context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
//
// Encog(tm) Core v3.3 - .Net Version
// http://www.heatonresearch.com/encog/
//
// Copyright 2008-2014 Heaton Research, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// htt... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeGeneration;
using Microsoft.VisualStu... | |
//
// https://github.com/ServiceStack/ServiceStack.Text
// ServiceStack.Text: .NET C# POCO JSON, JSV and CSV Text Serializers.
//
// Authors:
// Demis Bellot (demis.bellot@gmail.com)
//
// Copyright 2012 ServiceStack Ltd.
//
// Licensed under the same terms of ServiceStack: new BSD license.
//
using System;
using Sy... | |
/*
** $Id: lapi.c,v 2.55.1.5 2008/07/04 18:41:18 roberto Exp $
** Lua API
** See Copyright Notice in lua.h
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace SharpLua
{
using lu_mem = System.UInt32;
using TValue = Lua.lua_TValue;
... | |
using UnityEngine;
namespace Sabresaurus.SabreCSG
{
public static class MathHelper
{
public static float InverseLerpNoClamp(float from, float to, float value)
{
if (from < to)
{
value -= from;
value /= to - from;
return value;
}
els... | |
using GTANetworkAPI;
using Newtonsoft.Json.Linq;
//Disapproved by god himself
//Just use the API functions, you have nothing else to worry about
//Things to note
//More things like vehicle mods will be added in the next version
/* API FUNCTIONS:
public static void SetVehicleWindowState(Vehicle veh, WindowID window,... | |
/*-
* See the file LICENSE for redistribution information.
*
* Copyright (c) 2009 Oracle. All rights reserved.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
using NUnit.Framework;
using BerkeleyDB;
name... | |
#if ENABLE_PLAYFABADMIN_API
using PlayFab.AdminModels;
namespace PlayFab.Events
{
public partial class PlayFabEvents
{
public event PlayFabRequestEvent<CreatePlayerSharedSecretRequest> OnAdminCreatePlayerSharedSecretRequestEvent;
public event PlayFabResultEvent<CreatePlayerSharedSecretResult> O... | |
//
// Copyright (C) Microsoft. All rights reserved.
//
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Management.Automation;
using System.Management.Automation.Remoting;
using System.Threading;
namespace Microsoft... | |
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Diagnostics;
using System.Xml;
using Microsoft.Win32;
using System.IO;
namespace RatioMaster_source
{
public partial class MainForm : Form
{
public static bool _24h_format_enabled = false;
readonly RMCollection<RM> da... | |
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
#if NETFX_CORE
using System.Collections.Generic;
using Windows.UI.Notifications;
using XboxLiveIntegration;
#endif
namespace Complete
{
public class GameManager : MonoBehaviour
{
public int m_NumRou... | |
using YAF.Lucene.Net.Support;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace YAF.Lucene.Net.Util
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
... | |
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Globalization;
using System.Linq;
using System.Text;
namespace EduHub.Data.Entities
{
/// <summary>
/// Student Access Restrictions Data Set
/// </summary>
[Genera... | |
using GuiLabs.Canvas.DrawStyle;
using System.Drawing;
namespace GuiLabs.Editor.Xml
{
public class XmlStyleFactory : StyleFactory
{
public XmlStyleFactory()
{
#region Colors
Color lightGray = Color.FromArgb(250, 250, 250);
Color niceGray = Color.FromArgb(246, 243, 243);
Color classBack = lightGray;
... | |
#region File Description
//-----------------------------------------------------------------------------
// Hud.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Rudine.Web.Util;
namespace Rudine.Util.Types
{
internal class CompositeSignature : IEquatable<CompositeSignature>
{
internal readonly Type[] _SourceTypes;
internal readonly string[] _PropertyNameExclutions;
interna... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using BuildVision.Contracts;
using BuildVision... | |
namespace QI4N.Framework.Reflection
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Threading;
using Reflection;
public class ProxyTypeBuilder
{
private readonly IList<FieldBuilder> fie... | |
// Copyright (c) "Neo4j"
// Neo4j Sweden AB [http://neo4j.com]
//
// This file is part of Neo4j.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/license... | |
#if !NOT_UNITY3D
using System;
using System.Collections.Generic;
using System.Linq;
using ModestTree;
using ModestTree.Util;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.SceneManagement;
using Zenject.Internal;
namespace Zenject
{
public class SceneContext : Context
{
public s... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Copyright (C) 2015-2021 The Neo Project.
//
// The neo is free software distributed under the MIT software license,
// see the accompanying file LICENSE in the main directory of the
// project or http://www.opensource.org/licenses/mit-license.php
// for more details.
//
// Redistribution and use in source and bi... | |
// Copyright (c) .NET Foundation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json.Serialization;
using FluentAssertions;... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
namespace Microsoft.Rest.Generator.Ruby.Templates
{
#line 1 "MethodTemplate.cshtml"
using System.Linq;
#line default
#line hidden
#line 2 "MethodTemplate.cshtml"... | |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Aardvark.Base
{
public static partial class Tensor
{
/// <summary>
/// Raw sample access without checks.
/// </summary>
public static Tup2<long> Index2SamplesRaw(long i, long first, long end... | |
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above co... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using... | |
// This file is part of Wintermute Engine
// For conditions of distribution and use, see copyright notice in license.txt
// http://dead-code.org/redir.php?target=wme
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Win... | |
//---------------------------------------------------------------------
// <copyright file="EntityModelSchemaGenerator.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//
// @owner [....]
// @backupOwner [....]
//------------------------------------------------... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Xunit;
namespace System.Linq.Expressions.Tests
{
public static class Bl... | |
//
// ColorPaletteWidget.cs
//
// Author:
// Jonathan Pobst <monkey@jpobst.com>
//
// Copyright (c) 2010 Jonathan Pobst
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software withou... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.Experimental.AssetImporters;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using UnityEditor.Rendering;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[ScriptedImporter(1,... | |
//Copyright (C) 2005 Richard J. Northedge
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This lib... | |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL... | |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distribu... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
//
// This file was generated by the BinaryNotes compiler.
// See http://bnotes.sourceforge.net
// Any modifications to this file will be lost upon recompilation of the source ASN.1.
//
using GSF.ASN1;
using GSF.ASN1.Attributes;
using GSF.ASN1.Coders;
namespace GSF.MMS.Model
{
[ASN1PreparedElement]
[AS... | |
//------------------------------------------------------------------------------
// <copyright file="PanelStyle.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.We... | |
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As ... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
using System;
using System.Collections.Generic;
using System.Reactive.Linq;
using System.Threading.Tasks;
using NSubstitute;
using Octokit.Reactive;
using Octokit.Reactive.Internal;
using Xunit;
namespace Octokit.Tests.Reactive
{
public class ObservablePullRequestReviewRequestsClientTests
{
public clas... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
namespace System.ServiceModel.Channels
{
using System.Runtime;
using System.ServiceModel;
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Internal.Text;
using Internal.TypeSystem;
using Debug = System.Diagnostics.Debug;
namespace I... | |
using System;
using NUnit.Framework;
using MiaPlaza.ExpressionUtils;
using System.Linq.Expressions;
using System.Collections.Generic;
namespace MiaPlaza.Test.ExpressionUtilsTest {
[TestFixture]
public class StructuralIdentity {
[Test]
public void NullTreatmentTest() {
Assert.IsTrue((null as Expression).Struct... | |
using System;
using NBitcoin.BouncyCastle.Math.EC.Endo;
using NBitcoin.BouncyCastle.Math.EC.Multiplier;
using NBitcoin.BouncyCastle.Math.Field;
namespace NBitcoin.BouncyCastle.Math.EC
{
public class ECAlgorithms
{
public static bool IsF2mCurve(ECCurve c)
{
IFiniteField field = c.Fi... | |
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: google/api/servicecontrol/v1/service_controller.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.... | |
// ********************************************************************************************************
// Product Name: DotSpatial.Symbology.dll
// Description: Contains the business logic for symbology layers and symbol categories.
// ******************************************************************************... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using UniTestAssert = Microsoft.VisualStudio.TestTools.UnitTesting.Assert;
using System.Text.RegularExpressions;
namespace LTAF.UnitTests.UI
{
[TestClass]
public class HtmlElementBuilderTest
... | |
using Android.Views;
using Android.Views.Animations;
using Java.Lang;
using SciChart.Charting.Model.DataSeries;
using SciChart.Charting.Modifiers;
using SciChart.Charting.Numerics.LabelProviders;
using SciChart.Charting.Visuals;
using SciChart.Charting.Visuals.Animations;
using SciChart.Charting.Visuals.Axes;
using Sci... | |
using System.IO;
using AsmResolver.PE.File;
using AsmResolver.PE.File.Headers;
using AsmResolver.PE.Tls;
using Xunit;
namespace AsmResolver.PE.Tests.Tls
{
public class TlsDirectoryTest
{
[Fact]
public void ReadTemplateDataX86()
{
var image = PEImage.FromBytes(Properties.Reso... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Globali... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace davidhartmanninfo.FireIncidentRealtime.Areas.HelpPage
{
/// <summary>
/// This class will create an object of a give... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
namespace System.Compo... | |
// <copyright file="NativeTurnBasedMultiplayerClient.cs" company="Google Inc.">
// Copyright (C) 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apac... | |
using Lucene.Net.Support;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Lucene.Net.Search.Spans
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this w... | |
/// This code was generated by
/// \ / _ _ _| _ _
/// | (_)\/(_)(_|\/| |(/_ v1.0.0
/// / /
using System;
using System.Collections.Generic;
using Twilio.Base;
using Twilio.Converters;
namespace Twilio.Rest.Preview.Understand.Assistant
{
/// <summary>
/// PLEASE NOTE that this class contai... | |
using System;
using System.Reflection;
/*
* Regression tests for the mono JIT.
*
* Each test needs to be of the form:
*
* public static int test_<result>_<name> ();
*
* where <result> is an integer (the value that needs to be returned by
* the method to make it pass.
* <name> is a user-displayed name used to ... | |
using System;
using System.Collections.Generic;
using System.Text.Json;
using NetFusion.Rest.Resources;
namespace NetFusion.Rest.Client
{
/// <summary>
/// Extension methods used by a .NET WebApi client used to obtain links
/// and embedded resources and models.
/// </summary>
public static class H... | |
// <copyright file="Program.cs" company="OSIsoft, LLC">
//
//Copyright 2019 OSIsoft, LLC
//
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//
//<http://www.apache.org/licenses/LICENSE-2.0>
//
... | |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Elasticsearch... | |
namespace Nancy
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Nancy.Bootstrapper;
using Nancy.Configuration;
using Nancy.Diagnostics;
using Nancy.TinyIoc;
using Extensions;
/// <summary>
/// TinyIoC bootstrapper - register... | |
using UnityEngine;
using System.Collections;
using System;
public class Math3d : MonoBehaviour {
private static Transform tempChild = null;
private static Transform tempParent = null;
public static void Init(){
tempChild = (new GameObject("Math3d_TempChild")).transform;
tempParent = (new GameObject("Math... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
/*============================================================
**
**
**
** Purpose: This class will encapsulate a short and provide an
** Object representation... | |
using System;
using System.Collections.Generic;
using System.Linq;
namespace CppSharp.AST
{
/// <summary>
/// Represents a declaration context.
/// </summary>
public abstract class DeclarationContext : Declaration
{
public bool IsAnonymous { get; set; }
public List<Declaration> Dec... | |
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace IronAHK.Scripting
{
partial class Parser
{
#region Name
string VarNormalisedName(string name)
{
return name.ToLowerInvariant();
}
CodeArrayIn... | |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using Be.Windows.Forms;
using System.Collections.Generic;
using System.Text;
namespace Be.HexEditor
{
/// <summary>
/// Summary description for FormFind.
/// </summary>
public class FormFind :... | |
using System;
using Gtk;
using Gdk;
using System.Collections.Generic;
using Cairo;
namespace Exameer
{
public partial class PngViewer : Gtk.Window
{
private PngNode CurrentNode { get; set; }
private List<PngNode> Nodes { get; set; }
private Pixbuf PixelBuffer { get; set; }
private Pixbuf ScaledPixelBuffer... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apac... | |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Drawing;
using System.Threading;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.Http;
using OpenMetaverse.Imaging;
using O... | |
/*------------------------------------------------------------------------
* (The MIT License)
*
* Copyright (c) 2008-2011 Rhomobile, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using DotVVM.Framework.Binding;
using DotVVM.Framework.Configuration;
using DotVVM.Framework.Controls.Infrastructure;
using DotVVM.Framework.Hosting;
using DotVVM.Framework.Runtime.Filters;
using DotVVM... | |
/*
* Exchange Web Services Managed API
*
* Copyright (c) Microsoft Corporation
* All rights reserved.
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restr... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
using Microsoft.IdentityModel;
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.S2S.Tokens;
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.EventReceivers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalizati... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//------------------------------------------------------------------------------
using System.Data.Common;
using ... | |
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Localization;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using O... | |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
namespace Microsoft.Zelig.Runtime.Synchronization
{
using System;
using System.Runtime.CompilerServices;
public sealed class WaitingRecord
{
//
// HACK: We have a bug in the liveness of multi-pointer structure. We h... | |
// Copyright (c) MOSA Project. Licensed under the New BSD License.
using System;
using System.Collections;
using System.Collections.Generic;
namespace Mosa.Compiler.Framework
{
/// <summary>
/// Container class used to define the pipeline of a compiler.
/// </summary>
public sealed class CompilerPipeline : IEnume... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//-----------------------------------------------------------------------
// <copyright file="IntrinsicFunctions.cs" company="Microsoft">
// Copyright (c) Microsoft... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using IdSharp.Common.Utils;
namespace IdSharp.Tagging.VorbisComment
{
/// <summary>
/// Vorbis Comment
/// </summary>
public class VorbisComment : IVorbisComment
{
private static readonly byte[] FLAC_MARKER ... | |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
namespace Microsoft.Zelig.MetaData
{
using System;
// MetaDataBits
//
// definitions for various bit-level flags, masks
// derived from //urtdist/builds/src/2727/Lightning/Src/inc/CorHdr.h
public enum NativeTypes : byte
... | |
namespace zenQuery
{
partial class frmMdi
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param nam... | |
using System;
namespace Lucene.Net.Search
{
using Lucene.Net.Util;
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using GitVersion.Common;
using GitVersion.Extensions;
using GitVersion.Logging;
using GitVersion.Model.Configuration;
namespace GitVersion.Configuration
{
public class BranchConfigurationCalculator : IBranchCon... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
body {
font-family: "Helvetica Neue", arial, sans-serif;
font-size: 14px;
line-height: 1.6;
padding-top: 10px;
padding-bottom: 10px;
background-color: white;
padding: 30px;
color: #333;
border: 1px solid #aaa;
max-width: 900px;
margin: 20px auto;
}
... | |
// <copyright file="Cookie.cs" company="WebDriver Committers">
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you un... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using AllReady.Areas.Admin.ViewModels.Validators;
using AllReady.Areas.Admin.ViewModels.Validators.Task;
using AllReady.Controllers;
using AllReady.DataAccess;
using AllReady.Hangfire;
using AllReady.Hangfire.Jobs;
using AllReady.Models;
using ... | |
using System;
using Sodium;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using Windows.Security.Cryptography.Core;
namespace Test
{
[TestClass]
public class KDFTest
{
[TestCategory("PBKDF2")]
[TestMethod]
public void PBKDF2Test()
{
// Directly com... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// Adding tests for BoolArrayMarshaler code coverage
//
//Rule for Passing Value
// Reverse Pinvoke
//... | |
/*
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributio... |
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