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// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Composition; using System.Diagnostics; using System.Linq; using System.Threading; using System.Th...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Data.Common; namespace System.Data.Odbc { public sealed partial class OdbcParameter : DbParameter ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.IO.Tests { public class File_Exists : FileSystemTest { #region Utilit...
using System; using Microsoft.SPOT; namespace IngenuityMicro.Radius.Fonts { public class SegoeBig { public static byte[] Zero = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0x...
using Newtonsoft.Json.Linq; using ReactNative.UIManager; using ReactNative.UIManager.Annotations; using ReactNative.UIManager.Events; using System; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace ReactNative.Views.Picker { /// <summary> /// A view manager responsib...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UI { /// <summary> /// Class which creates (prints) a user interface to the console. Can /// create multiple input field forms, forms with a single input...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; namespace GDIDrawer { internal partial class DrawerWnd : Form { string sVersion = "GDIDrawer:" + System.Reflection...
namespace Orleans.CodeGenerator { using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeA...
using System; using System.Drawing; // Graphics, SolidBrush, etc. using System.Windows.Forms; // Form, etc. using System.Xml.Serialization; // XmlSerializer using EXT = Casey.TraySystemMonitor.Ext; namespace Casey.TraySystemMonitor.Gui { /// <summary> /// The notify icon that is the...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
using System; using System.Collections; using System.Windows.Forms; using System.Data; using PrimerProForms; using PrimerProObjects; using GenLib; namespace PrimerProSearch { /// <summary> /// /// </summary> public class VowelChartSearch : Search { //Search parameters private bool m_Nasal; private bo...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
#region Using Directives using System; using System.IO; using System.Windows.Forms; using System.Globalization; using Microsoft.Practices.ComponentModel; using Microsoft.Practices.RecipeFramework; using Microsoft.Practices.RecipeFramework.Library; using Microsoft.Practices.RecipeFramework.Services; using Microsoft.Pra...
#region Licence... /* The MIT License (MIT) Copyright (c) 2014 Oleg Shilo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, cop...
//----------------------------------------------------------------------- // <copyright file="BindingSourceRefresh.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>BindingSourceRefresh contains functionality for ...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Reflection; using System.Collections.Generic; using Xunit; namespace System.Securit...
using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging.Abstractions; using Microsoft.Extensions.Options; using Orleans; using Orleans.Configuration; using Orleans.Hosting; using Orleans.Providers.Streams.AzureQueue; usin...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Microsoft.Kinect.VisualGestureBuilder; using Windows.Kinect; using System.IO; /// <summary> /// This interface needs to be implemented by all visual gesture listeners /// </summary> public interface VisualGestureListene...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
#region File Information //----------------------------------------------------------------------------- // ScaledAnimation.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregi...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections; using System.Runtime.InteropServices; using WbemClient_v1; namespace System.Management { //CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC// /// <summary> /// <para> Represents the set of methods available in the collection.</para> /// </summa...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.InlineDeclarati...
using System; using System.Collections.Generic; using System.Text; namespace l2pvp { class LoginCryptServer { private static byte[] STATIC_BLOWFISH_KEY = { (byte) 0x6b, (byte) 0x60, (byte) 0xcb, (byte) 0x5b, (byte) 0x82, (byte) 0xce, (byte) 0x90, (byte) 0xb1, (byte) 0xcc, (byte) 0x2b, (byte) 0...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Collections; using System.IO; namespace l2pvp { public partial class Skills : Form { Client c; GameServer gs; ...
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using System.IO; using MediaServer.Utility; namespace MediaServer.Media.Nodes { public class iTunesFolderNode : FolderNode { private readonly string _source; private readonly FileSystemWatcher _watcher = new FileSystemWatch...
#region Licence... /* The MIT License (MIT) Copyright (c) 2014 Oleg Shilo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
namespace Microsoft.Protocols.TestSuites.MS_ASCMD { using Microsoft.Protocols.TestSuites.Common; using Microsoft.Protocols.TestSuites.Common.Response; using Microsoft.Protocols.TestTools; using Microsoft.VisualStudio.TestTools.UnitTesting; /// <summary> /// This scenario is designed to test the...
// ******************************************************************************************************** // Product Name: DotSpatial.Symbology.dll // Description: Contains the business logic for symbology layers and symbol categories. // ******************************************************************************...
#region License /* ********************************************************************************** * Copyright (c) Roman Ivantsov * This source code is subject to terms and conditions of the MIT License * for Irony. A copy of the license can be found in the License.txt file * at the root of this distribution. ...
using System.Collections.Generic; using Kayak.Http; using NUnit.Framework; using Rhino.Mocks; namespace HttpMock.Unit.Tests { [TestFixture] public class EndpointMatchingRuleTests { [Test] public void urls_match_it_returns_true( ) { var requestHandler = MockRepository.GenerateStub<IRequestHandler>(); reque...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using FoxTrader.UI.Anim; using FoxTrader.UI.DragDrop; using FoxTrader.UI.Input; using OpenTK.Input; namespace FoxTrader.UI.Control { /// <summary>Base class to display UI elements, handles drawing and colors..</summary> in...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Linq; using ...
using System.Collections; namespace Python.Test { /// <summary> /// Supports units tests for indexer access. /// </summary> public class IndexerBase { protected Hashtable t; protected IndexerBase() { t = new Hashtable(); } protected string GetVa...
/* Copyright 2019, Augurk Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dist...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using Basic...
/* MIT License Copyright (c) 2017 Saied Zarrinmehr Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.Serialization; using System.Threading; using Spring.Collections; using Spring.Collections.Generic; namespace Spring.Threading.Collections.Generic { /// <summary> /// An optionally-bounded <see cref="IBlockingQueue{T}...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Apache License, Version 2.0. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES ...
// <copyright file="RepeatableStack{T}.cs" company="Adrian Mos"> // Copyright (c) Adrian Mos with all rights reserved. Part of the IX Framework. // </copyright> using System.Collections; using System.Diagnostics.CodeAnalysis; using IX.StandardExtensions.Contracts; using JetBrains.Annotations; // ReSharper disable onc...
namespace android.view { [global::MonoJavaBridge.JavaInterface(typeof(global::android.view.MenuItem_))] public interface MenuItem : global::MonoJavaBridge.IJavaObject { bool isChecked(); global::android.view.MenuItem setChecked(bool arg0); bool isEnabled(); global::android.view.MenuItem setEnabled(bool arg...
#region License, Terms and Author(s) // // ELMAH - Error Logging Modules and Handlers for ASP.NET // Copyright (c) 2004-9 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file excep...
namespace KabMan.Client { partial class ServerDetailList { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// SF API version v50.0 // Custom fields included: False // Relationship objects included: True using System; using NetCoreForce.Client.Models; using NetCoreForce.Client.Attributes; using Newtonsoft.Json; namespace NetCoreForce.Models { ///<summary> /// Wave Auto Install Request ///<para>SObject Name: WaveAutoInst...
using UnityEngine; using System.Collections; [ExecuteInEditMode] [RequireComponent (typeof(Camera))] public class PostEffectsBase : MonoBehaviour { protected bool supportHDRTextures = true; protected bool supportDX11 = false; protected bool isSupported = true; protected Material CheckShaderAndCreateMateri...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.Serialization; using Microsoft.Xrm.Sdk; namespace PowerShellLibrary.Crm.CmdletProviders { [GeneratedCode("CrmSvcUtil", "7.1.0001.3108")] [DataContract] [Microsoft.Xrm.Sdk.Client.Entity...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace System.Data.Linq.SqlClient { internal class SqlDeflator { SqlValueDeflator vDeflator; SqlColumnDeflator cDeflator; SqlAliasDeflator aDeflator; SqlTopSelectDeflator tsDeflator; S...
using System; using System.Diagnostics; using AtomicReaderContext = Lucene.Net.Index.AtomicReaderContext; using BytesRef = Lucene.Net.Util.BytesRef; using FieldInvertState = Lucene.Net.Index.FieldInvertState; using NumericDocValues = Lucene.Net.Index.NumericDocValues; using SmallSingle = Lucene.Net.Util.SmallSingle; n...
//BSD, 2014-present, WinterDev //---------------------------------------------------------------------------- // MIT, Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // C# Port port by: Lars Brubaker // larsbrubaker@gmail.com // Copyright (C) ...
/* $Id$ * * Project: Swicli.Library - Two Way Interface for .NET and MONO to SWI-Prolog * Author: Douglas R. Miles * E-mail: logicmoo@gmail.com * WWW: http://www.logicmoo.com * Copyright (C): 2010-2012 LogicMOO Developement * * This library is free software; you can redistribute it and...
using UnityEngine; using System; using System.Collections; namespace Tatacoa { public abstract class DoIf<A> : Functor<A> { internal Func<bool> condition = () => false; internal Func<bool> guard = () => true; public bool truth { get { return condition() && guard(); } } public abstract DoIf<B> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics.Contracts; namespace System.Text { public sealed class DecoderReplacemen...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
#region File Description //----------------------------------------------------------------------------- // SelectionScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregi...
// Copyright (c) "Neo4j" // Neo4j Sweden AB [http://neo4j.com] // // This file is part of Neo4j. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/license...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; namespace System.Linq.Expressions.Tests { public static class LambdaModuloTests ...
// // TrackActions.cs // // Author: // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2007-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; usin...
//------------------------------------------------------------------------------ // <copyright file="EventLogEntry.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace System...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection.Emit; using Chutzpah.Models; using Chutzpah.Wrappers; namespace Chutzpah { public interface IChutzpahTestSettingsService { /// <summ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using Cuyahoga.Core.Domain; using Cuyahoga.Web.UI; using Cuyahoga.Module...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; namespace EduHub.Data.Entities { /// <summary> /// Old SKGS Schools /// </summary> [GeneratedCode("EduHub Data", "0.9")] public sealed partial class SKGS_OLD : EduHubEntity { #region Navigation Property Cach...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Threading; using System.Transactions.Diagnostics; namespace System.Transacti...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Globalization; using System.IO; using System.Text.Encodings.Web; using System.Text.Unicod...
/* Matali Physics Demo Copyright (c) 2013 KOMIRES Sp. z o. o. */ using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics.OpenGL; using Komires.MataliPhysics; namespace MataliPhysicsDemo { /// <summary> /// This is the main type for your game /// </summary> public se...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; using System.IO; using System.Threading; using System.Threading.Tasks; namespace Faithlife.Utility { /// <summary> /// Copies data from one stream to another. /// </summary> public static class StreamUtility { /// <summary> /// Reads all bytes from the stream. /// </summary> /// <param name=...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using NLog; using PoESkillTree.Engine.Utils; using PoESkillTree.Localization; using PoESkillTree.Model.Builds; using PoESkillTree.Utils; namespace PoESkillTree.Model.Serialization { /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Diagnostics; namespace System.Data.Linq { using System.Data.Linq.Mapping; using System.Data.Linq.Provider; /// <summary> /// Describes the type of change the entity will undergo ...
//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
namespace Fixtures.MirrorPrimitives { using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using Micro...
using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Globalization; namespace System.Collections.Immutable { public sealed partial class ImmutableSortedDictionary<TKey, TValue> { /// <summary> /// A node in the AVL tree storing this map. ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using Xunit; namespace System.Collections.Tests { public class StackBasicTests { [Fact] public static void EmptyStackSizeIsZero() ...
using System; using System.Diagnostics; using System.Xml.Linq; using FluentAssertions.Common; using FluentAssertions.Execution; using FluentAssertions.Primitives; namespace FluentAssertions.Xml { /// <summary> /// Contains a number of methods to assert that an <see cref="XDocument"/> is in the expected state....
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum ResourceLevel { Empty, Low, Medium, High, Full } public class Tile : MonoBehaviour { [SerializeField, Tooltip("Unscanned colour")] private Color m_normalColour = Color.white; [SerializeField, ...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using mshtml; using OpenLiveWriter.HtmlEditor; using OpenLiv...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Net.Security; using System.Net.Test.Common; using System.Security.Authentication; usin...
using System; using NUnit.Framework; using StructureMap.Configuration.DSL; using StructureMap.Diagnostics; using StructureMap.Graph; using StructureMap.Pipeline; using StructureMap.Testing.Configuration.DSL; using StructureMap.Testing.Widget; namespace StructureMap.Testing.Diagnostics { [TestFixture] public cl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.IO; using System.Xml; using System.Diagnostics; using System.Te...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
//#define ASMMouse #if ASMMouse //#define DebugMouse using System; using System.Collections.Generic; using System.Text; using Cosmos.IL2CPU.API; using Cosmos.Compiler.Assembler; using Cosmos.Compiler.Assembler.X86; using Cosmos.Core; namespace Cosmos.Hardware { class AsmMouse { #region Native mouse ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.Threading; namespace System.ComponentModel { /// <devdoc> /// <...
// ------------------------------------------------------------------------------------------- // <copyright file="PriceMatrix.cs" company="Sitecore Corporation"> // Copyright (c) Sitecore Corporation 1999-2015 // </copyright> // ----------------------------------------------------------------------------------------...
#region License /*---------------------------------------------------------------------------------*\ Distributed under the terms of an MIT-style license: The MIT License Copyright (c) 2006-2010 Stephen M. McKamey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.Co...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using Signum.Entities.Processes; using Signum.Entities.Reflection; using Signum.Utilities; using Signum.Utilities.Reflection; using System; using System.Linq; using System.Reflection; namespace Signum.Entities.MachineLearning { [Serializable, EntityKind(EntityKind.Part, EntityData.Master)] public class NeuralN...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; internal class OVFTest { static public volatile bool rtv; static OVFTest() { rtv = Environment.TickCount != 0; } private st...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using Helios.Buffers; using Helios.Exceptions; using Helios.Serialization; using Helios.Topology; using Helios.Tracing; using Helios.Util.Concurrency; namespace Helios.Net.Connections { public ...