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using UnityEngine; using System.Collections; using System.Collections.Generic; public static class NguiUtils { public static NguiDataContext FindRootContext(GameObject gameObject, int depthToGo) { NguiDataContext lastGoodContext = null; var p = gameObject;//.transform.parent == null ? null : gameObject.transfor...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Net; using System.Web; using System.Text.RegularExpressions; using System.Security.Cryptography; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Com.Aspose.Email.Model; namespace Com.Aspose.Email { public st...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Xml; using Nop.Core.Domain.Affiliates; using Nop.Core.Domain.Common; using Nop.Core.Domain.Directory; using Nop.Core.Domain.Forums; using Nop.Core.Domain.Localization; using Nop.Core.Domain.Orders; using Nop.Core.D...
/////////////////////////////////////////////////////////////////////////// // Description: Data Access class for the table 'RS_Tarif' // Generated by LLBLGen v1.21.2003.712 Final on: 28 October 2007, 23:20:14 // Because the Base Class already implements IDispose, this class doesn't. ///////////////////////////////////...
using System; using System.Xml; using System.Web.Caching; using System.Text; using System.IO; using System.Text.RegularExpressions; using System.Data; using System.Web.UI; using System.Collections; using System.Collections.Generic; using Umbraco.Core; using Umbraco.Core.Cache; using Umbraco.Core.Configuration; using U...
/* Copyright (c) 2006-2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agre...
using System; using Signum.Utilities; using Signum.Utilities.ExpressionTrees; namespace Signum.Entities { [Serializable] public class OperationSymbol : Symbol { private OperationSymbol() { } private OperationSymbol(Type declaringType, string fieldName) : base(declaringType, fie...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.DirectoryServices.Protocols { using System; using System.Collections; using System.IO; ...
using System; using System.Threading; using System.Windows.Forms; using System.Collections; using DAQ.Environment; using Data; using Data.Scans; using ScanMaster.Acquire.Plugin; namespace ScanMaster.Acquire { public delegate void DataEventHandler(object sender, DataEventArgs e); public delegate void ScanFinishedEve...
using System; using System.Collections; using System.Diagnostics; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Soap; namespace Alchemi.Updater { public enum UpdatePhases:int {Complete=0, InProgress=1, Scavenging=2, Downloading=3, Validating=4, Merging=5, Finalizin...
using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Orleans; using Orleans.Runtime; using Orleans.Streams; using UnitTests.GrainInterfaces; namespace UnitTests.Grains { internal class SampleConsumerObserver<T> : IAsyncObserver<T> { private readonly SampleStreaming_C...
using System.Collections.Generic; using FluentAssertions.Equivalency; using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json.Linq; namespace FluentAssertions.Json { [TestClass] // ReSharper disable InconsistentNaming public class JTokenAssertionsSpecs { [TestMethod] p...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using Orleans.Runtime; using Orleans.Runtime.Configuration; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Orleans.SqlUtils; namespace Orleans.Providers.SqlServer { /// <summary> /// Plugin for publishing silos and client statistics to ...
/* *************************************************************************** * This file is part of SharpNEAT - Evolution of Neural Networks. * * Copyright 2004-2016 Colin Green (sharpneat@gmail.com) * * SharpNEAT is free software; you can redistribute it and/or modify * it under the terms of The MIT License (...
// // MonoMac.CFNetwork.Test.Views.LogViewerController // // Authors: // Martin Baulig (martin.baulig@gmail.com) // // Copyright 2012 Xamarin Inc. (http://www.xamarin.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (t...
#if UNITY_EDITOR using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UMA.Integrations; using UMA.CharacterSystem; using UnityEngine.SceneManagement; namespace UMA.Editors { /// <summary> /// Recipe editor. /// Class is marked partial so developers can add their own functional...
// // AddinInfo.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using System.Xml.Linq; using Nuke.Common; using Nuke.Common.Git; using Nuke.Common.ProjectModel; using Nuke.Common.Too...
// Copyright (C) 2014 - 2016 Stephan Bouchard - All Rights Reserved // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using UnityEngine; using System.Collections; using ...
using System; using System.Threading.Tasks; using FakeItEasy; using Microsoft.Extensions.DependencyInjection; using Xunit; namespace M.Executables.Executors.NetCore.UnitTests { public class NetCoreExecutorAsyncTests { [Fact] public async Task ExecuteAsync_IsCalledOnVoidExecutable() { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Globalization { using System; using System.Runtime.CompilerServices; using System.Globa...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Management.Automation.Tracing; namespace System.Management.Automat...
using System; using System.Runtime.CompilerServices; namespace Frostfire.Math { public static class FMath { public const float PI = 3.1415926535f; public const float HALF_PI = 1.570796326794f; public const float EPSILON = 1.192092896e-07f; // or 1e-6f const float RAD_TO_DEG = (...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace SelfLoadSoftDelete.Business.ERCLevel { /// <summary> /// H07_RegionColl (editable child list).<br/> /// This is a generated base class of <see cref="H07_RegionColl"/> business object. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; using System.Web; using System.Web.Mvc; using Dks.SimpleToken.Core; using Dks.SimpleToken.Validation.MVC5; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Dks.SimpleToken.MVC5.T...
namespace EIDSS.Reports.Parameterized.Human.GG.Report { partial class InfectiousDiseasesMonthV6 { #region Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summar...
// // Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net> // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of source code must retain the above co...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Collections; using System.Xml; namespace Epi.Windows.Docking { internal partial class DockForm : Form { #region Constructor public Dock...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using System.Xml; using BulletSharp.Math; namespace BulletSharp { public class BulletXmlWorldImporter : WorldImporter { private int _fileVersion = -1; private bool _fileO...
/* * Licensed to the Apache Software Foundation (ASF) Under one or more * contributor license agreements. See the NOTICE file distributed with * this work for Additional information regarding copyright ownership. * The ASF licenses this file to You Under the Apache License, Version 2.0 * (the "License"); you may not u...
namespace Greatbone { /// <summary> /// An XML parser structure that deals with well-formed XML documents. /// </summary> public struct XmlParser : IParser<XElem> { static readonly ParserException ParserEx = new ParserException("error parsing xml"); // bytes to parse readonl...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
// // PermissionSetTest.cs - NUnit Test Cases for PermissionSet // // Author: // Sebastien Pouliot <sebastien@ximian.com> // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining /...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; public struct VT { public short[,] short2darr; public short[, ,] short3darr; public short[,] short2darr_b; public short[, ,] short3dar...
using System; using System.Collections.Generic; using System.Linq; using Signum.Entities; using System.Linq.Expressions; using Signum.Utilities; using Microsoft.SqlServer.Types; using Microsoft.SqlServer.Server; using Signum.Engine; using Signum.Engine.Maps; namespace Signum.Test.Environment { [Serializable, Entit...
//----------------------------------------------------------------------- // <copyright file="SerializationPolicies.cs" company="Sirenix IVS"> // Copyright (c) 2018 Sirenix IVS // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // Yo...
/* * Copyright 2006 Jeremias Maerki * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.UseObjectInitia...
using System; using System.Collections.Specialized; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Xml.Linq; using Skybrud.Social.Interfaces; using Skybrud.Social.Json; name...
/* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using JCG = J2N.Collections.Generic; using Console = YAF.Lucene.Net.Util.SystemConsole; namespace YAF.Lucene.Net.Store { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreem...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Implementation details of CLR Contracts....
/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Runtime.Versioning; using NuGet.Resources; using NuGet.V3Interop; namespace NuGet { public static class PackageRepositoryExtensions {...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Net.Http; using System.Runtime.CompilerServi...
using System.Security.Principal; using System.Windows.Media.Imaging; using Microsoft.Deployment.WindowsInstaller; using Caliburn.Micro; using WixSharp.CommonTasks; using WixSharp.UI.Forms; namespace WixSharp.UI.WPF { /// <summary> /// The standard ProgressDialog. /// <para>Follows the design of the canonic...
// This source file is adapted from the Windows Presentation Foundation project. // (https://github.com/dotnet/wpf/) // // Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation. using Avalonia.Input; using Avalonia.Layout; using Avalonia.Utilities; using static System.Math; namespace...
/** * This source file is a part of the Dictionariosaur application. * For full copyright and license information, please view the LICENSE file * which should be distributed with this source code. * * @license MIT License * @copyright Copyright (c) 2013, Steven Velozo * * A base class for all List memory data structure...
// Copyright (c) 2012-2015 Sharpex2D - Kevin Scholz (ThuCommix) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the 'Software'), to deal // in the Software without restriction, including without limitation the rights // to use, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeA...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.ApplicationModel.Background; using Windows.ApplicationModel.Store; using Windows.Storage; using Windows.UI.Xam...
using System; using System.Collections; using System.Globalization; using System.IO; using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Collections; namespace Org.BouncyCastle.Bcpg.OpenPgp { /// <remarks> /// Often a PGP key ring file is made up of a succession of master/sub-key key rings. /// If y...
using System; using System.Data; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Diagnostics; using WeifenLuo.WinFormsUI.Docking; using MyMeta; namespace MyGeneration { /// <summary> /// Summary description for MetaProperties. /// </summary> ...
using WixSharp; using WixSharp.UI.Forms; namespace WixSharpSetup.Dialogs { partial class MaintenanceTypeDialog { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// // NodeAttributeAttribute.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software withou...
using Csla; using System.ComponentModel.DataAnnotations; using System; using System.ComponentModel; using Csla.Rules; namespace ProjectTracker.Library { [Serializable] public class ProjectResourceEdit : BusinessBase<ProjectResourceEdit> { public static readonly PropertyInfo<byte[]> TimeStampProperty = Regist...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* Copyright 2019 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using Microsoft.Extensi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Security; using System.Threading; using System.Diagnostics.Contracts; namespace System.Text { [Serializable] public abstract class E...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Runtime.InteropServices; using System.Security; #if ES_BUILD_STANDALONE using Environment = Microsoft.Diagnostics.Tracing.Internal.Environme...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading; using System.Threadi...
using AVFoundation; using Foundation; using Music.PCL; using Music.PCL.Models; using Music.PCL.Services; using Music.SC; using Music.SC.Models; using Newtonsoft.Json.Linq; using System; using System.Linq; using System.Collections.Generic; using System.Diagnostics; using UIKit; namespace Music.tvOS { public partial...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
namespace MeshEngine { public static class Mode { public static ModeType mode; public delegate void ModeChanged(); public static event ModeChanged OnModeChanged; private static void Initialize() { mode = ModeType.Vertex; } public static void SetMode(Mode...
using System; using System.Drawing; using System.Drawing.Printing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Diagnostics; using System.IO; using System.Xml.Serialization; using OTFontFile; using OTFontFileVal; namespace FontVal { /// <summa...
/* * REST API Documentation for the MOTI Hired Equipment Tracking System (HETS) Application * * The Hired Equipment Program is for owners/operators who have a dump truck, bulldozer, backhoe or other piece of equipment they want to hire out to the transportation ministry for day labour and emergency projects. The ...
// // TreeView.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2011 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction,...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using System; using System.Collections; using Syst...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using Newtonsoft.Json.Linq; using NuGet.Client.Installation; using NuGet.Client.Resolution; ...
/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * li...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Fr...
//////////////////////////////////////////////////////////////////////////////// // // // MIT X11 license, Copyright (c) 2005-2006 by: // // ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
//! \file WarcEncryption.cs //! \date Mon Aug 15 08:56:04 2016 //! \brief ShiinaRio archives encryption. // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to ...
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using System.Collections; using System.Collection...
// // Generated by NativeModuleBaseTests.tt // // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // using Newtonsoft.Json.Linq; using NUnit.Framework; using ReactNative.Bridge; using System.Linq; namespace ReactNative.Tests.Bridge { public partial class NativeModuleBa...
using System; using System.Collections.Generic; class SequenceInMatrix { public static void Main() { string input = Console.ReadLine(); string[] dimensions = input.Split(new char[] { ' ' }); int N = int.Parse(dimensions[0]); int M = int.Parse(dimensions[1]); string[,] ma...
// Copyright (c) rubicon IT GmbH, www.rubicon.eu // // See the NOTICE file distributed with this work for additional information // regarding copyright ownership. rubicon licenses this file to you under // the Apache License, Version 2.0 (the "License"); you may not use this // file except in compliance with the Lic...
#region Licence... /* The MIT License (MIT) Copyright (c) 2014 Oleg Shilo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, cop...
//--------------------------------------------------------------------------- // // File: SelectionEditor.cs // // Description: // Provides basic ink editing // Features: // // History: // 2/14/2003 samgeo: Created // // Copyright (C) 2001 by Microsoft Corporation. All rights reserved. // //--------------...
//------------------------------------------------------------------------------ // <copyright file="FastPropertyAccessor.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ using Sys...
// // File.cs: // // Author: // Julien Moutte <julien@fluendo.com> // // Copyright (C) 2011 FLUENDO S.A. // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License version // 2.1 as published by the Free Software Foundation. // // This li...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using UnityEngine; using UnityEngine.Rendering; using System.Collections.Generic; namespace UnityEngine.Experimental.Rendering.HDPipeline { #if ENABLE_RAYTRACING public class HDRaytracingShadowManager { HDRenderPipelineAsset m_PipelineAsset = null; RenderPipelineResources m_PipelineResources = ...
// *********************************************************************** // Copyright (c) 2008-2015 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...