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{
"video_id": "CxGSnA-RTsA",
"language": "en",
"language_probability": 0.9993522763252258,
"segments": [
{
"start": 0.0,
"end": 3.92,
"text": "Computers make no sense, throw some metal in a box, and boom!"
},
{
"start": 5.92,
"end": 7.2,
"text": "What the heck is going on here?"
},
{
"start": 11.14,
"end": 13.86,
"text": "Inside your PC is a central processing unit or CPU."
},
{
"start": 13.86,
"end": 18.02,
"text": "It's basically just a piece of silicon with billions of microscopic switches called transistors."
},
{
"start": 18.02,
"end": 20.42,
"text": "Depending on the flow of electricity they can be on or off,"
},
{
"start": 20.42,
"end": 23.7,
"text": "kind of like a light bulb, which gives us two states, one and zero."
},
{
"start": 23.7,
"end": 26.1,
"text": "The value out one of these switches is called a bit."
},
{
"start": 26.1,
"end": 29.62,
"text": "One bit by itself doesn't really do much, but put them together and"
},
{
"start": 30.5,
"end": 35.7,
"text": "A group of 8 bits is called a byte and can have 256 different combinations of zeros and ones."
},
{
"start": 35.7,
"end": 39.38,
"text": "Congratulations, we can now store information by counting in a system called binary."
},
{
"start": 39.38,
"end": 43.38,
"text": "Every bit represents a power of two, one meaning the power is included and zero meaning it's not,"
},
{
"start": 43.38,
"end": 47.7,
"text": "so this number has one times 64, one times 4 and one times one, which adds up to 69."
},
{
"start": 47.7,
"end": 50.82,
"text": "This is nice, but for humans, hexadecimal is even better."
},
{
"start": 50.82,
"end": 54.82,
"text": "It's often denoted by the 0x and is simply a more readable format than binary."
},
{
"start": 54.82,
"end": 57.62,
"text": "For binary bits can take any value from 0 to 15."
},
{
"start": 57.62,
"end": 61.22,
"text": "Hexadecimal uses 0 to 9 and A to F to represent those values,"
},
{
"start": 61.22,
"end": 64.5,
"text": "so a group of 4 bits can be replaced by one hexadecimal digit."
},
{
"start": 64.5,
"end": 68.26,
"text": "Okay, now that we can store numbers, we just need the computers to actually, you know,"
},
{
"start": 68.26,
"end": 69.38,
"text": "do something with them."
},
{
"start": 69.38,
"end": 73.3,
"text": "Using transistors you can make logic gates, which are electronic circuits that encapsulate logical"
},
{
"start": 73.3,
"end": 76.82,
"text": "statements. You can think of it as a light bulb with two switches, where the light only"
},
{
"start": 76.82,
"end": 80.82,
"text": "turns on under certain conditions, for example, only if A and B are on."
},
{
"start": 80.82,
"end": 84.5,
"text": "By combining logic gates in a clever way, you can build circuits that perform calculations"
},
{
"start": 84.5,
"end": 88.9,
"text": "according to Boolean algebra, which is a system formalizing mathematical operations in binary."
},
{
"start": 88.9,
"end": 94.02,
"text": "But even though computers understand zeros and ones, for humans, it's not really all that useful."
},
{
"start": 94.02,
"end": 98.02,
"text": "So, using a character encoding like ASCII, we can assign a binary number to each character."
},
{
"start": 98.02,
"end": 101.3,
"text": "When you type any on your keyboard, it gets translated into this binary code,"
},
{
"start": 101.3,
"end": 103.46,
"text": "and as soon as the computer sees this, it says,"
},
{
"start": 103.46,
"end": 106.82,
"text": "Ah, yes, that is a capital A, and slaps it on the screen."
},
{
"start": 106.82,
"end": 109.86,
"text": "How these devices fit together is handled by an operating system kernel,"
},
{
"start": 109.86,
"end": 113.22,
"text": "like Windows, Linux, or Mac, which sits between computer hardware and applications,"
},
{
"start": 113.22,
"end": 116.58,
"text": "and manages how they all work together, for example, with device drivers."
},
{
"start": 116.58,
"end": 119.86,
"text": "Input devices allow you to give the computer instructions with a press of a button,"
},
{
"start": 119.86,
"end": 123.14,
"text": "but at the lowest level, computers only understand instructions in machine code,"
},
{
"start": 123.14,
"end": 126.66,
"text": "which is binary code, telling the CPU what to do and which data to use."
},
{
"start": 126.66,
"end": 130.26,
"text": "When it comes to following these instructions, the CPU is kind of like a genius."
},
{
"start": 130.26,
"end": 133.38,
"text": "Just with the memory of a demented goldfish, it can handle any instructions,"
},
{
"start": 133.38,
"end": 138.02,
"text": "but it cannot store any data, so it's only really useful with random access memory or RAM."
},
{
"start": 138.02,
"end": 141.46,
"text": "You can imagine it like a grid, where a box can hold one byte of information,"
},
{
"start": 141.46,
"end": 146.26,
"text": "which can be data or instructions and has an address so the CPU can access it in four steps."
},
{
"start": 146.26,
"end": 150.66,
"text": "Fetch for memory, decode instructions and data, and finally, execute and store the result."
},
{
"start": 150.66,
"end": 154.42,
"text": "This is one machine cycle. Since a program is basically just a list of instructions"
},
{
"start": 154.42,
"end": 158.98,
"text": "in memory to run it, the CPU executes them one by one in machine cycles until it's complete."
},
{
"start": 158.98,
"end": 161.62,
"text": "Oh yeah, did I mention that this happens like really fast?"
},
{
"start": 161.62,
"end": 165.78,
"text": "Modern CPUs can do billions of cycles every second, which are coordinated and synchronized"
},
{
"start": 165.78,
"end": 169.54,
"text": "by a clock generator. The speed of this clock is measured in gigahertz, and people often"
},
{
"start": 169.54,
"end": 174.34,
"text": "overclock their CPUs to improve performance, which is nice, but might just set your PC on fire."
},
{
"start": 174.34,
"end": 178.66,
"text": "What's even crazier though is that a CPU has multiple cores, which can all execute different"
},
{
"start": 178.66,
"end": 183.38,
"text": "instructions in parallel, so at the same time. Each core can also be split into multiple threads,"
},
{
"start": 183.38,
"end": 187.86,
"text": "which allows every single core to handle multiple instructions concurrently, so switch between them"
},
{
"start": 187.86,
"end": 191.94,
"text": "really quickly. Okay, that's cool, but it doesn't matter how powerful a computer is,"
},
{
"start": 191.94,
"end": 194.5,
"text": "if you have no way to give it instructions in the first place."
},
{
"start": 194.5,
"end": 198.66,
"text": "Typing machine code by hand would probably make you go insane, but luckily you don't have to."
},
{
"start": 198.66,
"end": 202.5,
"text": "The kernel is wrapped in a shell, which is just a program that exposes the kernel to the user,"
},
{
"start": 202.5,
"end": 205.86,
"text": "allowing for simple instructions in a command line interface with text inputs."
},
{
"start": 205.86,
"end": 209.14,
"text": "But the best way to make a computer do something useful is with a programming language,"
},
{
"start": 209.14,
"end": 212.98,
"text": "which uses abstraction, so that instead of this, you can write code that looks like this,"
},
{
"start": 212.98,
"end": 215.46,
"text": "which is then converted into machine code for you."
},
{
"start": 215.46,
"end": 219.46,
"text": "Some languages like Python use an interpreter, which directly tries to execute the source code"
},
{
"start": 219.46,
"end": 223.94,
"text": "line by line. Other languages like C or Go use a compiler, which converts the entire program"
},
{
"start": 223.94,
"end": 227.14,
"text": "into machine code before putting it in a file, the CPU can execute."
},
{
"start": 227.14,
"end": 230.74,
"text": "Now, every programming language has different syntax, but there are some basic tools almost"
},
{
"start": 230.74,
"end": 235.06,
"text": "all of them have. The most basic way to use data is with variables, which assigns a value to a name"
},
{
"start": 235.06,
"end": 239.78,
"text": "which can then be reused and modified. Depending on the value, variables can have different data types."
},
{
"start": 239.78,
"end": 243.38,
"text": "For text, there are single characters and strings of multiple characters. For numbers,"
},
{
"start": 243.38,
"end": 246.74,
"text": "there are integers which can also be signed if they're negative and floating point numbers for"
},
{
"start": 246.74,
"end": 250.42,
"text": "decimal values. They're called floating point because the decimal point can float around to"
},
{
"start": 250.42,
"end": 254.42,
"text": "trade off precision with range. This is possible because they use scientific notation,"
},
{
"start": 254.42,
"end": 258.02,
"text": "it's some number times the power telling you where to put the decimal point, which is exactly"
},
{
"start": 258.02,
"end": 261.78,
"text": "what they look like under the hood. The actual number is stored with binary fractions."
},
{
"start": 261.78,
"end": 265.86,
"text": "Some fractions, like one third, can only be approximated in binary with an infinite sum."
},
{
"start": 265.86,
"end": 269.7,
"text": "But since memory is not infinite, you have to cut it off at some point which leads to rounding"
},
{
"start": 269.7,
"end": 274.26,
"text": "or is causing pretty weird calculations sometimes. If these are not enough, long and double use twice"
},
{
"start": 274.26,
"end": 278.74,
"text": "the amount of memory to double the range of instant floats. Some languages like Python automatically"
},
{
"start": 278.74,
"end": 282.74,
"text": "figure out which type of variable is, but in a language like C, you have to explicitly declare"
},
{
"start": 282.82,
"end": 286.5,
"text": "the type of a variable. The value of a variable is stored at some address and memory."
},
{
"start": 286.5,
"end": 290.66,
"text": "Pointers are variables whose value is the memory address of another variable, which is denoted"
},
{
"start": 290.66,
"end": 294.82,
"text": "by this ampersand. So really, a pointer is just some chunk of memory pointing to another chunk"
},
{
"start": 294.82,
"end": 298.9,
"text": "of memory. Since the memory address is just a number, you can add and subtract from it to navigate"
},
{
"start": 298.9,
"end": 302.58,
"text": "through individual bytes of memory. This is called pointer arithmetic. In some low-level"
},
{
"start": 302.58,
"end": 306.58,
"text": "languages like C, you have to manually allocate and free up memory once it's no longer used."
},
{
"start": 306.58,
"end": 310.02,
"text": "This all happens in the heap, which is a part of memory that can dynamically grow and shrink as"
},
{
"start": 310.18,
"end": 314.34,
"text": "the program demands, which allows for more control but makes it incredibly easy to completely break"
},
{
"start": 314.34,
"end": 318.02,
"text": "your code. You could touch memory or not supposed to or that simply doesn't exist, which is known"
},
{
"start": 318.02,
"end": 321.94,
"text": "as a segmentation fault. But also if there's some chunk of memory that's no longer used and you"
},
{
"start": 321.94,
"end": 326.1,
"text": "forget to free it or you have no way to access it anymore, that memory is no longer usable."
},
{
"start": 326.1,
"end": 329.86,
"text": "This is called a memory leak and can cause the program to slow down and eventually crash."
},
{
"start": 329.86,
"end": 333.46,
"text": "To avoid this mess, high-level languages like Python have built and garbage collectors that"
},
{
"start": 333.46,
"end": 337.7,
"text": "manage memory for you. Different data types take up a different amount of memory. Integers are"
},
{
"start": 337.7,
"end": 341.86,
"text": "most often four bytes of memory. A single character is most often one-byte of memory and a string is"
},
{
"start": 341.86,
"end": 345.94,
"text": "just multiple character bytes with a null character to signal the end of the string. Storing multiple"
},
{
"start": 345.94,
"end": 350.34,
"text": "items in a contiguous chunk of memory like this is the idea of an array. More generally, it's a list of"
},
{
"start": 350.34,
"end": 355.14,
"text": "items with the same data type, with each item having a numerical index most often starting at zero."
},
{
"start": 355.14,
"end": 359.14,
"text": "Since the items are next to each other in memory, by knowing the address of the first item, you can"
},
{
"start": 359.14,
"end": 363.78,
"text": "quickly index to any item in the array by using pointer arithmetic. Arrays are what's known as a"
},
{
"start": 363.78,
"end": 368.02,
"text": "data structure, which is just a way to organize data to make it easier to work with. Retrieving"
},
{
"start": 368.02,
"end": 372.66,
"text": "values from an array is blazingly fast, but the size of an array is often fixed on creating it, so when"
},
{
"start": 372.66,
"end": 376.58,
"text": "it's full, you can't add anything, and if you don't use all of it, it's just wasted memory, so"
},
{
"start": 376.58,
"end": 381.38,
"text": "more flexible option is a linked list. It uses nodes containing a value in a pointer to the next node,"
},
{
"start": 381.38,
"end": 385.14,
"text": "which allows them to be spread apart in memory. Also, it can grow and shrink dynamically as you can"
},
{
"start": 385.14,
"end": 389.62,
"text": "add and remove any node, and you can reorder it by simply rearranging the pointers. This is great,"
},
{
"start": 389.62,
"end": 394.18,
"text": "but they can be impractical as you have no way text us the last node, except a future verse every single"
},
{
"start": 394.18,
"end": 398.9,
"text": "one before it. But still, both the raisin linked lists are useful as they allow you to create cues and"
},
{
"start": 398.9,
"end": 403.7,
"text": "stacks. A stack falls the last and first out principle, just like taking a pancake from a stack."
},
{
"start": 403.7,
"end": 407.38,
"text": "Practically, just imagine a pointer that always points to the item that was last added to the"
},
{
"start": 407.38,
"end": 412.34,
"text": "structure, then you can pop, so remove the last item which increments the pointer back. A queue falls"
},
{
"start": 412.34,
"end": 416.26,
"text": "the first and first out principle and uses two pointers, one for the first item that was added and"
},
{
"start": 416.26,
"end": 420.5,
"text": "one for the last. Any new item gets added after the last pointer, which is then updated and"
},
{
"start": 420.5,
"end": 424.98,
"text": "decoing starts at the first pointer. Another useful data structure is a hash map, which is just a"
},
{
"start": 424.98,
"end": 429.62,
"text": "collection of key value pairs. It works kind of like an array, but uses a hash function to take a key"
},
{
"start": 429.62,
"end": 433.62,
"text": "and assign it to an index, where its values then store it. But sometimes, two different keys"
},
{
"start": 433.62,
"end": 437.3,
"text": "can map to the same index, which is called a collision. There's different ways to deal with this,"
},
{
"start": 437.3,
"end": 441.22,
"text": "but one way is to create a linked list at that position in the array, which makes it a little"
},
{
"start": 441.22,
"end": 445.46,
"text": "slower to look at that value, but still, hash maps are incredibly useful because you can define the"
},
{
"start": 445.46,
"end": 450.18,
"text": "keys the pointer every value, and since they're based on arrays, retrieving them is blazingly fast."
},
{
"start": 450.18,
"end": 454.02,
"text": "For many problems, it can be very useful to represent the relationship between different data"
},
{
"start": 454.02,
"end": 457.94,
"text": "points as a data structure. If you take the nodes of a linked list, but allow any node to point"
},
{
"start": 457.94,
"end": 462.18,
"text": "to any other node, you get a graph, where the nodes are connected by edges that can be directed,"
},
{
"start": 462.18,
"end": 466.82,
"text": "undirected and can even carry a weight, which can stand for any metric such as distance or cost."
},
{
"start": 466.82,
"end": 470.74,
"text": "Graphs are useful for analyzing groups inside networks or finding the shortest path between two"
},
{
"start": 470.74,
"end": 474.74,
"text": "points, for example in Google Maps. There's two main ways to search a graph, but the first"
},
{
"start": 474.74,
"end": 478.26,
"text": "search starts at one node who moves that layer by layer until it finds the target node for the"
},
{
"start": 478.26,
"end": 482.66,
"text": "first time. Depth first search expose every single path fully until it reaches a dead end,"
},
{
"start": 482.66,
"end": 486.26,
"text": "then it backtracks to the last node with a different path and continues from there in the same"
},
{
"start": 486.26,
"end": 491.14,
"text": "way until it finds the target node. A graph where any two nodes are connected by exactly one path"
},
{
"start": 491.14,
"end": 494.9,
"text": "is called a tree, and represents a hierarchy, for example, the file system on your computer."
},
{
"start": 494.9,
"end": 498.82,
"text": "A tree starts at the root and branches out into subtrees, which end in leaf nodes."
},
{
"start": 498.82,
"end": 503.3,
"text": "Parent nodes can have any number of child nodes, but oftentimes binary trees are the most useful."
},
{
"start": 503.3,
"end": 506.98,
"text": "For example, a binary tree where all the values left of any node are smaller and all the values"
},
{
"start": 506.98,
"end": 511.14,
"text": "right of it are greater is called a binary search tree, which makes finding specific values super"
},
{
"start": 511.14,
"end": 515.06,
"text": "fast. If you want to find a target value, just start at the root. If the target is smaller than"
},
{
"start": 515.06,
"end": 519.14,
"text": "that node, go left, if it's greater, go right, and repeat this until you find the target."
},
{
"start": 519.14,
"end": 523.3,
"text": "What we just used is a very simple algorithm, which is just a set of instructions that solves a"
},
{
"start": 523.3,
"end": 527.62,
"text": "problem step by step. The simplest way to write an algorithm is in the form of a function. It takes"
},
{
"start": 527.62,
"end": 531.78,
"text": "inputs, does something with them, and returns an output. Just like variables, you can then call a"
},
{
"start": 531.78,
"end": 535.94,
"text": "function by its name and pass in different arguments. When calling a function, the function call gets"
},
{
"start": 535.94,
"end": 540.26,
"text": "pushed onto the call stack, which is shorter memory used for executing code, and as the name implies,"
},
{
"start": 540.26,
"end": 544.58,
"text": "it's based on a stack data structure, which means last in, first out. To implement algorithms,"
},
{
"start": 544.58,
"end": 548.26,
"text": "you often have to compare two values, which you can do with operators like greater than or"
},
{
"start": 548.26,
"end": 553.3,
"text": "equality and logical expressions, such as and or and not. Expressions like these are simple. They"
},
{
"start": 553.3,
"end": 557.54,
"text": "can be true or false, which are the possible values of the Boolean data type and allow you to write"
},
{
"start": 557.54,
"end": 562.66,
"text": "conditional statements. If some condition is true, do this, else do that. Booleans can also be used"
},
{
"start": 562.66,
"end": 566.9,
"text": "to loop over loop over loop over certain parts of code. One way is with a while loop. While this"
},
{
"start": 566.9,
"end": 570.82,
"text": "condition is true, this code will execute. Another way is with a for loop, which can iterate over"
},
{
"start": 570.82,
"end": 574.82,
"text": "every element inside a data structure like an array, but can also loop for a specific number of"
},
{
"start": 574.82,
"end": 578.98,
"text": "iterations by setting a starting value, incrementing it after each iteration, and setting an upper"
},
{
"start": 578.98,
"end": 583.38,
"text": "bound with a condition. Functions can also call themselves, which is known as recursion. This is"
},
{
"start": 583.38,
"end": 587.22,
"text": "useful when a problem can be broken down into smaller identical problems, such as calculating"
},
{
"start": 587.3,
"end": 591.22,
"text": "five factorial, which is just five times four factorial, which is just four times three factorial,"
},
{
"start": 591.22,
"end": 595.3,
"text": "which is just, but by default, our recursive function will just keep on calling itself forever."
},
{
"start": 595.3,
"end": 599.14,
"text": "This means that it keeps pushing more function calls onto the call stack until stack memory is"
},
{
"start": 599.14,
"end": 603.78,
"text": "exceeded in a stack overflow. That's not optimal. To stop this, you have to add a base condition to"
},
{
"start": 603.78,
"end": 607.94,
"text": "our recursive function, which defines when to stop. Only then will the function calls be executed"
},
{
"start": 607.94,
"end": 612.74,
"text": "without crashing your PC. Recursion is cool, but it can be pretty expensive time and spacewise,"
},
{
"start": 612.74,
"end": 616.74,
"text": "so to minimize the amount of computations needed, past results can be saved in a cache,"
},
{
"start": 616.74,
"end": 620.1,
"text": "so if they come up again, the computer doesn't have to recompute them from scratch."
},
{
"start": 620.1,
"end": 624.02,
"text": "This is called normalization. Speaking of performance, to judge how good an algorithm is,"
},
{
"start": 624.02,
"end": 628.02,
"text": "you can look at time and space complexity, so how much time or space is required to run it."
},
{
"start": 628.02,
"end": 631.46,
"text": "This is measured in bigot notation, which describes the relationship between growth of"
},
{
"start": 631.46,
"end": 636.02,
"text": "input size and number of operations needed to execute the algorithm. For example, adding one to"
},
{
"start": 636.02,
"end": 640.58,
"text": "every number inside an array is o of n, because the number of operations increases in a linear way"
},
{
"start": 640.58,
"end": 645.06,
"text": "as the array grows. What's relevant is not the exact number of operations, but rather the trend"
},
{
"start": 645.06,
"end": 649.78,
"text": "as the input size goes to infinity. You see, something like n factorial grows way faster than"
},
{
"start": 649.78,
"end": 654.18,
"text": "any linear function ever could, so as long as the time complexity is some kind of linear relation,"
},
{
"start": 654.18,
"end": 658.82,
"text": "it's simplified down to o of n, and the same thing goes for any other group. When writing an algorithm,"
},
{
"start": 658.82,
"end": 662.42,
"text": "there's always different approaches. A brute force approach would be to simply check every item"
},
{
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"text": "until we find a target in a list, but if you want your program to run faster than a garden snail,"
},
{
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"text": "you need a more sophisticated approach like divide and conquer. For example, in binary search,"
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{
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"text": "you repeatedly check the middle element to see on which side the target is and keep searching in that"
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"text": "half until you find it. Also, there's different approaches to writing code in general, which are"
},
{
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"text": "called programming paradigms. Declarative programming describes what the code does, but not how exactly"
},
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"text": "the computer should do it, whereas imperative programming explicitly describes how the computer should"
},
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"text": "achieve a result with detailed instructions. An extension of imperative programming is object-oriented"
},
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"text": "programming, where you can define classes as blueprints for objects, which are single units"
},
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"text": "consisting of data in the form of properties and behaviors in the form of methods. To code a class,"
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"text": "you begin by defining the properties as variables and the methods as functions. After encapsulating"
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"text": "properties and methods in a class, you can instantiate an object and use the dot notation to work with"
},
{
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"text": "its properties and methods. Classes make it easy to organize and reuse code, because you can find"
},
{
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"text": "subclasses that inherit properties and behaviors of a superclass, but can also extend and override them."
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"text": "For example, a rubber duck subclass might implement quack with a squeak instead. As a result,"
},
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"end": 729.22,
"text": "rubber ducks can be treated as objects of the duck class, but behave differently when quack is called,"
},
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"text": "which is the concept of polymorphism. But for some problems, none of these traditional paradigms"
},
{
"start": 733.78,
"end": 738.42,
"text": "will work. Let's say you want to make a computer recognize which of these images is a B. The problem is,"
},
{
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"text": "you can't really describe what a B looks like with code. This is where machine learning comes in,"
},
{
"start": 742.82,
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"text": "aka, teaching a computer to do a task without explicitly programming it to do that task."
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{
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"text": "First, you need a lot of data, which you can split into training data and test data."
},
{
"start": 751.38,
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"text": "Next, you choose an algorithm that can change its parameters over time. For example, a neural network"
},
{
"start": 755.54,
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"text": "where the weights can be updated to achieve a different result. By feeding lots and lots of"
},
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"text": "training data into this algorithm, you can build a model whose accuracy you can then check"
},
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"text": "with a test data. If it's not quite right, the model can improve over time by comparing the output"
},
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"start": 767.54,
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"text": "to what it should have been, capturing the difference in an error function and tweaking its parameters"
},
{
"start": 771.62,
"end": 776.02,
"text": "to minimize the difference. But no matter how futuristic, bleeding edge blazingly fast and"
},
{
"start": 776.02,
"end": 779.62,
"text": "optimized it is, if you want people to actually use the application you wrote, you should probably"
},
{
"start": 779.62,
"end": 783.86,
"text": "know about the internet. It's a network of computers from all around the globe connected by wires."
},
{
"start": 783.86,
"end": 788.02,
"text": "Like, literally, the internet is just a bunch of thick cables that run at the bottom of the ocean"
},
{
"start": 788.02,
"end": 792.1,
"text": "along with facilities like internet service providers that connect you to your destination."
},
{
"start": 792.1,
"end": 796.02,
"text": "These computers communicate with the internet protocol suite. Every computer on the network"
},
{
"start": 796.02,
"end": 800.26,
"text": "has a unique IP address, and two computers can then transfer data with a transmission control"
},
{
"start": 800.26,
"end": 804.1,
"text": "protocol. It breaks messages into a bunch of packets, sends them through a network of wires,"
},
{
"start": 804.1,
"end": 807.86,
"text": "before the receiving end puts the message back together. If you have a poor internet connection,"
},
{
"start": 807.86,
"end": 811.86,
"text": "you might have experienced packet loss, which is just if some of these packets get lost along the way."
},
{
"start": 811.86,
"end": 816.02,
"text": "If the internet is the hardware, then the web is the software, which you can use with a browser."
},
{
"start": 816.02,
"end": 820.26,
"text": "Every page on the web has a URL. When you type it into your browser, it looks up the IP address"
},
{
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"end": 824.1,
"text": "of the server hosting this website with a domain name system, which is like a dictionary"
},
{
"start": 824.1,
"end": 828.74,
"text": "mapping domain names to IP addresses of actual servers. After connecting to it via TCP,"
},
{
"start": 828.74,
"end": 833.06,
"text": "your browser, called the client, uses the hypertext transfer protocol to send an HTTP request"
},
{
"start": 833.06,
"end": 837.14,
"text": "to the server, which then gives a response, ideally containing the contents of the web page."
},
{
"start": 837.22,
"end": 841.54,
"text": "The actual website most often consists of three parts, an HTML file contains all the content"
},
{
"start": 841.54,
"end": 845.62,
"text": "of a website, and is basically just a collection of elements, which can be text, links, buttons,"
},
{
"start": 845.62,
"end": 850.02,
"text": "and so on. A CSS file controls the visuals and makes a website look nice, but a website is"
},
{
"start": 850.02,
"end": 855.06,
"text": "useless of pressing nice looking buttons does nothing, so a language like JavaScript adds functionality."
},
{
"start": 855.06,
"end": 860.02,
"text": "But sometimes, things can go wrong. With every HTTP response comes a response code, which carries"
},
{
"start": 860.02,
"end": 864.26,
"text": "information about the status of the response. For example, 200 means okay, and anything"
},
{
"start": 864.26,
"end": 869.62,
"text": "starting with 4 is an error, the most famous one being 404, page not found. HTTP requests can"
},
{
"start": 869.62,
"end": 874.34,
"text": "carry different methods. For example, get, post, put, and delete, so retrieve, add, update,"
},
{
"start": 874.34,
"end": 878.82,
"text": "and delete information. These are often used by application programming interfaces, which connect"
},
{
"start": 878.82,
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"text": "two applications and allow them to interact with each other. For example, store and retrieve data"
},
{
"start": 883.06,
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"text": "from a database. The most common type of database is a relational database, which uses tables"
},
{
"start": 887.46,
"end": 892.18,
"text": "to store data. Columns of a table contain different attributes and rows represent individual"
},
{
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"text": "data points. Also, each table has one unique attribute called the primary key. A foreign key"
},
{
"start": 896.98,
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"text": "is the primary key of another table establishing a relationship between the two. In this case,"
},
{
"start": 901.46,
"end": 906.02,
"text": "each book is connected to an author. With a language like SQL, you can write statements to work with"
},
{
"start": 906.02,
"end": 910.26,
"text": "data from these tables. You could look up the titles and authors of all books whose title starts"
},
{
"start": 910.26,
"end": 914.98,
"text": "with an H, but for that, we have to join the authors table with the books table on the matching key"
},
{
"start": 914.98,
"end": 919.94,
"text": "to combine two attributes from different tables into one giving us this output. These statements"
},
{
"start": 919.94,
"end": 924.26,
"text": "are useful, but you gotta be careful, or you might just delete an entire database with one line of"
},
{
"start": 924.26,
"end": 929.3,
"text": "code. But don't worry, that's never happened before. Behind every login page is a database with"
},
{
"start": 929.3,
"end": 934.1,
"text": "user names and passwords. When a user tries to log in, an SQL query is often used to check if the"
},
{
"start": 934.1,
"end": 939.22,
"text": "user input matches with an entry in the database. That's good, but a DBS actor could type something"
},
{
"start": 939.22,
"end": 943.38,
"text": "like this, which changes the query by terminating the string early and commenting out the rest,"
},
{
"start": 943.38,
"end": 948.1,
"text": "which means as long as this username exists in the database, access is granted. This is called an"
},
{
"start": 948.1,
"end": 952.5,
"text": "SQL injection attack and it's one of the easiest ways hackers get places they're not supposed to."
},
{
"start": 952.5,
"end": 956.26,
"text": "Hearing about these concepts is one thing, but to really learn them, you have to see them in action"
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"start": 956.26,
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"text": "and use them yourself, which is exactly what you can do with Brilliant, which has thousands of"
},
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"start": 959.7,
"end": 963.78,
"text": "interactive lessons for everything from math and data science to programming in AI. They make knowledge"
},
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"start": 963.78,
"end": 967.94,
"text": "stick with visual lessons and interactive problems, which is not only fun and builds intuitive"
},
{
"start": 967.94,
"end": 972.82,
"text": "problem-solving skills, but also proven to be six times more effective than simply watching hours"
},
{
"start": 972.82,
"end": 976.9,
"text": "of lectures. I know that making time to learn new skills can be difficult, but Brilliant makes it"
},
{
"start": 976.9,
"end": 980.9,
"text": "so easy. You can build valuable knowledge from the ground up in just a couple minutes a day,"
},
{
"start": 980.9,
"end": 985.86,
"text": "with bite-sized lessons from any device anywhere anytime. You'll go from the basics of data science to"
},
{
"start": 985.86,
"end": 990.18,
"text": "analyzing real data sets from Spotify in absolutely no time, which you can supplement with math,"
},
{
"start": 990.18,
"end": 994.26,
"text": "fundamentals, and programming courses in Python to build one of the most in-demand skill sets of our"
},
{
"start": 994.26,
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"text": "time. The best part? You can try everything Brilliant has to offer for free for a full 30 days,"
},
{
"start": 998.66,
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"text": "by visiting brilliant.org slash wacky science. You also get 20% off an annual premium subscription."
},
{
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"text": "Thanks to Brilliant for sponsoring this video."
}
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}