context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
/*
* Copyright (c) 2015, Wisconsin Robotics
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of cond... | |
// -----------------------------------------------------------------------
// Licensed to The .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// -----------------------------------------------------------------------
using System;
using System.Colle... | |
// ----------------------------------------------------------------------------
// <copyright file="PhotonEditor.cs" company="Exit Games GmbH">
// PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH
// </copyright>
// <summary>
// MenuItems and in-Editor scripts for PhotonNetwork.
// </summary>
/... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
#if !HAVE_LINQ
using Newtonsoft.Json.Utilities.LinqBridge;
#else
using System.Linq;
#endif
using Newtonsoft.Json.Utilities;
namespace Newtonsoft.Json.Linq.JsonPath
{
internal enum QueryOperator
{
None = 0,
... | |
//-----------------------------------------------------------------------
// <copyright file="MotionStereoDepthDataSource.cs" company="Google LLC">
//
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
//... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Xml;
using System.IO;
using System.Collections;
using OLEDB.Test.ModuleCore;
using XmlCoreTest.Common;
namespace XmlReaderTest.Common
{
... | |
//---------------------------------------------------------------------------
//
// <copyright file="TemplatedAdorner.cs" company="Microsoft">
// Copyright (C) 2005 by Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description:
// TemplatedAdorner applies the style provided in the ctor to... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
/... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.IO;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Threadin... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Licensed under the MIT License. See LICENSE.txt in the project root for license information.
using Microsoft.Graphics.Canvas;
using Microsoft.Graphics.Canvas.Geometry;
using Microsoft.Graphics.Canvas.UI.Xaml;
using System;
using System.Numerics;
using ... | |
/*===============================================================================
Copyright (c) 2016 PTC Inc. All Rights Reserved.
Copyright (c) 2012-2015 Qualcomm Connected Experiences, Inc. All Rights Reserved.
Vuforia is a trademark of PTC Inc., registered in the United States and other
countries.
=================... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
namespace System.ComponentModel.Data... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Design;
using System.Linq;
using System.Runtime.Serialization;
using System.Xml.Linq;
using BASeCamp.BASeBlock.Particles;
using BASeCamp.Elementizer;
namespace BASeCamp.BASe... | |
// Copyright (c) Umbraco.
// See LICENSE for more details.
using System;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using Umbraco.Cms.Core.PropertyEditors;
namespace Umbraco.Cms.Tests.UnitTests.Umbraco.Core.PropertyEditors
{
[TestFixture]
public class NestedContentPropertyCompon... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) Under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
#region License
// Copyright (c) K2 Workflow (SourceCode Technology Holdings Inc.). All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace SourceCo... | |
using System;
using Gnu.MP.BrickCoinProtocol.BouncyCastle.Utilities;
namespace Gnu.MP.BrickCoinProtocol.BouncyCastle.Crypto.Digests
{
/**
* implementation of RipeMD see,
* http://www.esat.kuleuven.ac.be/~bosselae/ripemd160.html
*/
internal class RipeMD160Digest
: GeneralDigest
{
private const int D... | |
//-- This is generated content, don't modify this file!
using Flunity;
using UnityEngine;
namespace FlashBundles
{
public class SceneBundle : ContentBundle
{
public static readonly MovieClipResource McJack = new MovieClipResource("SceneBundle/McJack");
public static readonly MovieClipResource McJackJump = new M... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ------------------------------------------------------------------------------
// Changes to this file must follow... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.ObjectModel;
using System.IdentityModel.Configuration;
using System.IdentityModel.Tokens;
using System.ServiceModel;
using System... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Win32.SafeHandles;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globa... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Google.Analytics;
using Google.GData.Analytics;
using NUnit.Framework;
namespace Google.GData.Client.UnitTests.Analytics
{
/// <summary>
///This is a test class for AccountFeedTest and is intended
///to contain all Ac... | |
using System;
using System.Collections.Generic;
using System.Text;
// Copyright (c) 2006 by Hugh Pyle, inguzaudio.com
namespace DSPUtil
{
public interface ISweepGenerator : ISoundObj
{
ISoundObj Inverse { get; }
}
[Serializable]
public class SweepGenerator : SoundObj, ISweepGenerator
... | |
#if MOBILE_LEGACY
#define FEATURE_REMOTING
#endif
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// <OWNER>[....]</OWNER>
/*============================================================
**
** Class: ExecutionContext
**
**
** Purpose: Capture execution context for a thread
**
**
=... | |
//*********************************************************//
// Copyright (c) Microsoft. All rights reserved.
//
// Apache 2.0 License
//
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, ... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class tk2dSpriteColliderIsland
{
public bool connected = true;
public Vector2[] points;
public bool IsValid()
{
if (connected)
{
return points.Length >= 3;
}
else
{
return points.Length >= ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
namespace System.Globaliza... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Formatting;
using System.Net.Http.Headers;
using System.W... | |
using System;
using System.Linq;
using NUnit.Framework;
using ProtoCore.DSASM;
using ProtoCore.DSASM.Mirror;
using ProtoCore.Utils;
using ProtoFFI;
namespace ProtoTest.UtilsTests
{
[TestFixture]
public class ArrayUtilsTest
{
public ProtoCore.Core core;
private ProtoLanguage.CompileStateTrack... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
namespace System.Runtime.Versioning
{
[Serializable]
public sealed class Framewor... | |
using System;
using System.Text;
using Org.BouncyCastle.Crypto.Parameters;
namespace Org.BouncyCastle.Crypto.Engines
{
/**
* Implementation of Daniel J. Bernstein's Salsa20 stream cipher, Snuffle 2005
*/
public class Salsa20Engine
: IStreamCipher
{
/** Constants */
private const int stateSize = 16; // 16, ... | |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace WeifenLuo.WinFormsUI.Docking
{
/// <summary>
/// Visual Studio 2012 Light theme.
/// </summary>
public class VS2012LightTheme : ThemeBase
{
/// <summary>
... | |
namespace InControl
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using DeviceHandle = System.UInt32;
public class NativeInputDeviceManager : InputDeviceManager
{
public static Func<NativeD... | |
// Copyright 2007-2018 Chris Patterson, Dru Sellers, Travis Smith, et. al.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
/... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Diag... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
namespace System.Net
{
internal static partial class N... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Security;
using System... | |
using J2N;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace YAF.Lucene.Net.Search
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for ad... | |
using System;
using System.Data;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace MicroOrm.Dapper.Repositories
{
/// <summary>
/// Base Repository
/// </summary>
public partial class ReadOnlyDapperRepository<TEntity>
where TEntity : class
{
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using FluentAssertions.Common;
using FluentAssertions.Execution;
namespace FluentAssertions.Equivalency
{
/// <remarks>
/// I think (but did not try) this would have been easier using 'dynamic' but that is
//... | |
#region license
// Copyright (c) 2004, Rodrigo B. de Oliveira (rbo@acm.org)
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above c... | |
using System;
using System.Collections.Generic;
using xsc = DotNetXmlSwfChart;
namespace testWeb.tests
{
public class StackedColumn3dTwo : ChartTestBase
{
#region ChartInclude
public override xsc.ChartHTML ChartInclude
{
get
{
DotNetXmlSwfChart.Ch... | |
using GuiLabs.Canvas;
using GuiLabs.Canvas.Controls;
using GuiLabs.Canvas.Events;
using GuiLabs.Editor.Actions;
using GuiLabs.Editor.UI;
using GuiLabs.Utils.Delegates;
using GuiLabs.Canvas.Renderer;
using System.Drawing;
using GuiLabs.Editor.Clipboard;
using GuiLabs.Utils;
using GuiLabs.Undo;
using System;
namespace G... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if XMLSERIALIZERGENERATOR
namespace Microsoft.XmlSerializer.Generator
#else
namespace System.Xml.Serialization
#end... | |
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Umbraco.Core.Models;
using Umbraco.Core.Models.EntityBase;
namespace Umbraco.Core.Services
{
/// <summary>
/// Defines the ContentTypeService, which is an easy access to operations involving <see cref="IContentType"/>
/// </summar... | |
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Collections;
namespace LumiSoft.Net
{
/// <summary>
///
/// </summary>
public delegate void SocketCallBack(SocketCallBackResult result,long count,Exception x,object tag);
// /// <summary>
// ///
// /// </s... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
using System.Threading;
using System.Threading.Tasks;
using Lime.Protocol;
using Lime.Protoc... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.IO;
using System.Net.Sockets;
//////////////////////////////////////////////////////////////////////////////////
// Portions of this code were copied from //
// http://ww... | |
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
namespace System.Data.Entity.Interception
{
using System.Data.Common;
using System.Data.Entity.Core;
using System.Data.Entity.Core.Common;
using System.Data.Entity.Core.E... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
#region Copyright
////////////////////////////////////////////////////////////////////////////////
// The following FIT Protocol software provided may be used with FIT protocol
// devices only and remains the copyrighted property of Dynastream Innovations Inc.
// The software is being provided on an "as-is" basis and a... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Xml.Schema
{
using System.Collections;
using System.Diagnostics;
internal sealed class... | |
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Avalonia.Platform;
namespace Avalonia.Media
{
/// ... | |
#pragma warning disable 1587
#region Header
///
/// JsonMapper.cs
/// JSON to .Net object and object to JSON conversions.
///
/// The authors disclaim copyright to this source code. For more details, see
/// the COPYING file included with this distribution.
///
#endregion
using System;
using System.Collections;
usi... | |
using System;
using System.Management.Automation;
using EnvDTE;
using NuGet.VisualStudio;
namespace NuGet.PowerShell.Commands
{
/// <summary>
/// This project updates the specified package to the specified project.
/// </summary>
[Cmdlet(VerbsData.Update, "Package", DefaultParameterSetName = "All")]
... | |
//
// Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
public static class VHFile
{
public delegate void OnExceptionThro... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
#pragma warning disable 0168
using System;
using System.Linq;
using nHydrate.Generator.Models;
using System.Text;
namespace nHydrate.Generator.EFCodeFirstNetCore.Generators.ContextExtensions
{
public class ContextExtensionsGeneratedTemplate : EFCodeFirstNetCoreBaseTemplate
{
private StringBuilder sb = ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... | |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apac... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// FirstQueryOperator.cs
//
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-... | |
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using Bedrock.Properties;
using Bedrock.Regions.Behaviors;
using Bedrock.Views;
using Microsoft.Practices.ServiceLocation;
namespace Bedrock.Regions
{
/// <summary>
/// Implementation... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PRoCon.Core;
using PRoCon.Core.Plugin;
using PRoCon.Core.Plugin.Commands;
using PRoCon.Core.Players;
namespace PRoConEvents
{
class SamplePlugin : PRoConPluginAPI, IPRoConPluginInterface
{
private bool pluginEnabled;
pri... | |
// SigatureParser.cs
// Script#/Core/ScriptSharp
// Copyright (c) Nikhil Kothari.
// Copyright (c) Microsoft Corporation.
// This source code is subject to terms and conditions of the Microsoft
// Public License. A copy of the license can be found in License.txt.
//
using System;
using System.Diagnostics;
using Syste... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;... | |
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net. ... | |
//
// OciCalls.cs
//
// Part of the Mono class libraries at
// mcs/class/System.Data.OracleClient/System.Data.OracleClient.Oci
//
// Assembly: System.Data.OracleClient.dll
// Namespace: System.Data.OracleClient.Oci
//
// Authors: Joerg Rosenkranz <joergr@voelcker.com>
//
// Copyright (C) Joerg Rosenkranz, 2004
//
// L... | |
using Microsoft.IdentityModel;
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.S2S.Tokens;
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.EventReceivers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalizati... | |
// Copyright 2012 The Noda Time Authors. All rights reserved.
// Use of this source code is governed by the Apache License 2.0,
// as found in the LICENSE.txt file.
using NodaTime.Annotations;
using NodaTime.Extensions;
using NodaTime.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
namespa... | |
// Licensed to the .NET Foundation under one or more agreements.
// See the LICENSE file in the project root for more information.
// (C) Punit Todi
//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and a... | |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net.Mime;
using System.Text;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Umbraco.Cms.Core;
using Umbraco.Cms.Core.Configuration.Models;
using Umbraco... | |
// Copyright (c) 2002-2003, Sony Computer Entertainment America
// Copyright (c) 2002-2003, Craig Reynolds <craig_reynolds@playstation.sony.com>
// Copyright (C) 2007 Bjoern Graf <bjoern.graf@gmx.net>
// Copyright (C) 2007 Michael Coles <michael@digini.com>
// All rights reserved.
//
// This software is licensed as des... | |
using System;
using System.IO;
using System.Collections.Specialized;
using System.Text;
namespace Eminent.CodeGenerator
{
/// <summary>
/// Summary description for Template.
/// </summary>
public class Template
{
public Template()
{
}
public Template(FileInfo fi)
{
FileName = fi.Name;
... | |
#region License
// Copyright (c) Jeremy Skinner (http://www.jeremyskinner.co.uk)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
// ... | |
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Styling;
using Avalonia.Threading;
using AvalonStudio.Extensibility.Theme;
using ReactiveUI;
using System;
using Syste... | |
#region License
// Copyright (c) 2010-2019, Mark Final
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice, this
// ... | |
using System.Collections;
using System.Globalization;
using BigMath;
using Raksha.Asn1.X9;
using Raksha.Math;
using Raksha.Math.EC;
using Raksha.Utilities;
using Raksha.Utilities.Collections;
using Raksha.Utilities.Encoders;
namespace Raksha.Asn1.TeleTrust
{
/**
* elliptic curves defined in "ECC Brainpool Standard C... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// ConcatQueryOperator.... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// ----------------------------------------------------------------------------------
//
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apac... | |
//------------------------------------------------------------------------------
// Microsoft Windows Presentation Foundation
// Copyright (c) Microsoft Corporation, 2008
//
// File: PixelShader.cs
//------------------------------------------------------------------------------
using System;
using System.IO;
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Text;
using System.Run... | |
#define LOG_MEMORY_PERF_COUNTERS
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Orleans.Runtime;
namespace Orleans.Statistics
{
internal class LinuxEnvironmentStatistics : IHostEnvironmentStatisti... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.ServiceModel.Dispatcher
{
using System.Collections.Generic;
using System.Runtime;
using System.Text;
... | |
//
// C#-like events for AVFoundation classes
//
// Author:
// Miguel de Icaza (miguel@novell.com)
// Copyright 2009, Novell, Inc.
// Copyright 2010, Novell, Inc.
// Copyright 2011, 2012 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated ... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Web.Mvc;
using System.Web.Mvc.Async;
using Abp.Auditing;
using Abp.Authorization;
using Abp.Collections.Extensions;
using Abp.Confi... | |
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, inc... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Runtime.InteropServices;
using System.Drawing;
// for documentation:
// using System.Windows.Forms;
namespace Microsoft.VisualStudio.CodeTo... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using Nop.Core;
using Nop.Core.Caching;
using Nop.Core.Data;
using Nop.Core.Domain.Blogs;
using Nop.Core.Domain.Catalog;
using Nop.Core.Domain.Common;
using Nop.Core.Domain.Custome... | |
// Visual Studio Shared Project
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the License); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at http://www.apache.org/licenses/LICENSE-2.0
//
/... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in w... | |
#region Using
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using TribalWars.Maps.Manipulators.EventArg;
using TribalWars.Villages;
using TribalWars.Worlds.Events;
using TribalWars.Worlds.Events.Impls;
#endregion
namespace TribalWars.M... | |
/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this lis... | |
//
// System.Web.HttpPostedFile.cs
//
// Author:
// Dick Porter <dick@ximian.com>
// Ben Maurer <benm@ximian.com>
// Miguel de Icaza <miguel@novell.com>
//
// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Net.M... |
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