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  1. Projects/Street/Materials/MI_NYB_124.mdl +123 -0
  2. Projects/Street/Materials/MI_NYB_126.mdl +125 -0
  3. Projects/Street/Materials/MI_NYB_160.mdl +160 -0
  4. Projects/Street/Materials/MI_NYB_178.mdl +94 -0
  5. Projects/Street/Materials/MI_NYB_49.mdl +125 -0
  6. Projects/Street/Materials/MI_NYB_62.mdl +125 -0
  7. Projects/Street/Materials/MI_NYB_68.mdl +125 -0
  8. Projects/Street/Materials/MI_NYB_87.mdl +125 -0
  9. Users/worv/costnav/NovaCarter/Parts/ADAPTER_MOUNT_PLATE_JFv.usd +0 -0
  10. Users/worv/costnav/NovaCarter/Parts/AT205B_KFPD.usd +0 -0
  11. Users/worv/costnav/NovaCarter/Parts/BATTERY_LOCK_BRKT_KF2FN.usd +0 -0
  12. Users/worv/costnav/NovaCarter/Parts/BATTERY_LOCK_KFPF.usd +0 -0
  13. Users/worv/costnav/NovaCarter/Parts/C0603_060_1685417_KFvS.usd +0 -0
  14. Users/worv/costnav/NovaCarter/Parts/EM_HOLE_COVER_KFrF.usd +0 -0
  15. Users/worv/costnav/NovaCarter/Parts/F_R_SENSOR_SHEETMETAL_KFvn.usd +0 -0
  16. Users/worv/costnav/NovaCarter/Parts/GMCBU_1B_1_1608722_KFTn.usd +0 -0
  17. Users/worv/costnav/NovaCarter/Parts/GMCBU_1B_1_1608726_KFXn.usd +0 -0
  18. Users/worv/costnav/NovaCarter/Parts/HANG_RING_MOUNT_KFjR.usd +0 -0
  19. Users/worv/costnav/NovaCarter/Parts/HOOK_RIB_KFPg.usd +0 -0
  20. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KF7D.usd +0 -0
  21. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFHE.usd +0 -0
  22. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFLD.usd +0 -0
  23. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFPE.usd +0 -0
  24. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFbC.usd +0 -0
  25. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFbD.usd +0 -0
  26. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFjF.usd +0 -0
  27. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFnD.usd +0 -0
  28. Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KFvB.usd +0 -0
  29. Users/worv/costnav/NovaCarter/Parts/IND_SMD_0603_B_H080_KFDF.usd +0 -0
  30. Users/worv/costnav/NovaCarter/Parts/K028A0557_AE_1_11_1_KFHH.usd +0 -0
  31. Users/worv/costnav/NovaCarter/Parts/K028A0557_AE_1_12_1_KFLH.usd +0 -0
  32. Users/worv/costnav/NovaCarter/Parts/K028A0557_AE_1_15_1_KFjH.usd +0 -0
  33. Users/worv/costnav/NovaCarter/Parts/K028A0557_AE_1_2_1_KFrH.usd +0 -0
  34. Users/worv/costnav/NovaCarter/Parts/K028A0557_AF_1_1_KFfG.usd +0 -0
  35. Users/worv/costnav/NovaCarter/Parts/K028P0120_1_1_KFLG.usd +0 -0
  36. Users/worv/costnav/NovaCarter/Parts/K033P0010CONNECTION_RIB_KF2FP.usd +0 -0
  37. Users/worv/costnav/NovaCarter/Parts/LED_AP1608_1685421_KFTS.usd +0 -0
  38. Users/worv/costnav/NovaCarter/Parts/LTPT089C125D_KFXF.usd +0 -0
  39. Users/worv/costnav/NovaCarter/Parts/POWER_BUTTON_KFLE.usd +0 -0
  40. Users/worv/costnav/NovaCarter/Parts/PRESS_IN_NUT_M5__KFfM.usd +0 -0
  41. Users/worv/costnav/NovaCarter/Parts/PRT0035_KFPQ.usd +0 -0
  42. Users/worv/costnav/NovaCarter/Parts/Part_158_JND.usd +0 -0
  43. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685455_KF2FU.usd +0 -0
  44. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685462_KF3U.usd +0 -0
  45. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685484_KFPX.usd +0 -0
  46. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685507_KFLZ.usd +0 -0
  47. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685508_KF7S.usd +0 -0
  48. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685512_KF3X.usd +0 -0
  49. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685527_KFPb.usd +0 -0
  50. Users/worv/costnav/NovaCarter/Parts/R44SF_4_0____X_B3_X_A4__1685574_KFjW.usd +0 -0
Projects/Street/Materials/MI_NYB_124.mdl ADDED
@@ -0,0 +1,123 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_124(
21
+ uniform texture_2d Bump_Map_8_ = texture_2d("./Textures/T_NYB_95.png",::tex::gamma_srgb)
22
+ [[
23
+ anno::display_name("Bump_Map (8)"),
24
+ anno::ui_order(32),
25
+ sampler_color()
26
+ ]],
27
+ float Normal_Intensity_13_ = 0.3
28
+ [[
29
+ anno::display_name("Normal_Intensity (13)"),
30
+ anno::ui_order(32)
31
+ ]],
32
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_95.png",::tex::gamma_srgb)
33
+ [[
34
+ anno::display_name("Texture (1)"),
35
+ anno::ui_order(32),
36
+ sampler_color()
37
+ ]],
38
+ float4 Specular_4_ = float4(0.9,0.9,0.9,1.0)
39
+ [[
40
+ anno::display_name("Specular (4)"),
41
+ anno::ui_order(32)
42
+ ]],
43
+ float Specular_Level_5_ = 0.0
44
+ [[
45
+ anno::display_name("Specular_Level (5)"),
46
+ anno::ui_order(32)
47
+ ]],
48
+ float Glossiness_2_ = 0.1
49
+ [[
50
+ anno::display_name("Glossiness (2)"),
51
+ anno::ui_order(32)
52
+ ]],
53
+ int MaxTexCoordIndex = 3
54
+ [[
55
+ anno::hidden()
56
+ ]])
57
+ =
58
+ let {
59
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
60
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
61
+
62
+ float2 Local0 = (float2(0.001,0.0) + CustomizedUV0_mdl);
63
+ float4 Local1 = tex::lookup_float4(Bump_Map_8_,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
64
+ float Local2 = math::dot(float4(float3(Local1.x,Local1.y,Local1.z).x,float3(Local1.x,Local1.y,Local1.z).y,float3(Local1.x,Local1.y,Local1.z).z,Local1.w), float4(1.0,0.0,0.0,0.0));
65
+ float4 Local3 = tex::lookup_float4(Bump_Map_8_,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
66
+ float Local4 = math::dot(float4(float3(Local3.x,Local3.y,Local3.z).x,float3(Local3.x,Local3.y,Local3.z).y,float3(Local3.x,Local3.y,Local3.z).z,Local3.w), float4(1.0,0.0,0.0,0.0));
67
+ float Local5 = (Local2 - Local4);
68
+ float Local6 = (Local5 * 8.0);
69
+ float2 Local7 = (CustomizedUV0_mdl + float2(0.0,0.001));
70
+ float4 Local8 = tex::lookup_float4(Bump_Map_8_,float2(Local7.x,1.0-Local7.y),tex::wrap_repeat,tex::wrap_repeat);
71
+ float Local9 = math::dot(float4(float3(Local8.x,Local8.y,Local8.z).x,float3(Local8.x,Local8.y,Local8.z).y,float3(Local8.x,Local8.y,Local8.z).z,Local8.w), float4(1.0,0.0,0.0,0.0));
72
+ float Local10 = (Local9 - Local4);
73
+ float Local11 = (8.0 * Local10);
74
+ float3 Local12 = math::cross(float3(float2(1.0,0.0).x,float2(1.0,0.0).y,Local6),float3(float2(0.0,1.0).x,float2(0.0,1.0).y,Local11));
75
+ float Local13 = (Local12.x * Normal_Intensity_13_);
76
+ float Local14 = (Local12.y * Normal_Intensity_13_);
77
+ float Local15 = math::dot(float2(Local13,Local14), float2(Local13,Local14));
78
+ float Local16 = (1.0 - Local15);
79
+ float Local17 = math::saturate(Local16);
80
+ float Local18 = math::sqrt(Local17);
81
+
82
+ float3 Normal_mdl = float3(float2(Local13,Local14).x,float2(Local13,Local14).y,Local18);
83
+
84
+ float4 Local19 = tex::lookup_float4(Texture_1_,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
85
+ float Local20 = (Specular_Level_5_ * Glossiness_2_);
86
+ float3 Local21 = (float3(Specular_4_.x,Specular_4_.y,Specular_4_.z) * Local20);
87
+ float3 Local22 = (float3(Local19.x,Local19.y,Local19.z) + Local21);
88
+ float Local23 = math::dot(float3(Local19.x,Local19.y,Local19.z), float3(0.3,0.59,0.11));
89
+ float Local24 = (Local23 + -0.4);
90
+ float Local25 = (Local24 * -5.0);
91
+ float Local26 = math::min(math::max(Local25,0.0),1.0);
92
+ float Local27 = math::dot(Local21, float3(0.3,0.59,0.11));
93
+ float Local28 = (Local23 + Local27);
94
+ float Local29 = (Local27 / Local28);
95
+ float Local30 = (Local29 - 0.5);
96
+ float Local31 = (Local30 * 4.0);
97
+ float Local32 = (Local31 + 0.5);
98
+ float Local33 = math::min(math::max(Local32,0.0),1.0);
99
+ float Local34 = (Local26 * Local33);
100
+ float3 Local35 = math::lerp(float3(Local19.x,Local19.y,Local19.z),Local22,Local34);
101
+ float Local36 = (Local27 * 12.5);
102
+ float Local37 = (1.0 - Glossiness_2_);
103
+
104
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
105
+ float OpacityMask_mdl = 1.0;
106
+ float3 BaseColor_mdl = Local35;
107
+ float Metallic_mdl = Local34;
108
+ float Specular_mdl = Local36;
109
+ float Roughness_mdl = Local37;
110
+ float SurfaceThickness_mdl = 0.01;
111
+ float Displacement_mdl = 0.0;
112
+
113
+ } in
114
+ ::OmniUe4Base(
115
+ base_color: BaseColor_mdl,
116
+ metallic: Metallic_mdl,
117
+ roughness: Roughness_mdl,
118
+ specular: Specular_mdl,
119
+ normal: Normal_mdl,
120
+ opacity: OpacityMask_mdl,
121
+ emissive_color: EmissiveColor_mdl,
122
+ displacement: WorldPositionOffset_mdl,
123
+ two_sided: false);
Projects/Street/Materials/MI_NYB_126.mdl ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_126(
21
+ float4 UV_Offset_7_ = float4(0.125,0.125,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_137.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ int MaxTexCoordIndex = 3
58
+ [[
59
+ anno::hidden()
60
+ ]])
61
+ =
62
+ let {
63
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
64
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
65
+
66
+
67
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
68
+
69
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
70
+ float2 Local1 = (CustomizedUV0_mdl * 0.75);
71
+ float2 Local2 = (Local0 + Local1);
72
+ float Local3 = (0.0 * 6.283185);
73
+ float Local4 = math::cos(Local3);
74
+ float Local5 = math::sin(Local3);
75
+ float Local6 = (Local5 * -1.0);
76
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
77
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
78
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
79
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
80
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
81
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
82
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
83
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
84
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
85
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
86
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
87
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
88
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
89
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
90
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
91
+ float Local22 = (Local21 + -0.4);
92
+ float Local23 = (Local22 * -5.0);
93
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
94
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
95
+ float Local26 = (Local21 + Local25);
96
+ float Local27 = (Local25 / Local26);
97
+ float Local28 = (Local27 - 0.5);
98
+ float Local29 = (Local28 * 4.0);
99
+ float Local30 = (Local29 + 0.5);
100
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
101
+ float Local32 = (Local24 * Local31);
102
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
103
+ float Local34 = (Local25 * 12.5);
104
+ float Local35 = (1.0 - Glossiness_9_);
105
+
106
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
107
+ float OpacityMask_mdl = 1.0;
108
+ float3 BaseColor_mdl = Local33;
109
+ float Metallic_mdl = Local32;
110
+ float Specular_mdl = Local34;
111
+ float Roughness_mdl = Local35;
112
+ float SurfaceThickness_mdl = 0.01;
113
+ float Displacement_mdl = 0.0;
114
+
115
+ } in
116
+ ::OmniUe4Base(
117
+ base_color: BaseColor_mdl,
118
+ metallic: Metallic_mdl,
119
+ roughness: Roughness_mdl,
120
+ specular: Specular_mdl,
121
+ normal: Normal_mdl,
122
+ opacity: OpacityMask_mdl,
123
+ emissive_color: EmissiveColor_mdl,
124
+ displacement: WorldPositionOffset_mdl,
125
+ two_sided: false);
Projects/Street/Materials/MI_NYB_160.mdl ADDED
@@ -0,0 +1,160 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Translucent import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_160(
21
+ float4 UV_Offset_7_ = float4(-0.5,-0.5,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_30.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ float4 UV_Offset_22_ = float4(-0.5,-0.5,0.0,1.0)
58
+ [[
59
+ anno::display_name("UV_Offset (22)"),
60
+ anno::ui_order(32)
61
+ ]],
62
+ float4 Tiling_Pivot_23_ = float4(0.0,0.5,0.0,1.0)
63
+ [[
64
+ anno::display_name("Tiling_Pivot (23)"),
65
+ anno::ui_order(32)
66
+ ]],
67
+ float4 UV_Tiling_21_ = float4(1.0,1.0,0.0,1.0)
68
+ [[
69
+ anno::display_name("UV_Tiling (21)"),
70
+ anno::ui_order(32)
71
+ ]],
72
+ uniform texture_2d Texture_15_ = texture_2d("./Textures/T_NYB_29.png",::tex::gamma_srgb)
73
+ [[
74
+ anno::display_name("Texture (15)"),
75
+ anno::ui_order(32),
76
+ sampler_color()
77
+ ]],
78
+ int MaxTexCoordIndex = 3
79
+ [[
80
+ anno::hidden()
81
+ ]])
82
+ =
83
+ let {
84
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
85
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
86
+
87
+
88
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
89
+
90
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
91
+ float2 Local1 = (CustomizedUV0_mdl * 4.0);
92
+ float2 Local2 = (Local0 + Local1);
93
+ float Local3 = (0.0 * 6.283185);
94
+ float Local4 = math::cos(Local3);
95
+ float Local5 = math::sin(Local3);
96
+ float Local6 = (Local5 * -1.0);
97
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
98
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
99
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
100
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
101
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
102
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
103
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
104
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
105
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
106
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
107
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
108
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
109
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
110
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
111
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
112
+ float Local22 = (Local21 + -0.4);
113
+ float Local23 = (Local22 * -5.0);
114
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
115
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
116
+ float Local26 = (Local21 + Local25);
117
+ float Local27 = (Local25 / Local26);
118
+ float Local28 = (Local27 - 0.5);
119
+ float Local29 = (Local28 * 4.0);
120
+ float Local30 = (Local29 + 0.5);
121
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
122
+ float Local32 = (Local24 * Local31);
123
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
124
+ float Local34 = (Local25 * 12.5);
125
+ float Local35 = (1.0 - Glossiness_9_);
126
+ float2 Local36 = (float2(float3(UV_Offset_22_.x,UV_Offset_22_.y,UV_Offset_22_.z).x,float3(UV_Offset_22_.x,UV_Offset_22_.y,UV_Offset_22_.z).y) + Local9);
127
+ float Local37 = (Local36.x - float2(float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).x,float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).y).x);
128
+ float Local38 = (Local37 * float2(float3(UV_Tiling_21_.x,UV_Tiling_21_.y,UV_Tiling_21_.z).x,float3(UV_Tiling_21_.x,UV_Tiling_21_.y,UV_Tiling_21_.z).y).x);
129
+ float Local39 = (Local38 + float2(float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).x,float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).y).x);
130
+ float Local40 = (Local36.y - float2(float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).x,float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).y).y);
131
+ float Local41 = (Local40 * float2(float3(UV_Tiling_21_.x,UV_Tiling_21_.y,UV_Tiling_21_.z).x,float3(UV_Tiling_21_.x,UV_Tiling_21_.y,UV_Tiling_21_.z).y).y);
132
+ float Local42 = (Local41 + float2(float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).x,float3(Tiling_Pivot_23_.x,Tiling_Pivot_23_.y,Tiling_Pivot_23_.z).y).y);
133
+ float4 Local43 = tex::lookup_float4(Texture_15_,float2(float2(Local39,Local42).x,1.0-float2(Local39,Local42).y),tex::wrap_repeat,tex::wrap_repeat);
134
+ float Local44 = math::dot(float3(Local43.x,Local43.y,Local43.z), float3(0.3,0.59,0.11));
135
+ float Local45 = (1.0 - Local44);
136
+
137
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
138
+ float Opacity_mdl = Local45;
139
+ float OpacityMask_mdl = (math::saturate(Local45) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
140
+ float3 BaseColor_mdl = Local33;
141
+ float Metallic_mdl = Local32;
142
+ float Specular_mdl = Local34;
143
+ float Roughness_mdl = Local35;
144
+ float3 Refraction_mdl = math::max(float3(1.0,0.0,0.0), 1.0f);
145
+ float SurfaceThickness_mdl = 0.01;
146
+ float Displacement_mdl = 0.0;
147
+
148
+ } in
149
+ ::OmniUe4Translucent(
150
+ base_color: BaseColor_mdl,
151
+ metallic: Metallic_mdl,
152
+ roughness: Roughness_mdl,
153
+ specular: Specular_mdl,
154
+ normal: Normal_mdl,
155
+ opacity: Opacity_mdl,
156
+ opacity_mask: OpacityMask_mdl,
157
+ emissive_color: EmissiveColor_mdl,
158
+ displacement: WorldPositionOffset_mdl,
159
+ refraction: Refraction_mdl.x,
160
+ two_sided: false);
Projects/Street/Materials/MI_NYB_178.mdl ADDED
@@ -0,0 +1,94 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_178(
21
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_8.png",::tex::gamma_srgb)
22
+ [[
23
+ anno::display_name("Texture (1)"),
24
+ anno::ui_order(32),
25
+ sampler_color()
26
+ ]],
27
+ float4 Specular_5_ = float4(0.9,0.9,0.9,1.0)
28
+ [[
29
+ anno::display_name("Specular (5)"),
30
+ anno::ui_order(32)
31
+ ]],
32
+ float Specular_Level_6_ = 0.03
33
+ [[
34
+ anno::display_name("Specular_Level (6)"),
35
+ anno::ui_order(32)
36
+ ]],
37
+ float Glossiness_3_ = 0.1
38
+ [[
39
+ anno::display_name("Glossiness (3)"),
40
+ anno::ui_order(32)
41
+ ]],
42
+ int MaxTexCoordIndex = 3
43
+ [[
44
+ anno::hidden()
45
+ ]])
46
+ =
47
+ let {
48
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
49
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
50
+
51
+
52
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
53
+
54
+ float2 Local0 = (CustomizedUV0_mdl * 9.0);
55
+ float4 Local1 = tex::lookup_float4(Texture_1_,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
56
+ float Local2 = (Specular_Level_6_ * Glossiness_3_);
57
+ float3 Local3 = (float3(Specular_5_.x,Specular_5_.y,Specular_5_.z) * Local2);
58
+ float3 Local4 = (float3(Local1.x,Local1.y,Local1.z) + Local3);
59
+ float Local5 = math::dot(float3(Local1.x,Local1.y,Local1.z), float3(0.3,0.59,0.11));
60
+ float Local6 = (Local5 + -0.4);
61
+ float Local7 = (Local6 * -5.0);
62
+ float Local8 = math::min(math::max(Local7,0.0),1.0);
63
+ float Local9 = math::dot(Local3, float3(0.3,0.59,0.11));
64
+ float Local10 = (Local5 + Local9);
65
+ float Local11 = (Local9 / Local10);
66
+ float Local12 = (Local11 - 0.5);
67
+ float Local13 = (Local12 * 4.0);
68
+ float Local14 = (Local13 + 0.5);
69
+ float Local15 = math::min(math::max(Local14,0.0),1.0);
70
+ float Local16 = (Local8 * Local15);
71
+ float3 Local17 = math::lerp(float3(Local1.x,Local1.y,Local1.z),Local4,Local16);
72
+ float Local18 = (Local9 * 12.5);
73
+ float Local19 = (1.0 - Glossiness_3_);
74
+
75
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
76
+ float OpacityMask_mdl = 1.0;
77
+ float3 BaseColor_mdl = Local17;
78
+ float Metallic_mdl = Local16;
79
+ float Specular_mdl = Local18;
80
+ float Roughness_mdl = Local19;
81
+ float SurfaceThickness_mdl = 0.01;
82
+ float Displacement_mdl = 0.0;
83
+
84
+ } in
85
+ ::OmniUe4Base(
86
+ base_color: BaseColor_mdl,
87
+ metallic: Metallic_mdl,
88
+ roughness: Roughness_mdl,
89
+ specular: Specular_mdl,
90
+ normal: Normal_mdl,
91
+ opacity: OpacityMask_mdl,
92
+ emissive_color: EmissiveColor_mdl,
93
+ displacement: WorldPositionOffset_mdl,
94
+ two_sided: false);
Projects/Street/Materials/MI_NYB_49.mdl ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_49(
21
+ float4 UV_Offset_7_ = float4(-0.5,-0.5,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_5.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ int MaxTexCoordIndex = 3
58
+ [[
59
+ anno::hidden()
60
+ ]])
61
+ =
62
+ let {
63
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
64
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
65
+
66
+
67
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
68
+
69
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
70
+ float2 Local1 = (CustomizedUV0_mdl * 6.0);
71
+ float2 Local2 = (Local0 + Local1);
72
+ float Local3 = (0.0 * 6.283185);
73
+ float Local4 = math::cos(Local3);
74
+ float Local5 = math::sin(Local3);
75
+ float Local6 = (Local5 * -1.0);
76
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
77
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
78
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
79
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
80
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
81
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
82
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
83
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
84
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
85
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
86
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
87
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
88
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
89
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
90
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
91
+ float Local22 = (Local21 + -0.4);
92
+ float Local23 = (Local22 * -5.0);
93
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
94
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
95
+ float Local26 = (Local21 + Local25);
96
+ float Local27 = (Local25 / Local26);
97
+ float Local28 = (Local27 - 0.5);
98
+ float Local29 = (Local28 * 4.0);
99
+ float Local30 = (Local29 + 0.5);
100
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
101
+ float Local32 = (Local24 * Local31);
102
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
103
+ float Local34 = (Local25 * 12.5);
104
+ float Local35 = (1.0 - Glossiness_9_);
105
+
106
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
107
+ float OpacityMask_mdl = 1.0;
108
+ float3 BaseColor_mdl = Local33;
109
+ float Metallic_mdl = Local32;
110
+ float Specular_mdl = Local34;
111
+ float Roughness_mdl = Local35;
112
+ float SurfaceThickness_mdl = 0.01;
113
+ float Displacement_mdl = 0.0;
114
+
115
+ } in
116
+ ::OmniUe4Base(
117
+ base_color: BaseColor_mdl,
118
+ metallic: Metallic_mdl,
119
+ roughness: Roughness_mdl,
120
+ specular: Specular_mdl,
121
+ normal: Normal_mdl,
122
+ opacity: OpacityMask_mdl,
123
+ emissive_color: EmissiveColor_mdl,
124
+ displacement: WorldPositionOffset_mdl,
125
+ two_sided: false);
Projects/Street/Materials/MI_NYB_62.mdl ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_62(
21
+ float4 UV_Offset_7_ = float4(0.1,0.1,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_22.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ int MaxTexCoordIndex = 3
58
+ [[
59
+ anno::hidden()
60
+ ]])
61
+ =
62
+ let {
63
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
64
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
65
+
66
+
67
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
68
+
69
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
70
+ float2 Local1 = (CustomizedUV0_mdl * 0.8);
71
+ float2 Local2 = (Local0 + Local1);
72
+ float Local3 = (0.0 * 6.283185);
73
+ float Local4 = math::cos(Local3);
74
+ float Local5 = math::sin(Local3);
75
+ float Local6 = (Local5 * -1.0);
76
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
77
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
78
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
79
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
80
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
81
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
82
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
83
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
84
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
85
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
86
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
87
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
88
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
89
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
90
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
91
+ float Local22 = (Local21 + -0.4);
92
+ float Local23 = (Local22 * -5.0);
93
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
94
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
95
+ float Local26 = (Local21 + Local25);
96
+ float Local27 = (Local25 / Local26);
97
+ float Local28 = (Local27 - 0.5);
98
+ float Local29 = (Local28 * 4.0);
99
+ float Local30 = (Local29 + 0.5);
100
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
101
+ float Local32 = (Local24 * Local31);
102
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
103
+ float Local34 = (Local25 * 12.5);
104
+ float Local35 = (1.0 - Glossiness_9_);
105
+
106
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
107
+ float OpacityMask_mdl = 1.0;
108
+ float3 BaseColor_mdl = Local33;
109
+ float Metallic_mdl = Local32;
110
+ float Specular_mdl = Local34;
111
+ float Roughness_mdl = Local35;
112
+ float SurfaceThickness_mdl = 0.01;
113
+ float Displacement_mdl = 0.0;
114
+
115
+ } in
116
+ ::OmniUe4Base(
117
+ base_color: BaseColor_mdl,
118
+ metallic: Metallic_mdl,
119
+ roughness: Roughness_mdl,
120
+ specular: Specular_mdl,
121
+ normal: Normal_mdl,
122
+ opacity: OpacityMask_mdl,
123
+ emissive_color: EmissiveColor_mdl,
124
+ displacement: WorldPositionOffset_mdl,
125
+ two_sided: false);
Projects/Street/Materials/MI_NYB_68.mdl ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_68(
21
+ float4 UV_Offset_7_ = float4(-0.5,0.0,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_120.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ int MaxTexCoordIndex = 3
58
+ [[
59
+ anno::hidden()
60
+ ]])
61
+ =
62
+ let {
63
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
64
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
65
+
66
+
67
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
68
+
69
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
70
+ float2 Local1 = (CustomizedUV0_mdl * float2(8.0,1.0));
71
+ float2 Local2 = (Local0 + Local1);
72
+ float Local3 = (0.0 * 6.283185);
73
+ float Local4 = math::cos(Local3);
74
+ float Local5 = math::sin(Local3);
75
+ float Local6 = (Local5 * -1.0);
76
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
77
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
78
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
79
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
80
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
81
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
82
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
83
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
84
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
85
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
86
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
87
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
88
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
89
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
90
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
91
+ float Local22 = (Local21 + -0.4);
92
+ float Local23 = (Local22 * -5.0);
93
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
94
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
95
+ float Local26 = (Local21 + Local25);
96
+ float Local27 = (Local25 / Local26);
97
+ float Local28 = (Local27 - 0.5);
98
+ float Local29 = (Local28 * 4.0);
99
+ float Local30 = (Local29 + 0.5);
100
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
101
+ float Local32 = (Local24 * Local31);
102
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
103
+ float Local34 = (Local25 * 12.5);
104
+ float Local35 = (1.0 - Glossiness_9_);
105
+
106
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
107
+ float OpacityMask_mdl = 1.0;
108
+ float3 BaseColor_mdl = Local33;
109
+ float Metallic_mdl = Local32;
110
+ float Specular_mdl = Local34;
111
+ float Roughness_mdl = Local35;
112
+ float SurfaceThickness_mdl = 0.01;
113
+ float Displacement_mdl = 0.0;
114
+
115
+ } in
116
+ ::OmniUe4Base(
117
+ base_color: BaseColor_mdl,
118
+ metallic: Metallic_mdl,
119
+ roughness: Roughness_mdl,
120
+ specular: Specular_mdl,
121
+ normal: Normal_mdl,
122
+ opacity: OpacityMask_mdl,
123
+ emissive_color: EmissiveColor_mdl,
124
+ displacement: WorldPositionOffset_mdl,
125
+ two_sided: false);
Projects/Street/Materials/MI_NYB_87.mdl ADDED
@@ -0,0 +1,125 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.6;
2
+
3
+ import ::math::*;
4
+ import ::state::*;
5
+ import ::tex::*;
6
+ import ::anno::*;
7
+ import ::scene::*;
8
+ using .::OmniUe4Function import *;
9
+ using .::OmniUe4Base import *;
10
+
11
+ export annotation sampler_color();
12
+ export annotation sampler_normal();
13
+ export annotation sampler_grayscale();
14
+ export annotation sampler_alpha();
15
+ export annotation sampler_masks();
16
+ export annotation sampler_distancefield();
17
+ export annotation dither_masked_off();
18
+ export annotation world_space_normal();
19
+
20
+ export material MI_NYB_87(
21
+ float4 UV_Offset_7_ = float4(0.75,-0.25,0.0,1.0)
22
+ [[
23
+ anno::display_name("UV_Offset (7)"),
24
+ anno::ui_order(32)
25
+ ]],
26
+ float4 Tiling_Pivot_8_ = float4(0.0,0.5,0.0,1.0)
27
+ [[
28
+ anno::display_name("Tiling_Pivot (8)"),
29
+ anno::ui_order(32)
30
+ ]],
31
+ float4 UV_Tiling_6_ = float4(1.0,1.0,0.0,1.0)
32
+ [[
33
+ anno::display_name("UV_Tiling (6)"),
34
+ anno::ui_order(32)
35
+ ]],
36
+ uniform texture_2d Texture_1_ = texture_2d("./Textures/T_NYB_127.png",::tex::gamma_srgb)
37
+ [[
38
+ anno::display_name("Texture (1)"),
39
+ anno::ui_order(32),
40
+ sampler_color()
41
+ ]],
42
+ float4 Specular_11_ = float4(0.9,0.9,0.9,1.0)
43
+ [[
44
+ anno::display_name("Specular (11)"),
45
+ anno::ui_order(32)
46
+ ]],
47
+ float Specular_Level_12_ = 0.0
48
+ [[
49
+ anno::display_name("Specular_Level (12)"),
50
+ anno::ui_order(32)
51
+ ]],
52
+ float Glossiness_9_ = 0.1
53
+ [[
54
+ anno::display_name("Glossiness (9)"),
55
+ anno::ui_order(32)
56
+ ]],
57
+ int MaxTexCoordIndex = 3
58
+ [[
59
+ anno::hidden()
60
+ ]])
61
+ =
62
+ let {
63
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
64
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
65
+
66
+
67
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
68
+
69
+ float2 Local0 = (float2(0.5,0.5) * -1.0);
70
+ float2 Local1 = (CustomizedUV0_mdl * 1.5);
71
+ float2 Local2 = (Local0 + Local1);
72
+ float Local3 = (0.0 * 6.283185);
73
+ float Local4 = math::cos(Local3);
74
+ float Local5 = math::sin(Local3);
75
+ float Local6 = (Local5 * -1.0);
76
+ float Local7 = math::dot(Local2, float2(Local4,Local6));
77
+ float Local8 = math::dot(Local2, float2(Local5,Local4));
78
+ float2 Local9 = (float2(0.5,0.5) + float2(Local7,Local8));
79
+ float2 Local10 = (float2(float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).x,float3(UV_Offset_7_.x,UV_Offset_7_.y,UV_Offset_7_.z).y) + Local9);
80
+ float Local11 = (Local10.x - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
81
+ float Local12 = (Local11 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).x);
82
+ float Local13 = (Local12 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).x);
83
+ float Local14 = (Local10.y - float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
84
+ float Local15 = (Local14 * float2(float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).x,float3(UV_Tiling_6_.x,UV_Tiling_6_.y,UV_Tiling_6_.z).y).y);
85
+ float Local16 = (Local15 + float2(float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).x,float3(Tiling_Pivot_8_.x,Tiling_Pivot_8_.y,Tiling_Pivot_8_.z).y).y);
86
+ float4 Local17 = tex::lookup_float4(Texture_1_,float2(float2(Local13,Local16).x,1.0-float2(Local13,Local16).y),tex::wrap_repeat,tex::wrap_repeat);
87
+ float Local18 = (Specular_Level_12_ * Glossiness_9_);
88
+ float3 Local19 = (float3(Specular_11_.x,Specular_11_.y,Specular_11_.z) * Local18);
89
+ float3 Local20 = (float3(Local17.x,Local17.y,Local17.z) + Local19);
90
+ float Local21 = math::dot(float3(Local17.x,Local17.y,Local17.z), float3(0.3,0.59,0.11));
91
+ float Local22 = (Local21 + -0.4);
92
+ float Local23 = (Local22 * -5.0);
93
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
94
+ float Local25 = math::dot(Local19, float3(0.3,0.59,0.11));
95
+ float Local26 = (Local21 + Local25);
96
+ float Local27 = (Local25 / Local26);
97
+ float Local28 = (Local27 - 0.5);
98
+ float Local29 = (Local28 * 4.0);
99
+ float Local30 = (Local29 + 0.5);
100
+ float Local31 = math::min(math::max(Local30,0.0),1.0);
101
+ float Local32 = (Local24 * Local31);
102
+ float3 Local33 = math::lerp(float3(Local17.x,Local17.y,Local17.z),Local20,Local32);
103
+ float Local34 = (Local25 * 12.5);
104
+ float Local35 = (1.0 - Glossiness_9_);
105
+
106
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
107
+ float OpacityMask_mdl = 1.0;
108
+ float3 BaseColor_mdl = Local33;
109
+ float Metallic_mdl = Local32;
110
+ float Specular_mdl = Local34;
111
+ float Roughness_mdl = Local35;
112
+ float SurfaceThickness_mdl = 0.01;
113
+ float Displacement_mdl = 0.0;
114
+
115
+ } in
116
+ ::OmniUe4Base(
117
+ base_color: BaseColor_mdl,
118
+ metallic: Metallic_mdl,
119
+ roughness: Roughness_mdl,
120
+ specular: Specular_mdl,
121
+ normal: Normal_mdl,
122
+ opacity: OpacityMask_mdl,
123
+ emissive_color: EmissiveColor_mdl,
124
+ displacement: WorldPositionOffset_mdl,
125
+ two_sided: false);
Users/worv/costnav/NovaCarter/Parts/ADAPTER_MOUNT_PLATE_JFv.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/BATTERY_LOCK_BRKT_KF2FN.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/HANG_RING_MOUNT_KFjR.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/HUB_MOTOR_11INCH__KF7D.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/K028P0120_1_1_KFLG.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/K033P0010CONNECTION_RIB_KF2FP.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/LED_AP1608_1685421_KFTS.usd ADDED
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Users/worv/costnav/NovaCarter/Parts/LTPT089C125D_KFXF.usd ADDED
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