By default, 3D objects are continously rotated. If you set this property to a numeric value (radians), you can define in which + By default, 3D objects are continuously rotated. If you set this property to ...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/exporters/ColladaExporter.html
@@ -57,7 +57,7 @@ <h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [ // Collada file content data: "", - // List of referenced texures + // List of referenced textures textures: [{ // File directory, name, and extension of the texture data
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/helpers/VertexNormalsHelper.html
@@ -55,7 +55,7 @@ <h2>Properties</h2> <h3>[property:Object matrixAutoUpdate]</h3> <p> See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the - objects's [page:Object3D.matrixWorld matrixWorld]. + object's [page:Object3D.matrixWorld matrixWorld]. </p> <h3>[property:Obj...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/helpers/VertexTangentsHelper.html
@@ -54,7 +54,7 @@ <h2>Properties</h2> <h3>[property:Object matrixAutoUpdate]</h3> <p> See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the - objects's [page:Object3D.matrixWorld matrixWorld]. + object's [page:Object3D.matrixWorld matrixWorld]. </p> <h3>[property:Obj...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/loaders/MMDLoader.html
@@ -91,7 +91,7 @@ <h3>[method:null loadAnimation]( [param:String url], [param:Object3D object], [p [page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br /> </p> <p> - Begin loading VMD motion file(s) from url(s) and fire ...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/loaders/TGALoader.html
@@ -37,7 +37,7 @@ <h2>Code Example</h2> console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ); }, - // called when the loading failes + // called when the loading fails function ( error ) { console.log( 'An error happened' );
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/math/convexhull/ConvexHull.html
@@ -104,7 +104,7 @@ <h3>[method:ConvexHull compute]()</h3> <h3>[method:Object computeExtremes]()</h3> - <p>Computes the extremes values (min/max vectors) which will be used to compute the inital hull.</p> + <p>Computes the extremes values (min/max vectors) which will be used to compute the initial hull.</p> ...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/math/convexhull/Face.html
@@ -10,7 +10,7 @@ <h1>[name]</h1> <p class="desc"> - Represents a section bounded by a specific amount of half-edges. The current implmentation assumes that a face always consist of three edges. + Represents a section bounded by a specific amount of half-edges. The current implementation assumes that a face...
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/math/convexhull/HalfEdge.html
@@ -55,7 +55,7 @@ <h3>[property:Face face]</h3> <h2>Methods</h2> <h3>[method:VertexNode head]()</h3> - <p>Returns the destintation vertex.</p> + <p>Returns the destination vertex.</p> <h3>[method:VertexNode tail]()</h3> <p>Returns the origin vertex.</p>
true
Other
mrdoob
three.js
b8c64be550e059a0af23fd65ecc6ef76b10983d3.json
Example documentation typos
docs/examples/en/postprocessing/EffectComposer.html
@@ -137,7 +137,7 @@ <h3>[method:void setPixelRatio]( [param:Float pixelRatio] )</h3> <p> pixelRatio -- The device pixel ratio.<br /><br /> - Sets device pixel ratio. This is usually used for HiDPI device to prevent bluring output. + Sets device pixel ratio. This is usually used for HiDPI device to prevent ...
true
Other
mrdoob
three.js
d9fa714202b9f9c687ffe848751e1565790adb56.json
Fix uniforms to support fog Fixed uniforms of conditionalEdgeMaterial to support fog. I think this is a bug, because its VertShader and FragShader is already support fog.
examples/js/loaders/LDrawLoader.js
@@ -998,14 +998,18 @@ THREE.LDrawLoader = ( function () { edgeMaterial.userData.conditionalEdgeMaterial = new THREE.ShaderMaterial( { vertexShader: conditionalLineVertShader, fragmentShader: conditionalLineFragShader, - uniforms: { - diffuse: { - value: new THREE.Color( edgeColour ) - ...
false
Other
mrdoob
three.js
10710ebf2cbaee16d742094bf41d74a7c2304c91.json
Fix uniforms to support fog Fixed uniforms of conditionalEdgeMaterial to support fog. I think this is a bug, because its VertShader and FragShader are already support fog.
examples/jsm/loaders/LDrawLoader.js
@@ -13,6 +13,8 @@ import { MeshPhongMaterial, MeshStandardMaterial, ShaderMaterial, + UniformsLib, + UniformsUtils, Vector3 } from '../../../build/three.module.js'; @@ -1016,14 +1018,18 @@ var LDrawLoader = ( function () { edgeMaterial.userData.conditionalEdgeMaterial = new ShaderMaterial( { verte...
false
Other
mrdoob
three.js
c9350382c50e549c0d2960041448ffe652bbbd9b.json
use ES6 default params to simplify code (#21662) * use ES6 default params to simplify code * simplify code
src/core/Clock.js
@@ -1,8 +1,8 @@ class Clock { - constructor( autoStart ) { + constructor( autoStart = true ) { - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; + this.autoStart = autoStart; this.startTime = 0; this.oldTime = 0;
true
Other
mrdoob
three.js
c9350382c50e549c0d2960041448ffe652bbbd9b.json
use ES6 default params to simplify code (#21662) * use ES6 default params to simplify code * simplify code
src/extras/core/Curve.js
@@ -106,9 +106,7 @@ class Curve { // Get list of cumulative segment lengths - getLengths( divisions ) { - - if ( divisions === undefined ) divisions = this.arcLengthDivisions; + getLengths( divisions = this.arcLengthDivisions ) { if ( this.cacheArcLengths && ( this.cacheArcLengths.length === divisions +...
true
Other
mrdoob
three.js
10a33e188b7f0fa85898bf8dba6253a52c994c7b.json
Use terser in test-treeshake command (#21650)
.gitignore
@@ -19,6 +19,7 @@ test/* test/*.cmd test/unit/build test/treeshake/index.bundle.js +test/treeshake/index.bundle.min.js **/node_modules \ No newline at end of file
true
Other
mrdoob
three.js
10a33e188b7f0fa85898bf8dba6253a52c994c7b.json
Use terser in test-treeshake command (#21650)
test/rollup.treeshake.config.js
@@ -1,18 +1,34 @@ import resolve from '@rollup/plugin-node-resolve'; import filesize from 'rollup-plugin-filesize'; +import { terser } from 'rollup-plugin-terser'; export default [ { input: 'test/treeshake/index.js', plugins: [ resolve(), - filesize(), ], output: [ { format: 'esm', ...
true
Other
mrdoob
three.js
0d7fb8d74f3c4d4e465b5a92ada65e1c789708e1.json
Fix typo in TransformControls.html (#22840)
docs/examples/en/controls/TransformControls.html
@@ -103,7 +103,7 @@ <h3>[property:Object3D object]</h3> <h3>[property:Number rotationSnap]</h3> <p> By default, 3D objects are continuously rotated. If you set this property to a numeric value (radians), you can define in which - steps the 3D object should be rotated. Deault is *null*. + steps the 3D obje...
false
Other
mrdoob
three.js
b5c1e4d96e962e09646ab29e507a3bb1a2b23725.json
Use proper clearcoat variable (#22839)
src/renderers/shaders/ShaderLib/meshphysical.glsl.js
@@ -181,7 +181,7 @@ void main() { vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); - outgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat; + outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearc...
false
Other
mrdoob
three.js
904e56e78e4dd85e86bc36498e6a8a53bab6414d.json
Avoid clone() (#22830)
src/cameras/StereoCamera.js
@@ -4,6 +4,7 @@ import { PerspectiveCamera } from './PerspectiveCamera.js'; const _eyeRight = /*@__PURE__*/ new Matrix4(); const _eyeLeft = /*@__PURE__*/ new Matrix4(); +const _projectionMatrix = /*@__PURE__*/ new Matrix4(); class StereoCamera { @@ -56,7 +57,7 @@ class StereoCamera { // Off-axis stereoscop...
false
Other
mrdoob
three.js
6258b52c8c962d2bd0d5f47290b19202f43468a2.json
Clarify .attach() limitations (#22821)
docs/api/en/core/Object3D.html
@@ -221,7 +221,9 @@ <h3>[method:this applyQuaternion]( [param:Quaternion quaternion] )</h3> <p>Applies the rotation represented by the quaternion to the object.</p> <h3>[method:this attach]( [param:Object3D object] )</h3> - <p>Adds *object* as a child of this, while maintaining the object's world transform.</p...
true
Other
mrdoob
three.js
6258b52c8c962d2bd0d5f47290b19202f43468a2.json
Clarify .attach() limitations (#22821)
src/core/Object3D.js
@@ -405,6 +405,8 @@ class Object3D extends EventDispatcher { // adds object as a child of this, while maintaining the object's world transform + // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s) + this.updateWorldMatrix( true, false ); _m1.copy( this.matrixWorld ).i...
true
Other
mrdoob
three.js
8bf2f2186eb3967b182b00910b5994112bae3dc3.json
Update SSAARenderPass.js (#22798) Fix file references
examples/jsm/postprocessing/SSAARenderPass.js
@@ -7,7 +7,7 @@ import { UniformsUtils, WebGLRenderTarget } from '../../../build/three.module.js'; -import { Pass, FullScreenQuad } from '../postprocessing/Pass.js'; +import { Pass, FullScreenQuad } from './Pass.js'; import { CopyShader } from '../shaders/CopyShader.js'; /**
false
Other
mrdoob
three.js
b58c7cc9d42eeb0af2fd8b88a195c68db36f5f97.json
fix closingTag error in three-primitives on zh_cn
threejs/lessons/zh_cn/threejs-primitives.md
@@ -24,7 +24,7 @@ Three.js 有很多图元。图元就是一些 3D 的形状,在运行时根据 <div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">圆柱</div> <div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">十二面体</div> <div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">受挤压的 2D 形状,及可选的斜切。 -这里我们挤压了一个心...
false
Other
mrdoob
three.js
26f7cb8be721cd0cb4d4bc4ab4b488d97c97fa3e.json
fix offscreen orbitcontrols
threejs/offscreencanvas-worker-orbitcontrols.js
@@ -7,13 +7,18 @@ function noop() { class ElementProxyReceiver extends EventDispatcher { constructor() { super(); + // because OrbitControls try to set style.touchAction; + this.style = {}; } get clientWidth() { return this.width; } get clientHeight() { return this.height; } + /...
false
Other
mrdoob
three.js
7ee89b908ee93833e6bd93de0db416f8f44135bb.json
add French translation
threejs/lessons/fr/threejs-fog.md
@@ -128,33 +128,26 @@ On peut l'ajouter comme ceci. } ``` -The `near` and `far` parameters set the minimum and maximum values -for adjusting the fog. They are set when we setup the camera. +Les paramètres `near` et `far` définissent les valeurs minimales et maximales pour ajuster le brouillard. Ils sont définis lor...
false
Other
mrdoob
three.js
00933157822504e24b5138ae1351dde95fc57af2.json
add French Translation
threejs/lessons/fr/threejs-textures.md
@@ -1,5 +1,5 @@ -Title: Les textures dans Three.js -Description: Comment utiliser les textures dans Three.js +Title: Three.js Textures +Description: Using textures in three.js TOC: Textures Cet article fait partie d'une série consacrée à Three.js.
false
Other
mrdoob
three.js
8b54e19b84b163a93c8f53c54de02eb18f2ff788.json
add French translation
threejs/lessons/fr/threejs-materials.md
@@ -1,6 +1,6 @@ -Title: Les Matériaux dans Three.js -Description: Les Matériaux dans Three.js -TOC: Matériaux +Title: Les Materials de Three.js +Description: Les Materials dans Three.js +TOC: Materials Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threej...
false
Other
mrdoob
three.js
22b2790d70d50f08c73a94770630b4bc6a1734d2.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -1,12 +1,12 @@ -Title: Graphe de scène Three.js -Description: What's a scene graph? +Title: Graphique de scène de Three.js +Description: Qu'est-ce qu'un graphique de scène ? TOC: Scenegraph Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundam...
false
Other
mrdoob
three.js
98388fcc43b1e2eb9bd17ab352e85331f33e0a15.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -6,7 +6,7 @@ Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html). Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer par là. -Le coeurs de Three.js est sans aucun doute son objet scène. Une scène est une représenta...
false
Other
mrdoob
three.js
bd8a2b9b140108e38a9c6844c53ab8ac669b5177.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -1,12 +1,12 @@ -Title: Graphique de scène de Three.js -Description: Qu'est-ce qu'un graphique de scène ? -TOC: Graphique de scène +Title: Graphe de scène Three.js +Description: What's a scene graph? +TOC: Scenegraph Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principe...
false
Other
mrdoob
three.js
17bfe165606d65eaab1f3cb71dc40532b520dfd5.json
add French translation
threejs/lessons/fr/threejs-setup.md
@@ -1,6 +1,6 @@ -Title: Configuration de Three.js +Title: Installation de Three.js Description: Comment configurer votre environnement de développement pour Three.js -TOC: Configuration +TOC: Setup Cette article fait parti d'une série consacrée à Three.js. Le premier article traité des [fondements de Three.js](thre...
false
Other
mrdoob
three.js
6281a9afcaf5c3d0a254e55fc49d6d2f7b0932f5.json
fix grammatical errors
threejs/lessons/fr/threejs-responsive.md
@@ -1,8 +1,8 @@ Title: Design réactif et Three.js -Description: Comment rendre Three.js adaptable à des affichages de taille différente. +Description: Comment rendre three.js adaptable à des affichages de taille différente. TOC: Design réactif -Ceci est le second article dans une série traitant de Three.js. +Ceci e...
false
Other
mrdoob
three.js
c09aa7a83c2632309203a130362bf5c737a12e19.json
fix grammatical errors
threejs/lessons/fr/threejs-primitives.md
@@ -1,5 +1,5 @@ Title: Primitives de Three.js -Description: Tour d'horizon des primitives de Three.js +Description: Un tour des primitives de Three.js TOC: Primitives Cet article fait partie d'une série consacrée à Three.js.
false
Other
mrdoob
three.js
87c97f21ac72d78210b479809874b15cac4e2b6e.json
translate the description in French
threejs/lessons/fr/threejs-textures.md
@@ -1,5 +1,5 @@ -Title: Three.js Textures -Description: Using textures in three.js +Title: Les textures dans Three.js +Description: Comment utiliser les textures dans Three.js TOC: Textures Cet article fait partie d'une série consacrée à Three.js.
false
Other
mrdoob
three.js
652a5b7b73fced3634804a8314c8f66d66620e6c.json
translate TOC in french
threejs/lessons/fr/threejs-shadows.md
@@ -1,6 +1,6 @@ Title: Les ombres dans Three.js Description: Les ombres dans Three.js -TOC: Shadows +TOC: Ombres Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html).
false
Other
mrdoob
three.js
60f310034a9a498ce9a9ac8ab60634ededfea592.json
Translate TOC in french
threejs/lessons/fr/threejs-scenegraph.md
@@ -1,6 +1,6 @@ Title: Graphique de scène de Three.js Description: Qu'est-ce qu'un graphique de scène ? -TOC: Scenegraph +TOC: Graphique de scène Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html).
false
Other
mrdoob
three.js
d6706f5d06080158e79e92064ff65a3e3ae6ce8b.json
fix some translation errors
threejs/lessons/fr/threejs-materials.md
@@ -1,6 +1,6 @@ -Title: Les Materials de Three.js -Description: Les Materials dans Three.js -TOC: Materials +Title: Les Matériaux dans Three.js +Description: Les Matériaux dans Three.js +TOC: Matériaux Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threej...
false
Other
mrdoob
three.js
889eeea46efb8fe9fefff9918b5e97a513997dcc.json
fix some errors in translation
threejs/lessons/fr/threejs-lights.md
@@ -1,6 +1,6 @@ Title: Lumières en Three.js -Description: Configuration des mulières -TOC: Lights +Description: Configuration des lumières +TOC: Lumières Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html). Si vous ne l'avez pas enc...
false
Other
mrdoob
three.js
b8bd0459204be4920198f893f48f88ea3c54cc47.json
translate the TOC in french
threejs/lessons/fr/threejs-cameras.md
@@ -1,6 +1,6 @@ Title: Caméras dans Three.js Description: Comment utiliser les Cameras dans Three.js -TOC: Cameras +TOC: Caméras Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html).
false
Other
mrdoob
three.js
ff5d39ea9ebef3a6712fba62e65d7375e3568df0.json
add French translation
threejs/lessons/fr/threejs-shadows.md
@@ -0,0 +1,412 @@ +Title: Les ombres dans Three.js +Description: Les ombres dans Three.js +TOC: Shadows + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). +Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer par là. ...
false
Other
mrdoob
three.js
dad28cd65720293e613cef6ae335c984b4ab53d5.json
add French translation
threejs/lessons/fr/threejs-cameras.md
@@ -0,0 +1,532 @@ +Title: Caméras dans Three.js +Description: Comment utiliser les Cameras dans Three.js +TOC: Cameras + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). +Si vous ne l'avez pas encore lu, vous voudriez peut-être com...
false
Other
mrdoob
three.js
5b618ac3f9f83c03eb9996e3bacf54c7933e5015.json
add French translation
threejs/lessons/fr/threejs-lights.md
@@ -0,0 +1,499 @@ +Title: Lumières en Three.js +Description: Configuration des mulières +TOC: Lights + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer par là ou au...
false
Other
mrdoob
three.js
6756b017b5baccc75e99c4069047918aa1a0ebf5.json
add French Translation
threejs/lessons/fr/threejs-textures.md
@@ -0,0 +1,533 @@ +Title: Three.js Textures +Description: Using textures in three.js +TOC: Textures + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). +L'[article précédent](threejs-setup.html) concerné la configuration nécessaire ...
false
Other
mrdoob
three.js
2e640a4d6fa5d426f76cd0deba8106c8249bfa0e.json
add French translation
threejs/lessons/fr/threejs-materials.md
@@ -0,0 +1,262 @@ +Title: Les Materials de Three.js +Description: Les Materials dans Three.js +TOC: Materials + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). +Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer pa...
false
Other
mrdoob
three.js
66495ff607512e0fd3e87a09af5f6be32e859185.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -1,12 +1,12 @@ -Title: Graphe de scène Three.js -Description: What's a scene graph? +Title: Graphique de scène de Three.js +Description: Qu'est-ce qu'un graphique de scène ? TOC: Scenegraph Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundam...
false
Other
mrdoob
three.js
bf72b7a71c8578206217c150abb6973afbffd97c.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -6,7 +6,7 @@ Cet article fait partie d'une série consacrée à Three.js. Le premier article s'intitule [Principes de base](threejs-fundamentals.html). Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer par là. -Le coeurs de Three.js est sans aucun doute son objet scène. Une scène est une représenta...
false
Other
mrdoob
three.js
1339849911c6cba989c80c0b594a478aa50d928e.json
add French translation
threejs/lessons/fr/threejs-scenegraph.md
@@ -0,0 +1,463 @@ +Title: Graphe de scène Three.js +Description: What's a scene graph? +TOC: Scenegraph + +Cet article fait partie d'une série consacrée à Three.js. +Le premier article s'intitule [Principes de base](threejs-fundamentals.html). +Si vous ne l'avez pas encore lu, vous voudriez peut-être commencer par là. ...
false
Other
mrdoob
three.js
c7a72df0a8a34205964f77fd1325a38efe08408e.json
add French translation
threejs/lessons/fr/threejs-setup.md
@@ -0,0 +1,56 @@ +Title: Installation de Three.js +Description: Comment configurer votre environnement de développement pour Three.js +TOC: Setup + +Cette article fait parti d'une série consacrée à Three.js. Le premier article traité des [fondements de Three.js](threejs-fundamentals.html). +Si vous ne l'avez pas encore...
false
Other
mrdoob
three.js
936a77115e958ce9f0350a49136fc0b477855835.json
fix grammatical errors
threejs/lessons/fr/threejs-responsive.md
@@ -4,15 +4,15 @@ TOC: Design réactif Ceci est le second article dans une série traitant de three.js. Le premier traitait [des principes de base](threejs-fundamentals.html). -Si vous ne l'avez pas encore lu, vous deviriez peut-être commencer par le lire. +Si vous ne l'avez pas encore lu, vous deviriez peut-être com...
false
Other
mrdoob
three.js
50298e608076374ec72bae18ba4be8e3a7802aaf.json
fix grammatical errors
threejs/lessons/fr/threejs-primitives.md
@@ -1,9 +1,9 @@ Title: Primitives de Three.js -Description: Un tour des primitives de three.js +Description: Un tour des primitives de Three.js TOC: Primitives -Cet article fait partie d'une série consacrée à three.js. -Le premier article est [Principes de base](threejs-fundamentals.html). +Cet article fait parti...
false
Other
mrdoob
three.js
9aa5627deae64ad66a4a227a3f0c4ddba0615603.json
fix grammatical errors
threejs/lessons/fr/threejs-fundamentals.md
@@ -2,15 +2,15 @@ Titre: Three.js, principes de base Description: Votre première leçon sur Three.js, commençant par les principes de base TOC: Principes de base -Ceci est le premier article d'une série consacrée à three.js. +Ceci est le premier article d'une série consacrée à Three.js. [Three.js](https://threejs.o...
false
Other
mrdoob
three.js
a06d6ec927b2aac9120d9a616b4933c3f5daa019.json
Fix typo if -> it
threejs/lessons/threejs-cameras.md
@@ -25,7 +25,7 @@ and a frustum are all names of different kinds of solids. <div><div data-diagram="shapeFrustum"></div><div>frustum</div></div> </div> -I only point that out because I didn't know if for years. Some book or page would mention +I only point that out because I didn't know it for years. Some book or...
false
Other
mrdoob
three.js
676cf6d73749f9c89b7326f2f2b221fa19ee73c3.json
Fix typo in lesson ( code >> cone ).
threejs/lessons/threejs-lights.md
@@ -411,7 +411,7 @@ gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange The inner cone is defined by setting the [`penumbra`](SpotLight.penumbra) property as a percentage from the outer cone. In other words when `penumbra` is 0 then the -inner code is the same size (0 = no difference) f...
false
Other
mrdoob
three.js
0132df919c789b53bfd9d0418f97ebee96e9891e.json
add link to discussions
threejs/lessons/langinfo.hanson
@@ -7,6 +7,7 @@ link: 'http://threejsfundamentals.org/', commentSectionHeader: ` <div> + <a href="https://github.com/gfxfundamentals/threejsfundamentals/discussions">Question</a>? <a href="https://github.com/gfxfundamentals/threejsfundamentals/issues/new?assignees=&labels=suggested+topic&templa...
false
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mrdoob
three.js
34771f527b6ac72d6948623a23e2662a6bdb55b9.json
add Chinese version of chapter rendertargets
threejs/lessons/zh_cn/threejs-rendertargets.md
@@ -0,0 +1,148 @@ +Title: Three.js 渲染目标 +Description: 如何渲染到纹理 +TOC: 渲染目标 + +在three.js中,渲染目标大体上指的是可以被渲染的纹理。当它被渲染之后,你可以像使用其他纹理一样使用它。 + +让我们举个简单的例子。我们将从[the article on responsiveness](threejs-responsive.html)开始。 + +渲染到渲染目标基本上跟通常的渲染一样。首先我们创建一个 `WebGLRenderTarget`。 + +```js +const rtWidth = 512; +const rtHeight = 512; +cons...
false
Other
mrdoob
three.js
e5c645f8643ff3358309393f8e4852710a2ac97d.json
add Chinese version of the chapter Fog
threejs/lessons/zh_cn/threejs-fog.md
@@ -0,0 +1,214 @@ +Title: Three.js 雾 +Description: Three.js中的雾 +TOC: 雾 + +本文是three.js系列文章的一部分。第一篇文章是[three.js 基础](threejs-fundamentals.html)。如果你是个新手,还没读过,请从那里开始。如果你还没读过有关摄像机的章节,请从[这篇文章](threejs-cameras.html)开始。 + +在3D引擎里,雾通常是基于离摄像机的距离褪色至某种特定颜色的方式。在three.js中添加雾是通过创建 `Fog` 或者 `FogExp2` 实例并设定scene的[`fog`](Scene.fog) 属性。 +...
false
Other
mrdoob
three.js
1c210f21e38aee732f8a5187e4239ed9127b027a.json
fix typo on text geometry primitive
threejs/lessons/threejs-primitives.md
@@ -31,7 +31,7 @@ parameters so you can use more or less depending on your needs. <div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">A dodecahedron (12 sides)</div> <div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">An extruded 2d shape with optional bevelling. Here we are e...
false
Other
mrdoob
three.js
be001a3b6492255ee35c8c40d1ecd6398db8a88c.json
remove double reference
threejs/lessons/threejs-textures.md
@@ -97,9 +97,9 @@ It works! {{{example url="../threejs-textured-cube-6-textures.html" }}} It should be noted though that not all geometry types supports multiple -materials. `BoxGeometry` and `BoxGeometry` can use 6 materials one for each face. -`ConeGeometry` and `ConeGeometry` can use 2 materials, one for the bot...
false
Other
mrdoob
three.js
2db5c64849502534e2e96e7afb328e6b4b3839be.json
add more translation in fundamentals
threejs/lessons/tr/threejs-fundamentals.md
@@ -4,24 +4,19 @@ TOC: Temel Bilgiler Bu three.js ile alakalı makale serisindeki ilk makaledir. [Three.js](https://threejs.org) bir web sayfasına 3D içerik sağlamayı mümkün olduğunca kolaylaştırmaya çalışan bir 3D kütüphanedir. -Three.js sıklıkla WebGL ile karıştırılır fakat her zaman değil, three.js 3D çizim için...
false
Other
mrdoob
three.js
ae864f9071aa67d640c8d43b82ed94241f32baa4.json
add fundamentals translation
threejs/lessons/tr/threejs-fundamentals.md
@@ -0,0 +1,488 @@ +Title: Three.js Temelleri +Description: Temeller ile birlikte ilk Three.js dersiniz +TOC: Temel Bilgiler + +Bu three.js ile alakalı makale serisindeki ilk makaledir. [Three.js](https://threejs.org) bir web sayfasına 3D içerik sağlamayı mümkün olduğunca kolaylaştırmaya çalışan bir 3D kütüphanedir. + +...
false
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/lessons/ja/threejs-lights.md
@@ -478,13 +478,13 @@ GUIも調整してみましょう。 const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); -gui.add(light, 'width', 0, 20).onChange(updateLight); -gui.add(light, 'height', 0, 20).onChange(updateLight); -gui.add(new DegRadHelper(light...
true
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/lessons/kr/threejs-lights.md
@@ -490,13 +490,13 @@ scene.add(light); const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); -gui.add(light, 'width', 0, 20).onChange(updateLight); -gui.add(light, 'height', 0, 20).onChange(updateLight); -gui.add(new DegRadHelper(li...
true
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/lessons/ru/threejs-lights.md
@@ -510,13 +510,13 @@ scene.add(helper); const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); -gui.add(light, 'width', 0, 20).onChange(updateLight); -gui.add(light, 'height', 0, 20).onChange(updateLight); -gui.add(new DegRadHelper(l...
true
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/lessons/threejs-lights.md
@@ -522,13 +522,13 @@ its `width` and `height` const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); -gui.add(light, 'width', 0, 20).onChange(updateLight); -gui.add(light, 'height', 0, 20).onChange(updateLight); -gui.add(new DegRadHe...
true
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/lessons/zh_cn/threejs-lights.md
@@ -432,13 +432,13 @@ scene.add(light); const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); -gui.add(light, 'width', 0, 20).onChange(updateLight); -gui.add(light, 'height', 0, 20).onChange(updateLight); -gui.add(new DegRadHelper(li...
true
Other
mrdoob
three.js
2fa471bcf7a5282f019ff7d0b2cd5fa655143c60.json
remove call to helper.update
threejs/threejs-lights-rectarea.html
@@ -132,20 +132,16 @@ const helper = new RectAreaLightHelper(light); light.add(helper); - function updateLight() { - helper.update(); - } - const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); - ...
true
Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/fr/langinfo.hanson
@@ -5,7 +5,9 @@ title: 'Three.js, notions de base', description: 'Apprendre à utiliser Three.js.', link: 'http://threejsfundamentals.org/', - commentSectionHeader: '<div>Questions ? <a href="http://stackoverflow.com/questions/tagged/three.js">Les poser sur stackoverflow</a>.</div>\n <div>Problèmes / bu...
true
Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/ja/langinfo.hanson
@@ -5,7 +5,9 @@ title: 'Three Fundamentals', description: 'Three.jsを学習する', link: 'http://threejsfundamentals.org/threejs/lessons/ja', - commentSectionHeader: '<div>質問はありますか? <a href="http://stackoverflow.com/questions/tagged/three.js">何かあればstackoverflowで尋ねて下さい</a>.</div>\n <div>Issue/Bug? <a href="http...
true
Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/kr/langinfo.hanson
@@ -7,8 +7,6 @@ link: 'http://threejsfundamentals.org/', commentSectionHeader: ` <div> - <a href="http://stackoverflow.com/questions/tagged/three.js">Stackoverflow</a> - / <a href="http://github.com/greggman/threefundamentals/issues">Github</a> </div> `,
true
Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/langinfo.hanson
@@ -6,7 +6,6 @@ description: 'Learn Three.js', link: 'http://threejsfundamentals.org/', commentSectionHeader: ` - <div>Questions? <a href="http://stackoverflow.com/questions/tagged/three.js">Ask on stackoverflow</a>.</div> <div> <a href="https://github.com/gfxfundamentals/threejsfundamentals/is...
true