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--[[ General -> Profiles Tab -> General & Advanced Tabs --]] local L = Grid2Options.L --============================== local GetAllProfiles, GetUnusedProfiles do local profiles, values = {}, {} local function GetProfiles(showCurrent) wipe(profiles) wipe(values) Grid2.db:GetProfiles(profiles) for _,k in pairs(profiles) do values[k] = k end if not showCurrent then values[Grid2.db:GetCurrentProfile()] = nil end return values end GetAllProfiles = function() return GetProfiles(true) end GetUnusedProfiles = function() return GetProfiles(false) end end --============================== local options = {} options.title = { order = 1, type = "description", name = L["You can change the active database profile, so you can have different settings for every character.\n"], } options.current = { type = "select", name = L["Current Profile"], desc = L["Select one of your currently available profiles."], order = 2, get = function() return Grid2.db:GetCurrentProfile() end, set = function(_, v) Grid2.db:SetProfile(v) end, validate = function() return not InCombatLockdown() or L["Profile cannot be changed in combat"] end, disabled = InCombatLockdown, values = GetAllProfiles, } options.reset = { order = 3, type = "execute", width = "half", name = L["Reset"], desc = L["Reset the current profile back to its default values."], confirm = true, confirmText = L["Are you sure you want to reset current profile?"], func = function() Grid2:ProfileShutdown() Grid2.db:ResetProfile() end, } --============== if not Grid2.isClassic then options.prodesc = { order = 8, type = "description", name = " ", } options.proenabled = { type = "toggle", name = "|cffffd200".. L["Enable profiles by Specialization"] .."|r", desc = L["When enabled, your profile will be set according to the character specialization."], descStyle = "inline", order = 9, width = "full", get = function(info) return Grid2.profiles.char[1] and Grid2.profiles.char.enabled end, set = function(info, value) local db = Grid2.profiles.char wipe(db) db.enabled = value or nil if value then local pro = Grid2.db:GetCurrentProfile() for i=1,GetNumSpecializations() or 0 do db[i] = pro end end Grid2:ReloadProfile() end, } for i=GetNumSpecializations(),1, -1 do options['profile'..i] = { type = "select", name = select( 2, GetSpecializationInfo(i) ), desc = "", order = 10.5+i, get = function() return Grid2.profiles.char[i] end, set = function(_, v) Grid2.profiles.char[i] = v Grid2:ReloadProfile() end, values = GetAllProfiles, hidden = function() return type(Grid2.profiles.char[1])~='string' end, } end end --============== options.newdesc = { order = 15, type = "description", name = "\n" .. L["Create a new empty profile by entering a name in the editbox."], } options.new = { name = L["New Profile"], desc = L["Create a new empty profile by entering a name in the editbox."], type = "input", order = 20, get = false, set = function(_, v) Grid2.db:SetProfile(v) end, } --============== options.copydesc = { order = 25, type = "description", name = "\n" .. L["Copy the settings from one existing profile into the currently active profile."], } options.copyfrom = { type = "select", name = L['Copy From'], desc = L["Copy the settings from one existing profile into the currently active profile."], order = 30, get = false, set = function(_, v) Grid2:ProfileShutdown() Grid2.db:CopyProfile(v) end, values = GetUnusedProfiles, confirm = true, confirmText = L["Are you sure you want to overwrite current profile values?"], } --============== options.deletedesc = { order = 35, type = "description", name = "\n" .. L["Delete existing and unused profiles from the database."], } options.delete = { type = "select", name = L['Delete a Profile'], desc = L["Delete existing and unused profiles from the database."], order = 40, get = false, set = function(_, v) Grid2.db:DeleteProfile(v) end, values = GetUnusedProfiles, confirm = true, confirmText = L["Are you sure you want to delete the selected profile?"], } --============================== Grid2Options:AddGeneralOptions("Profiles", nil, { type = "group", childGroups = "tab", order = 100, name = L["Profiles"], desc = "", args = { general = { type = "group", order= 100, name = L["General"], desc = "", args = options }, import = Grid2Options.AdvancedProfileOptions or {}, }, }, 490 )
4,568
mrbandler/wow-ui
local defaults = require'hop.defaults' local hint = require'hop.hint' local M = {} M.hint = hint.hint -- Setup user settings. M.opts = defaults function M.setup(opts) -- Look up keys in user-defined table with fallback to defaults. M.opts = setmetatable(opts or {}, {__index = defaults}) -- Insert the highlights and register the autocommand if asked to. local highlight = require'hop.highlight' highlight.insert_highlights() if M.opts.create_hl_autocmd then highlight.create_autocmd() end end return M
527
rish987/hop.nvim
registerNpc(394, { walk_speed = 290, run_speed = 670, scale = 225, r_weapon = 1036, l_weapon = 0, level = 112, hp = 139, attack = 643, hit = 370, def = 802, res = 246, avoid = 175, attack_spd = 120, is_magic_damage = 0, ai_type = 132, give_exp = 509, drop_type = 385, drop_money = 0, drop_item = 99, union_number = 99, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 250, npc_type = 10, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
1,076
RavenX8/osirosenew
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] CInfoPickupManager = inherit(cSingleton) function CInfoPickupManager:constructor() local start = getTickCount() local qh = CDatabase:getInstance():query("select * from infopickups") for i,v in ipairs(qh) do local infopickup = createPickup(v["X"],v["Y"],v["Z"],3,1239,0) setElementInterior(infopickup,v["Int"]) setElementDimension(infopickup,v["Dim"]) enew(infopickup,CInfoPickup,v["ID"],v["X"],v["Y"],v["Z"],v["Int"],v["Dim"],v["Text"]) end outputDebugString("Es wurden "..#InfoPickups.." Infopickups gefunden (" .. getTickCount() - start .. "ms)", 3) end
828
Noneatme/iLife-SA
rifle_acid_beam = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Acid beam", directObjectTemplate = "object/weapon/ranged/rifle/rifle_acid_beam.iff", craftingValues = { {"mindamage",60,110,0}, {"maxdamage",170,360,0}, {"attackspeed",12.7,7.4,0}, {"woundchance",11,25,0}, {"hitpoints",750,750,0}, {"attackhealthcost",62,31,0}, {"attackactioncost",53,26,0}, {"attackmindcost",115,57,0}, {"roundsused",30,65,0}, {"zerorangemod",-70,-70,0}, {"maxrangemod",-10,15,0}, {"midrange",50,50,0}, {"midrangemod",10,10,0}, }, customizationStringNames = {}, customizationValues = {}, -- randomDotChance: The chance of this weapon object dropping with a random dot on it. Higher number means less chance. Set to 0 to always have a random dot. randomDotChance = 1000, junkDealerTypeNeeded = JUNKWEAPONS, junkMinValue = 20, junkMaxValue = 60 } addLootItemTemplate("rifle_acid_beam", rifle_acid_beam)
937
V-Fib/FlurryClone
ESX = nil Citizen.CreateThread(function() while true do Wait(5) if ESX ~= nil then else ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) end end end) local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local fishing = false local lastInput = 0 local pause = false local pausetimer = 0 local correct = 0 local bait = "none" local blip = AddBlipForCoord(Config.SellFish.x, Config.SellFish.y, Config.SellFish.z) SetBlipSprite (blip, 356) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.1) SetBlipColour (blip, 17) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Fish selling") EndTextCommandSetBlipName(blip) local blip2 = AddBlipForCoord(Config.SellTurtle.x, Config.SellTurtle.y, Config.SellTurtle.z) SetBlipSprite (blip2, 68) SetBlipDisplay(blip2, 4) SetBlipScale (blip2, 0.9) SetBlipColour (blip2, 49) SetBlipAsShortRange(blip2, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Sea Turtle dealer") EndTextCommandSetBlipName(blip2) local blip3 = AddBlipForCoord(Config.SellShark.x, Config.SellShark.y, Config.SellShark.z) SetBlipSprite (blip3, 68) SetBlipDisplay(blip3, 4) SetBlipScale (blip3, 0.9) SetBlipColour (blip3, 49) SetBlipAsShortRange(blip3, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Shark meat dealer") EndTextCommandSetBlipName(blip3) for _, info in pairs(Config.MarkerZones) do info.blip = AddBlipForCoord(info.x, info.y, info.z) SetBlipSprite(info.blip, 455) SetBlipDisplay(info.blip, 4) SetBlipScale(info.blip, 1.0) SetBlipColour(info.blip, 20) SetBlipAsShortRange(info.blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Boat rental") EndTextCommandSetBlipName(info.blip) end Citizen.CreateThread(function() while true do Citizen.Wait(0) for k in pairs(Config.MarkerZones) do DrawMarker(1, Config.MarkerZones[k].x, Config.MarkerZones[k].y, Config.MarkerZones[k].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, 1.0, 0, 150, 150, 100, 0, 0, 0, 0) end end end) function DisplayHelpText(str) SetTextComponentFormat("STRING") AddTextComponentString(str) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end Citizen.CreateThread(function() while true do Wait(600) if pause and fishing then pausetimer = pausetimer + 1 end end end) Citizen.CreateThread(function() while true do Wait(5) if fishing then if IsControlJustReleased(0, Keys['1']) then input = 1 end if IsControlJustReleased(0, Keys['2']) then input = 2 end if IsControlJustReleased(0, Keys['3']) then input = 3 end if IsControlJustReleased(0, Keys['4']) then input = 4 end if IsControlJustReleased(0, Keys['5']) then input = 5 end if IsControlJustReleased(0, Keys['6']) then input = 6 end if IsControlJustReleased(0, Keys['7']) then input = 7 end if IsControlJustReleased(0, Keys['8']) then input = 8 end if IsControlJustReleased(0, Keys['X']) then fishing = false ESX.ShowNotification("~r~Stopped fishing") end if fishing then playerPed = GetPlayerPed(-1) local pos = GetEntityCoords(GetPlayerPed(-1)) if pos.y >= 7700 or pos.y <= -4000 or pos.x <= -3700 or pos.x >= 4300 or IsPedInAnyVehicle(GetPlayerPed(-1)) then else fishing = false ESX.ShowNotification("~r~Stopped fishing") end if IsEntityDead(playerPed) or IsEntityInWater(playerPed) then ESX.ShowNotification("~r~Stopped fishing") end end if pausetimer > 3 then input = 99 end if pause and input ~= 0 then pause = false if input == correct then TriggerServerEvent('fishing:catch', bait) else ESX.ShowNotification("~r~Fish got free") end end end if GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), Config.SellFish.x, Config.SellFish.y, Config.SellFish.z, true) <= 3 then TriggerServerEvent('fishing:startSelling', "fish") Citizen.Wait(4000) end if GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), Config.SellShark.x, Config.SellShark.y, Config.SellShark.z, true) <= 3 then TriggerServerEvent('fishing:startSelling', "shark") Citizen.Wait(4000) end if GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), Config.SellTurtle.x, Config.SellTurtle.y, Config.SellTurtle.z, true) <= 3 then TriggerServerEvent('fishing:startSelling', "turtle") Citizen.Wait(4000) end end end) Citizen.CreateThread(function() while true do Wait(1) DrawMarker(1, Config.SellFish.x, Config.SellFish.y, Config.SellFish.z , 0.0, 0.0, 0.0, 0, 0.0, 0.0, 3.0, 3.0, 2.0, 0, 70, 250, 30, false, true, 2, false, false, false, false) DrawMarker(1, Config.SellTurtle.x, Config.SellTurtle.y, Config.SellTurtle.z , 0.0, 0.0, 0.0, 0, 0.0, 0.0, 3.0, 3.0, 2.0, 0, 70, 250, 30, false, true, 2, false, false, false, false) DrawMarker(1, Config.SellShark.x, Config.SellShark.y, Config.SellShark.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 3.0, 3.0, 2.0, 0, 70, 250, 30, false, true, 2, false, false, false, false) end end) Citizen.CreateThread(function() while true do local wait = math.random(Config.FishTime.a , Config.FishTime.b) Wait(wait) if fishing then pause = true correct = math.random(1,8) ESX.ShowNotification("~g~Fish is taking the bait \n ~h~Press " .. correct .. " to catch it") input = 0 pausetimer = 0 end end end) RegisterNetEvent('fishing:message') AddEventHandler('fishing:message', function(message) ESX.ShowNotification(message) end) RegisterNetEvent('fishing:break') AddEventHandler('fishing:break', function() fishing = false ClearPedTasks(GetPlayerPed(-1)) end) RegisterNetEvent('fishing:spawnPed') AddEventHandler('fishing:spawnPed', function() RequestModel( GetHashKey( "A_C_SharkTiger" ) ) while ( not HasModelLoaded( GetHashKey( "A_C_SharkTiger" ) ) ) do Citizen.Wait( 1 ) end local pos = GetEntityCoords(GetPlayerPed(-1)) local ped = CreatePed(29, 0x06C3F072, pos.x, pos.y, pos.z, 90.0, true, false) SetEntityHealth(ped, 0) end) RegisterNetEvent('fishing:setbait') AddEventHandler('fishing:setbait', function(bool) bait = bool print(bait) end) RegisterNetEvent('fishing:fishstart') AddEventHandler('fishing:fishstart', function() playerPed = GetPlayerPed(-1) local pos = GetEntityCoords(GetPlayerPed(-1)) print('started fishing' .. pos) if IsPedInAnyVehicle(playerPed) then ESX.ShowNotification("~y~You can not fish from a vehicle") else if pos.y >= 7700 or pos.y <= -4000 or pos.x <= -3700 or pos.x >= 4300 then ESX.ShowNotification("~g~Fishing started") TaskStartScenarioInPlace(GetPlayerPed(-1), "WORLD_HUMAN_STAND_FISHING", 0, true) fishing = true else ESX.ShowNotification("~y~You need to go further away from the shore") end end end, false) Citizen.CreateThread(function() while true do Citizen.Wait(0) for k in pairs(Config.MarkerZones) do local ped = PlayerPedId() local pedcoords = GetEntityCoords(ped, false) local distance = Vdist(pedcoords.x, pedcoords.y, pedcoords.z, Config.MarkerZones[k].x, Config.MarkerZones[k].y, Config.MarkerZones[k].z) if distance <= 1.40 then DisplayHelpText('Press E to rent a boat') if IsControlJustPressed(0, Keys['E']) and IsPedOnFoot(ped) then OpenBoatsMenu(Config.MarkerZones[k].xs, Config.MarkerZones[k].ys, Config.MarkerZones[k].zs) end elseif distance < 1.45 then ESX.UI.Menu.CloseAll() end end end end) function OpenBoatsMenu(x, y , z) local ped = PlayerPedId() PlayerData = ESX.GetPlayerData() local elements = {} table.insert(elements, {label = '<span style="color:green;">Dinghy</span> <span style="color:red;">2500$</span>', value = 'boat'}) table.insert(elements, {label = '<span style="color:green;">Suntrap</span> <span style="color:red;">3500$</span>', value = 'boat6'}) table.insert(elements, {label = '<span style="color:green;">Jetmax</span> <span style="color:red;">4500$</span>', value = 'boat5'}) table.insert(elements, {label = '<span style="color:green;">Toro</span> <span style="color:red;">5500$</span>', value = 'boat2'}) table.insert(elements, {label = '<span style="color:green;">Marquis</span> <span style="color:red;">6000$</span>', value = 'boat3'}) table.insert(elements, {label = '<span style="color:green;">Tug boat</span> <span style="color:red;">7500$</span>', value = 'boat4'}) --If user has police job they will be able to get free Police Predator boat if PlayerData.job.name == "police" then table.insert(elements, {label = '<span style="color:green;">Police Predator</span>', value = 'police'}) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'client', { title = 'Rent a boat', align = 'bottom-right', elements = elements, }, function(data, menu) if data.current.value == 'boat' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 2500) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 2500) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "dinghy4") end if data.current.value == 'boat2' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 5500) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 5500) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "TORO") end if data.current.value == 'boat3' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 6000) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 6000) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "MARQUIS") end if data.current.value == 'boat4' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 7500) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 7500) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "tug") end if data.current.value == 'boat5' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 4500) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 4500) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "jetmax") end if data.current.value == 'boat6' then ESX.UI.Menu.CloseAll() TriggerServerEvent("fishing:lowmoney", 3500) TriggerEvent("chatMessage", 'You rented a boat for', {255,0,255}, '$' .. 3500) SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "suntrap") end if data.current.value == 'police' then ESX.UI.Menu.CloseAll() TriggerEvent("chatMessage", 'You took out a boat') SetPedCoordsKeepVehicle(ped, x, y , z) TriggerEvent('esx:spawnVehicle', "predator") end ESX.UI.Menu.CloseAll() end, function(data, menu) menu.close() end ) end
12,118
Proof93/Zero2HeroRP_ESX
local utils = require("rust-tools.utils.utils") local util = vim.lsp.util local config = require("rust-tools.config") local M = {} local function get_params() return vim.lsp.util.make_position_params() end M._state = { winnr = nil, commands = nil } local set_keymap_opt = { noremap = true, silent = true } -- run the command under the cursor, if the thing under the cursor is not the -- command then do nothing function M._run_command() local line = vim.api.nvim_win_get_cursor(M._state.winnr)[1] if line > #M._state.commands then return end local action = M._state.commands[line] M._close_hover() M.execute_rust_analyzer_command(action) end function M.execute_rust_analyzer_command(action) local fn = vim.lsp.commands[action.command] if fn then fn(action) end end function M._close_hover() if M._state.winnr ~= nil then vim.api.nvim_win_close(M._state.winnr, true) end end local function parse_commands() local prompt = {} for i, value in ipairs(M._state.commands) do if value.command == "rust-analyzer.gotoLocation" then table.insert( prompt, string.format("%d. Go to %s (%s)", i, value.title, value.tooltip) ) elseif value.command == "rust-analyzer.showReferences" then table.insert(prompt, string.format("%d. %s", i, "Go to " .. value.title)) else table.insert(prompt, string.format("%d. %s", i, value.title)) end end return prompt end function M.handler(_, result) if not (result and result.contents) then -- return { 'No information available' } return end local markdown_lines = util.convert_input_to_markdown_lines(result.contents) if result.actions then M._state.commands = result.actions[1].commands local prompt = parse_commands() local l = {} for _, value in ipairs(prompt) do table.insert(l, value) end markdown_lines = vim.list_extend(l, markdown_lines) end markdown_lines = util.trim_empty_lines(markdown_lines) if vim.tbl_isempty(markdown_lines) then -- return { 'No information available' } return end local bufnr, winnr = util.open_floating_preview( markdown_lines, "markdown", vim.tbl_extend("keep", config.options.tools.hover_actions, { focusable = true, focus_id = "rust-tools-hover-actions", close_events = { "CursorMoved", "BufHidden", "InsertCharPre" }, }) ) if config.options.tools.hover_actions.auto_focus then vim.api.nvim_set_current_win(winnr) end if M._state.winnr ~= nil then return end -- update the window number here so that we can map escape to close even -- when there are no actions, update the rest of the state later M._state.winnr = winnr vim.api.nvim_buf_set_keymap( bufnr, "n", "<Esc>", ":lua require'rust-tools.hover_actions'._close_hover()<CR>", set_keymap_opt ) vim.api.nvim_buf_attach(bufnr, false, { on_detach = function() M._state.winnr = nil end, }) --- stop here if there are no possible actions if result.actions == nil then return end -- makes more sense in a dropdown-ish ui vim.api.nvim_win_set_option(winnr, "cursorline", true) -- run the command under the cursor vim.api.nvim_buf_set_keymap( bufnr, "n", "<CR>", ":lua require'rust-tools.hover_actions'._run_command()<CR>", set_keymap_opt ) -- close on escape vim.api.nvim_buf_set_keymap( bufnr, "n", "<Esc>", ":lua require'rust-tools.hover_actions'._close_hover()<CR>", set_keymap_opt ) end -- Sends the request to rust-analyzer to get hover actions and handle it function M.hover_actions() utils.request(0, "textDocument/hover", get_params(), M.handler) end return M
3,734
zmtq05/rust-tools.nvim
local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") --[ ARRAY ]------------------------------------------------------------------------------------------------------------------------------ local valores = { { item = "cafe", quantidade = 1, compra = 8 }, { item = "cafecleite", quantidade = 1, compra = 10 }, { item = "cafeexpresso", quantidade = 1, compra = 14 }, { item = "capuccino", quantidade = 1, compra = 17 }, { item = "frappuccino", quantidade = 1, compra = 18 }, { item = "cha", quantidade = 1, compra = 9 }, { item = "icecha", quantidade = 1, compra = 9 }, { item = "sanduiche", quantidade = 1, compra = 12 }, { item = "rosquinha", quantidade = 1, compra = 9 }, } --[ COMPRAR ]---------------------------------------------------------------------------------------------------------------------------- RegisterServerEvent("cafeteria-comprar") AddEventHandler("cafeteria-comprar",function(item) local source = source local user_id = vRP.getUserId(source) if user_id then for k,v in pairs(valores) do if item == v.item then if vRP.getInventoryWeight(user_id)+vRP.getItemWeight(v.item)*v.quantidade <= vRP.getInventoryMaxWeight(user_id) then local preco = parseInt(v.compra) if preco then if vRP.hasPermission(user_id,"ultimate.permissao") then desconto = math.floor(preco*20/100) pagamento = math.floor(preco-desconto) elseif vRP.hasPermission(user_id,"platinum.permissao") then desconto = math.floor(preco*15/100) pagamento = math.floor(preco-desconto) elseif vRP.hasPermission(user_id,"gold.permissao") then desconto = math.floor(preco*10/100) pagamento = math.floor(preco-desconto) elseif vRP.hasPermission(user_id,"standard.permissao") then desconto = math.floor(preco*5/100) pagamento = math.floor(preco-desconto) else pagamento = math.floor(preco) end if vRP.tryPayment(user_id,parseInt(pagamento)) then TriggerClientEvent("Notify",source,"sucesso","Comprou <b>"..parseInt(v.quantidade).."x "..vRP.itemNameList(v.item).."</b> por <b>$"..vRP.format(parseInt(pagamento)).." dólares</b>.") vRP.giveInventoryItem(user_id,v.item,parseInt(v.quantidade)) else TriggerClientEvent("Notify",source,"negado","Dinheiro insuficiente.") end end else TriggerClientEvent("Notify",source,"negado","Espaço insuficiente.") end end end end end)
2,503
brazucas/fivem-data
if mods['Krastorio2'] then data:extend({ -- -- Basic science { type = "bool-setting", name = "k2-automation-science-pack", default_value = true, setting_type = "startup", order = "AA-AA-S1" }, -- K2 extended science packs { type = "bool-setting", name = "basic-tech-card", default_value = true, hidden = true, forced_value = true, setting_type = "startup", order = "KK-K2-S1" }, { type = "bool-setting", name = "matter-tech-card", default_value = true, setting_type = "startup", order = "KK-K2-S2" }, { type = "bool-setting", name = "advanced-tech-card", default_value = true, setting_type = "startup", order = "KK-K2-S3" }, { type = "bool-setting", name = "singularity-tech-card", default_value = true, setting_type = "startup", order = "KK-K2-S4" } }) end
1,061
RedRafe/science-not-invited
-------------------------------------------------------------------------------- -- config.lua -------------------------------------------------------------------------------- local aspectRatio = display.pixelHeight / display.pixelWidth application = { content = { width = aspectRatio > 1.5 and 800 or math.ceil(1200 / aspectRatio), height = aspectRatio < 1.5 and 1200 or math.ceil(800 * aspectRatio), scale = "letterBox", fps = 60, imageSuffix = { ["@2x"] = 1.3 } } }
487
GymbylCoding/CBEffects
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local log = require 'common.log' local asserts = require 'testing.asserts' local test_runner = require 'testing.test_runner' local function mockWriter(expectedText) local writer = { text = '', expectedText = false, messageWritten = false, } function writer:write(text) if text == expectedText then self.expectedText = true end self.text = self.text .. text end function writer:flush() self.messageWritten = true end return writer end local tests = {} function tests.info() local writer = mockWriter('Hello') log.setOutput(writer) log.setLogLevel(log.NEVER) log.info('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.ERROR) log.info('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.WARN) log.info('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.INFO) log.info('Hello') assert(writer.messageWritten and writer.expectedText) local writer2 = mockWriter('Hello2') log.setOutput(writer2) log.setLogLevel(1) log.info('Hello2') assert(writer2.messageWritten and writer2.expectedText) end function tests.warn() local writer = mockWriter('Hello') log.setOutput(writer) log.setLogLevel(log.NEVER) log.warn('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.ERROR) log.warn('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.WARN) log.warn('Hello') assert(writer.messageWritten and writer.expectedText) local writer2 = mockWriter('Hello2') log.setOutput(writer2) log.setLogLevel(log.INFO) log.warn('Hello2') assert(writer2.messageWritten and writer2.expectedText) end function tests.error() local writer = mockWriter('Hello') log.setOutput(writer) log.setLogLevel(log.NEVER) log.error('Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.ERROR) log.error('Hello') assert(writer.messageWritten and writer.expectedText) local writer2 = mockWriter('Hello2') log.setOutput(writer2) log.setLogLevel(log.WARN) log.error('Hello2') assert(writer2.messageWritten and writer2.expectedText) end function tests.v() local writer = mockWriter('Hello') log.setOutput(writer) log.setLogLevel(log.NEVER) log.v(2, 'Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.ERROR) log.v(2, 'Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.WARN) log.v(2, 'Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(log.INFO) log.v(2, 'Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(1) log.v(2, 'Hello') assert(not writer.messageWritten and not writer.expectedText) log.setLogLevel(2) log.v(2, 'Hello') assert(writer.messageWritten and writer.expectedText) end function tests.infoToString() local writer = mockWriter('25') log.setOutput(writer) log.setLogLevel(log.INFO) log.info(25) assert(writer.messageWritten and writer.expectedText) end return test_runner.run(tests)
3,962
xuyanbo03/lab
#!/usr/bin/env lua return { -- MySQL connect = { name = 'MySQL-test', user = 'luadbi', pass = 'testing12345!!!', }, encoding_test = { {'unsigned', 12435212 }, {'unsigned', 463769 }, {'signed', 8574678 }, {'signed', -12435212 }, {'unsigned', 0 }, {'signed', 0 }, {'signed', 9998212 }, {'decimal(7,2)', 7653.25 }, {'decimal', 7635236 }, {'decimal(4,3)', 0.000 }, {'decimal(7,2)', -7653.25 }, {'decimal(9,5)', 1636.94783 }, {'char', "string 1" }, {'char(14)', "another_string" }, {'char', "really long string with some escapable chars: #&*%#;@'" }, }, placeholder = '?', have_last_insert_id = false, have_typecasts = true, have_booleans = false, have_rowcount = true }
835
moteus/lua-odbc-dbi
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/2 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/current_module_status_data.md -- Item: Use Case 1: Main Flow -- -- Requirement summary: -- [SDL_RC] Current module status data GetInteriorVehicleData -- [SDL_RC] Policy support of basic RC functionality -- -- Description: -- In case: -- 1) "moduleType" in app's assigned policies has an empty array -- 2) and RC app sends GetInteriorVehicleData request with valid parameters -- SDL must: -- 1) Allow this RPC to be processed --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local json = require('modules/json') local common = require("test_scripts/RC/commonRC") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false local function PTUfunc(tbl) local appId = config.application1.registerAppInterfaceParams.fullAppID tbl.policy_table.app_policies[appId] = common.getRCAppConfig() tbl.policy_table.app_policies[appId].moduleType = json.EMPTY_ARRAY end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions, { false }) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("RAI", common.registerApp) runner.Step("PTU", common.policyTableUpdate, { PTUfunc }) runner.Step("Activate App", common.activateApp) runner.Title("Test") for _, mod in pairs(common.modulesWithoutSeat) do runner.Step("GetInteriorVehicleData " .. mod, common.rpcAllowed, { mod, 1, "GetInteriorVehicleData" }) end runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
1,872
ychernysheva/sdl_atf_test_scripts
--[[ desc: * Container, be responsible for saving object. * CAREFULLY: Container isn't object's upper, it doesn't manage object. author: Musoucrow since: 2018-3-11 alter: 2019-8-19 ]]-- ---@param start int @defalut=1 local function _RefreshTransfer(self, start) start = start or 1 for n=start, #self._transfer.list do self._transfer.map[self._transfer.list[n]] = n end end ---@param tag string ---@param order int local function _Remove(self, tag, order) table.remove(self._list, order) table.remove(self._transfer.list, order) if (tag) then self._map[tag] = nil self._transfer.map[tag] = nil end _RefreshTransfer(self, order) end ---@class Core.Container ---@field public _list list ---@field public _map map ---@field protected _transfer Core.Container.Transfer ---@field protected _willClean boolean local _Container = require("core.class")() function _Container:Ctor() self._list = {} self._map = {} ---@class Core.Container.Transfer self._transfer = { list = {}, map = {} } self._willClean = false end ---@param name string function _Container:RunEvent_All(name, ...) for n in ipairs(self._list) do self._list[n][name](self._list[n], ...) end end ---@param tag string ---@param name string function _Container:RunEvent_Member(tag, name, ...) self._map[tag][name](self._map[tag], ...) end ---@param obj table ---@param tag string ---@param order int function _Container:Add(obj, tag, order) if (tag and self._map[tag]) then self:Del(tag) end local max = #self._list + 1 order = order or max if (order > max) then order = max end table.insert(self._list, order, obj) if (tag) then table.insert(self._transfer.list, order, tag) self._map[tag] = obj end _RefreshTransfer(self, order) end ---@param tag string function _Container:Del(tag) local order = self._transfer.map[tag] if (order) then _Remove(self, tag, order) end end function _Container:DelWithIndex(index) local tag = self._transfer.list[index] if (tag) then _Remove(self, tag, index) end end ---@param tag string ---@return table function _Container:Get(tag) return self._map[tag] end function _Container:GetWithIndex(index) return self._list[index] end ---@return int function _Container:GetLength() return #self._list end function _Container:Iter() local index = 0 return function() index = index + 1 return self._list[index], self._transfer.list[index], index end end function _Container:Pairs() return pairs(self._map) end ---@param Func function function _Container:Sort(Func) for n=1, #self._list-1 do for m=1, #self._list-n do if (not Func(self._list[m], self._list[m+1])) then -- For compatibility with table.sort local tmp = self._list[m] self._list[m] = self._list[m+1] self._list[m+1] = tmp if (self._transfer.list[m] and self._transfer.list[m+1]) then tmp = self._transfer.list[m] self._transfer.list[m] = self._transfer.list[m+1] self._transfer.list[m+1] = tmp tmp = self._transfer.map[self._transfer.list[m]] self._transfer.map[self._transfer.list[m]] = self._transfer.map[self._transfer.list[m+1]] self._transfer.map[self._transfer.list[m+1]] = tmp end end end end end function _Container:TryClean() if (self._willClean) then for n=#self._list, 1, -1 do if (self._list[n].HasDestroyed and self._list[n]:HasDestroyed()) then _Remove(self, self._transfer.list[n], n) end end self._willClean = not self._willClean end end function _Container:ReadyClean() self._willClean = true end function _Container:Print() --For test. for n=1, #self._transfer.list do print (self._transfer.list[n], self._transfer.map[self._transfer.list[n]]) end end function _Container:DelAll() self._list = {} self._map = {} self._transfer = { list = {}, map = {} } end return _Container
3,848
LeomRonald/DFQ-Original
local assert = assert do --- local local a, b, c a, b, c = 0, 1 assert(a == 0) assert(b == 1) assert(c == nil) a, b = a+1, b+1, a+b assert(a == 1) assert(b == 2) a, b, c = 0 assert(a == 0) assert(b == nil) assert(c == nil) end do --- global !private_G a, b, c = 0, 1 assert(a == 0) assert(b == 1) assert(c == nil) a, b = a+1, b+1, a+b assert(a == 1) assert(b == 2) a, b, c = 0 assert(a == 0) assert(b == nil) assert(c == nil) end do --- local lhs in key on lhs local a = {} local i = 3 i, a[i] = i+1, 20 assert(i == 4) assert(a[3] == 20) end do --- global lhs in key on lhs !private_G a = {} i = 3 i, a[i] = i+1, 20 assert(i == 4) assert(a[3] == 20) end
724
DemiMarie/LuaJIT-test-cleanup
-- Copyright © 2016 Silv3r <silv3r@proshine-bot.com> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the LICENSE file for more details. name = "Leveling: Route 20 (near Cinnabar)" author = "Silv3r" description = [[This script will train the first pokémon of your team. It will also try to capture shinies by throwing pokéballs. Start anywhere between Cinnabar Island and Route 20. You need a pokémon with surf.]] function onPathAction() if isPokemonUsable(1) then if getMapName() == "Pokecenter Cinnabar" then moveToMap("Cinnabar Island") elseif getMapName() == "Cinnabar Island" then moveToMap("Route 20") elseif getMapName() == "Route 20" then moveToWater() end else if getMapName() == "Route 20" then moveToMap("Cinnabar Island") elseif getMapName() == "Cinnabar Island" then moveToMap("Pokecenter Cinnabar") elseif getMapName() == "Pokecenter Cinnabar" then usePokecenter() end end end function onBattleAction() if isWildBattle() and isOpponentShiny() then if useItem("Ultra Ball") or useItem("Great Ball") or useItem("Pokeball") then return end end if getActivePokemonNumber() == 1 then return attack() or run() or sendUsablePokemon() or sendAnyPokemon() else return run() or attack() or sendUsablePokemon() or sendAnyPokemon() end end
1,430
liquid8796/ProScript
local tbTable = GameMain:GetMod("_SkillScript") local tbSkill = tbTable:GetSkill("ZSZY") function tbSkill:Cast(skilldef, from) end function tbSkill:Apply(skilldef, key, from) end function tbSkill:FightBodyApply(skilldef, fightbody, from) if fightbody and fightbody.Npc then local npc = fightbody.Npc npc:AddModifier("ZSZY") end end function tbSkill:MissileBomb(skilldef, pos, from) end function tbSkill:GetValueAddv(skilldef, fightbody, from) return self.power end function tbSkill:FlyCheck(skilldef, keys, from) return 0 end
574
xArshy/Skycoveringworld
--- ATLAS PARK local spawnOnce = false -- Called after MOTD for now. function player_connected(id) --Id is player entity Id printDebug('player_connected Id: ' .. tostring(id)) Tasks.UpdateTasksForZone('Atlas Park') Contacts.SpawnContacts('Atlas Park') if spawnOnce == false then --spinners gather location data spinSpawners() spinPersists() spinCivilians() spinCars() --RandomSpawns attempt #x creations of the type (encounter is default) RandomSpawn(45) RandomSpawn(80, "Civilians") RandomSpawn(30, "Cars") spawnOnce = true print("Initiating map auto-refresh") MapInstance.SetOnTickCallback(contactsForZone.TimeCop.entityId, contactsForZone.TimeCop.onTickCallBack); TimeCopMode(true, 45, 120) end return '' end function npc_added(id) printDebug('npc_added Id: ' .. tostring(id)) Contacts.SpawnedContact(id) -- Spawn next contact Contacts.SpawnContacts('Atlas Park') return '' end entity_interact = function(id, location) Contacts.SetContactDialogsWithHeroName(heroName) if location ~= nil then printDebug("entity id " .. tostring(id) .. " location info: x: " .. tostring(location.x) .. " y: " .. tostring(location.y) .. " z: " .. tostring(location.z)) else printDebug("entity id " .. tostring(id)) end if(Contacts.OpenContactDialog(id) ~= true) then -- Generic NPC -- Create generic NPC message script for zone? end --[[ NPC chat message test MapClientSession.npcMessage(client, 'Hello Hero!', id) MapClientSession.npcMessage(client, 'What are you doing here?', id) ]] return "" end dialog_button = function(id) -- Will be called if no callback is set printDebug("No Callback set! ButtonId: " .. tostring(id)) return "" end contact_call = function(contactIndex) printDebug("Contact Call. contactIndex: " .. tostring(contactIndex)) return "" end revive_ok = function(id) printDebug("revive Ok. Entity: " .. tostring(id)) Character.respawn(client, 'Gurney'); -- Hospital Player.Revive(0); return "ok" end
2,189
cat4hurricane/Segs
--[[ - util.lua - Handy module containing various functions for game development in lua, particularly with Love2D. - Authored by Thomas Smallridge (sundowns) - https://github.com/sundowns/lua-utils MIT LICENSE Copyright (c) 2011 Enrique García Cota Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local meta = { __index = function(table, key) if key == "l" then return rawget(table, "love") elseif key == "m" then return rawget(table, "maths") elseif key == "t" then return rawget(table, "table") elseif key == "f" then return rawget(table, "file") elseif key == "d" then return rawget(table, "debug") elseif key == "s" then return rawget(table, "string") else return rawget(table, key) end end; } local util = {} util.love = {} util.maths = {} util.table = {} util.file = {} util.debug = {} util.string = {} setmetatable(util, meta) ---------------------- TABLES function util.table.print(table, name) print("==================") if not table then print("<EMPTY TABLE>") return end if type(table) ~= "table" then assert(false,"Attempted to print NON-TABLE TYPE: "..type(table)) return end if name then print("Printing table: " .. name) end deepprint(table) end function deepprint(table, depth) local d = depth or 0 local spacer = "" for i=0,d do spacer = spacer.." " end for k, v in pairs(table) do if type(v) == "table" then print(spacer.."["..k.."]:") deepprint(v, d + 1) else print(spacer.."[" .. tostring(k) .. "]: " .. tostring(v)) end end end function util.table.concat(t1,t2) for i=1,#t2 do t1[#t1+1] = t2[i] end return t1 end -- Recursively creates a copy of the given table. -- Not my code, taken from: https://www.youtube.com/watch?v=dZ_X0r-49cw#t=9m30s function util.table.copy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[util.table.copy(orig_key)] = util.table.copy(orig_value) end else copy = orig end return copy end --sums two tables of numbers together function util.table.sum (t1, t2) local result = {} for key, val in pairs(t1) do result[key] = (result[key] or 0) + val end for key, val in pairs(t2) do result[key] = (result[key] or 0) + val end return result end; ---------------------- MATHS function util.maths.roundToNthDecimal(num, n) local mult = 10^(n or 0) return math.floor(num * mult + 0.5) / mult end function util.maths.withinVariance(val1, val2, variance) local diff = math.abs(val1 - val2) if diff < variance then return true else return false end end function util.maths.clamp(val, min, max) assert(min < max, "Minimum value must be less than maximum when clamping values.") if min - val > 0 then return min end if max - val < 0 then return max end return val end function util.maths.midpoint(x1, y1, x2, y2) assert(x1 and y1 and x2 and y2, "Received invalid input to util.maths.midpoint") return (x2+x1)/2, (y2+y1)/2 end function util.maths.jitterBy(value, spread) assert(love, "This function uses love.math.random for the time being") return value + love.math.random(-1*spread, spread) end --Taken from: https://love2d.org/wiki/HSV_color function util.maths.HSVtoRGB255(hue, sat, val) if sat <= 0 then return val,val,val end local h, s, v = hue/256*6, sat/255, val/255 local c = v*s local x = (1-math.abs((h%2)-1))*c local m,r,g,b = (v-c), 0,0,0 if h < 1 then r,g,b = c,x,0 elseif h < 2 then r,g,b = x,c,0 elseif h < 3 then r,g,b = 0,c,x elseif h < 4 then r,g,b = 0,x,c elseif h < 5 then r,g,b = x,0,c else r,g,b = c,0,x end return (r+m)*255,(g+m)*255,(b+m)*255 end --Taken from: https://love2d.org/wiki/HSV_color function util.maths.HSVtoRGB(hue, sat, val) if sat <= 0 then return val,val,val end local h, s, v = hue/256*6, sat/255, val/255 local c = v*s local x = (1-math.abs((h%2)-1))*c local m,r,g,b = (v-c), 0,0,0 if h < 1 then r,g,b = c,x,0 elseif h < 2 then r,g,b = x,c,0 elseif h < 3 then r,g,b = 0,c,x elseif h < 4 then r,g,b = 0,x,c elseif h < 5 then r,g,b = x,0,c else r,g,b = c,0,x end return (r+m),(g+m),(b+m) end function util.maths.distanceBetween(x1, y1, x2, y2) return math.sqrt(((x2 - x1)^2) + ((y2 - y1)^2)) end ---------------------- DEBUG function util.debug.log(text) if debug then print(text) end end ---------------------- FILE function util.file.exists(name) if love then assert(false, "Not to be used in love games, use love.filesystem.getInfo") end local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end function util.file.getLuaFileName(url) return string.gsub(url, ".lua", "") end ---------------------- LOVE2D function util.love.resetColour() love.graphics.setColor(1,1,1,1) end function util.love.renderStats(x, y) if not x then x = 0 end if not y then y = 0 end local stats = love.graphics.getStats() love.graphics.print("texture memory (MB): ".. stats.texturememory / 1024 / 1024, x, y) love.graphics.print("drawcalls: ".. stats.drawcalls, x, y+20) love.graphics.print("canvasswitches: ".. stats.canvasswitches , x, y+40) love.graphics.print("images loaded: ".. stats.images, x, y+60) love.graphics.print("canvases loaded: ".. stats.canvases, x, y+80) love.graphics.print("fonts loaded: ".. stats.fonts, x, y+100) end if not love then util.love = nil end ---------------------- STRING function util.string.randomString(l) if l < 1 then return nil end local stringy="" for i=1,l do stringy=stringy..util.string.randomLetter() end return stringy end function util.string.randomLetter() return string.char(math.random(97, 122)); end return util
6,953
sundowns/grim-gamers
-- Copyright 2008 Yanira <forum-2008@email.de> -- Licensed to the public under the Apache License 2.0. require("nixio.fs") m = Map("hd-idle", translate("HDD Idle"), translate("HDD Idle is a utility program for spinning-down external " .. "disks after a period of idle time.")) s = m:section(TypedSection, "hd-idle", translate("Settings")) s.anonymous = true s:option(Flag, "enabled", translate("Enable")) disk = s:option(Value, "disk", translate("Disk")) disk.rmempty = true for dev in nixio.fs.glob("/dev/[sh]d[a-z]") do disk:value(nixio.fs.basename(dev)) end s:option(Value, "idle_time_interval", translate("Idle time")).default = 10 s.rmempty = true unit = s:option(ListValue, "idle_time_unit", translate("Idle time unit")) unit.default = "minutes" unit:value("minutes", translate("min")) unit:value("hours", translate("h")) unit.rmempty = true return m
868
spiccinini/luci
shaders = require("core.shaders") BaseEntity = require("entities.core.baseentity") NPCBullet = require("entities.npcbullet") Goomba = require("entities.core.goomba") Gorilla = class("Gorilla", Goomba) Gorilla.spritesheet = SpriteSheet:new("sprites/gorilla.png", 32, 32) function Gorilla:initialize() Goomba.initialize(self) -- control variables self.type = "NPC" self.collisiongroup = "shared" self.attackDelay = 0 self.reloadDelay = 1.5 self.clipsize = 3 self.cone = 40 -- in radians self.health = 500 -- health self.range = 250 -- range of attack self.shootFacingPlayer = false -- shoot only facing player self.canAim = false -- can it aim at the player? self.stopBeforeShooting = true self.bulletOffsetX = 20 self.bulletOffsetY = -12 -- no touchy self.attackAnim = 0 end function Gorilla:update(dt) Goomba.update(self, dt) if self.nextReload <= 0.3 and self.attackAnim <= 0 then self.attackAnim = 0.75 end self.attackAnim = self.attackAnim - dt end function Gorilla:draw() self.anim = 7 + math.floor(love.timer.getTime() * 10)%6 if self.attackAnim > 0 then local a = math.floor((1 - (self.attackAnim / 0.75)) * 7) % 7 self.anim = a end love.graphics.scale(2, 2) love.graphics.scale(-self.ang, 1) self.spritesheet:draw(self.anim, 0, -16, -21) if self.lastDamaged > 0 then love.graphics.setStencil(function () love.graphics.setShader(shaders.mask_effect) self.spritesheet:draw(self.anim, 0, -16, -21) love.graphics.setShader() end) love.graphics.setColor(255, 255, 255, 255) love.graphics.rectangle("fill", -16, -21, 32, 32) love.graphics.setStencil() end end return Gorilla
1,830
qwook/dpsht
--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ------------------------------------------------------------------------------]] local tnt = require 'torchnet' require 'donkey' -- create an instance of DataSetJSON to make roidb and scoredb -- that are passed to threads local roidb, scoredb do local ds = loadDataSet(opt) ds:loadROIDB(opt.best_proposals_number) roidb, scoredb = ds.roidb, ds.scoredb end local loader = createTrainLoader(opt, roidb, scoredb, 1) local bbox_regr = loader:setupData() g_mean_std = bbox_regr local opt = tnt.utils.table.clone(opt) local function getIterator() return tnt.ParallelDatasetIterator{ nthread = opt.nDonkeys, init = function(idx) require 'torchnet' require 'donkey' torch.manualSeed(opt.manualSeed + idx) g_donkey_idx = idx end, closure = function() local loaders = {} for i=1,(opt.integral and opt.nDonkeys or 1) do loaders[i] = createTrainLoader(opt, roidb, scoredb, i) end for i,v in ipairs(loaders) do v.bbox_regr = bbox_regr end return tnt.ListDataset{ list = torch.range(1,opt.epochSize):long(), load = function(idx) return {loaders[torch.random(#loaders)]:sample()} end, } end, } end return getIterator
1,695
wanyenlo/multipathnet
-- @start -- @namespace com.github.mounthuaguo.mongkeyking.lua -- @version 0.1 -- @name Base64 Encode -- @description Base64 encode and decode -- @author heramerom -- @type action -- @action Copy With Base64 Encode -- @action Copy With Base64 Decode -- @action Replace With Base64 Encode -- @action Replace With Base64 Decode -- @action Output With Base64 Encode -- @action Output With Base64 Decode -- @require https://raw.githubusercontent.com/toastdriven/lua-base64/master/base64.lua -- @end function inputText() local text = event.selectionModel.selectedText if text == nil or text == '' then toast.warn('Please select text') return nil end return text end if menu == 'Copy With Base64 Encode' then local text = inputText() if not text then return end clipboard.setContents(to_base64(text)) toast.info('Copied!') end if menu == 'Copy With Base64 Decode' then local text = inputText() if not text then return end clipboard.setContents(from_base64(text)) toast.info('Copied!') end if menu == 'Replace With Base64 Encode' then local text = inputText() if not text then return end event.document.replaceString( action.selectionModel.selectionStart, action.selectionModel.selectionEnd, to_base64(text)) end if menu == 'Replace With Base64 Decode' then local text = inputText() if not text then return end event.document.replaceString( action.selectionModel.selectionStart, action.selectionModel.selectionEnd, from_base64(text)) end if menu == 'Output With Base64 Encode' then local text = inputText() if not text then return end print(to_base64(text)) end if menu == 'Output With Base64 Decode' then local text = inputText() if not text then return end print(from_base64(text)) end
1,986
Mount-Huaguo/MonkeyKingScripts
local geezifylua = require('geezifylua') local test_data = require('test_case') describe('arabify', function() it('should convert every geez number in the test data to its equivalent arab number', function() for i,v in ipairs(test_data) do print(v[2]) assert.equal(geezifylua.arabify.arabify(v[2]), v[1]) end end) end)
412
yilkalargaw/geezify-lua
include("shared.lua") function ENT:Draw() local ret = hook.Call("onDrawSpawnedWeapon", nil, self) if ret ~= nil then return end self:DrawModel() if self.dt.amount == 1 then return end local Pos = self:GetPos() local Ang = self:GetAngles() local text = FrenchRP.getPhrase("amount") .. self.dt.amount surface.SetFont("HUDNumber5") local TextWidth = surface.GetTextSize(text) Ang:RotateAroundAxis(Ang:Forward(), 90) cam.Start3D2D(Pos + Ang:Up(), Ang, 0.11) draw.WordBox(2, 0, -40, text, "HUDNumber5", Color(140, 0, 0, 100), Color(255,255,255,255)) cam.End3D2D() Ang:RotateAroundAxis(Ang:Right(), 180) cam.Start3D2D(Pos + Ang:Up() * 3, Ang, 0.11) draw.WordBox(2, -TextWidth, -40, text, "HUDNumber5", Color(140, 0, 0, 100), Color(255,255,255,255)) cam.End3D2D() end /*--------------------------------------------------------------------------- Create a shipment from a spawned_weapon ---------------------------------------------------------------------------*/ properties.Add("createShipment", { MenuLabel = "Create a shipment", Order = 2002, MenuIcon = "icon16/add.png", Filter = function(self, ent, ply) if not IsValid(ent) then return false end return ent.IsSpawnedWeapon end, Action = function(self, ent) if not IsValid(ent) then return end RunConsoleCommand("frenchrp", "makeshipment", ent:EntIndex()) end }) /*--------------------------------------------------------------------------- Interface ---------------------------------------------------------------------------*/ FrenchRP.hookStub{ name = "onDrawSpawnedWeapon", description = "Draw spawned weapons.", realm = "Client", parameters = { { name = "weapon", description = "The weapon to perform drawing operations on.", type = "Player" } }, returns = { { name = "value", description = "Return a value to completely override drawing", type = "any" } } }
2,218
Sxcret/FrenchRP
WireLib = WireLib or {} local pairs = pairs local setmetatable = setmetatable local rawget = rawget local next = next local IsValid = IsValid local LocalPlayer = LocalPlayer local Entity = Entity local string = string local hook = hook -- extra table functions -- Returns a noniterable version of tbl. So indexing still works, but pairs(tbl) won't find anything -- Useful for hiding entity lookup tables, since Garrydupe uses util.TableToJSON, which crashes on tables with entity keys function table.MakeNonIterable(tbl) return setmetatable({}, { __index = tbl, __setindex = tbl}) end -- Checks if the table is empty, it's faster than table.Count(Table) > 0 function table.IsEmpty(Table) return (next(Table) == nil) end -- Compacts an array by rejecting entries according to cb. function table.Compact(tbl, cb, n) n = n or #tbl local cpos = 1 for i = 1, n do if cb(tbl[i]) then tbl[cpos] = tbl[i] cpos = cpos + 1 end end local new_n = cpos-1 while (cpos <= n) do tbl[cpos] = nil cpos = cpos + 1 end end -- I don't even know if I need this one. -- HUD indicator needs this one function table.MakeSortedKeys(tbl) local result = {} for k,_ in pairs(tbl) do table.insert(result, k) end table.sort(result) return result end -- works like pairs() except that it iterates sorted by keys. -- criterion is optional and should be a function(a,b) returning whether a is less than b. (same as table.sort's criterions) function pairs_sortkeys(tbl, criterion) tmp = {} for k,v in pairs(tbl) do table.insert(tmp,k) end table.sort(tmp, criterion) local iter, state, index, k = ipairs(tmp) return function() index,k = iter(state, index) if index == nil then return nil end return k,tbl[k] end end -- sorts by values function pairs_sortvalues(tbl, criterion) local crit = criterion and function(a,b) return criterion(tbl[a],tbl[b]) end or function(a,b) return tbl[a] < tbl[b] end tmp = {} tbl = tbl or {} for k,v in pairs(tbl) do table.insert(tmp,k) end table.sort(tmp, crit) local iter, state, index, k = ipairs(tmp) return function() index,k = iter(state, index) if index == nil then return nil end return k,tbl[k] end end -- like ipairs, except it maps the value with mapfunction before returning. function ipairs_map(tbl, mapfunction) local iter, state, k = ipairs(tbl) return function(state, k) local v k,v = iter(state, k) if k == nil then return nil end return k,mapfunction(v) end, state, k end -- like pairs, except it maps the value with mapfunction before returning. function pairs_map(tbl, mapfunction) local iter, state, k = pairs(tbl) return function(state, k) local v k,v = iter(state, k) if k == nil then return nil end return k,mapfunction(v) end, state, k end -- end extra table functions local table = table local pairs_sortkeys = pairs_sortkeys local pairs_sortvalues = pairs_sortvalues local ipairs_map = ipairs_map local pairs_map = pairs_map -------------------------------------------------------------------------------- do -- containers local function new(metatable, ...) local tbl = {} setmetatable(tbl, metatable) local init = metatable.Initialize if init then init(tbl, ...) end return tbl end local function newclass(container_name) meta = { new = new } meta.__index = meta WireLib.containers[container_name] = meta return meta end WireLib.containers = { new = new, newclass = newclass } do -- class deque local deque = newclass("deque") function deque:Initialize() self.offset = 0 end function deque:size() return #self-self.offset end -- Prepends the given element. function deque:unshift(value) if offset < 1 then -- TODO: improve table.insert(self, 1, value) return end self.offset = self.offset - 1 self[self.offset+1] = value end -- Removes the first element and returns it function deque:shift() --do return table.remove(self, 1) end local offset = self.offset + 1 local ret = self[offset] if not ret then self.offset = offset-1 return nil end self.offset = offset if offset > 127 then for i = offset+1,#self-offset do self[i-offset] = self[i] end for i = #self-offset+1,#self do self[i-offset],self[i] = self[i],nil end self.offset = 0 end return ret end -- Appends the given element. function deque:push(value) self[#self+1] = value end -- Removes the last element and returns it. function deque:pop() local ret = self[#self] self[#self] = nil return ret end -- Returns the last element. function deque:top() return self[#self] end -- Returns the first element. function deque:bottom() return self[self.offset+1] end end -- class deque do -- class autocleanup local autocleanup = newclass("autocleanup") function autocleanup:Initialize(depth, parent, parentindex) rawset(self, "depth", depth or 0) rawset(self, "parent", parent) rawset(self, "parentindex", parentindex) rawset(self, "data", {}) end function autocleanup:__index(index) local data = rawget(self, "data") local element = data[index] if element then return element end local depth = rawget(self, "depth") if depth == 0 then return nil end element = new(autocleanup, depth-1, self, index) return element end function autocleanup:__newindex(index, value) local data = rawget(self, "data") local parent = rawget(self, "parent") local parentindex = rawget(self, "parentindex") if value ~= nil and not next(data) and parent then parent[parentindex] = self end data[index] = value if value == nil and not next(data) and parent then parent[parentindex] = nil end end function autocleanup:__pairs() local data = rawget(self, "data") return pairs(data) end pairs_ac = autocleanup.__pairs end -- class autocleanup end -- containers -------------------------------------------------------------------------------- --[[ wire_addnotify: send notifications to the client WireLib.AddNotify([ply, ]Message, Type, Duration[, Sound]) If ply is left out, the notification is sent to everyone. If Sound is left out, no sound is played. On the client, only the local player can be notified. ]] do -- The following sounds can be used: NOTIFYSOUND_NONE = 0 -- optional, default NOTIFYSOUND_DRIP1 = 1 NOTIFYSOUND_DRIP2 = 2 NOTIFYSOUND_DRIP3 = 3 NOTIFYSOUND_DRIP4 = 4 NOTIFYSOUND_DRIP5 = 5 NOTIFYSOUND_ERROR1 = 6 NOTIFYSOUND_CONFIRM1 = 7 NOTIFYSOUND_CONFIRM2 = 8 NOTIFYSOUND_CONFIRM3 = 9 NOTIFYSOUND_CONFIRM4 = 10 if CLIENT then local sounds = { [NOTIFYSOUND_DRIP1 ] = "ambient/water/drip1.wav", [NOTIFYSOUND_DRIP2 ] = "ambient/water/drip2.wav", [NOTIFYSOUND_DRIP3 ] = "ambient/water/drip3.wav", [NOTIFYSOUND_DRIP4 ] = "ambient/water/drip4.wav", [NOTIFYSOUND_DRIP5 ] = "ambient/water/drip5.wav", [NOTIFYSOUND_ERROR1 ] = "buttons/button10.wav", [NOTIFYSOUND_CONFIRM1] = "buttons/button3.wav", [NOTIFYSOUND_CONFIRM2] = "buttons/button14.wav", [NOTIFYSOUND_CONFIRM3] = "buttons/button15.wav", [NOTIFYSOUND_CONFIRM4] = "buttons/button17.wav", } function WireLib.AddNotify(ply, Message, Type, Duration, Sound) if isstring(ply) then Message, Type, Duration, Sound = ply, Message, Type, Duration elseif ply ~= LocalPlayer() then return end GAMEMODE:AddNotify(Message, Type, Duration) if Sound and sounds[Sound] then surface.PlaySound(sounds[Sound]) end end net.Receive("wire_addnotify", function(netlen) local Message = net.ReadString() local Type = net.ReadUInt(8) local Duration = net.ReadFloat() local Sound = net.ReadUInt(8) WireLib.AddNotify(LocalPlayer(), Message, Type, Duration, Sound) end) elseif SERVER then NOTIFY_GENERIC = 0 NOTIFY_ERROR = 1 NOTIFY_UNDO = 2 NOTIFY_HINT = 3 NOTIFY_CLEANUP = 4 util.AddNetworkString("wire_addnotify") function WireLib.AddNotify(ply, Message, Type, Duration, Sound) if isstring(ply) then ply, Message, Type, Duration, Sound = nil, ply, Message, Type, Duration end if ply && !ply:IsValid() then return end net.Start("wire_addnotify") net.WriteString(Message) net.WriteUInt(Type or 0,8) net.WriteFloat(Duration) net.WriteUInt(Sound or 0,8) if ply then net.Send(ply) else net.Broadcast() end end end end -- wire_addnotify --[[ wire_clienterror: displays Lua errors on the client Usage: WireLib.ClientError("Hello", ply) ]] if CLIENT then net.Receive("wire_clienterror", function(netlen) local message = net.ReadString() print("sv: "..message) local lines = string.Explode("\n", message) for i,line in ipairs(lines) do if i == 1 then WireLib.AddNotify(line, NOTIFY_ERROR, 7, NOTIFYSOUND_ERROR1) else WireLib.AddNotify(line, NOTIFY_ERROR, 7) end end end) elseif SERVER then util.AddNetworkString("wire_clienterror") function WireLib.ClientError(message, ply) net.Start("wire_clienterror") net.WriteString(message) net.Send(ply) end end function WireLib.ErrorNoHalt(message) -- ErrorNoHalt clips messages to 512 characters, so chain calls if necessary for i=1,#message, 511 do ErrorNoHalt(message:sub(i,i+510)) end end --[[ wire_netmsg system A basic framework for entities that should send newly connecting players data Server requirements: ENT:Retransmit(ply) -- Should send all data to one player Client requirements: WireLib.netRegister(self) in ENT:Initialize() ENT:Receive() To send: function ENT:Retransmit(ply) WireLib.netStart(self) -- This automatically net.WriteEntity(self)'s net.Write*... WireLib.netEnd(ply) -- you can pass a Player or a table of players to only send to some clients, otherwise it broadcasts end To receive: function ENT:Receive() net.Read*... end To unregister: WireLib.netUnRegister(self) -- Happens automatically on entity removal ]] if SERVER then util.AddNetworkString("wire_netmsg_register") util.AddNetworkString("wire_netmsg_registered") function WireLib.netStart(self) net.Start("wire_netmsg_registered") net.WriteEntity(self) end function WireLib.netEnd(ply) if ply then net.Send(ply) else net.Broadcast() end end net.Receive("wire_netmsg_register", function(netlen, ply) local self = net.ReadEntity() if IsValid(self) and self.Retransmit then self:Retransmit(ply) end end) elseif CLIENT then function WireLib.netRegister(self) net.Start("wire_netmsg_register") net.WriteEntity(self) net.SendToServer() end net.Receive("wire_netmsg_registered", function(netlen) local self = net.ReadEntity() if IsValid(self) and self.Receive then self:Receive() end end) end --[[ wire_ports: client-side input/output names/types/descs umsg format: any number of the following: Char start start==0: break start==-1: delete inputs start==-2: delete outputs start==-3: set eid start==-4: connection state start > 0: Char amount abs(amount)*3 strings describing name, type, desc ]] -- Checks if the entity has wire ports. -- Works for every entity that has wire in-/output. -- Very important and useful for checks! function WireLib.HasPorts(ent) if (ent.IsWire) then return true end if (ent.Base == "base_wire_entity") then return true end -- Checks if the entity is in the list, it checks if the entity has self.in-/outputs too. local In, Out = WireLib.GetPorts(ent) if (In and (ent.Inputs or CLIENT)) then return true end if (Out and (ent.Outputs or CLIENT)) then return true end return false end if SERVER then local INPUT,OUTPUT = 1,-1 local DELETE,PORT,LINK = 1,2,3 local ents_with_inputs = {} local ents_with_outputs = {} --local IOlookup = { [INPUT] = ents_with_inputs, [OUTPUT] = ents_with_outputs } util.AddNetworkString("wire_ports") timer.Create("Debugger.PoolTypeStrings",1,1,function() if WireLib.Debugger and WireLib.Debugger.formatPort then for typename,_ in pairs(WireLib.Debugger.formatPort) do util.AddNetworkString(typename) end -- Reduce bandwidth end end) local queue = {} function WireLib.GetPorts(ent) local eid = ent:EntIndex() return ents_with_inputs[eid], ents_with_outputs[eid] end function WireLib._RemoveWire(eid, DontSend) -- To remove the inputs without to remove the entity. Very important for IsWire checks! local hasinputs, hasoutputs = ents_with_inputs[eid], ents_with_outputs[eid] if hasinputs or hasoutputs then ents_with_inputs[eid] = nil ents_with_outputs[eid] = nil if not DontSend then net.Start("wire_ports") net.WriteInt(-3, 8) -- set eid net.WriteUInt(eid, 16) -- entity id if hasinputs then net.WriteInt(-1, 8) end -- delete inputs if hasoutputs then net.WriteInt(-2, 8) end -- delete outputs net.WriteInt(0, 8) -- break net.Broadcast() end end end hook.Add("EntityRemoved", "wire_ports", function(ent) if not ent:IsPlayer() then WireLib._RemoveWire(ent:EntIndex()) end end) function WireLib._SetInputs(ent, lqueue) local queue = lqueue or queue local eid = ent:EntIndex() if not ents_with_inputs[eid] then ents_with_inputs[eid] = {} end queue[#queue+1] = { eid, DELETE, INPUT } for Name, CurPort in pairs_sortvalues(ent.Inputs, WireLib.PortComparator) do local entry = { Name, CurPort.Type, CurPort.Desc or "" } ents_with_inputs[eid][#ents_with_inputs[eid]+1] = entry queue[#queue+1] = { eid, PORT, INPUT, entry, CurPort.Num } end for Name, CurPort in pairs_sortvalues(ent.Inputs, WireLib.PortComparator) do WireLib._SetLink(CurPort, lqueue) end end function WireLib._SetOutputs(ent, lqueue) local queue = lqueue or queue local eid = ent:EntIndex() if not ents_with_outputs[eid] then ents_with_outputs[eid] = {} end queue[#queue+1] = { eid, DELETE, OUTPUT } for Name, CurPort in pairs_sortvalues(ent.Outputs, WireLib.PortComparator) do local entry = { Name, CurPort.Type, CurPort.Desc or "" } ents_with_outputs[eid][#ents_with_outputs[eid]+1] = entry queue[#queue+1] = { eid, PORT, OUTPUT, entry, CurPort.Num } end end function WireLib._SetLink(input, lqueue) local ent = input.Entity local num = input.Num local state = input.SrcId and true or false local queue = lqueue or queue local eid = ent:EntIndex() queue[#queue+1] = {eid, LINK, num, state} end local eid = 0 local numports, firstportnum, portstrings = {}, {}, {} local function writeCurrentStrings() -- Write the current (input or output) string information for IO=OUTPUT,INPUT,2 do -- so, k= -1 and k= 1 if numports[IO] then net.WriteInt(firstportnum[IO], 8) -- Control code for inputs/outputs is also the offset (the first port number we're writing over) net.WriteUInt(numports[IO], 8) -- Send number of ports net.WriteBit(IO==OUTPUT) for i=1,numports[IO]*3 do net.WriteString(portstrings[IO][i] or "") end numports[IO] = nil end end end local function writemsg(msg) -- First write a signed int for the command code -- Then sometimes write extra data specific to the command (type varies) if msg[1] ~= eid then eid = msg[1] writeCurrentStrings() -- We're switching to talking about a different entity, lets send port information net.WriteInt(-3,8) net.WriteUInt(eid,16) end local msgtype = msg[2] if msgtype == DELETE then numports[msg[3]] = nil net.WriteInt(msg[3] == INPUT and -1 or -2, 8) elseif msgtype == PORT then local _,_,IO,entry,num = unpack(msg) if not numports[IO] then firstportnum[IO] = num numports[IO] = 0 portstrings[IO] = {} end local i = numports[IO]*3 portstrings[IO][i+1] = entry[1] portstrings[IO][i+2] = entry[2] portstrings[IO][i+3] = entry[3] numports[IO] = numports[IO]+1 elseif msgtype == LINK then local _,_,num,state = unpack(msg) net.WriteInt(-4, 8) net.WriteUInt(num, 8) net.WriteBit(state) end end local function FlushQueue(lqueue, ply) // Zero these two for the writemsg function eid = 0 numports = {} net.Start("wire_ports") for i=1,#lqueue do writemsg(lqueue[i]) end writeCurrentStrings() net.WriteInt(0,8) if ply then net.Send(ply) else net.Broadcast() end end hook.Add("Think", "wire_ports", function() if not next(queue) then return end FlushQueue(queue) queue = {} end) hook.Add("PlayerInitialSpawn", "wire_ports", function(ply) local lqueue = {} for eid, entry in pairs(ents_with_inputs) do WireLib._SetInputs(Entity(eid), lqueue) end for eid, entry in pairs(ents_with_outputs) do WireLib._SetOutputs(Entity(eid), lqueue) end FlushQueue(lqueue, ply) end) elseif CLIENT then local ents_with_inputs = {} local ents_with_outputs = {} net.Receive("wire_ports", function(netlen) local eid = 0 local connections = {} -- In case any cmd -4's come in before link strings while true do local cmd = net.ReadInt(8) if cmd == 0 then break elseif cmd == -1 then ents_with_inputs[eid] = nil elseif cmd == -2 then ents_with_outputs[eid] = nil elseif cmd == -3 then eid = net.ReadUInt(16) elseif cmd == -4 then connections[#connections+1] = {eid, net.ReadUInt(8), net.ReadBit() ~= 0} -- Delay this process till after the loop elseif cmd > 0 then local entry local amount = net.ReadUInt(8) if net.ReadBit() ~= 0 then -- outputs entry = ents_with_outputs[eid] if not entry then entry = {} ents_with_outputs[eid] = entry end else -- inputs entry = ents_with_inputs[eid] if not entry then entry = {} ents_with_inputs[eid] = entry end end local endindex = cmd+amount-1 for i = cmd,endindex do entry[i] = {net.ReadString(), net.ReadString(), net.ReadString()} end end end for i=1, #connections do local eid, num, state = unpack(connections[i]) local entry = ents_with_inputs[eid] if not entry then entry = {} ents_with_inputs[eid] = entry elseif entry[num] then entry[num][4] = state end end end) function WireLib.GetPorts(ent) local eid = ent:EntIndex() return ents_with_inputs[eid], ents_with_outputs[eid] end function WireLib._RemoveWire(eid) -- To remove the inputs without to remove the entity. ents_with_inputs[eid] = nil ents_with_outputs[eid] = nil end local flag = false function WireLib.TestPorts() flag = not flag if flag then local lasteid = 0 hook.Add("HUDPaint", "wire_ports_test", function() local ent = LocalPlayer():GetEyeTraceNoCursor().Entity --if not ent:IsValid() then return end local eid = IsValid(ent) and ent:EntIndex() or lasteid lasteid = eid local text = "ID "..eid.."\nInputs:\n" for num,name,tp,desc,connected in ipairs_map(ents_with_inputs[eid] or {}, unpack) do text = text..(connected and "-" or " ") text = text..string.format("%s (%s) [%s]\n", name, tp, desc) end text = text.."\nOutputs:\n" for num,name,tp,desc in ipairs_map(ents_with_outputs[eid] or {}, unpack) do text = text..string.format("%s (%s) [%s]\n", name, tp, desc) end draw.DrawText(text,"Trebuchet24",10,300,Color(255,255,255,255),0) end) else hook.Remove("HUDPaint", "wire_ports_test") end end end -- For transmitting the yellow lines showing links between controllers and ents, as used by the Adv Entity Marker if SERVER then util.AddNetworkString("WireLinkedEnts") function WireLib.SendMarks(controller, marks) if not IsValid(controller) or not (controller.Marks or marks) then return end net.Start("WireLinkedEnts") net.WriteEntity(controller) net.WriteUInt(#(controller.Marks or marks), 16) for k,v in pairs(controller.Marks or marks) do net.WriteEntity(v) end net.Broadcast() end else net.Receive("WireLinkedEnts", function(netlen) local Controller = net.ReadEntity() if IsValid(Controller) then Controller.Marks = {} for i=1, net.ReadUInt(16) do local link = net.ReadEntity() if IsValid(link) then table.insert(Controller.Marks, link) end end end end) end --[[ Returns the "distance" between two strings ie the amount of character swaps you have to do to get the first string to equal the second Example: levenshtein( "test", "toast" ) returns 2, because two steps: 'e' swapped to 'o', and 'a' is added Very useful for searching algorithms Used by custom spawn menu search & gate tool search, for example Credits go to: http://lua-users.org/lists/lua-l/2009-07/msg00461.html ]] function WireLib.levenshtein( s, t ) local d, sn, tn = {}, #s, #t local byte, min = string.byte, math.min for i = 0, sn do d[i * tn] = i end for j = 0, tn do d[j] = j end for i = 1, sn do local si = byte(s, i) for j = 1, tn do d[i*tn+j] = min(d[(i-1)*tn+j]+1, d[i*tn+j-1]+1, d[(i-1)*tn+j-1]+(si == byte(t,j) and 0 or 1)) end end return d[#d] end --[[ nicenumber by Divran Adds several functions to format numbers into millions, billions, etc Adds a function to format a number (assumed seconds) into a duration (weeks, days, hours, minutes, seconds, etc) This is used, for example, by the wire screen. ]] WireLib.nicenumber = {} local nicenumber = WireLib.nicenumber local numbers = { { name = "septillion", short = "sep", symbol = "Y", prefix = "yotta", zeroes = 10^24, }, { name = "sextillion", short = "sex", symbol = "Z", prefix = "zetta", zeroes = 10^21, }, { name = "quintillion", short = "quint", symbol = "E", prefix = "exa", zeroes = 10^18, }, { name = "quadrillion", short = "quad", symbol = "P", prefix = "peta", zeroes = 10^15, }, { name = "trillion", short = "T", symbol = "T", prefix = "tera", zeroes = 10^12, }, { name = "billion", short = "B", symbol = "B", prefix = "giga", zeroes = 10^9, }, { name = "million", short = "M", symbol = "M", prefix = "mega", zeroes = 10^6, }, { name = "thousand", short = "K", symbol = "K", prefix = "kilo", zeroes = 10^3 } } local one = { name = "ones", short = "", symbol = "", prefix = "", zeroes = 1 } -- returns a table of tables that inherit from the above info local floor = math.floor local min = math.min function nicenumber.info( n, steps ) if not n or n < 0 then return {} end if n > 10 ^ 300 then n = 10 ^ 300 end local t = {} steps = steps or #numbers local displayones = true local cursteps = 0 for i = 1, #numbers do local zeroes = numbers[i].zeroes local nn = floor(n / zeroes) if nn > 0 then cursteps = cursteps + 1 if cursteps > steps then break end t[#t+1] = setmetatable({value = nn},{__index = numbers[i]}) n = n % numbers[i].zeroes displayones = false end end if n >= 0 and displayones then t[#t+1] = setmetatable({value = n},{__index = one}) end return t end local sub = string.sub -- returns string -- example 12B 34M function nicenumber.format( n, steps ) local t = nicenumber.info( n, steps ) steps = steps or #numbers local str = "" for i=1,#t do if i > steps then break end str = str .. t[i].value .. t[i].symbol .. " " end return sub( str, 1, -2 ) -- remove trailing space end -- returns string with decimals -- example 12.34B local round = math.Round function nicenumber.formatDecimal( n, decimals ) local t = nicenumber.info( n, 1 ) decimals = decimals or 2 local largest = t[1] if largest then n = n / largest.zeroes return round( n, decimals ) .. largest.symbol else return "0" end end ------------------------- -- nicetime ------------------------- local floor = math.floor local times = { { "y", 31556926 }, -- years { "mon", 2629743.83 }, -- months { "w", 604800 }, -- weeks { "d", 86400 }, -- days { "h", 3600 }, -- hours { "m", 60 }, -- minutes { "s", 1 }, -- seconds } function nicenumber.nicetime( n ) n = math.abs( n ) if n == 0 then return "0s" end local prev_name = "" local prev_val = 0 for i=1,#times do local name = times[i][1] local num = times[i][2] local temp = floor(n / num) if temp > 0 or prev_name ~= "" then if prev_name ~= "" then return prev_val .. prev_name .. " " .. temp .. name else prev_name = name prev_val = temp n = n % num end end end if prev_name ~= "" then return prev_val .. prev_name else return "0s" end end
24,256
Python1320/wire
-- https://github.com/windwp/nvim-autopairs require("nvim-autopairs").setup()
78
brucelee07/nvim-config
--[[ # Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights # reserved. # # This file contains proprietary Detector Content created by Cisco Systems, # Inc. or its affiliates ("Cisco") and is distributed under the GNU General # Public License, v2 (the "GPL"). This file may also include Detector Content # contributed by third parties. Third party contributors are identified in the # "authors" file. The Detector Content created by Cisco is owned by, and # remains the property of, Cisco. Detector Content from third party # contributors is owned by, and remains the property of, such third parties and # is distributed under the GPL. The term "Detector Content" means specifically # formulated patterns and logic to identify applications based on network # traffic characteristics, comprised of instructions in source code or object # code form (including the structure, sequence, organization, and syntax # thereof), and all documentation related thereto that have been officially # approved by Cisco. Modifications are considered part of the Detector # Content. --]] --[[ detection_name: Minecraft version: 1 description: Online game. --]] require "DetectorCommon" local DC = DetectorCommon local FT = flowTrackerModule DetectorPackageInfo = { name = "Minecraft", proto = DC.ipproto.tcp, client = { init = 'client_init', clean = 'client_clean', validate = 'client_validate', minimum_matches = 1 } } gSfAppIdMinecraft = 1802 gPatterns = { init = { '\019\000\047\013', 0, gSfAppIdMinecraft}, second = { '\008\000\006\086\048\109\105\099\097', 0, gSfAppIdMinecraft} } gFastPatterns = { {DC.ipproto.tcp, gPatterns.init}, } gAppRegistry = { --AppIdValue Extracts Info --------------------------------------- {gSfAppIdMinecraft, 0} } --contains detector specific data related to a flow flowTrackerTable = {} function clientInProcess(context) DC.printf('minecraft client: Inprocess Client, packetCount: %d\n', context.packetCount) return DC.clientStatus.inProcess end function clientSuccess(context) context.detectorFlow:setFlowFlag(DC.flowFlags.clientAppDetected) DC.printf('minecraft client: Detected Client, packetCount: %d\n', context.packetCount) gDetector:client_addApp(appServiceId, appTypeId, appProductId, "", gSfAppIdMinecraft); return DC.clientStatus.success end function clientFail(context) DC.printf('minecraft client: Failed Client, packetCount: %d\n', context.packetCount) return DC.clientStatus.einvalid end --[[ Core engine calls DetectorInit() to initialize a detector. --]] function client_init( detectorInstance, configOptions) gDetector = detectorInstance DC.printf ('%s:DetectorInit()\n', DetectorPackageInfo.name) gDetector:client_init() appTypeId = 19 appProductId = 469 appServiceId = 20192 DC.printf ('%s:DetectorValidator(): appTypeId %d, product %d, service %d\n', DetectorPackageInfo.name, appTypeId, appProductId, appServiceId) --register pattern based detection for i,v in ipairs(gFastPatterns) do if ( gDetector:client_registerPattern(v[1], v[2][1], #v[2][1], v[2][2], v[2][3]) ~= 0) then DC.printf ('%s: register pattern failed for %s\n', DetectorPackageInfo.name,v[2][1]) else DC.printf ('%s: register pattern successful for %s\n', DetectorPackageInfo.name,v[2][1]) end end for i,v in ipairs(gAppRegistry) do pcall(function () gDetector:registerAppId(v[1],v[2]) end) end return gDetector end --[[Validator function registered in DetectorInit() --]] function client_validate() local context = {} context.detectorFlow = gDetector:getFlow() context.packetCount = gDetector:getPktCount() context.packetSize = gDetector:getPacketSize() context.packetDir = gDetector:getPacketDir() context.flowKey = context.detectorFlow:getFlowKey() context.srcPort = gDetector:getPktSrcPort() context.dstPort = gDetector:getPktDstPort() local size = context.packetSize local dir = context.packetDir local flowKey = context.flowKey DC.printf ('minecraft client packetCount %d dir %d, size %d\n', context.packetCount, dir, size) local rft = FT.getFlowTracker(flowKey) if (not rft) then DC.printf ('minecraft client adding ft for flowKey %s\n', flowKey) rft = FT.addFlowTracker(flowKey, {p=1}) end if (rft.p == 1 and size >= 20) then rft.p = 2 DC.printf ('minecraft client first packet\n') return clientInProcess(context) end if (rft.p == 2 and gDetector:memcmp(gPatterns.second[1], #gPatterns.second[1], gPatterns.second[2]) == 0) then DC.printf ('got minecraft client\n') FT.delFlowTracker(flowKey) return clientSuccess(context) end FT.delFlowTracker(flowKey) return clientFail(context) end function client_clean() end
4,954
Snur/proxySSL
bristleback_bristleback_lua = class({}) LinkLuaModifier( "modifier_bristleback_bristleback_lua", "lua_abilities/bristleback_bristleback_lua/modifier_bristleback_bristleback_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Passive Modifier function bristleback_bristleback_lua:GetIntrinsicModifierName() return "modifier_bristleback_bristleback_lua" end
422
GIANTCRAB/dota-2-lua-abilities
function onStepIn(cid, item, position, fromPosition) level = 150 if getPlayerLevel(cid) < level then doTeleportThing(cid, fromPosition, true) doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_RED) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Somente level " .. level .. " ou mais podem passar aqui.") end if item.actionid == 19456 then end return TRUE end
384
Renanziinz/Otziinz
local K, C, L, _ = select(2, ...):unpack() if C["Loot"].rolllootframe ~= true then return end local unpack = unpack local pairs = pairs local time = time local CreateFrame, UIParent = CreateFrame, UIParent local IsShiftKeyDown = IsShiftKeyDown local GetLootRollTimeLeft = GetLootRollTimeLeft -- Based on teksLoot(by Tekkub) local pos = "TOP" local frames = {} local cancelled_rolls = {} local rolltypes = {"need", "greed", "disenchant", [0] = "pass"} local LootRollAnchor = CreateFrame("Frame", "LootRollAnchor", UIParent) LootRollAnchor:SetSize(313, 26) local function ClickRoll(frame) RollOnLoot(frame.parent.rollid, frame.rolltype) end local function HideTip() GameTooltip:Hide() end local function HideTip2() GameTooltip:Hide() ResetCursor() end local function SetTip(frame) GameTooltip:SetOwner(frame, "ANCHOR_TOPLEFT") GameTooltip:SetText(frame.tiptext) if frame:IsEnabled() == 0 then GameTooltip:AddLine("|cffff3333"..L_LOOT_CANNOT) end for name, roll in pairs(frame.parent.rolls) do if roll == rolltypes[frame.rolltype] then GameTooltip:AddLine(name, 1, 1, 1) end end GameTooltip:Show() end local function SetItemTip(frame) if not frame.link then return end GameTooltip:SetOwner(frame, "ANCHOR_TOPLEFT") GameTooltip:SetHyperlink(frame.link) if IsShiftKeyDown() then GameTooltip_ShowCompareItem() end if IsModifiedClick("DRESSUP") then ShowInspectCursor() else ResetCursor() end end local function ItemOnUpdate(self) if IsShiftKeyDown() then GameTooltip_ShowCompareItem() end CursorOnUpdate(self) end local function LootClick(frame) if IsControlKeyDown() then DressUpItemLink(frame.link) elseif IsShiftKeyDown() then ChatEdit_InsertLink(frame.link) end end local function OnEvent(frame, event, rollid) cancelled_rolls[rollid] = true if frame.rollid ~= rollid then return end frame.rollid = nil frame.time = nil frame:Hide() end local function StatusUpdate(frame) if not frame.parent.rollid then return end local t = GetLootRollTimeLeft(frame.parent.rollid) local perc = t / frame.parent.time frame:SetValue(t) end local function CreateRollButton(parent, ntex, ptex, htex, rolltype, tiptext, ...) local f = CreateFrame("Button", nil, parent) f:SetPoint(...) f:SetSize(28, 28) f:SetNormalTexture(ntex) if ptex then f:SetPushedTexture(ptex) end f:SetHighlightTexture(htex) f.rolltype = rolltype f.parent = parent f.tiptext = tiptext f:SetScript("OnEnter", SetTip) f:SetScript("OnLeave", HideTip) f:SetScript("OnClick", ClickRoll) f:SetMotionScriptsWhileDisabled(true) local txt = f:CreateFontString(nil, nil) txt:SetFont(C["Media"].Font, C["Media"].Font_Size, C["Media"].Font_Style) txt:SetShadowOffset((K.Mult or 1), -(K.Mult or 1)) txt:SetPoint("CENTER", 0, rolltype == 2 and 1 or rolltype == 0 and -1.2 or 0) return f, txt end local function CreateRollFrame() local frame = CreateFrame("Frame", nil, UIParent) K.CreateBorder(frame, 10, 2) frame:SetBackdrop(K.BorderBackdrop) frame:SetBackdropColor(unpack(C["Media"].Backdrop_Color)) frame:SetSize(280, 22) frame:SetFrameStrata("MEDIUM") frame:SetFrameLevel(10) frame:SetScript("OnEvent", OnEvent) frame:RegisterEvent("CANCEL_LOOT_ROLL") frame:Hide() local button = CreateFrame("Button", nil, frame) button:SetPoint("LEFT", -29, 0) button:SetSize(22, 22) K.CreateBorder(button, 10, 2) button:SetBackdrop(K.BorderBackdrop) button:SetBackdropColor(unpack(C["Media"].Backdrop_Color)) button:SetScript("OnEnter", SetItemTip) button:SetScript("OnLeave", HideTip2) button:SetScript("OnUpdate", ItemOnUpdate) button:SetScript("OnClick", LootClick) frame.button = button button.icon = button:CreateTexture(nil, "OVERLAY") button.icon:SetAllPoints() button.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) local status = CreateFrame("StatusBar", nil, frame) status:SetSize(326, 20) status:SetPoint("TOPLEFT", 0, 0) status:SetPoint("BOTTOMRIGHT", 0, 0) status:SetScript("OnUpdate", StatusUpdate) status:SetFrameLevel(status:GetFrameLevel() - 1) status:SetStatusBarTexture(C["Media"].Texture) status:SetStatusBarColor(0.8, 0.8, 0.8, 0.9) status.parent = frame frame.status = status status.bg = status:CreateTexture(nil, "BACKGROUND") status.bg:SetAlpha(0.1) status.bg:SetAllPoints() status.bg:SetDrawLayer("BACKGROUND", 2) local need, needtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Dice-Up", "Interface\\Buttons\\UI-GroupLoot-Dice-Highlight", "Interface\\Buttons\\UI-GroupLoot-Dice-Down", 1, NEED, "LEFT", frame.button, "RIGHT", 5, -1) local greed, greedtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Coin-Up", "Interface\\Buttons\\UI-GroupLoot-Coin-Highlight", "Interface\\Buttons\\UI-GroupLoot-Coin-Down", 2, GREED, "LEFT", need, "RIGHT", 0, -1) local de, detext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-DE-Up", "Interface\\Buttons\\UI-GroupLoot-DE-Highlight", "Interface\\Buttons\\UI-GroupLoot-DE-Down", 3, ROLL_DISENCHANT, "LEFT", greed, "RIGHT", 0, -1) local pass, passtext = CreateRollButton(frame, "Interface\\Buttons\\UI-GroupLoot-Pass-Up", nil, "Interface\\Buttons\\UI-GroupLoot-Pass-Down", 0, PASS, "LEFT", de or greed, "RIGHT", 0, 2.2) frame.needbutt, frame.greedbutt, frame.disenchantbutt = need, greed, de frame.need, frame.greed, frame.pass, frame.disenchant = needtext, greedtext, passtext, detext local bind = frame:CreateFontString() bind:SetPoint("LEFT", pass, "RIGHT", 3, 1) bind:SetFont(C["Media"].Font, C["Media"].Font_Size, C["Media"].Font_Style) bind:SetShadowOffset((K.Mult or 1), -(K.Mult or 1)) frame.fsbind = bind local loot = frame:CreateFontString(nil, "ARTWORK") loot:SetFont(C["Media"].Font, C["Media"].Font_Size, C["Media"].Font_Style) loot:SetShadowOffset((K.Mult or 1), -(K.Mult or 1)) loot:SetPoint("LEFT", bind, "RIGHT", 0, 0) loot:SetPoint("RIGHT", frame, "RIGHT", -5, 0) loot:SetSize(200, 10) loot:SetJustifyH("LEFT") frame.fsloot = loot frame.rolls = {} return frame end local function GetFrame() for i, f in ipairs(frames) do if not f.rollid then return f end end local f = CreateRollFrame() if pos == "TOP" then f:SetPoint("TOPRIGHT", next(frames) and frames[#frames] or LootRollAnchor, "BOTTOMRIGHT", next(frames) and 0 or -2, next(frames) and -7 or -5) else f:SetPoint("BOTTOMRIGHT", next(frames) and frames[#frames] or LootRollAnchor, "TOPRIGHT", next(frames) and 0 or -2, next(frames) and 7 or 5) end table.insert(frames, f) return f end local function START_LOOT_ROLL(rollid, time) if cancelled_rolls[rollid] then return end local f = GetFrame() f.rollid = rollid f.time = time for i in pairs(f.rolls) do f.rolls[i] = nil end f.need:SetText(0) f.greed:SetText(0) f.pass:SetText(0) f.disenchant:SetText(0) local texture, name, count, quality, bop, canNeed, canGreed, canDisenchant = GetLootRollItemInfo(rollid) f.button.icon:SetTexture(texture) f.button.link = GetLootRollItemLink(rollid) if C["Loot"].auto_greed and K.Level == MAX_PLAYER_LEVEL and quality == 2 and not bop then return end if canNeed then f.needbutt:Enable() else f.needbutt:Disable() end if canGreed then f.greedbutt:Enable() else f.greedbutt:Disable() end if canDisenchant then f.disenchantbutt:Enable() else f.disenchantbutt:Disable() end SetDesaturation(f.needbutt:GetNormalTexture(), not canNeed) SetDesaturation(f.greedbutt:GetNormalTexture(), not canGreed) SetDesaturation(f.disenchantbutt:GetNormalTexture(), not canDisenchant) if canNeed then f.needbutt:SetAlpha(1) else f.needbutt:SetAlpha(0.2) end if canGreed then f.greedbutt:SetAlpha(1) else f.greedbutt:SetAlpha(0.2) end if canDisenchant then f.disenchantbutt:SetAlpha(1) else f.disenchantbutt:SetAlpha(0.2) end f.fsbind:SetText(bop and "BoP" or "BoE") f.fsbind:SetVertexColor(bop and 1 or 0.3, bop and 0.3 or 1, bop and 0.1 or 0.3) local color = ITEM_QUALITY_COLORS[quality] f.fsloot:SetVertexColor(color.r, color.g, color.b) f.fsloot:SetText(name) f:SetBackdropBorderColor(color.r, color.g, color.b, 1) f.button:SetBackdropBorderColor(color.r, color.g, color.b, 1) f.status:SetStatusBarColor(color.r, color.g, color.b, 0.7) f.status:SetMinMaxValues(0, time) f.status:SetValue(time) f:SetPoint("CENTER", WorldFrame, "CENTER") f:Show() end local locale = GetLocale() local rollpairs = locale == "deDE" and { ["(.*) passt automatisch bei (.+), weil [ersie]+ den Gegenstand nicht benutzen kann.$"] = "pass", ["(.*) würfelt nicht für: (.+|r)$"] = "pass", ["(.*) hat für (.+) 'Gier' ausgewählt"] = "greed", ["(.*) hat für (.+) 'Bedarf' ausgewählt"] = "need", ["(.*) hat für '(.+)' Entzauberung gewählt."] = "disenchant", } or locale == "frFR" and { ["(.*) a passé pour : (.+) parce qu'((il)|(elle)) ne peut pas ramasser cette objet.$"] = "pass", ["(.*) a passé pour : (.+)"] = "pass", ["(.*) a choisi Cupidité pour : (.+)"] = "greed", ["(.*) a choisi Besoin pour : (.+)"] = "need", ["(.*) a choisi Désenchantement pour : (.+)"] = "disenchant", } or locale == "zhTW" and { ["(.*)自動放棄:(.+),因為他無法拾取該物品$"] = "pass", ["(.*)自動放棄:(.+),因為她無法拾取該物品$"] = "pass", ["(.*)放棄了:(.+)"] = "pass", ["(.*)選擇了貪婪:(.+)"] = "greed", ["(.*)選擇了需求:(.+)"] = "need", ["(.*)選擇了分解:(.+)"] = "disenchant", } or locale == "zhCN" and { ["(.*)自动放弃了(.+),因为他无法拾取该物品。$"] = "pass", ["(.*)放弃了:(.+)"] = "pass", ["(.*)选择了贪婪取向:(.+)"] = "greed", ["(.*)选择了需求取向:(.+)"] = "need", ["(.*)选择了分解取向:(.+)"] = "disenchant", } or locale == "ruRU" and { ["(.*) автоматически передает предмет (.+), поскольку не может его забрать"] = "pass", ["(.*) пропускает розыгрыш предмета \"(.+)\", поскольку не может его забрать"] = "pass", ["(.*) отказывается от предмета (.+)%."] = "pass", ["Разыгрывается: (.+)%. (.*): \"Не откажусь\""] = "greed", ["Разыгрывается: (.+)%. (.*): \"Мне это нужно\""] = "need", ["Разыгрывается: (.+)%. (.*): \"Распылить\""] = "disenchant", } or locale == "koKR" and { ["(.*)님이 획득할 수 없는 아이템이어서 자동으로 주사위 굴리기를 포기했습니다: (.+)"] = "pass", ["(.*)님이 주사위 굴리기를 포기했습니다: (.+)"] = "pass", ["(.*)님이 차비를 선택했습니다: (.+)"] = "greed", ["(.*)님이 입찰을 선택했습니다: (.+)"] = "need", ["(.*)님이 마력 추출을 선택했습니다: (.+)"] = "disenchant", } or (locale == "esES" or locale == "esMX") and { ["^(.*) pasó automáticamente de: (.+) porque no puede despojar este objeto.$"] = "pass", ["^(.*) pasó de: (.+|r)$"] = "pass", ["(.*) eligió Codicia para: (.+)"] = "greed", ["(.*) eligió Necesidad para: (.+)"] = "need", ["(.*) eligió Desencantar para: (.+)"] = "disenchant", } or locale == "ptBR" and { ["^(.*) abdicou de (.+) automaticamente porque não pode saquear o item.$"] = "pass", ["^(.*) dispensou: (.+|r)$"] = "pass", ["(.*) selecionou Ganância para: (.+)"] = "greed", ["(.*) escolheu Necessidade para: (.+)"] = "need", ["(.*) selecionou Desencantar para: (.+)"] = "disenchant", } or { ["^(.*) automatically passed on: (.+) because s?he cannot loot that item.$"] = "pass", ["^(.*) passed on: (.+|r)$"] = "pass", ["(.*) has selected Greed for: (.+)"] = "greed", ["(.*) has selected Need for: (.+)"] = "need", ["(.*) has selected Disenchant for: (.+)"] = "disenchant", } local function ParseRollChoice(msg) for i,v in pairs(rollpairs) do local _, _, playername, itemname = string.find(msg, i) if locale == "ruRU" and (v == "greed" or v == "need" or v == "disenchant") then local temp = playername playername = itemname itemname = temp end if playername and itemname and playername ~= "Everyone" then return playername, itemname, v end end end local function CHAT_MSG_LOOT(msg) local playername, itemname, rolltype = ParseRollChoice(msg) if playername and itemname and rolltype then for _,f in ipairs(frames) do if f.rollid and f.button.link == itemname and not f.rolls[playername] then f.rolls[playername] = rolltype f[rolltype]:SetText(tonumber(f[rolltype]:GetText()) + 1) return end end end end LootRollAnchor:RegisterEvent("ADDON_LOADED") LootRollAnchor:SetScript("OnEvent", function(frame, event, addon) if addon ~= "KkthnxUI" then return end LootRollAnchor:UnregisterEvent("ADDON_LOADED") LootRollAnchor:RegisterEvent("START_LOOT_ROLL") LootRollAnchor:RegisterEvent("CHAT_MSG_LOOT") UIParent:UnregisterEvent("START_LOOT_ROLL") UIParent:UnregisterEvent("CANCEL_LOOT_ROLL") LootRollAnchor:SetScript("OnEvent", function(frame, event, ...) if event == "CHAT_MSG_LOOT" then return CHAT_MSG_LOOT(...) else return START_LOOT_ROLL(...) end end) LootRollAnchor:SetPoint(unpack(C["position"].group_loot)) end) SlashCmdList.TESTROLL = function() local f = GetFrame() local items = {32837, 34196, 33820, 84004} if f:IsShown() then f:Hide() else local item = items[math.random(1, #items)] local _, _, quality, _, _, _, _, _, _, texture = GetItemInfo(item) local r, g, b = GetItemQualityColor(quality or 1) f.button.icon:SetTexture(texture) f.button.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) f.fsloot:SetText(GetItemInfo(item)) f.fsloot:SetVertexColor(r, g, b) f.status:SetMinMaxValues(0, 100) f.status:SetValue(math.random(50, 90)) f.status:SetStatusBarColor(r, g, b, 0.9) f.status.bg:SetTexture(r, g, b) f:SetBackdropBorderColor(r, g, b, 0.9) f.button:SetBackdropBorderColor(r, g, b, 0.9) f.need:SetText(0) f.greed:SetText(0) f.pass:SetText(0) f.disenchant:SetText(0) f.button.link = "item:"..item..":0:0:0:0:0:0:0" f:Show() end end SLASH_TESTROLL1 = "/testroll" SLASH_TESTROLL2 = "/tr"
13,310
mopd/KkthnxUI_WotLK
identitycontrols = {}; function setCurrent(name) local idctrl = identitycontrols[name]; if idctrl then -- Deactivate all identities for k, v in pairs(identitycontrols) do v.setCurrent(false); end -- Set active idctrl.setCurrent(true); end end function addIdentity(name, isgm) local idctrl = identitycontrols[name]; -- Create control if not found if not idctrl then createControl("identitylistentry", "ctrl_" .. name); idctrl = self["ctrl_" .. name]; identitycontrols[name] = idctrl; idctrl.createLabel(name, isgm); end end function removeIdentity(name) local idctrl = identitycontrols[name]; if idctrl then idctrl.destroy(); identitycontrols[name] = nil; end end function renameGmIdentity(name) for k,v in pairs(identitycontrols) do if v.gmidentity then v.rename(name); identitycontrols[name] = v; identitycontrols[k] = nil; return; end end end function onInit() GmIdentityManager.registerIdentityList(self); end
1,047
sweetrpg/fantasy-grounds-genesys-ruleset
function TelekeneticBlobGetMarkedTarget(caster) local ability = caster:FindAbilityByName("telekenetic_blob_mark_target") if ability ~= nil then return ability.lastCastTaget end return nil end function TelekeneticBlobFlySetup(modifier, fixedSpeed) if modifier:ApplyHorizontalMotionController() == false or modifier:ApplyVerticalMotionController() == false then modifier:Destroy() return end modifier.vStartPosition = GetGroundPosition( modifier:GetParent():GetOrigin(), modifier:GetParent() ) modifier.vTargetPosition = modifier:GetAbility():GetCursorPosition() modifier.flStartHeight = GetGroundHeight( modifier.vStartPosition, modifier:GetParent()) modifier.flTargetHeight = GetGroundHeight( modifier.vTargetPosition, modifier:GetParent()) modifier.flHeight = modifier:GetAbility():GetSpecialValueFor("fly_height") modifier.vDirection = (modifier.vTargetPosition - modifier.vStartPosition):Normalized() modifier.flDistance = (modifier.vTargetPosition - modifier.vStartPosition):Length2D() if fixedSpeed then modifier.flHorizontalSpeed = modifier:GetAbility():GetSpecialValueFor("fly_speed") modifier.fDuration = modifier.flDistance / modifier:GetAbility():GetSpecialValueFor("fly_speed") else modifier.flHorizontalSpeed = modifier.flDistance / modifier:GetAbility():GetSpecialValueFor("fly_duration") modifier.fDuration = modifier:GetAbility():GetSpecialValueFor("fly_duration") end EmitSoundOnLocationWithCaster(modifier.vStartPosition, "Ability.TossThrow", modifier:GetParent()) end function TelekeneticBlobFlyTearDown(modifier) if IsServer() then modifier:GetParent():RemoveHorizontalMotionController(modifier) modifier:GetParent():RemoveVerticalMotionController(modifier) end end function TelekeneticBlobFlyUpdateHorizontal(me, dt, modifier) if IsServer() then local vOldPosition = me:GetOrigin() local vNewPos = vOldPosition + modifier.vDirection * modifier.flHorizontalSpeed * dt me:SetOrigin(vNewPos) end end function TelekeneticBlobFlyUpdateVertical(me, dt, modifier, landingCallback) if IsServer() then local vOrigin = me:GetOrigin() local vDistance = (vOrigin - modifier.vStartPosition):Length2D() local vZ = (2*modifier.flTargetHeight-2*modifier.flStartHeight-4*modifier.flHeight)/(modifier.fDuration*modifier.fDuration) * (modifier:GetElapsedTime()*modifier:GetElapsedTime()) + (4*modifier.flHeight+modifier.flStartHeight-modifier.flTargetHeight) / modifier.fDuration * modifier:GetElapsedTime() + modifier.flStartHeight vOrigin.z = vZ local flGroundHeight = GetGroundHeight( vOrigin, modifier:GetParent() ) local bLanded = false if (modifier:GetElapsedTime() >= modifier.fDuration) then vOrigin.z = flGroundHeight bLanded = true end me:SetOrigin(vOrigin) if bLanded == true then if landingCallback ~= nil then landingCallback(modifier) end local pid = ParticleManager:CreateParticle("particles/econ/items/earthshaker/earthshaker_totem_ti6/earthshaker_totem_ti6_leap_impact.vpcf", PATTACH_ABSORIGIN, modifier:GetParent()) ParticleManager:SetParticleControl(pid, 0, me:GetOrigin()) ParticleManager:ReleaseParticleIndex(pid) EmitSoundOnLocationWithCaster(modifier:GetParent():GetOrigin(), "Ability.TossImpact", modifier:GetParent()) modifier:GetParent():RemoveHorizontalMotionController(modifier) modifier:GetParent():RemoveVerticalMotionController(modifier) modifier:SetDuration(0.01, true) end end end modifier_telekenetic_blob = class({}) function modifier_telekenetic_blob:IsPurgable() return false end function modifier_telekenetic_blob:IsHidden() return true end function modifier_telekenetic_blob:RemoveOnDeath() return false end function modifier_telekenetic_blob:DeclareFunctions() return {MODIFIER_PROPERTY_DISABLE_AUTOATTACK} end function modifier_telekenetic_blob:GetDisableAutoAttack() return 1 end function modifier_telekenetic_blob:CheckState() return {[MODIFIER_STATE_DISARMED] = true} end
4,240
GuChenGuYing/DOTA2-AI-Fun
-- 微信验证 -- 每个需要用到的服务都需要在启动的时候调wx.init -- local http = require "bw.web.http_helper" local sha256 = require "bw.auth.sha256" local json = require "cjson.safe" local map = {} -- appid -> access local function request_access_token(appid, secret) assert(appid and secret) local ret, resp = http.get("https://api.weixin.qq.com/cgi-bin/token", { grant_type = "client_credential", appid = appid, secret = secret, }) if ret then resp = json.decode(resp) local access = {} access.token = resp.access_token access.exires_in = resp.expires_in access.time = os.time() map[appid] = access else error(resp) end end local M = {} function M.get_access_token(appid, secret) assert(appid and secret) local access = map[appid] if not access or os.time() - access.time > access.exires_in then request_access_token(appid, secret) return map[appid] end return access.token end function M.check_code(appid, secret, js_code) assert(appid and secret and js_code) local ret, resp = http.get("https://api.weixin.qq.com/sns/jscode2session",{ js_code = js_code, grant_type = "authorization_code", appid = appid, secret = secret, }) if ret then return json.decode(resp) else error(resp) end end -- data {score = 100, gold = 300} function M:set_user_storage(appid, secret, openid, session_key, data) local kv_list = {} for k, v in pairs(data) do table.insert(kv_list, {key = k, value = v}) end local post = json.encode({kv_list = kv_list}) local url = "https://api.weixin.qq.com/wxa/set_user_storage?"..http.url_encoding({ access_token = M.get_access_token(appid, secret), openid = openid, appid = appid, signature = sha256.hmac_sha256(post, session_key), sig_method = "hmac_sha256", }) local ret, resp = http.post(url, post) if ret then return json.decode(resp) else error(resp) end end -- key_list {"score", "gold"} function M:remove_user_storage(appid, secret, openid, session_key, key_list) local post = json.encode({key = key_list}) local url = "https://api.weixin.qq.com/wxa/remove_user_storage?"..http.url_encoding({ access_token = M.get_access_token(appid, secret), openid = openid, appid = appid, signature = sha256.hmac_sha256(post, session_key), sig_method = "hmac_sha256", }) local ret, resp = http.post(url, post) if ret then return json.decode(resp) else error(resp) end end return M
2,717
xiaozia/bewater
require("bin.npc") require("bin.gstate") require("bin.battlestate") lvgp = lvgp or love.graphics local val = 0 platform = {} volume = 1 focusvar = love.window.hasMouseFocus() scrw, scrh = lvgp.getDimensions() function love.load() minimx = 736 exitx = 768 guiRender = true isPaused = false Pausable = true insertbool = insertbool or true window_x, window_y, window_d = love.window.getPosition( ) window_w = 800 window_h = 500 window_scale = window_scale or 1 game_w = game_w or window_w game_h = game_h or window_h game_scale = game_scale or 1 esc_name = esc_name or 'def' esc_addr = 'assets/gfx/esc/' .. tostring(esc_name) banner = banner or lvgp.newImage(esc_addr .. '/banner.png') minimize = minimize or lvgp.newImage(esc_addr .. '/min.png') exitout = exitout or lvgp.newImage(esc_addr .. '/exit.png') icon = icon or lvgp.newImage(esc_addr .. '/icon.png') hpbar = hpbar or lvgp.newImage('assets/gfx/gui/btl/hp_bar.png') bstate = Gstate.New("bstate") currstate = bstate npc1 = Npc.New(2) npc1.desc = "An old man with a beard. His clothes seem otherworldly." npc1:AArray(npc1, 1, "Hello there!") npc1:AArray(npc1, 2, "Well, goodbye now!") npc1.array = {"Look, it works!"} titleicon = love.image.newImageData('assets/title.png') canvas = bstate.canvas or lvgp.newCanvas(game_w*game_scale, game_h*game_scale,"normal",0) canvas:setFilter( "nearest", "nearest" ) escvas = lvgp.newCanvas(window_w, window_h,"normal",0) escvas:setFilter( "nearest", "nearest" ) love.window.setMode(window_w, window_h, {borderless=true, vsync=false}) bstate.load() end function love.update(dt) --player.update() function saveClose(exitmode) local mode = exitmode or "save" if mode == "save" then local title = "Escape" local message = "Are you sure you want to leave?" local buttons = {"Yes","No",enterbutton = 2,escapebutton = 1} local pressedbutton = love.window.showMessageBox(title, message, buttons) if pressedbutton == 2 then isPaused = false elseif pressedbutton == 1 then love.event.quit() end elseif mode == "exit" then love.event.quit() elseif mode == "reset" then end end if focusvar == true then --focusvar = 1 titleicon:paste(love.image.newImageData('assets/title.png'), 0, 0) end if focusvar == false then --focusvar = 0 titleicon:paste(love.image.newImageData('assets/title1.png'), 0, 0) end h = h or 1 hh = hh or 1 rot = rot or 0 function love.keypressed(key) if key == "insert" then insertbool = not insertbool love.mouse.setVisible(not love.mouse.isVisible()) guiRender = insertbool end if key == "home" then love.window.setPosition(0,0,1) end if key == "r" then h = h + 1 end if key == "f" then h = h - 1 end if key == "t" then hh = hh + 1 end if key == "g" then hh = hh - 1 end if key == "y" then rot = rot + 1/45 end if key == "h" then rot = rot - 1/45 end if key == "escape" then if Pausable == true then isPaused = not isPaused elseif isPaused == true then isPaused = false end end end success = love.window.setIcon(titleicon) bstate.update() mx = tonumber(love.mouse.getX()/scrh*255) my = tonumber(love.mouse.getY()/scrh*255) if love.mouse.getY() <= banner:getHeight() and love.mouse.getY() <= 32 and isPaused == true then bar_focus = true end if love.mouse.isDown(1) then minitX = minitX or love.mouse.getX() minitY = minitY or love.mouse.getY() bar_focus = bar_focus or false w_x,w_y= love.window.getPosition( ) if isPaused == true and bar_focus == true and (minitX ~= love.mouse.getX() or minitY ~= love.mouse.getY()) then if love.window.hasMouseFocus() then --love.mouse.setGrabbed(true) love.window.setPosition( w_x-(minitX-love.mouse.getX()), w_y-(minitY-love.mouse.getY()),1) end else love.mouse.setGrabbed(false) end else if bar_focus == true then minitX = love.mouse.getX() minitY = love.mouse.getY() if love.mouse.isGrabbed == true and isPaused == true then love.mouse.setGrabbed(false) end end end function love.mousepressed(x, y, button, istouch) if button == 1 then if love.mouse.getX() > minimx and love.mouse.getX() < minimx + minimize:getWidth() and isPaused == true and love.mouse.getY() <= banner:getHeight() then love.window.minimize() bar_focus = false end if love.mouse.getX() > exitx and love.mouse.getX() < exitx + exitout:getWidth() and isPaused == true and love.mouse.getY() <= banner:getHeight() then saveClose("exit") bar_focus = false end end end end function love.draw() --player.draw() lvgp.setBackgroundColor(0,0,0) lvgp.setColor(255,255,255) lvgp.setCanvas(canvas) lvgp.setColor(love.mouse.getX(),10,10) lvgp.rectangle("fill", 0, 0, game_w*game_scale, game_h*game_scale) lvgp.setColor(255,255,255) bstate.draw() lvgp.circle('fill', love.mouse.getX(), love.mouse.getY(), h, hh) lvgp.setCanvas() if focusvar == true then titleicon:paste(love.image.newImageData('assets/title.png'), 0, 0) lvgp.print(esc_addr .. '/banner.png',16,16) end if focusvar == false then titleicon:paste(love.image.newImageData('assets/title1.png'), 0, 0) lvgp.print("npc.dialog[draw]: " .. tostring(npc1.array[1]), 16, 272) end lvgp.draw(canvas, 0, 0, rot, window_scale, window_scale) lvgp.setCanvas(escvas) if isPaused == true and Pausable == true then if not pausebg then lvgp.rectangle("fill",0,0,game_w*window_scale,game_h*window_scale) else lvgp.draw(pausebg,0,(banner:getHeight() or 32),window_scale) end lvgp.draw(banner,0,0,0,window_scale) lvgp.draw(minimize,736*window_scale,0,0,window_scale) lvgp.draw(exitout,768*window_scale,0,0,window_scale) lvgp.draw(icon,0,0,0,window_scale) end lvgp.setCanvas() if isPaused == true then lvgp.draw(escvas, 0, 0, 0, window_scale, window_scale) else if insertbool == true then edraw = lvgp.newQuad(10 + love.mouse.getX() / window_w * hpbar:getWidth(), 0, (1 - love.mouse.getX() / window_w) * hpbar:getWidth(), hpbar:getHeight(), hpbar:getWidth(), hpbar:getHeight()) gdraw = lvgp.newQuad(0, 0, love.mouse.getX() / window_w * hpbar:getWidth(), hpbar:getHeight(), hpbar:getWidth(), hpbar:getHeight()) lvgp.setColor(108,108,108,128) drawe = lvgp.draw(hpbar, edraw, 310 + love.mouse.getX() / window_w * hpbar:getWidth(), 100) drawg = lvgp.draw(hpbar, gdraw, 300, 100) lvgp.setColor(158,158,158,255) drawe = lvgp.draw(hpbar, edraw, 305 + love.mouse.getX() / window_w * hpbar:getWidth(), 90) lvgp.setColor(255,255,255,255) drawg = lvgp.draw(hpbar, gdraw, 295, 90) lvgp.print("HP%: " .. tostring(love.mouse.getX() / window_w * hpbar:getWidth()),305,90) end end end
6,845
Aggrotadpole/brack
#! /usr/bin/env lua -- -- libtest-reflect-var.lua -- Copyright (C) 2015 Adrian Perez <aperez@igalia.com> -- -- Distributed under terms of the MIT license. -- local libtest = require("eol").load("libtest") assert.Not.Nil(libtest) function check_variable(variable, expected_name, expected_readonly, expected_type, expected_type_sizeof) assert.Not.Nil(variable) assert.Equal(expected_name, variable.__name) assert.Equal(libtest, variable.__library) assert.Match(expected_type, variable.__type.name) assert.Equal(expected_readonly, variable.__type.readonly) if expected_type_sizeof ~= nil then assert.Equal(expected_type_sizeof, variable.__type.sizeof) end end check_variable(libtest.const_int, "const_int", true, "int%d+_t") check_variable(libtest.var_u16, "var_u16", false, "uint16_t", 2) check_variable(libtest.intvar, "intvar", false, "int%d+_t")
879
aperezdc/eris
class "SkeletonAnimation" function SkeletonAnimation:SkeletonAnimation(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SkeletonAnimation(unpack(arg)) end end function SkeletonAnimation:getName() local retVal = Polycode.SkeletonAnimation_getName(self.__ptr) return retVal end function SkeletonAnimation:Play(once) local retVal = Polycode.SkeletonAnimation_Play(self.__ptr, once) end function SkeletonAnimation:Stop() local retVal = Polycode.SkeletonAnimation_Stop(self.__ptr) end function SkeletonAnimation:Reset() local retVal = Polycode.SkeletonAnimation_Reset(self.__ptr) end function SkeletonAnimation:Update(elapsed) local retVal = Polycode.SkeletonAnimation_Update(self.__ptr, elapsed) end function SkeletonAnimation:setSpeed(speed) local retVal = Polycode.SkeletonAnimation_setSpeed(self.__ptr, speed) end function SkeletonAnimation:setWeight(newWeight) local retVal = Polycode.SkeletonAnimation_setWeight(self.__ptr, newWeight) end function SkeletonAnimation:getWeight() local retVal = Polycode.SkeletonAnimation_getWeight(self.__ptr) return retVal end function SkeletonAnimation:isPlaying() local retVal = Polycode.SkeletonAnimation_isPlaying(self.__ptr) return retVal end function SkeletonAnimation:__delete() if self then Polycode.delete_SkeletonAnimation(self.__ptr) end end
1,493
my-digital-decay/Polycode
--[[ BattleguardSartura.lua ******************************** * * * The LUA++ Scripting Project * * * ******************************** This software is provided as free and open source by the staff of The LUA++ Scripting Project, in accordance with the AGPL license. This means we provide the software we have created freely and it has been thoroughly tested to work for the developers, but NO GUARANTEE is made it will work for you as well. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. ~~End of License Agreement -- LUA++ staff, March 26, 2008. ]] --[[ Battleguard Sartura yells: I sentence you to death! Battleguard Sartura yells: I serve to the last! Battleguard Sartura yells: You will be judged for defiling these sacred grounds! The laws of the Ancients will not be challenged! Trespassers will be annihilated! ]]-- function Sartura_Knockback(pUnit, event) pUnit:CastSpellOnTarget(10689, pUnit:GetRandomPlayer(0)) local kbtimer = math.random(25000, 60000) pUnit:RegisterEvent("Sartura_Knockback2", kbtimer, 1) end function Sartura_Knockback2(pUnit, event) pUnit:CastSpellOnTarget(10689, pUnit:GetRandomPlayer(0)) local kbtimer = math.random(25000, 60000) pUnit:RegisterEvent("Sartura_Knockback", kbtimer, 1) end function Sartura_Whirlwind(Unit) Unit:CastSpell(46270) end function Sartura_Phase2(Unit, event) if (Unit:GetHealthPct() < 20) then Unit:RemoveEvents() Unit:CastSpell(28747) Unit:RegisterEvent("Sartura_Enrage", 1000, 0) end end function Sartura_Enrage(Unit) local vars = getvars(Unit); vars.EnrageTimer = vars.EnrageTimer + 1; if (vars.EnrageTimer == 600) then vars.EnrageTimer = 0; setvars(Unit, vars); Unit:CastSpell(34624) end setvars(Unit, vars); end function Sartura_OnCombat(Unit, event) setvars(Unit, {EnrageTimer = 1}); local kbtimer=math.random(25000, 60000) Unit:PlaySoundToSet(8646) Unit:SendChatMessage(12, 0, "You will be judged for defiling these sacred grounds! The laws of the Ancients will not be challenged! Trespassers will be annihilated!") Unit:RegisterEvent("Sartura_Whirlwind", 30000, 0) Unit:RegisterEvent("Sartura_Phase2", 1000, 0) Unit:RegisterEvent("Sartura_Knockback", kbtimer, 1) Unit:RegisterEvent("Sartura_Enrage", 1000, 0) end function Sartura_OnLeaveCombat(Unit, event) Unit:RemoveEvents() end function Sartura_OnKilledTarget(Unit, event) Unit:PlaySoundToSet(8647) Unit:SendChatMessage(12, 0, "I sentence you to death!") end function Sartura_OnDied(Unit, event) Unit:PlaySoundToSet(8648) Unit:SendChatMessage(12, 0, "I serve to the last!") Unit:RemoveEvents() end RegisterUnitEvent(15516, 1, "Sartura_OnCombat") RegisterUnitEvent(15516, 2, "Sartura_OnLeaveCombat") RegisterUnitEvent(15516, 3, "Sartura_OnKilledTarget") RegisterUnitEvent(15516, 4, "Sartura_OnDied")
2,958
499453466/Lua-Other
--------------------------------------------- -- Slowga --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0 end function onPetAbility(target, pet, skill, summoner) local duration = 180 + summoner:getMod(tpz.mod.SUMMONING) if duration > 350 then duration = 350 end if target:addStatusEffect(tpz.effect.SLOW, 3000, 0, duration) then skill:setMsg(tpz.msg.basic.SKILL_ENFEEB_IS) else skill:setMsg(tpz.msg.basic.SKILL_NO_EFFECT) end return tpz.effect.SLOW end
757
PaulAnthonyReitz/topaz
------------- --- Armor --- ------------- -- Ver 1.0 -- -- Fire-Forged Armor -- armor:register_armor("draconis:helmet_fire_draconic_steel", { description = "Fire-forged Draconic Steel Helmet", inventory_image = "draconis_inv_helmet_fire_draconic_steel.png", groups = {armor_head=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_fire=1}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:chestplate_fire_draconic_steel", { description = "Fire-forged Draconic Steel Chestplate", inventory_image = "draconis_inv_chestplate_fire_draconic_steel.png", groups = {armor_torso=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_fire=1}, armor_groups = {fleshy=40}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:leggings_fire_draconic_steel", { description = "Fire-forged Draconic Steel Leggings", inventory_image = "draconis_inv_leggings_fire_draconic_steel.png", groups = {armor_legs=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_fire=1}, armor_groups = {fleshy=40}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:boots_fire_draconic_steel", { description = "Fire-forged Draconic Steel Boots", inventory_image = "draconis_inv_boots_fire_draconic_steel.png", groups = {armor_feet=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_fire=1}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) -- Ice-Forged Armor -- armor:register_armor("draconis:helmet_ice_draconic_steel", { description = "Ice-forged Draconic Steel Helmet", inventory_image = "draconis_inv_helmet_ice_draconic_steel.png", groups = {armor_head=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_water=1}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:chestplate_ice_draconic_steel", { description = "Ice-forged Draconic Steel Chestplate", inventory_image = "draconis_inv_chestplate_ice_draconic_steel.png", groups = {armor_torso=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_water=1}, armor_groups = {fleshy=40}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:leggings_ice_draconic_steel", { description = "Ice-forged Draconic Steel Leggings", inventory_image = "draconis_inv_leggings_ice_draconic_steel.png", groups = {armor_legs=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_water=1}, armor_groups = {fleshy=40}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, }) armor:register_armor("draconis:boots_ice_draconic_steel", { description = "Ice-forged Draconic Steel Boots", inventory_image = "draconis_inv_boots_ice_draconic_steel.png", groups = {armor_feet=1, armor_heal=18, armor_use=100, physics_speed=0.5, physics_gravity=0.05, physics_jump=0.15, armor_water=1}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2}, })
3,675
ronoaldo/draconis
object_building_general_ord_cantina = object_building_general_shared_ord_cantina:new { } ObjectTemplates:addTemplate(object_building_general_ord_cantina, "object/building/general/ord_cantina.iff")
197
V-Fib/FlurryClone
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Licensed to the public under the Apache License 2.0. require("luci.tools.webadmin") local fs = require "nixio.fs" local util = require "nixio.util" local tp = require "luci.template.parser" local block = io.popen("block info", "r") local ln, dev, devices = nil, nil, {} repeat ln = block:read("*l") dev = ln and ln:match("^/dev/(.-):") if dev then local e, s, key, val = { } for key, val in ln:gmatch([[(%w+)="(.-)"]]) do e[key:lower()] = val devices[val] = e end s = tonumber((fs.readfile("/sys/class/block/%s/size" % dev))) e.dev = "/dev/%s" % dev e.size = s and math.floor(s / 2048) devices[e.dev] = e end until not ln block:close() m = Map("fstab", translate("Mount Points")) s = m:section(TypedSection, "global", translate("Global Settings")) s.addremove = false s.anonymous = true detect = s:option(Button, "block_detect", translate("Generate Config"), translate("Find all currently attached filesystems and swap and replace configuration with defaults based on what was detected")) detect.inputstyle = "reload" detect.write = function(self, section) luci.sys.call("block detect >/etc/config/fstab") luci.http.redirect(luci.dispatcher.build_url("admin/system", "fstab")) end o = s:option(Flag, "anon_swap", translate("Anonymous Swap"), translate("Mount swap not specifically configured")) o.default = o.disabled o.rmempty = false o = s:option(Flag, "anon_mount", translate("Anonymous Mount"), translate("Mount filesystems not specifically configured")) o.default = o.disabled o.rmempty = false o = s:option(Flag, "auto_swap", translate("Automount Swap"), translate("Automatically mount swap on hotplug")) o.default = o.enabled o.rmempty = false o = s:option(Flag, "auto_mount", translate("Automount Filesystem"), translate("Automatically mount filesystems on hotplug")) o.default = o.enabled o.rmempty = false o = s:option(Flag, "check_fs", translate("Check filesystems before mount"), translate("Automatically check filesystem for errors before mounting")) o.default = o.disabled o.rmempty = false local mounts = luci.sys.mounts() local non_system_mounts = {} for rawmount, val in pairs(mounts) do if (string.find(val.mountpoint, "/tmp/.jail") == nil) then repeat val.umount = false if (val.mountpoint == "/") then break elseif (val.mountpoint == "/overlay") then break elseif (val.mountpoint == "/rom") then break elseif (val.mountpoint == "/tmp") then break elseif (val.mountpoint == "/tmp/shm") then break elseif (val.mountpoint == "/tmp/upgrade") then break elseif (val.mountpoint == "/dev") then break end val.umount = true until true non_system_mounts[rawmount] = val end end v = m:section(Table, non_system_mounts, translate("Mounted file systems")) fs = v:option(DummyValue, "fs", translate("Filesystem")) mp = v:option(DummyValue, "mountpoint", translate("Mount Point")) avail = v:option(DummyValue, "avail", translate("Available")) function avail.cfgvalue(self, section) return luci.tools.webadmin.byte_format( ( tonumber(mounts[section].available) or 0 ) * 1024 ) .. " / " .. luci.tools.webadmin.byte_format( ( tonumber(mounts[section].blocks) or 0 ) * 1024 ) end used = v:option(DummyValue, "used", translate("Used")) function used.cfgvalue(self, section) return ( mounts[section].percent or "0%" ) .. " (" .. luci.tools.webadmin.byte_format( ( tonumber(mounts[section].used) or 0 ) * 1024 ) .. ")" end -- unmount = v:option(Button, "unmount", translate("Unmount")) -- unmount.render = function(self, section, scope) -- if non_system_mounts[section].umount then -- self.title = translate("Unmount") -- self.inputstyle = "remove" -- Button.render(self, section, scope) -- end -- end -- unmount.write = function(self, section) -- if non_system_mounts[section].umount then -- luci.sys.call("/bin/umount '%s'" % luci.util.shellstartsqescape(non_system_mounts[section].mountpoint)) -- return luci.http.redirect(luci.dispatcher.build_url("admin/system", "fstab")) -- end -- end mount = m:section(TypedSection, "mount", translate("Mount Points"), translate("Mount Points define at which point a memory device will be attached to the filesystem")) mount.anonymous = true mount.addremove = true mount.template = "cbi/tblsection" mount.extedit = luci.dispatcher.build_url("admin/system/fstab/mount/%s") mount.create = function(...) local sid = TypedSection.create(...) if sid then luci.http.redirect(mount.extedit % sid) return end end mount:option(Flag, "enabled", translate("Enabled")).rmempty = false dev = mount:option(DummyValue, "device", translate("Device")) dev.rawhtml = true dev.cfgvalue = function(self, section) local v, e v = m.uci:get("fstab", section, "uuid") e = v and devices[v] if v and e and e.size then return "UUID: %s (%s, %d MB)" %{ tp.pcdata(v), e.dev, e.size } elseif v and e then return "UUID: %s (%s)" %{ tp.pcdata(v), e.dev } elseif v then return "UUID: %s (<em>%s</em>)" %{ tp.pcdata(v), translate("not present") } end v = m.uci:get("fstab", section, "label") e = v and devices[v] if v and e and e.size then return "Label: %s (%s, %d MB)" %{ tp.pcdata(v), e.dev, e.size } elseif v and e then return "Label: %s (%s)" %{ tp.pcdata(v), e.dev } elseif v then return "Label: %s (<em>%s</em>)" %{ tp.pcdata(v), translate("not present") } end v = Value.cfgvalue(self, section) or "?" e = v and devices[v] if v and e and e.size then return "%s (%d MB)" %{ tp.pcdata(v), e.size } elseif v and e then return tp.pcdata(v) elseif v then return "%s (<em>%s</em>)" %{ tp.pcdata(v), translate("not present") } end end mp = mount:option(DummyValue, "target", translate("Mount Point")) mp.cfgvalue = function(self, section) if m.uci:get("fstab", section, "is_rootfs") == "1" then return "/overlay" else return Value.cfgvalue(self, section) or "?" end end fs = mount:option(DummyValue, "fstype", translate("Filesystem")) fs.cfgvalue = function(self, section) local v, e v = m.uci:get("fstab", section, "uuid") v = v or m.uci:get("fstab", section, "label") v = v or m.uci:get("fstab", section, "device") e = v and devices[v] return e and e.type or m.uci:get("fstab", section, "fstype") or "?" end op = mount:option(DummyValue, "options", translate("Options")) op.cfgvalue = function(self, section) return Value.cfgvalue(self, section) or "defaults" end rf = mount:option(DummyValue, "is_rootfs", translate("Root")) rf.cfgvalue = function(self, section) local target = m.uci:get("fstab", section, "target") if target == "/" then return translate("yes") elseif target == "/overlay" then return translate("overlay") else return translate("no") end end ck = mount:option(DummyValue, "enabled_fsck", translate("Check")) ck.cfgvalue = function(self, section) return Value.cfgvalue(self, section) == "1" and translate("yes") or translate("no") end swap = m:section(TypedSection, "swap", "SWAP", translate("If your physical memory is insufficient unused data can be temporarily swapped to a swap-device resulting in a higher amount of usable <abbr title=\"Random Access Memory\">RAM</abbr>. Be aware that swapping data is a very slow process as the swap-device cannot be accessed with the high datarates of the <abbr title=\"Random Access Memory\">RAM</abbr>.")) swap.anonymous = true swap.addremove = true swap.template = "cbi/tblsection" swap.extedit = luci.dispatcher.build_url("admin/system/fstab/swap/%s") swap.create = function(...) local sid = TypedSection.create(...) if sid then luci.http.redirect(swap.extedit % sid) return end end swap:option(Flag, "enabled", translate("Enabled")).rmempty = false dev = swap:option(DummyValue, "device", translate("Device")) dev.cfgvalue = function(self, section) local v v = m.uci:get("fstab", section, "uuid") if v then return "UUID: %s" % v end v = m.uci:get("fstab", section, "label") if v then return "Label: %s" % v end v = Value.cfgvalue(self, section) or "?" e = v and devices[v] if v and e and e.size then return "%s (%s MB)" % {v, e.size} else return v end end return m
8,343
WYC-2020/luci
-- -- YATM Brewery -- local mod = foundation.new_module("yatm_brewery", "0.2.0") mod:require("registries.lua") mod:require("api.lua") mod:require("nodes.lua") mod:require("items.lua") mod:require("fluids.lua") mod:require("tests.lua")
239
IceDragon200/mt-yatm
-- lightsout v0.0.0 -- -- -- llllllll.co/t/lightsout -- -- -- -- ▼ instructions below ▼ grid__=include("lightsout/lib/ggrid") MusicUtil = require "musicutil" lattice=require("lattice") engine.name="PolyPerc" function init() grid_=grid__:new() local redrawer=metro.init() redrawer.time=1/15 redrawer.count=-1 redrawer.event=redraw redrawer:start() scale_full=MusicUtil.generate_scale_of_length(12, 1, 64) for _, note in ipairs(MusicUtil.generate_scale_of_length(12, 1, 128)) do table.insert(scale_full,note) end -- shuffled = {} -- for i, v in ipairs(scale_full) do -- local pos = math.random(1, #shuffled+1) -- table.insert(shuffled, pos, v) -- end -- scale_full=shuffled scales={} k=1 for col=1,16 do for row=1,8 do if col==1 then scales[row]={} end scales[row][col]=scale_full[k] k=k+1 end k = k - 3 end -- start lattice local sequencer=lattice:new{ ppqn=96 } divisions={1/2,1/4,1/8,1/16,1/2,1/4,1/8,1/16,1/2,1/4,1/8,1/16,1/2,1/4,1/8,1/16} for i=1,16 do local step=0 sequencer:new_pattern({ action=function(t) step=step+1 play_note(i,step) end, division=divisions[i], }) end sequencer:hard_restart() end function play_note(col,step) local row=(step-1)%8+1 local light=grid_.lightsout[row][col] if light>0 then print(row,col) print(scales[row][col]) local freq = MusicUtil.note_num_to_freq(scales[row][col]) grid_.visual[row][col]=15 engine.hz(freq) -- grid_:toggle_key(row,col) end end function enc(k,d) end function key(k,z) end function redraw() screen.clear() screen.move(32,64) screen.text("lightsout") screen.update() end function rerun() norns.script.load(norns.state.script) end function cleanup() end function table.reverse(t) local len = #t for i = len - 1, 1, -1 do t[len] = table.remove(t, i) end end
1,944
schollz/lightsout
local t = require('luatest') local http_lib = require('http.lib') local g = t.group() g.test_template_1 = function() t.assert_equals(http_lib.template("<% for i = 1, cnt do %> <%= abc %> <% end %>", {abc = '1 <3>&" ', cnt = 3}), ' 1 &lt;3&gt;&amp;&quot; 1 &lt;3&gt;&amp;&quot; 1 &lt;3&gt;&amp;&quot; ', 'tmpl1') end g.test_template_2 = function() t.assert_equals(http_lib.template('<% for i = 1, cnt do %> <%= ab %> <% end %>', {abc = '1 <3>&" ', cnt = 3}), ' nil nil nil ', 'tmpl2') end g.test_broken_template = function() local r, msg = pcall(http_lib.template, '<% ab() %>', {ab = '1'}) t.assert(r == false and msg:match("call local 'ab'") ~= nil, 'bad template') end g.test_rendered_template_truncated_gh_18 = function() local template = [[ <html> <body> <table border='1'> % for i,v in pairs(t) do <tr> <td><%= i %></td> <td><%= v %></td> </tr> % end </table> </body> </html> ]] local tt = {} for i=1, 100 do tt[i] = string.rep('#', i) end local rendered, _ = http_lib.template(template, { t = tt }) t.assert(#rendered > 10000, 'rendered size') t.assert_equals(rendered:sub(#rendered - 7, #rendered - 1), '</html>', 'rendered eof') end g.test_incorrect_arguments_escaping_leads_to_segfault_gh_51 = function() local template = [[<%= {{continue}} %>"]] local result = http_lib.template(template, {continue = '/'}) t.assert(result:find('\"') ~= nil) end
1,598
a1div0/http
--[[ This is a guide for how to use this game as a starting point to create your own RPGs or other games. This entire system uses one shared storage key. Go to 'Window' -> 'Shared Storage', and create a key or make one of your existing keys associated with this game. Find 'APISharedKey' in Project Content, and change the "StorageKey" custom property to point to your new shared key. You may have to select 'All Content' and do a bit of scrolling to make this work. You can turn on cheats by checking 'Enable' custom property on the 'Developer Cheats' script (under System->Developer Cheats). It will print to the Event Log on preview start what you can do. Use the 'DifficultyLevel' custom property on the 'DifficultySystem' group under 'System' to set difficulty. It is set up to support 1 through 4 (Normal, Hard, Nightmare, Infinite). In general, the 'System' folder controls how everything works, and should be identical between any dungeons or zones you use. Right now there isn't a great way to keep that synchronized, just be careful when you make changes. The 'Data' Folder includes everything that would be different between different dungeons. Use that to add new enemies, change where enemies are, what attacks they have, what they drop, etc. The API scripts are a good place to start, and generally have good comments, especially at the top describing how pieces work. Also, for all of the sections below, copying an existing example that is similar is a way safer than making one from scratch. Adding Abilities: 1. Make a single script, generally named "Ability_[Name]". 2. Look at an existing ability script to see how they are set up. They do not exist in the hierarchy. 3. Add your new script as a custom property to APIAbility in Project Content. Leave the property name as is. 4. Note that onCastclient returns the time until it should spawn effects, and must not yield (or you may see janky behavior. Adding Status Effects: 1. Make a single script, generally named StatusEffect_[Name]". 2. Add two instances of that script to the hierarchy, under System->Status Effect Controller->ClientStatusEffectDefinitions and System->Status Effect Controller->ServerStatusEffectDefinitions. 3. Look at existing scripts to see how these are set up. Any start, tick, or end functions should not yield. Adding Enemy Tasks: 1. Make two scripts, generally called "Task_[EnemyName]_[TaskName]_[Client/Server]". Put them under Data->NPC System->Tasks->ClientTasks and Data->NPC System->Tasks->ServerTasks. 2. See existing scripts for examples and API_NPC for a description of what pieces are required. 3. Be VERY careful with timing and edge cases of players connecting/disconnecting. You cannot yield so these make a lot of use of Tasks, but players can leave or enemies despawn in the middle of a task. Worse, if one of these causes a script error, it usually results in all enemies no longer responding at all. Adding Loot: Loot is defined by a bunch of scripts with 'DATA' in the name. These were created by the spreadsheet below, but they can also be edited directly. 1. Go to the following spreadsheet and make a copy for yourself: https://docs.google.com/spreadsheets/d/12KBbew9zlaZre2ByMuCX4WBBaH20W1PXt242qcoHrKw/edit?usp=sharing 2. Edit as desired. Go to each tab and select 'File->Download->Comma-separated values (.csv, current sheeet)'. This will give you about 20 .csv files. 3. Open https://csv-to-lua.netlify.app/. For each .csv file, open it in a text editor, paste the contents into the left box, press 'Convert to Lua', then copy paste the right box into the corresponding 'DATA' script. Adding Enemies: Enemies are found in Data->NPC System->NPCs->[Foldername]. This is one of the few systems that requires specific hierarchy setup, and that last folder must be there or they won't work. Those folders also can have a custom property 'Prerequestite' which most of them do, which tells the system which pull must be cleared first. The NPCs are fairly expensive, so if you have more than ~8 active at a time, it may perform poorly. NPCs are controlled almost entirely through their custom properties. Many are self-explanatory. Capsule size is used for nameplate positioning, click targeting, and a few other things. They can drop from as many drop keys as you'd like, and have as many tasks as you'd like as well. The FollowRoot is used so that client-side movement is smooth. Controls: We investigated changing the control scheme some, and may still down the road. We specifically looked to more action RPG control styles where your cursor is hidden by default and your mouse controls your camera. Here are some of the major issues we hit: - The 'classic' MMO control scheme informs certain ability and enemy designs, and having a different control scheme would probably be better with different abilities and enemies. - An 'action' RPG control scheme is fairly incompatible with a targeting system entirely. That could be removed with certain design choices. - We did not make a robust system to control cursor visibility and interaction, and the 'action' RPG control scheme ran into MANY issues here. You need the cursor visible whenever inventory/help, etc. are open. You need a way to show the cursor so a player can rearrange their action bar, or click on UI buttons. This is definitely something that can be written, but does not currently exist. ]]
5,480
Core-Team-META/Corehaven
-- icon set definition format -- -- indexed by unique identifier, referenced with icon_ prefix -- search path is prefixed icons/setname (same as lua file) -- -- source to the synthesizers and builtin shaders are in icon.lua -- -- 1. static image: -- ["myicon"] = { -- [24] = "myicon_24px.png", -- [16] = "myicon_16px.png" -- } -- -- 2. postprocessed (custom color, SDFs, ...) -- ["myicon"] = { -- [24] = function() -- return icon_synthesize_src("myicon_24px.png", 24, -- icon_colorize, {color = {"fff", 1.0, 0.0, 0.0}}); -- end -- } -- -- 3. synthesized -- ["myicon"] = { -- generator = -- function(px) -- return icon_synthesize(px, -- icon_unit_circle, {radius = {"f", 0.5}, color = {"fff", 1.0, 0.0, 0.0}}) -- end -- } -- -- and they can be mixed, i.e. if there is no direct match for a certain px size, -- the generator will be invoked. This is to allow both a SDF based vector synth -- as well as hand drawn overrides. -- -- It is up to the UI component that uses the icon to deal with the desired px -- size not actually being the returned one, and many will rather pad/relayout -- than force-scale. In that case, use the 3. method with icon_synthesize_src. -- return { ["cli"] = { [24] = function() return icon_synthesize_src("cli_24px.png", 24, icon_colorize, {color = {"fff", 0.0, 1.0, 1.0}}); end, } };
1,335
letoram/durden
workspace "LiquidEngine" basedir "../workspace/" language "C++" cppdialect "C++17" architecture "x86_64" -- Set editor as starting project startproject "Liquidator" setupLibraryDirectories{} setupPlatformDefines{} linkPlatformLibraries{} setupToolsetOptions{} includedirs { "../engine/src", "../engine/rhi/core/include", "../engine/rhi/vulkan/include", "../engine/platform-tools/include" } configurations { "Debug", "Release", "Profile-Debug", "Profile-Release" } filter { "toolset:msc-*" } flags { "FatalCompileWarnings" } filter {"configurations:Debug or configurations:Profile-Debug"} defines { "LIQUID_DEBUG" } symbols "On" filter {"configurations:Release or configurations:Profile-Release"} defines { "LIQUID_RELEASE" } optimize "On" filter {"configurations:Profile-Debug or configurations:Profile-Release"} defines { "LIQUID_PROFILER" }
1,012
GasimGasimzada/liquid-engine
----------------------------------- -- Area: The Garden of Ru'Hmet -- Mob: Ix'aern DRG ----------------------------------- local ID = require("scripts/zones/The_Garden_of_RuHmet/IDs") ----------------------------------- function onMobFight(mob, target) -- Spawn the pets if they are despawned -- TODO: summon animations? local mobId = mob:getID() local x = mob:getXPos() local y = mob:getYPos() local z = mob:getZPos() for i = mobId + 1, mobId + 3 do local wynav = GetMobByID(i) if not wynav:isSpawned() then local repopWynavs = wynav:getLocalVar("repop") -- see Wynav script if mob:getBattleTime() - repopWynavs > 10 then wynav:setSpawn(x + math.random(1, 5), y, z + math.random(1, 5)) wynav:spawn() wynav:updateEnmity(target) end end end end function onMobDeath(mob, player, isKiller) -- despawn pets local mobId = mob:getID() for i = mobId + 1, mobId + 3 do if GetMobByID(i):isSpawned() then DespawnMob(i) end end end function onMobDespawn( mob ) -- despawn pets local mobId = mob:getID() for i = mobId + 1, mobId + 3 do if GetMobByID(i):isSpawned() then DespawnMob(i) end end -- Pick a new PH for Ix'Aern (DRG) local groups = ID.mob.AWAERN_DRG_GROUPS SetServerVariable("[SEA]IxAernDRG_PH", groups[math.random(1, #groups)] + math.random(0, 2)) end
1,497
MatthewJHBerry/topaz
--[[ This file has been modified by Andreas Pittrich <andreas.pittrich@web.de> in behalf of the german pirate party (Piratenpartei) www.piratenpartei.de Original Disclaimer: ------- LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- luci.i18n.loadc("freifunk") local uci = require "luci.model.uci".cursor() local fs = require "luci.fs" m = Map("freifunk", "Custom Splash") d = m:section(NamedSection, "custom_splash", "settings", "Custom Splash") ---------------- active=d:option(ListValue, "mode", "Custom Splash benutzen?") active.widget="radio" active.size=1 active:value("enabled", "Ja") active:value("disabled", "Nein") msg=d:option(ListValue, "messages", "Nachrichten aktivieren?") msg.widget="radio" msg.size=1 msg:value("enabled", "Ja") msg:value("disabled", "Nein") ---------------- header=d:option(TextValue, "header", "Custom Header") header.rows="20" function header.cfgvalue(self, section) cs=fs.readfile("/lib/uci/upload/custom_header.htm") if cs == nil then return "" else return cs end end function header.write(self, section, value) fs.writefile("/lib/uci/upload/custom_header.htm",value) end ---------------- footer=d:option(TextValue, "footer", "Custom Footer") footer.rows="20" function footer.cfgvalue(self, section) cs=fs.readfile("/lib/uci/upload/custom_footer.htm") if cs == nil then return "" else return cs end end function footer.write(self, section, value) fs.writefile("/lib/uci/upload/custom_footer.htm",value) end return m
1,750
alxhh/piratenluci
return {'amnesie','amnestie','amnestiemaatregel','amnestieregeling','amnestieverlening','amnestiewet','amnioscoop','amnioscopie','amnestieen','amnioscopen','amnioscopieen'}
172
terrabythia/alfabeter
blocFunctions = {} function function_binding(toBind) for k, v in pairs(toBind) do blocFunctions[k] = function(position) local newObjs = {}; for i in string.gmatch(v, "%S+") do table.insert(newObjs, Engine.Scene:createGameObject(i)({position = position})); end return newObjs end end end function Object:uninit() Object.initialized = false; end function Object:init(path) print("Init terrain", path) if not Object.initialized and file_exists(path) then This:initialize(); print("Terrain initialized"); local lines = lines_from(path) local maxY; local maxX; local sprSize; local load_table = {}; print("Lines", inspect(lines)); for i, str in pairs(lines) do if maxY == nil or i>maxY then maxY = i; end load_table[i] = {} for j = 1, #str do if maxX == nil or j>maxX then maxX = j; end local char = str:sub(j,j); load_table[i][j] = char; end end print("Loadtable", inspect(load_table)); local offset = {x = (maxX/2), y = (maxY/2)}; for i, v in pairs(load_table) do Object.elements[i] = {} for j, v2 in pairs(v) do if v2 ~= " " then local position = { x = j-1, y = i-1 }; print("Loading element", v2); Object.elements[i][j] = blocFunctions[v2](position); if sprSize == nil then sprSize = Object.elements[i][j][1].getSprSize(); end end end end print("Setting camera"); local pVec = obe.Transform.UnitVector( offset.x * sprSize.x, offset.y * sprSize.y ); local ySize = maxY/Engine.Scene:getCamera():getSize().y; local xSize = maxX/Engine.Scene:getCamera():getSize().x; local pSize = sprSize.x * (ySize > xSize and ySize or xSize); local camera = Engine.Scene:getCamera(); camera:setPosition(pVec, obe.Transform.Referential.Center); camera:scale(pSize, obe.Transform.Referential.Center); print("Terrain done :)"); Object.initialized = true; end end function Local.Init(toBind) function_binding(toBind); Object.elements = {}; end function file_exists(path) local f = io.open(path, "r") if f then f:close() end return f ~= nil end function lines_from(path) lines = {} for line in io.lines(path) do lines[#lines + 1] = line end return lines end
2,748
Alaznist/Examples
local ffi = require('ffi') local log = require('log') local fun = require('fun') local yaml = require('yaml') local fiber = require('fiber') local socket = require('socket') local boxerrno = require('errno') local expd = require('memcached.expirationd') require('memcached.libparser') ffi_parser = ffi.load('libparser.so') ffi.cdef[[ enum mc_op { MC_SET = 1, MC_ADD, MC_REPLACE, MC_APPEND, MC_PREPEND, MC_CAS, MC_GET, MC_GETS, MC_DELETE, MC_INCR, MC_DECR, MC_FLUSH, MC_STATS, MC_VERSION, MC_QUIT, }; struct mc_request { enum mc_op op; const char *key; size_t key_len; uint32_t key_count; const char *data; size_t data_len; uint64_t flags; uint64_t bytes; uint64_t cas; uint64_t exptime; uint64_t inc_val; bool noreply; }; int mc_parse(struct mc_request *req, const char **p, const char *pe); void *memmove(void *dst, const void *src, size_t num); ]] -- func = ffi.load('./libmemctnt.so') local function dump_request(req) log.debug('operation: %d', req.op) log.debug('keys: %d, len(%d) - %s', tonumber(req.key_count), tonumber(req.key_len), ffi.string(req.key, req.key_len)) log.debug('data: len(%d) - %s', tonumber(req.data_len), ffi.string(req.data, req.data_len)) end local buffer_err = { ['EOK'] = 0, ['EINVAL'] = 1, ['ENOMEM'] = 2 } local buffer_strerr = { [0] = 'Not an error', [1] = 'Bad value', [2] = 'Not enough memory' } local buffer_methods = { extend = function (self, needed) self:pack() local had = (self.size - self.woff) if (had < needed) then had = self.size * 2 while (had - self.woff < needed) do had = had * 2 end self:_extend(had) end return end, _extend = function (self, new_size) if (new_size < self.size) then self.error = buffer_err.EINVAL return end local new_buf = ffi.new('char [?]', new_size) if (new_buf == nil) then self.error = buffer_err.ENOMEM return end if (self.buffer ~= nil) then ffi.copy(new_buf, self.buffer + self.roff, self.woff - self.roff) end self.woff = self.woff - self.roff self.roff = 0 self.buffer = new_buf self.size = new_size end, strerror = function(self) return buffer_strerr[self.error] end, write = function (self, str, str_size) if type(str) == 'string' then str_size = #str end if (self.size - self.woff) < str_size then self:extend(str_size) end ffi.copy(self.buffer + self.woff, str, str_size) self.woff = self.woff + str_size return str_size end, write_ans = function (self, str, str_size) if type(str) == 'string' then str_size = #str end local written = self:write(str, str_size) written = written + self:write('\r\n') return written end, write_seer = function (self, str, str_size) if type(str) == 'string' then str_size = #str end local written = self:write('SERVER_ERROR ') written = written + self:write(str, str_size) written = written + self:write('\r\n') return written end, write_cler = function (self, str, str_size) if type(str) == 'string' then str_size = #str end local written = self:write('CLIENT_ERROR ') written = written + self:write(str, str_size) written = written + self:write('\r\n') return written end, write_err = function (self) if type(str) == 'string' then str_size = #str end local written = self:write('ERROR\r\n') return written end, wptr_get = function (self) return self.buffer + self.woff end, read = function (self, size) if (size == nil or size > self.woff - self.roff) then size = self.woff - self.roff end return ffi.string(self.buffer + self.roff, size) end, rptr_get = function (self) return self.buffer + self.roff end, pack = function(self) if (self.roff == 0) then return end if (self.roff ~= self.woff) then ffi.C.memmove(self.buffer, self.buffer + self.roff, self.woff - self.roff) end self.woff = self.woff - self.roff self.roff = 0 return end, recvfull = function(self, sckt, read_finished) return self:recv(sckt, self.size - self.woff, read_finished) end, recv = function(self, sckt, size, read_finished) if (read_finished) then if not sckt:readable() then return -1 end end log.debug('read size, woff:'.. tostring(size)..' '..tostring(self.woff)) local retval = ffi.C.read(sckt:fd(), self.buffer + self.woff, size) log.debug('read size:'.. tostring(retval)) if retval == -1 then sckt._errno = boxerrno() return -1 end self.woff = self.woff + retval return retval end, sendall = function(self, sckt) local pos = self.roff local to_write = (self.woff - self.roff) while to_write > 0 do if not sckt:writable() then return -1 end local retval = ffi.C.send(sckt:fd(), self.buffer + pos, to_write, 0) if retval == -1 then sckt._errno = boxerrno() return -1 end to_write = to_write - retval pos = pos + retval end pos = pos - self.roff self.roff = 0 self.woff = 0 return pos end, log = function(self, str) log.debug('%s buffer: \'%s\'', str, ffi.string(self:rptr_get(), self.woff - self.roff)) end } local buffer = { new = function () local self = setmetatable({}, { __index = buffer_methods }) self.size = 16384 self.error = buffer_err.EOK self.roff = 0 self.woff = 0 self:_extend(self.size) if (self.error ~= buffer_err.EOK) then log.error('ERROR') return end return self end } local memcached_methods = { stop_loop = function(self) if self.srv then self.srv:close() self.srv = nil end end, init_loop = function(self, port) local function memcache_handler(srv, from) log.debug('begin_loop') local rbuf = buffer.new() local wbuf = buffer.new() local p_ptr = ffi.new('const char *[1]') local req = ffi.new('struct mc_request') local size, rval, resp = 0, 0, 0 local read_finished = true while true do if (rval > 0) then rbuf:extend(rval) end rbuf:pack() size = rbuf:recvfull(srv, read_finished) -- may yeild rbuf:log("Input") log.debug(tostring(size)) if (size == -1) then log.error('Error %d: %s', srv:errno(), boxerrno.strerror(srv:errno())) return end local tp = ffi.cast('const char *', rbuf:rptr_get()) p_ptr[0] = tp while true do if (p_ptr[0] == rbuf:wptr_get()) then resp = nil break end rval = ffi_parser.mc_parse(req, p_ptr, rbuf:wptr_get()) log.debug('Parsing result: '..tostring(rval)) log.debug(tostring(req.op)) --dump_request(req) read_finished = true if (rval > 0) then read_finished = false break elseif (rval == -1 and req.op == 0) then wbuf:write_err() break elseif (rval == -1 or rval == -3 or rval == -4 or rval == -5) then wbuf:write_cler('bad command line format') break elseif (rval == -2) then wbuf:write_cler('invalid exptime argument') break elseif (rval == -6) then wbuf:write_cler('invalid numeric delta argument') break elseif (rval == -7) then wbuf:write_cler('bad data chunk') break end --resp = self:cmd_exec(req, wbuf) local stat, resp = pcall(self.cmd_exec, self, req, wbuf) if (stat == false) then if (box.error.last() ~= nil) then local errcode = box.error.last().code log.error('Error %d while executed: %s', errcode, resp) if (errcode == box.error.MEMORY_ISSUE) then resp = 'object too large for cache or OOM' else resp = string.format('%d: %s', errcode, resp) end wbuf:write_seer(resp) break else log.error('Error while executed: %s', resp) wbuf:write_seer(resp) break end end log.debug('response_stat: '..tostring(resp)) if (resp == 'exit') then break end resp = nil rbuf.roff = p_ptr[0] - rbuf.buffer end wbuf:log("Output") if (read_finished) then wbuf:sendall(srv) -- may yeild end if (stat == false) then log.debug('Server error, closing connection') return elseif (rval < 0 or resp == 'clerr') then log.debug('Client error, exiting') return elseif (resp == 'exit') then log.debug('Client requested exit') return elseif (size == nil) then log.debug('Socker error, exiting') return end end end self.srv = socket.tcp_server('0.0.0.0', port, { handler = memcache_handler, name = 'memcache loop', }, 50) end, -- TODO: -- Move get/gets (not splitting keys, instead use ffi.string and e.t.c.) cmd_exec = function(self, req, outbuf) if (req.op == ffi.C.MC_SET) then return self:set(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.exptime), tonumber(req.flags), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_ADD) then return self:add(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.exptime), tonumber(req.flags), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_REPLACE) then return self:replace(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.exptime), tonumber(req.flags), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_APPEND) then return self:append(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_PREPEND) then return self:prepend(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_CAS) then return self:cas(ffi.string(req.key, req.key_len), ffi.string(req.data, req.data_len), tonumber(req.cas), tonumber(req.exptime), tonumber(req.flags), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_GET) then local keys = ffi.string(req.key, req.key_len) if (req.key_count > 1) then local k = {}; for i in string.gmatch(keys, '%S+') do table.insert(k, i) end keys = k end return self:get(keys, outbuf) elseif (req.op == ffi.C.MC_GETS) then local keys = ffi.string(req.key, req.key_len) if (req.key_count > 1) then local k = {}; for i in string.gmatch(keys, '%S+') do table.insert(k, i) end keys = k end return self:gets(keys, outbuf) elseif (req.op == ffi.C.MC_DELETE) then return self:delete(ffi.string(req.key, req.key_len), tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_INCR) then return self:incr(ffi.string(req.key, req.key_len), req.inc_val, tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_DECR) then return self:decr(ffi.string(req.key, req.key_len), req.inc_val, tonumber(req.noreply), outbuf) elseif (req.op == ffi.C.MC_FLUSH) then return self:flush_all(tonumber(req.exptime), outbuf) elseif (req.op == ffi.C.MC_STATS) then -- Stat cmd currently is not implemented return self:cmd_stats(ffi.string(req.key, req.key_len), outbuf) elseif (req.op == ffi.C.MC_VERSION) then return self:version(outbuf) elseif (req.op == ffi.C.MC_QUIT) then return 'exit' else outbuf:write_err() log.debug('Processing undefined command') return 'exit' end end, stat_incr = function(self, stat) self.stats[stat] = self.stats[stat] + 1 end, get_tuple_or_expire = function(self, key) local tuple = self.mcs:get{key} if tuple == nil then return 'none' end local time, etime, ptime = fiber.time(), tuple[3], tuple[6] -- check for invalidation if ((ptime <= self.flush and self.flush <= time) or (etime <= time and etime ~= 0)) then -- invalidate and free self.mcs:delete{key} log.debug('expired by get') self:stat_incr('expired_runtime') return 'expired' end return tuple end, normalize_flush_time = function(self, exptime) exptime = exptime or 0 if type(exptime) ~= 'number' then exptime = 0 end if (exptime < (30*24*60*60) and exptime >= 0) then exptime = (fiber.time()) + exptime end return exptime end, normalize_exptime = function(self, exptime) exptime = exptime or 0 if type(exptime) ~= 'number' then exptime = 0 end if (exptime < (30*24*60*60) and exptime > 0) then exptime = (fiber.time()) + exptime end return exptime end, ---- -- store this data ---- set = function(self, key, value, exptime, flags, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) exptime = self:normalize_exptime(exptime) -- Execute requests local cas = self.casn; self.casn = self.casn + 1 local ptime = (fiber.time()) self:stat_incr('cmd_set') self.mcs:replace{key, value, exptime, flags, cas, ptime} if noreply == true then return 0 end outbuf:write_ans('STORED') return 0 end, ---- -- store this data, but only if the server *doesn't* already -- hold data for this key ---- add = function(self, key, value, exptime, flags, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) exptime = self:normalize_exptime(exptime) -- Execute requests local cas = self.casn; self.casn = self.casn + 1 local ptime = (fiber.time()) self:stat_incr('cmd_set') box.begin() local tuple = self:get_tuple_or_expire(key) if type(tuple) == 'string' then self.mcs:replace{key, value, exptime, flags, cas, ptime} end box.commit() if noreply == true then return end if type(tuple) ~= 'string' then outbuf:write_ans('NOT_STORED') else outbuf:write_ans('STORED') end return 0 end, ---- -- store this data, but only if the server *does* -- already hold data for this key ---- replace = function(self, key, value, exptime, flags, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) exptime = self:normalize_exptime(exptime) -- Execute requests local cas = self.casn; self.casn = self.casn + 1 local ptime = (fiber.time()) self:stat_incr('cmd_set') box.begin() local tuple = self:get_tuple_or_expire(key) if type(tuple) ~= 'string' then self.mcs:replace{key, value, exptime, flags, cas, ptime} end box.commit() if noreply == true then return end if type(tuple) == 'string' then outbuf:write_ans('NOT_STORED') else outbuf:write_ans('STORED') end return 0 end, append = function(self, key, value, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) -- Execute requests local cas = self.casn; self.casn = self.casn + 1 self:stat_incr('cmd_set') box.begin() local tuple = self:get_tuple_or_expire(key) local t = self.mcs:update({key}, { {':', 2, -1, 0, value}, {'=', 5, cas} }) box.commit() if noreply == true then return end if t == nil then outbuf:write_ans('NOT_STORED') else outbuf:write_ans('STORED') end return 0 end, prepend = function(self, key, value, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) -- Execute requests local cas = self.casn; self.casn = self.casn + 1 self:stat_incr('cmd_set') box.begin() local tuple = self:get_tuple_or_expire(key) local t = self.mcs:update({key}, { {':', 2, 1, 0, value}, {'=', 5, cas} }) box.commit() if noreply == true then return end if t == nil then outbuf:write_ans('NOT_STORED') else outbuf:write_ans('STORED') end return 0 end, ---- -- check and set operation which means "store this data but -- only if no one else has updated since I last fetched it." ---- cas = function(self, key, value, cas, exptime, flags, noreply, outbuf) -- Check arguments key, value = tostring(key), tostring(value) exptime = self:normalize_exptime(exptime) -- Execute requests local ncas = self.casn; self.casn = self.casn + 1 local ptime = (fiber.time()) box.begin() local tuple = self:get_tuple_or_expire(key) if type(tuple) ~= 'string' then if tuple[5] ~= cas then self:stat_incr('cas_badval') else self:stat_incr('cas_hits') self.mcs:replace{key, value, exptime, flags, ncas, ptime} end else self:stat_incr('cas_misses') end box.commit() if type(tuple) == 'string' then outbuf:write_ans('NOT_FOUND') elseif tuple[5] ~= cas then outbuf:write_ans('EXISTS') else outbuf:write_ans('STORED') end return 0 end, get = function(self, keys, outbuf) -- Check arguments -- if keys == nil then return 'CLIENT_ERROR Bad key\r\n' end -- Execute requests if type(keys) ~= 'table' then keys = {keys} end box.begin() for _, key in ipairs(keys) do local t = self:get_tuple_or_expire(key) if (type(t) ~= 'string') then outbuf:write('VALUE ') outbuf:write(t[1]) outbuf:write(' ') outbuf:write(tostring(t[4])) outbuf:write(' ') outbuf:write_ans(tostring(#t[2])) outbuf:write_ans(t[2]) self:stat_incr('get_hits') else self:stat_incr('get_misses') end end box.commit() outbuf:write_ans('END') return 0 end, gets = function(self, keys, outbuf) -- Check arguments -- if keys == nil then return 'CLIENT_ERROR Bad key\r\n' end -- Execute requests if type(keys) ~= 'table' then keys = {keys} end box.begin() for _, key in ipairs(keys) do local t = self:get_tuple_or_expire(key) if (type(t) ~= 'string') then outbuf:write('VALUE ') outbuf:write(t[1]) outbuf:write(' ') outbuf:write(tostring(t[4])) outbuf:write(' ') outbuf:write(tostring(#t[2])) outbuf:write(' ') outbuf:write_ans(tostring(t[5])) outbuf:write_ans(t[2]) self:stat_incr('get_hits') else self:stat_incr('get_misses') end end box.commit() outbuf:write_ans('END') return 0 end, delete = function(self, key, noreply, outbuf) -- Check arguments -- if key == nil then return 'CLIENT_ERROR Bad key\r\n' end -- if noreply == nil then noreply = false end -- if type(noreply) ~= 'boolean' then -- return 'CLIENT_ERROR Bad type of noreply flag\r\n' -- end -- Execute requests box.begin() local tuple = self:get_tuple_or_expire(key) if type(tuple) == 'string' then self:stat_incr('delete_misses') else self.mcs:delete{key} self:stat_incr('delete_hits') end box.commit() if noreply == true then return end if type(tuple) == 'string' then outbuf:write_ans('NOT_FOUND') else outbuf:write_ans('DELETED') end return 0 end, incr = function(self, key, value, noreply, outbuf) -- Check arguments -- if key == nil then return 'CLIENT_ERROR Bad key\r\n' end -- if value == nil then return 'CLIENT_ERROR Bad value\r\n' end -- if noreply == nil then noreply = false end -- if type(noreply) ~= 'boolean' then -- return 'CLIENT_ERROR Bad type of noreply flag\r\n' -- end -- Execute requests local cas = self.casn; self.casn = self.casn + 1 box.begin() local t = self:get_tuple_or_expire(key) log.debug('key, value %s %s', key, tostring(t)) if type(t) == 'string' then self:stat_incr('incr_misses') else self:stat_incr('incr_hits') num = tonumber64(t[2]) if num == nil then outbuf:write_cler('cannot increment or decrement non-numeric value') return 'clerr' end num = num + 0ULL log.debug('incr/decr val ' .. tostring(value)) if (num + value < num and num + value < value) then num = '18446744073709551615ULL' else num = tostring(num + value) end num = num:sub(1, -4) t = self.mcs:update({key}, {{'=', 2, num}, {'=', 5, cas}}) end box.commit() if noreply == true then return end if type(t) == 'string' then outbuf:write_ans('NOT_FOUND') else outbuf:write_ans(string.format('%s', t[2])) end return 0 end, decr = function(self, key, value, noreply, outbuf) -- Check arguments -- if key == nil then return 'CLIENT_ERROR Bad key\r\n' end -- if value == nil then return 'CLIENT_ERROR Bad value\r\n' end -- if noreply == nil then noreply = false end -- if type(noreply) ~= 'boolean' then -- return 'CLIENT_ERROR Bad type of noreply flag\r\n' -- end -- Execute requests local cas = self.casn; self.casn = self.casn + 1 box.begin() local t = self:get_tuple_or_expire(key) log.debug('key, value %s %s', key, tostring(t)) if type(t) == 'string' then self:stat_incr('decr_misses') else self:stat_incr('decr_hits') num = tonumber64(t[2]) if num == nil then outbuf:write_cler('cannot increment or decrement non-numeric value') return 'clerr' end num = num + 0ULL log.debug('incr/decr val ' .. tostring(value)) if (num < value) then num = '0ULL' else num = tostring(num - value) end num = num:sub(1, -4) t = self.mcs:update({key}, {{'=', 2, num}, {'=', 5, cas}}) end box.commit() if noreply == true then return end if type(t) == 'string' then outbuf:write_ans('NOT_FOUND') else outbuf:write_ans(string.format('%s', t[2])) end return 0 end, touch = function(self, key, exptime, noreply, outbuf) -- Check arguments key = tostring(key) exptime = self:normalize_exptime(time) -- Execute requests self:stat_incr('cmd_touch') box.begin() local t, tuple = self:get_tuple_or_expire(key) if type(tuple) == 'string' then self:stat_incr('touch_misses') else self:stat_incr('touch_hits') t = self.mcs:update({key}, {{'=', 3, exptime}}) end box.commit() if noreply == true then return end if type(tuple) == 'string' then outbuf:write_ans('NOT_FOUND') else outbuf:write_ans('TOUCHED') end return 0 end, flush_all = function(self, time, outbuf) self:stat_incr('cmd_flush') time = self:normalize_flush_time(time) self.flush = math.max(self.flush, self:normalize_flush_time(time)) outbuf:write_ans('OK') return 0 end, cmd_stats = function(self, key, outbuf) log.debug("%s %d ", key, #key) if (key == nil or #key == 0) then log.debug('iterating') for k, v in pairs(self.stats) do outbuf:write_ans(string.format('STAT %s %d', k, v)) end else if self.stats[key] then outbuf:write_ans(string.format('STAT %s %d', key, self.stats[key])) end end outbuf:write_ans('END') return 0 end, version = function(self) outbuf:write_ans( string.format('VERSION Tarantool %s', box.info().version) ) return 0 end, destroy = function(self) mc:stop_loop() expd.kill_task(self.expd) expd.mcs:drop() box.space._schema:delete{self.name} end } local function mc_is_expired(args, tuple) local time, etime, ptime = (fiber.time()), tuple[3], tuple[6] -- check for invalidation if ((ptime <= args.flush and args.flush <= time) or (etime <= time and etime ~= 0)) then log.debug('expired by expirationd') return true end return false end local function mc_pr_expired(space_id, args, tuple) local key = fun.map( function(x) return tuple[x.fieldno] end, box.space[space_id].index[0].parts ):totable() args:stat_incr('expired_daemon') log.debug('lsn before '..tostring(box.info.vclock[1])) log.debug('expired by expirationd') local t = box.space[space_id]:delete(key) log.debug(tostring(t)) local t = box.space[space_id]:get(key) log.debug(tostring(t)) log.debug('lsn after '..tostring(box.info.vclock[1])) end local memcached = { new = function(name) local self = setmetatable({}, { __index = memcached_methods }) self.name = name if box.space[self.name] == nil then local mcs = box.schema.space.create(self.name) mcs:create_index('primary', {type='HASH', parts={1, 'STR'}}) elseif box.space._schema:get{self.name} == nil then error('memcached: space is already used') end self.mcs = box.space[self.name] self.casn = 0 self.flush = -1 self.expd = 'memcached_' .. self.name expd.run_task(self.expd, self.name, mc_is_expired, mc_pr_expired, self, 1024, 60*60) self.stats = { ['cmd_get'] = 0, ['cmd_set'] = 0, ['cmd_flush'] = 0, ['cmd_touch'] = 0, ['get_hits'] = 0, ['get_misses'] = 0, ['delete_hits'] = 0, ['delete_misses'] = 0, ['incr_hits'] = 0, ['incr_misses'] = 0, ['decr_hits'] = 0, ['decr_misses'] = 0, ['cas_hits'] = 0, ['cas_misses'] = 0, ['cas_badval'] = 0, ['touch_hits'] = 0, ['touch_misses'] = 0, ['expired_daemon'] = 0, ['expired_runtime'] = 0, } box.space._schema:put{self.name} return self end } return memcached
29,056
tarantool/memcached
function love.load() auth = require "lib/auth" login = require "bin/login" process = require "lib/process" sha256 = require "lib/sha256" end function love.update() process.update() end function love.draw() windowCanvases = process.renderCanvases() window.drawWindows(windowCanvases) end
300
BEN1JEN/snowballOS
--[[ ########################################################## Inked Shadow Vaults By: keivamp ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; local tostring = _G.tostring; local tonumber = _G.tonumber; local tinsert = _G.tinsert; local string = _G.string; local math = _G.math; --[[ STRING METHODS ]]-- local lower, upper, len = string.lower, string.upper, string.len; local match, gsub, find = string.match, string.gsub, string.find; --[[ MATH METHODS ]]-- local parsefloat = math.parsefloat; -- Uncommon --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['InkedSV'] local L = SV.L local MOD = SV.Maps; if(not MOD) then return end; --[[ ########################################################## LOCALIZED GLOBALS ########################################################## ]]-- local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS --[[ ########################################################## LOCAL VARS ########################################################## ]]-- local temp = SLASH_CALENDAR1:gsub("/", ""); local calendar_string = temp:gsub("^%l", upper) local cColor = RAID_CLASS_COLORS[SV.class]; local MMBHolder, MMBBar; local NewHook = hooksecurefunc local Initialized = false local CoordPattern = "%.1f"; --[[ ########################################################## DATA UPVALUES ########################################################## ]]-- local MM_XY_COORD = false; local WMP_XY_COORD = false; local WMM_XY_COORD = false; local WM_TINY = false; local MM_COLOR = "darkest" local MM_BRDR = 0 local MM_SIZE = 240 local MM_BTN_SIZE = 30 local MM_BTN_ROW = 8 local MM_OFFSET_TOP = (MM_SIZE * 0.07) local MM_OFFSET_BOTTOM = (MM_SIZE * 0.11) local MM_WIDTH = MM_SIZE + (MM_BRDR * 2) local MM_HEIGHT = (MM_SIZE - (MM_OFFSET_TOP + MM_OFFSET_BOTTOM) + (MM_BRDR * 2)) local WM_ALPHA = false; local MM_BTN_SIZE = 30; local MM_SHAPE = 'RECTANGLE'; local NARR_TEXT = "Meanwhile"; local NARR_PREFIX = "In "; --[[ ########################################################## MODULE CHILDREN ########################################################## ]]-- MOD.MinimapButtons = {} MOD.Holder = _G["InkedSV_MinimapFrame"]; MOD.InfoTop = _G["InkedSV_MinimapInfoTop"]; MOD.InfoBottom = _G["InkedSV_MinimapInfoBottom"]; local MiniMapCoords = _G["InkedSV_MiniMapCoords"]; local WorldMapCoords = _G["InkedSV_WorldMapCoords"]; local InkedSV_MinimapFrame = CreateFrame("Frame", "InkedSV_MinimapFrame", UIParent) local WMCoords = CreateFrame('Frame', 'InkedSV_WorldMapCoords', WorldMapFrame) InkedSV_MinimapFrame:SetSize(MM_WIDTH, MM_HEIGHT); --[[ ########################################################## GENERAL HELPERS ########################################################## ]]-- --[[ /$$$$$$$ /$$ /$$ /$$$$$$$$/$$$$$$$$/$$$$$$ /$$ /$$ /$$$$$$ | $$__ $$| $$ | $$|__ $$__/__ $$__/$$__ $$| $$$ | $$ /$$__ $$ | $$ \ $$| $$ | $$ | $$ | $$ | $$ \ $$| $$$$| $$| $$ \__/ | $$$$$$$ | $$ | $$ | $$ | $$ | $$ | $$| $$ $$ $$| $$$$$$ | $$__ $$| $$ | $$ | $$ | $$ | $$ | $$| $$ $$$$ \____ $$ | $$ \ $$| $$ | $$ | $$ | $$ | $$ | $$| $$\ $$$ /$$ \ $$ | $$$$$$$/| $$$$$$/ | $$ | $$ | $$$$$$/| $$ \ $$| $$$$$$/ |_______/ \______/ |__/ |__/ \______/ |__/ \__/ \______/ --]] local MMB_OnEnter = function(self) if(not SV.db.Maps.minimapbar.mouseover or SV.db.Maps.minimapbar.styleType == "NOANCHOR") then return end UIFrameFadeIn(InkedSV_MiniMapButtonBar, 0.2, InkedSV_MiniMapButtonBar:GetAlpha(), 1) if self:GetName() ~= "InkedSV_MiniMapButtonBar" then self:SetBackdropBorderColor(.7, .7, 0) end end local MMB_OnLeave = function(self) if(not SV.db.Maps.minimapbar.mouseover or SV.db.Maps.minimapbar.styleType == "NOANCHOR") then return end UIFrameFadeOut(InkedSV_MiniMapButtonBar, 0.2, InkedSV_MiniMapButtonBar:GetAlpha(), 0) if self:GetName() ~= "InkedSV_MiniMapButtonBar" then self:SetBackdropBorderColor(0, 0, 0) end end do local reserved = {"Node", "Tab", "Pin", "InkedSV_ConsolidatedBuffs", "GameTimeframe", "HelpOpenTicketButton", "InkedSV_MinimapFrame", "InkedSV_EnhancedMinimap", "QueueStatusMinimapButton", "TimeManagerClockButton", "Archy", "GatherMatePin", "GatherNote", "GuildInstance", "HandyNotesPin", "MinimMap", "Spy_MapNoteList_mini", "ZGVMarker", "ZygorGuidesViewerMapIcon"} local function UpdateMinimapButtons() if(not SV.db.Maps.minimapbar.enable) then return end MMBBar:SetPoint("CENTER", MMBHolder, "CENTER", 0, 0) MMBBar:SetHeight(MM_BTN_SIZE + 4) MMBBar:SetWidth(MM_BTN_SIZE + 4) MMBBar:SetFrameStrata("LOW") MMBBar:SetFrameLevel(0) local list = MOD.MinimapButtons local count,column = 0,1; for name,btn in pairs(list) do local preset = btn.preset; if(SV.db.Maps.minimapbar.styleType == "NOANCHOR") then btn:SetParent(preset.Parent) if preset.DragStart then btn:SetScript("OnDragStart", preset.DragStart) end if preset.DragEnd then btn:SetScript("OnDragStop", preset.DragEnd) end btn:ClearAllPoints() btn:SetSize(preset.Width, preset.Height) btn:SetPoint(preset.Point, preset.relativeTo, preset.relativePoint, preset.xOfs, preset.yOfs) btn:SetFrameStrata(preset.FrameStrata) btn:SetFrameLevel(preset.FrameLevel) btn:SetScale(preset.Scale) btn:SetMovable(true) else btn:SetParent(MMBBar) btn:SetMovable(false) btn:SetScript("OnDragStart", nil) btn:SetScript("OnDragStop", nil) btn:ClearAllPoints() btn:SetFrameStrata("LOW") btn:SetFrameLevel(20) btn:SetSize(MM_BTN_SIZE, MM_BTN_SIZE) if(column > MM_BTN_ROW) then column = 1; end local xPos, yPos = 0,0; local row = floor(count / MM_BTN_ROW); if SV.db.Maps.minimapbar.styleType == "HORIZONTAL"then xPos = ((MM_BTN_SIZE + 2) * column); yPos = ((MM_BTN_SIZE + 2) * row); else xPos = ((MM_BTN_SIZE + 2) * row); yPos = ((MM_BTN_SIZE + 2) * column); end btn:SetPoint("TOPRIGHT", MMBBar, "TOPRIGHT", -xPos, -yPos) end column = column + 1; count = count + 1; end if (SV.db.Maps.minimapbar.styleType ~= "NOANCHOR" and (count > 0)) then if SV.db.Maps.minimapbar.styleType == "HORIZONTAL" then MMBBar:SetWidth((MM_BTN_SIZE + 2) * MM_BTN_ROW) else MMBBar:SetHeight((MM_BTN_SIZE + 2) * MM_BTN_ROW) end MMBHolder:SetSize(MMBBar:GetSize()) MMBBar:Show() else MMBBar:Hide() end end local function SetMinimapButton(btn) if btn == nil or btn:GetName() == nil or btn:GetObjectType() ~= "Button" or not btn:IsVisible() then return end local name = btn:GetName() local isLib = false; if name:sub(1,len("LibDBIcon")) == "LibDBIcon" then isLib = true end if(not isLib) then local count = #reserved for i = 1, count do if name:sub(1,len(reserved[i])) == reserved[i] then return end if name:find(reserved[i]) ~= nil then return end end end btn:SetPushedTexture("") btn:SetHighlightTexture("") btn:SetDisabledTexture("") if not btn.isStyled then btn:HookScript("OnEnter", MMB_OnEnter) btn:HookScript("OnLeave", MMB_OnLeave) btn:HookScript("OnClick", UpdateMinimapButtons) btn.preset = {} btn.preset.Width, btn.preset.Height = btn:GetSize() btn.preset.Point, btn.preset.relativeTo, btn.preset.relativePoint, btn.preset.xOfs, btn.preset.yOfs = btn:GetPoint() btn.preset.Parent = btn:GetParent() btn.preset.FrameStrata = btn:GetFrameStrata() btn.preset.FrameLevel = btn:GetFrameLevel() btn.preset.Scale = btn:GetScale() if btn:HasScript("OnDragStart") then btn.preset.DragStart = btn:GetScript("OnDragStart") end if btn:HasScript("OnDragEnd") then btn.preset.DragEnd = btn:GetScript("OnDragEnd") end for i = 1, btn:GetNumRegions() do local frame = select(i, btn:GetRegions()) if frame:GetObjectType() == "Texture" then local iconFile = frame:GetTexture() --JV: Check type in case iconFile is a number - reported error involving LiDBIcon - need to find root cause if((iconFile ~= nil and type(iconFile) == "string") and (iconFile:find("Border") or iconFile:find("Background") or iconFile:find("AlphaMask"))) then frame:SetTexture("") else frame:ClearAllPoints() frame:SetPoint("TOPLEFT", btn, "TOPLEFT", 2, -2) frame:SetPoint("BOTTOMRIGHT", btn, "BOTTOMRIGHT", -2, 2) frame:SetTexCoord(0.1, 0.9, 0.1, 0.9 ) frame:SetDrawLayer("ARTWORK") if name == "PS_MinimapButton" then frame.SetPoint = SV.fubar end end end end btn:SetStyle("Button", -1, -1) if(name == "DBMMinimapButton") then btn:SetNormalTexture("Interface\\Icons\\INV_Helmet_87") end if(name == "SmartBuff_MiniMapButton") then btn:SetNormalTexture(select(3, GetSpellInfo(12051))) end btn.isStyled = true MOD.MinimapButtons[name] = btn end end local StyleMinimapButtons = function() local count = Minimap:GetNumChildren() for i=1, count do local child = select(i,Minimap:GetChildren()) SetMinimapButton(child) end UpdateMinimapButtons() if SV.db.Maps.minimapbar.mouseover then MMBBar:SetAlpha(0) else MMBBar:SetAlpha(1) end end function MOD:UpdateMinimapButtonSettings(notimer) if(not SV.db.Maps.minimapbar.enable or not MMBBar:IsShown()) then return end if(notimer) then StyleMinimapButtons() else SV.Timers:ExecuteTimer(StyleMinimapButtons, 4) end end end local function UpdateMiniMapCoords() if(WMP_XY_COORD and WorldMapFrame:IsShown()) then return end if (IsInInstance()) then return end local map = C_Map.GetBestMapForUnit("player") local cmap = C_Map.GetBestMapForUnit("player") local position = C_Map.GetPlayerMapPosition(map, "player"); --print(position.x) local playerX = position.x local playerY = position.y if((playerX ~= 0 and playerY ~= 0)) then playerX = parsefloat(100 * playerX, 2) playerY = parsefloat(100 * playerY, 2) if(playerX ~= 0 and playerY ~= 0) then if(not MiniMapCoords:IsShown()) then MiniMapCoords:FadeIn() end MiniMapCoords.XLabel:SetText("X:") MiniMapCoords.X:SetFormattedText(CoordPattern, playerX) MiniMapCoords.YLabel:SetText("Y:") MiniMapCoords.Y:SetFormattedText(CoordPattern, playerY) else -- if(MiniMapCoords:IsShown()) then -- MiniMapCoords:FadeOut(0.2, 1, 0) -- end MiniMapCoords.XLabel:SetText("") MiniMapCoords.X:SetText("") MiniMapCoords.YLabel:SetText("") MiniMapCoords.Y:SetText("") end else MiniMapCoords.XLabel:SetText("") MiniMapCoords.X:SetText("") MiniMapCoords.YLabel:SetText("") MiniMapCoords.Y:SetText("") end end local function UpdateWorldMapCoords() if(not WorldMapFrame:IsShown()) then return end if (IsInInstance()) then return end if(WMP_XY_COORD) then local cmap = C_Map.GetBestMapForUnit("player") local position = C_Map.GetPlayerMapPosition(cmap, "player"); local playerX = position.x local playerY = position.y if((playerX ~= 0 and playerY ~= 0)) then playerX = parsefloat(100 * playerX, 2) playerY = parsefloat(100 * playerY, 2) if(playerX ~= 0 and playerY ~= 0) then if(not WorldMapCoords.Player:IsShown()) then WorldMapCoords.Player:FadeIn() end WorldMapCoords.Player.X:SetFormattedText(CoordPattern, playerX) WorldMapCoords.Player.Y:SetFormattedText(CoordPattern, playerY) else WorldMapCoords.Player:FadeOut(0.2, 1, 0, true) end else WorldMapCoords.Player:FadeOut(0.2, 1, 0, true) end end if(WMM_XY_COORD) then local scale = WorldMapFrame:GetEffectiveScale() local width = WorldMapFrame:GetWidth() local height = WorldMapFrame:GetHeight() local centerX, centerY = WorldMapFrame:GetCenter() local cursorX, cursorY = GetCursorPosition() local mouseX = (cursorX / scale - (centerX - (width / 2))) / width; local mouseY = (centerY + (height / 2) - cursorY / scale) / height; if(((mouseX >= 0) and (mouseX <= 1)) and ((mouseY >= 0) and (mouseY <= 1))) then mouseX = parsefloat(100 * mouseX, 2) mouseY = parsefloat(100 * mouseY, 2) if(not WorldMapCoords.Mouse:IsShown()) then WorldMapCoords.Mouse:FadeIn() end WorldMapCoords.Mouse.X:SetFormattedText(CoordPattern, mouseX) WorldMapCoords.Mouse.Y:SetFormattedText(CoordPattern, mouseY) else WorldMapCoords.Mouse:FadeOut(0.2, 1, 0, true) end end --[[if(WM_ALPHA and (not WorldMapFrame_InWindowedMode())) then local speed = GetUnitSpeed("player") if(speed ~= 0) then WorldMapFrame:SetAlpha(0.2) else WorldMapFrame:SetAlpha(1) end end]]-- end --[[ /$$ /$$ /$$$$$$ /$$$$$$$ /$$ /$$$$$$$ /$$ /$$ /$$$$$$ /$$$$$$$ | $$ /$ | $$ /$$__ $$| $$__ $$| $$ | $$__ $$| $$$ /$$$ /$$__ $$| $$__ $$ | $$ /$$$| $$| $$ \ $$| $$ \ $$| $$ | $$ \ $$| $$$$ /$$$$| $$ \ $$| $$ \ $$ | $$/$$ $$ $$| $$ | $$| $$$$$$$/| $$ | $$ | $$| $$ $$/$$ $$| $$$$$$$$| $$$$$$$/ | $$$$_ $$$$| $$ | $$| $$__ $$| $$ | $$ | $$| $$ $$$| $$| $$__ $$| $$____/ | $$$/ \ $$$| $$ | $$| $$ \ $$| $$ | $$ | $$| $$\ $ | $$| $$ | $$| $$ | $$/ \ $$| $$$$$$/| $$ | $$| $$$$$$$$| $$$$$$$/| $$ \/ | $$| $$ | $$| $$ |__/ \__/ \______/ |__/ |__/|________/|_______/ |__/ |__/|__/ |__/|__/ --]] local function SetLargeWorldMap() if InCombatLockdown() then return end if SV.db.Maps.tinyWorldMap == true then -- WorldMapFrame:SetParent(SV.Screen) WorldMapFrame:EnableMouse(false) WorldMapFrame:EnableKeyboard(false) WorldMapFrame:SetScale(1) if WorldMapFrame:GetAttribute('UIPanelLayout-area') ~= 'center'then SetUIPanelAttribute(WorldMapFrame, "area", "center") end if WorldMapFrame:GetAttribute('UIPanelLayout-allowOtherPanels') ~= true then SetUIPanelAttribute(WorldMapFrame, "allowOtherPanels", true) end end --WorldMapFrameSizeUpButton:Hide() --WorldMapFrameSizeDownButton:Show() end local function SetSmallWorldMap() if InCombatLockdown() then return end --WorldMapFrameSizeUpButton:Show() --WorldMapFrameSizeDownButton:Hide() end local function AdjustMapSize() if InCombatLockdown() then return end --[[if WORLDMAP_SETTINGS.size == WORLDMAP_FULLMAP_SIZE then WorldMapFrame:SetPoint("TOP", SV.Screen, "TOP", 0, 0) end if SV.db.Maps.tinyWorldMap == true then BlackoutWorld:SetTexture("") else BlackoutWorld:SetColorTexture(0, 0, 0, 1) end--]] end local function UpdateWorldMapConfig() if(not MM_XY_COORD) then if MOD.MMCoordTimer then SV.Timers:RemoveLoop(MOD.MMCoordTimer) MOD.MMCoordTimer = nil; end MiniMapCoords.XLabel:SetText("") MiniMapCoords.X:SetText("") MiniMapCoords.YLabel:SetText("") MiniMapCoords.Y:SetText("") else MiniMapCoords.XLabel:SetText("X:") MiniMapCoords.YLabel:SetText("Y:") UpdateMiniMapCoords() MOD.MMCoordTimer = SV.Timers:ExecuteLoop(UpdateMiniMapCoords, 0.1) end if((not WMP_XY_COORD) and (not WMM_XY_COORD)) then if MOD.WMCoordTimer then SV.Timers:RemoveLoop(MOD.WMCoordTimer) MOD.WMCoordTimer = nil; end WorldMapCoords.Player.Name:SetText("") WorldMapCoords.Player.XLabel:SetText("") WorldMapCoords.Player.X:SetText("") WorldMapCoords.Player.YLabel:SetText("") WorldMapCoords.Player.Y:SetText("") WorldMapCoords.Mouse.Name:SetText("") WorldMapCoords.Mouse.XLabel:SetText("") WorldMapCoords.Mouse.X:SetText("") WorldMapCoords.Mouse.YLabel:SetText("") WorldMapCoords.Mouse.Y:SetText("") else if(not WMP_XY_COORD) then WorldMapCoords.Player.XLabel:SetText("") WorldMapCoords.Player.X:SetText("") WorldMapCoords.Player.YLabel:SetText("") WorldMapCoords.Player.Y:SetText("") WorldMapCoords.Player.Name:SetText(""); else WorldMapCoords.Player.XLabel:SetText("X:") WorldMapCoords.Player.YLabel:SetText("Y:") WorldMapCoords.Player.Name:SetText(PLAYER); end if(not WMM_XY_COORD) then WorldMapCoords.Mouse.XLabel:SetText("") WorldMapCoords.Mouse.X:SetText("") WorldMapCoords.Mouse.YLabel:SetText("") WorldMapCoords.Mouse.Y:SetText("") WorldMapCoords.Mouse.Name:SetText(""); else WorldMapCoords.Mouse.XLabel:SetText("X:") WorldMapCoords.Mouse.YLabel:SetText("Y:") WorldMapCoords.Mouse.Name:SetText(MOUSE_LABEL); end UpdateWorldMapCoords() MOD.WMCoordTimer = SV.Timers:ExecuteLoop(UpdateWorldMapCoords, 0.1) end if InCombatLockdown()then return end --[[if(not MOD.WorldMapHooked) then NewHook("WorldMap_ToggleSizeUp", AdjustMapSize) --Removed for 7.3 --NewHook("WorldMap_ToggleSizeDown", SetSmallWorldMap) MOD.WorldMapHooked = true end--]] AdjustMapSize() end --[[ ########################################################## HANDLERS ########################################################## ]]-- local MiniMap_MouseUp = function(self, btn) local position = self:GetPoint() if btn == "RightButton" then local xoff = -1 if position:match("RIGHT") then xoff = -16 end ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, self, xoff, -3) else Minimap_OnClick(self) end end local MiniMap_MouseWheel = function(self, delta) if delta > 0 then _G.MinimapZoomIn:Click() elseif delta < 0 then _G.MinimapZoomOut:Click() end end local Calendar_OnClick = function(self) GameTimeFrame:Click(); end local Tracking_OnClick = function(self) local position = self:GetPoint() local xoff = -1 if position:match("RIGHT") then xoff = -16 end ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, self, xoff, -3) end local Basic_OnEnter = function(self) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4) GameTooltip:ClearLines() GameTooltip:AddLine(self.TText, 1, 1, 1) GameTooltip:Show() end local Basic_OnLeave = function(self) GameTooltip:Hide() end local Tour_OnEnter = function(self, ...) if InCombatLockdown() then GameTooltip:Hide() else GameTooltip:SetOwner(self, "ANCHOR_BOTTOM", 0, -4) GameTooltip:ClearAllPoints() GameTooltip:SetPoint("BOTTOM", self, "BOTTOM", 0, 0) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(L["Click : "], L["Toggle WorldMap"], 0.7, 0.7, 1, 0.7, 0.7, 1) GameTooltip:AddDoubleLine(L["ShiftClick : "], L["Announce your position in chat"],0.7, 0.7, 1, 0.7, 0.7, 1) GameTooltip:Show() end end local Tour_OnLeave = function(self, ...) GameTooltip:Hide() end local Tour_OnClick = function(self, btn) if IsShiftKeyDown() then local zoneText = GetRealZoneText() or UNKNOWN; local subZone = GetSubZoneText() or UNKNOWN; local edit_box = ChatEdit_ChooseBoxForSend(); local cmap = C_Map.GetBestMapForUnit("player") local position = C_Map.GetPlayerMapPosition(cmap, "player"); local x = position.x local y = position.y x = tonumber(parsefloat(100 * x, 0)); y = tonumber(parsefloat(100 * y, 0)); local coords = ("%d, %d"):format(x, y); ChatEdit_ActivateChat(edit_box) if(zoneText ~= subZone) then local message = ("%s: %s (%s)"):format(zoneText, subZone, coords) edit_box:Insert(message) else local message = ("%s (%s)"):format(zoneText, coords) edit_box:Insert(message) end else ToggleFrame(WorldMapFrame) end GameTooltip:Hide() end --[[ ########################################################## HOOKS ########################################################## ]]-- local _hook_WorldMapZoneDropDownButton_OnClick = function(self) DropDownList1:ClearAllPoints() DropDownList1:SetPoint("TOPRIGHT",self,"BOTTOMRIGHT",-17,-4) end local _hook_WorldMapFrame_OnShow = function() MOD:RegisterEvent("PLAYER_REGEN_DISABLED"); if InCombatLockdown()then return end if(not SV.db.Maps.tinyWorldMap and not Initialized) then WorldMap_ToggleSizeUp() Initialized = true end end local _hook_WorldMapFrame_OnHide = function() MOD:UnregisterEvent("PLAYER_REGEN_DISABLED") end local _hook_DropDownList1 = function(self) local parentScale = UIParent:GetScale() if(self:GetScale() ~= parentScale) then self:SetScale(parentScale) end end --[[ ########################################################## EVENTS ########################################################## ]]-- function MOD:RefreshZoneText() if(not SV.db.Maps.locationText or SV.db.Maps.locationText == "HIDE") then self.InfoTop:Hide(); self.InfoBottom:Hide(); else if(SV.db.Maps.locationText == "SIMPLE") then self.InfoTop:Hide(); self.InfoBottom:Show(); NARR_TEXT = ""; NARR_PREFIX = ""; self.InfoTop.Text:SetText(NARR_TEXT) else self.InfoTop:Show(); self.InfoBottom:Show(); NARR_TEXT = L['Meanwhile']; NARR_PREFIX = L["..at "]; self.InfoTop.Text:SetText(NARR_TEXT) end local zone = GetMinimapZoneText() or UNKNOWN zone = zone:sub(1, 25); local zoneText = ("%s%s"):format(NARR_PREFIX, zone); self.InfoBottom.Text:SetText(zoneText) end end local InfoBottom_OnEnter = function(self) if(not self:IsShown()) then return end local zone = GetRealZoneText() or UNKNOWN zone = zone:sub(1, 25); local zoneText = ("%s%s"):format(L["..in "], zone); self.Text:SetText(zoneText) end local InfoBottom_OnLeave = function(self) if(not self:IsShown()) then return end local zone = GetMinimapZoneText() or UNKNOWN zone = zone:sub(1, 25); local zoneText = ("%s%s"):format(NARR_PREFIX, zone); self.Text:SetText(zoneText) end function MOD:ADDON_LOADED(event, addon) if TimeManagerClockButton then TimeManagerClockButton:Die() end self:UnregisterEvent("ADDON_LOADED") if addon == "Blizzard_FeedbackUI" then FeedbackUIButton:Die() end self:UpdateMinimapButtonSettings() end function MOD:PLAYER_REGEN_ENABLED() --WorldMapFrameSizeDownButton:Enable() --WorldMapFrameSizeUpButton:Enable() if(self.CombatLocked) then self:RefreshMiniMap() self.CombatLocked = nil end end function MOD:PLAYER_REGEN_DISABLED() --WorldMapFrameSizeDownButton:Disable() --WorldMapFrameSizeUpButton:Disable() end --[[ ########################################################## CORE FUNCTIONS ########################################################## ]]-- function MOD:RefreshMiniMap() if(InCombatLockdown()) then self.CombatLocked = true return end self:UpdateLocals() if(self.Holder and self.Holder:IsShown()) then local minimapRotationEnabled = GetCVar("rotateMinimap") ~= "0" if(minimapRotationEnabled or (MM_SHAPE == 'ROUND')) then --SV.Dock.TopRight:SetSize(MM_WIDTH, (MM_WIDTH + 4)) self.Holder:SetSize(MM_WIDTH, MM_WIDTH) Minimap:SetSize(MM_SIZE,MM_SIZE) self.Holder.Square:Hide() self.Holder.Circle:Show() Minimap:SetHitRectInsets(0, 0, 0, 0) Minimap:InsetPoints(self.Holder, MM_BRDR, MM_BRDR) Minimap:SetMaskTexture('Textures\\MinimapMask') else --SV.Dock.TopRight:SetSize(MM_WIDTH, (MM_HEIGHT + 4)) self.Holder:SetSize(MM_WIDTH, MM_HEIGHT) Minimap:SetSize(MM_SIZE,MM_SIZE) self.Holder.Circle:Hide() self.Holder.Square:Show() self.Holder.Square:SetPanelColor(MM_COLOR) if MM_SHAPE == 'RECTANGLE' then Minimap:SetPoint("BOTTOMLEFT", self.Holder, "BOTTOMLEFT", MM_BRDR, (MM_OFFSET_BOTTOM - MM_BRDR) * -1) Minimap:SetPoint("TOPRIGHT", self.Holder, "TOPRIGHT", -MM_BRDR, (MM_OFFSET_TOP - MM_BRDR)) Minimap:SetMaskTexture(MOD.media.rectangleMask) else Minimap:SetHitRectInsets(0, 0, 0, 0) Minimap:InsetPoints(self.Holder, MM_BRDR, MM_BRDR) Minimap:SetMaskTexture(MOD.media.squareMask) end end Minimap:SetParent(self.Holder) Minimap:SetZoom(1) Minimap:SetZoom(0) if(SV.Auras and self.Holder.Grip) then SV.Auras:UpdateAuraHolder(MM_HEIGHT, self.Holder.Grip) end --else --SV.Dock.TopRight:SetSize(MM_WIDTH, (MM_HEIGHT + 4)) end --self.InfoTop.Text:SetSize(MM_WIDTH,28) self.InfoBottom.Text:SetSize(MM_WIDTH,32) self:RefreshZoneText() if TimeManagerClockButton then TimeManagerClockButton:Die() end UpdateWorldMapConfig() end local function RotationHook() MOD:RefreshMiniMap() end --[[ ########################################################## BUILD FUNCTION / UPDATE ########################################################## ]]-- function MOD:UpdateLocals() local db = SV.db.Maps if not db then return end MM_XY_COORD = db.miniPlayerXY; WMP_XY_COORD = db.worldPlayerXY; WMM_XY_COORD = db.worldMouseXY; WM_TINY = db.tinyWorldMap; MM_COLOR = db.bordercolor MM_BRDR = db.bordersize or 0 MM_SIZE = db.size or 240 MM_OFFSET_TOP = (MM_SIZE * 0.07) MM_OFFSET_BOTTOM = (MM_SIZE * 0.11) MM_WIDTH = MM_SIZE + (MM_BRDR * 2) MM_SHAPE = db.mapShape; MM_BTN_SIZE = db.minimapbar.buttonSize; MM_BTN_ROW = db.minimapbar.perRow; MM_HEIGHT = (MM_SHAPE == 'RECTANGLE') and (MM_SIZE - (MM_OFFSET_TOP + MM_OFFSET_BOTTOM) + (MM_BRDR * 2)) or MM_WIDTH WM_ALPHA = GetCVarBool("mapFade") end function MOD:ReLoad() self:RefreshMiniMap() self:UpdateMinimapButtonSettings(true) end local function MapTriggerFired() MOD:RefreshMiniMap() MOD:UpdateMinimapButtonSettings() end local _hook_BlipTextures = function(self, texture) if(SV.db.Maps.customIcons and (texture ~= MOD.media.customBlips)) then self:SetBlipTexture(MOD.media.customBlips) else if((not SV.db.Maps.customIcons) and texture ~= MOD.media.defaultBlips) then self:SetBlipTexture(MOD.media.defaultBlips) end end end function MOD:Load() self:UpdateLocals() --Minimap:SetPlayerTexture(MOD.media.playerArrow) --Minimap:SetCorpsePOIArrowTexture(MOD.media.corpseArrow) --Minimap:SetPOIArrowTexture(MOD.media.guideArrow) if(SV.db.Maps.customIcons) then --Minimap:SetBlipTexture(MOD.media.customBlips) else --Minimap:SetBlipTexture(MOD.media.defaultBlips) end Minimap:SetClampedToScreen(false) if TimeManagerClockButton then TimeManagerClockButton:Die() end Minimap:SetQuestBlobRingAlpha(0) Minimap:SetArchBlobRingAlpha(0) Minimap:SetParent(self.Holder) Minimap:SetFrameStrata("LOW") Minimap:SetFrameLevel(Minimap:GetFrameLevel() + 2) self.Holder:SetFrameLevel(Minimap:GetFrameLevel() - 2) self.Holder:SetFrameStrata("LOW") self.Holder:SetPoint("TOPRIGHT", SV.Dock.Top, "TOPRIGHT", -15, -18) self.Holder:SetSize(MM_WIDTH, MM_HEIGHT) self.Holder.Square = CreateFrame("Frame", nil, self.Holder) self.Holder.Square:WrapPoints(self.Holder, 2) self.Holder.Square:SetStyle("Frame", "Minimap") self.Holder.Square:SetPanelColor(MM_COLOR) self.Holder.Circle = self.Holder:CreateTexture(nil, "BACKGROUND", nil, -2) self.Holder.Circle:WrapPoints(self.Holder, 2) self.Holder.Circle:SetTexture(MOD.media.roundBorder) self.Holder.Circle:SetVertexColor(0,0,0) self.Holder.Circle:Hide() --ShowUIPanel(SpellBookFrame) HideUIPanel(SpellBookFrame) MinimapBorder:Hide() MinimapBorderTop:Hide() MinimapZoomIn:Hide() MinimapZoomOut:Hide() --MiniMapVoiceChatFrame:Hide() MinimapNorthTag:Die() GameTimeFrame:Hide() MinimapZoneTextButton:Hide() MiniMapTracking:Hide() MiniMapMailFrame:ClearAllPoints() MiniMapMailFrame:SetPoint("TOPRIGHT", self.Holder, 3, 4) MiniMapMailBorder:Hide() MiniMapMailIcon:SetTexture(MOD.media.mailIcon) MiniMapWorldMapButton:Hide() MiniMapInstanceDifficulty:ClearAllPoints() MiniMapInstanceDifficulty:SetParent(Minimap) MiniMapInstanceDifficulty:SetPoint("LEFT", self.Holder, "LEFT", 0, 0) GuildInstanceDifficulty:ClearAllPoints() GuildInstanceDifficulty:SetParent(Minimap) GuildInstanceDifficulty:SetPoint("LEFT", self.Holder, "LEFT", 0, 0) MiniMapChallengeMode:ClearAllPoints() MiniMapChallengeMode:SetParent(Minimap) MiniMapChallengeMode:SetPoint("LEFT", self.Holder, "LEFT", 12, 0) QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:SetPoint("BOTTOMLEFT", self.Holder, "BOTTOMLEFT", 2, 1) QueueStatusMinimapButton:SetStyle("Frame", "Default", true, 1, -4, -4) QueueStatusFrame:SetClampedToScreen(true) QueueStatusMinimapButtonBorder:Hide() QueueStatusMinimapButton:SetScript("OnShow", function() MiniMapInstanceDifficulty:SetPoint("BOTTOMLEFT", QueueStatusMinimapButton, "TOPLEFT", 0, 0) GuildInstanceDifficulty:SetPoint("BOTTOMLEFT", QueueStatusMinimapButton, "TOPLEFT", 0, 0) MiniMapChallengeMode:SetPoint("BOTTOMLEFT", QueueStatusMinimapButton, "TOPRIGHT", 0, 0) end) QueueStatusMinimapButton:SetScript("OnHide", function() MiniMapInstanceDifficulty:SetPoint("LEFT", self.Holder, "LEFT", 0, 0) GuildInstanceDifficulty:SetPoint("LEFT", self.Holder, "LEFT", 0, 0) MiniMapChallengeMode:SetPoint("LEFT", self.Holder, "LEFT", 12, 0) end) if FeedbackUIButton then FeedbackUIButton:Die() end local mwfont = SV.media.font.narrator self.InfoTop:SetPoint("TOPLEFT", self.Holder, "TOPLEFT", 4, -4) --self.InfoTop:SetSize(100, 22) self.InfoTop:SetStyle("Frame") self.InfoTop:SetPanelColor("yellow") self.InfoTop:SetBackdropColor(1, 1, 0, 1) self.InfoTop:SetFrameLevel(Minimap:GetFrameLevel() + 2) self.InfoTop.Text:SetShadowColor(0, 0, 0, 0.3) self.InfoTop.Text:SetShadowOffset(2, -2); self.InfoTop.Panel:ClearAllPoints(); self.InfoTop.Panel:SetPoint("TOPLEFT", self.InfoTop.Text, "TOPLEFT", -4, 4); self.InfoTop.Panel:SetPoint("BOTTOMRIGHT", self.InfoTop.Text, "BOTTOMRIGHT", 4, -4); self.InfoTop.Panel:SetAttribute("panelLocked", true); self.InfoBottom:SetPoint("BOTTOMRIGHT", self.Holder, "BOTTOMRIGHT", -MM_BRDR, -3) self.InfoBottom:SetSize(MM_WIDTH, 28) self.InfoBottom:SetFrameLevel(Minimap:GetFrameLevel() + 1) self.InfoBottom.Text:SetShadowColor(0, 0, 0, 0.3) self.InfoBottom.Text:SetShadowOffset(-2, 2) self.InfoBottom:SetScript("OnEnter", InfoBottom_OnEnter) self.InfoBottom:SetScript("OnLeave", InfoBottom_OnLeave) Minimap:EnableMouseWheel(true) Minimap:SetScript("OnMouseWheel", MiniMap_MouseWheel) Minimap:SetScript("OnMouseUp", MiniMap_MouseUp) SV:NewAnchor(self.Holder, L["Minimap"]) if(SV.db.Maps.tinyWorldMap) then setfenv(WorldMapFrame_OnShow, setmetatable({ UpdateMicroButtons = SV.fubar }, { __index = _G })) WorldMapFrame:SetParent(SV.Screen) WorldMapFrame:HookScript('OnShow', _hook_WorldMapFrame_OnShow) WorldMapFrame:HookScript('OnHide', _hook_WorldMapFrame_OnHide) end WorldMapCoords:SetFrameLevel(QuestLogPopupDetailFrame:GetFrameLevel() + 1); WorldMapCoords:SetFrameStrata(QuestLogPopupDetailFrame:GetFrameStrata()); WorldMapCoords.Player.Name:SetText(PLAYER); WorldMapCoords.Mouse.Name:SetText(MOUSE_LABEL); SV:NewAnchor(WorldMapCoords, L["WorldMap Coordinates"]) DropDownList1:HookScript('OnShow', _hook_DropDownList1) WorldFrame:SetAllPoints() SV:ManageVisibility(self.Holder) MiniMapCoords:ClearAllPoints() MiniMapCoords:SetFrameLevel(Minimap:GetFrameLevel() + 1) MiniMapCoords:SetFrameStrata(Minimap:GetFrameStrata()) MiniMapCoords:SetPoint("TOPLEFT", self.Holder, "BOTTOMLEFT", 0, -4) MiniMapCoords:SetWidth(self.Holder:GetWidth()) MiniMapCoords:EnableMouse(true) MiniMapCoords:SetScript("OnEnter",Tour_OnEnter) MiniMapCoords:SetScript("OnLeave",Tour_OnLeave) MiniMapCoords:SetScript("OnMouseDown",Tour_OnClick) MiniMapCoords.X:SetTextColor(cColor.r, cColor.g, cColor.b) MiniMapCoords.Y:SetTextColor(cColor.r, cColor.g, cColor.b) if (SV.db.Maps.calendarShortcut) then local calendarButton = CreateFrame("Button", "InkedSV_CalendarButton", MiniMapCoords) calendarButton:SetSize(22,22) calendarButton:SetPoint("RIGHT", MiniMapCoords, "RIGHT", 0, 0) calendarButton:RemoveTextures() calendarButton:SetNormalTexture(MOD.media.calendarIcon) calendarButton:SetPushedTexture(MOD.media.calendarIcon) calendarButton:SetHighlightTexture(MOD.media.calendarIcon) calendarButton.TText = "Calendar" calendarButton:RegisterForClicks("AnyUp") calendarButton:SetScript("OnEnter", Basic_OnEnter) calendarButton:SetScript("OnLeave", Basic_OnLeave) calendarButton:SetScript("OnClick", Calendar_OnClick) end if (SV.db.Maps.trackingShortcut) then local trackingButton = CreateFrame("Button", "InkedSV_TrackingButton", MiniMapCoords) trackingButton:SetSize(22,22) if (InkedSV_CalendarButton) then trackingButton:SetPoint("RIGHT", InkedSV_CalendarButton, "LEFT", -4, 0) else trackingButton:SetPoint("RIGHT", MiniMapCoords, "RIGHT", 0, 0) end trackingButton:RemoveTextures() trackingButton:SetNormalTexture(MOD.media.trackingIcon) trackingButton:SetPushedTexture(MOD.media.trackingIcon) trackingButton:SetHighlightTexture(MOD.media.trackingIcon) trackingButton.TText = "Tracking" trackingButton:RegisterForClicks("AnyUp") trackingButton:SetScript("OnEnter", Basic_OnEnter) trackingButton:SetScript("OnLeave", Basic_OnLeave) trackingButton:SetScript("OnClick", Tracking_OnClick) end SV:NewAnchor(MiniMapCoords, L["Minimap ToolBar"]) if(SV.db.Maps.minimapbar.enable == true) then MMBHolder = CreateFrame("Frame", "InkedSV_MiniMapButtonHolder", self.Holder) MMBHolder:SetPoint("TOPRIGHT", MiniMapCoords, "BOTTOMRIGHT", 0, -4) MMBHolder:SetSize(self.Holder:GetWidth(), 32) MMBHolder:SetFrameStrata("BACKGROUND") MMBBar = CreateFrame("Frame", "InkedSV_MiniMapButtonBar", MMBHolder) MMBBar:SetFrameStrata("LOW") MMBBar:ClearAllPoints() MMBBar:SetPoint("CENTER", MMBHolder, "CENTER", 0, 0) MMBBar:SetScript("OnEnter", MMB_OnEnter) MMBBar:SetScript("OnLeave", MMB_OnLeave) SV:NewAnchor(MMBHolder, L["Minimap Button Bar"]) self:UpdateMinimapButtonSettings() end self:RefreshMiniMap() self:RegisterEvent('ADDON_LOADED') self:RegisterEvent('PLAYER_REGEN_ENABLED') self:RegisterEvent('PLAYER_REGEN_DISABLED') self:RegisterEvent("ZONE_CHANGED", "RefreshZoneText") self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "RefreshZoneText") NewHook("Minimap_UpdateRotationSetting", RotationHook) SV.Events:On("CORE_INITIALIZED", MapTriggerFired); end
33,551
UdoChudo/InkedSV
(terralib.loadfile("test.t"))() import "darkroom" darkroomSimple.setImageSize(128,64) im out(x,y) [uint8[3]](darkroom.vectorSelect({x>10,x>20,x>50},{255,0,0},{0,255,255})) end test(out)
188
jameshegarty/darkroom
local class = require('class') local constants = require('constants') local Time = require('utils/Time') local abs, modf, fmod, floor = math.abs, math.modf, math.fmod, math.floor local format = string.format local date, time, difftime = os.date, os.time, os.difftime local isInstance = class.isInstance local MS_PER_S = constants.MS_PER_S local US_PER_MS = constants.US_PER_MS local US_PER_S = US_PER_MS * MS_PER_S local DISCORD_EPOCH = constants.DISCORD_EPOCH local months = { Jan = 1, Feb = 2, Mar = 3, Apr = 4, May = 5, Jun = 6, Jul = 7, Aug = 8, Sep = 9, Oct = 10, Nov = 11, Dec = 12 } local function offset() -- difference between *t and !*t return difftime(time(), time(date('!*t'))) end local Date = class('Date') local function check(self, other) if not isInstance(self, Date) or not isInstance(other, Date) then return error('Cannot perform operation with non-Date object', 2) end end function Date:__init(seconds, micro) local f seconds = tonumber(seconds) if seconds then seconds, f = modf(seconds) else seconds = time() end micro = tonumber(micro) if micro then seconds = seconds + modf(micro / US_PER_S) micro = fmod(micro, US_PER_S) else micro = 0 end if f and f > 0 then micro = micro + US_PER_S * f end self._s = seconds self._us = floor(micro + 0.5) end function Date:__tostring() return 'Date: ' .. self:toString() end function Date:toString() return date('%a %b %d %Y %T GMT%z (%Z)', self._s) end function Date:__eq(other) check(self, other) return self._s == other._s and self._us == other._us end function Date:__lt(other) check(self, other) return self:toMicroseconds() < other:toMicroseconds() end function Date:__le(other) check(self, other) return self:toMicroseconds() <= other:toMicroseconds() end function Date:__add(other) if not isInstance(self, Date) then self, other = other, self end if not isInstance(other, Time) then return error('Cannot perform operation with non-Time object') end return Date(self:toSeconds() + other:toSeconds()) end function Date:__sub(other) if isInstance(self, Date) then if isInstance(other, Date) then return Time(abs(self:toMilliseconds() - other:toMilliseconds())) elseif isInstance(other, Time) then return Date(self:toSeconds() - other:toSeconds()) else return error('Cannot perform operation with non-Date/Time object') end else return error('Cannot perform operation with non-Date object') end end function Date.parseISO(str) local year, month, day, hour, min, sec, other = str:match( '(%d+)-(%d+)-(%d+).(%d+):(%d+):(%d+)(.*)' ) other = other:match('%.%d+') return Date.parseTableUTC { day = day, month = month, year = year, hour = hour, min = min, sec = sec, isdst = false, }, other and other * US_PER_S or 0 end function Date.parseHeader(str) local day, month, year, hour, min, sec = str:match( '%a+, (%d+) (%a+) (%d+) (%d+):(%d+):(%d+) GMT' ) return Date.parseTableUTC { day = day, month = months[month], year = year, hour = hour, min = min, sec = sec, isdst = false, } end function Date.parseSnowflake(id) return (id / 2^22 + DISCORD_EPOCH) / MS_PER_S end function Date.parseTable(tbl) return time(tbl) end function Date.parseTableUTC(tbl) return time(tbl) + offset() end function Date.fromISO(str) return Date(Date.parseISO(str)) end function Date.fromHeader(str) return Date(Date.parseHeader(str)) end function Date.fromSnowflake(id) return Date(Date.parseSnowflake(id)) end function Date.fromTable(tbl) return Date(Date.parseTable(tbl)) end function Date.fromTableUTC(tbl) return Date(Date.parseTableUTC(tbl)) end function Date.fromSeconds(t) return Date(t) end function Date.fromMilliseconds(t) return Date(t / MS_PER_S) end function Date.fromMicroseconds(t) return Date(0, t) end function Date:toISO(sep, tz) if sep and tz then local ret = date('!%F%%s%T%%s', self._s) return format(ret, sep, tz) else if self._us == 0 then return date('!%FT%T', self._s) .. '+00:00' else return date('!%FT%T', self._s) .. format('.%06i+00:00', self._us) end end end function Date:toHeader() return date('!%a, %d %b %Y %T GMT', self._s) end function Date:toSnowflake() return format('%i', (self:toMilliseconds() - DISCORD_EPOCH) * 2^22) end function Date:toTable() return date('*t', self._s) end function Date:toTableUTC() return date('!*t', self._s) end function Date:toSeconds() return self._s + self._us / US_PER_S end function Date:toMilliseconds() return self._s * MS_PER_S + self._us / US_PER_MS end function Date:toMicroseconds() return self._s * US_PER_S + self._us end function Date:toParts() return self._s, self._us end return Date
4,672
Mishio595/momiji
hslk_item_synthesis({ "双铁剑=铁剑x3+铁盾x3", -- 等于 { { "双铁剑", 1 }, { "铁剑", 3 }, { "铁盾", 3 } } }) local items = { { Name = "铁剑", Ubertip = "主动演示(效果需要自己处理,本图无效果)|n被动演示(效果需要自己处理,本图无效果)", Art = "ReplaceableTextures\\CommandButtons\\BTNSteelMelee.blp", goldcost = 1000, lumbercost = 0, powerup = 0, sellable = 1, pawnable = 1, droppable = 1, Hotkey = "Q", abilList = "", _remarks = "精铁铸造的大剑,是武斗者必备的武器", _weight = 2.3, _overlie = 2, _attr = _attr({ attack = "+30", --smart attack_range = "+100", xtras = { _xtras({ on = CONST_EVENT.attack, action = "targetUnit.spec.knocking", val = "triggerUnit.attack", odds = 30, percent = { 300, 2000 }, effect = nil }) }, }), _ring = _ring({ effect = "Abilities\\Spells\\Orc\\CommandAura\\CommandAura.mdl", effectTarget = "Abilities\\Spells\\NightElf\\BattleRoar\\RoarTarget.mdl", attachTarget = "overhead", radius = 600, target = "air,ground,friend,self,vuln,invu", attr = { move = "+20", } }), }, { Name = "铁盾", Art = "ReplaceableTextures\\CommandButtons\\BTNHumanArmorUpOne.blp", goldcost = 1000, lumbercost = 0, powerup = 0, sellable = 1, pawnable = 1, droppable = 1, Hotkey = "W", abilList = "", _remarks = "普通的铁盾", _weight = 3.1, _overlie = 1, _attr = { defend = "+1", --smart life = "+300", life_back = "+10", }, }, { Name = "双铁剑", Ubertip = "跳跳跳", Art = "ReplaceableTextures\\CommandButtons\\BTNDaggerOfEscape.blp", goldcost = 2000, lumbercost = 0, powerup = 0, sellable = 1, pawnable = 1, droppable = 1, Hotkey = "E", Rng1 = 1000, uses = 3, Missileart = "", _cooldown = 2, _cooldownTarget = CONST_ABILITY_TARGET.unit.value, _remarks = "双倍的铁,双倍的快乐", _weight = 4, _overlie = 1, _attr = { reborn = '-0.4', attack = "+50", attack_space = '-0.1', sight = "+500", cure = "+14.5", xtras = { { alias = "水蛇湍乱", on = CONST_EVENT.attack, action = "targetUnit.spec.paw", val = 'damage', height = 70, tokenArrowHeight = 30, shake = 'random', radius = 50, odds = 10, speed = 5, deg = 45, distance = 600, qty = 2, effect = 'Abilities\\Weapons\\WaterElementalMissile\\WaterElementalMissile.mdl', damageType = { CONST_DAMAGE_TYPE.water } }, }, }, _onItemUsed = _onItemUsed(function(evtData) hunit.portal(evtData.triggerUnit, evtData.targetX, evtData.targetY) end), }, } for _, v in pairs(items) do v.race = "human" v._shadow = true hslk_item(v) end
3,252
hunzsig-warcraft3/w3x-h-lua-helloworld-sdk
local voteClass = {} voteClass.__index = voteClass function amapvote.CreateVote() local instance = {} setmetatable(instance, voteClass) instance:ctor() return instance end function voteClass:ctor() self._options = {} self._votes = {} self._started = false self._duration = 30 self._startTime = 0 end function voteClass:GetDuration() return self._duration end function voteClass:SetDuration(dur) assert(not self._started, "vote already started") self._duration = dur end function voteClass:AddChoice(map) assert(not self._started, "vote already started") table.insert(self._options, map) end function voteClass:Start() assert(not self._started, "vote already started") assert(#self._options > 0, "No totalVotes given") print("Mapvote started") self._startTime = CurTime() self._endTime = self._startTime + self._duration self._started = true net.Start(amapvote.NetString) net.WriteTable({ options = self._options, endTime = self._endTime, }) net.Broadcast() end function voteClass:UpdatePlayerVote(ply, ballet) self._votes[ply] = ballet end function voteClass:Finish() print("Mapvote finished") self:FindWinner() self:OnComplete(self._winner) end function voteClass:FindWinner() local totalVotes = {} if table.Count(self._votes) == 0 then return self:PickRandom() end for _, ballet in pairs(self._votes) do for map, score in pairs(ballet) do totalVotes[map] = (totalVotes[map] or 0) + score end end local highest = false local highestScore = -1 print("totalvotes:") PrintTable(totalVotes) for map, score in pairs(totalVotes) do print(map, score, highestScore) if score > highestScore then highestScore = score highest = map end end self._winner = highest end function voteClass:PickRandom() return table.Random(self._options) end function voteClass:OnComplete(map) --Add your code here :D print("Winning map:", map) self._started = false self:AnnounceWinner(map) self:ChangeMap(map) end function voteClass:AnnounceWinner(map) net.Start(amapvote.ShowWinnerString) net.WriteString(map) net.Broadcast() end function voteClass:ChangeMap(map) timer.Simple(5, function() RunConsoleCommand("changelevel", map) end) end
2,327
maritaria/amapvote
--[[ MIT License Copyright (c) 2021 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- --[[ Run all tests: /run rgpvpw.testCombatEvent.Test(language [, categoryName]) Run combat event tests: /run rgpvpw.testCombatEvent.ShouldHaveCombatEventTestForAllTrackedEvents(language [, categoryName]) Run combat event self avoid tests: /run rgpvpw.testCombatEvent.ShouldHaveCombatEventAvoidTestForAllTrackedEvents( language, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID [, categoryName] ) Run combat event enemy avoid tests: /run rgpvpw.testCombatEvent.ShouldHaveCombatEventAvoidTestForAllTrackedEvents( language, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID [, categoryName] ) ]]-- local mod = rgpvpw local me = {} mod.testCombatEvent = me me.tag = "TestCombatEvent" local testGroupName = "ShouldHaveCombatEventTestForAllTrackedEvents" --[[ @param {string} language A supported language such as en, de etc. @param {string} categoryName Optional valid categoryName such as "priest", "warrior" etc. ]]-- function me.Test(language, categoryName) mod.testReporter.StartTestGroup(testGroupName) if language == nil then mod.logger.LogError(me.tag, "Missing language - aborting...") mod.testReporter.StopTestGroup() return end me.ShouldHaveCombatEventTestForAllTrackedEvents(language, categoryName) me.ShouldHaveCombatEventAvoidTestForAllTrackedEvents( language, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID, categoryName) me.ShouldHaveCombatEventAvoidTestForAllTrackedEvents( language, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID, categoryName) mod.testReporter.StopTestGroup() end --[[ Tests whether there is an appropriate testcase for every spell found in the spellMap @param {string} language A supported language such as en, de etc. @param {string} categoryName Optional valid categoryName such as "priest", "warrior" etc. ]]-- function me.ShouldHaveCombatEventTestForAllTrackedEvents(language, categoryName) if language == nil then mod.logger.LogError(me.tag, "Missing language - aborting...") return end if categoryName ~= nil then me.ShouldHaveCombatEventTestByCategory(categoryName, language) else me.ShouldHaveCombatEventTest(language) end end --[[ @param {string} categoryName A valid categoryName such as "priest", "warrior" etc. @param {string} language A supported language such as en, de etc. ]]-- function me.ShouldHaveCombatEventTestByCategory(categoryName, language) local spellMap = mod.testHelper.GetAllForCategory(RGPVPW_CONSTANTS.SPELL_MAP, categoryName) if spellMap == nil then mod.logger.LogError(me.tag, "Unable to get spellMap for categoryName: " .. categoryName) return end me.CombatEventTest(categoryName, spellMap, language) end --[[ @param {string} language A supported language such as en, de etc. ]]-- function me.ShouldHaveCombatEventTest(language) local spellMap = mod.spellMap.GetSpellConfiguration() for category, categoryData in pairs(spellMap) do me.CombatEventTest(category, categoryData, language) end end --[[ Do the actual test whether the expected function is present or not @param {string} categoryName A valid categoryName such as "priest", "warrior" etc. @param {table} categoryData @param {string} language A supported language such as en, de etc. ]]-- function me.CombatEventTest(categoryName, categoryData, language) for name, spellData in pairs (categoryData) do local spellName = mod.testHelper.NormalizeSpellName(name) local trackedEvents = spellData.trackedEvents local module = mod["testCombatEvents" .. mod.testHelper.FirstToUpper(categoryName) .. mod.testHelper.FirstToUpper(language)] for _, trackedEvent in pairs(trackedEvents) do local testName = "CombatEventTestPresent" .. mod.testHelper.FirstToUpper(categoryName) .. spellName .. "_" .. trackedEvent mod.testReporter.StartTestRun(testName) local eventName = mod.testHelper.MappEventToName(trackedEvent) if eventName == nil then mod.testReporter.ReportFailureTestRun( categoryName, testName, string.format(mod.testHelper.invalidEvent, spellName, trackedEvent) ) return end local func = module["TestCombatEvent" .. spellName .. eventName] if type(func) ~= "function" then mod.testReporter.ReportFailureTestRun( categoryName, testName, string.format(mod.testHelper.missingCombatEventTest, spellName, trackedEvent) ) else mod.testReporter.ReportSuccessTestRun() end end end end --[[ Tests whether there is an appropriate testcase for every spell found in the spellAvoidMap @param {string} language A supported language such as en, de etc. @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID @param {string} categoryName Optional valid categoryName such as "priest", "warrior" etc. ]]-- function me.ShouldHaveCombatEventAvoidTestForAllTrackedEvents(language, spellAvoidType, categoryName) if language == nil then mod.logger.LogError(me.tag, "Missing language - aborting...") return end if categoryName ~= nil then me.ShouldHaveCombatEventAvoidTestByCategory(categoryName, language, spellAvoidType) else me.ShouldHaveCombatEventAvoidTest(language, spellAvoidType) end end --[[ @param {string} categoryName A valid categoryName such as "priest", "warrior" etc. @param {string} language A supported language such as en, de etc. @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID ]]-- function me.ShouldHaveCombatEventAvoidTestByCategory(categoryName, language, spellAvoidType) local spellAvoidMap = mod.testHelper.GetAllForCategory(RGPVPW_CONSTANTS.SPELL_AVOID_MAP, categoryName) if spellAvoidMap == nil then mod.logger.LogError(me.tag, "Unable to get spellAvoidMap for categoryName: " .. categoryName) return end me.CombatEventAvoidTest(categoryName, spellAvoidMap, language, spellAvoidType) end --[[ @param {string} language A supported language such as en, de etc. @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID ]]-- function me.ShouldHaveCombatEventAvoidTest(language, spellAvoidType) local spellAvoidMap = mod.spellAvoidMap.GetSpellConfiguration() for category, categoryData in pairs(spellAvoidMap) do me.CombatEventAvoidTest(category, categoryData, language, spellAvoidType) end end --[[ Do the actual test whether the expected function is present or not @param {string} categoryName A valid categoryName such as "priest", "warrior" etc. @param {table} categoryData @param {string} language A supported language such as en, de etc. @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID ]]-- function me.CombatEventAvoidTest(categoryName, categoryData, language, spellAvoidType) for name, spellData in pairs (categoryData) do local spellName = mod.testHelper.NormalizeSpellName(name) local moduleNameBase local testNameBase local testFunctionBase if spellAvoidType == RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID then moduleNameBase = "testCombatEventsSelfAvoid" testNameBase = "CombatSelfAvoidEventTestPresent" testFunctionBase = "TestCombatEventSelfAvoid" elseif spellAvoidType == RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID then moduleNameBase = "testCombatEventsEnemyAvoid" testNameBase = "CombatEnemyAvoidEventTestPresent" testFunctionBase = "TestCombatEventEnemyAvoid" else mod.logger.LogError(me.tag, "Invalid spellAvoidType: " .. spellAvoidType) end local module = mod[moduleNameBase .. mod.testHelper.FirstToUpper(categoryName) .. mod.testHelper.FirstToUpper(language)] local avoidCases = {"dodge", "parry", "immune", "miss", "block", "resist"} local avoidTestName = {"Dodged", "Parried", "Immune", "Missed", "Blocked", "Resisted"} for index, avoidCase in ipairs(avoidCases) do if spellData[avoidCase] then local testName = testNameBase .. mod.testHelper.FirstToUpper(categoryName) .. spellName .. "_" .. avoidTestName[index] mod.testReporter.StartTestRun(testName) local func = module[testFunctionBase .. spellName .. avoidTestName[index]] if type(func) ~= "function" then mod.testReporter.ReportFailureTestRun( categoryName, testName, string.format(mod.testHelper.missingCombatEventAvoidTest, spellName, avoidTestName[index]) ) else mod.testReporter.ReportSuccessTestRun() end end end end end
10,029
RagedUnicorn/wow-classic-pvpwarn
-- ========================= -- BUBBLY.NVIM BRANCH BUBBLE -- ========================= -- Created by: datwaft [github.com/datwaft] local bubble_factory = require'bubbly.factories.bubble' local settings = { symbol = vim.g.bubbly_symbols.branch, color = vim.g.bubbly_colors.branch, style = vim.g.bubbly_styles.branch, } if not settings.symbol then print[[[BUBBLY.NVIM] => [WARNING] Couldn't load symbol configuration for the component 'branch', the default symbol will be used.]] settings.symbol = vim.g.bubbly_symbols.default end if not settings.color then print[[[BUBBLY.NVIM] => [WARNING] Couldn't load color configuration for the component 'branch', the default color will be used.]] settings.color = vim.g.bubbly_colors.default end if not settings.style then print[[[BUBBLY.NVIM] => [WARNING] Couldn't load style configuration for the component 'branch', the default style will be used.]] settings.style = vim.g.bubbly_styles.default end return function(inactive) if inactive then return '' end local data = vim.b.git_branch if data ~= '' then data = settings.symbol:format(data) end return bubble_factory{{ data = data, color = settings.color, style = settings.style, }} end
1,251
ratheesh/bubbly.nvim
function findOpenGL() configuration{} if os.is("Linux") then if os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") then return true end return false end --assume OpenGL is available on Mac OSX, Windows etc return true end function initOpenGL() configuration {} configuration {"Windows"} links {"opengl32","glu32"} configuration {"MacOSX"} links { "OpenGL.framework"} configuration {"not Windows", "not MacOSX"} links {"GL","GLU"} configuration{} end function initGlut() configuration {} if os.is("Windows") then configuration {"Windows"} includedirs { projectRootDir .. "btgui/OpenGLWindow/Glut" } libdirs { projectRootDir .. "btgui/OpenGLWindow/Glut"} configuration {"Windows", "x32"} links {"glut32"} configuration {"Windows", "x64"} links {"glut64"} end configuration {"MacOSX"} links { "Glut.framework" } configuration {"Linux"} links {"glut"} configuration{} end function initGlew() configuration {} if os.is("Windows") then configuration {"Windows"} defines { "GLEW_STATIC"} includedirs { projectRootDir .. "btgui/OpenGLWindow/GlewWindows" } files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"} end if os.is("Linux") then configuration{"Linux"} if os.isdir("/usr/include") and os.isfile("/usr/include/GL/glew.h") then links {"GLEW"} else defines { "GLEW_STATIC"} --,"GLEW_NO_GLU"} includedirs { projectRootDir .. "btgui/OpenGLWindow/GlewWindows" } files { projectRootDir .. "btgui/OpenGLWindow/GlewWindows/glew.c"} end end configuration{} end
1,756
juj/bullet3
local Game = {} local ScreenWidth, ScreenHeight = love.graphics.getDimensions() local DistBetweenCards = 45 function Game:enter(from, index) self.gui = Suit.new() self.index = index self.cards = {} self.currentPlayerTurnIndex = nil self.roundCombination = nil self.roundStrongestCard = nil self.roundSequenceLength = 0 self.playersCardLeft = {0, 0, 0, 0} end function Game:update(dt) ---- Send ---- ---- Receive ---- repeat local data, msg = UDP:receive() if data then local command, params = data:match('^(%S*) (.*)') if command == 'addCard' then local rank, suit = params:match('^(%d*) (%d*)') rank, suit = tonumber(rank), tonumber(suit) self:addCard(rank, suit) elseif command == 'update' then print(params) local currentPlayerTurnIndex, roundCombination, roundSequenceLength, roundStrongestCardId, playersCardLeft = params:match('^(%d*) (%S*) (%S*) (%S*%-%S*) (%d*%-%d*%-%d*%-%d*)') self.currentPlayerTurnIndex = tonumber(currentPlayerTurnIndex) self.roundCombination = tonumber(roundCombination) self.roundSequenceLength = roundSequenceLength local rank, suit = roundStrongestCardId:match('^(%d)%-(%d)') self.roundStrongestCard = rank == nil and nil or Card(rank, suit) self.playersCardLeft[1], self.playersCardLeft[2], self.playersCardLeft[3], self.playersCardLeft[4] = playersCardLeft:match('^(%d)%-(%d)%-(%d)%-(%d)') else print('unrecognized command: '..tostring(command)) end end until not data ---- Normal stuff ---- for i = #self.cards, 1, -1 do self.cards[i]:update( ScreenWidth/2 - 60 + DistBetweenCards * (-#self.cards/2 + (i-1)), ScreenHeight - 140 ) end if self.gui:Button('Play', ScreenWidth - 115, ScreenHeight - 70, 100, 40).hit then if self.index ~= self.currentPlayerTurnIndex then print("it's not your turn") else self:playSelectedCards() end end end function Game:draw() self.gui:draw() end function Game:addCard(rank, suit) local card = Card(rank, suit) table.insert(self.cards, card) table.sort(self.cards) end function Game:playSelectedCards() local selectedCards = {} for i = 1, #self.cards do if self.cards[i].selected then table.insert(selectedCards, self.cards[i]) end end local combination = self:getCombination(selectedCards) if combination then print('is valid') end end function Game:getCombination(cards) table.sort(cards) if #cards == 1 then return Combinations.Single elseif #cards == 2 and cards[1].rank == cards[2].rank then return Combinations.Double elseif #cards == 3 and cards[1].rank == cards[2].rank and cards[1].rank == cards[3].rank then return Combinations.Triple elseif #cards == 4 and cards[1].rank == cards[2].rank and cards[1].rank == cards[3].rank and cards[1].rank == cards[4].rank then return Combinations.Quadruple elseif #cards >= 3 then for i = 1, #cards-1 do if cards[i+1].rank - cards[i].rank ~= 1 then return false end end return Combinations.Sequence elseif #cards >= 6 and #cards % 2 == 0 then for i = 1, #cards / 2 do if cards[i*2-1].rank ~= cards[i*2] then return false end end for i = 1, #cards / 2 - 1 do if cards[i*2+1].rank - cards[i*2].rank then return false end end return Combinations.DoubleSequence else return false end end return Game
3,354
MynameisBI/thirteen-madness
--[[Author: Pizzalol Date: 27.09.2015. Calculate the rift position and play the particle]] function RealityRiftPosition( keys ) local caster = keys.caster local target = keys.target local caster_location = caster:GetAbsOrigin() local target_location = target:GetAbsOrigin() local ability = keys.ability local ability_level = ability:GetLevel() - 1 -- Ability variables local min_range = ability:GetLevelSpecialValueFor("min_range", ability_level) local max_range = ability:GetLevelSpecialValueFor("max_range", ability_level) local reality_rift_particle = keys.reality_rift_particle -- Position calculation local distance = (target_location - caster_location):Length2D() local direction = (target_location - caster_location):Normalized() local target_point = RandomFloat(min_range, max_range) * distance local target_point_vector = caster_location + direction * target_point -- Particle local particle = ParticleManager:CreateParticle(reality_rift_particle, PATTACH_CUSTOMORIGIN, target) ParticleManager:SetParticleControlEnt(particle, 0, caster, PATTACH_POINT_FOLLOW, "attach_hitloc", caster_location, true) ParticleManager:SetParticleControlEnt(particle, 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target_location, true) ParticleManager:SetParticleControl(particle, 2, target_point_vector) ParticleManager:SetParticleControlOrientation(particle, 2, direction, Vector(0,1,0), Vector(1,0,0)) ParticleManager:ReleaseParticleIndex(particle) -- Save the location ability.reality_rift_location = target_point_vector ability.reality_rift_direction = direction end --[[Author: Pizzalol Date: 09.04.2015. Relocates the target, caster and any illusions under the casters control]] function RealityRift( keys ) local caster = keys.caster local target = keys.target local caster_location = caster:GetAbsOrigin() local player = caster:GetPlayerOwnerID() local ability = keys.ability local ability_level = ability:GetLevel() - 1 -- Ability variables local bonus_duration = ability:GetLevelSpecialValueFor("bonus_duration", ability_level) local illusion_search_radius = ability:GetLevelSpecialValueFor("illusion_search_radius", ability_level) local bonus_modifier = keys.bonus_modifier -- Set the positions to be one on each side of the rift target:SetAbsOrigin(ability.reality_rift_location - ability.reality_rift_direction * 25) caster:SetAbsOrigin(ability.reality_rift_location + ability.reality_rift_direction * 25) -- Set the targets to face eachother target:SetForwardVector(ability.reality_rift_direction) caster:Stop() caster:SetForwardVector(ability.reality_rift_direction * -1) -- Add the phased modifier to prevent getting stuck target:AddNewModifier(caster, nil, "modifier_phased", {duration = 0.03}) caster:AddNewModifier(caster, nil, "modifier_phased", {duration = 0.03}) -- Execute the attack order for the caster local order = { UnitIndex = caster:entindex(), OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET, TargetIndex = target:entindex(), Queue = true } ExecuteOrderFromTable(order) -- Find the caster illusions if they exist local target_teams = DOTA_UNIT_TARGET_TEAM_FRIENDLY local target_types = DOTA_UNIT_TARGET_HERO local target_flags = DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED local units = FindUnitsInRadius(caster:GetTeamNumber(), caster_location, nil, illusion_search_radius, target_teams, target_types, target_flags, FIND_CLOSEST, false) for _,unit in ipairs(units) do if unit:IsIllusion() and unit:GetPlayerOwnerID() == player then -- Do the same thing that we did for the caster -- Relocate and set the illusion to face the target unit:SetAbsOrigin(ability.reality_rift_location + ability.reality_rift_direction * 25) unit:Stop() unit:SetForwardVector(ability.reality_rift_direction * -1) -- Add the phased and reality rift modifiers unit:AddNewModifier(caster, nil, "modifier_phased", {duration = 0.03}) ability:ApplyDataDrivenModifier(caster, unit, bonus_modifier, {duration = bonus_duration}) -- Execute the attack order local order = { UnitIndex = unit:entindex(), OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET, TargetIndex = target:entindex(), Queue = true } ExecuteOrderFromTable(order) end end end
4,274
kulakaa073/SpellLibrary
--proc/window/class: window classes in the winapi sense. --this is unrelated to the oo API for windows (see msdn for what a window class means). setfenv(1, require'winapi') require'winapi.winuser' --register/unregister ffi.cdef[[ typedef struct tagWNDCLASSEXW { UINT cbSize; UINT _style; WNDPROC proc; int cbClsExtra; int cbWndExtra; HINSTANCE hInstance; HICON icon; HCURSOR cursor; HBRUSH background; LPCWSTR lpszMenuName; LPCWSTR lpszClassName; HICON small_icon; } WNDCLASSEXW, *PWNDCLASSEXW, *NPWNDCLASSEXW, *LPWNDCLASSEXW; ATOM RegisterClassExW(const WNDCLASSEXW *); BOOL UnregisterClassW( LPCWSTR lpClassName, HINSTANCE hInstance); ]] CS_VREDRAW = 0x0001 CS_HREDRAW = 0x0002 CS_DBLCLKS = 0x0008 CS_OWNDC = 0x0020 CS_CLASSDC = 0x0040 CS_PARENTDC = 0x0080 CS_NOCLOSE = 0x0200 CS_SAVEBITS = 0x0800 CS_BYTEALIGNCLIENT = 0x1000 CS_BYTEALIGNWINDOW = 0x2000 CS_GLOBALCLASS = 0x4000 CS_IME = 0x00010000 CS_DROPSHADOW = 0x00020000 WNDCLASSEXW = struct{ ctype = 'WNDCLASSEXW', size = 'cbSize', fields = sfields{ 'name', 'lpszClassName', wcs, mbs, 'style', '_style', flags, pass, } } function RegisterClass(info) return checknz(C.RegisterClassExW(WNDCLASSEXW(info))) end function UnregisterClass(class) if not class then return end checknz(C.UnregisterClassW(ffi.cast('LPCWSTR', wcs(MAKEINTRESOURCE(class))), nil)) end --set/get class long GCL_MENUNAME = -8 GCL_HBRBACKGROUND = -10 GCL_HCURSOR = -12 GCL_HICON = -14 GCL_HMODULE = -16 GCL_CBWNDEXTRA = -18 GCL_CBCLSEXTRA = -20 GCL_WNDPROC = -24 GCL_STYLE = -26 GCW_ATOM = -32 GCL_HICONSM = -34 if ffi.abi'64bit' then ffi.cdef[[ LONG_PTR SetClassLongPtrW(HWND hWnd, int nIndex, LONG_PTR dwNewLong); LONG_PTR GetClassLongPtrW(HWND hWnd, int nIndex); ]] SetClassLongW = C.SetClassLongPtrW GetClassLongW = C.GetClassLongPtrW else --32bit ffi.cdef[[ LONG SetClassLongW(HWND hWnd, int nIndex, LONG dwNewLong); LONG GetClassLongW(HWND hWnd, int nIndex); ]] SetClassLongW = C.SetClassLongW GetClassLongW = C.GetClassLongW end function SetClassLong(hwnd, GCL, long) callnz2(SetClassLongW, hwnd, flags(GCL), ffi.cast('LONG', long)) end function GetClassLong(hwnd, GCL) return GetClassLongW(hwnd, flags(GCL)) end function GetClassStyle(hwnd) return GetClassLong(hwnd, GCL_STYLE) end function SetClassStyle(hwnd, style) SetClassLong(hwnd, GCL_STYLE, flags(style)) end function GetClassIcon(hwnd) return ffi.cast('HICON', GetClassLong(hwnd, GCL_HICON)) end function SetClassIcon(hwnd, icon) SetClassLong(hwnd, GCL_HICON, icon) end function GetClassSmallIcon(hwnd) return ffi.cast('HICON', GetClassLong(hwnd, GCL_HICONSM)) end function SetClassSmallIcon(hwnd, icon) SetClassLong(hwnd, GCL_HICONSM, icon) end function GetClassCursor(hwnd) return ffi.cast('HCURSOR', GetClassLong(hwnd, GCL_HCURSOR)) end function SetClassCursor(hwnd, cursor) SetClassLong(hwnd, GCL_HCURSOR, cursor) end function GetClassBackground(hwnd) return ffi.cast('HBRUSH', GetClassLong(hwnd, GCL_HBRBACKGROUND)) end function SetClassBackground(hwnd, bg) SetClassLong(hwnd, GCL_HBRBACKGROUND, bg) end --showcase if not ... then require'winapi.color' require'winapi.cursor' require'winapi.window' --for DefWindowProc local class = assert(print(RegisterClass{ name='MyClass', style = bit.bor(CS_HREDRAW, CS_VREDRAW), background = COLOR_WINDOW, cursor = LoadCursor(IDC_ARROW), proc = DefWindowProc, })) UnregisterClass(class) end
3,559
finnw/grodlob
local abclua = require "abclua" -- Tests check wheter ABCLua can parse a given ABC string -- and reproduce it exactly. This only tests the parser and emitter, -- and it only tests those strings which are unchanged by the parse/emit process. function reproduce(str) -- parse, then regenerate local parsed = abclua.parse_abc(str, {no_expand=true}).token_stream stream, context = compile_tokens(parsed) return emit_abc(parsed) end function check_reproduce(str, name) -- Verify that a string is reproduced by the ABC parser/emitter -- Macro expansion is disabled local r = reproduce(str) local mis = first_difference_string(str, r) -- print mismatch if mis then print("Mismatch") print(str) print(string.sub(r, 1, mis-1)..'-->'..string.sub(r, mis-1)) print(r) print() print() end assert(str==reproduce(str)) if name then print("Test "..name.. " passed OK") end end function check_result(str, result, name) -- Verify that passing a string through the parser gives a particular result -- This includes macro expansion local parsed = abclua.parse_abc(str).token_stream abclua.precompile_token_stream(parsed) stream, context = compile_tokens(parsed) str = emit_abc(parsed) local mis = first_difference_string(str, result) if mis then print("Mismatch") print(name) print(result) print(str) print(string.sub(result, 1, mis)..'-->'..string.sub(result, mis)) end assert(str==result) if name then print("Test "..name.. " passed OK") end end check_reproduce([[X:1]], 'Xref') check_reproduce([[X:1 K:G a a a]], 'Key and notes') check_reproduce([[ I:abc-creator abclua %%directive this is a directive K:G]], 'Directives' ) check_reproduce([[X:1 K:G ceg & C3 | dfa & D3 | C3 & E3 & G/2 G/2 G/2 G/2G/2G/2 | && D &&& C C C]], 'Voice overlay') check_result([[X:1 K:G C D ~F T~.G +fermata+D !legato!G {cg}D {ab}C {f2fe}G "Cm7"C G "Dmaj"D A D {cg}"Cm7"+fermata+~=D G]],[[X:1 K:G C D ~F T~.G HD !legato!G {cg}D {ab}C {f2fe}G "Cm7"C G "D"D A D {cg}"Cm7"H~=D G]], 'Decorations and chord names') check_reproduce( [[ X:1 K:G alto K:G bass K:G K:G treble transpose=-4 K:G bass octave=2 K:G bass middle=3]], 'Key with clefs') check_reproduce([[X:1003 T:Amazing Grace M:3/4 K:G "D7"A/B/|(d3d)zB| "G"d2 B/G/|B2A|"C"G2 E|"G"D2 D|"Em"G2 (3 B/A/G/|"D"B2 A|("G"G3G2)||]], 'Slurs') check_result([[X:1 K:G D E D | A B :| |:: A A A ::|1 B B B :|2 c c c :|3 d d d |] D D D |: e e e :::: f f f :| |: d e d :|: A B c :|1 g ||]], [[X:1 K:G D E D | A B :| |:: A A A ::|1 B B B :|2 c c c :|3 d d d |] D D D |: e e e ::|:: f f f :| |: d e d :|: A B c :|1 g ||]],'Repeats') check_reproduce( [[X:1 M:3/4 K:G V:A nm=alto G G G | G G G | G G G V:B clef=treble-8 e3 | e3 | e3 V:C octave=-2 b3 | d3 | b/2 d/2 b/2 f/2 a/2 b/2]], 'Multi-voice') check_reproduce( [[X:1 M:3/4 K:G A A/2 A/4 z A A/2 A/3 A/4 z A1/2 A1/4 A1/5 z A2/3 A3/4 A8/5 z A z A z1 A z2 A z/2 A z/2 A z4 A A A A z A>A A>A z A<A A<A z Z a a a Z2 a a a]], 'Note durations') check_result( [[X:1 P:ABABA2(CAC)2 M:3/4 K:G P:A D E D [1 G |] [2-4 E F |] [2-4,3-8 E F |] [5,6 A,, |] P:B d e d P:C a a a [2 a']], [[X:1 P:ABABA2(CAC)2 M:3/4 K:G P:A D E D [1 G |] [2,3,4 E F |] [2,3,4,5,6,7,8 E F |] [5,6 A,, |] P:B d e d P:C a a a [2 a']], 'Multi-parts') check_reproduce( [[X:1 K:G CDEFGabcdefgab a'b'c'd'e'f'g'a''b'' a''b''c''d''e''f''g''a'''b''' C,D,E,F,G,AB C,,D,,E,,F,,G,,A,B, C,,,D,,,E,,,F,,,G,,,A,,B,,]], 'Octaves') check_reproduce([[X:1 K:G A B C D | E F G A | B4 w:doh re me fah so la~a ti-do]], 'Lyrics') check_reproduce([[X:1 K:C A A z z | ^A _A =A z | ^^A __A =A z | z z z ^A A A z | _A A A z | _A A =A z | zzz]], 'Accidentals') check_result([[X:1 K:C A A z z | ^/2A _/A =A z | ^2/3A __/9A =A z | z z z ^A A A z | _A A A z | _A A =A z | zzz]], [[X:1 K:C A A z z | ^/2A _/2A =A z | ^2/3A _2/9A =A z | z z z ^A A A z | _A A A z | _A A =A z | zzz]],'Fractional Accidentals') check_reproduce([[X:1 m:d2=d//f//d2 m:n4=o//n//t//n4 K:G A B C | d2 A | a4 B | d4 B | E4 B |]],'Unexapnded macros') check_result([[X:1 m:d2=gg K:G d2]], [[X:1 K:G gg]],'Macro expansion' ) -- check_result([[X:1 -- U:n=g -- U:p=A -- U:~=!coda! -- K:G -- npn|~g~n|]], -- [[X:1 -- K:G -- gAg|!coda!g!coda!g|]],'User macros' -- ) check_result([[X:1 K:G A B- D- D2- D3 - D4 - D-|D]], [[X:1 K:G A B- D- D2- D3- D4- D-|D]], 'Ties') check_reproduce([[X:1 K:G [abc] [def] [CEg] D]], 'Chords') check_reproduce([[X:1 K:G "Cm"F "D"(def) "Amin/G"[CEg] "G7"]], 'Chord names') check_reproduce([[X:1003 T:Amazing Grace R:Waltz C:Carrell and Clayton 1831 N:Words by Newton 1779 O:England M:3/4 L:1/4 Q:1/4=100 K:G D|"G"G2 B/G/|B2 "D7"A|"Em"G2 "C"E|"G"D2 D|G2 B/G/|B2 "D7"A/B/|("D"d3|d)zB| "G"d2 B/G/|B2A|"C"G2 E|"G"D2 D|"Em"G2 (3B/A/G/|"D"B2 A|("G"G3|G2)||]], 'Amazing Grace') check_reproduce([[X:1 K:G "Cm"y y "D"y !crescendo(!y !crescendo)!y]], 'y Spaces') check_reproduce([[X:1 K:G "this is free"AB C "<text" A ">around"[ceg] "@here" a b ">and there"c"<there"]], 'Free text') check_reproduce([[X:1 K:G (AB) (CD) (EFG) (EEE)]], 'Slurs') check_result([[X:1 M:none M: M:C M:C| M:4/4 M:3/4 M:(1+3)/4 M:(2+2+2)/4 K:G A B C]], [[X:1 M:none M:none M:4/4 M:2/2 M:4/4 M:3/4 M:(1+3)/4 M:(2+2+2)/4 K:G A B C]], 'Meters') check_reproduce([[X:1 K:G A B C | D E F |] A B C [| DEG || ABC |: DEF :|: GAB :| |: GAB :|1 DEF |2 GEF |3 FED || |:: GAB ::|:: DEF ::| |:: GAB ::|:: DEF ::| | A B C | [4 DEF || | A B C | [4,5 DEF || | A B C | [1,4,5 DEF ||]], 'Bar types') check_result([[X:1 m:n2=lmnopq K:G A2]], [[X:1 K:G FGABcd]],'Transposing macro expansion' ) check_reproduce([[X:1 K:G A A A B B B\ C C C\ D D D E E E]], 'Line breaks and continue') check_result([[X:1 K:G GABcdefg K:G ^c _g GABcdefg z4 K:G ^^c __g _f GABcdefg K:G ^2/3c _/4g _/f GABcdefg ]], [[X:1 K:G GABcdefg K:G ^c _g GABcdefg z4 K:G ^^c __g _f GABcdefg K:G ^2/3c _/4g _/2f GABcdefg]], 'Keys with fraction accidentals') check_reproduce([[X:1 K:none CDEFGABc z4 K:C CDEFGABc z4 K:D DEFGABcd z4 K:E EFGABcde z4 K:G GABcdefg z4 K:Gb GABcdefg z4 K:C# GABcdefg z4 K:Gdor GABcdefg z4 K:Gloc GABcdefg z4 [K:Gphr] GABcdefg z4 K:G ^c _g GABcdefg z4 [K:G] GABcdefg z4 K:Gexp ^f GABcdefg z4]], 'Keys with modes and accidentals') check_reproduce([[X:1 K:none CDEFGABc z4 K:Fexp ^c ^f CDEFGABc z4 K:Fdor K:HP K:Hp GABcdefg z4]], 'Special keys') check_reproduce( [[X:1 K:G A B [CEG] A B [K:G] A B F [R:remarkable] B]], 'Inline fields and chord groups' ) check_reproduce( [[X:1 K:G A B (CDE) (AB) G]], 'Slur groups' ) check_reproduce([[ X:1 K:G DED | ABA | DED | {ed}DED | {fg2A}ABA | {e/d/2}DE{f>AA<f'z}D | {/f}a]], 'Grace notes') check_reproduce([[ X:1 K:G "Cm7"B | "D/2"[abc] | "F7"(def) | "Gm/E"]], 'Chord names') check_reproduce([[ X:1 L:1/8 L:1/2 L:1/1 L:1/16 K:G A B C]], 'Note lengths') check_reproduce([[ X:1 K:G abzabZ2| Z2 | Z4 | z z Z a]], 'Rests') check_result([[ X:1 Q:1/8=200 "Allegro" Q:120 Q:"Allegro" Q:1/4=120 Q:1/8 1/8 1/4=140 K:G A B C]], [[ X:1 Q:1/8=200 "Allegro" Q:120 Q:1/4=120 "Allegro" Q:1/4=120 Q:1/8 1/8 1/4=140 K:G A B C]], 'Tempos') check_reproduce([[X:1 K:G A A A z | (3 A A A A z | (3::2 A A A z | (5:3:4 A A A A A z | (3:4:2 D D D]],'Tuplets') check_reproduce([[X:1 K:G s:* * * * s:| * | * | s:"<space" * "*lace" "Cm7" s:!trill! !fermata! * !trill! | | | !trill! s:]] ,'Symbol lines') check_result([[ X:1 T:My song whose title +:just goes on K:G ]], [[X:1 T:My song +:whose title +:just goes on K:G]], 'Continuation') check_result([[X:1 T:My song T:Also known as my other song +:continued A:Kildare C:Unknown B:book D:none F:this_file.abc G:ungrouped H:Very little is known H:about +:this song but it does support freeform text I:abc-creator ABCLua L:1/4 M:4/4 N:A test song O:The test suite R:reel P:AB(CA)2B2 Q:1/4=120 R:remarkable S:a source s:* * "<note" * !trill! w:oh the-se are so-me words to~a song W:Th-ese app-ear at the end Z:no one in particular K:G]], [[X:1 T:My song T:Also known as my other song +:continued A:Kildare C:Unknown B:book D:none F:this_file.abc G:ungrouped H:Very little is known H:about +:this song +:but it does support freeform text I:abc-creator ABCLua L:1/4 M:4/4 N:A test song O:The test suite R:reel P:AB(CA)2B2 Q:1/4=120 R:remarkable S:a source s:* * "<note" * !trill! w:oh the-se are so-me words to~a song W:Th-ese app-ear at the end Z:no one in particular K:G]], 'All fields') check_result([[ X:18009 T:Roddy McCorley T:Sean South R:March C:Trad. Song O:Ireland M:4/4 L:1/8 Q:1/4=120 K:G GA|"G"B2ABD2GA|B3AG3D|"C"E2G2G2A2|"G"G4-G2Bc| d2d2d2Bd|"C"e2e2"G"d3B|"Em"G2E2"Am"c2B2|"D"A4-A2Bc| "G"d2d2d2Bd|"C"e2e2"G"d3B|"Em"G2E2"Am"c2B2|"D"A4-A2GA| "G"B2ABD2GA|B3AG2DD|"C"E2G2G2-"Am"GA|"G"G4-G2:|] ]], [[ X:18009 T:Roddy McCorley T:Sean South R:March C:Trad. Song O:Ireland M:4/4 L:1/8 Q:1/4=120 K:G GA|"G"B2ABD2GA|B3AG3D|"C"E2G2G2A2|"G"G4-G2Bc| d2d2d2Bd|"C"e2e2"G"d3B|"Em"G2E2"Am"c2B2|"D"A4-A2Bc| "G"d2d2d2Bd|"C"e2e2"G"d3B|"Em"G2E2"Am"c2B2|"D"A4-A2GA| "G"B2ABD2GA|B3AG2DD|"C"E2G2G2-"Am"GA|"G"G4-G2:|]], 'Sean South' )
9,703
johnhw/abclua
local parent, ns = debugstack():match[[\AddOns\(.-)\]], oUF local oUF = ns.oUF or _G.oUF local LMH = LibStub('LibMobHealth-4.0') oUF.colors.health = {49/255, 207/255, 37/255} local Update = function(self, event, unit) if(self.unit ~= unit) then return end local health = self.Health if(health.PreUpdate) then health:PreUpdate(unit) end --local min, max = UnitHealth(unit), UnitHealthMax(unit) local min, max = LMH:GetUnitCurrentHP(unit), LMH:GetUnitMaxHP(unit) local disconnected = not UnitIsConnected(unit) health:SetMinMaxValues(0, max) if(disconnected) then health:SetValue(max) else health:SetValue(min) end health.disconnected = disconnected health.unit = unit local r, g, b, t if(health.colorTapping and UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then t = self.colors.tapped elseif(health.colorDisconnected and not UnitIsConnected(unit)) then t = self.colors.disconnected elseif(health.colorHappiness and UnitIsUnit(unit, "pet") and GetPetHappiness()) then t = self.colors.happiness[GetPetHappiness()] elseif(health.colorClass and UnitIsPlayer(unit)) or (health.colorClassNPC and not UnitIsPlayer(unit)) or (health.colorClassPet and UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then local _, class = UnitClass(unit) t = self.colors.class[class] elseif(health.colorReaction and UnitReaction(unit, 'player')) then t = self.colors.reaction[UnitReaction(unit, "player")] elseif(health.colorSmooth) then r, g, b = self.ColorGradient(min / max, unpack(health.smoothGradient or self.colors.smooth)) elseif(health.colorHealth) then t = self.colors.health end if(t) then r, g, b = t[1], t[2], t[3] end if(b) then health:SetStatusBarColor(r, g, b) local bg = health.bg if(bg) then local mu = bg.multiplier or 1 bg:SetVertexColor(r * mu, g * mu, b * mu) end end if(health.PostUpdate) then return health:PostUpdate(unit, min, max) end end local OnHealthUpdate do local UnitHealth = UnitHealth OnHealthUpdate = function(self) if(self.disconnected) then return end local health = UnitHealth(self.unit) if(health ~= self.min) then self.min = health return (self.Update or Update) (self:GetParent(), "OnHealthUpdate", self.unit) end end end local Enable = function(self, unit) local health = self.Health if(health) then local Update = health.Update or Update if(health.frequentUpdates and (unit and not unit:match'%w+target$')) then -- TODO 1.5: We should do this regardless of frequentUpdates. if(health:GetParent() ~= self) then return oUF.error('Element [%s] is incorrectly parented on [%s]. Expected self, got something else.', 'Health', unit) end health:SetScript('OnUpdate', OnHealthUpdate) -- The party frames need this to handle disconnect states correctly. if(unit == 'party') then self:RegisterEvent("UNIT_HEALTH", Update) end else self:RegisterEvent("UNIT_HEALTH", Update) end self:RegisterEvent("UNIT_MAXHEALTH", Update) self:RegisterEvent('UNIT_HAPPINESS', Update) -- For tapping. self:RegisterEvent('UNIT_FACTION', Update) if(not health:GetStatusBarTexture()) then health:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]] end return true end end local Disable = function(self) local health = self.Health if(health) then local Update = health.Update or Update if(health:GetScript'OnUpdate') then health:SetScript('OnUpdate', nil) end self:UnregisterEvent('UNIT_HEALTH', Update) self:UnregisterEvent('UNIT_MAXHEALTH', Update) self:UnregisterEvent('UNIT_HAPPINESS', Update) self:UnregisterEvent('UNIT_FACTION', Update) end end oUF:AddElement('Health', Update, Enable, Disable)
3,809
sativahigh/SohighUI
AddCSLuaFile() PANEL.Base = "Panel" function PANEL:Init() self.CurrentSearch = "" self.OldResults = -1 self.RebuildResults = false self:Dock( TOP ) self:SetHeight( 20 ) self:DockMargin( 0, 0, 0, 3 ) self.Search = self:Add( "DTextEntry" ) self.Search:Dock( FILL ) self.Search:SetPlaceholderText( "#spawnmenu.search" ) self.Search.OnEnter = function() self:RefreshResults() end self.Search.OnFocusChanged = function( _, b ) if ( b ) then self.ContentPanel:SwitchPanel( self.PropPanel ) end end self.Search:SetTooltip( "#spawnmenu.enter_search" ) local btn = self.Search:Add( "DImageButton" ) btn:SetImage( "icon16/magnifier.png" ) btn:SetText( "" ) btn:Dock( RIGHT ) btn:DockMargin( 4, 2, 4, 2 ) btn:SetSize( 16, 16 ) btn:SetTooltip( "#spawnmenu.press_search" ) btn.DoClick = function() self:RefreshResults() end self.Search.OnKeyCode = function( p, code ) if ( code == KEY_F1 ) then hook.Run( "OnSpawnMenuClose" ) end if ( code == KEY_ESCAPE ) then hook.Run( "OnSpawnMenuClose" ) end end self.PropPanel = vgui.Create( "ContentContainer", self ) self.PropPanel:SetVisible( false ) self.PropPanel:SetTriggerSpawnlistChange( false ) -- Some sort of placeholder local Header = self:Add( "ContentHeader" ) Header:SetText( "#spawnmenu.enter_search" ) self.PropPanel:Add( Header ) end function PANEL:Paint() -- This is a bit of a hack, if there was a request to rebuild the results from the search indexer -- Do it when the player next sees the search panel, in case they got the spawnmenu closed -- Think hook causes unexpected 1 frame duplication of all the elements if ( self.RebuildResults ) then self.RebuildResults = false self:RefreshResults( self.CurrentSearch ) end end function PANEL:SetSearchType( stype, hookname ) self.m_strSearchType = stype hook.Add( hookname, "AddSearchContent_" .. hookname, function( pnlContent, tree, node ) self.ContentPanel = pnlContent end ) hook.Add( "SearchUpdate", "SearchUpdate_" .. hookname, function() if ( !g_SpawnMenu:IsVisible() ) then self.RebuildResults = true return end self:RefreshResults( self.CurrentSearch ) end ) -- This stuff is only for the primary search if ( hookname != "PopulateContent" ) then return end g_SpawnMenu.SearchPropPanel = self.PropPanel hook.Add( "StartSearch", "StartSearch", function() if ( g_SpawnMenu:IsVisible() ) then return hook.Run( "OnSpawnMenuClose" ) end hook.Run( "OnSpawnMenuOpen" ) hook.Run( "OnTextEntryGetFocus", self.Search ) self.Search:RequestFocus() self.Search:SetText( "" ) -- -- If we don't call this we'd have to press F1 twice to close it! -- It's in a timer because of some good reason that! -- timer.Simple( 0.1, function() g_SpawnMenu:HangOpen( false ) end ) self.ContentPanel:SwitchPanel( self.PropPanel ) end ) end function PANEL:RefreshResults( str ) if ( !str ) then -- User tried to search for something self.CurrentSearch = self.Search:GetText() str = self.CurrentSearch self.OldResults = -1 else -- Don't force open the search when you click away from search while this function is called from cl_search_models.lua if ( self.ContentPanel.SelectedPanel != self.PropPanel ) then return end end if ( !str or str == "" ) then return end local results = search.GetResults( str, self.m_strSearchType, GetConVarNumber( "sbox_search_maxresults" ) ) for id, result in pairs( results ) do if ( !IsValid( result.icon ) ) then ErrorNoHalt( "Failed to create icon for " .. ( result.words && isstring( result.words[ 1 ] ) && result.words[ 1 ] || result.text ).. "\n" ) continue end result.icon:SetParent( vgui.GetWorldPanel() ) -- Don't parent the icons to search panel prematurely end -- I know this is not perfect, but this is the best I am willing to do with how the search library was set up if ( self.OldResults == #results ) then -- No updates, don't rebuild for id, result in pairs( results ) do if ( IsValid( result.icon ) ) then result.icon:Remove() end -- Kill all icons end return end self.OldResults = #results self.PropPanel:Clear() local Header = self:Add( "ContentHeader" ) Header:SetText( #results .. " Results for \"" .. str .. "\"" ) self.PropPanel:Add( Header ) for k, v in pairs( results ) do self:AddSearchResult( v.text, v.func, v.icon ) end self.PropPanel:SetParent( self.ContentPanel ) self.ContentPanel:SwitchPanel( self.PropPanel ) end function PANEL:AddSearchResult( text, func, icon ) if ( !IsValid( icon ) ) then return end icon:SetParent( self.PropPanel ) self.PropPanel:Add( icon ) end
4,731
Jck123/gmodserver
CustomizableWeaponry:addFireSound("CW_G18_FIRE", "weapons/dmg_glock/fire.wav", 1, 100, CHAN_WEAPON) CustomizableWeaponry:addFireSound("CW_G18_FIRE_SUPPRESSED", "weapons/dmg_glock/fire-silenced.wav", 0.5, 50, CHAN_WEAPON) --weapons/cw_mp5/mp5_fire_suppressed.wav CustomizableWeaponry:addReloadSound("CW_G18_MAGIN", "weapons/dmg_glock/magin.wav") CustomizableWeaponry:addReloadSound("CW_G18_MAGOUT", "weapons/dmg_glock/magout.wav") CustomizableWeaponry:addReloadSound("CW_G18_BOLTPULL", "weapons/dmg_glock/boltpull.wav") CustomizableWeaponry:addReloadSound("CW_G18_BOLTRELEASE", "weapons/dmg_glock/boltrelease.wav")
615
JacubRSTNC/PoliceRP-OpenSource
modifier_aura_attack_speed = class(Modifier) LinkLuaModifier("modifier_aura_attack_speed", modifier_aura_attack_speed) function modifier_aura_attack_speed:OnCreated () self.GetModifierBonus = self.GetModifierBonus self:SetVisible(false) --self:AttachVariableModifier("attack_speed"); end function modifier_aura_attack_speed:OnAttached() self:AttachVariableModifier("attack_speed"); if(self:GetCaster():GetId() == self:GetParent():GetId()) then --Debug.Log("modifier_aura_take_damage:OnAttached() is caster -> setting aura") self:SetAuraRadius(20) else --Debug.Log("modifier_aura_take_damage:OnAttached() is not caster -> so auras work?") end end function modifier_aura_attack_speed:GetModifierBonus_attack_speed() return self:GetAbility():GetSpecialValue("bonus_aura_attack_speed") end
804
chrisinajar/spark
-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. -- -- As per the sublicensing clause, this file is also MIT/X11 Licensed. -- ** Copyright (c) 2010-2013, Matthew Wild, Waqas Hussain local type = type; local t_insert, t_concat, t_remove, t_sort = table.insert, table.concat, table.remove, table.sort; local s_char = string.char; local tostring, tonumber = tostring, tonumber; local pairs, ipairs = pairs, ipairs; local next = next; local error = error; local getmetatable, setmetatable = getmetatable, setmetatable; local print = print; local has_array, array = pcall(require, "util.array"); local array_mt = has_array and getmetatable(array()) or {}; local json = {}; local null = setmetatable({}, { __tostring = function() return "null"; end; }); json.null = null; local escapes = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t"}; local unescapes = { ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", b = "\b", f = "\f", n = "\n", r = "\r", t = "\t"}; for i=0,31 do local ch = s_char(i); if not escapes[ch] then escapes[ch] = ("\\u%.4X"):format(i); end end local function codepoint_to_utf8(code) if code < 0x80 then return s_char(code); end local bits0_6 = code % 64; if code < 0x800 then local bits6_5 = (code - bits0_6) / 64; return s_char(0x80 + 0x40 + bits6_5, 0x80 + bits0_6); end local bits0_12 = code % 4096; local bits6_6 = (bits0_12 - bits0_6) / 64; local bits12_4 = (code - bits0_12) / 4096; return s_char(0x80 + 0x40 + 0x20 + bits12_4, 0x80 + bits6_6, 0x80 + bits0_6); end local valid_types = { number = true, string = true, table = true, boolean = true }; local special_keys = { __array = true; __hash = true; }; local simplesave, tablesave, arraysave, stringsave; function stringsave(o, buffer) -- FIXME do proper utf-8 and binary data detection t_insert(buffer, "\""..(o:gsub(".", escapes)).."\""); end function arraysave(o, buffer) t_insert(buffer, "["); if next(o) then for i, v in ipairs(o) do simplesave(v, buffer); t_insert(buffer, ","); end t_remove(buffer); end t_insert(buffer, "]"); end function tablesave(o, buffer) local __array = {}; local __hash = {}; local hash = {}; for i, v in ipairs(o) do __array[i] = v; end for k, v in pairs(o) do local ktype, vtype = type(k), type(v); if valid_types[vtype] or v == null then if ktype == "string" and not special_keys[k] then hash[k] = v; elseif (valid_types[ktype] or k == null) and __array[k] == nil then __hash[k] = v; end end end if next(__hash) ~= nil or next(hash) ~= nil or next(__array) == nil then t_insert(buffer, "{"); local mark = #buffer; if buffer.ordered then local keys = {}; for k in pairs(hash) do t_insert(keys, k); end t_sort(keys); for _, k in ipairs(keys) do stringsave(k, buffer); t_insert(buffer, ":"); simplesave(hash[k], buffer); t_insert(buffer, ","); end else for k, v in pairs(hash) do stringsave(k, buffer); t_insert(buffer, ":"); simplesave(v, buffer); t_insert(buffer, ","); end end if next(__hash) ~= nil then t_insert(buffer, "\"__hash\":["); for k, v in pairs(__hash) do simplesave(k, buffer); t_insert(buffer, ","); simplesave(v, buffer); t_insert(buffer, ","); end t_remove(buffer); t_insert(buffer, "]"); t_insert(buffer, ","); end if next(__array) then t_insert(buffer, "\"__array\":"); arraysave(__array, buffer); t_insert(buffer, ","); end if mark ~= #buffer then t_remove(buffer); end t_insert(buffer, "}"); else arraysave(__array, buffer); end end function simplesave(o, buffer) local t = type(o); if t == "number" then t_insert(buffer, tostring(o)); elseif t == "string" then stringsave(o, buffer); elseif t == "table" then local mt = getmetatable(o); if mt == array_mt then arraysave(o, buffer); else tablesave(o, buffer); end elseif t == "boolean" then t_insert(buffer, (o and "true" or "false")); else t_insert(buffer, "null"); end end function json.encode(obj) local t = {}; simplesave(obj, t); return t_concat(t); end function json.encode_ordered(obj) local t = { ordered = true }; simplesave(obj, t); return t_concat(t); end function json.encode_array(obj) local t = {}; arraysave(obj, t); return t_concat(t); end ----------------------------------- local function _skip_whitespace(json, index) return json:find("[^ \t\r\n]", index) or index; -- no need to check \r\n, we converted those to \t end local function _fixobject(obj) local __array = obj.__array; if __array then obj.__array = nil; for i, v in ipairs(__array) do t_insert(obj, v); end end local __hash = obj.__hash; if __hash then obj.__hash = nil; local k; for i, v in ipairs(__hash) do if k ~= nil then obj[k] = v; k = nil; else k = v; end end end return obj; end local _readvalue, _readstring; local function _readobject(json, index) local o = {}; while true do local key, val; index = _skip_whitespace(json, index + 1); if json:byte(index) ~= 0x22 then -- "\"" if json:byte(index) == 0x7d then return o, index + 1; end -- "}" return nil, "key expected"; end key, index = _readstring(json, index); if key == nil then return nil, index; end index = _skip_whitespace(json, index); if json:byte(index) ~= 0x3a then return nil, "colon expected"; end -- ":" val, index = _readvalue(json, index + 1); if val == nil then return nil, index; end o[key] = val; index = _skip_whitespace(json, index); local b = json:byte(index); if b == 0x7d then return _fixobject(o), index + 1; end -- "}" if b ~= 0x2c then return nil, "object eof"; end -- "," end end local function _readarray(json, index) local a = {}; local oindex = index; while true do local val; val, index = _readvalue(json, index + 1); if val == nil then if json:byte(oindex + 1) == 0x5d then return setmetatable(a, array_mt), oindex + 2; end -- "]" return val, index; end t_insert(a, val); index = _skip_whitespace(json, index); local b = json:byte(index); if b == 0x5d then return setmetatable(a, array_mt), index + 1; end -- "]" if b ~= 0x2c then return nil, "array eof"; end -- "," end end local _unescape_error; local function _unescape_surrogate_func(x) local lead, trail = tonumber(x:sub(3, 6), 16), tonumber(x:sub(9, 12), 16); local codepoint = lead * 0x400 + trail - 0x35FDC00; local a = codepoint % 64; codepoint = (codepoint - a) / 64; local b = codepoint % 64; codepoint = (codepoint - b) / 64; local c = codepoint % 64; codepoint = (codepoint - c) / 64; return s_char(0xF0 + codepoint, 0x80 + c, 0x80 + b, 0x80 + a); end local function _unescape_func(x) x = x:match("%x%x%x%x", 3); if x then --if x >= 0xD800 and x <= 0xDFFF then _unescape_error = true; end -- bad surrogate pair return codepoint_to_utf8(tonumber(x, 16)); end _unescape_error = true; end function _readstring(json, index) index = index + 1; local endindex = json:find("\"", index, true); if endindex then local s = json:sub(index, endindex - 1); --if s:find("[%z-\31]") then return nil, "control char in string"; end -- FIXME handle control characters _unescape_error = nil; --s = s:gsub("\\u[dD][89abAB]%x%x\\u[dD][cdefCDEF]%x%x", _unescape_surrogate_func); -- FIXME handle escapes beyond BMP s = s:gsub("\\u.?.?.?.?", _unescape_func); if _unescape_error then return nil, "invalid escape"; end return s, endindex + 1; end return nil, "string eof"; end local function _readnumber(json, index) local m = json:match("[0-9%.%-eE%+]+", index); -- FIXME do strict checking return tonumber(m), index + #m; end local function _readnull(json, index) local a, b, c = json:byte(index + 1, index + 3); if a == 0x75 and b == 0x6c and c == 0x6c then return null, index + 4; end return nil, "null parse failed"; end local function _readtrue(json, index) local a, b, c = json:byte(index + 1, index + 3); if a == 0x72 and b == 0x75 and c == 0x65 then return true, index + 4; end return nil, "true parse failed"; end local function _readfalse(json, index) local a, b, c, d = json:byte(index + 1, index + 4); if a == 0x61 and b == 0x6c and c == 0x73 and d == 0x65 then return false, index + 5; end return nil, "false parse failed"; end function _readvalue(json, index) index = _skip_whitespace(json, index); local b = json:byte(index); -- TODO try table lookup instead of if-else? if b == 0x7B then -- "{" return _readobject(json, index); elseif b == 0x5B then -- "[" return _readarray(json, index); elseif b == 0x22 then -- "\"" return _readstring(json, index); elseif b ~= nil and b >= 0x30 and b <= 0x39 or b == 0x2d then -- "0"-"9" or "-" return _readnumber(json, index); elseif b == 0x6e then -- "n" return _readnull(json, index); elseif b == 0x74 then -- "t" return _readtrue(json, index); elseif b == 0x66 then -- "f" return _readfalse(json, index); else return nil, "value expected"; end end local first_escape = { ["\\\""] = "\\u0022"; ["\\\\"] = "\\u005c"; ["\\/" ] = "\\u002f"; ["\\b" ] = "\\u0008"; ["\\f" ] = "\\u000C"; ["\\n" ] = "\\u000A"; ["\\r" ] = "\\u000D"; ["\\t" ] = "\\u0009"; ["\\u" ] = "\\u"; }; function json.decode(json) json = json:gsub("\\.", first_escape) -- get rid of all escapes except \uXXXX, making string parsing much simpler --:gsub("[\r\n]", "\t"); -- \r\n\t are equivalent, we care about none of them, and none of them can be in strings -- TODO do encoding verification local val, index = _readvalue(json, 1); if val == nil then return val, index; end if json:find("[^ \t\r\n]", index) then return nil, "garbage at eof"; end return val; end function json.test(object) local encoded = json.encode(object); local decoded = json.decode(encoded); local recoded = json.encode(decoded); if encoded ~= recoded then print("FAILED"); print("encoded:", encoded); print("recoded:", recoded); else print(encoded); end return encoded == recoded; end return json;
10,213
maranda/metronome
--Realms is Minetest mod that allows you to use multiple diferent lua landscape generators --and control exactly where each one runs on the map through the realms.conf file realms={} local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_dirt = minetest.get_content_id("default:dirt") local c_dirt_grass = minetest.get_content_id("default:dirt_with_grass") local c_sand = minetest.get_content_id("default:sand") realms.undefined_biome={ name="undefined_biome", node_top=c_dirt_grass, depth_top = 1, node_filler=c_dirt, depth_filler = 5, dec=nil } realms.undefined_underwater_biome={ name="undefined_underwater_biome", node_top=c_sand, depth_top = 1, node_filler=c_sand, depth_filler = 1, dec=nil } local data = {} --define buffers up here to save memory local vmparam2 = {} local pts=luautils.pos_to_str local von=luautils.var_or_nil local placenode=luautils.place_node realm={} --note that these are global realms.rmg={} --realms map gen realms.rmf={} --realms map function realms.noise={} --noise (so you can reuse the same noise or change it easily) realms.biome={} --where registered biomes are stored. Remember, registered biomes do nothing unless included in a biome map realms.biomemap={} --realms map generator --******************************** function realms.register_mapgen(name, func) realms.rmg[name]=func minetest.log("realms-> rmg registered for: "..name) end --register_mapgen --realms map function --******************************** function realms.register_mapfunc(name, func) realms.rmf[name]=func minetest.log("realms-> rmf registered for: "..name) end --register_mapfunc --realms noise --******************************** function realms.register_noise(name, noise) --store the special seed for this noise based on the noise name --if the user passes a seed, we will add it to this nameseed --that way ONE seed can be passed and used for multiple noises without giving them all the same seed local nameseed=0 for i=1,string.len(name) do nameseed=nameseed+i*string.byte(name,i) end --for noise.nameseed=nameseed realms.noise[name]=noise minetest.log("realms-> noise registered for: "..name) end --register_noise --call this function passing a noise parameter (usually parms.noisename) --call this function passing a noisename_in (the name of a registered noise, usually parms.noisename) --and a default noise name. The function will return the default noise if noisename_in is blank. --if you pass seed, the noise.seed will be set to that --if seed is nil and default_seed is not, it will use default_seed (usualy pass parms.realm_seed) --if default_seed is nill, it will not change the seed. --NOTE: we add the seed you pass to nameseed, a unique seed based on the noise name. that way you get --unique seeds for each noise even when passing the same realm_seed -- --this just makes it simpler and more intuitive to get your noise --it is usually better to use realms.get_noise2d or realms.get_noise3d --******************************** function realms.get_noise(noisename_in, default_noise, seed, default_seed) local noisename if noisename_in~=nil and noisename_in~="" then noisename=noisename_in else noisename=default_noise end --if noisename_in local noise=realms.noise[noisename] if seed~=nil then noise.seed=noise.nameseed+tonumber(seed) elseif default_seed~=nil then noise.seed=noise.nameseed+tonumber(default_seed) end --if seed return noise end --get_noise --note that this just saves the step of you getting the perlin map and lets you do it all in one step --see get_noise for details on that function --noisename_in=the name of a registered noise, usually parms.noisename --default_noise=the name of a registered noise to use if noisename_in is nil --seed=a seed to add to nameseed for this noise (usually parms.seed) --default_seed=a seed to use if seed=nil (usually parms.realm_seed) --size2d=the size of the map, (usually parms.isectsize2d) --minposxz=the min position, (usually parms.minposxz) --this function will return the noise map --******************************** function realms.get_noise2d(noisename_in, default_noise, seed, default_seed, size2d, minposxz) local noise=realms.get_noise(noisename_in, default_noise, seed, default_seed) local noisemap = minetest.get_perlin_map(noise, size2d):get_2d_map_flat(minposxz) return noisemap end --get_noise2d --same as get_noise2d but for 3d noise --******************************** function realms.get_noise3d(noisename_in, default_noise, seed, default_seed, size3d, minpos) local noise=realms.get_noise(noisename_in, default_noise, seed, default_seed) local noisemap = minetest.get_perlin_map(noise, size3d):get_3d_map_flat(minposxz) return noisemap end --get_noise2d --******************************** function realms.read_realms_config() minetest.log("realms-> reading realms config file") realm.count=0 local p local cmnt --realms_configpathmod is set in minetest.conf in the games path, OR defaults to just realms --this is the NAME of the mod where we will get the config file. I would rather use the game path, --but there is no way to get that in minetest. local configpathmod=minetest.settings:get("realms_configpathmod") or "realms" minetest.log("realms.read_realms_config -> configpathmod="..configpathmod) --using the mod name from configpathmod, we now get the path local configpath=minetest.get_modpath(configpathmod) minetest.log("realms.read_realms_config -> configpath="..configpath) --realms_config is set in minetest.conf in the game path, OR defaults to just realms.conf local filename = minetest.settings:get("realms_config") or "realms.conf" minetest.log("realms.read_realms_config -> filename="..filename) --open the file so we can load the config local file = io.open(configpath.."/"..filename, "r") if file then minetest.log("realms.read_realms_config -> loading realms config file: <"..filename.."> from "..configpath) else minetest.log("realms.read_realms_config -> ERROR!!! unable to find realms config file <"..filename.."> in "..configpath..". This is bad") end --if file (modpath) if file then for str in file:lines() do str=luautils.trim(str) cmnt=false if string.len(str)>=2 and string.sub(str,1,2)=="--" then cmnt=true end p=string.find(str,"|") if p~=nil and cmnt~=true then --not a comment, and we found a vertical bar, this is an actual entry realm.count=realm.count+1 local r=realm.count realm[r]={} minetest.log("realms-> count="..realm.count.." str="..str) --realm[r].rmg,p=tst,p=luautils.next_field(str,"|",1) --for some strange reason THIS wont work local hld,p=luautils.next_field(str,"|",1,"trim") --but this works fine realm[r].rmg=hld realm[r].parms={} local mapseed = minetest.get_mapgen_setting("seed") --this is how we get the mapgen seed --lua numbers are double-precision floating-point which can only handle numbers up to 100,000,000,000,000 --but the seed we got back is 20 characters! We dont really need that much randomness anyway, so we are --going to just take the first 13 chars, and turn it into a number, so we can do multiplication and addition to it mapseed=tonumber(string.sub(mapseed,1,13)) --multiplying by the realm number should give us a unique seed for each realm that can be used in noise etc --since we cut 13 chars from the mapseed, even realm[1] seed would should be different from the map seed realm[r].parms.realm_seed=mapseed*r realm[r].parms.realm_minp={} realm[r].parms.realm_minp.x, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.realm_minp.y, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.realm_minp.z, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.realm_maxp={} realm[r].parms.realm_maxp.x, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.realm_maxp.y, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.realm_maxp.z, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.sealevel, p=luautils.next_field(str,"|",p,"trim","num") realm[r].parms.biomefunc, p=luautils.next_field(str,"|",p,"trim","str") if realm[r].parms.biomefunc=="" then realm[r].parms.biomefunc=nil end local misc local var local val --now we are going to loop through any OTHER flags/variables user set while p~=nil do misc, p=luautils.next_field(str,"|",p,"trim","str") local peq=string.find(misc,"=") if peq~=nil then --found var=value var=luautils.trim(string.sub(misc,1,peq-1)) --var is everything to the left of the = val=luautils.trim(string.sub(misc,peq+1)) --val is everything to the right of the = if tonumber(val)~=nil then val=tonumber(val) end --if the string is numeric, turn it into a number realm[r].parms[var]=val else realm[r].parms[misc]=true --if no equals found, then treat it as a flag and set true end --if peq~=nil end --while p~=nil minetest.log("realms-> r="..r.." minp="..pts(realm[r].parms.realm_minp).. " maxp="..pts(realm[r].parms.realm_maxp).." sealevel="..realm[r].parms.sealevel) end --if p~=nil end --for str minetest.log("realms-> all realms loaded, count="..realm.count) end --if file end --read_realm_config() --******************************** function realms.decorate(x,y,z, biome, parms) local dec=biome.dec --minetest.log(" realms.decorate-> "..luautils.pos_to_str_xyz(x,y,z).." biome="..biome.name) if dec==nil then return end --no decorations! local area=parms.area local data=parms.data local vmparam2=parms.vmparam2 local d=1 local r=math.random()*100 --minetest.log(" r="..r) --we will loop until we hit the end of the list, or an entry whose chancebot is <= r --so when we exit we will be in one of these conditions --dec[d]==nil (this biome had no decorations) --r>=dec[d].chancetop (chance was too high, no decoration selected) --r<dec[d].chancetop (d is the decoration that was selected) while (dec[d]~=nil) and (r<dec[d].chancebot) do --minetest.log(" d="..d.." chancetop="..luautils.var_or_nil(dec[d].chancetop).." chancebot="..luautils.var_or_nil(dec[d].chancebot)) d=d+1 end --minetest.log(" d="..d.." chancetop="..luautils.var_or_nil(dec[d].chancetop).." chancebot="..luautils.var_or_nil(dec[d].chancebot)) if (dec[d]~=nil) and (r<dec[d].chancetop) then --decorate --minetest.log(" hit d="..d.." chancetop="..luautils.var_or_nil(dec[d].chancetop).." chancebot="..luautils.var_or_nil(dec[d].chancebot)) --deal with offest here, because we use it for all three decoration types local px=x local py=y local pz=z if dec[d].offset_x ~= nil then px=px+dec[d].offset_x end if dec[d].offset_y ~= nil then py=py+dec[d].offset_y end if dec[d].offset_z ~= nil then pz=pz+dec[d].offset_z end --this is only used in type=node for right now local rotate=nil if dec[d].rotate~=nil then if type(dec[d].rotate)=="table" then rotate=dec[d].rotate[math.random(1,#dec[d].rotate)] elseif dec[d].rotate=="random" then rotate=math.random(0,3) elseif dec[d].rotate=="random3d" then rotate=math.random(0,11) else rotate=dec[d].rotate end --if dec[d].rotate==random end --if dec[d].rotate~=nil if dec[d].node~=nil then --minetest.log("decorate:placing node="..dec[d].node.." biomename="..biome.name.." d="..d) --note that rotate will be nil unless they sent a rotate value, and if it is nil, it will be ignored placenode(px,py,pz,area,data,dec[d].node, vmparam2,rotate) if dec[d].height~=nil then local height_max=dec[d].height_max if height_max==nil then height_max=dec[d].height end local r=math.random(dec[d].height,height_max) --minetest.log("heighttest-> height="..dec[d].height.." height_max="..height_max.." r="..r) for i=2,r do --start at 2 because we already placed 1 --minetest.log(" i="..i.." y-i+1="..(y-i)+1) placenode(px,py+i-1,pz,area,data,dec[d].node, vmparam2,rotate) end --for end --if dec[d].node.height elseif dec[d].func~=nil then dec[d].func(px, py, pz, area, data) elseif dec[d].schematic~=nil then --minetest.log(" realms.decorate-> schematic "..luautils.pos_to_str_xyz(x,y,z).." biome="..biome.name) --placenode(x,y+1,z,area,data,c_mese) --minetest.place_schematic({x=x,y=y,z=z}, dec[d].schema, "random", nil, true) --minetest.place_schematic_on_vmanip(parms.vm,{x=x,y=y,z=z}, dec[d].schema, "random", nil, true) --can't add schematics to the area properly, so they get added to the parms.mts table, then placed at the end just before the vm is saved --I'm using offset instead of center so I dont have to worry about whether the schematic is a table or mts file --I dont know how to send flags for mts file schematics, flags dont seem to be working well for me anyway table.insert(parms.mts,{{x=px,y=py,z=pz},dec[d].schematic}) elseif dec[d].lsystem~=nil then --minetest.spawn_tree({x=px,y=py,z=pz},dec[d].lsystem) --cant add it here, so treating the same as schematic table.insert(parms.lsys,{{x=px,y=py,z=pz},dec[d].lsys}) end --if dec[d].node~=nil end --if (dec[d]~=nil) --minetest.log(" realms.decorate-> "..luautils.pos_to_str_xyz(x,y,z).." biome="..biome.name.." r="..r.." d="..d) end --decorate --just allows for error checking and for passing a content id --******************************** function realms.get_content_id(nodename) if nodename==nil or nodename=="" then return nil --if you sent a number, assume that is the correct content id elseif type(nodename)=="number" then return nodename else return minetest.get_content_id(nodename) end --if end --realms.get_content_id --calculate biomes decoration percentages --(this is different from the way minetest does its biome decorations) --******************************** function realms.calc_biome_dec(biome) --minetest.log("realms calc_biome_dec-> biome="..von(biome.name)) local d=1 if biome.dec~=nil then --there are decorations! --# gets the length of an array --putting it in biome.dec.max is probably not really needed, but I find it easy to use and understand biome.dec.max=#biome.dec local chancetop=0 local chancebot=0 --loop BACKWARDS from last decoration to first setting our chances. --the point here is that we dont want to roll each chance individually. We want to roll ONE chance, --and then determine which decoration, if any, was selected. So this process sets up the chancetop and chancebot --for each dec element so that we can easily (and quickly) go through them when decorating. --example: dec[1].chance=3 dec[2].chance=5 dec 3.chance=2 --after this runs --dec[1].chancebot=7 dec[1].chancetop=9 --dec[2].chancebot=2 dec[2].chancetop=7 --dec[3].chancebot=0 dec[3].chancetop=2 for d=biome.dec.max, 1, -1 do --minetest.log("realms calc_biome_dec-> decoration["..d.."] =") luautils.log_table(biome.dec[d]) if biome.dec[d].chance~=nil then --check this because intend to incorporate noise option in future. chancebot=chancetop chancetop=chancetop+biome.dec[d].chance biome.dec[d].chancetop=chancetop biome.dec[d].chancebot=chancebot --turn node entries from strings into numbers biome.dec[d].node=realms.get_content_id(biome.dec[d].node) --will return nil if passed nil --minetest.log("realms calc_biome_dec-> content_id="..von(biome.dec[d].node)) end --if dec.chance~=nil end --for d --this is the default function for realms defined biomes, no need to have to specify it every time if biome.decorate==nil then biome.decorate=realms.decorate end end --if biome.dec~=nil end --calc_biome_dec --******************************** --untested, probably needs to be modified so you could add multiple decorations function realms.add_decoration(biome,newdec) --minetest.log("add_decoration-> #newdec="..#newdec) if biome.dec==nil then biome.dec=newdec else for _,v in pairs(newdec) do table.insert(biome.dec, v) end--for --biome.dec[#biome.dec+1]=newdec end --if realms.calc_biome_dec(biome) --minetest.log(" add_decoration -> #biome.dec="..#biome.dec) end --add_decoration --******************************** function realms.add_dec_flowers(biomein,modifier,cat) local biome if type(biomein)=="string" then biome=realms.biome[biomein] else biome=biomein end --if type(biomein) if modifer==nil or modifier==0 then modifier=1 end if flowers then --if the flowers mod is available --the category parm may not be needed, since I'm just adding all flowers the same right now if cat==nil or cat=="all" then realms.add_decoration(biome, { {chance=0.30*modifier, node="flowers:dandelion_yellow"}, {chance=0.30*modifier, node="flowers:dandelion_white"}, {chance=0.25*modifier, node="flowers:rose"}, {chance=0.25*modifier, node="flowers:tulip"}, {chance=0.20*modifier, node="flowers:chrysanthemum_green"}, {chance=0.20*modifier, node="flowers:geranium"}, {chance=0.20*modifier, node="flowers:viola"}, {chance=0.05*modifier, node="flowers:tulip_black"}, }) end --if cat==all end --if flowers end --add_dec_flowers function realms.add_dec_mushrooms(biomein,modifier) --can add a cat to this later if needed if type(biomein)=="string" then biome=realms.biome[biomein] else biome=biomein end --if type(biomein) if modifer==nil or modifier==0 then modifier=1 end realms.add_decoration(biome, { {chance=0.05*modifier,node="realms:mushroom_white"}, {chance=0.01*modifier,node="realms:mushroom_milkcap"}, {chance=0.01*modifier,node="realms:mushroom_shaggy_mane"}, {chance=0.01*modifier,node="realms:mushroom_parasol"}, {chance=0.005*modifier,node="realms:mushroom_sulfer_tuft"}, }) if flowers then --if the flowers mod is available realms.add_decoration(biome, { {chance=0.05*modifier, node="flowers:mushroom_brown"}, {chance=0.05*modifier, node="flowers:mushroom_red"}, }) end --if flowers end --add_dec_flowers --******************************** function realms.register_biome(biome) if realms.biome[biome.name]~=nil then minetest.log("realms.register_biome-> ***WARNING!!!*** duplicate biome being registered! biome.name="..biome.name) end realms.biome[biome.name]=biome --set defaults if biome.depth_top==nil then biome.depth_top=1 end if biome.node_filler==nil then biome.node_filler="default:dirt" end if biome.depth_filler==nil then biome.depth_filler=3 end if biome.node_stone==nil then biome.node_stone="default:stone" end --turn the node names into node numbers --minetest.log("*** biome.name="..biome.name) biome.node_dust = realms.get_content_id(biome.node_dust) biome.node_top = realms.get_content_id(biome.node_top) biome.node_filler = realms.get_content_id(biome.node_filler) biome.node_stone = realms.get_content_id(biome.node_stone) biome.node_water_top = realms.get_content_id(biome.node_water_top) biome.node_riverbed = realms.get_content_id(biome.node_riverbed) --will have to do the same thing for the dec.node entries, but we do that below --now deal with the decorations (this is different from the way minetest does its biomes) realms.calc_biome_dec(biome) minetest.log("realms-> biome registered for: "..biome.name) end --register_biome --******************************** function realms.voronoi_sort(a,b) if a.dist==b.dist and a.y_min~=nil and b.y_min~=nil then return a.y_min<b.y_min else return a.dist<b.dist end --if end --realms.voronoi_sort realms.vboxsz=20 --******************************** function realms.register_biomemap(biomemap) minetest.log("realms.register_biomemap "..biomemap.name.." ["..biomemap.typ.."]") if realms.biomemap[biomemap.name]~=nil then minetest.log("realms.register_biomemap-> ***WARNING!!!*** duplicate biome map being registered! biomemap.name="..biomemap.name) end realms.biomemap[biomemap.name]=biomemap if biomemap.typ=="VORONOI" then --voronoi diagrams have some nice advantages --BUT, I dont know of any simple solution for finding the closest point in a list --so, I'm cheating. We split the voronoi graph into lots of little boxes, calculate --the distance to every heat,humid point in the list FROM THE CENTER OF THE BOX --and then store that in a 2d array. --now, when we get our noise, we just calculate which box the noise point is in, and --then use the list calculated from the center of that box. It will not be completely --accurate, of course, but it should be good enough, and a lot faster than brute force biomemap.voronoi={} local vboxsz=realms.vboxsz --minetest.log("voronoi -> vboxsz="..vboxsz) for heat=0,vboxsz-1 do biomemap.voronoi[heat]={} for humid=0,vboxsz-1 do biomemap.voronoi[heat][humid]={} local cx=(heat/vboxsz)+(1/(vboxsz*2)) local cz=(humid/vboxsz)+(1/(vboxsz*2)) --minetest.log("voronoi-> heat="..heat.." humid="..humid.." cx="..cx.." cz="..cz) for i,v in ipairs(biomemap.list) do --v=biomemap which contains v.biome, v.heat_point, v_humidity_point --this is just a temporary place to store distance, it will be disposed of later v.biome.dist=luautils.distance2d(cx,cz, v.heat_point/100,v.humidity_point/100) --minetest.log("voronoi-> distance="..v.biome.dist.." to "..v.biome.name.." ("..v.heat_point..","..v.humidity_point..")") table.insert(biomemap.voronoi[heat][humid], v.biome) --we insert the actual biome not the biomemap --minetest.log(" "..v.biome.dist.." "..v.biome.name) end --for biommap.list --now biomemap.voronoi[heat][humid] is a list of all the biomes in the biomemap, with dist --we need to sort them. table.sort(biomemap.voronoi[heat][humid], realms.voronoi_sort) if biomemap.voronoi[heat][humid][1].count==nil then biomemap.voronoi[heat][humid][1].count=1 else biomemap.voronoi[heat][humid][1].count=biomemap.voronoi[heat][humid][1].count+1 end local b1=biomemap.voronoi[heat][humid][1] --minetest.log("voronoi["..heat.."]["..humid.."][1] -> dist="..b1.dist.." count="..b1.count.." : "..b1.name) --minetest.log("-----after sort") --for i,v in ipairs(biomemap.voronoi[heat][humid]) do minetest.log(" "..v.dist.." "..v.name) end end --for humid end --for heat --now, dispose of those dist variables you put into the biome so that no one thinks they have meaning. for i,v in ipairs(biomemap.list) do v.biome.dist=nil --minetest.log("voronoi analysis-> "..v.biome.count.." : "..v.biome.name) local c=v.biome.count if c==nil then c=0 end minetest.log("voronoi analysis-> "..c.." : "..v.biome.name) v.biome.count=nil end elseif biomemap.typ=="MATRIX" then --convert alternates from strings to direct links to the biomes --we could do this in register biome, but doing it here means we dont have to worry --about the order of the biomes --the reason for this? With a voronoi map, if one biome is unavailble because of y_min/y_max restrictions --you just take the next closest distance heat/humidity point. BUT, with a matrix type of biome map, --you can NOT have an empty spot on the matrix. So we provide a list of alternate biomes if we provide --a y_min/y_max. --this ends up working almost identical to the voronoi map because what is usually done with the voronoi --is to provide alternate biomes with the exact same heat/humidity point and different y_min/y_max limits minetest.log("realms.register_biomemap-> starting alternate scan for "..biomemap.name) --biomemap.biome is a table in the form of biomemap.biome[heat][humid] for i1,v1 in ipairs(biomemap.biome) do --loop through biomemap.biome[heat] minetest.log(" heat index["..i1.."]") for i2,v2 in ipairs(v1) do --loop through biomemap.biome[heat][humid] (this gives us the actual biome) minetest.log(" humid index["..i2.."] "..v2.name) --only proceed if alternates exists, and if it is a list of strings (has not already been converted into actual biome links) if v2.alternates~=nil and type(v2.alternates[1])=="string" then for i3,v3 in ipairs(v2.alternates) do --loop through biomemap[heat][humid].alternates biomemap.biome[i1][i2].alternates[i3]=realms.biome[v3] --turn string name into actual biome minetest.log(" "..v2.name..".alternates["..i3.."]="..biomemap.biome[i1][i2].alternates[i3].name) end --for i3,v3 end --if v2.alternates end --for i2,v2 end --for i1,v1 end --if biomemap.typ minetest.log("realms-> biomemap registered for: "..biomemap.name) end --register_biomemap --******************************** function realms.randomize_depth(depth,variation,noise) if depth<3 then return depth else local d=depth-(depth*variation)+(depth*variation*math.abs(noise)) return d end--if depth end --reandomize_depth --[[ function realms.randomize_depth(depth,variation,noise,x,z,minp,chunk_size) if depth<3 then return depth else local nixz=luautils.xzcoords_to_flat(x,z, minp, chunk_size) --minetest.log("randomize_depth-> depth="..depth.." variation="..variation.." noise="..luautils.var_or_nil(noise)) --return depth-(depth*variation)+(depth*variation*math.abs(noise[nixz])) local d=depth-(depth*variation)+(depth*variation*math.abs(noise[nixz])) --minetest.log("randomize_depth-> depth="..depth.." variation="..variation.." nixz="..nixz.." noise="..noise[nixz].." d="..d) return d end--if depth end --reandomize_depth ]] --******************************** function realms.gen_realms(chunk_minp, chunk_maxp, seed) local r=0 local doit=false repeat r=r+1 if luautils.check_overlap(realm[r].parms.realm_minp, realm[r].parms.realm_maxp, chunk_minp,chunk_maxp)==true then doit=true end until r==realm.count or doit==true if doit==false then return end --dont waste cpu --This actually initializes the LVM. Since realms allows multiple overlapping --map gens to run, we can save cpu by getting the vm once at the begining, --passing it to each rmg (realms map gen) as it runs, and saving after local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} vm:get_data(data) vm:get_param2_data(vmparam2) local mts = {} --mts array stores schematics --add a schematic to this table with: table.insert(parms.mts,{pos,schematic}) (shouldnt matter if table or file, but dont forget the position!) --the schematics will be written to the chunk after all other manipulation is done --we do it this way because minetest.place_schematic writes to the map, not the vm area, so it gets messed up --when the vm is saved after all the realms run. --and place_schematic_vmanip does nothing if you are writing to the area, it has to be run after 'set data' and before any of: 'set lighting', 'calc lighting', 'write to map'. --https://minetest.org/forum/viewtopic.php?f=47&t=4668&start=2340 --idea for using table from https://forum.minetest.net/viewtopic.php?f=47&t=18259 local lsys = {} --lsys array stores lsystem entries same as mts stores schematics, and for the same reason --share is used to pass data between rmgs working on the same chunk local share={} --r already equals one that matches, so start there --could just do the match here automatically and skip the overlap check, then start at r+1? local rstart=r local first=0 for r=rstart,realm.count,1 do local parms=realm[r].parms if luautils.check_overlap(parms.realm_minp, parms.realm_maxp, chunk_minp,chunk_maxp)==true then if first==0 then minetest.log("======== realms-> gen_realms chunk minp="..pts(chunk_minp).." maxp="..pts(chunk_maxp)) first=1 end --first --minetest.log("realms-> gen_realms r="..r.." rmg="..luautils.var_or_nil(realm[r].rmg).. -- " realm minp="..pts(parms.realm_minp).." maxp="..pts(parms.realm_maxp)) --minetest.log(" sealevel="..parms.sealevel.." chunk minp="..pts(chunk_minp).." maxp="..pts(chunk_maxp)) --rmg[realm[r].rmg](realm[r].parms.realm_minp,realm[r].parms.realm_maxp, realm[r].parms.sealevel, chunk_minp,chunk_maxp, 0) parms.chunk_minp=chunk_minp parms.chunk_maxp=chunk_maxp parms.isect_minp, parms.isect_maxp = luautils.box_intersection(parms.realm_minp,parms.realm_maxp, parms.chunk_minp,parms.chunk_maxp) parms.isectsize2d = luautils.box_sizexz(parms.isect_minp,parms.isect_maxp) parms.isectsize3d = luautils.box_size(parms.isect_minp,parms.isect_maxp) parms.minposxz = {x=parms.isect_minp.x, y=parms.isect_minp.z} parms.share=share parms.area=area parms.data=data parms.vmparam2=vmparam2 parms.vm=vm --I dont know if the map gen needs this, but just in case, there it is. parms.mts=mts --for storing schematics to be written before vm is saved to map parms.lsys=lsys parms.chunk_seed=seed --the seed that was passed to realms for this chunk --minetest.log("realms-> r="..r) minetest.log(" >>>realms-> gen_realms r="..r.." rmg="..luautils.var_or_nil(realm[r].rmg).." isect "..pts(parms.isect_minp).."-"..pts(parms.isect_maxp)) realms.rmg[realm[r].rmg](parms) if parms.area~=area then minetest.log("***realms.init-> WARNING parms.area~=area!!!") end share=parms.share --save share to be used in next parms (user might have changed pointer) end --if overlap end--for --Wrap things up and write back to map, send data back to voxelmanip --(by saving here we avoid multiple save and pulls in overlapping realm map gens) minetest.log(" ---realms-> saving area "..luautils.range_to_str(chunk_minp,chunk_maxp)) vm:set_data(data) vm:set_param2_data(vmparam2) --apply any schematics that were set (see comments above where parms.mts is defined) --generator should have placed schematics using: table.insert(parms.mts,{pos,schematic}) --now we loop through them and know that mts[i][i]=pos and mts[i][2]=schematic --need to modify to let user specify is placement should be random or not. for i = 1, #mts do minetest.place_schematic_on_vmanip(vm, mts[i][1], mts[i][2], "random", nil, true) --true means force replace other nodes end --calc lighting vm:set_lighting({day=0, night=0}) vm:calc_lighting() --write it to world vm:write_to_map() for i = 1, #lsys do minetest.log("decorate->spawning lsystem tree at ("..pts(lsys[i][1])..")") minetest.spawn_tree(lsys[i][1],lsys[i][2]) end --for end -- gen_realms dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_layer_barrier.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_flatland.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_very_simple.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_2dMap.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_mesas.lua") --dofile(minetest.get_modpath("realms").."/realms_map_generators/bg_basic_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bf_basic_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_caves.lua") --dofile(minetest.get_modpath("realms").."/realms_map_generators/bf_odd_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tg_stupid_islands.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bf_generic.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bd_basic_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bd_odd_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bm_basic_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bm_mixed_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bd_default_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bm_default_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bm_mesas_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/bm_shattered_biomes.lua") dofile(minetest.get_modpath("realms").."/realms_map_generators/tf_generic_2dMap_loop.lua") minetest.register_on_generated(realms.gen_realms) realms.read_realms_config()
32,129
PowerOlive/fractured
--Example1.lua -- --Simplest possible example of using IAP Badger to purchase an IAP. --------------------------------- -- -- IAP Badger initialisation -- --------------------------------- --Load IAP Badger local iap = require("iap_badger") --Create the catalogue local catalogue = { --Information about the product on the app stores products = { --removeAds is the product identifier. --Always use this identifier to talk to IAP Badger about the purchase. removeAds = { --A list of product names or identifiers specific to apple's App Store or Google Play. productNames = { apple="remove_ads", google="REMOVE_BANNER", amazon="Banner_Remove"}, --The product type productType = "non-consumable" } } } --This table contains all of the options we need to specify in this example program. local iapOptions = { --The catalogue generated above catalogue=catalogue, } --Initialise IAP badger iap.init(iapOptions) --Called when the relevant app store has completed the purchase --Make a record of the purchase using whatever method you like local function purchaseListener(product ) print "Purchase made" end --------------------------------- -- -- Main game code -- --------------------------------- iap.purchase("removeAds", purchaseListener)
1,432
happymongoose/iap_badger
local turtle = require "turtle" local utils = {} function utils.selectItem(name) for i=1,16 do turtle.select(i) local data = turtle.getItemDetail() if data ~= nil then if string.find(data.name, name) then return i; end end end return 0 end function utils.selectItemEqual(name) for i=1,16 do turtle.select(i) local data = turtle.getItemDetail() if data ~= nil then if data.name == name then return i; end end end return 0 end function utils.selectTorch() for i=1,16 do turtle.select(i) local data = turtle.getItemDetail() if data ~= nil then if string.find(data.name, "torch") then return i; end end end return 0 end function utils.checkCollectIfLavaInFront() local success, data = turtle.inspect() if success then if string.find(data.name, "lava") then local ret = utils.selectItemEqual("bucket") if ret ~= 0 then turtle.place() end end end end function utils.refuelSmart() local needsFuel = turtle.getFuelLevel() + 3000 - turtle.getFuelLimit() if needsFuel < 0 then for i=1,16 do turtle.select(i) local data = turtle.getItemDetail() if data ~= nil then if string.find(data.name, "coal") then print("refuling") turtle.refuel() end end end end end function utils.cleanUp(ignore) for i=1,16 do turtle.select(i) local data = turtle.getItemDetail() if data ~= nil then if string.find(data.name, "ore") == nil then if utils.isSelectedToBeIgnored(ignore) == 0 then turtle.drop() end end end end end function utils.isBedrockBelow() local success, data = turtle.inspectDown() if success then if string.find(data.name, "bedrock") then return true end end return false end function utils.createChestAndDrop() turtle.up() turtle.digUp() turtle.dig() turtle.forward() turtle.digUp() turtle.back() utils.placeChest() ignore = {"chest", "torch", "bucket"} utils.dropItemsToChestIgnore(ignore) turtle.back() turtle.down() turtle.forward() end function utils.placeChest() local x = utils.selectItem("chest") if x ~= 0 then turtle.place() print("Chest placed") end end function utils.isSelectedToBeIgnored(ignore) local data = turtle.getItemDetail() for key,value in pairs(ignore) do if data ~= nil then if string.find(data.name, value) then return 1 end end end return 0 end -- t = {foo = "bar", [123] = 456} -- t = {"chest", "torch"} function utils.dropItemsToChestIgnore(ignore) for i=1,16 do turtle.select(i) if utils.isSelectedToBeIgnored(ignore) == 0 then turtle.drop() end end end function utils.hasFullSlots() for i=1,16 do if turtle.getItemCount(i) == 64 then return true end end return false; end function utils.hasFullSlotsIgnore(ignore) for i=1,16 do if turtle.getItemCount(i) == 64 then turtle.select(i) if utils.isSelectedToBeIgnored(ignore) == 0 then return true end end end return false; end function utils.refuelFromAnySlot() local needsFuel = turtle.getFuelLevel() + 3000 - turtle.getFuelLimit() if needsFuel < 0 then for i=1,16 do turtle.select(i) turtle.refuel() end end end function utils.isSugarCane() local success, data = turtle.inspect() if success then if string.find(data.name, "sugar_cane") then return true end end return false end return utils
3,781
alexejsailer/mock-turtle-api-computer-craft
class "TronConfig" TronConfig.Dev = false TronConfig.Defaults = { Radius = 10, MaxRadius = 400, Vehicles = { { model_id = 43 } }, MinPlayers = 2, MaxPlayers = 8 } TronConfig.Maps = { { name = "Блюдо", position = Vector3(6922.432129, 718.890442, 1037.218994), radius = 35, maxRadius = 150, maxPlayer = 16 }, { name = "Пляж Бездорожья", position = Vector3(12361.725, 204, -4705.848), maxRadius = 800, vehicles = { -- Offroad vehicles { model_id = 11, template = "FullyUpgraded" }, { model_id = 61 }, { model_id = 90 } }, maxPlayers = 12, props = { -- Pillar of barrels { position = Vector3(12361.725, 202, -4705.848), angle = Angle(), model = "34x09.flz/go001-a.lod", collision = "34x09.flz/go001_lod1-a_col.pfx" }, { position = Vector3(12361.725, 203, -4705.848), angle = Angle(), model = "34x09.flz/go001-a.lod", collision = "34x09.flz/go001_lod1-a_col.pfx" }, { position = Vector3(12361.725, 204, -4705.848), angle = Angle(), model = "34x09.flz/go001-a.lod", collision = "34x09.flz/go001_lod1-a_col.pfx" }, { position = Vector3(12361.725, 205, -4705.848), angle = Angle(), model = "34x09.flz/go001-a.lod", collision = "34x09.flz/go001_lod1-a_col.pfx" }, { position = Vector3(12361.725, 206, -4705.848), angle = Angle(), model = "34x09.flz/go001-a.lod", collision = "34x09.flz/go001_lod1-a_col.pfx" } } }, { name = "Ледник", position = Vector3(16254, 201, 4727), maxRadius = 180, vehicles = { -- Offroad vehicles { model_id = 43, } }, maxPlayers = 12, props = { -- Pillar of barrels { position = Vector3(16254, 200, 4727), angle = Angle(), model = "f2m07.ice.flz/key028_02-i.lod", collision = "f2m07.ice.flz/key028_02_lod1-i_col.pfx" } } }, { name = "Дрифт Остров", position = Vector3(9877.809, 204, 8118.64), vehicles = { -- ATVs! { model_id = 11, template = "FullyUpgraded", tone2 = Color.White -- Okay overriding tones is kinda cool, just don't override tone1 } }, maxPlayers = 10 }, { name = "Пустынная гора", position = Vector3(-9067, 587, 4197), radius = 5, maxRadius = 120, vehicles = { -- ATVs! { model_id = 11, template = "FullyUpgraded", tone2 = Color.White -- Okay overriding tones is kinda cool, just don't override tone1 } }, maxPlayers = 5 }, { name = "Озеро", -- position = Vector3(-76.311607, 202.039856, 6425.246582), position = Vector3(5047.809082, 202.096558, 2640.722656), radius = 4, maxRadius = 250, maxPlayers = 4, vehicles = { { model_id = 80 } } }, { name = "Храм", position = Vector3(14278.492188, 204.469284, -9626.247070), radius = 5, maxRadius = 120, maxPlayers = 5, vehicles = { -- Dirt bikes { model_id = 61 }, { model_id = 90 } } }, { name = "Watch Out For That Tree", position = Vector3(4620.187988, 205.466141, -12525.660156), radius = 10, maxRadius = 1000, maxPlayers = 8, vehicles = { -- Dirt bikes { model_id = 61 }, { model_id = 90 } } }, { name = "Dunia", position = Vector3(-14879.807617, 204.398346, -8963.131836), radius = 10, maxRadius = 500, maxPlayers = 8, vehicles = { -- Dirt bikes { model_id = 61 }, { model_id = 90 } } }, { name = "Падающие Башни", position = Vector3(-498.362152, 800, -12066.586914), radius = 50, maxRadius = 75, props = { { position = Vector3(-493.171906, 790.709412, -12114.683594), angle = Angle(1.445133, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-487.435822, 790.709412, -12113.588867), angle = Angle(1.319469, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-481.882111, 790.709412, -12111.784180), angle = Angle(1.193805, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-476.598358, 790.709412, -12109.297852), angle = Angle(1.068141, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-471.667908, 790.709412, -12106.168945), angle = Angle(0.942478, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-467.168457, 790.709412, -12102.447266), angle = Angle(0.816814, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-463.171021, 790.709412, -12098.190430), angle = Angle(0.691150, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-459.738647, 790.709412, -12093.465820), angle = Angle(0.565486, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-456.925446, 790.709412, -12088.348633), angle = Angle(0.439823, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-454.775787, 790.709412, -12082.918945), angle = Angle(0.314159, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-453.323547, 790.709412, -12077.262695), angle = Angle(0.188496, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-452.591675, 790.709412, -12071.469727), angle = Angle(0.062832, 0.000000, -0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-452.591675, 790.709412, -12065.629883), angle = Angle(-0.062832, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-453.323547, 790.709412, -12059.836914), angle = Angle(-0.188496, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-454.775787, 790.709412, -12054.180664), angle = Angle(-0.314159, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-456.925446, 790.709412, -12048.750977), angle = Angle(-0.439823, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-459.738678, 790.709412, -12043.633789), angle = Angle(-0.565487, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-463.171021, 790.709412, -12038.909180), angle = Angle(-0.691150, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-467.168457, 790.709412, -12034.652344), angle = Angle(-0.816814, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-471.667908, 790.709412, -12030.930664), angle = Angle(-0.942478, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-476.598358, 790.709412, -12027.801758), angle = Angle(-1.068141, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-481.882111, 790.709412, -12025.315430), angle = Angle(-1.193805, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-487.435822, 790.709412, -12023.510742), angle = Angle(-1.319469, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-493.171906, 790.709412, -12022.416016), angle = Angle(-1.445133, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-498.999908, 790.709412, -12022.049805), angle = Angle(-1.570796, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-504.827911, 790.709412, -12022.416016), angle = Angle(-1.696460, -0.000000, 0.000000), model = 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Vector3(-545.408142, 790.709412, -12065.629883), angle = Angle(-3.078761, -0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-545.408142, 790.709412, -12071.469727), angle = Angle(3.078761, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-544.676270, 790.709412, -12077.262695), angle = Angle(2.953097, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-543.224060, 790.709412, -12082.918945), angle = Angle(2.827433, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-541.074341, 790.709412, -12088.348633), angle = Angle(2.701770, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-538.261169, 790.709412, -12093.465820), angle = Angle(2.576106, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-534.828796, 790.709412, -12098.190430), angle = Angle(2.450442, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-530.831360, 790.709412, -12102.447266), angle = Angle(2.324779, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-526.331909, 790.709412, -12106.168945), angle = Angle(2.199115, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-521.401428, 790.709412, -12109.297852), angle = Angle(2.073451, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-516.117676, 790.709412, -12111.784180), angle = Angle(1.947787, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-510.563995, 790.709412, -12113.588867), angle = Angle(1.822124, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-504.827911, 790.709412, -12114.683594), angle = Angle(1.696460, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-498.999908, 790.709412, -12115.049805), angle = Angle(1.570796, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" } } }, { name = "Двойной купол", position = Vector3(-6756.504395, 339.996552, -3717.548340), radius = 15, maxRadius = 55, props = { { position = Vector3(-6754.307129, 337.897400, -3748.884766), angle = Angle(-1.633628, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6752.368652, 337.897400, -3748.701416), angle = Angle(-1.696460, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6750.444824, 337.897400, -3748.396729), angle = Angle(-1.759292, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6748.544434, 337.897400, -3747.971924), angle = Angle(-1.822124, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6746.674316, 337.897400, -3747.428711), angle = Angle(-1.884956, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6744.841797, 337.897400, -3746.769043), angle = Angle(-1.947787, 0.000000, 0.000000), model = "17x48.fl/go666-b.lod", collision = "17x48.fl/go666_lod1-b_col.pfx" }, { position = Vector3(-6743.054688, 337.897400, -3745.995605), angle = Angle(-2.010619, 0.000000, 0.000000), model = 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36,170
Hallkezz/KoastFreeroam-2021
space = box.schema.space.create('tweedledum') i0 = space:create_index('primary', { type = 'tree', parts = {1, 'num'}, unique = true }) i1 = space:create_index('i1', { type = 'tree', parts = {2, 'num'}, unique = false }) i2 = space:create_index('i2', { type = 'tree', parts = {3, 'num'}, unique = false }) i3 = space:create_index('i3', { type = 'tree', parts = {4, 'str', 5, 'str'}, unique = false }) i4 = space:create_index('i4', { type = 'tree', parts = {7, 'str', 6, 'str'}, unique = false }) i5 = space:create_index('i5', { type = 'tree', parts = {9, 'num'}, unique = false }) i6 = space:create_index('i6', { type = 'tree', parts = {7, 'str', 6, 'str', 4, 'str', 5, 'str', 9, 'num'}, unique = true }) space:insert{0, 0, 100, 'Joe', 'Sixpack', 'Drinks', 'Amstel', 'bar', 2000} space:insert{1, 1, 200, 'Joe', 'Sixpack', 'Drinks', 'Heineken', 'bar', 2001} space:insert{2, 2, 200, 'Joe', 'Sixpack', 'Drinks', 'Carlsberg', 'bar', 2002} space:insert{3, 3, 300, 'Joe', 'Sixpack', 'Drinks', 'Corona Extra', 'bar', 2003} space:insert{4, 4, 300, 'Joe', 'Sixpack', 'Drinks', 'Stella Artois', 'bar', 2004} space:insert{5, 5, 300, 'Joe', 'Sixpack', 'Drinks', 'Miller Genuine Draft', 'bar', 2005} space:insert{6, 6, 400, 'John', 'Smoker', 'Hits', 'A Pipe', 'foo', 2006} space:insert{7, 7, 400, 'John', 'Smoker', 'Hits', 'A Bong', 'foo', 2007} space:insert{8, 8, 400, 'John', 'Smoker', 'Rolls', 'A Joint', 'foo', 2008} space:insert{9, 9, 400, 'John', 'Smoker', 'Rolls', 'A Blunt', 'foo', 2009} -- In non-unique indexes select output order is undefined, -- so it's better to additionally sort output to receive same order every time. function sort_cmp(a, b) return a[1] < b[1] and true or false end function sort(t) table.sort(t, sort_cmp) return t end space.index['primary']:get{1} sort(space.index['i1']:select{2}) sort(space.index[2]:select({300})) #space.index['i3']:select({'Joe', 'Sixpack'}) #space.index['i3']:select('John') #space.index['i4']:select('A Pipe') {sort(space.index['i4']:select{'Miller Genuine Draft', 'Drinks'})} sort(space.index['i5']:select{2007}) sort(space.index[6]:select{'Miller Genuine Draft', 'Drinks'}) space:delete{6} space:delete{7} space:delete{8} space:delete{9} space:insert{6, 6ULL, 400ULL, 'John', 'Smoker', 'Hits', 'A Pipe', 'foo', 2006} space:insert{7, 7ULL, 400ULL, 'John', 'Smoker', 'Hits', 'A Bong', 'foo', 2007} space:insert{8, 8ULL, 400ULL, 'John', 'Smoker', 'Rolls', 'A Joint', 'foo', 2008} space:insert{9, 9ULL, 400ULL, 'John', 'Smoker', 'Rolls', 'A Blunt', 'foo', 2009} sort(space.index['i1']:select{6ULL}) sort(space.index['i1']:select{6}) sort(space.index['i2']:select(400ULL)) sort(space.index['i2']:select(400)) sort(space:select{}) -- Test incorrect keys - supplied key field type does not match index type -- https://bugs.launchpad.net/tarantool/+bug/1072624 space:insert{'', 1, 2, '', '', '', '', '', 0} space:insert{'xxxxxxxx', 1, 2, '', '', '', '', '', 0} space:insert{1, '', 2, '', '', '', '', '', 0} space:insert{1, 'xxxxxxxxxxx', 2, '', '', '', '', '', 0} space:drop() sort = nil sort_cmp = nil
3,051
gridgentoo/Tarantool.Lua.Net
--- 客户端模块基础类, Client Module Base Class -- @module ClientBase, Client-side -- @copyright Lilith Games, Avatar Team -- @author Yuancheng Zhang local ClientBase = class('ClientBase') function ClientBase:GetSelf() return self end --- 加载的时候运行的代码 function ClientBase:InitDefault(_module) -- print(string.format('[ClientBase][%s] InitDefault()', self.name)) -- 初始化默认监听事件 EventUtil.LinkConnects(localPlayer.C_Event, _module, self) end --- Debug模式下打印日志 -- self.debug 针对模块本身的debug开关 -- FrameworkConfig.DebugMode 框架中的全局debug开关 function ClientBase:Log(...) if self.debug and FrameworkConfig.DebugMode then print(string.format('[%s]', self.name), ...) end end return ClientBase
701
endaye/social-island
EditorDisableShout = EditorDisableShout or class(MissionScriptEditor) function EditorDisableShout:create_element() self.super.create_element(self) self._element.class = "ElementDisableShout" self._element.values.elements = {} self._element.values.disable_shout = true end function EditorDisableShout:_build_panel() self:_create_panel() self:BuildElementsManage("elements", nil, {"ElementSpawnCivilian", "ElementSpawnEnemyDummy"}) self:BooleanCtrl("disable_shout") end
479
MiamiCenterPL/BeardLib-Editor
---- -- Handles console functionality. -- -- Currently doesn't do much except having a helper which extends a `ConsoleScreen` to add new word -- prediction dictionaries (auto-complete) to the console input field: -- -- SDK.Console.AddWordPredictionDictionaries({ -- { delim = "SDK.", num_chars = 0, words = { -- "Config", -- "Console", -- "Constant", -- "Debug", -- "DebugUpvalue", -- "Dump", -- "Entity", -- "FrontEnd", -- "Input", -- "Method", -- "ModMain", -- "PersistentData", -- "Player", -- "Remote", -- "RPC", -- "Test", -- "Thread", -- "World", -- } }, -- }) -- -- Now after entering "SDK." into the console input, you will get your auto-complete. -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-sdk](https://github.com/dstmodders/dst-mod-sdk) -- -- @module SDK.Console -- @see SDK -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release 0.1 ---- local Console = {} local SDK --- General -- @section general --- Adds word prediction dictionaries. -- @tparam table dictionaries function Console.AddWordPredictionDictionaries(dictionaries) SDK.env.AddClassPostConstruct("screens/consolescreen", function(self, ...) for _, dictionary in pairs(dictionaries) do if type(dictionary) == "table" then self.console_edit:AddWordPredictionDictionary(dictionary) elseif type(dictionary) == "function" then self.console_edit:AddWordPredictionDictionary(dictionary(self, ...)) end end end) end --- Lifecycle -- @section lifecycle --- Initializes. -- @tparam SDK sdk -- @treturn SDK.Console function Console._DoInit(sdk) SDK = sdk return SDK._DoInitModule(SDK, Console, "Console") end return Console
2,013
dstmodders/dst-mod-sdk
local fs = require('efmls-configs.fs') local formatter = 'autopep8' local command = string.format('%s -', fs.executable(formatter)) return { formatCommand = command, formatStdin = true, }
194
lucax88x/efmls-configs-nvim
-- array_a print("array_a[0] = "..array_a[1]) print("array_a[50] = "..array_a[50]) print("array_a[51] = "..array_a[51]) print("array_a[100] = "..array_a[100]) print("==============================================") -- map_a print("map_a[10.2] = "..map_a[10.2]) print("map_a[10.3] = "..map_a[20.3]) print("==============================================") print("map_b.B_KEY_1 = "..map_b.B_KEY_1) print("map_b.B_KEY_2 = "..map_b.B_KEY_2) print("map_b.B_KEY_3 = "..map_b.B_KEY_3) -- table_array print("==============================================") table_array={} table_array[1]=88880 table_array[2]=88881 table_array[3]=88885 table_array[4]=88886 table_array[5]=88888 table_array[6]=88889 table_array[7]=88899 table_array[8]=88999 table_array[9]=89999 table_array[10]=99999 table_map={} table_map[121]=111.1111 table_map[222]=222.2222
841
sailzeng/zcelib
function Server_StartGame(game, standing) local SUPPLYLIMITMULT = 30 local defaultBonuses = game.Map.Bonuses local overriddenBonuses = game.Settings.OverriddenBonuses local publicGameData = Mod.PublicGameData publicGameData.supplyLimitData = {} publicGameData.whiteList = {} --Array of player IDs for whom attrition is nullified local whiteListBonuses = {} --Array of bonus IDs that, if controlled by a player, nullify attrition for that player globally local whiteBonusCount = 1 for bonusID, bonusDetails in pairs(defaultBonuses) do publicGameData.supplyLimitData[bonusID] = bonusDetails.Amount * SUPPLYLIMITMULT if bonusDetails.Name == "The March of the White Walkers" then whiteListBonuses[whiteBonusCount] = bonusDetails whiteBonusCount = whiteBonusCount + 1 end end for bonusID, _ in pairs(overriddenBonuses) do publicGameData.supplyLimitData[bonusID] = game.Map.Bonuses[bonusID].Amount * SUPPLYLIMITMULT if game.Map.Bonuses[bonusID].Name == "The March of the White Walkers" then whiteListBonuses[whiteBonusCount] = game.Map.Bonuses[bonusID] whiteBonusCount = whiteBonusCount + 1 end end local cur = 1 for _, bonusDetails in pairs(whiteListBonuses) do for _, terrID in pairs(bonusDetails.Territories) do if not standing.Territories[terrID].IsNeutral then publicGameData.whiteList[cur] = standing.Territories[terrID].OwnerPlayerID cur = cur + 1 end end end Mod.PublicGameData = publicGameData end
1,510
achance6/WLattrition
local ChangeHistoryService = game:GetService("ChangeHistoryService") local TextService = game:GetService("TextService") local HttpService = game:GetService("HttpService") local RunService = game:GetService("RunService") local Selection = game:GetService("Selection") if (not RunService:IsStudio()) then warn("PropertiesMod only works in Studio") return end if RunService:IsRunMode() then warn("PropertiesMod only works in Edit mode") return end --- local root = script.Parent local includes = root:WaitForChild("includes") local defaultEditors = root:WaitForChild("default_editors") local defaultExtensions = root:WaitForChild("default_extensions") local RobloxAPI = require(includes:WaitForChild("RobloxAPI")) local EditorUtilities = require(includes:WaitForChild("EditorUtilities")) local Widget = require(includes:WaitForChild("PropertiesWidget")) local Themer = require(includes:WaitForChild("Themer")) local t = require(includes:FindFirstChild("t")) --- local DEFAULT_SETTINGS = { Config = { CacheDuration = 7 * 86400, -- 7 days ShowNotScriptableProperties = true, ShowDeprecatedProperties = false, ShowHiddenProperties = false, PreloadClasses = "Common", -- Common, All, or None, EditorColumnWidth = 110, RowHeight = 26, TextSize = 14, }, Cache = { LastFetchTime = 0, }, EditorPreferences = {}, PropertyCategoryOverrides = {}, CategoryStateMemory = {}, } local EDITOR_LIB = { Themer = Themer, } local T_MAP = { bool = "boolean", float = "number", double = "number", int64 = "integer", int = "integer" } local API local APIData local APILib local APIOperator local loadedEditors = { ["*"] = EditorUtilities.ConstructEditors(defaultEditors:WaitForChild("fallback"))[1], } local cachedPluginObjects = {} local pluginSettings = DEFAULT_SETTINGS --plugin:GetSetting("PropertiesMod") and HttpService:JSONDecode(plugin:GetSetting("PropertiesMod")) or DEFAULT_SETTINGS -- SelectionChanged that doesn't spam that much -- https://devforum.roblox.com/t/weird-selectionchanged-behavior/22024/2 -- Credit to Fractality local SelectionChanged do local selectionChanged = Instance.new("BindableEvent") local d0, d1 = true, true RunService.Heartbeat:Connect(function() d0, d1 = true, true end) Selection.SelectionChanged:Connect(function() if d0 then d0 = false selectionChanged:Fire() elseif d1 then d1 = false RunService.Heartbeat:Wait() selectionChanged:Fire() end end) SelectionChanged = selectionChanged.Event end --- local function purgeDuplicates(tab) if (#tab <= 1) then return end local x = 1 repeat for i = #tab, x + 1, -1 do if (tab[i] == tab[x]) then table.remove(tab, i) end end x = x + 1 until (x >= #tab) end local function loadExtension(module) local extension = require(module) local apiExtensions = extension.API local behaviourExtensions = extension.Behaviours APIData:Extend(apiExtensions or {}) APIOperator:ExtendCustomBehaviours(behaviourExtensions or {}) end local function getEditorsForFilter(filter) local matchingEditors = {} for editorName, editor in pairs(loadedEditors) do if editor.Filters[filter] then matchingEditors[#matchingEditors + 1] = editorName end end return matchingEditors end --[[ Determines an editor to be used for a property @param string The class name @param string The property name @return string The name of the editor --]] local function getEditorForProperty(className, propertyName) local matchingEditors local propertyData = APIData.Classes[className].Properties[propertyName] local propertyValueType = propertyData.ValueType local category = propertyValueType.Category local name = propertyValueType.Name -- Property-specific editor > Property data-type editor > * -- 1. Get editors for this specific property local propertyNameFilter = "Property:" .. Widget.GetPropertyNormalName(className, propertyName) matchingEditors = getEditorsForFilter(propertyNameFilter) local editorPreference = pluginSettings.EditorPreferences[propertyNameFilter] if (#matchingEditors == 1) then return matchingEditors[1] elseif (#matchingEditors > 1) then return matchingEditors[1] -- for now, just return the first item -- in the future, preferences should be incorporated end -- 2. Get editors for the property's data type local propertyTypeFilter if (category == "Primitive") then if ((name ~= "int") and (name ~= "int64")) then propertyTypeFilter = category .. ":" .. name else propertyTypeFilter = "Primitive:int" end elseif ((category == "DataType") or (category == "Enum")) then propertyTypeFilter = category .. ":" .. name end matchingEditors = getEditorsForFilter(propertyTypeFilter) if (#matchingEditors == 1) then return matchingEditors[1] elseif (#matchingEditors > 1) then return matchingEditors[1] end -- 3. Use the fallback editor return "*" end local function getSafeSelection() local selection = Selection:Get() local filteredSelection = {} for i = 1, #selection do local obj = selection[i] local success, isValidClassName = pcall(function() -- 1. Query one of the object's properties to see if it passes the security check -- 2. Check the class name to make sure it isn't blank (because that's a thing I guess) return (obj.ClassName ~= "") end) if (success and isValidClassName) then filteredSelection[#filteredSelection + 1] = obj end end return filteredSelection end local function loadEditor(className, propertyName) local editorId = getEditorForProperty(className, propertyName) if (not editorId) then return end local editor = loadedEditors[editorId] local uniqueId = editor.UniqueId local normalName = Widget.GetPropertyNormalName(className, propertyName) local propertyData = APIData.Classes[className].Properties[propertyName] if propertyData.Tags.NotScriptable then return end local propertyValueChangedConnections = {} local propertyValueUpdatedEvent = Instance.new("BindableEvent") local function getHomogeneousValue() local selection = getSafeSelection() if (#selection <= 0) then return end local filteredSelection = {} for i = 1, #selection do local obj = selection[i] if obj:IsA(className) then filteredSelection[#filteredSelection + 1] = obj end end if (#filteredSelection <= 0) then return elseif (#filteredSelection == 1) then return APIOperator:GetProperty(filteredSelection[1], propertyName, className) end local control = APIOperator:GetProperty(filteredSelection[1], propertyName, className) for i = 1, #filteredSelection do local obj = filteredSelection[i] if (APIOperator:GetProperty(obj, propertyName, className) ~= control) then return end end return control end local updatingMode = "write" local function setSelectionPropertyCallback(value) if (updatingMode == "no_updates") then return end local selection = getSafeSelection() if (updatingMode == "write") then ChangeHistoryService:SetWaypoint("PropertiesMod.BeforeSet:" .. normalName) end for i = 1, #selection do local obj = selection[i] if obj:IsA(className) then obj[propertyName] = value end end if (updatingMode == "write") then ChangeHistoryService:SetWaypoint("PropertiesMod.AfterSet:" .. normalName) end propertyValueUpdatedEvent:Fire(getHomogeneousValue()) end local setSelectionProperty do -- local propertyData = APIData.Classes[className].Properties[propertyName] local propertyValueType = propertyData.ValueType local category = propertyValueType.Category local name = propertyValueType.Name if (category == "Primitive") then setSelectionProperty = t.wrap(setSelectionPropertyCallback, T_MAP[name] and t[T_MAP[name]] or t[name]) elseif (category == "DataType") then setSelectionProperty = t.wrap( setSelectionPropertyCallback, function(value) return typeof(value) == ((name ~= "Content") and name or "string") end ) elseif (category == "Enum") then setSelectionProperty = t.wrap(setSelectionPropertyCallback, t.enum(Enum[name])) end end local selectionChanged = SelectionChanged:Connect(function() local selection = Selection:Get() for i = 1, #propertyValueChangedConnections do propertyValueChangedConnections[i]:Disconnect() end propertyValueChangedConnections = {} for i = 1, #selection do local obj = selection[i] if (obj:IsA(className) and propertyData.Native) then propertyValueChangedConnections[#propertyValueChangedConnections + 1] = obj:GetPropertyChangedSignal(propertyName):Connect(function() propertyValueUpdatedEvent:Fire(getHomogeneousValue()) end) end end propertyValueUpdatedEvent:Fire(getHomogeneousValue()) end) local main = { Display = Widget.PropertyRows[normalName]:FindFirstChild("Editor"), PropertyNormal = normalName, CreateDockWidgetPluginGui = function(pluginGuiId, dockWidgetPluginGuiInfo) local pluginGuiName = "PropertiesMod.PluginGuis:" .. uniqueId .. ":" .. pluginGuiId local cachedPluginGui = cachedPluginObjects[pluginGuiName] if (not cachedPluginGui) then cachedPluginObjects[pluginGuiName] = plugin:CreateDockWidgetPluginGui(pluginGuiName, dockWidgetPluginGuiInfo) return cachedPluginObjects[pluginGuiName] else return cachedPluginGui end end, CreatePluginAction = function(...) return plugin:CreatePluginAction(...) end, CreatePluginMenu = function(...) return plugin:CreatePluginMenu(...) end, GetSetting = function(settingName) return plugin:GetSetting("PropertiesMod.EditorSettings:" .. uniqueId .. ":" .. settingName) end, SetSetting = function(settingName, newValue) plugin:SetSetting("PropertiesMod.EditorSettings:" .. uniqueId .. ":" .. settingName, newValue) end, GetConfigSetting = function(settingName) return pluginSettings.Config[settingName] end, Update = setSelectionProperty, GetUpdatingMode = function() return updatingMode end, SetUpdatingMode = function(newUpdatingMode) if ((newUpdatingMode == "write") or (newUpdatingMode == "preview") or (newUpdatingMode == "no_updates")) then updatingMode = newUpdatingMode end end, GetPropertyValue = getHomogeneousValue, PropertyValueUpdated = propertyValueUpdatedEvent.Event, _PropertyValueUpdatedEvent = propertyValueUpdatedEvent, _SelectionChangedEvent = selectionChanged, } editor.Constructor(main, EDITOR_LIB, propertyData) propertyValueUpdatedEvent:Fire(getHomogeneousValue()) end local function selectionChanged() Widget.ResetScrollPosition() Widget.ResetCategoryVisibility() Widget.ResetRowVisibility() local selection = getSafeSelection() if (#selection <= 0) then return end local newColumnWidth = 0 -- local rowsToAdd = {} -- deal with performance issues later for i = 1, #selection do local obj = selection[i] local properties = APILib:GetProperties(obj.ClassName) for className, classProperties in pairs(properties) do for j = 1, #classProperties do local propertyName = classProperties[j] local propertyCategory = APIData.Classes[className].Properties[propertyName].Category local normalName = Widget.GetPropertyNormalName(className, propertyName) local textWidth = TextService:GetTextSize(propertyName, pluginSettings.Config.TextSize, Enum.Font.SourceSans, Vector2.new()).X if (textWidth > newColumnWidth) then newColumnWidth = textWidth end if Widget.PropertyRows[normalName] then Widget.SetRowVisibility(normalName, true) else Widget.AddRow(className, propertyName, true) -- rowsToAdd[#rowsToAdd + 1] = {className, propertyName, true} loadEditor(className, propertyName) end Widget.SetCategoryVisibility(propertyCategory, true) end end end --[[ if (#rowsToAdd > 0) then Widget.AddRows(rowsToAdd) end --]] Widget.SetPropertyNameColumnWidth(newColumnWidth + 24 + 10) end --- Load API do local lastFetchTime = pluginSettings.Cache.LastFetchTime local cacheDuration = pluginSettings.Config.CacheDuration local rawAPIData if ((tick() - lastFetchTime) >= cacheDuration) then -- wait for HttpEnabled to do something, I guess wait() print("[PropertiesMod] Fetching the latest API, please wait...") print("[PropertiesMod] Fetching from https://raw.githubusercontent.com/CloneTrooper1019/Roblox-Client-Tracker/roblox/API-Dump.json") local success, data = pcall(function() return HttpService:GetAsync("https://raw.githubusercontent.com/CloneTrooper1019/Roblox-Client-Tracker/roblox/API-Dump.json") end) if (not success) then warn("[PropertiesMod] Could not get API data, got error: " .. data) return end rawAPIData = HttpService:JSONDecode(data) pluginSettings.Cache.Data = rawAPIData print("[PropertiesMod] Successfully loaded data") else rawAPIData = pluginSettings.Cache.Data print("[PropertiesMod] Loaded cached data") end API = RobloxAPI.new(rawAPIData, true) APIData = API.Data APILib = API.Library APIOperator = API.Operator end if (not pluginSettings.Config.ShowNotScriptableProperties) then APIData:RemoveNotScriptableProperties() end if (not pluginSettings.Config.ShowDeprecatedProperties) then APIData:RemoveDeprecatedMembers() end if (not pluginSettings.Config.ShowHiddenProperties) then APIData:RemoveHiddenProperties() end APIData:RemoveRobloxMembers() APIData:RemoveLocalUserSecurityMembers() APIData:MarkNotAccessibleSecurityPropertiesAsReadOnly() for _, extension in pairs(defaultExtensions:GetChildren()) do loadExtension(extension) end -- BasePart/CenterOfMass is disabled, so it's being removed until it's enabled APIData.Classes.BasePart.Properties.CenterOfMass = nil -- Instance/RobloxLocked cannot be accessed, but isn't marked in the API as such APIData.Classes.Instance.Properties.RobloxLocked = nil Widget.Init(plugin, pluginSettings, { APIData = APIData, APILib = APILib }) -- Load Editors local function addEditor(editor) local uniqueId = editor.UniqueId if (uniqueId == "fallback") then return end -- todo: check stuff here loadedEditors[uniqueId] = editor --[[ local uniqueId = editor.UniqueId if (uniqueId == "editor.$native.fallback") then return end local filters = editor.Filters for i = 1, #filters do local filter = filters[i] if string.match(filter, "instance:") then warn("Instance editors are not supported") else if (not loadedEditors[filter]) then loadedEditors[filter] = editor -- print("loaded editor " .. uniqueId) else if (pluginSettings.FilterPreferences[filter] == uniqueId) then loadedEditors[filter] = editor -- print("loaded editor " .. uniqueId) end end end end --]] end do for _, editorBase in pairs(defaultEditors:GetChildren()) do local editors = EditorUtilities.ConstructEditors(editorBase) for _, editor in pairs(editors) do addEditor(editor) end end end -- Preload Classes do local classes if (pluginSettings.Config.PreloadClasses == "All") then classes = APIData.Classes elseif (pluginSettings.Config.PreloadClasses == "Common") then classes = require(includes:WaitForChild("CommonClasses")) end -- local rowsToAdd = {} if classes then for className in pairs(classes) do local properties = APILib:GetImmediateProperties(className) for i = 1, #properties do local propertyName = properties[i] Widget.AddRow(className, propertyName, false) -- rowsToAdd[#rowsToAdd + 1] = {className, propertyName, true} loadEditor(className, propertyName) end end end end -- init local selectionConnection = SelectionChanged:Connect(selectionChanged) plugin.Unloading:Connect(function() selectionConnection:Disconnect() Widget.Unload() plugin:SetSetting("PropertiesMod", HttpService:JSONEncode(pluginSettings)) print("Cleaned up PropertiesMod") end) selectionChanged()
17,858
Blupo/PropertiesMod
--[[ Desc: User Interface Manager (Singleton) Author: SerDing Since: 2018-08-14 15:41:03 Last Modified time: 2018-08-14 15:41:03 Docs: * Manage all panels * Handle input from mouse and virtual buttons. ]] local _Vector2 = require("utils.vector2") local _MATH = require("engine.math") local _INPUT = require("engine.input") ---@type Engine.Input local _Mouse = require("engine.input.mouse") local _GRAPHICS = require("engine.graphics") local _Color = require("engine.graphics.config.color") local _RESOURCE = require("engine.resource") local _CAMERA = require("system.scene.camera") local _Stack = require("core.stack") local _Panel = require("system.gui.panels.panel") local _CONFIG = require("setting") ---@class UiManager ---@field protected _panelTable table<string, string> ---@field protected _panels GUI.Panel[] @panel list ---@field protected _topPanel GUI.Panel ---@field protected _persistentPanel GUI.Panel ---@field protected _dragWidget GUI.Widgets.Base local _UiManager = {} local this = _UiManager local emptyPanel = _Panel.New("empty") local easeInAnim = { color = _Color.New(255, 255, 255, 0), easeInSpeed = 0.1, from = 0, to = 255, positiveStopRange = 2.0, negativeStopRange = 5.0, isRunning = false, direction = 1, } local mathAbs = math.abs ---@param persistentPanel string function _UiManager.Init(persistentPanel) this._panelTable = _RESOURCE.LoadUiData("panels") this._panels = {} this._topPanel = emptyPanel this._persistentPanel = emptyPanel this._stack = _Stack.New(10) this._scale = _Vector2.New(_CAMERA._scale.x / 1.3, _CAMERA._scale.y / 1.3) this._lastMousePosition = _Vector2.New(_Mouse.GetScaledMousePosition()) this._dragWidget = nil this._dragOffset = _Vector2.New(0, 0) --local font = love.graphics.newFont("resource/font/simsun.ttc", 16) --local font = love.graphics.newFont("resource/font/simsun_bitmap_fnt/simsun12.fnt") local fontSize = math.floor(this._scale.x * 12) local font = love.graphics.newFont("resource/font/notosans/normal.otf", fontSize) love.graphics.setFont(font) Log.Debug("fontsize:", fontSize) for key, value in pairs(this._panelTable) do this.AddPanel(key, require(value).New()) end if persistentPanel then this.Open(persistentPanel) this._persistentPanel = this._topPanel end _INPUT.Register(_UiManager) _INPUT.mouse:AddListener(_UiManager) end function _UiManager.Draw() _GRAPHICS.Push() _GRAPHICS.Scale(this._scale:Get()) this._persistentPanel:Draw() if this._topPanel and this._topPanel ~= this._persistentPanel then --_GRAPHICS.SetColor(0, 0, 0, 200) --_GRAPHICS.DrawRect("fill", 0, 0, _GRAPHICS.GetDimension()) --_GRAPHICS.ResetColor() if easeInAnim.isRunning then local nowAlpha = easeInAnim.color:Get("alpha") local absAlphaDist = mathAbs(nowAlpha - easeInAnim.to) if easeInAnim.direction == 1 and absAlphaDist > easeInAnim.positiveStopRange then easeInAnim.from = _MATH.Lerp(easeInAnim.from, easeInAnim.to, easeInAnim.easeInSpeed) elseif easeInAnim.direction == -1 and absAlphaDist > easeInAnim.negativeStopRange then easeInAnim.from = _MATH.Lerp(easeInAnim.from, easeInAnim.to, easeInAnim.easeInSpeed) else easeInAnim.isRunning = false end easeInAnim.color:Set(255, 255, 255, easeInAnim.from) this._topPanel.root:SetRenderValue("color", easeInAnim.color:Get()) if easeInAnim.direction == -1 and easeInAnim.isRunning == false then this._Close() end end if this._topPanel ~= this._persistentPanel then this._topPanel:Draw() end end _GRAPHICS.Pop() end --- open a panel ---@param name string ---@param anim boolean function _UiManager.Open(name, anim) if this._stack:Size() < this._stack:Capacity() then this._stack:Push(this.GetPanel(name)) this._topPanel = this._stack:GetTopE() this._topPanel:OnEnable() if anim then easeInAnim.direction = 1 easeInAnim.to = 255 easeInAnim.isRunning = true this._topPanel.root:SetRenderValue("color", easeInAnim.color:Get()) end end end --- close current panel function _UiManager.Close() if this._stack:Size() > 1 and easeInAnim.isRunning == false then easeInAnim.direction = -1 easeInAnim.to = 0 easeInAnim.isRunning = true this._topPanel.root:SetRenderValue("color", easeInAnim.color:Get()) this._topPanel:OnDisable() --local closeThread = coroutine.create(this._Close) end end function _UiManager._Close() this._stack:Pop() this._topPanel = this._stack:GetTopE() end ---@param name string ---@param panel GUI.Panel function _UiManager.AddPanel(name, panel) this._panels[name] = panel end ---@param name string function _UiManager.GetPanel(name) return this._panels[name] end function _UiManager.GetWidget(panelName, widgetName) return this._panels[panelName]:GetWidgetById(widgetName) end ---@param name string function _UiManager.OnOff(name) if this._topPanel.name == name then this.Close() else this.Open(name, true) end end ---@param x float ---@param y float ---@param button int @left:1, middle:2, right:3. ---@param istouch boolean function _UiManager.OnMousePress(_, x, y, button, istouch) if button == 1 and not easeInAnim.isRunning then ---@param w GUI.Widgets.Base local function HandleEvent(w) if w:CheckPoint(x, y) then w:MousePressed(button, x - w.x, y - w.y) if _CONFIG.debug.uidrag then this._dragWidget = w this._dragOffset:Set(x - w.x, y - w.y) end end end this._topPanel:DoForWidgets(HandleEvent) end end ---@param x float ---@param y float ---@param button int @left:1, middle:2, right:3. ---@param istouch boolean function _UiManager.OnMouseRelease(_, x, y, button, istouch) if button == 1 and not easeInAnim.isRunning then ---@param w GUI.Widgets.Base local function HandleEvent(w) if w:CheckPoint(x, y) then w:MouseReleased(button, x - w.x, y - w.y) this._dragWidget = nil else w.mousePressed = false end end this._topPanel:DoForWidgets(HandleEvent) end end ---@param x float ---@param y float ---@param dx float ---@param dy float function _UiManager.OnMouseMove(_, x, y, dx, dy) ---@param w GUI.Widgets.Base local function HandleEvent(w) local lastIsIn = w:CheckPoint(this._lastMousePosition:Get()) local nowIsIn = w:CheckPoint(x, y) if not lastIsIn and nowIsIn then w:MouseEntered() elseif lastIsIn and not nowIsIn then w:MouseExited() end end this._topPanel:DoForWidgets(HandleEvent) this._lastMousePosition:Set(x, y) -- update last mouse position if this._dragWidget then local sx, sy, sz = this._dragWidget:GetRenderValue("position", true) this._dragWidget:SetRenderValue("position", sx + dx, sy + dy, sz) end end function _UiManager.HandleAction(_, action, state) if state == EInput.STATE.PRESSED then if action == "main-ui" then this.OnOff("inventory") end end if state == EInput.STATE.RELEASED then end end function _UiManager.HandleAxis(_, axis, value) end return _UiManager
7,703
SerDing/Gear-of-Fate
local mod = foundation.new_module("foundation_node_sounds", "1.0.1") mod:require("node_sounds.lua") foundation.com.node_sounds = foundation.com.NodeSoundsRegistry:new()
171
IceDragon200/mt-foundation
local DSL = "podman" local DEBUGGING = false --> Toggle DEBUG() calls local HOST = false --> Toggle --network host mode local domain = os.getenv("PODMAN_DOMAIN") or "home.arpa" local creds = os.getenv("PODMAN_CREDS") local systemd_unit_pre = { [===[ [Unit] Description=__CNAME__ Container Wants=network.target After=network-online.target]===], } local systemd_unit_start = { [===[ [Service] Environment=PODMAN_SYSTEMD_UNIT=%n EnvironmentFile=-/etc/podman.env/%p EnvironmentFile=-/etc/podman.env/%p@%i Restart=on-failure RestartSec=5 Type=notify NotifyAccess=all KillMode=mixed SystemCallArchitectures=native MemoryDenyWriteExecute=yes LockPersonality=yes NoNewPrivileges=yes RemoveIPC=yes DevicePolicy=closed ProtectClock=yes RestrictRealtime=yes RestrictSUIDSGID=yes RestrictAddressFamilies=~AF_INET6 ExecStopPost=/usr/bin/podman rm -i -v -f __CNAME__ ExecStart=/usr/bin/podman run --name __CNAME__ \ --security-opt seccomp=/etc/podman.seccomp/__CNAME__.json \ --security-opt apparmor=unconfined \ --security-opt label=disable \ --no-hosts \ --rm \ --replace \ --sdnotify conmon \ --network __NETWORK__ \ --hostname __NAME__ \ --cpu-shares __SHARES__ \ --cpuset-cpus __CPUS__ \ --memory __MEM__ \ --cap-drop all \]===], } -- Last line in systemd_unit[1] is correct. local schema = { service_ip = "/%s/ip", --> string service_ports = "/%s/ports", --> list{string} } fs.mkdir("/etc/podman.etcdb") local bitcask = require("bitcask") local kv_running = bitcask.open("/etc/podman.etcdb/running") local kv_service = bitcask.open("/etc/podman.etcdb/service") local lopper = require("lopper") local json = require("json") local util = require("util") local type = type local OK = function(msg, tbl) tbl._module = DSL return lopper.ok(msg, tbl) end local WARN = function(msg, tbl) tbl._module = DSL return lopper.warn(msg, tbl) end local DEBUG = function(msg, tbl) if DEBUGGING then tbl._module = DSL return lopper.debug(msg, tbl) end end local ASSERT = function(ret, msg, tbl) if ret == nil then tbl._module = DSL kv_running:close() kv_service:close() return lopper.panic(msg, tbl) end end local podman = exec.ctx("podman") local get_id = function(n) local try = util.retry_f(podman) local r, so, se = try({ "inspect", "--format", "json", n, }) ASSERT(r, "BUG? Unable to find container.", { fn = "get_id()", stdout = so, stderr = se, command = "podman inspect", name = n, }) local t = json.decode(so) return t[1]["Id"] end local get_volume = function(n) local ret, so, se = podman({ "volume", "inspect", "--all", }) ASSERT(ret, "No such volume or failure listing volumes.", { fn = "get_volume()", command = "volume inspect", stdout = so, stderr = se, }) local j = json.decode(so) local found = {} if n then for _, v in ipairs(j) do if v.Name == n then return v.Mountpoint end end return nil else for _, v in ipairs(j) do found[v.Name] = v.Mountpoint end return found end end local volume = function(vt) local found = get_volume() for x, y in pairs(vt) do if not found[x] then local ret, so, se = podman({ "volume", "create", x }) ASSERT(ret, "Host problem? Unable to create volume.", { fn = "volume()", command = "volume create", stdout = so, stderr = se, }) end local mountpoint = get_volume(x) local sh = exec.ctx("sh") if type(y) == "table" then for _, cmd in ipairs(y) do local ret, so, se = sh({ "-c", cmd:gsub("__MOUNTPOINT__", mountpoint) }) ASSERT(ret, "Failure executing volume command in systemd module.", { fn = "volume()", command = "volume ls", stdout = so, stderr = se, }) end end end end local update_hosts = function() local running = kv_running:keys() local dns_config = get_volume("sys_dns-config") local hosts = {} for _, srv in ipairs(running) do if srv ~= "sys_dns" then local ip = kv_service:get(schema.service_ip:format(srv)) hosts[#hosts + 1] = ("%s %s.%s %s"):format(ip, srv, domain, srv) end end hosts[#hosts + 1] = "" local hosts_file = table.concat(hosts, "\n") ASSERT( fs.write(dns_config .. "/hosts", hosts_file), "Unable to write system HOSTS file", { fn = "update_hosts()", } ) end local Reserve_IDMAP = function(id) id = id or lopper.id local n = 2001234560 local max = 2147483647 local kv_idmap = bitcask.open("/etc/podman.etcdb/idmap") local key, ok repeat key = tostring(n) if not kv_idmap:has(key) then ok = kv_idmap:put(key, id) else n = n + 65537 end until ok or n > max kv_idmap:close() ASSERT((n > max), "Reached maximum possible allocation. Clean up allocation database.", { fn = "reserve_idmap()", idmap = tostring(n), }) OK("Reserved idmap allocation.", { range = key .. "-" .. tostring(n+65536), mark = id, }) return key end local Release_IDMAP = function(key) local n = tonumber(key) local kv_idmap = bitcask.open("/etc/podman.etcdb/idmap") local r = kv_idmap:delete(key) kv_idmap:close() OK("Released idmap allocation.", { range = key .. "-" .. tostring(n+65536), }) return r end local Running = function(direct) if not direct then return kv_running:keys() end -- Not from the etcdb but directly from podman local r, so, se = podman({ "ps", "-a", "--format", "json" }) ASSERT(r, "Failure running podman command.", { fn = "running()", command = "podman ps", stdout = so, stderr = se, }) local ret = json.decode(so) local names = {} for _, c in ipairs(ret) do if c["State"] == "running" then for _, n in ipairs(c["Names"]) do names[#names + 1] = n end end end return names end local Ports = function(srv) -- From etcdb local ports = kv_service:get(schema.service_ports:format(srv)) local ret = json.decode(ports) ASSERT((type(ret) == "table"), "BUG? The etcdb path did not return a valid value.", { returned = ports, decoded = ret, }) end local Get_Volume = get_volume local stop = function(T) -- Does removal from kv_running etcdb and updates dns hosts. local c = T.reg.cname local systemctl = exec.ctx("systemctl") local so, se systemctl({ "disable", "--no-block", "--now", c }) local is_inactive = function() _, so, se = systemctl({ "is-active", c }) if so == "inactive\n" then return true else return nil, so, se end end local cmd = util.retry_f(is_inactive, 10) ASSERT(cmd(), "Failed stopping container. Still up.", { fn = "stop()", command = "systemctl is-active", name = c, stdout = so, stderr = se, }) if HOST then if kv_running:has(c) then local try = util.retry_f(kv_running.delete) local deleted = try(kv_running, c) kv_running:close() ASSERT(deleted, "Host problem? Unable to remove container from etcdb/running.", { fn = "stop()", name = c, }) end update_hosts() end OK("Stopped container(service).", { name = c, }) end local start = function(T, stats) local c = T.reg.cname fs.mkdir("/var/log/podman") -- Checked in the next mkdir() local logdir = "/var/log/podman/" .. lopper.id if not fs.isdir(logdir) then ASSERT(fs.mkdir(logdir), "BUG? Unable to create logging directory.", { fn = "start()", directory = logdir, }) end local journalctl = exec.ctx("journalctl") local cursor do local r, so, se = journalctl({"-u", c, "-o", "json", "-n", "1"}) ASSERT(r, "BUG? Unable to get cursor from journalctl.", { name = c, fn = "start()", command = "journalctl", stdout = so, stderr = se, }) local t = json.decode(so) if type(t) == "table" then cursor = t["__CURSOR"] end end local systemctl = exec.ctx("systemctl") local so, se systemctl({"daemon-reload"}) systemctl({ "start", c }) local is_active = function() _, so, se = systemctl({ "is-active", c }) if so == "active\n" then return true else return nil, so, se end end local data if not stats then local cmd = util.retry_f(is_active, 10) ASSERT(cmd(), "Failed starting container. Check the unit journal.", { fn = "start()", command = "systemctl is-active", name = c, stdout = so, stderr = se, }) data = { name = c } else repeat until is_active() local s = { cpu = {}, mem = {}, pids = {}, } local x, y, z, pids local r, jo r, jo = podman({ "stats", "--format", "json", "--no-stream", c, }) do local tt = 0 repeat tt = tt + 1 x = json.decode(jo) until type(x) == "table" or tt == 10 if tt == 10 then ASSERT(nil, "BUG? Did not return a valid output.", { fn = "start()", name = c, command = "podman stats", }) end end while r and is_active() do x = json.decode(jo) if y ~= x[1]["cpu_percent"] then y = x[1]["cpu_percent"] s.cpu[#s.cpu+1]= y end if z ~= x[1]["mem_percent"] then z = x[1]["mem_percent"] s.mem[#s.mem+1]= z end if pids ~= x[1]["pids"] then pids = x[1]["pids"] s.pids[#s.pids+1]= pids end r, jo = podman({ "stats", "--format", "json", "--no-stream", c, }) os.sleep(stats) end data = { name = c, cpu = s.cpu, mem = s.mem, pids = s.pids, } end do local jargs = {"-o", "json-pretty", "-u", c} if cursor then jargs[#jargs+1] = ("--after-cursor=%s"):format(cursor) end local _, go = journalctl(jargs) local _, to = systemctl({"status", "-o", "json-pretty", c}) --> No error checking, we do not want to interfere with a finished run. fs.write(("%s/%s.journal.json"):format(logdir, c), go) fs.write(("%s/%s.status.json"):format(logdir, c), to) fs.write(("%s/%s.output.json"):format(logdir, c), json.encode(data)) end OK("Started container(service).", data) end local podman_interpolate = function(A) local systemctl = exec.ctx("systemctl") if A.param.NETWORK == "host" then systemctl({ "disable", "--no-block", "--now", ("%s.service"):format(A.param.NAME), }) end local fname if A.param.NETWORK == "host" then fname = ("/etc/systemd/system/%s.service"):format(A.param.NAME) elseif A.param.NETWORK == "private" then fname = ("/etc/systemd/system/%s.pod.service"):format(A.param.NAME) else fname = ("/etc/systemd/system/%s.service"):format(A.reg.cname) end local unit, changed if not A.param.ROOT then unit, changed = A.reg.unit:gsub("__ID__", A.reg.id) -- Should only match once. ASSERT((changed == 1), "Unable to interpolate image ID.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.reg.id, }) else unit = A.reg.unit end unit, changed = unit:gsub("__NAME__", A.param.NAME) ASSERT((changed > 1), "Unable to interpolate name.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.param.NAME, }) unit, changed = unit:gsub("__CNAME__", A.reg.cname) ASSERT((changed == 4), "Unable to interpolate container name.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.reg.name, }) if unit:contains("__IP__") then unit, changed = unit:gsub("__IP__", A.param.IP) ASSERT((changed >= 1), "Unable to interpolate IP.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.param.IP, }) end unit, changed = unit:gsub("__CPUS__", A.param.CPUS) -- Should only match once. ASSERT((changed == 1), "Unable to interpolate --cpuset-cpus.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.param.CPUS, }) unit, changed = unit:gsub("__MEM__", A.param.MEM) -- Should only match once. ASSERT((changed == 1), "Unable to interpolate --memory.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.param.MEM, }) unit, changed = unit:gsub("__SHARES__", A.param.SHARES) -- Should only match once. ASSERT((changed == 1), "Unable to interpolate --cpu-shares.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.param.SHARES, }) unit, changed = unit:gsub("__NETWORK__", A.reg.network) -- Should only match once. ASSERT((changed == 1), "Unable to interpolate --network.", { fn = "podman_interpolate() -> string.gsub()", changed = false, to = A.reg.network, }) ASSERT(fs.write(fname, unit), "Unable to write unit.", { fn = "podman_interpolate() -> fs.write()", file = fname, }) end local id = function(u, t) local r, so, se = podman({ "images", "--format", "json", }) ASSERT(r, "Host problem? Unable to list images.", { fn = "id()", command = "podman images", stdout = so, stderr = se, }) local j = json.decode(so) _, u = util.path_split(u) local name = ("/%s:%s"):format(u, t) for i = 1, #j do if table.find(j[i].Names, name) then return j[i].Id end end return nil, "Container image not found." end local pull = function(u, t) local pt = { "pull", "--tls-verify", ("%s:%s"):format(u, t), } if creds then table.insert(pt, 2, creds) table.insert(pt, 2, "--creds") end local r, so, se = podman(pt) ASSERT(r, "Network or host problem? Unable to pull image.", { fn = "pull()", command = "podman pull", url = u, tag = t, stdout = so, stderr = se, }) end local Config = function(p) local M = {} M.start = start M.stop = stop local param = { NAME = "Unit name.", BASE = "Base unit.", URL = "Image URL.", TAG = "Image tag.", CPUS = "Pin container to CPU(s). Argument to podman --cpuset-cpus.", MEM = "Memory limit. Argument to podman --memory.", ARGS = "(table) Arguments to any function hooks.", IP = "Assigned IP for container", SHARES = "CPU share. Argument to podman --cpu-shares.", ENVIRONMENT = "(table) or JSON file(string) for environment variables.", NETWORK = "private network name.", CMD = "Command line to container.", IDMAP = "uid gid range.", ROOT = "Root directory hierarchy of a container.", always_update = "Boolean flag, if `true` always pull the image.", } M.param = {} --> from user M.reg = {} --> generated for k in pairs(p) do ASSERT(param[k], "Invalid parameter given.", { fn = "config()", parameter = k, }) M.param[k] = p[k] end M.param.MEM = M.param.MEM or "512m" M.param.ARGS = M.param.ARGS or {} M.param.CPUS = M.param.CPUS or "1" M.param.IP = M.param.IP or "127.0.0.1" M.param.SHARES = M.param.SHARES or "1024" M.param.NETWORK = M.param.NETWORK or "host" DEBUG("Figuring out container name and network mode...", {}) if type(M.param.NETWORK) == "table" then M.reg.netdata = util.shallowcopy(M.param.NETWORK) M.param.NETWORK = "isolated" end if M.param.NETWORK ~= "host" and M.param.NETWORK ~= "private" and M.param.NETWORK ~= "isolated" then M.reg.network = ("container:%s"):format(get_id(M.param.NETWORK .. ".pod")) M.reg.cname = ("%s.%s"):format(M.param.NETWORK, M.param.NAME) elseif M.param.NETWORK == "private" or M.param.NETWORK == "isolated" then local netns = ("/var/run/netns/%s"):format(M.param.NAME) ASSERT((fs.isdir(netns) == nil), "Network namespace already exists. Use another name.", { fn = "config()", name = M.param.NAME, }) M.reg.network = "ns:" .. netns M.reg.cname = ("%s.pod"):format(M.param.NAME) else HOST = true M.reg.network = M.param.NETWORK M.reg.cname = M.param.NAME end DEBUG("Processing ENVIRONMENT parameter...", {}) if M.param.ENVIRONMENT and type(M.param.ENVIRONMENT) == "string" then local js = json.decode(fs.read(M.param.ENVIRONMENT)) ASSERT((type(js) == "table"), "Invalid JSON.", { fn = "config()", file = M.param.ENVIRONMENT, returned = js, }) M.param.ENVIRONMENT = js end if M.param.ENVIRONMENT and next(M.param.ENVIRONMENT) then local password = require("password") for k, v in pairs(M.param.ENVIRONMENT) do if (k:upper()):contains("PASSWORD") then if password.strength(v) < 4 then WARN("Weak password!!", { password = v }) end end end end DEBUG("Generating systemd unit...", {}) local systemd = {} do local reqtry, modul if M.param.BASE then reqtry, modul = pcall(require, "systemd." .. M.param.BASE) else reqtry, modul = pcall(require, "systemd." .. M.param.NAME) end if reqtry == true then systemd = modul end end do local instance if next(M.param.ARGS) then instance = systemd(M.param.ARGS) else instance = systemd end DEBUG("Generating seccomp profile...", {}) do fs.mkdir("/etc/podman.seccomp") local fn = ("/etc/podman.seccomp/%s.json"):format(M.reg.cname) local default = require("seccomp") if instance.allow and next(instance.allow) then for _, syscall in ipairs(instance.allow) do table.filter(default.syscalls[1]["names"], syscall) end end local seccomp = json.encode(default) ASSERT(fs.write(fn, seccomp), "Host problem? Unable to write seccomp profile.", { fn = "config()", filename = fn, }) end if instance.volumes and next(instance.volumes) then volume(instance.volumes) end if instance.ports and next(instance.ports) then local kx, ky = kv_service:put( schema.service_ports:format(M.param.NAME), json.encode(instance.ports) ) ASSERT(kx, "Host problem? Unable to add ports to etcdb.", { fn = "config()", error = ky, }) end if instance.unit then M.reg.unit = instance.unit else local si = util.shallowcopy(systemd_unit_pre) local su = util.shallowcopy(systemd_unit_start) if instance.capabilities and next(instance.capabilities) then for _, c in ipairs(instance.capabilities) do su[#su + 1] = ([[--cap-add %s \]]):format(c) end end if M.param.ENVIRONMENT then for k, v in pairs(M.param.ENVIRONMENT) do su[#su + 1] = ([[-e "%s=%s" \]]):format(k, v) end end if instance.mounts and next(instance.mounts) then for k, v in pairs(instance.mounts) do su[#su + 1] = ([[--volume %s:%s \]]):format(k, v) end end if M.param.NETWORK == "isolated" or M.param.NETWORK == "private" then su[#su + 1] = [[--dns none \]] elseif M.param.NETWORK == "host" then su[#su + 1] = [[--dns 127.255.255.53 \]] end if M.param.IDMAP then local idmap = [[--uidmap 0:%s:65536 --gidmap 0:%s:65536 \]] su[#su + 1] = idmap:format(M.param.IDMAP, M.param.IDMAP) end instance.cmd = instance.cmd or "" M.param.CMD = M.param.CMD or instance.cmd if not M.param.ROOT then su[#su + 1] = ("__ID__ %s"):format(M.param.CMD) else su[#su + 1] = ("--rootfs %s %s"):format(M.param.ROOT, M.param.CMD) end if M.param.NETWORK == "host" and M.param.IP ~= "127.0.0.1" then local n = M.param.NAME su[#su + 1] = ("ExecStartPre=/usr/sbin/ip link add dev %s type dummy"):format(n) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip link set dev %s mtu 65536"):format(n) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip addr add %s dev %s"):format(M.param.IP, n) su[#su + 1] = ("ExecStopPost=/usr/sbin/ip link del dev %s"):format(n) elseif M.param.NETWORK == "private" then local n = M.param.NAME su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns add %s"):format(n) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns exec %s ip link set lo up"):format(n) su[#su + 1] = ("ExecStopPost=/usr/sbin/ip netns del %s"):format(n) elseif M.param.NETWORK == "isolated" then local nm = M.param.NAME local pa = M.reg.netdata.interface local de = M.reg.netdata.gateway or "" local ip = M.reg.netdata.address su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns add %s"):format(nm) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip link add link %s lan0 type macvlan mode bridge"):format(pa) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip link set lan0 netns %s"):format(nm) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns exec %s ip link set lan0 up"):format(nm) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns exec %s ip link set lo up"):format(nm) if ip ~= "dhcp" then su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns exec %s ip addr add %s dev lan0"):format(nm, ip) su[#su + 1] = ("ExecStartPre=/usr/sbin/ip netns exec %s ip route add default via %s dev lan0"):format(nm, de) end su[#su + 1] = ("ExecStopPost=/usr/sbin/ip netns del %s"):format(nm) else local nm = M.param.NETWORK si[#si + 1] = ("BindsTo=%s.pod.service"):format(nm) si[#si + 1] = ("After=%s.pod.service"):format(nm) si[#si + 1] = ("PartOf=%s.pod.service"):format(nm) end su[#su + 1] = "" su[#su + 1] = "[Install]" su[#su + 1] = "WantedBy=multi-user.target" su[#su + 1] = "" local sifin = table.concat(si, "\n") local sufin = table.concat(su, "\n") M.reg.unit = sifin .. "\n\n" .. sufin end end DEBUG("Pulling image if needed...", {}) if not M.param.ROOT then M.reg.id = id(M.param.URL, M.param.TAG) if M.param.always_update or not M.reg.id then pull(M.param.URL, M.param.TAG) M.reg.id = id(M.param.URL, M.param.TAG) end end DEBUG("Assigning IP...", {}) if M.param.IP and M.param.NETWORK == "host" then local r = exec.command("ip", { "link", "show", M.param.NAME }) ASSERT((r == nil), "BUG? Device already exists.", { fn = "config()", command = "ip link show", name = M.param.NAME, }) local kx, ky = kv_service:put(schema.service_ip:format(M.param.NAME), M.param.IP) ASSERT(kx, "Host problem? Unable to add ip to etcdb.", { fn = "config()", error = ky, }) end DEBUG("Generating systemd unit...", {}) podman_interpolate(M) ASSERT(fs.isfile("/etc/systemd/system/" .. M.reg.cname .. ".service"), "BUG? Failed to generate unit.", { fn = "config()", unit = M.reg.cname .. ".service" }) DEBUG("Start or exit depending of type of container...", {}) if M.param.NETWORK == "host" then local systemctl = exec.ctx("systemctl") do local r, so, se r, so, se = systemctl({ "enable", "--no-block", "--now", ("%s.service"):format(M.param.NAME), }) ASSERT(r, "Unable to start service. Check the unit journal.", { fn = "config()", command = "systemctl enable", service = M.param.NAME, stdout = so, stderr = se, }) end local is_active = function() local _, so, se = systemctl({ "is-active", M.param.NAME }) if so == "active\n" then return true else return nil, so, se end end do local cmd = util.retry_f(is_active, 10) local r, so, se = cmd() ASSERT(r, "Failed starting container. Check the unit journal.", { fn = "config()", name = M.param.NAME, stdout = so, stderr = se, }) end do --> Record into etcdb local kx, ky = kv_running:put(M.param.NAME, "ok") ASSERT(kx, "Host problem? Unable to add service to etcdb.", { fn = "config()", error = ky, }) end if M.param.NAME ~= "sys_dns" then update_hosts() end kv_running:close() kv_service:close() OK("Started systemd unit", { name = M.param.NAME, }) else OK("Container setup done.", { name = M.reg.cname, network = M.param.NETWORK, }) end return M end return { config = Config, get_volume = Get_Volume, ports = Ports, running = Running, reserve_idmap = Reserve_IDMAP, release_idmap = Release_IDMAP, }
22,928
tongson/lopper
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local COMMAND = Clockwork.command:New("RankDemote"); COMMAND.tip = "CmdRankDemote"; COMMAND.text = "CmdRankDemoteDesc"; COMMAND.arguments = 1; COMMAND.optionalArguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]); if (!target) then Clockwork.player:Notify(player, {"NotValidCharacter", arguments[1]}); return; end; local isForced = tobool(arguments[2]); if (isForced) then if (player:IsAdmin()) then local lowestRank, rankTable = Clockwork.faction:GetLowestRank(target:GetFaction()); local targetRank, targetRankTable = Clockwork.player:GetFactionRank(target); if (istable(rankTable) and targetRankTable.position and targetRankTable.position != rankTable.position) then local rank, rankTable = target:GetFactionRank(); Clockwork.player:SetFactionRank(target, (Clockwork.faction:GetLowerRank(target:GetFaction(), rankTable))); Clockwork.player:NotifyAll({"PlayerForceDemoted", player:Name(), target:Name(), (target:GetFactionRank())}); else Clockwork.player:Notify(player, {"YouCannotDemotePlayer"}) end; else Clockwork.player:Notify(player, {"ForceDemoteAdminNeeded"}); end; else if (player:GetFaction() == target:GetFaction()) then if (Clockwork.player:CanDemote(player, target)) then local rank, rankTable = target:GetFactionRank(); Clockwork.player:SetFactionRank(target, (Clockwork.faction:GetLowerRank(target:GetFaction(), rankTable))); Clockwork.player:NotifyAll({"PlayerDemotedPlayer", player:Name(), target:Name(), (target:GetFactionRank())}); else Clockwork.player:Notify(player, {"DemotePermsNeeded"}); end; else Clockwork.player:Notify(player, {"DemoteFactionOnly"}); end; end; end; COMMAND:Register();
2,053
xRJx/Clockwork-1
-- luacheck: globals ngx import require 'lua-nucleo.import' local resty_redis = require 'resty.redis' -------------------------------------------------------------------------------- local redis do local conn redis = function() if conn then return conn end conn = assert(resty_redis:new()) conn:set_timeout(1000) -- 1 second assert(conn:connect('redis', 6379)) return conn end end -------------------------------------------------------------------------------- return { redis = redis; }
534
agladysh/highload2016
local constants = {} constants.AUTH_URL = "https://roarn.space/api/studio/authenticate" return constants
106
roarnpkg/plugin
module 'mock' EnumGrowDirection = _ENUM_V{ 'x', 'y' } CLASS: UIGridLayout ( UILayout ) :MODEL{ Field 'size' :type( 'vec2' ) :getset( 'Size' ) :meta{ decimals = 0 }; Field 'gridSize' :type( 'vec2' ) :getset( 'GridSize' ); Field 'growDirection' :enum( EnumGrowDirection ); '----'; Field 'margin' :type('vec4') :getset( 'Margin' ); Field 'spacingX' :getset( 'SpacingX' ); Field 'spacingY' :getset( 'SpacingY' ); } registerComponent( 'UIGridLayout', UIGridLayout ) function UIGridLayout:__init() self.gridWidth, self.gridHeight = 50, 50 self.width, self.height = -1, -1 self.spacingX, self.spacingY = 5, 5 self.growDirection = 'y' end function UIGridLayout:getSize() return self.width, self.height end function UIGridLayout:setSize( w, h ) self.width, self.height = w, h self:invalidate() end function UIGridLayout:setSpacingX( s ) self.spacingX = s self:invalidate() end function UIGridLayout:getSpacingX() return self.spacingX end function UIGridLayout:setSpacingY( s ) self.spacingY = s self:invalidate() end function UIGridLayout:getSpacingY() return self.spacingY end function UIGridLayout:getSpacing() return self.spacingX, self.spacingY end function UIGridLayout:setSpacing( x, y ) x = x or 0 y = y or x self.spacingX = x self.spacingY = y self:invalidate() end function UIGridLayout:calcSize( count ) local cols, rows = self.width, self.height local gw, gh = self.gridWidth, self.gridHeight local sx, sy = self:getSpacing() local growDir = self.growDirection local maxAvailableWidth, maxAvailableHeight = self:getMaxAvailableSize() local availableWidth, availableHeight = self:getAvailableSize() gw = gw gh = gh local availableCols = math.floor( ( availableWidth + sx )/ ( gw + sx ) ) local availableRows = math.floor( ( availableHeight + sy ) / ( gh + sy ) ) if cols <= 0 then cols = availableCols end if rows <= 0 then rows = availableRows end if cols <= 0 or rows <= 0 then return 0,0 end if growDir == 'x' then local cols1 = math.ceil( count/rows ) local maxCols = maxAvailableWidth > 0 and math.floor( ( maxAvailableWidth + sx ) / ( gw + sx ) ) or -1 cols = maxCols > 0 and math.min( cols1, maxCols ) or cols1 elseif growDir == 'y' then local rows1 = math.ceil( count/cols ) local maxRows = maxAvailableHeight > 0 and math.floor( ( maxAvailableHeight + sy ) / ( gh + sy ) ) or -1 rows = maxRows > 0 and math.min( rows1, maxRows ) or rows1 else return w, h end return cols, rows end function UIGridLayout:getGridSize() return self.gridWidth, self.gridHeight end function UIGridLayout:setGridSize( w, h ) self.gridWidth, self.gridHeight = w, h self:invalidate() end function UIGridLayout:onUpdate() local owner = self:getOwner() local info = owner:getLayoutableChildInfo() local count = #info --calculate grid local cols, rows = self:calcSize( count ) local gw, gh = self:getGridSize() local sx, sy = self:getSpacing() local i = 1 local marginL, marginT, marginR, marginB = self:getMargin() for y = 1, rows do local py = ( y - 1 ) * ( gh + sy ) + marginT for x = 1, cols do local px = ( x - 1 ) * ( gw + sx ) + marginL if i > count then return end local entry = info[ i ] local widget = entry.widget local minW, minH = widget:getMinSize() local w = math.max( minW, gw ) local h = math.max( minH, gh ) info.targetWidth = w info.targetHeight = h widget:setLoc( px ,py ) widget:setSize( w, h, false, true ) i = i + 1 end end end
3,494
tommo/mock
-- (Public domain.) -- This texmfcnf.lua file should contain only your personal changes from the -- original texmfcnf.lua (for example, as chosen in the installer). -- -- That is, if you need to make changes to texmfcnf.lua, put your custom -- settings in this file, which is .../texlive/YYYY/texmfcnf.lua, rather than -- the distributed file (.../texlive/YYYY/texmf-dist/web2c/texmfcnf.lua). -- And include *only* your changed values, not a copy of the whole thing! return { content = { variables = { OSFONTDIR = "$SystemRoot/fonts//;$LOCALAPPDATA/Microsoft/Windows/Fonts//", }, }, }
605
waqas4afzal/LatexUrduBooksTools
local cjson = require "cjson" describe("operations protocol", function() local build_request local operation local config local params local snapshot setup(function() snapshot = assert:snapshot() assert:set_parameter("TableFormatLevel", -1) build_request = require("resty.aws.request.build") end) teardown(function() build_request = nil package.loaded["resty.aws"] = nil package.loaded["resty.aws.request.build"] = nil snapshot:revert() end) before_each(function() operation = { name = "AssumeRole", http = { method = "POST", requestUri = "/hello/{InstanceId}" }, input = { type = "structure", locationName = "mainXmlElement", -- only for rest-xml protocol xmlNamespace = { -- only for rest-xml protocol uri = "cool-name-space" }, required = { "RoleArn", "RoleSessionName" }, members = { -- uri location InstanceId = { type = "string", location = "uri", locationName = "InstanceId" }, -- querystring location UserId = { type = "string", location = "querystring", locationName = "UserId" }, -- header location Token = { type = "string", location = "header", locationName = "X-Sooper-Secret" }, -- members without location RoleArn = { type = "string", }, RoleSessionName = { type = "string", }, subStructure = { locationName = "someSubStructure", type = "structure", members = { hello = { type = "string", }, world = { type = "string", }, } }, subList = { type = "list", member = { type = "integer", locationName = "listELement" } } } } } config = { apiVersion = "2011-06-15", --endpointPrefix = "sts", signingName = "sts", globalEndpoint = "sts.amazonaws.com", --protocol = "query", serviceAbbreviation = "AWS STS", serviceFullName = "AWS Security Token Service", serviceId = "STS", signatureVersion = "v4", uid = "sts-2011-06-15", xmlNamespace = "https://sts.amazonaws.com/doc/2011-06-15/" } params = { RoleArn = "hello", RoleSessionName = "world", InstanceId = "42", UserId = "Arthur Dent", Token = "towel", subStructure = { hello = "the default hello thinghy", world = "the default world thinghy" }, subList = { 1, 2 ,3} } end) it("errors on a bad protocol", function() config.protocol = "shake hands" assert.has.error(function() build_request(operation, config, params) end, "Bad config, field protocol is invalid, got: 'shake hands'") end) it("query: params go into query table", function() config.protocol = "query" params.subList = nil params.subStructure = nil local request = build_request(operation, config, params) assert.same({ headers = { ["X-Sooper-Secret"] = "towel", ["X-Amz-Target"] = "sts.AssumeRole", }, method = 'POST', path = '/hello/42', query = { RoleArn = 'hello', RoleSessionName = 'world', UserId = "Arthur Dent", } }, request) end) it("rest-json: querystring, uri, header and body params", function() config.protocol = "rest-json" local request = build_request(operation, config, params) if request and request.body then -- cannot reliably compare non-canonicalized json, so decode to Lua table request.body = assert(cjson.decode(request.body)) end assert.same({ headers = { ["X-Sooper-Secret"] = "towel", ["Content-Length"] = 152, ["Content-Type"] = "application/x-amz-json-1.0", ["X-Amz-Target"] = "sts.AssumeRole", }, method = 'POST', path = '/hello/42', body = { subStructure = { hello = "the default hello thinghy", world = "the default world thinghy", }, subList = { 1,2,3 }, RoleArn = "hello", RoleSessionName = "world", }, query = { UserId = "Arthur Dent", } }, request) end) it("json: querystring, uri, header and body params", function() config.protocol = "json" local request = build_request(operation, config, params) if request and request.body then -- cannot reliably compare non-canonicalized json, so decode to Lua table request.body = assert(cjson.decode(request.body)) end assert.same({ headers = { ["X-Sooper-Secret"] = "towel", ["Content-Length"] = 152, ["Content-Type"] = "application/x-amz-json-1.0", ["X-Amz-Target"] = "sts.AssumeRole", }, method = 'POST', path = '/hello/42', body = { subStructure = { hello = "the default hello thinghy", world = "the default world thinghy", }, subList = { 1,2,3 }, RoleArn = "hello", RoleSessionName = "world", }, query = { UserId = "Arthur Dent", } }, request) end) it("rest-xml: querystring, uri, header and body params", function() config.protocol = "rest-xml" local request = build_request(operation, config, params) if request and request.body then -- cannot reliably compare non-canonicalized json, so decode to Lua table request.body = assert(require("pl.xml").parse(request.body)) local to_lua = function(t) -- convert LOM to comparable Lua table for i, v in ipairs(t) do if type(v) == "table" and v.tag then t[v.tag] = v v.tag = nil t[i] = nil if type(v.attr) == "table" and not next(v.attr) then -- delete empty attr table v.attr = nil end end end end to_lua(request.body) to_lua(request.body.someSubStructure) end assert.same({ headers = { ["X-Sooper-Secret"] = "towel", ["Content-Length"] = 424, ["Content-Type"] = "application/xml", ["X-Amz-Target"] = "sts.AssumeRole", }, method = 'POST', path = '/hello/42', body = { RoleArn = { [1] = 'hello' }, RoleSessionName = { [1] = 'world' }, attr = { xmlns = 'cool-name-space' }, someSubStructure = { hello = { [1] = 'the default hello thinghy' }, world = { [1] = 'the default world thinghy' } }, subList = { [1] = { [1] = '1', attr = {}, tag = 'listELement' }, [2] = { [1] = '2', attr = {}, tag = 'listELement' }, [3] = { [1] = '3', attr = {}, tag = 'listELement' } }, tag = 'mainXmlElement' }, query = { UserId = "Arthur Dent", } }, request) end) pending("ec2: querystring, uri, header and body params", function() config.protocol = "ec2" assert.has.error(function() build_request(operation, config, params) end, "protocol 'ec2' not implemented yet") end) end)
7,680
kweedagama/lua-resty-aws
-- Copyright (c) 2021 <dev@brigid.jp> -- This software is released under the MIT License. -- https://opensource.org/licenses/mit-license.php function love.conf(t) t.gammacorrect = true t.window.resizable = true t.window.highdpi = true end
246
brigid-jp/brigid-core
local moduleInfo = { name = "customCommandsMessageSenderExternalWidget", desc = "API helper for external widgets using the module", author = "PepeAmpere", date = "2017-02-13", license = "MIT", } -- @description public API for anyone who wants to inject or edit custom commands via own widget local newSendCustomMessage = { ["RegisterCustomCommand"] = function(commandDescription) -- mandatory if (commandDescription == nil or type(commandDescription) ~= "table") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription]") end if (commandDescription.type == nil or type(commandDescription.type) ~= "number") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.type]") end if (commandDescription.name == nil or type(commandDescription.name ) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.name]") end if (commandDescription.cursor == nil or type(commandDescription.cursor) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.cursor]") end if (commandDescription.action == nil or type(commandDescription.action) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.action]") end if (commandDescription.tooltip == nil or type(commandDescription.tooltip) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.tooltip]") end if (commandDescription.hidden == nil or type(commandDescription.hidden) ~= "boolean") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.hidden]") end -- NOTA UI mandatory if (commandDescription.UIoverride == nil or type(commandDescription.UIoverride) ~= "table") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.UIoverride]") end -- optional for Spring if (commandDescription.texture ~= nil and type(commandDescription.texture) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.texture]") end if (commandDescription.queueing ~= nil and type(commandDescription.queueing) ~= "boolean") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.queueing]") end if (commandDescription.disabled ~= nil and type(commandDescription.disabled) ~= "boolean") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.disabled]") end if (commandDescription.showUnique ~= nil and type(commandDescription.showUnique) ~= "boolean") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.showUnique]") end if (commandDescription.onlyTexture ~= nil and type(commandDescription.onlyTexture) ~= "boolean") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.onlyTexture]") end if (commandDescription.params ~= nil and type(commandDescription.params) ~= "table") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [RegisterCustomCommand] with wrong parameter for [commandDescription.params]") end -- optional if (commandDescription.whitelist ~= nil and type(commandDescription.whitelist) ~= "table") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [registerCustomCommand] with wrong parameter for [commandDescription.whitelist]") end commandDescription["subject"] = "RegisterCustomCommand" message.SendRules(commandDescription) end, ["DeregisterCustomCommand"] = function(commandName) if (commandName == nil or type(commandName) ~= "string") then Spring.Echo("[" .. moduleInfo.name .. "]" .. "WARNING: Attempt to send message [DeregisterCustomCommand] with wrong parameter for [commandName]") end local newMessage = { subject = "DeregisterCustomCommand", name = commandName, } message.SendRules(newMessage) end, } -- END OF MODULE DEFINITIONS -- -- update global structures message.AttachCustomSender(newSendCustomMessage, moduleInfo)
4,986
spring1944/submodule-customCommands
--[[ Copyright 2021 Todd Austin Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. DESCRIPTION Library file to handle all UPnP description retrieval-related routines. ** This code significantly based on Samsung SmartThings sample LAN drivers; credit to Patrick Barrett ** --]] local xmlparse = require 'UPnP.xmlparse' local util = require 'UPnP.upnpcommon' local cosock = require "cosock" local socket = require "cosock.socket" local http = cosock.asyncify "socket.http" --local http = require "socket.http" http.TIMEOUT = 3 local ltn12 = require "ltn12" local log = require "log" -- This function removes lines beginning with '#' which can be present in Sonos device description XML local function scrubXML(data) local retdata = data local index1 = data:find('\n%s*#', 1) if index1 then local index2 = data:find('\n', index1 + 1, 'plaintext') if index2 then print (string.format('Rogue data removed: <<%s>>', string.sub(data, index1 + 1, index2 - 1))) local part1 = string.sub(data, 1, index1) local part2 = string.sub(data, index2 + 1) retdata = scrubXML(part1 .. part2) else print ('FATEL ERROR: could not find end of line') end end return retdata end local function getXML(targeturl) if targeturl == nil then log.error ('[upnp] No XML URL provided') return nil end -- HTTP GET the XML File log.debug ('[upnp] XML request URL= ', targeturl) local responsechunks = {} local body,status,headers = http.request{ url = targeturl, sink = ltn12.sink.table(responsechunks) } local response = table.concat(responsechunks) if status == nil then log.warn("[upnp] HTTP request for XML seems to have timed out: ", targeturl) return nil end -- vvvvvvvvvvvvvvvv TODO: errors are coming back as literal string "[string "socket"]:1239: closed" -- instead of just "closed", so do a `find` for the error if string.find(status, "closed") then -- ^^^^^^^^^^^^^^^^ log.warn ("[upnp] Socket closed unexpectedly, try parsing anyway") -- this workaround is required because device didn't send the required zero-length chunk -- at the end of its `Text-Encoding: Chunked` HTTP message, it just closes the socket, -- so ignore closed errors elseif status ~= 200 then log.warn (string.format("[upnp] HTTP XML request to %s failed with error code %s", targeturl, tostring(status))) return nil end if response ~= nil then return xmlparse.parseXML(scrubXML(response)) else log.error ('[upnp] Nil response from description request to ' .. targeturl) end end local function getServiceDescription(devobj, serviceID) if serviceID then local serviceinfo = util.scan_for_service(devobj, serviceID) if serviceinfo then if string.match(serviceinfo.SCPDURL, '^/', 1) then targetURL = devobj.URLBase .. serviceinfo.SCPDURL else targetURL = devobj.URLBase .. '/' .. serviceinfo.SCPDURL end return getXML(targetURL) else log.error ('[upnp] Invalid Service ID provided for fetching service description') end else log.error ('[upnp] Missing Service ID parameter for fetching service description') end return nil end return { getXML = getXML, getServiceDescription = getServiceDescription, }
3,881
FreeMasen/edge_landevmon
-- Generated by CSharp.lua Compiler local System = System local SlipeClientGui local SlipeMtaDefinitions System.import(function (out) SlipeClientGui = Slipe.Client.Gui SlipeMtaDefinitions = Slipe.MtaDefinitions end) System.namespace("Slipe.Client.Gui", function (namespace) -- <summary> -- Represents a Cegui button -- </summary> namespace.class("Button", function (namespace) local __ctor1__, __ctor2__ __ctor1__ = function (this, element) SlipeClientGui.GuiElement.__ctor__(this, element) end -- <summary> -- Create a new button -- </summary> __ctor2__ = function (this, position, dimensions, content, relative, parent) local default = parent if default ~= nil then default = default:getMTAElement() end __ctor1__(this, SlipeMtaDefinitions.MtaClient.GuiCreateButton(position.X, position.Y, dimensions.X, dimensions.Y, content, relative, default)) end return { __inherits__ = function (out) return { out.Slipe.Client.Gui.GuiElement } end, __ctor__ = { __ctor1__, __ctor2__ }, __metadata__ = function (out) return { methods = { { ".ctor", 0x106, __ctor1__, out.Slipe.MtaDefinitions.MtaElement }, { ".ctor", 0x506, __ctor2__, System.Numerics.Vector2, System.Numerics.Vector2, System.String, System.Boolean, out.Slipe.Client.Gui.GuiElement } }, class = { 0x6, System.new(out.Slipe.Shared.Elements.DefaultElementClassAttribute, 2, 12 --[[ElementType.GuiButton]]) } } end } end) end)
1,620
DezZolation/trains
if not minetest.settings:get_bool("creative_mode") then minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=1.50}, uses=0, maxlevel=1}, snappy = {times={[3]=1.80}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, } }) end -- Bone tools minetest.register_tool("ws_core:knife_bone", { description = "Bone Knife", inventory_image = "ws_knife_bone.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ snappy = {times={[3]=1.00}, uses=15, maxlevel=1}, choppy = {times={[2]=4.00, [3]=3.00}, uses=8, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {knife = 1}, sound = {breaks = "default_tool_breaks"}, on_place = strip_bark, }) minetest.register_tool("ws_core:hatchet_bone", { description = "Bone Hatchet", inventory_image = "ws_hatchet_bone.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ choppy = {times={[2]=2.50, [3]=1.50}, uses=15, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {hatchet = 1}, sound = {breaks = "default_tool_breaks"}, }) -- Scrap metal tools minetest.register_tool("ws_core:knife_scrap", { description = "Scrap Knife", inventory_image = "ws_knife_scrap.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ snappy = {times={[3]=0.70}, uses=50, maxlevel=1}, choppy = {times={[2]=3.00, [3]=2.00}, uses=25, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {knife = 1}, sound = {breaks = "default_tool_breaks"}, on_place = strip_bark, }) minetest.register_tool("ws_core:hatchet_scrap", { description = "Scrap Hatchet", inventory_image = "ws_hatchet_scrap.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ choppy = {times={[2]=2.00, [3]=1.00}, uses=50, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {hatchet = 1}, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("ws_core:shovel_scrap", { description = "Scrap Shovel", inventory_image = "ws_shovel_scrap.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ crumbly = {times={[2]=2.00, [3]=1.00}, uses=50, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {shovel = 1}, sound = {breaks = "default_tool_breaks"}, }) minetest.register_tool("ws_core:pick_scrap", { description = "Scrap Pickaxe", inventory_image = "ws_pickaxe_scrap.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ cracky = {times={[2]=4.00, [3]=2.50}, uses=30, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {pickaxe = 1}, sound = {breaks = "default_tool_breaks"}, })
3,092
oilboi/WasteLands_Survival
ChatTypeInfo = {} ChatTypeInfo.SYSTEM = {} -- MessageFrame DEFAULT_CHAT_FRAME = {} function DEFAULT_CHAT_FRAME:AddMessage(msg) print(msg) end function DEFAULT_CHAT_FRAME:SetMaxLines() end -- Lua API unpack = table.unpack tinsert = table.insert format = string.format -- why is WoW so backwards function string.split(delim, input) delim = delim or "%s" local t = {} for str in string.gmatch(input, "[^"..delim.."]+") do table.insert(t, str) end return unpack(t) end -- SharedXML\Mixin.lua function Mixin(object, ...) for i = 1, select("#", ...) do local mixin = select(i, ...) for k, v in pairs(mixin) do object[k] = v end end return object end -- where ​... are the mixins to mixin function CreateFromMixins(...) return Mixin({}, ...) end Enum = { -- CurrencyConstantsDocumentation.lua CurrencyConsts PlayerCurrencyFlagsDbFlags = { IgnoreMaxQtyOnload = 1, Reuse1 = 2, InBackpack = 4, UnusedInUI = 8, Reuse2 = 16, } }
961
Ketho/WowpediaDoc
object_tangible_quest_imperial_itp_kaja_spy_data_terminal = object_tangible_quest_imperial_shared_itp_kaja_spy_data_terminal:new { } ObjectTemplates:addTemplate(object_tangible_quest_imperial_itp_kaja_spy_data_terminal, "object/tangible/quest/imperial/itp_kaja_spy_data_terminal.iff")
287
V-Fib/FlurryClone
local func = function(p, uv) local before = os.time() local async async = uv.new_async(function(a, b, c) p('in async notify callback') p(a, b, c) uv.close(async) end) local args = {500, 'string', nil, false, 5, "helloworld", async} local unpack = unpack or table.unpack uv.new_thread(function(num, s, null, bool, five, hw, asy) local uv2 = require 'luv' uv2.async_send(asy, 'a', true, 250) uv2.sleep(1000) end, unpack(args)):join() local elapsed = (os.time() - before) * 1000 assert(elapsed >= 1000, "elapsed should be at least delay ") end func(print, vim.loop)
608
Keith994/navigator.lua