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README.md
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---
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license: cc-by-4.0
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---
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license: cc-by-4.0
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language:
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- en
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tags:
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- video
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- multimodal
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- audio
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- audio-visual-localization
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size_categories:
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- 1B<n<10B
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pretty_name: AVATAR
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---
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# AVATAR: What’s Making That Sound Right Now? Video-centric Audio-Visual Localization
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**AVATAR** stands for **A**udio-**V**isual localiz**A**tion benchmark for a spatio-**T**empor**A**l pe**R**spective in video.
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AVATAR is a **benchmark dataset** designed to evaluate **video-centric audio-visual localization (AVL)** in **complex and dynamic real-world scenarios**.
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Unlike previous benchmarks that rely on static image-level annotations and assume simplified conditions, AVATAR offers **high-resolution temporal annotations** over entire videos. It supports four challenging evaluation settings:
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**Single-sound**, **Mixed-sound**, **Multi-entity**, and **Off-screen**.
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📄 [Paper (ICCV 2025)](https://hahyeon610.github.io/Video-centric_Audio_Visual_Localization/)
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🌐 [Project Website](https://hahyeon610.github.io/Video-centric_Audio_Visual_Localization/)
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📁 [Code & Data Viewer](https://huggingface.co/datasets/mipal/AVATAR/tree/main)
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---
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## 📦 Dataset Structure
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The dataset consists of the following files:
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| File | Description |
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|------|-------------|
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| `video.zip` | ~3.8GB of `.mp4` video clips |
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| `metadata.zip` | ~1.6GB of annotations (bounding boxes, segmentation masks, scenario tags) |
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| `vggsound_10k.txt` | List of 10,000 training video IDs from VGGSound |
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| `code/` | AVATAR benchmark evaluation code |
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Each annotated frame includes:
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- Visual bounding boxes and segmentation masks for sound-emitting objects
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- Audio-visual category labels aligned to the active sound source at each timestamp
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- Instance-level scenario labels (e.g., Off-screen, Mixed-sound)
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---
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## 🧪 Scenarios and Tasks
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AVATAR supports **fine-grained scenario-wise evaluation** of AVL models:
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1. **Single-sound**: One sound-emitting instance per frame
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2. **Mixed-sound**: Multiple overlapping sound sources (same or different categories)
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3. **Multi-entity**: One sounding instance among multiple visually similar ones
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4. **Off-screen**: No visible sound source within the frame
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🔍 You can evaluate your model using:
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- **Consensus IoU (CIoU)**
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- **AUC**
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- **Pixel-level TN% (for Off-screen)**
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---
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## 📋 Sample Instance (metadata)
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```json
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{
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"video_id": str,
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"frame_number": int,
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"annotations": [
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{ // instance 1 (e.g., man)
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"segmentation": [ // (x, y) annotated RLE format
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[float, float],
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...
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],
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"bbox": [float, float, float, float], // (l, t, w, h),
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"scenario": str, // "Single-Sound", "Mixed-Sound", "Multi-Entity", "Off-Screen"
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"audio_visual_category": str,
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},
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{ // instance 2 (e.g., piano)
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...
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},
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...
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]
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}
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