Scene2Wave / metadata /generation_config.yaml
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schema_version: mmw_rf_compiler_main_training_policy_v1
base_config: configs/data_generation/data_gen_v1.0/config_smoke.yaml
towns:
- Town01
- Town02
- Town03
- Town15
states:
dynamic_speeds_kmh: [10, 20, 40, 60]
sampling:
target_per_town_state: 5
# Coordinate alignment is now fixed and qualification runs show that empty
# CIR is exceptional. Generate exactly the target count in the first pass.
# A completed first pass may have a formal shortfall; later rounds generate
# fresh CARLA geometry for exactly the remaining per-profile deficits.
candidate_pool_factor: 1.0
# Close the CARLA geometry pool before any Sionna ray tracing. Full 2 kHz
# oriented-footprint overlap QA rejects unsafe trajectories, and fresh CARLA
# candidates are generated until every Town/state bucket has five safe runs.
carla_trajectory_closure:
enabled: true
candidate_factor_per_deficit: 2.0
max_rounds: 8
max_no_progress_rounds: 2
supplement:
enabled: true
candidate_factor_per_deficit: 1.0
max_rounds: 5
max_no_progress_rounds: 2
main_training:
profile_weights:
core: 0.4
multipath: 0.2
scattering_mild: 0.2
scattering_medium: 0.2
vehicles:
cav_blueprint: vehicle.tesla.model3
cav_rf_lod_index: 1
traffic_speed_min_kmh: 8.0
traffic_speed_max_kmh: 30.0
background_count_min: 8
background_count_max: 16
# Keep traffic inside the same local RF/camera operating region as the CAV.
# This is especially important for Town15, whose global spawn-point catalogue
# extends far beyond the compiled central ROI.
background_rsu_distance_max_m: 120.0
# Reserve room for up to 1 s of background motion so a vehicle selected at
# the boundary cannot leave the formal RF/camera range during capture.
background_rsu_distance_margin_m: 10.0
# Some maps expose only sparse, map-wide native spawn points. Supplement
# them from the OpenDRIVE driving-lane graph so every current or future Town
# can populate the same local RSU region without Town-specific coordinates.
background_spawn_waypoint_spacing_m: 8.0
background_count_strict: true
# Probe-spawn above the sampled road surface, read the blueprint-specific
# bounding box, then place the vehicle at exact ground contact. This avoids
# collision rejection when a Town's waypoint Z is below the road mesh.
vehicle_spawn_probe_lift_m: 3.0
# Prescribed trajectories do not use online collision avoidance because it
# would make geometry depend on the simulation tick rate. Instead, derive a
# route-independent safe spawn distance from the largest compiled vehicle
# footprint, both actors' speed bounds, and the capture horizon. The extra
# metre covers mesh/collision-envelope and floating-point differences.
trajectory_spawn_clearance_margin_m: 1.0
# Town02's OpenDRIVE waypoint height is below the rendered/collision road
# surface. Use a pre-spawn downward ray to establish the actual road height,
# then preserve that surface-to-waypoint offset along each kinematic route.
ground_alignment_mode: ground_projection
ground_clearance_tolerance_m: 0.03
random_seed: 55
# Keep the dynamic shape topology stable inside a Town/state bucket so the
# grouped Sionna resident-scene path can actually batch samples.
fleet_grouping_scope: town_state
acceleration:
carla:
workers: 2
gpu_devices: "0,1"
shard_strategy: round_robin
sionna:
offline_qa:
enabled: true
profiles: [core, multipath, scattering_mild, scattering_medium]
strict_profiles: [core, multipath]
samples_per_bucket: 1
frames_per_sample: 32
statistical_profile_policy_file: configs/data_generation/data_gen_v1.0/config.yaml
geometry_rate_hz: 2000
sample_duration_s: 1.0
warmup_s: 0.3
birdview_enabled: true
birdview:
enabled: true
rate_hz: 20
height_m: 130.0
image_size_x: 1280
image_size_y: 1280
fov: 90.0
yaw_deg: 0.0
sensors:
rsu_height_m: 5.0
camera_rate_hz: 20
lidar_rate_hz: 20
radar_rate_hz: 20
gnss_rate_hz: 10
imu_rate_hz: 100
camera_fov_deg: 110
cav_rgb_views: 4
cav_depth_views: 4
rsu_rgb_views: 4
rsu_depth_views: 4
rsu_camera_view_modes: [east, north, west, south]
cav_lidar_vertical_fov_deg: [-10, 90]
rsu_lidar_vertical_fov_deg: [-50, 50]
rsu_radar_horizontal_fov_deg: 120
rsu_radar_vertical_fov_deg: 30
rsu_radar_yaw_policy: face_road
# Probe the compiler-owned static PLYs before CARLA starts. The first offset
# preserves the generated roadside; negative offsets select the opposite side
# along the same road-normal axis. A scenario is not recorded unless one of
# these deterministic positions has open sky, wall clearance, and plausible
# ground below the 5 m device point.
rsu_static_clearance:
enabled: true
lateral_offset_candidates_m: [8, -8, 10, -10, 6, -6, 12, -12, 4, -4]
minimum_horizontal_clearance_m: 3.0
minimum_overhead_clearance_m: 4.0
horizontal_ray_count: 16
ground_probe_distance_m: 8.0
minimum_ground_distance_m: 4.0
maximum_ground_distance_m: 6.5
# Some compiler assets (currently Town15 at this road point) omit the road
# triangle. A missing downward hit is audited as an asset-coverage warning;
# any represented surface that is too close below the device still fails.
require_ground_hit: false
radio:
center_frequency_hz: 3700000000
bandwidth_hz: 15360000
subcarrier_spacing_hz: 30000
num_subcarriers: 512
tx_antennas: 32
rx_antennas: 2
sionna:
core_num_samples: 1000000
core_max_depth: 2
multipath_num_samples: 2000000
multipath_max_depth: 3
scattering_num_samples: 2000000
scattering_max_depth: 3
# Smoke uses the same solver budget as formal core generation. A reduced
# ray count can turn a valid weak link into an artificial empty CIR.
smoke_num_samples: 1000000
workers: 2
worker_policy_mode: adaptive
worker_policy_file: configs/data_generation/data_gen_v2.0/rf_compiler_sionna_worker_policy_2x4090.json
worker_policy_fingerprint: strict
# Town15's current compiler asset is a 300 m x 300 m central ROI rather than a
# full-map export. Endpoints are checked in Sionna's (x, -y, z) frame before RT.
rf_support:
Town15:
min_rf_xyz_m: [64.566635, -348.369385, 80.0]
max_rf_xyz_m: [364.566635, -48.369385, 200.0]
endpoint_margin_m: 5.0
smoke:
duration_s: 0.1